Author Topic: Headdie's Workshop  (Read 10371 times)

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Offline headdie

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http://www.hard-light.net/forums/index.php?topic=84313.0 set my brain off on a tangent for a Tac 1 scale liquid container, I know there is no real pure logical reason for one but I figure it might be useful for visual variety.  Having spent a few hours speed modelling it the main model is complete with an AO bake texture applied and I am now releasing this as is under the following CC Licence.
Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)

http://p3d.in/7LLkn for a look at the model

contained in the files are: pof file, textures and TBM ready to drop into the game, dock and path points are already set
also several "dev" files including, XCF, OBJ, DAE, Blend.

Zip
7z

 

Offline mjn.mixael

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Re: Tanker Cargo Container
Hmmm, interesting. I might just have to give this a quick texture and use it.
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Offline Black Wolf

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Re: Tanker Cargo Container
I continually regret not making sure the T-Gas1 was the exact right TGas-1 size before I released it. It is very, very close, but still looks a little odd when used in Poseidons and Chronos'. I do have a bracket for it that solves most of those issues, but I can definitely see the value in something like this. :nod:
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Offline headdie

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Spent a few hours on another container quick project, nothing as detailed as the last one this time but another one in the Tac 1 scale, this time an "over sized" container which is about double the width of a Tac 1 but otherwise the same sort of size.  As before the main model is complete with an AO bake texture applied and released under the following CC Licence.
Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)

p3D view

As before the files contain pof file, textures and TBM ready to drop into the game with dock and path points already set
also several "dev" files including, XCF, OBJ, DAE, Blend.

Zip
7z

 

Offline pecenipicek

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so many wasted polies... (other than that, no other criticism)
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Offline Black Wolf

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so many wasted polies...

This. A quick, basic optimize before you UVed it (either automatic or manual) would have saved you a tonne of polies here. Sure, polies aren't as significant as they used to be, but good, efficient modelling is a habit that you should aim to get into regardless.

Also, a bit more detail mightn't go astray. As it stands, because of the way the symmetry works, it's going to look very similar from every angle. A few doodads, like a modeled dock-point or other greebles (The TAC-1 has some cool ones for reference), positioned in such a way that they break the 3 axis symmetry, would be a very welcome addition. If you want to keep the current bounding box, recess them so that they're flush against the current surface.

[EDIT]Actually, the TAC-1 is a very good example of the point I'm trying to make about the symmetry. If you assume the HTL model, where all the recesses and greebles are modeled (I think), then you can't take one corner (i.e. 1/8th of the model) and mirror it along every axis to produce the final product. With your model, you can do that, so the overall look is going to be very samey regardless of your angle of approach. This isn't necessarily a terrible thing, and I'm guilty of it myself with my cargo container (TGas-1) but breaking your multi-axis symmetry will go a long way towards increasing the perceived detail of the model I think.[/EDIT]

Anyway, all that aside, more cargo containers would be very cool. I'm assuming that this is meant to fit into the Chronos only?
« Last Edit: May 06, 2013, 12:18:27 am by Black Wolf »
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Offline pecenipicek

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the polycount on its own is not too bad, but you have to remember, FSO works on triangles, not quads, so worst case scenario, you end up with twice the poly's you thought you have.

both models are drop-dead gorgeous, make no doubt about that.

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Ho, ho, ho, to the bottle I go
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Offline headdie

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:bump:

as mentioned in the Competition thread I have had a project in the works since I finished the big container previously.
the ship is code named Wayfarer, I wont say much more about it yet as I want a few (I hope pleasant) surprises for you all on it's release.

hopefully the link will work, if not I apologise but I have been having issues getting my wife's laptop to play fair with p3d :(  if it fails I will do a few renders to shop it off

still a long way to go modelling it and then I will need to texture it in order to compete.

edit
now with p3d embedding many thanks to Sandwich for that

 

Offline Luis Dias

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Nice, a mix between a Fenris and a Karuna ;)

 
 

Offline Nyctaeus

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Detail up everything and I would have an excellent usage for this baby :yes:
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Offline Arpit

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Looks good especially with the p3d embedding.  :D

 

Offline starlord

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looks nice!

 
 

Offline Enioch

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Veeeery nice.

[nitpick] The 'ribs' in the bow inverted pyramid are incorrectly beveled in the front. The chamfer is borked down the model centerline [/nitpick]

Just a heads up, headdie
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Offline headdie

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:doublepost:

New upload.  Not been able to do a huge amount this week due to work but I have been able to do most of the engine subsystem detailing, just need to do the main thrusters for it.

once i have done that I will begin on doing the large rear section