Author Topic: Nightly: 07 March 2017 - Revision 26d6e0f  (Read 118 times)

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Offline SirKnightly

  • George or Keira?
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Nightly: 07 March 2017 - Revision 26d6e0f
Here is the nightly for 07 March 2017 - Revision 26d6e0f



Group: Linux
nightly_20170307_26d6e0f-builds-Linux.tar.gz
SHA1: 8ab36831a79c41c8bfb3c603f0f3445fea7e29f3


Group: MacOSX
nightly_20170307_26d6e0f-builds-MacOSX.tar.gz
SHA1: 79c29f08655866ea9e86cd83e3d77b9dca0c4c1c


Group: Win32
nightly_20170307_26d6e0f-builds-Win32.zip
SHA1: 6398c0276ac834883fa22c85dd43445d2c9b6ce3


Group: Win64
nightly_20170307_26d6e0f-builds-Win64.zip
SHA1: d3442dd289904d632d972d89831c117ab9c2daea


Code: [Select]
------------------------------------------------------------------------
commit 7c4e564
Author: SamuelCho <Mon Mar 6 23:50:18 2017 -0800>
Commit: SamuelCho <Mon Mar 6 23:50:18 2017 -0800>

    Fixed color struct to vec4 color conversion in material class.
 code/graphics/material.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit fc5895a
Author: SamuelCho <Mon Mar 6 23:25:51 2017 -0800>
Commit: SamuelCho <Mon Mar 6 23:25:51 2017 -0800>

    Removed stencil test setup in deferred lighting pass.
 code/graphics/opengl/gropengldraw.cpp | 12 ------------
 1 file changed, 12 deletions(-)

------------------------------------------------------------------------
commit 2118cc4
Author: SamuelCho <Sun Mar 5 23:09:44 2017 -0800>
Commit: SamuelCho <Sun Mar 5 23:09:44 2017 -0800>

    Fixed reordered deferred lighting shader operations to ensure attenuation correctness. Killed deferred stencil operations for tube lights. Corrected attenuation in forward rendering shader.
 code/def_files/deferred-f.sdr         | 45 +++++++++---------
 code/def_files/main-f.sdr             | 89 +++++++++++++++--------------------
 code/graphics/opengl/gropengldraw.cpp |  9 ++--
 3 files changed, 67 insertions(+), 76 deletions(-)