Author Topic: And what about making a Halo mod about FS2?  (Read 33159 times)

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And what about making a Halo mod about FS2?
Hi guys!
These days i was playing one of the campaings made for SCP, and there was one of that boarding marines teams. I remembered that, althought there are many parts of the storyline in the FS that talks about land combat between shivans, humans and vasudans, i have never found anything about playing like one of that comandoes, and start wondering how wonderfull would be to have missions using the ships of FSP to attack land objectives, make support for land troops and, finally, playing as land troop sometimes (even if it should be to take control of an enemy ship after a boarding).
There anyone have any idea if someone is doing something like this?

See ya.
A flying doctor in the middle of dogfighting game? it's better to come back to my books...

 
Re: And what about making a Halo mod about FS2?
In TH-O-RY it may be possible. Terrain is no problem as already demonstrated, manny ground combat however would probably involve lotsa modelling, scripting and such even to animate legs walking. Also, you'd need to make some kind of... I dunno to animate the gun.
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Offline Wolfy

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Re: And what about making a Halo mod about FS2?
I think he means making a mod for Halo, rather than altering the FS2 engine.

right?
Wolfy - Ship Modeler for SBP07

 
Re: And what about making a Halo mod about FS2?
Oh duh. True.

Well then, it's quite obviously much less of a problem, modeling part still exists though.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 
Re: And what about making a Halo mod about FS2?
shouldn't this be in gaming discussion?

If we're talking about a mod for Halo rather then for Freespace.
Fun while it lasted.

Then bitter.

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
Sounds like a very good idea. but it will take a pro modeler. and even so... what halo version were you planning on modding? since we can all agree vista is crap, that rules out halo2... so... i dunno
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 
Re: And what about making a Halo mod about FS2?
I have a buddy that mods Halo constantly, and I mean for a living. I can drag his ass in here?
Fun while it lasted.

Then bitter.

 
Re: And what about making a Halo mod about FS2?
shouldn't this be in gaming discussion?

If we're talking about a mod for Halo rather then for Freespace.

Oh... that´s a point.. sorry for starting this post here... :( :(
But, yes i was really thinking more in a mod for halo using freespace background, and why not, using freespace machinery in a planetary contest.
I put this topic here because i wondered that, if someone have already tried this it could be in this area...
Thanks to all!
A flying doctor in the middle of dogfighting game? it's better to come back to my books...

 
Re: And what about making a Halo mod about FS2?
Don't worry. An admin can always move it.
Fun while it lasted.

Then bitter.

 

Offline Cobra

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Re: And what about making a Halo mod about FS2?
Wait a minute, what the hell? I never posted that. :wtf:

Oh for ****'s sake, it's an April Fools prank.
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Re: And what about making a Halo mod about FS2?
Hellz yeah!
Fun while it lasted.

Then bitter.

 

Offline Wolfy

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Re: And what about making a Halo mod about FS2?
lol yeah. that explains many things. everyones post and names seems to of been mixed around
Wolfy - Ship Modeler for SBP07

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
I have a buddy that mods Halo constantly, and I mean for a living. I can drag his ass in here?
Thats a start...
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 
Re: And what about making a Halo mod about FS2?
Except he frowns upon the model making here on HLP. I showed him Turambar's x-wing and he said it sucked ass.
He still said that even after i mentioned that starfighters didn't have to be so detailed.

He was all ranting about **** like bump-maps and stuff :doubt:

was Turambar's x-wing a bad example of the average model?
Fun while it lasted.

Then bitter.

 
Re: And what about making a Halo mod about FS2?
Seems like a typical case of Crysis-spoiled graphics whore to me.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline aurora_energy

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Re: And what about making a Halo mod about FS2?
Except he frowns upon the model making here on HLP. I showed him Turambar's x-wing and he said it sucked ass.
He still said that even after i mentioned that starfighters didn't have to be so detailed.

He was all ranting about **** like bump-maps and stuff :doubt:

was Turambar's x-wing a bad example of the average model?
WTF? ask him to do a better job then! lets see what '****' he can come up with
Imagine awakening, and hearing the heartbeat of the galaxy for the first time.
It is like a cloud, a mist that drifts from living creature to creature, set in motion by currents and eddies.
It is the eye of the storm, the passions of all living things turned into energy, into a chorus.
It is the rising swell at the end of life, the promise of new territories and new blood, the call of new mysteries in the dark.

 

Offline Colonol Dekker

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Re: And what about making a Halo mod about FS2?
HALO takes .3ds files, so ..........................

 :yes:
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Offline Hades

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Re: And what about making a Halo mod about FS2?
Seems like a typical case of Crysis-spoiled graphics whore to me.
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Offline Herra Tohtori

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Re: And what about making a Halo mod about FS2?



This model sucks too. I mean, it's ridiculously low-poly and there's hardly any bump mapping, never mind other shaders to make the surface shiny. Who ever made this model deserves to be shot, it is completely unrealistic and jagged, full of big polygons that are clearly visible. No smoothing either. And what's up with flat lighting, it's not shiny at all... :ick: :hopping:
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Offline Snail

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Re: And what about making a Halo mod about FS2?
Needs a shiny shinemap. :D