Author Topic: Nightly (Windows): 18 Jul 2016 - Revision e1042da  (Read 1112 times)

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Offline SirKnightly

  • George or Keira?
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Nightly (Windows): 18 Jul 2016 - Revision e1042da
Here is the nightly for Windows on 18 Jul 2016 - Revision e1042da

Open non-feature issues in Mantis: 123

Group: AVX
fso_AVX_20160718_e1042da.7z
MD5Sum

Group: SSE
fso_SSE_20160718_e1042da.7z
MD5Sum

Group: Standard
fso_Standard_20160718_e1042da.7z
MD5Sum

Group: NO-SSE
fso_NO-SSE_20160718_e1042da.7z
MD5Sum

Code: [Select]
------------------------------------------------------------------------
commit 426a25e
Author: SamuelCho <Sun Jul 17 19:34:51 2016 -0700>
Commit: SamuelCho <Sun Jul 17 19:34:51 2016 -0700>

    Remove alpha channel check in opengl_aabitmap_ex_internal since it's breaking 32-bit aabitmaps.
 code/graphics/gropengldraw.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 0e653bf
Author: asarium <Sun Jul 17 18:27:54 2016 +0200>
Commit: asarium <Sun Jul 17 18:27:54 2016 +0200>

    Add documentation
 code/osapi/osapi.h | 9 +++++++++
 1 file changed, 9 insertions(+)

------------------------------------------------------------------------
commit 05dda73
Author: asarium <Sun Jul 17 18:20:56 2016 +0200>
Commit: asarium <Sun Jul 17 18:20:56 2016 +0200>

    Only process events that belong to the main window
 code/io/key.cpp      |  8 ++++++++
 code/io/mouse.cpp    | 12 ++++++++++++
 code/osapi/osapi.cpp | 29 ++++++++++++++++++++++++++++-
 code/osapi/osapi.h   |  2 ++
 4 files changed, 50 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 4bd9c45
Author: niffiwan <Fri Jul 15 20:37:48 2016 +1000>
Commit: niffiwan <Sun Jul 17 13:48:49 2016 +1000>

    End apngs by frame count as well as time
 code/graphics/generic.cpp | 31 +++++++++++++++++++------------
 1 file changed, 19 insertions(+), 12 deletions(-)



 

Offline m!m

  • 211
Re: Nightly (Windows): 18 Jul 2016 - Revision e1042da
This is the first build which uses the new SDL2 code. The nightly builds currently don't include the SDL DLL so you need to download it from here and place that file in your FreeSpace root directory.

For optimal experience you should use the newest launcher which has proper support for the new features present in these builds.

 

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Re: Nightly (Windows): 18 Jul 2016 - Revision e1042da
Issue solved before I even had a chance to post about it :lol:. Cheers for letting us know m!m.
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Trivial Psychic

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Re: Nightly (Windows): 18 Jul 2016 - Revision e1042da
So, this build and the unannounced July 17 build both don't work properly for me.  First, the FRED builds break immediately, with "Fred 2 Open has stopped working" message.  The Problem signature in the details tab calls the event name "BEX", whatever any of that means.  As for the FSO builds, they work, except that it refuses to accept control inputs from my flight stick.  It accepts mouse input for directional control, but that's it.

The last builds that work for me are from the 14th.
The Trivial Psychic Strikes Again!

 

Offline AdmiralRalwood

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Re: Nightly (Windows): 18 Jul 2016 - Revision e1042da
So, this build and the unannounced July 17 build both don't work properly for me.  First, the FRED builds break immediately, with "Fred 2 Open has stopped working" message.  The Problem signature in the details tab calls the event name "BEX", whatever any of that means.
I haven't done any testing with FRED since the SDL2 merge, so I'll take a look.

As for the FSO builds, they work, except that it refuses to accept control inputs from my flight stick.  It accepts mouse input for directional control, but that's it.
The next set of nightly builds will have this issue fixed.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Trivial Psychic

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Re: Nightly (Windows): 18 Jul 2016 - Revision e1042da
Thanks.
The Trivial Psychic Strikes Again!