Author Topic: 2_weaponloadout-m cannot be loaded in  (Read 1412 times)

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Offline Bryan See

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2_weaponloadout-m cannot be loaded in
Hello,

When I tried to switch to Weapons Loadout screen from Mission Briefing or Ship Selection after loading. I get this:

Code: [Select]
Error: Could not load in '2_weaponloadout-m'!
File: missionweaponchoice.cpp
Line: 2016

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

I checked in the contents of the mod, and 2_weaponloadout-m is still in the Interface directory.

Enclosed here is the FS2_Open.log file.

I am developing a total-conversion mod, perhaps an original one, powered by the FSO engine.

EDIT: I thought three years ago that the weapons loadout screen is the root of all problems caused by FSO in the past.

[attachment stolen by Russian hackers]
« Last Edit: July 27, 2017, 11:16:06 am by Bryan See »
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Offline The E

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Re: 2_weaponloadout-m cannot be loaded in
You are missing at least one, if not more, of the mask files (identifiable by the -m in their filename) from the retail interface. You can extract them from the interface folders in sparky_fs2.vp and sparky_hi_fs2.vp.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Bryan See

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Re: 2_weaponloadout-m cannot be loaded in
Even I got at least one, if not more, of the mask files from the retail interface, I still could not as it was unable to load one of their own.

Here is another log, this time when in presence of the sparky_fs2.vp and sparky_hi_fs2.vp files.

[attachment stolen by Russian hackers]
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline The E

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Re: 2_weaponloadout-m cannot be loaded in
Please check your mod directory to see if it contains that mask file. If it does, delete it and replace it with the one from the VP.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Bryan See

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Re: 2_weaponloadout-m cannot be loaded in
I did double check the mod, delete and replace it with the one from the VPs, no doubt. But it doesn't work anyway. The attached fs2_open.log file says so.

The mod I'm working on is on Github.

[attachment stolen by Russian hackers]
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline ngld

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Re: 2_weaponloadout-m cannot be loaded in
You're probably missing 2_WeaponLoadout-MB.pcx. Extract that file from a VP and see if it solves your problem.

 

Offline The E

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Re: 2_weaponloadout-m cannot be loaded in
Yep, that's exactly what he's missing; the error message just wasn't adapted to include that file. You can find it in the MediaVPs' mv_root.vp. And while you're in there, copy over all the other -mb files as well.
« Last Edit: July 28, 2017, 02:01:55 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Re: 2_weaponloadout-m cannot be loaded in
I've put in the mask files from the MediaVP's mv_root.vp and put it accordingly and it worked perfectly.

Thank you for your help, The E! BTW, I've invited you on Skype.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...