Wish: instead of displaying the poly/tricount, display the vertcount. That's what really matters, and it's easy to accidentally go over the current vertex limit of 65536 (*) while all you see is the poly/tricount which presumably doesn't really matter anyway (or at least tends to matter less often than the vertex limit).
(*) At least I believe that's what the limit is. PCS2 can save more than that, but it cannot open the resulting .pof anymore. FS2O can load and use those models, but the normals of vertices which went over the limit are garbled. There might be other issues too, but those are the ones I'm familiar with.