Author Topic: [IMG Heavy] Autoummer's 3d works  (Read 1274 times)

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[IMG Heavy] Autoummer's 3d works
Since I was introduced to 3dsmax by a friend a few years ago, I have been working on spacecraft and other vehicles in my spare time. This is my latest work-in-progress, a 2-km class space battleship for my own OU. I haven't figured out what to do for the underside (it is completely flat at the moment) and how to make good-looking greebles and would appreciate any comment and advice. Finally, I don't know how to texture the whole thing.









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Name: Muspel/Tirpitz-class Battleship (Muspel was laid down first but Tirpitz was completed first, leading to the confusing class name)
Vessels in service: 34
Length: 2145m
Primary armament: 18x 1m naval guns, 2x "Basalt" railgun systems, 1x retractable "Pumice" spinal railgun system
Secondary armament: numerous (depends on final design) 80cm diameter VLS launch cells, numerous (depends on final design) heavy VLS launch cells with "Starburn" antiship missiles
Defensive armament: 6x Testudo ASWS (Area Suppression Weapon System) (each ASWS is a turret with dual 3-barrel 380mm Gatling naval guns firing AoE shrapnel shells)
Shielding: Northstar GSX-2900 gravity shield (energy absorption capacity: 2900 EJ)
Amount of time survivable against Sathanas: 34 seconds

 

Offline Trivial Psychic

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Re: [IMG Heavy] Autoummer's 3d works
The level of detail on this is quite impressive.  If this was intended for the FS universe, I would question the use of the stub wings, but as this is your own thing, that's a moot point.  I do however fail to see the need for the large prow.  Scratch that... I just saw in your succession of images, that the prow splits into 2 pieces and slides back to reveal the apparent main gun.  That said, it looks too prominent to me and the FS engine doesn't handle submodel translation very well.  I would instead have doors with rotate out of the way.  Perhaps have 2 upper and 2 lower doors running the length of the weapon, which slide within a larger fixed structure on either side of the weapon, while a pair of semi-conical doors covering the emitter, rotate to each side, also sliding within the side structures.

As for the belly, you may want to do the opposite of the wide "spine" down the center of the top, and do a similarly-shaped trough down the center of the ventral.
The Trivial Psychic Strikes Again!

 
Re: [IMG Heavy] Autoummer's 3d works
Sorry for not getting back to you. I have had a busy week. I have made a new, less prominent prow but I am still working on the underside. Hopefully I can get something out soon.

 
Re: [IMG Heavy] Autoummer's 3d works
Necroing my thread, RL has not been nice to me until lately. Sorry for being away for so long.

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Re: [IMG Heavy] Autoummer's 3d works
Wow, that's some nice work. Always have to love the stiletto-ships.

I do think it suffers from two dozen engine syndrome, though.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 
Re: [IMG Heavy] Autoummer's 3d works
I don't think you can ever have too many engines, as long as it works with the design language and they are handled tastefully with a clear hierarchy of size and location, which these are.  The weakest part of the design has got to be the thruster modules.  Beveled rectangles aren't sophisticated enough for what you're doing with the rest of the ship.  Especially the prow forms and the inset reverse thrusters, those are really beautiful.

Please don't make it more busy though. The last thing it needs is to be blanketed in greebles and panel lines so thick you can't even see what's happening like other FS ships.


 
Re: [IMG Heavy] Autoummer's 3d works
Changed the engine modules a bit and added some AA batteries in small barbettes, how does this look?


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Offline jr2

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Re: [IMG Heavy] Autoummer's 3d works
That's pretty freakin' sweet!  Nice job.

 
Re: [IMG Heavy] Autoummer's 3d works
It looks great. :nod:
Nose reminds me Knifehead from Pacific Rim.

 
Re: [IMG Heavy] Autoummer's 3d works
This ship is sick.

  

Offline JGZinv

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Re: [IMG Heavy] Autoummer's 3d works
nice work
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Offline Luis Dias

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Re: [IMG Heavy] Autoummer's 3d works
Really really cool. Very impressive work. :yes:

 

Offline Colonol Dekker

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Re: [IMG Heavy] Autoummer's 3d works
Very nice.   :yes:
What paint finish are you going for? I can see sajuuk style striping suiting this.

 
Re: [IMG Heavy] Autoummer's 3d works
I am still figuring out how to texture, but since the flag of the guys running the ship looks like this (see attachment) I am pretty sure a Sajuuk-style slanted stripe would be in order.

 

Offline Colonol Dekker

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Re: [IMG Heavy] Autoummer's 3d works
You seem to be doing alright so far bud, i'm keeping an eye on this  :yes: