Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Topic started by: karajorma on October 01, 2008, 04:30:48 pm

Title: Joining The Diaspora Team
Post by: karajorma on October 01, 2008, 04:30:48 pm
So you've seen the screenshots and want to join the team? Wondering if the team can use your vast talents in order to get the game out faster? Well although we're a fairly big team for an indie game, we're wondering too. There are likely to be some very talented people wondering by to take a look at this thread so here's what we need.

C and C++ Programmers - We are always on the look out for competent C and C++ coders. We are especially in need of coders with experience in OpenGL, net code, AI or physics engines but we should be able to find something to do for any coder. We also require Mac and Linux coders since we don't want to treat those platforms as "also rans" next to Windows. The amount of support we can give those two is dependant on how many people we can get to help us fix bugs specific to those platforms though.
 Since our code is Open Source you can check it out before applying if you wish. You can find the info on how to check the code out of SVN here (http://www.hard-light.net/forums/index.php/topic,52845.0.html).

Modellers - We could use more people to help us make ships. We've got quite a big fleet to fill out. Anyone applying needs to be able to model, map and texture ships themselves (We've tried having people who could only do 1 or 2 of those and it rarely worked out very well). The applicant also needs to be willing to learn how to use the various modding tools needed to make the model work in the game.
 Examples of prior work are an absolute must for anyone applying to join us. Preferably including low to medium poly game models.

3D animators - For creating rendered cutscenes for the game. Examples of previous work will be required and must demonstrate the ability to render space scenes similar in quality to the show.

Mission Designers - The team is willing to hire more FREDders but we expect a very high level of ability with FRED. Examples of previous work using released FS2_Open mods or TCs are required.

Sound Engineers - We are in need of sound engineers capable of making the effects heard in the show for the ships and weapons. We also need someone capable of processing the voice acting for missions, briefings and cutscenes.

Scriptwriters - The team are looking into the possibility of hiring a professional scriptwriter to work on the dialogue, characterisation and plot of the later releases. The emphasis there is on the word professional. Writing fanfic does not count. If you have not earned a living scriptwriting (or won awards for it) you need not apply.
 Examples of previous work will be required.

Voice Actors - We do need voice actors but you shouldn't apply for the job here. Instead read this thread (http://www.hard-light.net/forums/index.php?topic=70415.0).

How to apply

Post on this thread what you can do  for us along with examples that prove it. Do not PM me! (I swear that warning gets larger with every post and yet someone still misses it! :p). Applications are vetted by the team so PMing me or some other team member will only slow down your application. A PM is acceptable though if for some reason you can not post openly.

Applicants will be given a trial period prior to getting full access to the game. This is to prevent time wasters and those who are only trying to get access (Most of the team have experienced problems with people like that in the past). The length of the trial period will be based on the job being done, how well the applicant works with the team and how much progress is made. Any work made during the trial period will of course be credited if it is used in the final game regardless of whether or not the applicant makes it onto the team.


What we don't need

Experience has shown we'll probably get more posts from people who don't have the skills we need but want to help out in some way. So here's a list of the things we don't need. If that's all you can do for us, thank you for your interest but we can't use you.

BSG "Experts" - Hard though it might be to believe, a bunch of people willing to spend several hours a week doing an unpaid computer game design job just so that they can play a BSG game might actually be big fans of the show. :p Unless you actually worked on the show or have planted a listening bug in RDM's fillings you probably don't know the show any better than we do. If we ever do come up with an issue we can't answer we'll post it on the forums for you to have a go but we don't need someone permanently on staff just for that function.

Beta-Testers - Nice try but no, you can't have the game early in return for playing it through a couple of times and then posting a couple of comments. :p Beta-testing requires us finding people willing to play the game until they are completely sick of it and as such will be carried out in-house or by invitation only.
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on October 01, 2008, 05:05:44 pm
Voice acting. /me is up for it.
Title: Re: Joining The Diaspora Team
Post by: captain-custard on October 01, 2008, 05:18:55 pm
im up for some voice acting and sound effects,
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 01, 2008, 05:20:00 pm
Samples andicirk! :p

And as I said we're not currently looking for voice actors. We will be later but I don't want to gum up the recruitment thread with a post every five minutes from someone who wants to voice act. :D

As for the code, nothing particularly new at the moment but there are a few things we'll need for BSG style tube launches and combat landings and a few other things that are only in builds that Wanderer or myself have.
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on October 01, 2008, 05:27:09 pm
Put me down for one mission :) if you want a sample just give up a design brief. /me is asleep in 2 mins.
Title: Re: Joining The Diaspora Team
Post by: FUBAR-BDHR on October 01, 2008, 08:56:17 pm
If at some point you need a mission tester/debugger I'm pretty good at breaking things.  I'm not talking about just playing the missions but opening them up in FRED and doing a full analysis for anything that could go wrong as well as providing solutions, spell checking, etc.   Also good at figuring out how to do things in FRED but with Kara on the team that would be redundant.   

Disclaimer:  I may actually break more thing then I fix.   :pimp:
Title: Re: Joining The Diaspora Team
Post by: Adalla on October 02, 2008, 02:08:56 am
Quote
3D animators - For creating rendered cutscenes for the game. Examples of previous work will be required and must demonstrate the ability to render space scenes similar in quality to the show.

I do not claim to be an expert, or even experienced. BSG-based CG animation IS one of the biggest passions in my spare time however. I am teaching myself animation, lighting and compositing in an attemp to learn how to reproduce BSG-like VFX shots. Ultimate aim is to provide free VFX and Animation services to fan projects, such as this one. I am far from being proficient at it though and far from experienced.

I have founded Kobol Studios, and have worked on a 12 second animation and done some compositing also. I am currently working on a BSG CG Animation short film that will last 5 minutes, with animation shots designed to match Bear McCreary's music.

You can visit Kobol Studios (http://kobolstudios.wordpress.com) for samples of my finished work (not much to show for now).

And you can visit my WIP threads for test renders of the project I'm working on now.

BSG Pilots WIP Thread (http://www.bsgpilots.com/index.php/topic,288.0.html)
SFM WIP Thread (http://www.scifi-meshes.com/forums/3d-wips/44896-kobol-studios-animation-wips.html)

If you need me to work on a shot/animation someday let me know. My skills are improving, so you might want to wait a while until my skills improve to the standards you might desire for Diaspora :P

Either way, keep an eye on Kobol Studios and my WIP threads, if you want me to reproduce that kindo of work for you, just contact me.

Here are a few test renders of the animation project I'm working on. They are all low poly models, and these are meant to be shots in a fast paced animation...so keep that in mind :P
Oh...and I work in LightWave...
(http://i298.photobucket.com/albums/mm243/Adalla001/raptor_orbit_test2.jpg)
(http://i298.photobucket.com/albums/mm243/Adalla001/raptor_motionblur2.jpg)
(http://i298.photobucket.com/albums/mm243/Adalla001/galactica_lighting_test6.jpg)
(http://i298.photobucket.com/albums/mm243/Adalla001/galactica_lighting_test4.jpg)
(http://i298.photobucket.com/albums/mm243/Adalla001/galactica_lighting_test3.jpg)

Title: Re: Joining The Diaspora Team
Post by: karajorma on October 02, 2008, 02:11:57 am
Dekker, feel free to make a sample mission in FS2 or better yet TBP.

FUBAR, you're already on the list of people I'll call for just that reason. The only reason I haven't asked you already is cause I promised IP I wouldn't steal away his entire TBP staff just when they were all being so productive. :D
Title: Re: Joining The Diaspora Team
Post by: FUBAR-BDHR on October 02, 2008, 02:49:45 am
Oh I'm still going to work on TBP and FS2 multiplayer stuff.  Just about everything I'm currently working on is on hold due to bugs or needing a 3.6.10 build that's compatible (Hint hint).    :D
Title: Re: Joining The Diaspora Team
Post by: Vidmaster on October 02, 2008, 03:49:07 am
He FUBAR, be careful not to take part in too many projects, it eats up your free time  :).
(and no I am currently not volunteering to join the team).

Good luck with Diaspora guys  :).
Title: Re: Joining The Diaspora Team
Post by: shiv on October 02, 2008, 09:05:35 am
Hey... I love your 3d renderers, Adalla. :yes:
I hope Karajorma will accept your team-join request :)
Title: Re: Joining The Diaspora Team
Post by: Stormkeeper on October 02, 2008, 09:16:41 am
I was eyeing the scriptwriter post but I guess school plays don't count.
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 02, 2008, 09:21:59 am
Hey... I love your 3d renderers, Adalla. :yes:
I hope Karajorma will accept your team-join request :)

I have all the art criticism skills of a tone deaf mole so I'll be leaving hiring of all artists to the members of the team who actually have skill in that area.
Title: Re: Joining The Diaspora Team
Post by: Adalla on October 02, 2008, 12:29:54 pm
I dont think I am ready yet to join a team of the caliber of Diaspora just yet, but I am improving and I do have the passion and desire to produce great BSG shots, so perhaps one day :) I just wanted the Diaspora Dev team to be aware of my work that's all.

To stay tuned for "A Great Sadness" though, I think it'll be a nice little BSG animation.
Title: Re: Joining The Diaspora Team
Post by: WeatherOp on October 02, 2008, 10:48:00 pm
I'll hop on board if you need one more person who can model slightly decently, yet still can't texture. :p
Title: Re: Joining The Diaspora Team
Post by: Meleardil on October 03, 2008, 05:38:08 am
I already invited you, and would be glad to see you around. You are welcome.
Title: Re: Joining The Diaspora Team
Post by: Scotchy on October 06, 2008, 12:48:16 am
Can I join? I build stuff... occasionally. 8)
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on October 06, 2008, 01:07:49 am
Damn Scotchy, we've missed you :)
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 06, 2008, 03:32:06 am
Can I join? I build stuff... occasionally. 8)

I've emailed you in about 3-4 different ways asking you if you wanted to join cause I never got a definite answer last time. :D

Of course you're in Scotchy.
Title: Re: Joining The Diaspora Team
Post by: Meleardil on October 06, 2008, 05:40:06 am
Oh! Dear Scotchy!!

We were trying to contact you in the last 4 months. You abandoned us, we never forget you. Of course you are in if you are willing to! How can you even ask such a thing?

Welcome! And join to the board as soon as you can. I would like to talk to you very much!
Title: Re: Joining The Diaspora Team
Post by: Stormkeeper on October 06, 2008, 07:47:01 am
Pardon my ignorance. Who's Scotchy?
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 06, 2008, 08:17:16 am
http://www.moddb.com/members/scotchy/images/pegasus-v1-wip#imagebox
Title: Re: Joining The Diaspora Team
Post by: Stormkeeper on October 06, 2008, 08:38:39 am
GREAT MOTHER OF GOD. I see why you wanted him in.
Title: Re: Joining The Diaspora Team
Post by: DaBrain on October 06, 2008, 08:43:34 am
Can I join? I build stuff... occasionally. 8)

Scotchy!!! :)

I tried to contact you a while ago.
Title: Re: Joining The Diaspora Team
Post by: Stormkeeper on October 06, 2008, 08:56:31 am
Dabrain has an army of avatars now, I notice.
Title: Re: Joining The Diaspora Team
Post by: blowfish on October 06, 2008, 08:59:48 am
The term is badges :P
Title: Re: Joining The Diaspora Team
Post by: Mr. R on October 06, 2008, 09:28:20 pm
Omg, Scotchy! <3
Title: Re: Joining The Diaspora Team
Post by: Scotchy on October 07, 2008, 06:25:54 am
Speedy ! <3
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on October 07, 2008, 07:28:26 am
@ Scotchy
Dirty south? The dirty north more like :nod:
 
You need to come to HLP London 4.
Title: Re: Joining The Diaspora Team
Post by: DragonClaw on October 23, 2008, 12:25:33 am
http://www.mediafire.com/file/utmjnttzyb4/flyby2.avi   Battlestar Ouroboros made by tan.j

(http://img504.imageshack.us/img504/4488/wipenginezv4.jpg)
my engine effects

Let me know if you're interested... Rather have the products of my hobby be used by someone than not. I use Lightwave btw. I haven't made any explosion rigs yet, but that's probably what I'm going to be working on next. I also suck at modelling, can only do basic stuff like containers for effects, like I did with my engines.
Title: Re: Joining The Diaspora Team
Post by: PraetorMagnus on October 23, 2008, 09:40:11 pm
Hey people.....

First off, thank you very much- this forum was a breath of fresh air to see. :)

Would like to see if you all need any help with the sound editing, am fairly good at working with that sort of thing. Could process already completed work and/or create/emulate sounds needed. Goodly amount of experience, mostly in Adobe Audition, but capable of using most other digital editing software.

Also, I wanted to ask if you need any help hosting things over the net- I do a lot of it as I share tons of stuff with all the people I left behind in the States to come to school over here in Germany, and would be more than happy to host just about anything on just about any site you'd like, if some of you don't want to be bothered with the hassle (I only mention because I saw Flipside's comment in the Dev Blog about needing a place to put up his music....)

Hope you can find a place for me to help, if not, I'll most certainly be hanging around eagerly anticipating your release... :)

Cheers!
Title: Re: Joining The Diaspora Team
Post by: Mr. R on October 23, 2008, 10:55:50 pm
As far as sound goes no clue.  Though I do know we now don't need extra storage as we have more available space than we could ever use.  The offer is awesome though :)
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 24, 2008, 03:39:39 am
Would like to see if you all need any help with the sound editing, am fairly good at working with that sort of thing. Could process already completed work and/or create/emulate sounds needed. Goodly amount of experience, mostly in Adobe Audition, but capable of using most other digital editing software.

Have you got any examples of your work you can let us listen to?
Title: Re: Joining The Diaspora Team
Post by: PraetorMagnus on October 25, 2008, 11:34:30 pm
Hey- just figured I'd put these up for everyone instead of troubling Kara to pass the info along....let me know what you think.... :)

http://www.mediafire.com/?sharekey=fa1d678580f4b5abd2db6fb9a8902bda
http://hosted.filefront.com/PraetorMagnus
http://rapidshare.com/users/GQR1JI

All of them but the 'Battlestar Explosion' I worked up today using Audacity and white noise, and tried to get more 'pop' out of them than I did with the Battlestar Explosion. They are, after all, explosions. :)

Cheers all!
Title: Re: Joining The Diaspora Team
Post by: General Battuta on October 25, 2008, 11:37:33 pm
PraetorMagnus, your skills could really be used on Silent Threat Reborn -- you could singlehandedly finish the project, since I believe some audio work is all they need done.
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 26, 2008, 02:32:31 am
Oi! No poaching. :D

I'll have a listen to these in a sec and get back to you. I was very busy yesterday and didn't get the chance to do any more than pop in occasionally.
Title: Re: Joining The Diaspora Team
Post by: General Battuta on October 26, 2008, 08:54:09 am
Sorry 'bout that. I'm not actually involved with ST:R, but I think we'd all be glad to see it finished, and perhaps he could work on both at once?

All ST:R requires is the normalization of a bunch of voice files.
Title: Re: Joining The Diaspora Team
Post by: Stormkeeper on October 26, 2008, 09:05:28 am
I can provide moral, emotional, and mental support! Can ah join?
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 26, 2008, 10:19:49 am
Sorry 'bout that. I'm not actually involved with ST:R, but I think we'd all be glad to see it finished, and perhaps he could work on both at once?

Up to him really but Diaspora has a wide fan base and it's silly to assume that anyone offering to join is automatically a fan of Silent Threat or even that they have the faintest clue what it is.

And secondly it's in rather poor form to poach from us when we're fairly desperate for sound engineers too. Remember that while Silent Threat may need voice acting work done it already has all the sound effects it needs while we have close to bugger all for either. Poaching staff from us in a badly needed area pushes back our release date just as much as it brings ST:R's forward.

I can provide moral, emotional, and mental support! Can ah join?

Given that you got my hopes up when I saw that there was a new post and then made me feel sad when I realised it wasn't a serious candidate for a position we really need, you have already failed the selection test. So no. :p
Title: Re: Joining The Diaspora Team
Post by: Enki on October 26, 2008, 03:00:51 pm
I code.  In fact I teach coding!  C++, Java, Python, some lite C, and a little Obj-C on the side.  I work on a Mac, but I can use a PC well enough when required.

I have some aging basic OpenGL experience, haven't touched it in six or seven years though.  I did drag a grad student Graphics Programming course through building a basic ray-trace engine and am currently resuscitating a modeling and sim grad sequence on physically-based modeling.  Yeah, I also have a part-time dissertation working on that stuff too for those that remember comments from over on the BtRL boards. Being part of a modeling and sim curric I have a decent handle on most of the non-content creation issues surrounding "serious games" although not a lot of implementation work, something I would like to chip away at.  [Saying "serious games" is just how you get the government to pay for something has has the word game in it.]

I didn't have much time to get involved previously, despite some desire, as that was right in the middle of getting ready to teach a couple courses for the first time and early stages of writing my proposal. That's now well past.  Now I can use a couple hours a week sanity time on something personally relevant, not day-job related.

I don't have anything code-wise to show off, classroom toy problems and examples aren't the kind of stuff you put on a CV, even when you are the one making them up and wringing them out.  My previous life before joining academia was a USN helo pilot.  I hunted subs, flew search and rescue, blew things up with Hellfires and did CSAR, which would seemingly qualify me as a Raptor bubba.  :lol:  A little more seriously, that is the kind of thing which could be useful as mission consulting. Like the show, entertainment and play value needs to come first, but the ex and retired military guys can help eliminate avoidable military related "believability" issues.

Back here on Earth though I managed to get FS2 installed on this Mac via GOG and VMWare and then laid The Whole Enchilada of FS2_Open over the top of it.  It runs on the debug build I built from the source and I actually started playing FS2 on it last night!  I've got a Mantis account, but nothing jumped at me as being immediately tackle-able by someone who doesn't yet know their way around the code.

Did the joystick sensitivity stuff ever get satisfactorily fixed?  It didn't seem so last night, I play with an X-52 and I still can't hit the broad side of a barn. If that's still an open issue it may be a good spot for me to get started while I poke my way through the source.
Title: Re: Joining The Diaspora Team
Post by: General Battuta on October 26, 2008, 04:31:42 pm
Sorry 'bout that. I'm not actually involved with ST:R, but I think we'd all be glad to see it finished, and perhaps he could work on both at once?

Up to him really but Diaspora has a wide fan base and it's silly to assume that anyone offering to join is automatically a fan of Silent Threat or even that they have the faintest clue what it is.

And secondly it's in rather poor form to poach from us when we're fairly desperate for sound engineers too. Remember that while Silent Threat may need voice acting work done it already has all the sound effects it needs while we have close to bugger all for either. Poaching staff from us in a badly needed area pushes back our release date just as much as it brings ST:R's forward.

I apologize.

I'd just like to reiterate that I'm in no way connected to Silent Threat: Reborn, and that my conduct is not a reflection upon the policies of its dev team.
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 26, 2008, 05:24:05 pm
@Enki, you'd have to check with Taylor about that as there is a danger that any changes you have planned could mess with the ones he's working on for the pilot file changes.

I'm looking to see what else there is that needs doing. It's funny, we come across dozens of things that need fixing but when a coder is around we can never remember what any of them are. I should start making a list. :)
Title: Re: Joining The Diaspora Team
Post by: DragonClaw on October 26, 2008, 06:02:19 pm
Played around with some lighting and composition changes to give it more of a bsg feel. The model's fracked up though, since it flickers anywhere there's specularity, I'm going to try and dig up a different model. This one is still tan.j's, I just texture replaced Ouroboros.
http://www.mediafire.com/file/tyiyyikmmy2/flyby_comp.avi  (divX codec required)

I don't suppose I could manage to get your basestar model off you guys if I don't get on the team? I'd like to play around with some big-fx and can't really do it without a cylon cap-ship(colonial vs colonial is gay), and I can't for the life of me find one anywhere.  If not I understand completely, I'll just have to stick to lame stuff :)
Title: Re: Joining The Diaspora Team
Post by: Angelus on October 26, 2008, 07:01:27 pm
Played around with some lighting and composition changes to give it more of a bsg feel. The model's fracked up though, since it flickers anywhere there's specularity, I'm going to try and dig up a different model. This one is still tan.j's, I just texture replaced Ouroboros.
http://www.mediafire.com/file/tyiyyikmmy2/flyby_comp.avi  (divX codec required)

I don't suppose I could manage to get your basestar model off you guys if I don't get on the team? I'd like to play around with some big-fx and can't really do it without a cylon cap-ship(colonial vs colonial is gay), and I can't for the life of me find one anywhere.  If not I understand completely, I'll just have to stick to lame stuff :)


Cool vid there  :yes:
You can find the Base star here: http://www.scifi-meshes.com/
Title: Re: Joining The Diaspora Team
Post by: DragonClaw on October 26, 2008, 07:19:00 pm
Cool vid there  :yes:
You can find the Base star here: http://www.scifi-meshes.com/

Ah thanks, low poly will have to do... read another forum and found my answer :)
Title: Re: Joining The Diaspora Team
Post by: KewlToyZ on October 28, 2008, 10:00:35 am
I've been inactive a few weeks, I had to move due to creative differences with my ex and her addictions/habits and tendency towards delusional violence  :ick:

Anyways, http://www.kewltoyz.com/GameShots.shtm
The files are available for download for my pof & 3D model files.

I am hoping to get back on track to finishing a StealthStar by next week.
Let me know if I can help  ;)
Title: Re: Joining The Diaspora Team
Post by: Enki on October 28, 2008, 04:18:35 pm
@Enki, you'd have to check with Taylor about that as there is a danger that any changes you have planned could mess with the ones he's working on for the pilot file changes.

I'm looking to see what else there is that needs doing. It's funny, we come across dozens of things that need fixing but when a coder is around we can never remember what any of them are. I should start making a list. :)

rog-o.  Might this be a better topic to attempt: gravity? (point and field) (http://www.hard-light.net/forums/index.php/topic,57434.msg1159359.html#msg1159359)  I saw Goober has a TODO in 3.6.11 listed for gravity points.  Would Noob work still be OK and then let the jury decide if it's useful later?
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 28, 2008, 04:29:33 pm
We have it working via scripting but I'd much rather have it in code to be honest so feel free to try it.
Title: Re: Joining The Diaspora Team
Post by: Enki on October 28, 2008, 07:25:51 pm
Wilco.  I assume something like adding a special purpose polygon, per gravity-field/mag-latch point, to a ship model won't be an issue if his works?
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 29, 2008, 02:27:13 am
We'd probably do it via a special untargetable subsystem for anti gravity or special gravity points. Anything like a real planet sized body could simply use the object's mass. You probably should contact Turey as I believe he was working on something similar at one point and could probably help you out a lot.
Title: Re: Joining The Diaspora Team
Post by: Enki on October 29, 2008, 11:55:58 am
K.  I'll give him a shout. 
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 29, 2008, 03:05:50 pm
I'm planning on not answering you since you couldn't be bothered to not spam up the joining the team thread. :p

And the same goes for anyone else who thinks this tread is appropriate for idle questions. :p
Title: Re: Joining The Diaspora Team
Post by: blowfish on October 29, 2008, 10:13:34 pm
Just ... keep general questions off of the joining thread.  The purpose of this thread is to answer peoples' questions about joining the team, not to answer general questions about the mod.
Title: Re: Joining The Diaspora Team
Post by: DragonClaw on October 30, 2008, 05:34:25 am
http://www.mediafire.com/file/yamymymzn2u/viper_raider_scene1_R1.avi  (divX)   
Viper Mk2 by Treybor
Raider by Mr_Bester
Animation, Rigs, Lighting, Postcomp by me

Btw just say yes/no and I'll stop spamming this thread with my playthings  :cool:  Unless you like them of course :drevil:
Title: Re: Joining The Diaspora Team
Post by: skull leader on October 31, 2008, 05:13:33 am
hey there,
If you guys need a soundtrack composer, i'll gladly help!
I've worked on several films and composed a few scores as well as trailers.(check out the links below)

-SCORPION (additional music): http://www.allocine.fr/video/player_gen_cmedia=18720054&cfilm=49272.html
-EDEN LOG (score and trailers): http://www.allocine.fr/video/player_gen_cmedia=18778223&cfilm=128081.html
-MARTYRS (score and trailers): http://www.allocine.fr/video/player_gen_cmedia=18825019&cfilm=127913.html
-FAR CRY 2 (exclusive trailer): http://www.gametrailers.com/player/41955.html?r=1&type=mov

I doubt that i could follow the whole project, due to busy schedule, but i could certainly work on one episode like R1 or maybe the next!
Ler me know what you think.  :D
Title: Re: Joining The Diaspora Team
Post by: Vidmaster on October 31, 2008, 07:09:01 am
whoa, it's a professional (*shock* *awe*)
Title: Re: Joining The Diaspora Team
Post by: Angelus on October 31, 2008, 07:47:01 am
Hi Skull! I really would like to hear some scores of you in Diaspora :nod

@Dragonclaw: The scene is great!
Title: Re: Joining The Diaspora Team
Post by: skull leader on November 03, 2008, 02:49:35 am
Hi Skull! I really would like to hear some scores of you in Diaspora :nod

@Dragonclaw: The scene is great!

Sure mate!  :)
Title: Re: Joining The Diaspora Team
Post by: karajorma on November 05, 2008, 10:53:04 am
Hi Skull! I really would like to hear some scores of you in Diaspora :nod

So would I. :D
Title: Re: Joining The Diaspora Team
Post by: KewlToyZ on November 05, 2008, 09:16:20 pm
Awesome scores Skull :D
Title: Re: Joining The Diaspora Team
Post by: skull leader on November 07, 2008, 10:26:38 am
thx mate... i very much appreciate it!
Title: Re: Joining The Diaspora Team
Post by: GVaccari on November 13, 2008, 06:27:46 pm
Hey there guys,

Sounds like an awesome project to be involved with, so I thought I might chime in with my experience as a sound engineer/designer.
I've got a degree in recording arts by middlesex university and have worked at SAE (biggest school for audio engineers in the world) as a supervisor, editing soundtracks and speech, designing weir noises, etc :P

In fact I have a pretty clear idea how to get all the signature sounds we hear in BSG, but I can't post any of the samples I've made right now as I'm in the middle of a move. I'll try to post some in the next 24-48 hours if sleep patterns permit ;)

In any case, awesome job so far, can't wait to play it!
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on November 14, 2008, 06:17:08 am
:welcome:


I'm sure the team will be eager to sample your umm..............samples :nervous:
Title: Re: Joining The Diaspora Team
Post by: GVaccari on November 14, 2008, 07:19:18 am
Thanks Colonol!  :D

Here I have some, no big quality or anything but as I said this week is being crazy...

http://www.uploading.com/files/F30USFN1/Sounds.zip.html

More to come ASAP.
Title: Re: Joining The Diaspora Team
Post by: Mr. R on November 14, 2008, 12:17:55 pm
Not sure if it's just me but the ZIP file won't even extract the files.  Tried WinRAR and 7zip...
Title: Re: Joining The Diaspora Team
Post by: Angelus on November 14, 2008, 01:13:34 pm
Yeah, Winrar doesn't work but 7zip works for me.

btw, nice sounds GVaccari! :yes:
Title: Re: Joining The Diaspora Team
Post by: GVaccari on November 16, 2008, 04:06:28 pm
That is weird, but it happens in my computer too! I zipped with 7zip so maybe that's the reason...

And thanks Angelus! In a few days I'm sure I'll be able to post some nice guns and missiles.
Title: Re: Joining The Diaspora Team
Post by: fletcher on November 16, 2008, 07:07:29 pm
Hi guys, This sounds really interesting. Must say i Loved BTRL

I'm a 3D generalist. pretty used to lowpoly/normal mapping unwrapping.. the works :)

-----

Gimme a PM if your interested :)

A couple of questions from me if I may, what app are the modelers using, and have you found the collada importer for PCS2 to be usefull?
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on November 17, 2008, 12:21:01 am
PM sent.

As for what programs we use: whatever the modeler in question prefers, though Max users are a majority. A bit of Modo, Lightwave and zbrush thrown into the mix too.
Title: Re: Joining The Diaspora Team
Post by: lovemyjacket on November 21, 2008, 10:58:02 am
Just out of curiosity,  is anyone here using a mac? Could you use a mac for any of this?
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on November 21, 2008, 11:04:17 am
As far as i know there are Mac builds somewhere, but as a non-mac user i couldn't say as to how you go about procuring one.


Random point, what's your Jacket look like and why should i love it :confused:
Title: Re: Joining The Diaspora Team
Post by: Enki on November 21, 2008, 11:25:09 am
Just out of curiosity,  is anyone here using a mac? Could you use a mac for any of this?

As for coding, no problem.  The SVN pull builds just fine with an included Xcode project description.
Title: Re: Joining The Diaspora Team
Post by: StarSlayer on November 21, 2008, 12:24:48 pm
As far as i know there are Mac builds somewhere, but as a non-mac user i couldn't say as to how you go about procuring one.


Random point, what's your Jacket look like and why should i love it :confused:

Possibly referencing My Morning Jacket maybe?
Title: Re: Joining The Diaspora Team
Post by: karajorma on November 21, 2008, 01:59:43 pm
Just out of curiosity,  is anyone here using a mac? Could you use a mac for any of this?

Modelling and artwork can obviously be done in a Mac. As can coding. Mission design is currently Windows only because FRED hasn't been ported to other platforms (unless you are willing to mission design using a text editor). Model conversion will require Windows until PCS is ported to other platforms (I believe Kazan said work on this has already started or starting soon).

Obviously the game will run on a Mac once finished. :)
Title: Re: Joining The Diaspora Team
Post by: blowfish on November 21, 2008, 07:08:08 pm
unless you are willing to mission design using a text editor

:nervous:
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on November 25, 2008, 08:00:20 am
Real Fredders use notepad.... everyone knows that.





'Cept when new sexps come out, and i have no idea what they are or what they do. Then i have to break out fred for ten seconds and commit them to memory. Then back to notepad.



j/k :p
Title: Re: Joining The Diaspora Team
Post by: Rodo on November 25, 2008, 08:56:46 am
it's possible to do such thing?¿

There are lot's of sexp's that are not that intuitive and easy to remember and making a mission in the notepad would automatically roll those ones out of your list of choice.
Title: Re: Joining The Diaspora Team
Post by: blowfish on November 25, 2008, 09:56:52 am
That's what the wiki is for :P
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on November 27, 2008, 12:19:45 am
It lets you Fred at work or school, Or both if you teach at a school.
Title: Re: Joining The Diaspora Team
Post by: Onichan on December 05, 2008, 08:19:03 am
, I am coming to your forums in the hopes that BSG fans can work together. I am part of a team putting together a BSG mod for sins of a solar empire. Our forum is here (http://www.modcraft.net/community/index.php?showforum=790) if u wanna check it out. I saw that u guys were still in development so I thought this might be a good opportunity for both of our projects to benefit. If you guys are willing I'd like to be able to share 3d models between mods. We have a good number of 3dmodels for ships and stuff already, so we're not coming at you with nothing in our corner. I figure with 2 teams of modders working on producing cool ships we can get way more ships in way less time... Anyways, I'd love to hear from someone in charge to see if it sounds like a workable idea. my email is [email protected] I hope to hear from you guys. Your mod looks pretty damned awesome :-)

we have some pics of the models we got posted up on the public side of the forums, but I can defnitely get u into the private forums if you wanna see the rest of what we got... :-) Good luck guys :-) BSG rocks!
Title: Re: Joining The Diaspora Team
Post by: General Battuta on December 05, 2008, 08:22:01 am
Yay, cooperation!

I don't know how similar the technical specifications are, but cooperation is cool. And Sins is a great game for a BSG mod.
Title: Re: Joining The Diaspora Team
Post by: Onichan on December 05, 2008, 02:49:29 pm
Well I have both xsi7 and 3dstudiomax so I can convert models and meshes either way. I can also convert from maya/lightwave. So being able to trade models/meshes shouldn't be any problem. It's always fater to edit finished work than to start from scratch :-) I'll tell our team you r interested and we'll give you access to our secret squirrel files :-) email me and tell me who on your team u want to have access to our resources :-) so I can set u up into our forum and download links.

I am so glad u think sins would b a good platform for BSG, I've had people over at the fleet commander site pretty much laugh me out of their forum becuz I guess they don't have respect for this awesome game :-P This way between our two mods BSG fans will be able to conquer the whole galaxy all the way down to piloting one fighter. BSG awesomeness!!! That is frakking kewl!

Just email me with any requests, concerns, needs/wants, etc... I love cooperation :-)

[email protected]
Title: Re: Joining The Diaspora Team
Post by: General Battuta on December 05, 2008, 03:08:50 pm
I'm not on the Diaspora team, so I can't speak for them, I'm afraid.
Title: Re: Joining The Diaspora Team
Post by: Onichan on December 05, 2008, 03:09:57 pm
oh no!!! hmmm... ok, hopefully they'll b as receptive as u were.
Title: Re: Joining The Diaspora Team
Post by: karajorma on December 05, 2008, 03:15:43 pm
Yay, cooperation!

I don't know how similar the technical specifications are, but cooperation is cool. And Sins is a great game for a BSG mod.

Strange. I don't seem to remember hiring you. :p


@Onichan : We're thinking about it.
Title: Re: Joining The Diaspora Team
Post by: General Battuta on December 05, 2008, 03:45:51 pm
Thus:

I'm not on the Diaspora team, so I can't speak for them, I'm afraid.

The clarification.
Title: Re: Joining The Diaspora Team
Post by: Onichan on December 05, 2008, 06:48:36 pm
Yay, cooperation!

I don't know how similar the technical specifications are, but cooperation is cool. And Sins is a great game for a BSG mod.

Strange. I don't seem to remember hiring you. :p


@Onichan : We're thinking about it.

Well we'll bend over backward 2 try and help u guys as well. Just ask and thou shalt receive... :-) Some of our staffers knew about you guys from when you were btrl, they seem pretty excited about you guys. :-)
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on December 10, 2008, 03:46:00 am
Topic split?
 
Are there any positions still open? I'm not volunteering / enquiring, just thought the team had like a zillion applicants by now :)
Title: Re: Joining The Diaspora Team
Post by: karajorma on December 10, 2008, 04:06:22 am
All the positions are still open. Either we simply don't have enough people for those roles or it's a job we can never have enough people for (For instance we could hire twice as many coders as the SCP currently has and still find more work for anyone else who wished to join). :)
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on December 10, 2008, 04:07:59 am
Ability and competence withstanding of course ;)
Title: Re: Joining The Diaspora Team
Post by: Deckard on December 10, 2008, 08:17:36 am
Well.. I do hate prolongated silence soo.. hello there

Fred2 - C - C++ - and some of LUA as well - plus I'm able to literally mimic the movie preview guy's voice register.. [Although I should locate some pro micro first... think that some friend of me (within the moderate 20 Km. ratio) might pass me one for a couple days long...]

P.S: Condensed agenda, so available for very specific thingies only.. no xGL and/or DXn stuff into the basket though
Title: Re: Joining The Diaspora Team
Post by: Deckard on December 13, 2008, 10:25:11 am
I said I do hate long silence's hauls, so forget about that. ( Just kidding  :D )
Title: Re: Joining The Diaspora Team
Post by: karajorma on December 13, 2008, 10:52:51 am
I wonder how I missed this one. How's your C++?
Title: Re: Joining The Diaspora Team
Post by: Deckard on December 13, 2008, 11:05:36 am
not as good as my C but not too bad :)

Title: Re: Joining The Diaspora Team
Post by: karajorma on December 13, 2008, 11:19:50 am
Get on the public IRC channel then and I'll see what I can find you to do. If you don't already know how to get the code out of SVN start here (http://www.hard-light.net/forums/index.php/topic,52845.0.html).
Title: Re: Joining The Diaspora Team
Post by: Deckard on December 14, 2008, 06:56:03 am
Ok, I do not use irc but this will be the exception. I'm building a Linux machine for this prj and one other. Once I got this rig well repositored and working smoothly then we get started & talk.
Title: Re: Joining The Diaspora Team
Post by: vorlon010 on December 24, 2008, 11:56:09 am
Hey, I used to work on the rather old Star Trek Homeworld mod team as a 2D artist, mainly textures and weapon effects, with some interface stuff thrown in. I also have a fair bit of experience scraping models together in milkshape, though I fear that is way below the level you guys need. Would my services be of any use?

(will edit this post with sample pics when I find some. It's been an annoyingly long time since that mod was current so I've lost a lot of the pics I had)

(edit - Jan 6th - It's proving stupidly hard to find pics from the old mod, but I've got a couple of sample textures, even if they are quite old and out of date. Will upload and post what I've got when I get the opportunity)

(edit 2 - Jan 7th (barely) - I've found a few pics and samples, none of them very good and all of them as old as the hills.

1 - Some sample textures from the latter days of STHW. All from versions of the Enterprise
http://mizunotohru.com/hosted/textures/bottex%20copy.jpg (http://mizunotohru.com/hosted/textures/bottex%20copy.jpg)
http://mizunotohru.com/hosted/textures/bside%20copy.jpg (http://mizunotohru.com/hosted/textures/bside%20copy.jpg)
http://mizunotohru.com/hosted/textures/primary_bot_blank%20copy.jpg (http://mizunotohru.com/hosted/textures/primary_bot_blank%20copy.jpg)

2 - Some more recent textures that I did to just mess around with. This was all made up in my head, though
http://mizunotohru.com/hosted/textures/ScreenShot006a.jpg (http://mizunotohru.com/hosted/textures/ScreenShot006a.jpg)
http://mizunotohru.com/hosted/textures/ScreenShot001a.jpg (http://mizunotohru.com/hosted/textures/ScreenShot001a.jpg)

3 - An old custom menu I did for UT2004
http://homepage.ntlworld.com/cmj.reid1/UT2004/wip%20main%20menu%203.jpg (http://homepage.ntlworld.com/cmj.reid1/UT2004/wip%20main%20menu%203.jpg)

4 - Some weapon effects I did using a Photoshop plugin... okay, the just look pretty, I dunno if I can do this without a plugin though >.>
http://homepage.ntlworld.com/cmj.reid1/flux%20torps%20collage.jpg (http://homepage.ntlworld.com/cmj.reid1/flux%20torps%20collage.jpg)

cheers!)
Title: Re: Joining The Diaspora Team
Post by: newman on January 04, 2009, 03:20:12 pm
We actually have more good modelers then we have good texturers right now,
so textures have become a bit of a bottleneck.
So, we're basically less interested in people who can only model, and more interested in people with
only (sufficiently good) 2d skills. Obviously, we're mostly interested in people who can do both well,
but we might be interested in a dedicated 2d artist..
Anyway, just link or upload anything you feel showcases your skills and we'll take a look :)
Title: Re: Joining The Diaspora Team
Post by: Mobius on January 08, 2009, 02:38:01 pm
Am I wrong or _MaX_ is in the Diaspora team now? :p
Title: Re: Joining The Diaspora Team
Post by: karajorma on January 08, 2009, 03:22:47 pm
You're not wrong.
Title: Re: Joining The Diaspora Team
Post by: shiv on January 11, 2009, 02:33:49 am
Am I wrong or _MaX_ is in the Diaspora team now? :p
Mobius simply wanted to grab one more music creator for INFA :P
Title: Re: Joining The Diaspora Team
Post by: Mobius on January 11, 2009, 02:56:11 am
Hell no, Shiv...don't spread false information... :doubt:

I have simply noticed that MaX, who was a BtRL member, joined HLP and posted several times in a private forum. I assumed that private forum was Diaspora, and I wondered why the community knew nothing about it.

How many other BtRL members are "secretly" working on Diaspora now?
Title: Re: Joining The Diaspora Team
Post by: shiv on January 11, 2009, 03:07:36 am
Hell no, Shiv...don't spread false information... :doubt:
I was joking ^_^ Don't be so serious.

How many other BtRL members are "secretly" working on Diaspora now?

We have no secrets. Check out our website "team" category.
Title: Re: Joining The Diaspora Team
Post by: karajorma on January 11, 2009, 03:15:06 am
It wouldn't be a secret if we told you anyway. :p
Title: Re: Joining The Diaspora Team
Post by: Echelon9 on January 11, 2009, 04:59:45 am
Of course, the real secret Diaspora team members are amongst us, but much more secretive than that  :nervous:
Title: Re: Joining The Diaspora Team
Post by: Ace on January 11, 2009, 11:50:39 pm
Four Diaspora team members live in hiding.

One will be revealed.

 :arrr:
Title: Re: Joining The Diaspora Team
Post by: Furyofaseraph on January 12, 2009, 12:18:29 am
Hey guys,

I'm a member over at Sci-Fi meshes and 3DGladiators and I ran across your site. I love what you are doing. I've been looking for a decent BSG simulator and I was very saddened that BtRL closed down. I recently got into making my own BSG ships (low poly) and I love would be involved.

I've been using 3ds Max v9 for some time, and I have lots of experience with Photoshop. I can also maxscript pretty well for what its worth. I am a fairly decent modeller, but my expertise is with texture making. I've recently started modelling my own vessels, but I've been texturing / retexturing ships for some time. I am also a fairly decent "cleaner" of models (all too often I've come across models that were not quite as efficient as I would have made them, and I've cleaned them up and reduced poly count, usually by a pretty fair amount).

Below are examples of my work.

Battlestar Galactica.

http://img88.imageshack.us/img88/5551/erebussm1.jpg
Erebus-class frigate. Designed by SomaCruz, modelled by me (still a WIP), yet to be textured.
http://img140.imageshack.us/img140/7678/hecamp0.jpg
A terran battlecruiser from starcraft converted into BSG duty. Modelling still WIP, by me. Now a Hecatoncles-class destroyer
http://img156.imageshack.us/img156/4716/hecaflatos7.jpg
Lower-Res, and older version of the Hecatoncles.
http://img206.imageshack.us/img206/6104/battlestararchonbyfuryolo8.jpg
Battlestar Archon. Model by Coxxon retextured by me.
http://img371.imageshack.us/img371/6867/battlestardauntlessbyfuxm4.jpg
Battlestar Dauntless. Model by Coxxon retextured by me (i'm now working on a version using Coxxon's Higher-Res Galactica mesh.
http://img371.imageshack.us/img371/4305/strikestarmanticorebyfuxm1.jpg
Strikestar Manticore. A star wars dreadnaught converted for use in BSG. All done by me. I'm also reworking this model into a higher-res version.
http://img156.imageshack.us/img156/4089/chrysbp7.jpg
Battlestar Chrysaor. Modelled by WickedZombie45, remapped and retextured by me (also still a WIP).
http://img156.imageshack.us/img156/2708/scorpvg0.jpg
Scorpion Heavy Fighter (never liked how the Viper has a monopoly on colonial fighter use). All by me.
http://img390.imageshack.us/img390/9741/spectrehq4.jpg
Spectre Intercepter. A Star Wars fighter converted to BSG work. All by me.
http://img156.imageshack.us/img156/7739/cylonsbm3.jpg
A line up of my cylon models. All these were kitbashed from Coxxon's basestar model, and use my own retexture of it.

Star Trek

http://img294.imageshack.us/img294/2028/busyfoasbw7.jpg
Most canon ships. modelled by various, textures by me.
http://img504.imageshack.us/img504/6382/nitocris2it7.jpg
Nitocres-class light cruiser. Modelled by WickedZombie, retextured by me.
http://img219.imageshack.us/img219/170/churchilldonems4.jpg
Churchill-class New Heavy Cruiser. Modelled by cleeve, cleaned, remapped and retextured by me.
http://img125.imageshack.us/img125/4015/pfdoneoa4.jpg
Thunderbolt-class Gunship. All by me.
http://img162.imageshack.us/img162/2949/tellaritesrd3.jpg
I have a full fleet of these, but I just rendered out a few. These represent ships for the Tellarites. Originally designed by Atolm, Remodelled and textured by me.
http://img81.imageshack.us/img81/1783/jva2te7.jpg
This is for another federation member, the betalguesians. (a single betalguesian character showed up in the background of the Motion Picture). Designed as a collaboration between me and Atolm. Remodelled, mapped, and textured by me.
http://img162.imageshack.us/img162/8311/stargatetq4.jpg
Plus a stargate, for the hell of it. All done by me, including a fully rigged and rotatable inner track. Just to show that I can Rig for animation, too. :-)/
http://img407.imageshack.us/img407/391/cc3le8.jpg
A non-canon race that appears in the table-top star trek game Star Fleet Battles: the Triaxians. All by me
http://img373.imageshack.us/img373/5849/selty4se9.jpg
Seltorian WIP model. All by me.

Plus a few more things from my own sci-fi universe.
http://img219.imageshack.us/img219/5103/zealot1ck7.jpg
http://img360.imageshack.us/img360/6483/toolatess8.jpg

All these were made, for the most part, in the last year, and reflect most of my current talent. However, most of these renders were quick and clean. I am capable of dirtier textures and renders, but I don't have any really available. With the exception of a few, all these were rendered with Global Illumination, and so they may seem rather toony and clean.

Additional projects of mine include a procedural nebula texture for 3ds Max, that could very easily be rendered out onto a sphere for a "skybox", as well as a procedural planet texture, which could be texture baked onto a sphere.

Also of note, I am currently attending classes at the Art Institute of Philadelphia (though, I am taking this quarter off). I work part time, and don't have much of a social-life, so I have plenty of time to kill.
My girlfriend and I are currently watching the entire BSG series (we've only just gotten through season 1, so we have plenty to go) and so I'm definately "in the mood" to create BSG things.
Furthermore, I'm currently trying to get in contact with coxxon to get the PSDs for his fleet to facilitate faster retexturing.

So, closing up. I hope you guys find my talent useful and needed. Thank you for your time.
~FoaS
Title: Re: Joining The Diaspora Team
Post by: ukresistant on February 09, 2009, 10:54:44 am
HI, Im a 3d artist (with  modelling AND texturing skills), got games experience too. Maybe looking to do small pieces for the mod experience as well as new portfolio pieces.
Check out my Blog for my recent pieces. Unfortuantly not able to show any work i did from house of the dead till its out in a week.

www.jamesdegen.blogspot.com

Would like to speak to you guys about what potentially could be done in terms of asset creations.

cheers


Title: Re: Joining The Diaspora Team
Post by: karajorma on February 11, 2009, 11:36:07 am
Cannonfodder sent you a PM about joining us but you might also want to head to the IRC channel to talk with the team too. Details are in the FAQ thread.
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on February 11, 2009, 11:24:55 pm
Email actually. Check your inbox :)
Title: Re: Joining The Diaspora Team
Post by: Vidmaster on February 16, 2009, 02:51:27 pm
What's Fubar doing for you now?
Title: Re: Joining The Diaspora Team
Post by: karajorma on February 16, 2009, 02:58:12 pm
Testing and FREDding.
Title: Re: Joining The Diaspora Team
Post by: FUBAR-BDHR on February 16, 2009, 03:00:47 pm
Nothing yet but my guess is the first thing I do will be break something.   :lol:  Guess that falls under testing. 
Title: Re: Joining The Diaspora Team
Post by: Vidmaster on February 17, 2009, 07:15:38 am
You know you are the best in braking things. And in programming, breaking things is what it's all about.
Title: Re: Joining The Diaspora Team
Post by: T1T4N1UM_M4N on March 07, 2009, 01:46:23 am
Hi there,
i would like to join your team, i like BSG and i can model pretty well, i have modeled a Battlestar and am in the process of modeling my own Battlestar-class ship,
here is a link to one of my models
http://www.turbosquid.com/FullPreview/Index.cfm/ID/449220
btw... i model in Maya and i am also quite efficient at rendering Cg cut scenes.
thanks.
Title: Re: Joining The Diaspora Team
Post by: karajorma on March 07, 2009, 06:37:00 am
Have you got any other examples? Preferably something textured or with a little more detail?

It would also be nice to take a look at something you've animated.
Title: Re: Joining The Diaspora Team
Post by: T1T4N1UM_M4N on March 07, 2009, 06:11:59 pm
here is an example of my new Battlestar i'm working on, no textures yet tho but it is way more detailed than my previous one :)
http://members.iinet.net.au/~rgbrowne/BST.jpg

(EDIT): I have finalised my Battlestar and textured it, the Battlestar Titanium is hereby completed :)
http://members.iinet.net.au/~rgbrowne/BattlestarTitaniumPromo.jpg
Title: Re: Joining The Diaspora Team
Post by: T1T4N1UM_M4N on March 10, 2009, 04:24:59 pm
Sorry about double posting, but i was wondering if i am going to get a response?
thanks
Title: Re: Joining The Diaspora Team
Post by: karajorma on March 10, 2009, 04:38:15 pm
Replied on IRC. You need to at least say hello when you log on. :D
Title: Re: Joining The Diaspora Team
Post by: Drummer on March 29, 2009, 06:53:27 pm
Hi,

I'm interested in joining up as a Sound Engineer. I've had a few years worth of formal digital audio training and a bit of mod experience. I'm up for creating sound effects, doing audio for cut scenes/briefings/etc, ambient atmospheres, cleaning up/prepping voice-overs, whatever needs to be done. I've put together a few FX samples that can be heard here (http://home.comcast.net/~rsfdrummer/samples). Send me PM and let me know. Thanks!

-Drummer
Title: Re: Joining The Diaspora Team
Post by: Ace on March 29, 2009, 07:13:24 pm
The capship railgun sound is very good, sounds close to the show. The Viper hum sounds a bit more like the engines for a civilian ship, it doesn't have the higher pitched fighter whine that the Viper engines in the show have (which sound a bit more like a modern jet fighter).

The MKII burst is very bassy, it could work for a higher caliber gun though.

The Cylon eye though, doesn't quite sound like a Cylon eye. It's once again much lower pitched than the show effect.

Overall though, sound effects like these are great for filling in the gaps of those taken from the show.

One question, do you have a good filter trick to do the shortwave interference for the radio... *ahum* wireless comms? :)
Title: Re: Joining The Diaspora Team
Post by: Drummer on March 30, 2009, 05:48:37 pm
Hey Ace,

I uploaded the sample (official sound clip) of the cylon eye effect that I was using as a reference to the same page listed before. In a side-by-side, the pitch is correct, but I agree it does sound like it needs another layer (another "note" maybe), almost as if it has the tonic of a chord but is missing the rest. Probably wouldn't be too difficult to fix.

The MkII gun effect was made as an effect that would be heard from outside the cockpit, so you'd get this "muffled" sound (all effects with the exception of the eye were created as my "audition" sounds for a BSG mod that never happened). Agreed, this clip couldn't work as a first-person effect though, especially given it's missing that "charge" sound that's made when the gun starts firing. And after listening to an official clip, even as an outside effect it still far too low-end heavy.

The same goes for the engine effect, I made it so that I could tweak the pitch to match more than one ship (and the sampled one was also meant for an out-of-cockpit viewpoint). But for an in-cockpit sound, I can see what you mean. It needs that turbine "whine."

Fortunately the MKII gun would have to be remade anyway (and I'll have to check my old work files but this may apply to the rail gun as well). Given that this was originally intentioned as a basis for the effects to be used in a BF2 mod, stock BF2 effects were fair game for modification. For a completely different game these effects would have to be built using either self-recorded clips or free-to-use clips that could be tweaked and mixed to fit the sound looked for.


I did put in a bit of thought to that comm effect at the beginning of my work on the mod but never moved forward (mod went bust). Let me see what I can do though and I'll get back to you.


Thanks!
Title: Re: Joining The Diaspora Team
Post by: Locutus of Borg on March 30, 2009, 06:18:13 pm
There's no sound in space; the shots wouldn't be heard outside.

All the sounds should be heard as if inside the Viper, as that's all you'd hear if you were in it. (xD)
Title: Re: Joining The Diaspora Team
Post by: karajorma on March 30, 2009, 06:28:22 pm
The game should sound exactly like the show. End of discussion. :)
Title: Re: Joining The Diaspora Team
Post by: Locutus of Borg on March 30, 2009, 07:19:52 pm
Yes, of course
Title: Re: Joining The Diaspora Team
Post by: Drummer on March 30, 2009, 08:23:18 pm
There's no sound in space; the shots wouldn't be heard outside.

All the sounds should be heard as if inside the Viper, as that's all you'd hear if you were in it. (xD)

While I'm fully aware there is no sound in space, this doesn't carry over into the show (which follows the "enhanced reality" route, where we're constantly hearing engines, explosions, thrusters, etc). Otherwise, every time there was a space battle with a shot viewed from outside a cockpit we'd get dead silence with the exception of music. And although this may be fully realistic, it doesn't necessarily make for good entertainment. ;)

The game should sound exactly like the show. End of discussion. :)

I agree. Don't get me wrong, I wouldn't put up any of the samples I had and say "DONE!"


I'll tell you what; I'll look into recreating the comm ("wireless") effect and get an example up here...then you'll at least have one accurate, would-be-final-quality sample.


Thanks guys.
Title: Re: Joining The Diaspora Team
Post by: General Battuta on March 30, 2009, 08:31:14 pm
Drummer -- just in case nobody has said this before, HLP is always looking for talent. I can't speak for Diaspora, but your skills would be invaluable for any number of mods around here.
Title: Re: Joining The Diaspora Team
Post by: Drummer on March 31, 2009, 06:19:43 pm
Thanks General,

The majority of my audio experience is in recording, but I want to get into doing game audio (and mods are a good place to get my feet wet). I'm a BSG fan so this was a obvious first stop, but I'll keep that in mind.
Title: Re: Joining The Diaspora Team
Post by: Sajuuk Kahr on April 03, 2009, 03:44:11 am
Hi, first post here, i was a long time follower of BTRL but have had enough of affairs over there after seeing an entire thread deleted for people having an oppinion.

I'm Ender btw.

I never really contributed to the BTRL team but i like the look of whats going on here and was wondering if i could offer my services, As a story writer, I've got a few good ideas in my head but i don't want to post them here incase they get stolen or something.


Also if it helps the College that i study computing at has an entre games developers section, i'm not sure on the specifics but if you want i'll print something off and post if in a notice board and on the local forum with that whole "what we need" what we don't need" list.


Good to be back in mix and a forum that has more than 1 post per week.
Title: Re: Joining The Diaspora Team
Post by: karajorma on April 03, 2009, 05:12:52 am
Hi Ender, welcome aboard. I heard about the whole thread deletion thing but I hadn't seen the post you made before it happened.

We've certainly got no objection to you spreading the word that we could use some help. Just don't make us seem desperate or needy. :D We do have the people needed to get R1 out. Hiring new people would just make the task easier and quicker.


When it comes to joining us as a scriptwriter, it's probably best if I explain how things currently work.

We have a list of ships we need modelled, missions we need FREDded, etc and work is handed out to those best suited to doing that task. Hiring extra modellers, coders, etc is a good thing because the list is longer than the number of people we have to work on it.

When it comes to the script though, the reverse is true. We can only work on one campaign at a time and everyone on the team has ideas. Since we lack a professional scriptwriter on the team we've taken to letting everyone pitch ideas for campaigns and then working on our favourite. So for us to hire someone to do that task they'd have to prove that they can do it much better than anyone on the team can or it becomes rather pointless. We'd be getting rid of our system where anyone on the team can submit a plot line for consideration and replacing it with a system where we've set one person up as the story writer even though they aren't actually any better at it than the rest of the team.

In other words if you can show that you've done scriptwriting professionally or semi-professionally then we'd be interested. Especially if it was for games (since scriptwriting for an interactive game is different from scriptwriting for a linear TV show or play). But otherwise it would simply result in us being swamped by people who haven't got an idea what is required from the team and whose qualifications amount to little more than having written a few fan fictions.
Title: Re: Joining The Diaspora Team
Post by: Sajuuk Kahr on April 03, 2009, 02:49:16 pm
Hey, Yeah after following BTRL since 05 and giving you guys support and still stuck around after the split after all the "unpleasantness" and still showed support to the done when it's done rule he had doing but i'd had enough and just said that it was the first forum i'd ever joined and felt like part of the community but felt sad that there'd been nothing in about a year. and that i wasn't going to stick around without an update simply saying "we're here and we're getting there albiet slowly". even a little upsate on whose still there and then i checked up the next day and it was gone.

To be honest i felt really offended because i didn't think i was asking for much and after all this time it was just a bit of a slap on the face.

I don't feel welcome there anymore so yeah.

About my offer to scriptwrite, i've got no experiance and was just making the offer if it helped you at all.


About trying to bring you fresh meat.

I talked to the lecturer in the games site and even made him a little poster i made ( i really should be researching the fetch execute cycle) and he seemed pretty intrested so hopefully it's gonna come in for you guys.

Also passed the word to a guy who owns the local custom computer shop who knows a few people who might be intrested so with any luck you'll have a few new members with some talents.

Title: Re: Joining The Diaspora Team
Post by: Deckard on April 04, 2009, 08:03:15 am
Hi,

I'm interested in joining up as a Sound Engineer. I've had a few years worth of formal digital audio training and a bit of mod experience. I'm up for creating sound effects, doing audio for cut scenes/briefings/etc, ambient atmospheres, cleaning up/prepping voice-overs, whatever needs to be done. I've put together a few FX samples that can be heard here (http://home.comcast.net/~rsfdrummer/samples). Send me PM and let me know. Thanks!

-Drummer

Interesting samples. Could you post a cropped 4 seconds version of the Viper_Hum_Single.mp3?
Title: Re: Joining The Diaspora Team
Post by: Casivona on April 18, 2009, 04:44:39 pm
I've been following this project for a while now, and I'm excited to see the work coming out of this.  Ever since the tease of the BTRL demo, I've eagerly awaited a GOOD BattleStar Galactica game; I believe this is that GOOD game.  I'd like to lend any of my skills to this project.  I like to dabble in animation and model making - here's a link to some of my work on YouTube http://www.youtube.com/watch?v=a2d8hyWfqsE and my website http://www.rightascensionstudio.com -  I'd also like to contribute to some voice acting.  I'm part of the podcast over at www.podculture.net - so I have access to some high quality audio equipment.  I'll be recording the script posted in the other thread to contribute chatter for the Viper pilots.
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on April 19, 2009, 12:30:24 am
Email sent :)
Title: Re: Joining The Diaspora Team
Post by: Jifman on May 03, 2009, 08:26:20 pm
Hi,

My name is Geoff Samuel. I'm intrested in helping out your project. I work as a pipeline technical director, creating scripts and plugins to convert data between programmes or just automate simple tasks. the last major project i was involved in was creating tools to convert 3ds Max into a level editor for a commercial game engine!
I can programme using C++, C#, python, maxscript and I'm currently learning Mel.
My other skills are as a motion capture specialist; recording, cleaning and solving of motion data onto rigs, although i doubt it is applicable to this project.

my website is www.geoffsamuel.com, but the site isn't completely up and running yet, but the main elements are there!!

cheers for reading, and if I can be of any help, please email me at [email protected]

Geoff
Title: Re: Joining The Diaspora Team
Post by: karajorma on May 04, 2009, 01:20:31 am
Certainly an interesting offer. We've been looking for someone with experience with 3DS Max for ages so we can definitely use you. I'll have to find out from Meleardil if we have the source code for the 3DS Max converter. In which case we definitely could use some fixes to that. Mele can probably help you with that more than I can.

If we don't. We still have a lot of coding tasks we could use you for. I'll wait and see what Mele has to say first though.
Title: Re: Joining The Diaspora Team
Post by: sirukin on May 22, 2009, 12:28:12 pm
I did fire off an email last night, however I'll hold off on making any contributive statements until I've read up on both the freespace 2 code project itself, the 3d modeling/texturing threads and generally this entire board.
Title: Re: Joining The Diaspora Team
Post by: dnkids on May 22, 2009, 06:05:45 pm
Hi all, I am an amatuer modeler. I am doing low poly stuff for the HW2 team. I am branching out into higher poly stuff and if it is something you all could use, give me a shout... Here is 2 examples on my wips right now...

http://img219.imageshack.us/my.php?image=poseidonhigh5.jpg

http://img260.imageshack.us/my.php?image=watcherhigh5.jpg

Have a good day,

D

Links fixed FOR GREAT JUSTICE
Title: Re: Joining The Diaspora Team
Post by: newman on May 24, 2009, 06:37:49 am
Can you uvw map/texture? Just modeling isn't really a bottleneck for us right now. What we need is someone who can model, uvw and texture a ship from the ground up, just having untextured models waiting for the handful of people on the team that can texture to get at them doesn't really solve us much..
Title: Re: Joining The Diaspora Team
Post by: dnkids on May 24, 2009, 11:41:11 am
I can uvmap, and I use a bake on high poly to give detail to low poly... here is an example of my UV map...This is very low poly of course...
(http://img64.imageshack.us/img64/9553/coldestroylandingbay01nl8.jpg) (http://img64.imageshack.us/my.php?image=coldestroylandingbay01nl8.jpg)
(http://img513.imageshack.us/img513/coldestroylandingbay01nl8.jpg/1/w2048.png) (http://g.imageshack.us/img513/coldestroylandingbay01nl8.jpg/1/)

FYI - Use lvlshot tags for really large images. :)
Title: Re: Joining The Diaspora Team
Post by: newman on May 28, 2009, 09:07:42 am
Cool, what about actual texturing?
Title: Re: Joining The Diaspora Team
Post by: dnkids on May 28, 2009, 07:55:56 pm
That is another thing... I am doing very high poly baked on to a texture, then I can edit colors etc...
Title: Re: Joining The Diaspora Team
Post by: LikeTheWhirlwind on June 05, 2009, 12:31:09 pm
Hey all, long time lurker.  Finding myself with a lack of personal projects at the moment, so I thought I would offer my assistance as a C/C++ programmer and game developer.

Here's a link to my portfolio.  http://www.msu.edu/~sommerbr  (http://www.msu.edu/~sommerbr) .

I recently graduated from Michigan State University with a degree in Computer Science and a minor in Game Design and Development.  My specialties include gameplay programming, AI, tools and graphics.   I'm currently working on a team that is developing an online version of the popular BSG Board Game, but I'd love to jump on another BSG project such as this one.  I never can get enough BSG.   I'm a huge fan of the show, very sad that it's over (except for The Plan).  Would love to help this epic series live on as an amazing space combat sim.   I recentely interned at Reactor Zero, a company that has close ties to Volition and the old Interplay brand name.  Some of my coworkers actually worked on Freespace 2 and the Descent series, so naturally I'd love to jump on any project that uses the FS2 engine.

Send me a PM or an email if I can be of any assistance.
Title: Re: Joining The Diaspora Team
Post by: karajorma on June 05, 2009, 12:40:16 pm
We can always use new coders. The best suggestion I have is to join us on our IRC channel #diaspora on irc.esper.net as we can talk you through what we need and get a better idea of what sort of thing you'd like to work on. The first page has details on how to check the code out of SVN in case you haven't already.

Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on July 09, 2009, 03:07:14 pm
By Jeff Bridges ghost! You need to devise an apprentice style selection process. Too many roosters in the henhouse. Testament to the project mind you ;)
Title: Re: Joining The Diaspora Team
Post by: crazydba on July 29, 2009, 11:07:57 am
Good Day,

I am pretty impressed by your commitments and the quality of the team 
I'd like to volunteer for this project.

What I can do fairly well :
Coding, scripting, and database related stuff (if you do have), level design

What I may be good at :
Sound design

What I an pretty poor at :
3D design , texturing

 
I've got some experience in coding (though i should not be considered an expert)
I may also be usefull in level design or scripting.
 
I recently designed an ugly 3D game for fun , if you want to have a quick peek take a look here
http://www.cinsiders.com/crazydba (http://www.cinsiders.com/crazydba)
It was designed and coded all alone, and this explains the poor quality of the product, but at least it is working

I am a professional Database architect and administrator (in Canada), I do that for living , so if you need help on this matter do not hesitate.

hope you will find me something to do

thanks
Title: Re: Joining The Diaspora Team
Post by: karajorma on July 29, 2009, 03:35:41 pm
We definitely could use another coder. I suggest starting out by getting hold of the code (http://www.hard-light.net/forums/index.php/topic,52845.0.html) and getting it to compile.

The smartest thing to do following that is to get on #scp on irc.esper.net in order to chat to members of the source code project team. There are a few things we do need done but it's probably a good idea to get a feel for what you'd like to do rather than simply assigning you a project.
Title: Re: Joining The Diaspora Team
Post by: crazydba on July 30, 2009, 02:47:43 pm
Thanks ,

I just got a hold on the open free space source code, installed tortoise, imported the code
I also installed visual studio express 8 C++ ,
I was able to compile freespace 2 and get an exec, though FRED did not compile as expected because of the missing MFC in the express edition.
When running the exec I get an error message stating the freespace 2 installation is corrupted because of missing ressource file. But since only the sources are imported , I guess this is just normal.  I suspect am missing all the mandatory game/ ressource files To run correctly the game.
Is the imported code includes diaspora specific development only the open freespace 2 common trunk ?
What should be the next step ? get in  touch with developer on IRC to get something assign ?

   
Title: Re: Joining The Diaspora Team
Post by: The E on July 30, 2009, 03:02:35 pm
Next step would be exactly that. Or, you could get FS2 from GOG or one of the total conversions (TBP springs to mind)

The code you have is the current FSO trunk, which includes most of the things that were done for Diaspora as well.
Title: Re: Joining The Diaspora Team
Post by: Sushi on July 30, 2009, 03:19:11 pm
Buying FS2 from GOG is totally worth the $6 (US) it costs. Do it! Do it now! :D
Title: Re: Joining The Diaspora Team
Post by: Echelon9 on July 30, 2009, 10:17:21 pm
Is the imported code includes diaspora specific development only the open freespace 2 common trunk ?  
The FS2_Open nightly code base (http://www.hard-light.net/forums/index.php/board,173.0.html) is effectively the code base Diaspora uses at present. We have a couple of small internal changes - but otherwise it is the code we use for day-to-day testing and development.

Oh and everything that we add to the engine gets pushed back upstream for FS2_Open to use, so other mods can benefit down the track!
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on July 31, 2009, 11:59:34 am
Any room for a mascot? I just want reflected praise. :)
Title: Re: Joining The Diaspora Team
Post by: chief1983 on July 31, 2009, 01:11:09 pm
I'm already filling that role I think, try asking anyone on the team what I do :)
Title: 3d Modeling Application - Justin3ds
Post by: justin3ds on July 31, 2009, 02:56:00 pm
[DW]-Hunter referred me here, to apply for the 3d modeling position.
I have over 6 years 3d modeling experience (i use 3D Studio Max), and over 4 years of experience modeling for game engines. i rarely texture, although i could give it a shot, i'm just not that good at it to be honest, but i am good at UVW mapping so that it is ready for texturing. I am also very experienced with alpha, normal, and spec maps.
Portfolio: http://justin-models.artworkfolio.com/
I have AIM, ICQ and Xfire.
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on August 09, 2009, 11:26:04 am
Not team specicific. But do you guys need VA yet?
Title: Re: Joining The Diaspora Team
Post by: NGTM-1R on August 17, 2009, 09:10:28 am
You still looking for script/background? :P
Title: Re: Joining The Diaspora Team
Post by: karajorma on August 17, 2009, 11:45:17 am
Quote
Scriptwriters - The team are looking into the possibility of hiring a professional scriptwriter to work on the dialogue, characterisation and plot of the later releases.
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on August 17, 2009, 12:37:35 pm
No VA yet then? :)
Title: Re: Joining The Diaspora Team
Post by: greyscale on August 17, 2009, 01:43:30 pm
hello diaspora team,

Along with offering my skill sets as a supplemental/secondary 2d artist, I'm also pretty good with audio editing.  Just in my free time, I've been able to reproduce the BSG "wireless" effect for recorded audio through a bandpass filter to create the right kind of "warble" effect found in single sideband radio broadcasting (I'm also a HAM radio operator).  I've got a mini home-studio for filming and recording (good mic's, green screen, HD cameras etc), and a boat-load of friends with good voices willing to read and record (and be coached) in exchange for beer and/or pizza.

I'm primarily a freelance motion graphics designer, however the previous company I worked with for 4 years started off as a recording studio before it opened its doors to a wide range of multimedia production.  I've had my hand in all of the recording, phrase breakdowns, editing, and audio effects for Take 2 Interactive and their ESPN games, Telltale Games and their Sam & Max series.  I've had to write scripts for various video pieces over time, but only because the pieces required it and the clients didn't have much experience.  I've had to wear a lot of hats through my career.

Just out of curiosity (and this might have been answered already, so please be gentle):  Is diaspora's plot and character development going to be established through a "design by committee" method, or will your official script writer have more of a creative lead in terms of establishing the plot and story line?

Cheers!
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on August 17, 2009, 02:52:23 pm
:welcome:
 
This could be a great boost to an already promising project.
Title: Re: Joining The Diaspora Team
Post by: NGTM-1R on August 17, 2009, 03:09:50 pm
Quote
Scriptwriters - The team are looking into the possibility of hiring a professional scriptwriter to work on the dialogue, characterisation and plot of the later releases.

Pity. :P
Title: Re: Joining The Diaspora Team
Post by: Ace on August 17, 2009, 03:21:38 pm
hello diaspora team,

Along with offering my skill sets as a supplemental/secondary 2d artist, I'm also pretty good with audio editing.  Just in my free time, I've been able to reproduce the BSG "wireless" effect for recorded audio through a bandpass filter to create the right kind of "warble" effect found in single sideband radio broadcasting (I'm also a HAM radio operator).  I've got a mini home-studio for filming and recording (good mic's, green screen, HD cameras etc), and a boat-load of friends with good voices willing to read and record (and be coached) in exchange for beer and/or pizza.

Can you E-Mail some samples of your post-processing?
Title: Re: Joining The Diaspora Team
Post by: greyscale on August 17, 2009, 04:50:53 pm
Can you E-Mail some samples of your post-processing?

No, but I can upload something to my server and link it here shortly.  Any particular thing you want me to say in the recording?
Title: Re: Joining The Diaspora Team
Post by: chief1983 on August 17, 2009, 10:44:12 pm
Neil Armstrong's first words on the moon?

First
Title: Re: Joining The Diaspora Team
Post by: LordNecro on August 19, 2009, 04:14:30 pm
one small step for a man?
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on August 19, 2009, 04:16:05 pm
Houston this is tranquility base, the eagle has landed duh......
Title: Re: Joining The Diaspora Team
Post by: cerberus on September 23, 2009, 07:23:20 pm
Greetings,

I checked this project by accident and i was quite surprised to find this in existence.

I can code actionscript and php and I am hoping to help with the website design at this point.

I am also proficient with c and c++  and i have worked with opengl API and also 3d engine development. I was wondering if you are using only fixed gl pipeline and also if the engine is cross API or gl specific. I haven't looked into freespace code yet, due to restricted free time, but I will be checking it soon so I hope I can help with the development in the future.

about code samples, if you want any just let me know.

Diaspora means 'people away from homeland' and in strategy terms 'division of a fleet' in greek. I am from greece and as BSG sure has some influences from greek mythology I wondered, was that the purpose of the name?
Title: Re: Joining The Diaspora Team
Post by: Flipside on September 23, 2009, 08:10:55 pm
Well, I can't speak for the entire team, but I believe that Diaspora is the root of the English phrase 'Disperse' or possibly 'Displace', which means more or less the same thing, to spread out from a fixed point, in this case, the colonies.

As the Pegasus proved, the Galactica's belief that they alone survived the Cylon attack on the colonies is not neccesarily a fact written in stone. In Greek history (which does, I'll agree, have a pretty hefty influence on BSG), the Diaspora referred mostly to the movement of Greek culture throughout the Mediterranean area and beyond, in this case the Diaspora would refer more to a refugee status than a cultural spread as bought about by the growth of Greek culture, which culminated in Alexander the Great, the Diaspora mentioned here would probably be more akin the displacement of peoples through war and hardship, seeking a new and better life.
Title: Re: Joining The Diaspora Team
Post by: Mongoose on September 23, 2009, 08:31:20 pm
I am also proficient with c and c++  and i have worked with opengl API and also 3d engine development. I was wondering if you are using only fixed gl pipeline and also if the engine is cross API or gl specific. I haven't looked into freespace code yet, due to restricted free time, but I will be checking it soon so I hope I can help with the development in the future.
The FSOpen engine is OpenGL-specific as of now; while the retail game used Direct3D, it became deprecated and was eventually removed because there was no one on the team proficient at it.  I'm not very knowledgeable on such things myself, but I believe that the engine uses a fixed rendering pipeline, which has led to some of the concerns about performance.  While I can't speak for the Source Code Project team members themselves, I do know that they're always on the lookout for people with OpenGL and general coding experience, so I'm sure that those in the know would be more than happy to give you more info about what needs work.
Title: Re: Joining The Diaspora Team
Post by: The E on September 23, 2009, 08:51:26 pm
It uses a fixed rendering pipeline as a fallback and a (rather crude) shader-based system on systems that can handle it.
And yeah, additional coders are always welcome.
Title: Re: Joining The Diaspora Team
Post by: Mongoose on September 23, 2009, 09:14:40 pm
Gah, I forgot that the shader system counted as something separate, since I can't really use it myself.
Title: Re: Joining The Diaspora Team
Post by: karajorma on September 23, 2009, 11:43:51 pm
The best place to ask code questions is on #scp on irc.esper.net
Title: Re: Joining The Diaspora Team
Post by: cerberus on September 24, 2009, 10:00:28 am
Thanks for your quick replies everybody,

I checked out the source yesterday and by a first quick approach, I found that an amount of the graphics work is done in immediate mode (!?!). I didn't digg into the whole thing so I am not 100% sure about what's going on yet. In this first approach my thoughts are that if the models are rendered using immediate mode (which i certainly hope is not the case), perhaps we can improve the graphics engine by

a)using display lists in a 'compatibility mode' for older hardware
b)introducing vbos to boost performance in modern gpus ( which would mean gl v1.5+).

Bottom line is that you can count me in as a developer.
My schedule will not allow me to contribute a lot for now, but i will be dedicating my free time in this.

I will also contact the developers in irc to get a better overview of the engine status.

At this point, if you guys agree, I can help with a more attractive website (flash+php).
Let me know your thoughts on that.
Title: Re: Joining The Diaspora Team
Post by: chief1983 on September 24, 2009, 10:20:53 am
No flash.  I don't know how it would contribute to the functionality of a site like this.  Maybe if we wanted to embed flvs or something, but I don't know what else we'd need it for.
Title: Re: Joining The Diaspora Team
Post by: cerberus on September 24, 2009, 10:53:36 am
I was thinking about an intro flash, gallery slideshow and components as such. The rest of the site made in php for dynamic content.
an example here: http://www.mgs-philanthropy.net/
Title: Re: Joining The Diaspora Team
Post by: chief1983 on September 24, 2009, 12:44:45 pm
It looks good, I'm just not a fan of flash intros.
Title: Re: Joining The Diaspora Team
Post by: Sushi on September 24, 2009, 01:04:22 pm
FS2_Open has been needing more graphics programmers, so anything you can contribute in that direction will certainly be helpful, for Diaspora as well as all everyone else using the engine. Definitely hang out on the IRC Karajorma posted. :)
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on September 24, 2009, 03:30:49 pm
There is a flash-mini standard supported by recent multimedia superphones.


But for the life of me i can't find any specs on it..........
I'm currently exporting as a gif and running the frames through Infraview and into animake, or whatever it's called.

CS4 is great for making homeworld style cutscenes. Quite handy for TAP to be honest ;7
Title: Re: Joining The Diaspora Team
Post by: cerberus on September 27, 2009, 04:17:42 am
I don't know if you guys have the logo in vector, so I took the liberty of making one.
I made it from scratch so it's not exactly same as the original one.

a shaded sample: http://cyph3r.dynalias.com/diaspora.png (http://cyph3r.dynalias.com/diaspora.png)

tell me what you guys think.
Title: Re: Joining The Diaspora Team
Post by: Homer on November 30, 2009, 01:29:36 am
I'd like to do some voice acting...
Title: Re: Joining The Diaspora Team
Post by: Major.Dump on December 14, 2009, 09:56:25 pm
Hey, was wondering if you guys are still looking for 3D Animators for your cutscenes. I do have professional experience and I can work both in Autodesk Maya or Max.

My youtube page
http://www.youtube.com/user/MajorDump

Old space stuff I did for a Machinima Project
http://www.youtube.com/watch?v=4_EBpImoB-A&fmt=18
Title: Re: Joining The Diaspora Team
Post by: karajorma on December 15, 2009, 07:42:47 am
Can you get on irc.esper.net on channel #Diaspora?

Use this link (http://widget.mibbit.com/?settings=293cbec0e27282897519f438e6cb5b44&server=irc.esper.net&channel=%23diaspora) if you don't know how.
Title: Re: Joining The Diaspora Team
Post by: Major.Dump on December 17, 2009, 12:24:25 am
Hey so what's the situation? I've been popping on and off the irc channel, can't get a hold of you guys since that first time.
Title: Re: Joining The Diaspora Team
Post by: FUBAR-BDHR on December 17, 2009, 01:33:59 am
You need to stay for a bit.  Popping on and off won't get you noticed.  We may be on but AFK or busy at the time. 
Title: Re: Joining The Diaspora Team
Post by: Major.Dump on December 17, 2009, 02:07:46 am
Fair enough, but I'm just sorta wondering where to go from here, I've been rigging up my usable Viper for this test you want to give me. Just tell me what you want so I can get to it :)
Title: Re: Joining The Diaspora Team
Post by: Richard on December 20, 2009, 08:11:17 pm
If you need some real translation I can do it for french language.
But I don't know if you want to have a multilang game...
Title: Re: Joining The Diaspora Team
Post by: karajorma on December 20, 2009, 08:39:35 pm
I'll cover what you have to do on IRC. This is a good place to start (http://www.hard-light.net/forums/index.php?topic=62949.0) if anyone else is interested in translating though.

And here's the first file that needs translating.

[attachment deleted by admin]
Title: Re: Joining The Diaspora Team
Post by: Draco429 on December 22, 2009, 11:16:04 pm
Just curious; DID UTF-8 support ever make it in?
Title: Re: Joining The Diaspora Team
Post by: Richard on December 23, 2009, 04:01:31 pm
The translation is here : http://www.hard-light.net/forums/index.php?topic=62949.0
Title: Re: Joining The Diaspora Team
Post by: Hotdog on January 20, 2010, 02:16:04 pm
Are any tester positions open?I promise I wont leak it!
Title: Re: Joining The Diaspora Team
Post by: newman on January 20, 2010, 03:26:11 pm
Sorry we're not recruiting any testers at this time.
Title: Re: Joining The Diaspora Team
Post by: karajorma on January 20, 2010, 08:08:22 pm
Are any tester positions open?I promise I wont leak it!

What we don't need

Experience has shown we'll probably get more posts from people who don't have the skills we need but want to help out in some way. So here's a list of the things we don't need. If that's all you can do for us, thank you for your interest but we can't use you.

.....

Beta-Testers - Nice try but no, you can't have the game early in return for playing it through a couple of times and then posting a couple of comments. :p Beta-testing requires us finding people willing to play the game until they are completely sick of it and as such will be carried out in-house or by invitation only.


How is proving you can't read going to qualify you for a position? :p
Title: Re: Joining The Diaspora Team
Post by: Agba on February 02, 2010, 03:00:18 pm
Hey, i was wondering if you guys still need some sound engeniers and mission designers. Ive have experience  (2 years experience with fred2 and Some experience with sandbox 2 editor) so i think i`m able to make some missions or campaigns.

But all in all i think i`m better in making sound an special effects :D if you guys need some examples i`m going to post one or two selfmade missions and some sound until suturday ( I`m very busy this week)




hope i can help you ;)
Title: Re: Joining The Diaspora Team
Post by: Sushi on February 02, 2010, 03:11:43 pm
Hey, i was wondering if you guys still need some sound engeniers and mission designers. Ive have experience  (2 years experience with fred2 and Some experience with sandbox 2 editor) so i think i`m able to make some missions or campaigns.

But all in all i think i`m better in making sound an special effects :D if you guys need some examples i`m going to post one or two selfmade missions and some sound until suturday ( I`m very busy this week)
hope i can help you ;)

We're probably ok for FREDders, but we definitely could use some sound engineering. :) I look forward to seeing what you can do!
Title: Re: Joining The Diaspora Team
Post by: newman on February 02, 2010, 03:13:47 pm
We actually badly need a sound engineer. We do need to hear some examples of your work, so I'll look forward to that.
Title: Re: Joining The Diaspora Team
Post by: Agba on February 03, 2010, 04:27:43 pm
ok here i go :D, i created two different types of nuclear explosions.

The first (nuclear beta)  is much bigger (i mean it has a bigger BOOM- effect) and sounds more naturally. You know with sonic boom (hope its the right word :D) and the main explosion like on earth. I know there are 2 or 3 clipping sounds in there and i will fix this when i come home ( i did it on my laptop and i havent the right sofware for that, it`s only a beta explosion you know :D)
The effect is an Bass based effect so don`t listen to it with notebook speakers, otherwise it will sound like crap or something like that.


The second (beta 2)  explosion is more like the first explosion in season 1 episonde 1 with an short isolated sound effect, because of the fact that there is no O² in space ;)



on friday i`m going on making the cylon KEW gun but for today i`m done ;)







[attachment deleted by admin]
Title: Re: Joining The Diaspora Team
Post by: karajorma on February 04, 2010, 10:08:09 am
You should get on IRC and have a chat with us Agba. You can find us on irc.esper.net on the #diaspora channel or just click here (http://widget.mibbit.com/?settings=293cbec0e27282897519f438e6cb5b44&server=irc.esper.net&channel=%23diaspora).
Title: Re: Joining The Diaspora Team
Post by: Agba on February 04, 2010, 03:33:54 pm
I added an MEC A7 sound, with die isolated space effect.




[attachment deleted by admin]
Title: Re: Joining The Diaspora Team
Post by: Agba on February 05, 2010, 03:34:19 pm
video of Diaspora with some sound effects i created.

Be sure to watch it with good speakers, or a good headset with bass ;)

http://www.youtube.com/watch?v=___ILExvU7A
Title: Re: Joining The Diaspora Team
Post by: General Battuta on February 05, 2010, 03:38:22 pm
HOLY CRAP, DIASPORA GAMEPLAY.

*grabs*
Title: Re: Joining The Diaspora Team
Post by: Sushi on February 05, 2010, 04:42:01 pm
Be sure to watch it with good speakers, or a good headset with bass ;)

Cool, but...

what about those of us (and all people who eventually play it) without good bass? :(
Title: Re: Joining The Diaspora Team
Post by: chief1983 on February 05, 2010, 04:47:57 pm
How would it be any different than a sound that lacked a low end altogether?
Title: Re: Joining The Diaspora Team
Post by: Sushi on February 05, 2010, 04:55:59 pm
How would it be any different than a sound that lacked a low end altogether?

I guess I'm worried about the sound relying on good bass in order to sound good, instead of having good bass just be a plus. Hopefully unmerited fear. :)
Title: Re: Joining The Diaspora Team
Post by: Agba on February 05, 2010, 05:03:38 pm
its not the worst thing too have no( or not the best bass) but most effects are bass- bassed like the MEC gun or explosions. These things sounds much better with bass.
And the video, is full of gun an explosion sounds :D

Things like Engines, or smaller effects like the ftl doesn`t need the bass but...these things arent seen in the video.

Title: Re: Joining The Diaspora Team
Post by: chief1983 on February 05, 2010, 05:18:37 pm
How would it be any different than a sound that lacked a low end altogether?

I guess I'm worried about the sound relying on good bass in order to sound good, instead of having good bass just be a plus. Hopefully unmerited fear. :)

The audiophile in me thinks that any such sound needs good bass in order to sound good.  The rest of me tends to agree.
Title: Re: Joining The Diaspora Team
Post by: Hel on March 04, 2010, 10:40:39 am
What about the new graphic designers needed? I was reading on the first page that you are looking for some but, is there any specified field? Like, you are looking for wide-size texturings for planets, ships, or what.  Thanks  :rolleyes:
Title: Re: Joining The Diaspora Team
Post by: newman on March 04, 2010, 10:58:14 am
Why don't you tell us what you can do, followed with examples of your work? What we could use are both 3d artists and graphic designers. In a 3d artist, we look for someone who can model, uvw and texture good enough to meet Diaspora's art standards. As for graphic designers, we could use some for work on the GUI. In any event we do need to see your work, so post some examples.
Title: Re: Joining The Diaspora Team
Post by: me,myself and I on May 11, 2010, 12:48:38 am
Hi guys, I'm new here. I lurk occasionally but finally decided to join to ask a question. I know the first post says you don't need voice actors but there will be an eventual casting call. I'd swear I once read something about a call sometime last year -- is that accurate or am I crazy? And if there was, will there be another? If there wasn't... I know return you to your regularly scheduled programing   :lol:
Title: Re: Joining The Diaspora Team
Post by: newman on May 11, 2010, 03:17:01 am
I can't tell you if you're crazy, that's between you and your shrink. There was a casting call, however - here: http://www.hard-light.net/forums/index.php/topic,61917.0.html

While it has officially ended, we can always use a good voice actor so there's nothing stopping you from following the instructions at the thread and e-mailing us the samples.
Title: Re: Joining The Diaspora Team
Post by: Richard on May 21, 2010, 06:54:39 pm
Helle kara,

I'm here to see if you need other translations?.
If you need help same as the last time I can translate in french.

Regards,
Title: Re: Joining The Diaspora Team
Post by: karajorma on May 21, 2010, 07:34:34 pm
We're still not in need of translations yet but I definitely will contact you once we are.
Title: Re: Joining The Diaspora Team
Post by: Kurtz on May 25, 2010, 10:08:53 am
That would be great if the game is translate in french. I will be able to help too if you want, i speak French perfectly and I'm good in English( I hope... lol ).

Richard, it's good to see someone who speak french here. =)

Title: Re: Joining The Diaspora Team
Post by: newman on May 25, 2010, 03:48:06 pm
(http://i48.tinypic.com/rc7yu9.jpg)


Sorry, I just found this too funny to resist :P
Title: Re: Joining The Diaspora Team
Post by: Kurtz on May 25, 2010, 08:58:39 pm
When I write, I'm not good in English but I understand when i read or listen someone speak. That's why I wrote " I don't speak English very well ". =) I find this funny too now.
Title: Re: Joining The Diaspora Team
Post by: newman on May 26, 2010, 03:22:25 am
Don't worry about it, I posted it as a joke - have to admit it looks pretty funny :)
Title: Re: Joining The Diaspora Team
Post by: Richard on May 27, 2010, 02:04:56 pm
Yep very funny lol.

So I speak french because I'm french. Normal =D
So If you want to help we have to wait to have something to translate.

Don't worry you write a really good english for me =)
Title: Re: Joining The Diaspora Team
Post by: Rohhan on June 24, 2010, 02:57:47 am
Hello folks,

I am wondering if help is still needed? Everyone is a BSG fan ;) so I simply skip that and talk about what I can do. I know C/C++ by heart, have done some basic OpenGL coding, and occasionally do some 2D vector graphics stuff. Many years ago I did some 3D modeling + animation with 3D Studio (it would actually be fun to get back into that for a change). I might also be of help with porting to Mac and Linux; they have been my main development platforms for a while.

So if any help is needed, throw it at me and I won't disappoint. (Of course, something simple in the beginning to get warmed up.)

Later,
-- Rohhan
Title: Re: Joining The Diaspora Team
Post by: newman on June 24, 2010, 03:07:24 am
Hello folks,

I am wondering if help is still needed? Everyone is a BSG fan ;) so I simply skip that and talk about what I can do. I know C/C++ by heart, have done some basic OpenGL coding, and occasionally do some 2D vector graphics stuff. Many years ago I did some 3D modeling + animation with 3D Studio (it would actually be fun to get back into that for a change). I might also be of help with porting to Mac and Linux; they have been my main development platforms for a while.

So if any help is needed, throw it at me and I won't disappoint. (Of course, something simple in the beginning to get warmed up.)

Later,
-- Rohhan

I'm not a coder, I do 3d and 2d texture stuff for the team, but it seems to me that pretty much every skill you listed there can be very useful to us. I'll direct the great lead.. er, project leader to your post, he'll probably get back to you soonish.
Title: Re: Joining The Diaspora Team
Post by: karajorma on June 24, 2010, 04:28:01 am
The best thing to do is to get on IRC with us and have a chat with the team. The details are in the FAQ thread posted at the top of this forum.

Failing that just post on here and I'll give you some details on how to get started working with us.
Title: Re: Joining The Diaspora Team
Post by: K.Thorne on July 11, 2010, 09:32:04 am
Hey there. You said your looking for 3d Animators. I started out animating some BSG stuff early this year and it soon grew on me. I use A photo shop like program to add effects to the animations. Unfortunately a few months ago my PC suffered a Meltdown and hand to be replaced. I now got a better one and am in the process of restoring all my model files. Animations unfortunately i have to say is not infact my best point, I work better with still frames and turning them into propaganda if you will. However I have been known to make some sweet animations. The problem with doing BSG animations is the 3d models are very complex and require allot of time to render and often draw allot of CPU when you are editing the scene so it makes it difficult to fine tune your scenes while your screen may be lagging slightly. I now have a I5 processor in my new PC and a better graphics card so fingers crossed i can overcome that hiccup. The other problem is the camera, In BSG the style of the shots is as if someone was using a handy cam. That is very hard to emulate manually and i haven't yet been able to find a script which will give some realistic camera wobble. which is why as you will see i try to make it as if there is a camera man involved (by using lots of zoom) but make it a steady cam version until i find a suitable script. So if you want check out my channel, however my best video (which is the most recent) is infact star trek related and not BSG. I will be rolling out a new video very soon But should you choose to hire me I would prefer to work on 2d textures/ Propaganda That sort of stuff until i can work out the dents in my animating.

http://www.youtube.com/user/Bluetorchproductions#p/a/u/2/LBiskV8e7oA

is my channel

and if you want to see a couple of 2d renders (possibly good art for loading screens) i will cook one or two up for you tonight while STO patches =P
Title: Re: Joining The Diaspora Team
Post by: PhRey on July 31, 2010, 08:00:08 am
Hey,
my name is Phil Rey, i'm a french composer for movies and video games.
Let me know if i can help, if you have a specific mission for me i will gladly cooperate.

Some few examples of my work for "space games" :
"Sky Invader (http://www.phreymusic.com/index.php?option=com_wrapper&view=wrapper&Itemid=75)" - developed by Clement Willlay.
"Star Tactics (http://www.phreymusic.com/index.php?option=com_wrapper&view=wrapper&Itemid=77)" - developed by Skyvador & friends.

...and many other things you can hear on my website (http://www.phreymusic.com/) - Google translate at footpage

Cheers,
Phil
Title: Re: Joining The Diaspora Team
Post by: newman on July 31, 2010, 08:05:07 am
Hi, I'm no expert but your music sounds very good to me. I'd go so far as to say I love it. Of course I'll let our composer guys have a say on this as all I can offer is my non-expert opinion. I saw too late that you logged in to our channel - in case everyone is afk you need to stay on a bit longer then 2 minutes :) Hope to see you there again soon.
As a matter of curiosity, are you also able to work with sound effects or are you strictly a composer? Either way I think we could definitely use you.
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on July 31, 2010, 11:23:44 am
I'm no music expert either, but to echo newman, I'm really liking your stuff too. Be sure to drop by the irc channel at some point and we can have a chat :)
Title: Re: Joining The Diaspora Team
Post by: PhRey on August 01, 2010, 10:30:28 am
 :) Thank you for your hospitality. After our discussion yesterday I tried something more "acoustic" (I am not being very original, but it's still a test) I also have a few questions i forgot to ask, and it's easier for me to do it here on the forum (i hope that's not disturbing ?)
Concerning Diaspora, is it a game or BSG mod ?
Are you developing Diaspora for now ? or BTRL ?
How far are you from developing ?

If i can find the answers on the forum, just let me know where please ;o)

Here is my second attempt :
http://www.phreymusic.com/images/music/Diaspora/Diaspora03.mp3

See you  :)
Phil

Title: Re: Joining The Diaspora Team
Post by: Angelus on August 01, 2010, 10:40:31 am
:) Thank you for your hospitality. After our discussion yesterday I tried something more "acoustic" (I am not being very original, but it's still a test) I also have a few questions i forgot to ask, and it's easier for me to do it here on the forum (i hope that's not disturbing ?)
Concerning Diaspora, is it a game or BSG mod ?
Are you developing Diaspora for now ? or BTRL ?
How far are you from developing ?

If i can find the answers on the forum, just let me know where please ;o)

Here is my second attempt :
http://www.phreymusic.com/images/music/Diaspora/Diaspora03.mp3

See you  :)
Phil



Diaspora is a Standalone game which uses the FSO engine.
It's unrelated to BtRL ( though some of the teammembers where members of BtRL long time ago).
The Developement is pretty far advanced ( afaik ) and R1 ( Diaspora - Shattered Armistice ) is the first release.
No release date though, as there have to be certain things to do.
Title: Re: Joining The Diaspora Team
Post by: PhRey on August 01, 2010, 10:48:31 am
Glad to read that Angelus ! Thank you ;o)
Title: Re: Joining The Diaspora Team
Post by: newman on August 01, 2010, 11:12:27 am
Hey PhRey you now have access to a prospectives forum, you can post further samples there. Just a heads up..
Title: Re: Joining The Diaspora Team
Post by: PhRey on August 01, 2010, 11:47:33 am
Hey PhRey you now have access to a prospectives forum, you can post further samples there. Just a heads up..
Cool ;o)
Title: Re: Joining The Diaspora Team
Post by: Siellus on August 03, 2010, 09:47:17 pm
Hello everyone!
Name is Sekula (I'm Croatian :P) I am 19

I currently live in the UK, up in middlesbrough as a Computer games art student and I'm looking to get my portfolio up and running.

Experience wise I've worked with 3ds Max for the better part of about 7, maybe 8 years now (first started at 11) and pretty much failed high school because of it :P so you can rest assured that I indeed know my stuff.

I'm skilled with:
*Animation
*Rigging
*Asset creation (and pretty much anything that involves 3D I have some experience in)

I am very interested to join the crew :)
Hope to hear from you soon

~Siell
Title: Re: Joining The Diaspora Team
Post by: karajorma on August 04, 2010, 01:22:29 am
Have you got anything you can show us?
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on August 04, 2010, 01:22:47 am
Could you please show some examples of your previous work?

EDIT: Oh great, kara beat my two seconds :P
Title: Re: Joining The Diaspora Team
Post by: Siellus on August 04, 2010, 02:33:43 am
Sure I do, what kind of stuff would you like to see?
I have a wide variety of random stuff.
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on August 04, 2010, 02:36:02 am
Just some samples of what you'd consider your best and most relevant work for the project.
Title: Re: Joining The Diaspora Team
Post by: newman on August 04, 2010, 03:24:11 am
Since we mostly deal in spaceships as far as assets go, seeing something like that modeled, unwrapped and textured would be best. Failing that, anything that would show us you've mastered the 3 skills I mentioned above would do the trick.
Title: Re: Joining The Diaspora Team
Post by: Siellus on August 04, 2010, 01:12:35 pm
Ah yes I figured, Well I do not have any spaceships, heres the dilemma, I have guns, buildings and things I've worked with in the past, However, I Can whip up a spaceship from BSG in less than a week.

I shall start now :)
Title: Re: Joining The Diaspora Team
Post by: Ace on August 04, 2010, 01:22:32 pm
Well, to avoid doing something we already have, please talk to newman or Lt Cannonfodder about a ship we need a model of?
Title: Re: Joining The Diaspora Team
Post by: karajorma on August 04, 2010, 01:38:53 pm
This would be much easier if you'd get on IRC and discuss it with us. You can find us on irc.esper.net on the #diaspora channel. If that means absolutely nothing to you, just click here (http://widget.mibbit.com/?settings=293cbec0e27282897519f438e6cb5b44&server=irc.esper.net&channel=%23diaspora), enter a suitable username and click connect.

We just need to see examples of your work that proves you can texture and model. You'd be surprised at how many offers we get from people who can't. Once we've seen what you can do we'll decide together on a ship you can make to show off your skills at making something from BSG that we can use.
Title: Re: Joining The Diaspora Team
Post by: newman on August 04, 2010, 03:50:11 pm
Yes, spaceships would be nice but as kara said pretty much anything that can prove you can model or texture would do the trick for starters. Just post some pictures of some unwrapped and textured models you did you feel can represent your skill well (join us on IRC if you got questions). That's phase 1. Phase 2 is giving you a ship we could use to model as a test. Phase 3 is putting the shackles on and have you slave away for us for the rest of your life. But you need to go through 1 and 2 first.
So, show us those guns and buildings you mentioned :)
Title: Re: Joining The Diaspora Team
Post by: Kurtz on August 11, 2010, 06:10:07 am
Hey,
my name is Phil Rey, i'm a french composer for movies and video games.
Let me know if i can help, if you have a specific mission for me i will gladly cooperate.

Some few examples of my work for "space games" :
"Sky Invader (http://www.phreymusic.com/index.php?option=com_wrapper&view=wrapper&Itemid=75)" - developed by Clement Willlay.
"Star Tactics (http://www.phreymusic.com/index.php?option=com_wrapper&view=wrapper&Itemid=77)" - developed by Skyvador & friends.

...and many other things you can hear on my website (http://www.phreymusic.com/) - Google translate at footpage

Cheers,
Phil

Super, un francais! =)

Je voudrais te demander, je suis musicien et j'aime bien ce que tu fais. Je voudrais te poser une question, la musique que tu fais, tu as un orchestre pour les jouer ou tu fais tout toi meme avec des pistes que tu enregistres?
Title: Re: Joining The Diaspora Team
Post by: Richard on October 05, 2010, 04:54:21 pm
Seulement en anglais s'ils vous plait les gars, je suis également français mais je sais me tenir.

Only english pleasy guys, I'm french too but I stay correct ^^
Title: Re: Joining The Diaspora Team
Post by: NikosX on October 12, 2010, 06:43:55 am
hailz from Greece,
i can help with sound design (effects, dialogues, anything) and with the music. as well as sound editing and stuff, anything with sound and music. you can check an early work of me here http://www.tsimpountiii.gr/free-games (everything you hear there made from me)
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 13, 2010, 02:12:20 am
Can you get on IRC and have a chat with us (details are in the FAQ thread (http://www.hard-light.net/forums/index.php?topic=56783.0) if you know how to use IRC or you can just click here (http://widget.mibbit.com/?settings=293cbec0e27282897519f438e6cb5b44&server=irc.esper.net&channel=%23diaspora))
Title: Re: Joining The Diaspora Team
Post by: szadowsz on October 29, 2010, 06:34:22 pm
I bumped into this after seeing some coverage on Rock Paper Shotgun, If you need another c/c++ coder, I have good experience at both and I also know a bit of xml too.
Title: Re: Joining The Diaspora Team
Post by: The E on October 29, 2010, 06:43:30 pm
Coders are always welcome.
The engine development forum can be found here (http://www.hard-light.net/forums/index.php?board=50.0), and most coders can be reached via IRC on the #scp channel on irc.esper.net.
Title: Re: Joining The Diaspora Team
Post by: General Battuta on October 29, 2010, 06:52:14 pm
I bumped into this after seeing some coverage on Rock Paper Shotgun, If you need another c/c++ coder, I have good experience at both and I also know a bit of xml too.

omg yesplz

Do you happen to know OpenGL? Any graphics experience?
Title: Re: Joining The Diaspora Team
Post by: szadowsz on October 30, 2010, 09:29:14 am
I have a passing experience with opengl but nothing concrete
Title: Re: Joining The Diaspora Team
Post by: General Battuta on October 30, 2010, 09:30:15 am
I have a passing experience with opengl but nothing concrete

Probably still doing better than most. Get on IRC (irc.esper.net), join #diaspora or #scp, talk to Karajorma, Goober, FUBAR, one of 'em.
Title: Re: Joining The Diaspora Team
Post by: RogueSpear on October 30, 2010, 10:48:28 am
Got referred to this by szadowsz, I hear youre looking for C++ coders? I dont know any C Im afraid, but I do have access to OpenGL. Were starting to learn it this year in uni(Im in 2nd year on a games course) so while Ive literally just begun to touch it I *should* be able to get help with any difficulties I have. I cant promise Ill be the best coder youve ever seen, but I should be able to do minor support with C++ and hopefully with OpenGL in the future. So if you think you can use me, let me know!
Title: Re: Joining The Diaspora Team
Post by: The E on October 30, 2010, 10:52:41 am
Yes, please. Graphics guys are always welcome. To get in contact with the rest of the coders, go to #scp on irc.esper.net. We can give you a proper tour there.
Title: Re: Joining The Diaspora Team
Post by: RogueSpear on October 30, 2010, 11:14:10 am
Ive not had much grounding in graphics, we really are quite basic in our course so far :P All the learning of shiny things is happening from term 2 this year onwards, but Ill see what I can do in the meantime :)
EDIT: Im getting a placeholder page at irc.esper.net, is this a known error that can easily be fixed by telling the newbie how to not be stupid, or something more sinister?
Title: Re: Joining The Diaspora Team
Post by: Thaeris on October 30, 2010, 05:40:07 pm
Your easiest option is to go to mibbit:

http://www.mibbit.com/

...And join Esper from there, of course adding a user name and punching in the correct channel; the ones you're looking for have already been listed.

That said, I can't get that tab on the HLP page to work, either.  :lol:

I hope that helps.
Title: Re: Joining The Diaspora Team
Post by: RogueSpear on October 30, 2010, 05:46:18 pm
Forgot to edit again, I did manage to get onto the IRC earlier, theres a helpful link in the FAQ section ^^
Title: Re: Joining The Diaspora Team
Post by: karajorma on October 30, 2010, 06:20:11 pm
We don't only need graphics coders. Stop scaring people off by acting as if that is our most and only desperate need guys. :p
Title: Re: Joining The Diaspora Team
Post by: Swifty on October 30, 2010, 07:19:50 pm
I agree that we're excessively emphasizing the need for graphics coders.

At this point of our dev cycle, any fruits of work started on improving graphics in the engine won't be seen in this upcoming release.  And frankly, even if someone knows OpenGL, I highly doubt that person would be able to contribute anything worthwhile unless said person has actual experience with OpenGL in real-time 3D game engines or that person spends months studying the idiosyncrasies and caveats of our source code.

Title: Re: Joining The Diaspora Team
Post by: The E on October 30, 2010, 07:23:25 pm
True, true.
Title: Re: Joining The Diaspora Team
Post by: szadowsz on November 14, 2010, 04:12:05 pm
Hey guy I have a bit of a heavy work load on the run up to christmass so i might not be able to help like I hoped
Title: Re: Joining The Diaspora Team
Post by: newman on November 14, 2010, 05:04:39 pm
Real life gets in the way (tm). Happens. Once you do have time and if you're still interested, give us a shout again. We'll be here :)
Title: Re: Joining The Diaspora Team
Post by: Fury on December 14, 2010, 11:46:33 pm
If you have need for me, give me a shout. If you don't yet know what I can do, I'll list some.

* Tabling - including balancing, weapon effects, debugging, just about anything related to tables.
* Scripting config - can't do LUA but I've written many config files used by scripts.
* Mission debugging - nothing annoys me more than missions that spew debug errors, except tables that spew debug errors. I know how to fred, but I don't intend to do actual releasable missions.
* Project management and asset quality control - I doubt you need such though.

In the past I've worked in The Babylon Project, even as project leader before IPAndrews took over. More recently worked in Blue Planet Age of Aquarius Director's Cut and War in Heaven. Also merged most new visual effects from War in Heaven over to Mediavps 3.6.12.
Title: Re: Joining The Diaspora Team
Post by: karajorma on December 15, 2010, 01:06:33 am
Added.
Title: Re: Joining The Diaspora Team
Post by: Fury on December 15, 2010, 01:14:57 am
Great, thanks. :)
Title: Re: Joining The Diaspora Team
Post by: newman on December 15, 2010, 03:46:00 am
Awesome, we has Fury! Welcome aboard, man.
Title: Re: Joining The Diaspora Team
Post by: Arrowofdarkness on December 16, 2010, 11:55:57 am
Hi, my name is Steven Meyer I'm a C/C++ coder and I have experience with a few scripting languages too (Lua included) and I was interested in joining Diaspora if you're still looking for coders. I've messed around with OGRE and Torque and I have some passing experience with straight OpenGL and DirectX, but obviously I prefer working with engines (It makes things a lot easier)


If you're still interested let me know, I'd love to join the team.
Title: Re: Joining The Diaspora Team
Post by: General Battuta on December 16, 2010, 12:07:38 pm
Hi, my name is Steven Meyer I'm a C/C++ coder and I have experience with a few scripting languages too (Lua included) and I was interested in joining Diaspora if you're still looking for coders. I've messed around with OGRE and Torque and I have some passing experience with straight OpenGL and DirectX, but obviously I prefer working with engines (It makes things a lot easier)


If you're still interested let me know, I'd love to join the team.

I suspect they are very interested.
Title: Re: Joining The Diaspora Team
Post by: newman on December 16, 2010, 12:49:55 pm
Hi, my name is Steven Meyer I'm a C/C++ coder and I have experience with a few scripting languages too (Lua included) and I was interested in joining Diaspora if you're still looking for coders. I've messed around with OGRE and Torque and I have some passing experience with straight OpenGL and DirectX, but obviously I prefer working with engines (It makes things a lot easier)


If you're still interested let me know, I'd love to join the team.

Ooh a coder with knowledge of graphics code - I think it's safe to say we could definitely use you :) I suggest you show up on our irc channel at some point to discuss specifics. Preferably when Karajorma is around, as I'm just a 3d guy and can't really talk code (I'm guessing he'll be around in a few hours from now). Our irc channel is #diaspora, it's at irc.esper.net. If you happen to log in when he's not around I suggest sending a private message through this forum to karajorma.
Thanks and good luck.
Title: Re: Joining The Diaspora Team
Post by: Arrowofdarkness on December 16, 2010, 03:48:12 pm
Oh, and I should also add that I also have a Mac and Linux box so I can test cross-platform compatibility with our builds if someone doesn't already have one.
Title: Re: Joining The Diaspora Team
Post by: chief1983 on December 16, 2010, 04:50:08 pm
I've got the mac front covered already, but all I can test on Linux is if code compiles.
Title: Re: Joining The Diaspora Team
Post by: Arrowofdarkness on December 16, 2010, 05:47:34 pm
I've got the mac front covered already, but all I can test on Linux is if code compiles.

My Linux setup used to be Ubuntu/CentOS setup (I used it mostly as my test webserver before pushing out any major changes to the web) but I've neglected it for a while so I'll probably load the latest version of Ubuntu/Fedora on it. This actually has a decent enough graphics card in it so it should be able to play it decently enough.

Should I PM anyone or lurk on the forums for a while? I have a lot of free time on my hands because my winter break for college is until January 19th ... so thats plenty of time to get some serious coding done!   :)
Title: Re: Joining The Diaspora Team
Post by: Angelus on December 16, 2010, 06:00:51 pm
*snip* ... so thats plenty of time to get some serious coding done!   :)

i love the sound of that!
Title: Re: Joining The Diaspora Team
Post by: Richard on January 10, 2011, 02:03:37 pm
You never called back for the translations. So I guess I'm useless now. Right?
Title: Re: Joining The Diaspora Team
Post by: karajorma on January 10, 2011, 06:59:17 pm
Nope, it's just that translations are one of the very last things we'll do. The story has to have been finalised and sent off for voice acting before we'll consider translating it. Otherwise we'd be asking you to repeat your work every few weeks when we updated the missions.
Title: Re: Joining The Diaspora Team
Post by: demnim on January 11, 2011, 07:31:19 am
Hello!

I am interested on joining you if possible :).
I am a Software Engineer and have lots of experience with C, Java, Python,...
I also know a little bit about Artificial Intelligence and game programing. (As a course project I wrote a Game in XNA using several freeware BSG 3d models).

I won't be able to work deeply until mid or end of february because I am very busy with my work, but you can count on me at anytime :)
Title: Re: Joining The Diaspora Team
Post by: karajorma on January 11, 2011, 08:16:06 am
I had a chat with demnim on IRC about this. :)
Title: Re: Joining The Diaspora Team
Post by: Lt.Cannonfodder on February 05, 2011, 08:13:58 am
Putting out a call in hopes of attracting some attention.

As you everyone should know we've made pretty cool progress in the last few months and are that much closer on getting R1 to a releaseable condition. There's still a couple of major issues standing in the way and one of them happens to be the interface.

The good news is that a big chunk of the work is already done; I've modeled, rendered and Photoshopped together what serves as background graphics for every single menu system in the game and one of our resident coders has managed to get it ingame and working. Problem is we need more than just a single pilot selection menu for the full game. Since real life has interrupted my ability to contribute to the project in a major way, this is where we could really use some help.

There's three things we'd need from you: Good Photoship skills, some graphic desing sensibilities and most of all, the ability of withstanding a lot of boring work.

Get in touch with me through a PM if you want to help and we can discuss further.
Title: Re: Joining The Diaspora Team
Post by: Halleck on June 06, 2011, 05:59:42 am
Hello All!

I am a professional programmer and amateur game developer, and a huge fan of BSG. I saw your trailers and they are jaw-droppingly awesome. I purchased a flight stick just so I could play the BtRL demo, loved it, and I'm hungry for more. I'm working my way through the advanced FRED tutorial in the manual and planning to make a small mission based off the BtRL demo for fun. I'm interested in volunteering for Diaspora over BtRL because it looks way cooler. :cool:

I don't have a huge amount of free time due to my day job, but I'd love to put in a few hours on the weekend working on small coding projects or FRED maps if you would like my help.

My main experience is with PHP, Java, and C# but I am looking for an excuse to pick up my C/C++ books again. My specialties are back-end server software, tools, automation, and audio.
I have a degree in sound design and can help out with dialogue processing and SFX creation and editing if necessary (although I'd prefer to do coding or level design.)

I have Mac OS X, Windows 7/XP, and Debian Linux systems available for building and testing on.

I hope we'll have a chance to work together soon.
Either way, good hunting!
Title: Re: Joining The Diaspora Team
Post by: newman on June 06, 2011, 06:09:43 am
Hello All!

I am a professional programmer and amateur game developer, and a huge fan of BSG. I saw your trailers and they are jaw-droppingly awesome. I purchased a flight stick just so I could play the BtRL demo, loved it, and I'm hungry for more. I'm working my way through the advanced FRED tutorial in the manual and planning to make a small mission based off the BtRL demo for fun. I'm interested in volunteering for Diaspora over BtRL because it looks way cooler. :cool:

I don't have a huge amount of free time due to my day job, but I'd love to put in a few hours on the weekend working on small coding projects or FRED maps if you would like my help.

My main experience is with PHP, Java, and C# but I am looking for an excuse to pick up my C/C++ books again. My specialties are back-end server software, tools, automation, and audio.
I have a degree in sound design and can help out with dialogue processing and SFX creation and editing if necessary (although I'd prefer to do coding or level design.)

I have Mac OS X, Windows 7/XP, and Debian Linux systems available for building and testing on.

I hope we'll have a chance to work together soon.
Either way, good hunting!

Your application looks very interesting there - the ability to code, fred and do sfx well would pretty much ensure you'd always have something to do :) As for your day job, don't fret - most of us have those; as long as you can devote some of your free time that's pretty much all anyone can ask. Considering your skill set it would probably be best if you got in touch with Karajorma directly; you can either try catching him on our irc channel (#diaspora, on irc.esper.net) or sending him a PM.
Title: Re: Joining The Diaspora Team
Post by: Colonol Dekker on June 06, 2011, 07:41:05 am
FIRE THE BLUE ONE!

:welcomeblue:

 :yes:

That ought to shave a month of the waiting time :nervous:
Title: Re: Joining The Diaspora Team
Post by: chief1983 on June 06, 2011, 10:00:54 am
With that particular pedigree, the sound code itself might be an interesting place to look, as the OpenAL code in trunk still seems a bit shaky on some sound cards.  Could use someone with both an interest and existing knowledge in that area.  I'm sure there's plenty of other things to do too.