Author Topic: RELEASE: The Pirates of Yore DEMO  (Read 9618 times)

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Offline starlord

  • 210
Re: RELEASE: The Pirates of Yore DEMO
simple question: are you also using the baranec?

 

Offline CommanderDJ

  • Software engineer
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Re: RELEASE: The Pirates of Yore DEMO
This project is currently on hold due to RL issues, and when it is resumed will undergo a major overhaul. But yes, the Baranec was going to be used later on. Not sure if that will occur after the design changes.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline starlord

  • 210
Re: RELEASE: The Pirates of Yore DEMO
would be nice! I have never seen a campaign in which you can actually destroy a baranec...

 

Offline Mobius

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Re: RELEASE: The Pirates of Yore DEMO
I would really love to see a HTL Baranec, that design has a lot of potential. :)
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Offline yuezhi

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Re: RELEASE: The Pirates of Yore DEMO
I thought the demo was really well done even if it's only one mission. any progress?
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Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
Re: RELEASE: The Pirates of Yore DEMO
I would have thought the year's silence would have been clear enough. :P

In answer to your question: no. I abandoned this project a long time ago. Got about 7 missions done, but in the end I simply lost interest.

Now let's let this thread die peacefully.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it