Author Topic: Nightly: 19 November 2017 - Revision 1ffd0d3  (Read 1028 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 19 November 2017 - Revision 1ffd0d3
Here is the nightly for 19 November 2017 - Revision 1ffd0d3



Group: Linux
nightly_20171119_1ffd0d3-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20171119_1ffd0d3-builds-MacOSX.tar.gz (Mirror)


Group: Win64
nightly_20171119_1ffd0d3-builds-Win64.zip (Mirror)


Group: Win32
nightly_20171119_1ffd0d3-builds-Win32.zip (Mirror)

Code: [Select]
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commit e8ef727
Author: MageKing17 <Sat Nov 18 04:38:03 2017 -0800>
Commit: MageKing17 <Sat Nov 18 04:38:03 2017 -0800>

    Avoid exception when closing FRED related to bm_release().
 fred2/fredview.cpp | 1 -
 fred2/mainfrm.cpp  | 1 +
 2 files changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 206ce53
Author: asarium <Tue Nov 14 23:15:58 2017 +0100>
Commit: asarium <Tue Nov 14 23:15:58 2017 +0100>

    Search for fred docs using cfile
 code/cfile/cfile.cpp |  1 +
 code/cfile/cfile.h   |  3 ++-
 fred2/mainfrm.cpp    | 19 +++++++++----------
 3 files changed, 12 insertions(+), 11 deletions(-)

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 19 November 2017 - Revision 1ffd0d3
I've been encountering some lighting issues with recent builds.  Some items, particularly Shivan cargo (so far) are coming up pitch-black.  Now, under my favorite build (August 25th, see my report on the "Dark Avenger" in the technical support forum), the lighting comes up properly.  I've been trying recent builds but I've only gone as far back as Nov. 17th (I know it wasn't posted on the forum but I know where to get them from) and I've continued to encounter it.  I haven't tried the very latest build (Nov. 20th, again not posted).
The Trivial Psychic Strikes Again!

 

Offline m!m

  • 211
Re: Nightly: 19 November 2017 - Revision 1ffd0d3
In what mod and which mission does this happen?

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 19 November 2017 - Revision 1ffd0d3
I've been working on my Great War: Augmented mod.  It's obviously based on the Port.  It should be noted that I've adjusted these two models by changing their docking paths and had to rename then cargo05x and cargo06x.

[Edit]This bug is NOT present in the October 31st build, so it was introduced after that time.
« Last Edit: November 21, 2017, 02:00:27 am by Trivial Psychic »
The Trivial Psychic Strikes Again!

 

Offline m!m

  • 211
Re: Nightly: 19 November 2017 - Revision 1ffd0d3
I'm going to need a test mission for reproducing this. I checked both the standard fsport and the fsport MediaVPs and the only cargo container I could find in a mission looked fine.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 19 November 2017 - Revision 1ffd0d3
As stated in the Nov. 24th build thread, this is my fault.  When I modified these two cargo units, I started with a model that didn't have the latest textures referenced.  For some reason, the Oct. 31st build and those before grabbed the new textures anyway.
The Trivial Psychic Strikes Again!