Author Topic: HTL Arcadia [RELEASED]  (Read 47825 times)

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The bottom tower nearing completion. I AM UNSTOPPABLE.



But now I have to stop for a day or so....  :nervous:

Hmm, nice one :yes:

 

Offline Trivial Psychic

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I'm assuming that it is too late to bring this up, but had you even considered making a version of the Arcadia with the additional mast on the cargo pad, as seen on GTI Riviera in the FS1 intro?  It is often suggested that this was part of an experimental "deflector" technology, as mentioned in the MX-50 tech description.
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Offline mjn.mixael

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It's amazing what you can get done when you can't sleep...



Temporary shine added so you can see the details better. Also, this concludes the bulk of the diffuse work. I'll be grunging it up from here and tweaking things as I go.
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Offline Deadly in a Shadow

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It's amazing how awesome that looks. Keep up da good work!
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Offline Alan Bolte

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What I like:
Dat Hexagon!
Greebles. Greebles everywhere!
The towers.
Clever translation of texture into hull detail in several different places.

What I'm not completely sold on:
Silver-roofed office buildings on the docking platform. That color just looks out of place there.
I feel an opportunity was missed to add detail and definition to a docking platform element: what I presume to be bulk cargo access, or escape pod hatches, or fighter elevators down to a maintenance level. Probably not the latter, since they were also on a different texture on other parts (residential?) of the hull. You didn't even just copy the original, you made them all glowing white instead of green squares with white outer markings. On the other hand, there's so much added detail to every other part of the hull that that one little thing is really a non-issue.
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Offline mjn.mixael

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I can assure that there are no green squares anywhere on the old Arcadia texture. There are yellow rectangular areas with what seems to be a caution stripe marking around them. That seems to be the closest thing I can find to your description. And I did recreate those all over my platform.

As for the white buildings. Meh. I just basically drew an entire city... and this is my justification for being a little lazy. In a city, there are interesting buildings and there are plain ones. Consider those to be plain ones. At least they aren't a solid color. They have panel lines and some metal grunge.
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Offline Cyborg17

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I agree with Alan.  I can understand your justification. It just looks out of place.

 

Offline Sushi

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Ooh, very nice! I approve.  :yes:

 

Offline --Steve-O--

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good lord..... :jaw:
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Offline SF-Junky

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Wow, great work so far. I'm looking so much forward to see this ingame. :)

 

Offline Alan Bolte

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You're right, they're yellow, I just thought they were green because I was unintentionally comparing them to the purple-white markings that I probably assumed were yellow-white.

I'm talking about these things. What are they? I have no idea, but they're everywhere! But on the new station they look like an overexposed photo and I still don't know what they are.

Again, though, I'd like to emphasize that this is a probably pointless nitpick in what is otherwise a stupendous achievement.

[attachment deleted by ninja]
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Offline mjn.mixael

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You.. do.. realize.. that those are on the HTL model? Heck.. they've been partially modelled in...

They are even visible on the HTL model in your screen.

EDIT: Also.. it really doesn't matter what they are. They are on the retail model, so they are on the HTL model. It's like the bright yellow area on the hexagon. I tried thinking about what it actually was structurally.. but in the end it doesn't matter, it just needs to look similar.

[attachment deleted by a ninja]
« Last Edit: March 15, 2012, 06:17:04 pm by mjn.mixael »
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Offline Dragon

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It seems that shinemaps on them could use touching up though, it's the lighting that makes them look "overexposed".

 

Offline mjn.mixael

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*snip*
Temporary shine added so you can see the details better. Also, this concludes the bulk of the diffuse work. I'll be grunging it up from here and tweaking things as I go.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
That looks really good, I've got no complaints aside from the somewhat strange looking grey pieces on the far left of the first picture. ^^ The circle on the main hull piece is a nice addition, though I can't really explain why.

 

Offline Commander Zane

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Those bits on the first image don't show the textures.

 

Offline HAZARDLEADER

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 :jaw:  great job, mjn great job!!!
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Offline Colonol Dekker

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Offline Woolie Wool

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Who is this guy and how has he managed to get a unique title without me ever having seen one of his posts before?
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