Author Topic: Enigma 2666 *work in progress*  (Read 35897 times)

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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Here is the final Confed Model I wanted for Enigma 2666. Visitors of the CIC know the Model. Its the Tolmacy Class Cruiser from NinjaLA. Howard Day build already a model for his Pioneer Project. Credits for this goes to Cybot078.



Ralari is the last missing model. The Bases (Sol Sector Base, K'titrakh Mang, Supply Depot (Terran/Kilrathi) Starbase (WC1), mod. Bengal are all done but need textures. The rest is now done. Missions are still in progress. There is no reply for help. Only from Kevin and Cybot.  Perhaps we wait until Saga is released and then somebody transfer the models into Saga and make the campaigns (Enigma, Last Line, Operation Serpent) for the Final. Until now I cannot release anything. Ships are done but I need help to finish it. I already get the WC4 Fighters and the Durango from Starman01. The models are done for Saga (Turrets are Saga Final ones) but also untextured :(

PS: He send me a new model of the Claw: In the Cutscenes of WC1 he see the pilots heading to the launch tubes 6-9. He now make 5 tubes on each side:

So we have overall now 10 tubes :)
« Last Edit: January 25, 2012, 03:15:11 am by Deathsnake »
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Re: NEW: Enigma 2666 *work again in progress*
Excellent. :)
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

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Offline Commander Zane

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Re: NEW: Enigma 2666 *work again in progress*
Ooh I like the Tolmacy. :)

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Zohrath send me for a test his Dralthi he showed in the CIC. Now here is the Ingame model in the Prologue:



:)

:/ I forget to add the sunwhite


Now better ^^
« Last Edit: February 11, 2012, 04:08:28 pm by Deathsnake »
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
a little Update: I've got from Cybot another Ship and Stationsupdate with some overworking models. Two of them are new ships :

First : He called it the Halari - a Version of the Hakaga Supercarrier:

Not used in Enigma - not yet :D

The other one is the final ship for Enigma 2666:


We now have all models :) Now we need help to texture them all :(
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
The first of the last missing models is texture. Thanks to Zohrath and FekLeyrTarg:



Still I need to texture the Hangar and perhaps some lights on the upper Tower sides, then the Starpost is done ;) Update
« Last Edit: February 29, 2012, 04:02:41 pm by Deathsnake »
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
And the next one:

Kilrathi Supply Depot (WC2)



Credits goes to Zohrath (model and textures), convert FekLeyrTarg, Lights me :)
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Zohrath send me another Update to the Starpost :



Now 2 of 3 Wing Commander 1/2 Starbases are done. Next is K'titrakh Mang

I would say with the Update the Stations even fit into Saga Final ;)
Star Citizen Garage No. 250:

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Offline Talon 1024

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Re: NEW: Enigma 2666 *work again in progress*
Gah, I can't see a thing.  I had to turn up the brightness on those screenshots just to see what the darn thing looks like.


BTW Here's the lighting settings I use when I'm taking screenshots in WCHF...  Can you just try them out, please?
Code: [Select]
-fov 0.65 -ogl_spec 80 -spec_tube 8.0 -spec_point 9.0 -spec_static 1.4 -ambient_factor 130
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Yes, with your code:



hmm ... still to dark
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
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Offline Talon 1024

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Re: NEW: Enigma 2666 *work again in progress*
Did you copy and paste the lighting settings into the "Custom Flags" under the "Features" tab in the launcher?

Also, can you show us some screenshots of those ships from the Laboratory*?

*To go to the Laboratory, press F3 when you're in the mainhall/main menu
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Update:

Done:
Confederation Class
Venture
Rapier
Sabre
Ferret
Gothri
Sol Sector Base
Artemis
Clydesdale


Needs another texture:
Epee (Scooby Model)
Crossbow (Scooby Model)
Sartha
Salthi/Hhrakthi
Dralthi MK 1/2 (Zorath Model)
Drakhri
Drakhri MK2
Gratha
Grikath
Jalthi
Jalkehi
Krant
Hhriss
Strakha MK1
Bloodfang MK1
Gilgamesh (Scooby Model)
Supply Depot Kilrathi (Zorath Model)
Starpost (Zorath Model)
Coffin

Needs a workover (Turrets, Hangarbay, Trusters, Radar):
Waterloo
Bengal
Tolmacs
Exeter
Gettysburg
Kamekh
Ralatha
Ralari
Fralthi
Fralthra
Dorkathi
Dorkir
Drayman
Hha'ifra
Free Trader
Olympus Station

Still work in progress:
K'titrakh Mang (Zorath)
Supply Depot Terran (Zorath)

Need a complete new model:

Broadsword
Morningstar
Hornet
Raptor
Scimitar
Cutlass
Rapier B

@Kevin:

Even in the Laboratory the textur is too dark. Here is the POF Pic

« Last Edit: April 15, 2012, 02:39:31 pm by Deathsnake »
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Offline Tolwyn

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Re: NEW: Enigma 2666 *work again in progress*
It is not the SDK. I thought I'd release the mission editor (and the spelling errors ridden documentation) before I bugger off on my vacation.
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Offline Aginor

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Re: NEW: Enigma 2666 *work again in progress*
So basically those of you who don't know how to create more complex missions (like me, I'm going to learn it myself when I finally have some time since I'm planning to do a small Kilrathi campaign) can now start to play with the mission editor and the autopilot template in order to learn that for your mod. You will spend quite some time in the editor so now you can do something until the SDK is released.

Perhaps this also at least partly answers the question why Saga was in development so long. Good FREDers are rare, back in the days I tried to help with missions and quickly gave up because I hadn't the spare time to learn it. So the main mission design work was done by Tolwyn and Keldor, and it is a lot of work.

Yesterday I played around with FRED a bit and I wasn't able to come up with a working mission. I guess I have to start with the original FRED tutorial again. I hope I have enough time for that, I have to be able to FRED if I want to create my campaign...
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*

The Epee and Crossbow needs a texturupgrade to match with the other ones. And a little bit shorter. Epee the size of the Ferret and the Crossbow like the Sabre. Broadsword and Morningstar not done yet. :)
Star Citizen Garage No. 250:

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Offline karajorma

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Re: NEW: Enigma 2666 *work again in progress*
Yesterday I played around with FRED a bit and I wasn't able to come up with a working mission. I guess I have to start with the original FRED tutorial again. I hope I have enough time for that, I have to be able to FRED if I want to create my campaign...

You probably will find this more useful than the original FRED documentation when it comes to everything except for the walkthrough as it has a lot of information on the new SCP additions that the old docs obviously don't cover. Of course it also covers SCP additions that WCS's version of FRED won't have.
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Offline Aginor

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Re: NEW: Enigma 2666 *work again in progress*
Thanks a lot, Karajorma!
Yesterday I played around with FRED once more. I even remembered how some things work from the time when I was trying to FRED some years ago.

My main problem is maybe that I have too much fun seeing cruisers blow stuff up, for example a group of transports or a starbase. I can watch that for hours. (which I did yesterday). Also my time is a bit limited which is also the reason why I didn't learn to FRED earlier.

But at least I figured out how to do asteroid fields, some backgrounds with huge planets and suns and so on, patrol routes, mission objectives based on destroying things, setting cargo and how to enable scanning, how to end the mission when landing on a ship and some other basics of the editor.

I even did a small mission where you start from a star base, scan some freighters finding the one with the drugs and then it becomes hostile and you have to disarm it so it will give up. Then you land. End of mission. Simple but I could practice a bit with triggers, objectives and stuff.

I just had some weird effect that the ship I was supposed to land on became some sort of ghost I could fly through. No idea what I did wrong. I think it is somehow linked with one of the triggers I used.

By the way: Can anybody point me to a tutorial or something to make ships flyable? As I mentioned before I'm planning to do some Kilrathi missions and for that I'll need at least a flyable Dralthi.

EDIT: Sorry for derailing this a bit. The picture looks good btw.
« Last Edit: April 11, 2012, 04:47:01 am by Aginor »
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Scooby send me the new retextured Version of his Clydesdale. Also the size is much shorter then the 500m original Version. The Stormfire Turret is removed too. Here 2 Rapier on Escort Formation ;)

Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
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Offline Deathsnake

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Re: NEW: Enigma 2666 *work again in progress*
Bacause no responce on the request of converting models I make (I was sad) the Sector Base from Scooby with prologue textures. Now here the Sector Base 2657 (after the destruction of the Claw)

Look not too bad afterall.

PS: The Member Sleeper from the CIC send me overworking textures for Kevins/Standoff WC1 fighters. Now they match with the Hornettextur.

Here the Pic:


And another update:

Starpost (WC1) in a new design by Zohrath. But his texture was a way to dark. Sleeper made new ones with the prologue textures.
« Last Edit: April 29, 2012, 04:52:56 am by Deathsnake »
Star Citizen Garage No. 250:

AEGIS DYNAMICS: Sabre, Starfarer Gemini
ROBERTS SPACE INDUSTRIES Polaris
ANVIL AEROSPACE Carrack

 
Re: NEW: Enigma 2666 *work again in progress*
Sector Base looks particularly awesome.