Author Topic: RELEASE: 3.6.12 Release Candidate 2 (RC2)  (Read 36574 times)

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Offline chief1983

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RELEASE: 3.6.12 Release Candidate 2 (RC2)
Here it is! RC2 for the upcoming 3.6.12. Included below is the commit history since RC1.

Important!!
As Post Processing is a new feature, as are the Unified Shaders, don't forget to grab FSU_and-PostProc_Shaders.7z
A .vp version of these will be available once it is determined that no changes are necessary (which will then become available for Final Release).
All .sdr files go to *\data\effects and the .tbl goes in to *\data\tables.
* can be either the mediavps\ or main FreeSpace2\ dir.
Enabling post-processing without the shaders present should not crash any more.  Be sure to test.

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer.

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL

Launchers, if you don't have one already:
Windows:  Launcher 5.5e (new launcher version! fixes hyphens in mod folder names issue)
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or here or by hand or whatever you can figure out.

Known issues:
  • -voicer should be working again.  Think I got the VS2008 build steps down now.
  • Previous stability issues may have been exaggerated.  Please determine if this build seems to be as stable as any recently released builds.

WINDOWS Builds

Inferno Builds (HIGHLY RECOMMENDED)
fs2_open_3_6_12_RC2_INF.zip
MD5: n/a

fs2_open_3_6_12_RC2_INF_SSE.zip
MD5: n/a

fs2_open_3_6_12_RC2_INF_SSE2.zip
MD5: n/a

Standard Builds (USE ONLY AS DIRECTED)
These are provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

fs2_open_3_6_12_RC2.zip
MD5: n/a

fs2_open_3_6_12_RC2_SSE.zip
MD5: n/a

fs2_open_3_6_12_RC2_SSE2.zip
MD5: n/a


OS X Builds

Inferno Build (HIGHLY RECOMMENDED)
FS2_Open-3.6.12_RC2_INF.dmg
MD5: 8e56cdd9d32b9fb68b6601717758fb28

Standard Build (USE ONLY AS DIRECTED)
This is only provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

FS2_Open-3.6.12_RC2.dmg
MD5: 01cf135accd3af7954d4f4e923fab9cb


LINUX Builds

Inferno Build (HIGHLY RECOMMENDED)
fs2_open_3_6_12_RC2_INF.tar.bz2
MD5: 4db65c8e805dc4d9c98ac1b696a5a711

Standard Build (USE ONLY AS DIRECTED)
This is only provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

fs2_open_3_6_12_RC2.tar.bz2
MD5: 389a70d300daf68354322bb67a8942f8


Changelog since the last RC:
( Additionally, see here: 3.6.12 Changelog (since 3.6.10) )
Code: [Select]
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r6043 | Goober5000 | 2010-03-31 00:31:20 -0500 (Wed, 31 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/ai/aicode.cpp

The E's patch to apply capital+ to secondary weapons
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r6042 | Goober5000 | 2010-03-31 00:28:58 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/missionui/missiondebrief.cpp

backport of karajorma's commit 6028:
Fix Mantis 2000 (Skip Mission Dialog appears even when mission is successfully completed).
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r6041 | Goober5000 | 2010-03-31 00:28:17 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/menuui/techmenu.h

backport of Echelon9's commit 6026:
Fix Mantis 2158: Increase Intelligence limit from species.tbl
------------------------------------------------------------------------
r6040 | Goober5000 | 2010-03-31 00:27:45 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/osapi/outwnd_unix.cpp

backport of Echelon9's commit 6023:
Fix Mantis 2156: Crash within outwnd_printf2(char*, ...) on non-Windows platforms
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r6039 | Goober5000 | 2010-03-31 00:26:45 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

backport of karajorma's commit 6004:
Fix Mantis 2140 (Set-primary-ammo/weapon result in the ammo being set to 0 in some mods)
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r6038 | Goober5000 | 2010-03-31 00:24:31 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/hud/hudparse.cpp

backport of Wanderer's commit 6000:
mantis 2122, fix for hud_gauge string comparison problems.
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r6037 | Goober5000 | 2010-03-31 00:23:43 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/ai/aibig.cpp
   M /branches/fs2_open_3_6_12/code/ai/aicode.cpp

backport of Wanderer's commit 5999:
mantis 2138, fix game crashing if using ships with secondaries but without primaries, allow ai ships armed only with secondaries to attack & shoot
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r6036 | Goober5000 | 2010-03-31 00:23:13 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/ship/ship.cpp

backport of Wanderer's commit 5998:
mantis 2113, make autoaim independent from lead indicator status
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r6035 | Goober5000 | 2010-03-31 00:22:38 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/hud/hudparse.cpp
   M /branches/fs2_open_3_6_12/code/hud/hudparse.h
   M /branches/fs2_open_3_6_12/code/hud/hudtarget.cpp

backport of Wanderer's commit 5997:
feature commit - alternate lead indicator based on komet's code changes.
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r6034 | Goober5000 | 2010-03-31 00:21:18 -0500 (Wed, 31 Mar 2010) | 4 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/ai/aibig.cpp
   M /branches/fs2_open_3_6_12/code/ai/aicode.cpp
   M /branches/fs2_open_3_6_12/code/weapon/beam.cpp

backport of Wanderer's commit 5994:
Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
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r6033 | Goober5000 | 2010-03-31 00:20:32 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/ship/ship.h

backport of Wanderer's commit 5993:
Fubars fix for mantis 2141
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r6032 | Goober5000 | 2010-03-31 00:18:33 -0500 (Wed, 31 Mar 2010) | 2 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/freespace2/freespace.cpp

backport of Wanderer's commit 5991:
fix for mantis 2105
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r6031 | Goober5000 | 2010-03-31 00:17:53 -0500 (Wed, 31 Mar 2010) | 3 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/particle/particle.cpp
   M /branches/fs2_open_3_6_12/code/ship/shipfx.cpp
   M /branches/fs2_open_3_6_12/code/weapon/muzzleflash.cpp
   M /branches/fs2_open_3_6_12/code/weapon/muzzleflash.h

backport of Wanderer's commit 5990:
fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
------------------------------------------------------------------------
r6030 | Goober5000 | 2010-03-29 04:39:34 -0500 (Mon, 29 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/fred2/sexp_tree.cpp
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

patch some holes in the handling of string variables
------------------------------------------------------------------------
r6024 | Goober5000 | 2010-03-20 01:37:11 -0500 (Sat, 20 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/camera/camera.cpp
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

a couple of small but important fixes to the subtitle code, including (finally) the complete fix for Mantis #2152
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r6022 | Goober5000 | 2010-03-19 02:39:55 -0500 (Fri, 19 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/camera/camera.cpp

handle variables in show-subtitle
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r6019 | Goober5000 | 2010-03-19 01:45:02 -0500 (Fri, 19 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/fred2/shipeditordlg.cpp

Genghis's fix for too many cargo names (Mantis 2132)
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r6017 | Goober5000 | 2010-03-19 00:48:02 -0500 (Fri, 19 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/fred2/fred.rc

sexp help now scrolls
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r6015 | Goober5000 | 2010-03-18 23:04:20 -0500 (Thu, 18 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

whitespace happiness
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r6013 | Goober5000 | 2010-03-18 23:01:58 -0500 (Thu, 18 Mar 2010) | 6 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

a few things here...
--add space for font argument which will be in post-3.6.12 builds
--fix round-off error in coordinate conversion, discovered by genghis
--use is_sexp_true() instead of WMC's comparison
--fix images not appearing in show-subtitle (Mantis #2152)
--fix invalid character in change-soundtrack sexp help
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r6011 | Goober5000 | 2010-03-16 01:43:01 -0500 (Tue, 16 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/weapon/beam.cpp
   M /branches/fs2_open_3_6_12/code/weapon/weapons.cpp

approximate the beam whack from retail FS2
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r6010 | Goober5000 | 2010-03-14 20:55:56 -0500 (Sun, 14 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/camera/camera.cpp
   M /branches/fs2_open_3_6_12/code/camera/camera.h
   M /branches/fs2_open_3_6_12/code/fred2/sexp_tree.cpp
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp
   M /branches/fs2_open_3_6_12/code/parse/sexp.h

this is a long-overdue rewrite of WMC's show-subtitle sexps
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r6008 | Goober5000 | 2010-03-14 20:49:20 -0500 (Sun, 14 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/camera/camera.cpp

cross-patch a bug-fix
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r6007 | Goober5000 | 2010-03-14 17:38:45 -0500 (Sun, 14 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/cmdline/cmdline.cpp

move the -post_process flag to the experimental section
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r6002 | taylor | 2010-03-10 04:04:09 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/graphics/gropenglpostprocessing.cpp
   M /branches/fs2_open_3_6_12/code/graphics/gropenglshader.cpp
   M /branches/fs2_open_3_6_12/code/graphics/gropenglshader.h
   M /branches/fs2_open_3_6_12/code/graphics/gropengltexture.cpp
   M /branches/fs2_open_3_6_12/code/graphics/gropengltexture.h

no comment.  (nothing nice to say)
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r5996 | Goober5000 | 2010-03-06 05:43:10 -0600 (Sat, 06 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/missionui/fictionviewer.cpp

merge fiction viewer changes to 3.6.12
------------------------------------------------------------------------
r5988 | taylor | 2010-03-04 00:08:19 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/freespace2/freespace.cpp

properly close out mission when end-mission sexp is used (Mantis #2144)
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r5987 | taylor | 2010-03-04 00:08:16 -0600 (Thu, 04 Mar 2010) | 4 lines
Changed paths:
   M /branches/fs2_open_3_6_12/code/cmdline/cmdline.cpp

clean up launcher flags

 - update easy flag settings (Mantis #2074)
 - remove -res, it requires an option
------------------------------------------------------------------------
r5986 | taylor | 2010-03-04 00:08:03 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/cmdline/cmdline.cpp

handle cmdline_fso.cfg files of any size
------------------------------------------------------------------------
r5985 | taylor | 2010-03-04 00:07:56 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/oggvorbis/lib/ogg_static.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/ogg_static_d.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/theora_static.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/theora_static_d.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/vorbis_static.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/vorbis_static_d.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/vorbisfile_static.lib
   M /branches/fs2_open_3_6_12/oggvorbis/lib/vorbisfile_static_d.lib

updated Ogg/Vorbis/Theora libs
------------------------------------------------------------------------
r5984 | taylor | 2010-03-04 00:07:23 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/gamesnd/eventmusic.cpp

cycle back to normal music is hostile ships leave without battle (Mantis #1632)
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r5983 | taylor | 2010-03-04 00:07:21 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/sound/sound.cpp

reduce minimum sound volume value for OpenAL compatibility (Mantis #1854)
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r5982 | taylor | 2010-03-04 00:07:15 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/cmdline/cmdline.cpp

fix memory issues with arg parsing
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r5972 | chief1983 | 2010-03-03 17:40:40 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/network/multi_sexp.cpp
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

Backport r5969 - fix for two full packets in a frame - to 3.6.12
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r5971 | chief1983 | 2010-03-03 17:39:38 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/graphics/gropengl.cpp
   M /branches/fs2_open_3_6_12/code/graphics/gropengltnl.cpp

Backport r5968 - upsidedown FBO rendering - to 3.6.12
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r5970 | chief1983 | 2010-03-03 17:38:04 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/parse/sexp.cpp

Backport r5959 - Mantis 2137 play-sound-from-file not looping - to 3.6.12
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r5948 | chief1983 | 2010-02-25 10:19:13 -0600 (Thu, 25 Feb 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/fred2/AltShipClassDlg.cpp

Backport r5945 - FRED dialog fix - to 3.6.12
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r5947 | chief1983 | 2010-02-25 10:09:06 -0600 (Thu, 25 Feb 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/hud/hudparse.cpp

Backport r5931 - Mantis 2133 Monitoring text - to 3.6.12
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r5946 | chief1983 | 2010-02-25 10:06:18 -0600 (Thu, 25 Feb 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/ship/ship.cpp

Backport r5935 - afterburner assert - to 3.6.12
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r5928 | Goober5000 | 2010-02-19 00:51:27 -0600 (Fri, 19 Feb 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/projects/MSVC_2005/Fred2.vcproj
   M /branches/fs2_open_3_6_12/projects/MSVC_2005/Freespace2.sln
   M /branches/fs2_open_3_6_12/projects/MSVC_2005/Freespace2.vcproj
   M /branches/fs2_open_3_6_12/projects/MSVC_2005/code.vcproj
   M /branches/fs2_open_3_6_12/projects/MSVC_2005/libjpeg.vcproj
   M /branches/fs2_open_3_6_12/projects/MSVC_2005/liblua.vcproj
   M /branches/fs2_open_3_6_12/projects/MSVC_6/Fred2.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/Freespace2.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/code.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/libjpeg.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/liblua.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/libpng.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/wxFRED2.dsp
   M /branches/fs2_open_3_6_12/projects/MSVC_6/zlib.dsp

upgrade the branched VC6 and VC2005 project files to match the trunk ones
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r5927 | Goober5000 | 2010-02-19 00:50:16 -0600 (Fri, 19 Feb 2010) | 1 line
Changed paths:
   D /branches/fs2_open_3_6_12/projects/MSVC_2003
   D /branches/fs2_open_3_6_12/projects/MSVC_6_Release

delete the obsolete branched project folders
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r5924 | chief1983 | 2010-02-17 19:41:26 -0600 (Wed, 17 Feb 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/fred2/fred.rc
   M /branches/fs2_open_3_6_12/code/freespace2/freespace.rc
   M /branches/fs2_open_3_6_12/code/globalincs/version.h
   M /branches/fs2_open_3_6_12/configure.ac
   M /branches/fs2_open_3_6_12/projects/MSVC_2008/Fred2.vcproj
   M /branches/fs2_open_3_6_12/projects/MSVC_2008/Freespace2.vcproj
   M /branches/fs2_open_3_6_12/projects/Xcode/English.lproj/InfoPlist.strings
   M /branches/fs2_open_3_6_12/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   M /branches/fs2_open_3_6_12/projects/Xcode/Info.plist

Update versioning and filenames for RC1
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r5920 | Goober5000 | 2010-02-17 03:08:34 -0600 (Wed, 17 Feb 2010) | 1 line
Changed paths:
   A /branches/fs2_open_3_6_12 (from /trunk/fs2_open:5919)

branch for 3.6.12
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« Last Edit: May 16, 2010, 01:07:04 pm by chief1983 »
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Fury

  • The Curmudgeon
  • 213
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
So how exactly does one use the alternate lead indicator in RC2?

 
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Hi,

Has post-processing been changed (apart from switched to experimental) in this build? Compared to 3.6.12 RC1 with the same command line, bloom won't work in this build.
In the log attached, it disables post-processing at the start of a mission.  :(

The video card I'm using is an ATI 3850, Catalyst driver 10.2

[attachment deleted by admin]
« Last Edit: April 06, 2010, 01:56:07 am by Waistless »

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Highlight!
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
But it's just a release candidate. Or "just" a release candidate but still. Once the official release occurs.

Plus, there's already an announcement.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Yeah announcements and highlights for an RC is a bit overkill.  Taylor made some tweaks to the post processing besides moving it to experimental.  It's also supposed to disable itself when there are no post processing shaders present, to prevent the crash previously experienced.  But if there's an issue with that we definitely need to get that fixed for final.  Any other info about your setup would be helpful too, that's not already in the log.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline High Max

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
;-)
« Last Edit: May 26, 2010, 12:06:18 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

  

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
It depends. Mainly on how many bugs we can find in RC2. Hopefully, we won't need an RC3.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
RC3 != final.  If it's final it won't be RC3.

On a side note I think an announcement for the RCs is a good thing.  People may find and test them from there before they ever look for them here.  

Dang it E quit posting a the same time as me.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Thanks for the info chief. I enabled an effect in the post_processing.tbl using the AlwaysOn flag, and bloom now works even if the default value for that effect is set to 0.
I guess post-processing only gets enabled if an entry in that table is used, so perhaps a good idea would be to move the Bloom effect to that table?

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
FUBAR, sorry I agree that an announcement is fine, I just meant specifically that the combined announcement+highlight is a bit much :)

Welcome waistless.  That sounds interesting actually, like you shouldn't need an entry just to have it active.  Might still be a small issue with it, not sure.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Quote
So how exactly does one use the alternate lead indicator in RC2?
I'm interested for this too, if someone could en-light us?
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Fury

  • The Curmudgeon
  • 213
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Create indicator-hdg.tbm in data\tables, put following line in there and save.
Code: [Select]
$ALTERNATE LEAD INDICATOR: YES
At least I think that was it, I don't have chat log from irc so I wrote it from top of my head. :p

I tried it yesterday and it was horrible to say the least. I don't know how anyone can play with this enabled. :D

 
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Thanks i'll try it.
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
From what I remember from the conversation, this syntax is subject to change.  Be aware.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Vrets

  • 27
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Quote
r6011 | Goober5000 | 2010-03-16 01:43:01 -0500 (Tue, 16 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/weapon/beam.cpp
   M /branches/fs2_open_3_6_12/code/weapon/weapons.cpp

approximate the beam whack from retail FS2

Beam whack has returned!

 

Offline High Max

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
;-)
« Last Edit: May 26, 2010, 12:06:31 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
In FS2 retail, your ship was being whacked around when hit by a beam. This was a (probably unintentional) sideeffect of a bug in the beam impact code that was kept as a feature in the release exe.
That bug was fixed, but emulating the old beamwhack behaviour took longer than anticipated.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Quote
r6011 | Goober5000 | 2010-03-16 01:43:01 -0500 (Tue, 16 Mar 2010) | 1 line
Changed paths:
   M /branches/fs2_open_3_6_12/code/weapon/beam.cpp
   M /branches/fs2_open_3_6_12/code/weapon/weapons.cpp

approximate the beam whack from retail FS2

Beam whack has returned!

Nooo!
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Commander Zane

  • 212
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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Compared to 3.6.12 RC1 with the same command line, bloom won't work in this build.
I'm finding that the same thing happens to me as well, simply going to several older builds I notice that Post-Processing works again, but not at all on this build.