Author Topic: FreeSpace Blue: FreeSpace 2 as it should've been.  (Read 21934 times)

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Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Or... maybe, just maybe...

wait for it

Two reasons. The first is that I've seen the Colossus kill the Repulse before Koth's monologue even finishes in normal gameplay, even in a single shot. That might have changed due to the new model, but still. Second, perhaps the Colossus doesn't fire on the Repulse because they're trying to get Koth to surrender, or they hope someone in Koth's crew will see reason. You know, "Don't do it, Koth! You're sacrificing ten thousand lives for nothing!"

But what do any of us know, really.


In the FS2 Blue version (for me at least), between "Koth out!" and the Repulse actually hitting the Colossus there was about a minute of time.  That should have been enough for the Colossus to turn so it could fire at least one beam cannon.

 

Online Cobra

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
* Cobra facepalms

I say I've seen the Repulse die in a single shot, you repeat that the Colossus could turn and fire at least once. Unlike you, I can read and understood your post perfectly.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
In the retail version I saw the Colossus got off shots and didn't destroy the Repulse so we saw different things okay?  No need to be hostile.


How about having the Colossus jump in a little closer to the Repulse if Colossus won't get shots off (to reduce the dead air time between Colossus CO ordering evacuation and the Repulse actually hitting it)?
« Last Edit: December 07, 2016, 12:09:58 am by CT27 »

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I had a slightly confusing issue with "Bearbaiting". 

After completing the mission successfully (all four Sathanas primary turrets destroyed, front flak turret destroyed, Beleth destroyed and the Vasudan corvette survived) I got failure music in the debriefing even though the debriefing text looked good.


 

Offline -Norbert-

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Cobra, your problem with the mission is very easy to correct: Simply lock up the Colossus's weapons (or at least beams) until the communication is over.

But turning the Colossus to an angle where it can reliably shoot beams at the Repulse wouldn't contradict that. It's a wise precaution to get into firing position just in case the negotiation for the surrender fails.
« Last Edit: December 07, 2016, 03:15:29 am by -Norbert- »

 

Offline FrikgFeek

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
AFAIK the Collie should fire on the repulse with all 6 BGreens, that's why it was positioned that way in retail. 3 BGreens isn't enough to OHK an Orion. Though you could always just use armor.tbl to make that happen.
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Offline FreeSpaceFreak

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Re turning the Colossus - what would be the damage from a broadside impact vs. a head-on collision? I can see the CO of the Colossus not willing to risk a full-on impact on the 'body' of the ship, preferring the relatively isolated and more easily evacuated 'head' to take the brunt of the impact.

From Retail I do seem to remember the Colossus usually destroyed the Repulse before impact - and there usually was beam-hull clipping involved, if memory serves me right... Just my 2c.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I'll figure out a way to make the Colossus kill the Repulse.

 

Offline Lorric

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Personally I'd prefer it if it didn't kill the Repulse. It's nice aesthetically if it opens fire on it, but I love how the Colossus just tanks the hit with little more than scratched paintwork. And it also shows you that Koth's action truly was futile, and shows just how strong the Colossus is, which helps establish just how strong the Sathanas is later on.

Honestly the Colossus tanking that hit is one of the most memorable moments in all of Freespace for me.
« Last Edit: December 08, 2016, 03:32:38 pm by Lorric »

 

Online Cobra

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
The thing is I think the Repulse ramming the Colossus was a symbolic story element, showing how futile resistance from the NTF had become.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Nah, given that both could happen in retail (afaik) I'll go with the one that doesn't make the Colossus look stupid. Jumping in to spring a trap and then having no weapons to bear is comically dumb.

Futility is announcing a ram and not even making contact.

 

Offline Lorric

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
In that case I guess the next best thing would be for the Colossus to open up with as many beams as possible after the dialogue is finished and obliterate the Repulse.

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Or how about have the Colossus turn slightly so it can get maybe one beam off...however have the Repulse stop losing health at a certain amount (until it hits the Colossus).

 

Offline TrashMan

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Play it right now! Included in Blue Planet.[/url]

Is there a non-bundle version?

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Offline AdmiralRalwood

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Is there a non-bundle version?
Not yet.
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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
No plans for it from the team.