Author Topic: Attn Devs: PCS2 and SF.net  (Read 2727 times)

0 Members and 1 Guest are viewing this topic.

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Attn Devs: PCS2 and SF.net
Ok guys - who is actively making checkins on PCS2.  We need to talk about migrating PCS2 off Sourceforge because of what SF has become.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Attn Devs: PCS2 and SF.net
I think Spicious is the only active contributor to PCS2
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Attn Devs: PCS2 and SF.net
This just came up in #scp the other day.

Quote
<DahBlount> Does anybody know where I can get the PCS2 source code?
<@chief_work> good q, I forgot
<MageKing17> http://sourceforge.net/p/alliance/pcs2/ci/master/tree/
<BotenAlfred> Alliance Productions / pcs2     / [60b7e7]
<MageKing17> No idea if that's the current repository.
<@chief_work> was gonna say, it still on sourceforge?
<@chief_work> we should move that.

So. GitHub?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Attn Devs: PCS2 and SF.net
It would be nice if we could have as many tools as we can on the same plateform.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Attn Devs: PCS2 and SF.net
Github is fine with me
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Echelon9

  • 210
Re: Attn Devs: PCS2 and SF.net
Agree. Worth yanking it off Sourceforge given their recent efforts to screw over users/downloaders.
« Last Edit: November 01, 2015, 06:10:17 pm by Echelon9 »

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Minecraft
    • Steam
Re: Attn Devs: PCS2 and SF.net
Did this ever get moved? We could possibly host it as one of the SCP organization projects
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: Attn Devs: PCS2 and SF.net
Did this ever get moved? We could possibly host it as one of the SCP organization projects

given how essential PCS2 is to creating 3d assets for the engine I think it needs to be SCP managed
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Attn Devs: PCS2 and SF.net
Given there's been no commits since Jan 2014, and Spicious hasn't said anything in this thread for 4 months, maybe we just copy the source to github? I think we need a github admin to setup the initial project, and provide appropriate perms on it.  Then we just copy the repo over...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Attn Devs: PCS2 and SF.net
I've created the repo. Anyone in the github "badged developers" group has commit access to it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Attn Devs: PCS2 and SF.net
I've copied over the repo from SF, including the one branch name "the-e" :)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Minecraft
    • Steam
Re: Attn Devs: PCS2 and SF.net
Thanks much. :)

You might see some activity on it soonish, DarkMage (DMJC on IRC) and I have been going over getting PCS2 to work with wxWidgets 3.0, which has some things that are pretty much broken and not working.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.