Author Topic: RELEASE: 3.6.12 Release Candidate 2 (RC2)  (Read 36572 times)

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Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
All Athlons before 64bit I believe were SSE, not SSE2.  So if you have an Athlon XP, or possibly any of the 32bit Semprons, you'd probably need the SSE builds.
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Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
So I just did a clean install on a new computer and added 3.6.10 Final. Where do I start from there? Do I just dump the post-processing stuff in the data/effects folder or do I still need to insert/remove any additional vps?

 

Offline Jeff Vader

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
So I just did a clean install on a new computer and added 3.6.10 Final. Where do I start from there? Do I just dump the post-processing stuff in the data/effects folder or do I still need to insert/remove any additional vps?
That... depends on what you want to do. If you just want to get 3.6.10 RC2, download it. It's a build: place it to \freespace2\, select it with the Launcher, done.

If you want to use post-processing, yes: follow the instructions in the first post and place the shaders to the correct place. And hope that your graphics card can understand them (if "new" means "new", there shouldn't be problems in this regard).

If you want to install other stuff, like MediaVPs, install them according to their own instructions. The MediaVPs release thread at the FreeSpace Upgrade Project board contains detailed instructions.
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23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
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14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

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01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
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01:09 < achillion > well
01:09 < achillion > I guess that happens
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Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Also note that post-processing will not work with .10. Only .12 builds can do that.
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Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
So I just did a clean install on a new computer and added 3.6.10 Final. Where do I start from there? Do I just dump the post-processing stuff in the data/effects folder or do I still need to insert/remove any additional vps?
That... depends on what you want to do. If you just want to get 3.6.10 RC2, download it. It's a build: place it to \freespace2\, select it with the Launcher, done.

If you want to use post-processing, yes: follow the instructions in the first post and place the shaders to the correct place. And hope that your graphics card can understand them (if "new" means "new", there shouldn't be problems in this regard).

If you want to install other stuff, like MediaVPs, install them according to their own instructions. The MediaVPs release thread at the FreeSpace Upgrade Project board contains detailed instructions.
You seemed to have misunderstood: I already have FS2 SCP 3.6.10 Final installed and running. I just wanted to know what additional vps I might need to install aside from the post processing files in the effects folder in order to run 3.6.12 RC2. I saw the front page and there's talk about TrackIR SPC.dll and I'm not sure exactly what to do with that.

I'd assume I could just wait for 3.6.12 Final but I do want to contribute in the bug testing dept.
« Last Edit: June 20, 2010, 05:59:37 pm by sfried »

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Neither 3.6.10 nor 3.6.12 need to be installed. Simply download the 3.6.12 RC2 exe, place it in your FreeSpace folder, and select it in the launcher.

Some features associated with 3.6.12 may require further downloads (like postprocessing.)

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Okay, I think I installed everything correctly (I have an Athlon-II) and installed the post-processing effects in the folders. What differences am I suppose to notice?

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Did you enable post-processing under the experimental features tab in the launcher?

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Did you enable post-processing under the experimental features tab in the launcher?
Yes.

I even added the -bloom_intensity value to 100, but so far I'm not noticing anything different.

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Try turning it up to 180.

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
I notice there is a slight corona effect around the sun but I'm not sure if that has been in 3.6.10 or not.

So I was just playing "The Lion at the Door" mission, and the wingmen don't seem to respond to Command after asking how many hostiles.

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
What kind of graphics card do you have? Your card may be unable to support post-processing.

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
ATi Mobility Radeon HD 4200 Series

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
So I was just playing "The Lion at the Door" mission, and the wingmen don't seem to respond to Command after asking how many hostiles.

Known issue. Read the FSO FAQ for the solution.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
So I was just playing "The Lion at the Door" mission, and the wingmen don't seem to respond to Command after asking how many hostiles.

Known issue. Read the FSO FAQ for the solution.
I did, and I unpacked the mission pack replacement and the issue still persists.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Where did you put the missions? They need to be in mediavps\data\missions, putting them in fs2\data\missions does nothing.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Where did you put the missions? They need to be in mediavps\data\missions, putting them in fs2\data\missions does nothing.
Ah, I see. Yeah, that solved it.

Does nobody really know what's causing the problem?

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Well, I certainly don't. There is literally nothing that I could see going wrong, and debug builds were silent on the matter as well. It's just strangeness. If you encounter this issue again, please let me know.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
Which mission really makes the post processing apparent? "As Lightning Fall"?

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 2 (RC2)
You shouldn't have to look for it. If it's working it should be immediately and glaringly obvious.