Author Topic: Environmental mapping channel in -shine maps not working anymore  (Read 73 times)

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Offline Col. Fishguts

  • voodoo doll
  • 211
Environmental mapping channel in -shine maps not working anymore
While working on some custom models, i noticed that the environmental mapping effect via the alpha channel in -shine maps seems to be gone.

At first I thought it might be due to my DDS conversions, but checking in the current mediaVPs, I see the same there. The cockpit glass only shows the specular highlight of the local sun, but there are no reflections from the nebulae.
This happens on my machine both with FSO builds from 22.X/23.X and 24..0 (haven't checked further back), environment maps are not disabled in the launcher.
Was the feature deprecated for -shine maps when moving to PBR, or did I accidentally disable env mapping on my end?


"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Environmental mapping channel in -shine maps not working anymore
While working on some custom models, i noticed that the environmental mapping effect via the alpha channel in -shine maps seems to be gone.

At first I thought it might be due to my DDS conversions, but checking in the current mediaVPs, I see the same there. The cockpit glass only shows the specular highlight of the local sun, but there are no reflections from the nebulae.
This happens on my machine both with FSO builds from 22.X/23.X and 24..0 (haven't checked further back), environment maps are not disabled in the launcher.
Was the feature deprecated for -shine maps when moving to PBR, or did I accidentally disable env mapping on my end?

Looks like you have the `Disable Post processing` box checked? Highly recommend enabling post processing since a lot of the modern FSO shaders need it to work properly :)

  

Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Environmental mapping channel in -shine maps not working anymore
Ah yes, forgot to mention that I disabled postprocessing for this screenshot, since the tonemappers seem to wash out a lot of the shinemap effect, so it's more visible with postprocessing disabled.
But the env maps are not working for me with or without postprocessing.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea