Author Topic: Distribution of color information sub-optimal for PBR right now  (Read 6789 times)

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Offline DahBlount

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Re: Distribution of color information sub-optimal for PBR right now
I reconverted the base textures (but not the -misc textures) using 8888 unsigned, texture by texture, and found that the diffuse WAS the problem. I didn't even get to reconvert the reflect map.


Comparison between changed base diffuse and unchanged misc diffuse:


Additionally, GFX drivers do change the results of NVDXT and several other DDS compression programs out there.
« Last Edit: October 05, 2016, 01:33:18 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

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Offline Bryan See

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Re: Distribution of color information sub-optimal for PBR right now
fightermedic, you forgot to mention the use of heightmaps and parallax occlusion/relief shading (and possibly future displacement mapping) in the context of PBR improvements. How does this affect it?
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