Author Topic: FreeSpace Blue: FreeSpace 2 as it should've been.  (Read 23464 times)

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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Complicated features get triaged out close to release, alas.

 

Offline MatthTheGeek

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Also, they talk of Lokis, but the first enemies on site are actually Hercs.

EDIT: Also, why are Shivan bombers using Terran torpedoes? We have plenty of Shivan missiles available already.
I bet battuta used retail mission files instead of MVP's. Both those things are fixed in MVP missions.
People are stupid, therefore anything popular is at best suspicious.

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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
You're not wrong, which is really frustrating. :( I'll have to redo all the load out edits on the MVPs missions.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
You're not wrong, which is really frustrating. :( I'll have to redo all the load out edits on the MVPs missions.
It's ok, I did the same mistake a few years ago and had to run a diff between my remastered missions & the MVP ones while trying not to break stuff. It was really frustrating, but I didn't want some retail mission-design bug to slip in, or missing out on some other MVP improvement.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I used MVPs missions as base for everything where I did major tweaks — I just apparently clicked the wrong window while setting up the rest of the missions to avoid NTF fighters with Prom S/Balor default loadouts.

 

Offline Mars

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I forgot how many cruisers you end up killing in FS2

 

Offline CT27

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I noticed that too.  On the first FSBlue mission where you encounter the Shivans (where the Carthage and Dashor come in) the Shivan bombers used Cyclops.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I'll fix it up on Sunday or Monday.

 

Offline Dragon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Another suggestion: checkpoints. Especially in Mystery of the Trinity and similar missions, where you fly around for a long time and can screw up towards the end, forcing a restart.

 

Offline Farkas

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Damn, Battuta you doing too well... Now I have to go through the FS2Blue, the re-released BP, Zookeepers FoTG (if playable...) AND StarCraft 2 is about to come next week! Oh and I should work too... and sleep :shaking:

 

Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Do you think you could spice Argonautica up a bit? It's a really lazy designed mission, the last, entirely too long, 6 minutes just involve you and three wingmen intercepting the same few waves of respawning bombers. There is no challenge or interesting narrative going on there. Not even Tag can save it, because the Aquitaine has so few AAA turrets left in that mission.

Also, how about giving the saths in into the lion's den actual models?
« Last Edit: November 08, 2015, 03:40:19 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Goober5000

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Do you think you could spice Argonautica up a bit?

As a suggestion, I always thought this part of the debriefing was interesting:

Code: [Select]
$Formula: ( false )
$Multi text
    XSTR("Your sighting of the Shivan juggernaut has provided Intelligence with valuable information regarding the potential strength and movements of the enemy fleet.", 1710)
$end_multi_text
$Voice: SM305_DB_03.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Dig up any unused dialog and I'll try to find places to use it!

 

Offline Veers

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Also, they talk of Lokis, but the first enemies on site are actually Hercs.
I bet battuta used retail mission files instead of MVP's. Both those things are fixed in MVP missions.

I always attributed this to Intelligence screwed up, there were bound to be holes in everything. Intel can't be perfectly accurate. :)
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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Can my computer handle the Enhanced Graphics?

i5-2500K @ 4.50 GHz
8 GB of DDR3 1866 memory (I know a lot more about my memory than that, so just ask if you need to know more)
GTX 780 @ 1228 MHz core, 6300 MHz memory (I know a lot more about my video card than that, so ask if you need to know more)
1680x1050 resolution

If you need any more information about my computer in order to answer this question, then please ask.
Why do you say "as" instead of "because"?

 

Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Is pretty close to my pc, which can handle it just fine, so yes.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Thisisaverylongusername

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Zeta wing of Hercules fighters in As Lightning Falls is wielding Balors. Make them wield Kaysers instead!  :D
If the opposite of pro is con, then is the opposite of progress Congress?

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Is pretty close to my pc, which can handle it just fine, so yes.

Thank you!

What are your PC's specs?
Why do you say "as" instead of "because"?

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
We've shipped a new patch!

Maxims will have slightly reduced damage versus large ships.
The Bakha is now a fighter-bomber available in all Vasudan missions.
You fly the Sekhmet in Bearbaiting/High Noon.
TAG systems received a slight nerf.
A number of bugs got fixed.
As Lightning Fall has visual clues indicating the position of the next beacon.
The Prometheus R has been buffed to about the same level as the Subach.
Weapon energy levels on FS2 ships have been reworked.

 
Re: FreeSpace Blue: FreeSpace 2 as it should've been.
We've shipped a new patch!

Maxims will have slightly reduced damage versus large ships.
The Bakha is now a fighter-bomber available in all Vasudan missions.
You fly the Sekhmet in Bearbaiting/High Noon.
TAG systems received a slight nerf.
A number of bugs got fixed.
As Lightning Fall has visual clues indicating the position of the next beacon.
The Prometheus R has been buffed to about the same level as the Subach.
Weapon energy levels on FS2 ships have been reworked.

I've never needed visual clues. Can I disable them?

Each buoy points to the next buoy (each buoy is "looking" directly at the next one). You can also rely entirely on your radar.
Why do you say "as" instead of "because"?