Author Topic: GTF Hydra (heavy assault fighter WIP)  (Read 25579 times)

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Offline The Dagger

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Re: GTF Hydra (heavy assault fighter WIP)
I love this model. Can't wait to see it finished. :yes:

 

Offline ShadowWolf_IH

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Re: GTF Hydra (heavy assault fighter WIP)
Looks really great.  Super Ezec.
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Re: GTF Hydra (heavy assault fighter WIP)

 

Offline shiv

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Re: GTF Hydra (heavy assault fighter WIP)
Hornet, it's perfect. Now maybe you should try including a proper cockpit and making some back/engine details?
http://www.sectorgame.com/vega
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Earth Defense project - Coming soon...

 
Re: GTF Hydra (heavy assault fighter WIP)
At the moment I'm working on the proper shape of the engines (these ones you see on the mesh are just a concept;) ) They will have hexagonal shape and will be placed like in A10. Now you can also see my idea for external missiles. I plan to equip Hydra with three types of such missiles. Light, fast torpedo, which will be used to destroy low or medium armoured targets, anti- subsystem/ turret missile (3'rd gen. of Stiletto or something..) and also Infyrno- like high explosive missile to slam incoming bombers :D. There will be 3 pylons for these rockets, so we must choose between these three types.

http://p3d.in/9adZO     
« Last Edit: October 12, 2013, 04:44:51 pm by Col.Hornet »

 

Offline Rampage

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Re: GTF Hydra (heavy assault fighter WIP)
Very, very nice!  The hull could use lots more details, however, but it's coming together!

R

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
That's a nice ship you're making. I like the general shape but the engines seem a little bit too small to me now. Try taking the engines and scaling them up a bit.
Overall though, I can't wait for it to be finished.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
Yeah, I've been thinking about this but the  problem is that this ship has very fragile proportions, that's why I must scale every part very carefully.  Any other size of the engine does not fit.

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
Yikes, that's a big problem. It doesn't really matter in the end though because most people are gonna be into the action of the game itself so I doubt there will be too many problems with the engines.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Valiran

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Re: GTF Hydra (heavy assault fighter WIP)
Do the engines really need to be separate pieces?  Maybe you could fuse them to the hull, make them longer and thicker.

 
Re: GTF Hydra (heavy assault fighter WIP)
I plan to add some armour plates, flaps and some other details to the engine pods so after this job they should look thicker.
Valiran, take a look at the original Ezechiel. It's engines are even smaller and shorter

  

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
Got a point there. Armor plates and other greebling can add some mass to a model. Overall, I think it'll be fine after the fine detailing stage.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
http://p3d.in/9adZO

Update. I don't have much time recently but I started to work on the cockpit.
More details on the engines will come as soon as I'll get some inspiration ;P

 

Offline Trivial Psychic

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Re: GTF Hydra (heavy assault fighter WIP)
That cockpit seems a bit disproportionally large.
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Re: GTF Hydra (heavy assault fighter WIP)
Too deep, long or?

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
It looks a little too large over all. How long is the Hydra going to be? Right now it looks a little bit too large for a dual seat heavy strike fighter.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
Update. I rescaled the cockpit. Now it may look like I'm preparing three seats but in the last section I want to put some details, electronics computers or whatever :D
It's a strike fighter so it will have plenty of weapon systems

 

Offline DahBlount

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Re: GTF Hydra (heavy assault fighter WIP)
That is MUCH better. Kudos.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: GTF Hydra (heavy assault fighter WIP)
Updating. I have a question of great value to experienced modellers. What is wrong with geometry? I see strange artefacts in many places all over the hull :/

 

Offline The Dagger

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Re: GTF Hydra (heavy assault fighter WIP)
Those are probably bad normals and smooth groups.