Author Topic: FSPort 3.4 Discussion!  (Read 33210 times)

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Offline Goober5000

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FSPort 3.4 Discussion!
Discuss. :)

 

Offline An4ximandros

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Re: FSPort 3.4 Discussion!
 Remixes by Dan Wentz. Win. That is all. :yes2: :nod: :yes:

 

Offline MatthTheGeek

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Re: FSPort 3.4 Discussion!
Now finish that installer so that a larger pop can enjoy this release !
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
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Offline antsa

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Re: FSPort 3.4 Discussion!
Heaven.

 
 

Offline Macfie

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Re: FSPort 3.4 Discussion!
Which models were updated?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Jeff Vader

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Re: FSPort 3.4 Discussion!
  • Dan Wentz's remixed FS1 soundtrack ;7
... I admit, I am tempted to set up FSO on my rig because of this. And this alone.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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21:41 < MatthTheGeek> you can't spell assassin without two asses

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Mongoose

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Re: FSPort 3.4 Discussion!
Woo :yes:

For the sake of saving bandwidth, are there any files that haven't changed since the last release, or should we download the whole slate of Core and MediaVP files fresh?

 

Offline Yarn

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Re: FSPort 3.4 Discussion!
Only Odeon and Warble have definitely not changed. (Yeah, Odeon. I guess the cutscenes with the new audio are not ready yet.) I think some of the Tango_hi files are also the same as before.

And I found the first new problem already: Brief_2_5_c.wav has an grating noise replacing most of the word "co-ordinates." The file in SVN sounds fine and has never been changed. I suppose the version of this file used to build the VP got damaged somehow.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: FSPort 3.4 Discussion!
Awesome! I'm glad someone finally fixed the Ramses/Taranis battle, I always wondered why that was never looked at

 

Offline mjn.mixael

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Re: FSPort 3.4 Discussion!
I guess the cutscenes with the new audio are not ready yet.

They are, you guys just didn't ask.
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Offline Goober5000

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Re: FSPort 3.4 Discussion!
Awesome! I'm glad someone finally fixed the Ramses/Taranis battle, I always wondered why that was never looked at

It was looked at multiple times.  But the root cause of the problem wasn't understood until recently, and thus previous attempts never completely solved it.


They are, you guys just didn't ask.

Well, we'll ask now.  Can you provide us with a list of links, or an mv_cutscenes.vp?


Only Odeon and Warble have definitely not changed. (Yeah, Odeon. I guess the cutscenes with the new audio are not ready yet.) I think some of the Tango_hi files are also the same as before.

I'll provide a list of changed files later this evening.  Running a disk check on my external drive currently, due to the next quote.


Quote
And I found the first new problem already: Brief_2_5_c.wav has an grating noise replacing most of the word "co-ordinates." The file in SVN sounds fine and has never been changed. I suppose the version of this file used to build the VP got damaged somehow.

Strangely, when I update SVN I still get the damaged file.  Until we upload a fix, you can use the old stu_fs1.vp.  The only difference is the addition of a few voice files for PXO validated missions.
« Last Edit: April 15, 2013, 07:03:58 pm by Goober5000 »

 

Offline General Battuta

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Re: FSPort 3.4 Discussion!
What was the root cause of the problem?

 

Offline Goober5000

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Re: FSPort 3.4 Discussion!
The ai-disarm goal (and communications order) toggles the protect-ship flag on the target ship.  The original FS1 mission unprotected the Ramses once the Taranis arrives, but it's quite common for the player to keep ordering his wingmen to disarm it, which kills the engagement.  So I added another sexp to repeatedly unprotect the Ramses and restore the attack orders between it and the Taranis.
« Last Edit: April 15, 2013, 07:45:33 pm by Goober5000 »

 

Offline General Battuta

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Re: FSPort 3.4 Discussion!
Ah, that old chestnut. I think it's pervasive enough that we need some kind of mod table flag for it. There are missions I've FREDded where the disarm and disable goals just had to be switched off because they broke the mission so badly (though, yes, repeated unprotect might well do the trick).

 

Offline Goober5000

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Re: FSPort 3.4 Discussion!
It's possible to override this with objecttypes.tbl or a tbm...
http://scp.indiegames.us/mantis/view.php?id=1956

 

Offline Vidmaster

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Re: FSPort 3.4 Discussion!
Congrats to the Team. I always loved this and I am sure to love this updated version again. Will play it next week-end.

Guys and girls, thank you.
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Re: FSPort 3.4 Discussion!
Congrats guys! I had some time to play today, and I only have one question: who worked on the Scorpion and Shaitan? They did a pretty damn good job on the models.

 

Offline Oddgrim

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Re: FSPort 3.4 Discussion!
congrats guys, but it seems you are missing a few new ships, like the ma'at. c:
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Offline mjn.mixael

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Re: FSPort 3.4 Discussion!
The Ma'at was not in the FSPort-MediaVPs pack because it's also in FS2, so it's upgrade would go in the main MediaVPs. The only ships I know of that were important enough to bypass that formality were the Typhon and the Hades for obvious reasons.
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