Hmmm, problem. I thought I'd be able to upload 4 missions per post, but it tells me the upload folder is full, I suspect I'm only allowed to upload 4 attachments period.
Oh well, I'll just leave this here. I've done 10 missions so far, seemed a good number to start this topic with. This is what I did to the other 6, I'll wait and see if anyone's actually bothered about getting their hands on them.
3 - Removed ally invulnerability, added an additional wing (Foxtrot) of two Hellcats.
4 - Removed ally invulnerability, prevented Tresh’s scripted death. Tried to prevent the Vaillancourt’s scripted death, but it still dies anyway.
5 - Removed ally invulnerability, Hotel wing is still alive here at Nav 5. 4 damaged Super Ferrets (200HP between them and no missiles.)
7 - Removed ally invulnerability, prevented Dawn’s scripted death.
12 - Removed ally invulnerability. Removed Kilrathi respawns except Nav 1. Removed 1 Sorthak from Nav 1. Removed 2 Sorthaks from Nav 3. Charlie Wing (6 Arrows) will join you at Nav 5. In addition, after the arrival of the Armageddon, Golf Wing (4 Hellcats) comes out to play early.
14 - Removed ally invulnerability, removed all but two Kilrathi fighters from the last Nav point.
Missions 3-4 seem to play just fine. In both of these the Hermes battle group was invulnerable until I changed that. Just worth noting. You won't fail the mission if the Hermes is destroyed, but good luck trying to land on the ship to complete the mission!
Mission 5 is a tough mission anyway, extremely tough for it’s early position in the campaign, so the Super Ferrets should balance the vulnerability of Greywolf and then some, bringing it more into line with what you’d expect with it’s early position in the campaign. Of course, getting to that point just got a little harder.
Mission 6 is not suited to this, as it’s essentially a story mission and modifying would tamper with that.
Mission 7 seems to play just fine.
Mission 12, if you manage to clear the fighters at Nav 5, you can consider the mission won. If you stay you may have to wait a while for the TCS Armageddon to complete it’s business, but being able to watch that magnificent ship in action might not be such a bad thing. Speaking of which, I tried having the fighters ignore the cruisers, but that stopped the Armageddon from firing on them for some reason. Releasing Golf Wing was the compromise then for the fighters getting slaughtered on the cruisers.
Mission 14 is do-able, which is surprising considering the number of Kilrathi to allies. The last Nav, the Hermes can handle itself, so I’ve removed all but two fighters to speed up the process. The Hermes will still have to traverse the asteroid field though. The asteroids are harmless. Don’t bother with this, just consider it a victory if you make it back to the Hermes.