<snip>
Apologies, late at night. Mixed up the crashes I'm looking at.
The reported crash with SDL1-based middleware:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreGraphics 0x00007fff8fbbf9d0 interpolate_table + 152
1 com.apple.CoreGraphics 0x00007fff8fbbf8b3 CGSGetDisplayTransferByTable + 242
2 SDL 0x0000000101c60c04 0x101c39000 + 162820
3 SDL 0x0000000101c501d8 SDL_GetGammaRamp + 173
4 FS2_Open 3.7.1 0x00000001000e1e52 opengl_init_display_device() + 1234
5 FS2_Open 3.7.1 0x00000001000e2588 gr_opengl_init() + 72
6 FS2_Open 3.7.1 0x00000001000c88b5 gr_init(int, int, int, int) + 1493
7 FS2_Open 3.7.1 0x0000000100023c83 game_init() + 883
8 FS2_Open 3.7.1 0x000000010002b466 game_main(char*) + 182
9 FS2_Open 3.7.1 0x000000010002b84c SDL_main + 300