Author Topic: High Poly Leviathan  (Read 65811 times)

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Offline Aesaar

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Probably LODs and debris, which can be fairly time consuming.

 

Offline Nyctaeus

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Probably LODs and debris, which can be fairly time consuming.
Obviously not, as they actually aren't. Even good looking debris with different texture and some more details like parts of ship skeleton poking off from parts of the ship are 30 minutes of work. Every modeller can do it.

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Offline mjn.mixael

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IIRC, this was being textured by Oddgrim who seems to have quit FS again for now. I have a bunch of his unfinished models and textures.. but he never specified a use-case for if they could be released or finished. So...

Not sure if I have this one though.
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Offline fightermedic

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It is nearing completion :)

>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

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All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Hades

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What's up with all of the black streaks everywhere?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Finally!!!


 

Offline Rodo

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This just looks as much awesome as a block can look ever look.

Black streaks? Where?
el hombre vicio...

 

Offline Cobra

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The pixelation of the green bit at the bow is awful. Rest of the model: Woo. Also, I see 'em. I think that's an effect of coloring and lighting.

But... was there ever a turret on the top of the bow? :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Nyctaeus

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I guess it needs some final adjustments. As far as I know, this is not a final version of the texture. Missing panelling in a few sections is not a big deal. Overall coloring at the other hand, is. Maybe try to make some details and armor plates darker? It's not a good thing to have single color at every part of the ship. Yup, I'm looking at Erebus right now :P.

It's already briliant, anyway :yes: :D. I can't wait to see it released!
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Offline fightermedic

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The textures are final, at least from my side
Getting Oddgrims textures to work in PBR was a lot of trial and error with this one, this is already the 3rd try, by far the best one so far, and i am not going to do it again (Nothing against Oddgrims textures, they are great, and just never were made with PBR in mind, so it took some fiddling)
The rather not so paneled part at the end is also the place for the nameplates, so more variety is going to be there with those on
all this weird green tint is just reflections from the mainhall "skybox", that shows on the more reflective part of the texture
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
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All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

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some shots in action:

>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Makhpella

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Please tell me I need to wear my glasses and that I am not seeing an AAA beam shoot through the textures.

Other than that, it's a lovely vessel.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline fightermedic

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Please tell me I need to wear my glasses and that I am not seeing an AAA beam shoot through the textures.

Other than that, it's a lovely vessel.
haha, it's the beam on the other side fireing, while the one in the front is charging ;)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Makhpella

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Please tell me I need to wear my glasses and that I am not seeing an AAA beam shoot through the textures.

Other than that, it's a lovely vessel.
haha, it's the beam on the other side fireing, while the one in the front is charging ;)

So, not only do I need my glasses, but I also need to be more mindful of animations.

Well...The Mothership is standing by.
'I'm from the marksman school of conversation.' -Kovacs

 

Offline Hades

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Black streaks? Where?


They seem to be on a lot of the edges, there's some of this towards the front as well.

edit: also I'd suggest making the nose "warpaint" more blue so it matches the blue reactor glow better. The teal clashes with the blue too much in my opinion.
« Last Edit: September 20, 2016, 02:10:15 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Rodo

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Cannot unsee.
At first I thought they where shadow effects but...
el hombre vicio...

 

Offline fightermedic

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that's just more polished metal (edge wear), facing a direction where there is no specular reflection from the sun, so it reflects just the skymap, which here is almost completely black
this effect is a lot less on all the other metal surface of the ship, since it is a lot rougher, but it is still there

the ambient lighting in a mission does not apply to the reflection texture with our current PBR renderer i think (no idea if that is how it is supposed to be, actually),  and since metals have an almost completely black diffuse, every surface that does not receive direct specular light thus appears as black, especially quite polished metal
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Kolgena

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I'm not so sure the edge wear is achieving the look you're going after. Right now it just looks like half-broken cel-shading/outline shader. It may be easiest to just remove it?

Aside from that, I'm loving that matte metal look on the rest of the cruiser. I also don't mind the green war paint at the front.

 

Offline DahBlount

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the ambient lighting in a mission does not apply to the reflection texture with our current PBR renderer i think (no idea if that is how it is supposed to be, actually)
This is the correct result. Ambient lighting only samples the diffuse color and the red channel of the ambient occlusion map while the light source calculations sample the diffuse, reflectance, and green channel of the ambient occlusion map.

The edge wear doesn't really work here because it has too much curvature influence with very little occlusion influence, so it appears in cracks where it wouldn't normally appear and is too thick with the wrong fade rate into the matte metal. I'd say ditch it, especially on the smooth edges (vertical edges on the main body that are circled in Hades post for example), as there isn't much matter in space to induce edge wear or oxidation in the first place.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

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Offline fightermedic

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the position of the edge wear is just where oddgrim has painted it
i might be convinced to make it a bit more rough, to make the difference between it and the rest of the ship less extreme
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need