Author Topic: Colossus  (Read 167678 times)

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Offline Dragon

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Sorry for posting here again, but has anyone still contact with ragingloli?
I wanted to ask him for the usage of the Colli and Sathanas in another mod but i got no answer (and yes, i´ve waited a while for it).  :(
If it's a mod for FS, you can do it. Same as with every MVP asset, really. Either make Mediavps a dependency or extract the model. If it's a non-FS mod, then the water is a bit murkier. Still, Mediavps are a group effort and IIRC, Ragingloli wasn't the only one working on this ship. Someone on FSU team will likely know what to do.

 

Offline mjn.mixael

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Dragon, I hope you realized you just responded to a post that is more than a year old...
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Offline Dragon

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Only when I woke up the next morning. :) Shouldn't have posted in the middle of the night, I guess...

 

Offline BirdofPrey

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See,  this is why I think we should have a central WiP assets database.  If someone disappears, work can be finished by the rest of the team without having to try and track that person down for the files, and old files are still available if needed. 
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Offline niffiwan

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I'm pretty sure the FSU team is already using SVN for WIP & released assets ;)
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Offline BirdofPrey

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Apparently not all of them if they only have finished files and not source files for things like this.
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline mjn.mixael

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This idea is brought up often. It's just not realistic to force modders and artists to have to upload their content to a file system every time they work on a project. What do we do if they don't upload? What if they want to keep their project hidden until it's done for a big reveal? What if they want to avoid much of the (usually) controversial feedback regarding FSU upgrades?

By the time we answer all those questions in a way that satisfies everyone (unlikely), we'll basically have the system we have now. Make a model, post when you want and FSU will save it, whether it's completed or WIP.
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Between the Ashes is looking for committed testers, PM me for details.
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Offline Dragon

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What if they want to avoid much of the (usually) controversial feedback regarding FSU upgrades?
This should be very much discouraged by FSU, preferably in favor of learning how to take criticism. Community feedback is important for models, especially ones that could go into MVPs.

 

Offline headdie

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Offline mjn.mixael

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What if they want to avoid much of the (usually) controversial feedback regarding FSU upgrades?
This should be very much discouraged by FSU, preferably in favor of learning how to take criticism. Community feedback is important for models, especially ones that could go into MVPs.

The community doesn't know how to give feedback constructively, and so a perpetual cycle was born. But that is neither here nor there.

FSU's job is not to regulate how or what modders create or how they create it, share it, or submit it. When an asset becomes available (finished, or WIP) we save it, test it, complete it and put it into the MediaVPs. That's all. Artists are free to create how, when, and what they want. I believe that putting rules on those sorts of things will begin to act as a barrier to artists creating anything at all for the MediaVPs.
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Offline chief1983

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Understood, but perhaps some modders might be willing to use a voluntary ftp location or something, as opposed to making it some sort of rule.  Especially if it was easy to use and also served as a remote backup of their work in the event of an HD crash.  Ask me why I know that's important :p
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Offline mjn.mixael

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That's a good idea!
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BirdofPrey

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Well I think they should be encouraged to put WiP stuff up just in case.  I do understand some people wanting to keep stuff as a surprise, but when they do reveal it, it sucks to see it then languish in development hell.  Like with this where it would have been easier for you guys to pick up where someone else left off if you had the original texture files, or the Leviathan that seems to be 99% done for the past year.

I know that may come off as entitled, but I do think there's a difference between working on a project for yourself and working on a project for something specific.  It's great seeing the ship someone is working on, but when they specifically single it out for the MVPs or mods, you do kind of get excited, and then when it is left half finished, it's incredibly disappointing (see my continued grousing about the Apollo), and I would hope people would feel more comfortable allowing other's to finish their work if they don't have the time for it.  I know I personally like to finish what I started, but I also like to see something finished regardless of who actually does it.

I'd certainly be willing to upload the .xcf files for what I've been working on in case someone other than me wanted to revisit them for 8k resolution in 5 years or maybe, if I were to become busy after finishing icons for each strikecraft, someone could backfill the larger ships.


As far as feedback when there actually is constructive criticism, it seems to be reasonably sound (looks wonky from X-angle, might look a tad bit better if, there's off geometry here).  The problem is it tends to get drowned out by all the not close enough to stock, crowd and the resulting counterargument that we shouldn't be bound by that and it, in fact, is too MUCH the same.  Every time someone turns a sharp angle into a curve or adds some greebling, someone seems to take exception.
« Last Edit: February 09, 2015, 12:09:07 pm by BirdofPrey »
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons