Author Topic: Procyon Insurgency Mission 2 Crash  (Read 840 times)

0 Members and 1 Guest are viewing this topic.

Offline Alcom Isst

  • 23
  • Chief Gameplay Engineer
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Rock Raiders United
Procyon Insurgency Mission 2 Crash
Procyon Insurgency (MediaVPs 2014 version) Mission 2
Mission Name: The Blue Deluge
Game crashes in the middle of the mission, usually after the Boanerges and before the Ursas jump in.
Crash involves the game freezing with a complete loss in audio.
100% reproduction rate (If you discount the many instances where I died before crashing)

Game crashes without error message when using fs2_open_3_7_2_RC4.
Game crashes with error message when using fs2_open_3_7_2_RC4-DEBUG.

Error Message:
Code: [Select]
Assert: objp->type == OBJ_SHIP
File: ship.cpp
Line: 17785

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! WinAssert + 194 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! ship_get_sound + 175 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! hud_target_change_check + 149 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! hud_update_frame + 813 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! game_simulation_frame + 1401 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! game_frame + 497 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! game_do_frame + 239 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! game_do_state + 854 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! gameseq_process_events + 237 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! WinMain + 330 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_7_2_RC4-DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

[attachment kidnapped by pirates]
Instructions Unclear: Dragon shoved up Lucifer docking bay.