Author Topic: High Poly GTD Orion  (Read 118586 times)

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Offline Vrets

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Go for it. I'm sure people would want to try your model, myself included.

moar orions

 

Offline DahBlount

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Work never stopped. I fully intend to finish what I started, I've just been busy preparing for finals as well as placement exams.

Hey there  ;)
I just have a question regarding the materials:
Are you going to make unique- textures for the whole ship or are you going to use some tileable textures for it?
And please, keep on the excellent work so far  :yes:

Much of the detail from the original tilemaps has actually been modeled in now, so giving it tiled maps would be rather strange/redundant. If should end up with a 4096^2 map for the main hull, 2048^2 map for the greebles, then a 1024^2 or 2048x1024 map for the turrets.

since the topic's been bumpped anyway,  How is the recent PBR work going to affect this?

That is a good question. I've looked into PBR map creation a bit so I'm going to try my hand at creating maps for the PBR build. That will most likely be after I finish texturing the damn thing.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
There he is!  :D
Greetings, DahBlount.

For a few days i started playing freespace ...again... well, there are already so many beautyful und awesome models.
And then i saw the "old" Orion  :rolleyes:
No idea why nobody else already updated her - she is such a beautyful ship :)

But when you´re still working at the textures, then i will let you the precedence, of course  :cool: :nod:
Hades model is by far the best one i´ve ever seen (and in many point, my Orion is "inspired" by his one ;)

A short side-question: Do you know if his Deimos-Class is already in texturing-process?
Would love to see her ingame, too  ;)

Edit: Are you sure a 4k map will be enough for a 2000m ship? Ok, its a huge map, thats right, but i´m not sure if t his will be enough.
I´m currently working on a Vesuvius-class model for Wing Commander Saga and the Homeworld Wing Commander Mod and i am using 2k maps for it.
They are too blurred in my eyes :(
Or i´m to stupid for good texturing... i never really made it...
« Last Edit: May 08, 2015, 10:50:17 pm by Lc4Hunter »

 

Offline AdmiralRalwood

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Do you know if his Deimos-Class is already in texturing-process?
Yes, it is.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Any pictures of that available?
While looking on his thread on page 2, i do not find anything. :confused:

 

Offline AdmiralRalwood

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Any pictures of that available?
Not as far as I can remember.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline mralexs

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Would it be possible to make a version with the turrets rigged to bones? It would make porting it to other engines a breeze

 

Offline DahBlount

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I can do that. Hades will need to send me a final turret layout and I can rig all of the bones and export it to any most interchange formats. I assume you're working in either Unity or Unreal so .FBX and .OBJ should work I believe.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

  

Offline mralexs

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I can do that. Hades will need to send me a final turret layout and I can rig all of the bones and export it to any most interchange formats. I assume you're working in either Unity or Unreal so .FBX and .OBJ should work I believe.

Nah I'm working in Source and Blender

 

Offline Colonol Dekker

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Will that be a public dump?  :)
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Offline Skarab

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If it is a public dump, I have only one question...

[attachment deleted by nobody]

 

Offline DahBlount

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:necro:

**** it has been awhile.

Anyways, just a preliminary post to expect an update within the next week and a half as I'm FINALLY going to be free from the shackles of engineering school on Wednesday.

In the mean time, a more specific game plan has been developed regarding the Orion:
Initial release will contain relatively simple textures baked from tiles with additional detail here and there. After that, I'll start running the Orion through Quixel Suite 2.0, allowing me to not only generate non-PBR and PBR textures, but also draw details directly on the model using calibrated brushes. This will be the ultimate texture release. While the PBR textures really won't be useful for now, as builds are experimental in addition to having long periods between new updates, but it effectively future proofs the Orion for PBR builds.

That's all for now.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Shivan Hunter

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Excellent!! I've been planning on trying a tool like that for a WIP project. Good to see the Orion being worked on :D

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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And what about the Orion Refit derivative shown in Blue Planet?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

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Shattered Stars

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FreeSpace: Reunited

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I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline DahBlount

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If you're talking about the Sanctuary, there are no plans as of yet. As for the Carthage, additional geometry will probably be made to represent the tech upgrades it gets (weapons, armor, subsystems).
« Last Edit: December 13, 2015, 12:35:16 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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You are right. And... one more thing I would like to ask: Will this be a model to be used in the potential FreeSpace feature film if were to be produced at some point in the future?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline mjn.mixael

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You are right. And... one more thing I would like to ask: Will this be a model to be used in the potential FreeSpace feature film if were to be produced at some point in the future?

 :wtf:
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Offline Mars

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I feel like that question needed one of this response. I apologize if this is trash posting.
You are right. And... one more thing I would like to ask: Will this be a model to be used in the potential FreeSpace feature film if were to be produced at some point in the future?
lol

 
And what about the Orion Refit derivative shown in Blue Planet?

First let's focus on finishing the original Orion upgrade. The rest is up to BP team.

 
Sorry for double post guys but.

Man, I'm so grateful for mentioning the Quixel Suite. I checked out what it is and.... I'm astonished. Looks like this tool will save us a lot of precious time :)