Author Topic: RELEASE - Fortune Hunters 2260 (TBP)  (Read 62142 times)

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Re: RELEASE - Fortune Hunters 2260 (TBP)
I've got an odd problem, forgive me if it's been mentioned before.

On the mission where I have to escort the Brakiri cruiser to a meeting with the shadows, and everything goes south, for some reason this mission is unwinnable.

Right around the time I finish dealing with the second wave of shadow fighters, the Harvester just dies. It goes from 100 percent hull integrity to a flaming cloud of expanding debris in about five seconds. I'm not sure if the Shadow cruiser hit it with it's main beam weapon or what.
I tried taking out the shadow warship's main beam, but it's got an invincibility tag.

 

Offline Vidmaster

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Re: RELEASE - Fortune Hunters 2260 (TBP)
Will check but that's definitly odd.

To win the mission, you must ignore the Shadows and just flee (approach the Harvester). If you stay too long, the Shadow SHOULD fire a beam and blast the Harvester. Maybe some graphical glitch  :confused:


Anybody else something like that?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Will check but that's definitly odd.

To win the mission, you must ignore the Shadows and just flee (approach the Harvester). If you stay too long, the Shadow SHOULD fire a beam and blast the Harvester. Maybe some graphical glitch  :confused:


Anybody else something like that?

ok. I know what my problem was.

I spent too damn much time blasting those shadow fighters. The battlecrab must've nuked the Harvester

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Hey all looks like an awsome build!  Quick question though...

I was using the launcher that came with the core download of TBP and made sure I was using the INF file...applied it and then selected play.  I selected the 2260 campaign and get to the point in the intro were the Shadow Crab fires its beam but then I get the windows error box saying that Fs2_..yada yada yada has encountered a problem and must shut down.  ANy ideas?  I'm still trying some things but I have no idea what else it could be.  Thx

 

Offline Vidmaster

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Re: RELEASE - Fortune Hunters 2260 (TBP)
well, actually this happens if you don't use INF  :)   check your launcher settings, because it defaults to the standart build.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Well I checked and applied the INF file again and it still hangs up in the same spot on the intro.  Here are the launchers config settings and it shows using the fs2_open_3_6_9_INF.exe


#
# DO NOT EDIT THIS FILE
#
[launcher]
exe_filepath = C:\Program Files\The Babylon Project\fs2_open_3_6_9_INF.exe;
game_flags = -ambient_factor 65 -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -tbp -snd_preload ;
active_mod = ;

I have run out of ideas.  I am using the FS2 Open launcher (ver 5.5b) that came with the TBP.  Please tell me it's something De de de that I'm doing...trust me I can handle the noob comments.
thx!

Btw that Dark Children campaign is awsome to play!

 

Offline Marduk

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Re: RELEASE - Fortune Hunters 2260 (TBP)
maybe you could try putting it in a mod folder? (make a folder in the babylon project directory, put the .vp file in it and select the folder in the launcher's mod tab... if you dont know) and then create a new pilot.

or try redownloading the .vp

or try using the ...INF_debug.exe and post what it says if it crashes there again.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
for me - having the same problem see second threat page - it doesn't say anything at that point, however I do not get ANY error message when the game crashes, regardless of which build I use. It just kicks me to the desktop

but I will try the mod folder thingie...

---- nope ...no, doesnt change anything...  :confused:
« Last Edit: February 22, 2008, 05:19:09 am by hansebee »

 

Offline Vidmaster

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Re: RELEASE - Fortune Hunters 2260 (TBP)
sry folks but I got no idea. If the campaign crashes right away even before the first mission, it's related to Not-Using-Inf. But...
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline NGTM-1R

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Re: RELEASE - Fortune Hunters 2260 (TBP)
Just run the INF build from your TBP folder directly.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
hm, fewer downloads than the first installment. Feeling kind of disappointed here. Oh wait, actually I do not. I like my campaign  ;)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Hey vidmaster for all its worth i played the campaigns 2259-2260 and there freaken awsome. Im a huge B5 fan have the entire series on DVD but i was dissapointed with not many shadow encounters in 2259 but it makes sence since the shadows didnt start revealing themselves untill 2260 i think you got the idea. What would be great to see in 2261 and the fortune hunters aiding Sheriden and his forces durring the last parts of the shadow war, as well as the rebellion against Clarks forces. Id like to see more interaction with the main story of B5 with fortune hunters it would make the adventure so thrilling not that it isnt already. I hope 2262 will be as good as well and hopfuly you will combine it with crusade there is soo much things that could of been done with that series. these are just some ideas i thought i could lay ont he table. anyway thatks for a great game series i hope you make more in the future. BTW i was also thinking about a rangers game and a better game based on the shadows, still just some thoughts. GREAT game vidmaster keep it up.

 

Offline Vidmaster

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Re: RELEASE - Fortune Hunters 2260 (TBP)
FH2261 features Into the fire.  My PC is dying  :shaking:
but it will also be the conclusion, there are currently NO plans to connect it with Crusade. I have not even decided the ending yet, there are two scripts for that. Struggling to choose one, since both are very dramatic and heroic.
« Last Edit: March 06, 2008, 11:27:02 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline NGTM-1R

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Re: RELEASE - Fortune Hunters 2260 (TBP)
This is actually aggravating me a lot currently, since it seems no matter what I do in the Help Hague Escape! mission, I lose. I was at least expecting the Nova to get reamed by the forward beams of the allied ships, but it doesn't really happen. It also aggravated me more than a little that after the mission the suggestions were "don't hunt fighters so much" when I had spent the whole mission sic-ing my wingmen on the fighters and blasting turrets off the Omegas.

For that matter, I don't think I actually lost Hague's ship. The mission ended abruptly and I didn't see his ship explode.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline IPAndrews

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Re: RELEASE - Fortune Hunters 2260 (TBP)
FH2261 features Into the fire.  My PC is dying  :shaking:

Well TBP's efficient poly usage should make it more scalable to Battle of Endor scenarios than most mods. Oh and I demand too see a Xill fly over something and pummel it with it's anti matter cannon.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: RELEASE - Fortune Hunters 2260 (TBP)
I was at least expecting the Nova to get reamed by the forward beams of the allied ships, but it doesn't really happen.
all ships are charging their jumpdrives, so waste of energy.

For that matter, I don't think I actually lost Hague's ship. The mission ended abruptly and I didn't see his ship explode.
maybe the got the engines  :rolleyes:  no escape without engines, remember?  ;7

EDIT: http://www.hard-light.net/forums/index.php/topic,52253.0.html
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: RELEASE - Fortune Hunters 2260 (TBP)
Will there be an os x version anytime soon?

 

Offline Vidmaster

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Re: RELEASE - Fortune Hunters 2260 (TBP)
well, if there will be an OSX version of TBP, this campaign will work on it.

By the way, if you get the data files, it *should* be possible to play it on a Mac by just using the mac builds instead of the Windows ones but I am no expert on this  :nervous:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Mad Bomber

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Re: RELEASE - Fortune Hunters 2260 (TBP)
VP files and the stuff therein work just fine on Macs.

So if TBP works on a mac okay (haven't tried), then Fortune Hunters ought to also.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Vidmaster

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Re: RELEASE - Fortune Hunters 2260 (TBP)
3.3 worked on my iMac back then  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.