Author Topic: RELEASE: VeniceMirror, Act 1!  (Read 16807 times)

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Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Skype
RELEASE: VeniceMirror, Act 1!
BASK IN THE GLORY OF A MIGHTY FREDER THEHOUND....
uhm.
I mean, don't be too hard on me! :)

I present to you.... Venice Mirror: Act 1!
http://www.mediafire.com/download/az71rrc0z2nt1ll/VeniceMirror.7z ((PLS MIRROR THIS ASAP))
Fix of a fix of a fix of a fix, because I'm a trash: MediaFire ((overwrite if prompted))

OPTIONAL VP FILES:
Cell Shading
Warpflash

PLEASE KEEP IN MIND THAT OPTIONALS, ARE OPTIONALS. USE AT YOUR OWN RISK.
Disclaimer: I will be not held responsible for any bugs using optionals.

I uhm, would like to thank you all:
Betreyal
Lepanto
JSNerdo

-and all patient people on the #freespace IRC providing me with help, pointers, and advices.
Even if this did taken ages to complete, nevertheless - its on!

REQUIRES:
-MediaVPS 2014
-Freespace Open build of 3.7.2 Stable! No older builds will work!


....... now let the avalanche of bug reports fall down on me...
« Last Edit: May 13, 2015, 03:44:39 am by TheHound »
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: RELEASE: VeniceMirror, Act 1!
I just bruised my willy when i saw this!
I do not feel... I think!

 
Re: RELEASE: VeniceMirror, Act 1!
please highlight this

 
Re: RELEASE: VeniceMirror, Act 1!
http://www.twitch.tv/woutersmits/
i going to launch stream
from this launch
link above

 
Re: RELEASE: VeniceMirror, Act 1!
i got trouble no weapons on all missions
main_hall_init() was passed a blank main hall name; loading first available main hall.
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! main_hall_init + 201 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 350 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 134 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes


Invalid SEXP syntax: SEXPs must be surrounded by parentheses.  For backwards compatibility, the string has been enclosed in parentheses.  This may not be correct in all use cases.
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! l_Mission_runSEXP_f + 176 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_precall + 785 bytes
fs2_open_3_7_2-DEBUG.exe! luaV_execute + 5766 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_call + 161 bytes
fs2_open_3_7_2-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_rawrunprotected + 86 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_2-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecodeSub + 317 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_2-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 2255 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 459 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes

fs2open.log included

[attachment deleted by nobody]
« Last Edit: May 07, 2015, 02:16:28 pm by woutersmits »

 

Offline procdrone

  • Formerly TheHound
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  • Balance breaker! Thats me!
    • Skype
Re: RELEASE: VeniceMirror, Act 1!
Anyone else can confirm the error? Campaign editor playing tricks on me, he does.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Skype
Re: RELEASE: VeniceMirror, Act 1!
Updated the first post with a fix. Campaign file DOES play tricks on me.
--Did it! It's RELEASED! VeniceMirror Thread--

 
Re: RELEASE: VeniceMirror, Act 1!
still asame see my stream
http://www.twitch.tv/woutersmits/
« Last Edit: May 07, 2015, 02:37:25 pm by woutersmits »

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Skype
Re: RELEASE: VeniceMirror, Act 1!
You can disregard the error about the mainhall. And im investigating the problem about weapons now.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: RELEASE: VeniceMirror, Act 1!
Downloading fix now! Not played it yet... but looking forward to it! :)
I do not feel... I think!

 

Offline JSRNerdo

  • 28
  • A literal [`_`]ist
Re: RELEASE: VeniceMirror, Act 1!
still asame see my stream
http://www.twitch.tv/woutersmits/
Something is terribly, terribly wrong with your stream audio.
Inferno: It's the I in Inferno / It's the beam spam delight / Risin' up to a shock jump arrivaaaaaal
Between The Ashes: Look just a really cool and neat thing, OK?
The Last Stand: A very episodic capship command mini-campaign
Breakthrough: A pretty standard but not really capship command mission

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Skype
Re: RELEASE: VeniceMirror, Act 1!
Regardless of the audio.

I've replaced a link of a fix, to a new one. Redownload please, and check it out.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: RELEASE: VeniceMirror, Act 1!
Cheers, TheHound! :)

I just realised as well that I did not have the latest 3.7.2 so getting that now as well.
I do not feel... I think!

 
Re: RELEASE: VeniceMirror, Act 1!
still asame i useing the lathest version you readed that on log
Invalid SEXP syntax: SEXPs must be surrounded by parentheses.  For backwards compatibility, the string has been enclosed in parentheses.  This may not be correct in all use cases.
KERNELBASE.dll! WaitForSingleObjectEx + 153 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! l_Mission_runSEXP_f + 176 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! luaD_precall + 785 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! luaV_execute + 5683 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! luaD_call + 161 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! luaD_rawrunprotected + 86 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! script_state::RunBytecodeSub + 317 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_enter_state + 2255 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_process_event + 459 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_NO-SSE-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes


[attachment deleted by nobody]

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: RELEASE: VeniceMirror, Act 1!
Still no weapons :(
I do not feel... I think!

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Skype
Re: RELEASE: VeniceMirror, Act 1!
STAY CALM!

I just nailed what I did wrong. Kind of a moron of me - fix in the first post again... WORKING now.

Exactly what i did, when I updated the campaign file, it was saving to the different location i loaded it from, and therefore - didn't replace the broken one, so i did patched you the wrong file on and on
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Gee1337

  • 27
  • Sh!tlord/Human Garbage
Re: RELEASE: VeniceMirror, Act 1!
Which link is the fix? Fix 1 or the first download?

Or is it a case of re-downloading both ?
I do not feel... I think!

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Skype
Re: RELEASE: VeniceMirror, Act 1!
No, Redownload the fix only.
--Did it! It's RELEASED! VeniceMirror Thread--

 
Re: RELEASE: VeniceMirror, Act 1!
still no weapons
Invalid SEXP syntax: SEXPs must be surrounded by parentheses.  For backwards compatibility, the string has been enclosed in parentheses.  This may not be correct in all use cases.
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2-DEBUG.exe! Warning + 421 bytes
fs2_open_3_7_2-DEBUG.exe! l_Mission_runSEXP_f + 176 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_precall + 785 bytes
fs2_open_3_7_2-DEBUG.exe! luaV_execute + 5766 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_call + 161 bytes
fs2_open_3_7_2-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_rawrunprotected + 86 bytes
fs2_open_3_7_2-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_2-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecodeSub + 317 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_2-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_2-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_2-DEBUG.exe! game_enter_state + 2255 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_7_2-DEBUG.exe! game_process_event + 459 bytes
fs2_open_3_7_2-DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_7_2-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2-DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 180 bytes
ntdll.dll! RtlGetDaclSecurityDescriptor + 127 bytes

log number 3

[attachment deleted by nobody]
« Last Edit: May 07, 2015, 03:20:51 pm by woutersmits »

 

Offline CT27

  • 210
Re: RELEASE: VeniceMirror, Act 1!
I tried downloading both the main link and the fix and when I started the first mission I had no weapons.