Texturing progress - i'm still tinkering with a lot of stuff there, and aligning things over uvw areas. But this should give you an idea of how it's going.. The shiny metal look will be achieved with the spec map, this is merely a render of the diffuse texture.
I'd also like to add that artists-wise, we are a bit short handed; sure we can do everything, but it'll take time. So, if you want to help us out, we could certainly use good 3d modelers/texturers (you'll need to know how to uvw map as well to integrate the two).
Drop us a line at firstname.lastname@example.org
if you feel you have the skill and time to help us out. We'd also appreciate if you include some examples of your work so far, that's the easiest way to see what you can offer.
You can find out more here