Author Topic: Multiple monitors  (Read 6396 times)

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Offline Ferret

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the first thing I'm going to try is to play Fate of Atlantis through the Basilisk II mac emulator.
What's wrong with ScummVM?

 

Offline CaptJosh

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Maybe he wants the nostalgia of playing the game via its original intended OS. Or the to hear that "bong!" sound again.
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Offline CP5670

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It's actually the music quality. The music in the Mac version is far better than what you get in the DOS version and in ScummVM.

 

Offline pecenipicek

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That game's graphics are decent, but there are better looking games that have been out for a while already, and the fact that AA cannot be used doesn't help.
there are? :wtf:


like what? i didnt see a decent space sim since tachyon the fringe and it was rather... well, blahhhh....
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Offline CP5670

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I was actually referring to GRAW there, not FSO. As far as space sims go FSO with all the media packs is easily the best I've seen, although people say X3 also looks very good (I haven't played it).

 
X3 is &)!(*&!ing amazing, but it's riddled with bugs and runs slow as all hell.

 

Offline Ferret

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The gameplay is as slow as a turtle without legs anyway.

... And I like The Settlers.

 

Offline Ferret

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One of my monitors just exploded. :lol:
Looks like this isn't an issue for me for a while. T_T

 

Offline Galemp

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:necro:

I assume there haven't been any features or plans to implement dual-monitor support, but since I haven't been keeping up with the code developments I thought I'd ask.
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Offline DahBlount

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Multi-monitor support has been in for awhile. I remember seeing someone play Diaspora in 5760x1080 at one point in the past two years or so.
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Offline coffeesoft

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I have played with two and three monitors without problems, the HUD  fits perfectly on screen and the main menu, and interface, are not streched.
If I remember well this was added in the latest versions.

I simply use flag option on Launcher " -res 5760x1200 " or " -res 3840x1200 "
« Last Edit: December 31, 2015, 07:07:02 pm by coffeesoft »

 

Offline Galemp

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Sounds great if you're using a 3-up display with one giant desktop, but it's clearly not feasible for dual-monitor displays. I'm assuming there's no option for a target view on the second monitor, or a rear view, or anything like that.
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Offline AdmiralRalwood

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Sounds great if you're using a 3-up display with one giant desktop, but it's clearly not feasible for dual-monitor displays. I'm assuming there's no option for a target view on the second monitor, or a rear view, or anything like that.
AFAIK, there's no support for rendering two different views simultaneously (this would be the kind of thing that would also allow VR support).
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Offline coffeesoft

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The only way I got to use a second monitor as a display info, It was using the script of PoDo.

Is a amazing script but you need a second PC, sorry i don´t have any photo to show you right now.

http://www.hard-light.net/forums/index.php?topic=84132.0

Happy new year to all the community  :D

 

Offline m!m

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AFAIK, there's no support for rendering two different views simultaneously (this would be the kind of thing that would also allow VR support).
With Lua you can render a second view to a texture and then draw that onto the screen (although that can cause some problems). To fully implement proper multi-monitor support we need better window handling to give lua control over where the windows are placed and what is rendered to them.