Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on November 12, 2005, 09:35:39 am

Title: New Eyecandy Thread
Post by: Woomeister on November 12, 2005, 09:35:39 am
Since most of the old links in the eyecandy thread won't work anymore once the 3dap site is deleted, it's time for a new thread. In this thread you'll find images from the main campaign, test shots, and images from completed Archives mods.
Here's pics of m1-4 in the current build.
(http://inferno.hard-light.net/Screens/Core/ECT-M01.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M02.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M03.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M04.jpg)
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 12, 2005, 10:05:34 am
Words........ should've sent a...... poet......... :jaw: :jaw: :jaw: :jaw: :jaw: :jaw: :jaw:
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on November 12, 2005, 11:42:06 am
What class is that Vasudan cap-ship?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2005, 11:46:48 am
That's the heaviest Vasudan cruiser.
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 12, 2005, 12:31:29 pm
Tuket class, if I remember correctly from the old website?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2005, 12:36:36 pm
GVC Selket actually.
Title: Re: New Eyecandy Thread
Post by: Taristin on November 12, 2005, 02:40:25 pm
That Titus looks a wee bit overtiled. I can understand trying to make it big, but it needs other things on the long flat regions, I think, to help make it look more imposing. I don't want to come off sounding critical, but it's looking a lot like a trashman capship. I think if you had a few random greebles accross the surface, and used them to break up the tile (which could be left intact actually) it'd look a lot better. I think it has potential.
A suggestion would be sort of like how I dealt with the Damocles for TVWP: Like this. (http://mekhu.woodentoyandgift.com/TVWP/damcomp.jpg) Another example would be the Raynor. Or the Sagitarius model I also tweaked for TVWP, but that's not been shown publicly. (Though I'm sure you've seen it, having been TVWP's help, no? I could show you an image of that, if you'd like.)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2005, 03:19:05 pm
It is the 2nd largest freighter in the mod (the 1st being the Demeter)
I didn't really want it too look imposing, it is just a freighter :)
Some of the flat parts can be used for docking and part of the underneath could be converted to carry large containers. It can't do that if it isn't flat.

IRRC the Sagitarius is a Aldo modeldump ship that I converted. I also have another version of it for future use in something I have in mind. If it's the ship I'm thinking of that is.
Title: Re: New Eyecandy Thread
Post by: Taristin on November 12, 2005, 03:40:30 pm
IRRC the Sagitarius is a Aldo modeldump ship that I converted. I also have another version of it for future use in something I have in mind. If it's the ship I'm thinking of that is.

Hmm, I don't recall seeing it in any of his model dumps. In fact, I think Goober once said that Ryx made it. In either case, I went over it because it was just too... shapeless. I may PM you the link, I don't think I should post it here.

Edit: Actually, looking back at it, it doesn't look too spiffy compared to what I think I can do now... but in either case, if you're interested in a peek, just say so.
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 12, 2005, 03:52:01 pm
The freighter in the first shot looks sexy as it is. Keep it! :D
Title: Re: New Eyecandy Thread
Post by: NeoBasilisk on November 12, 2005, 08:14:01 pm
Yeah, the freighter looks fine.  I mean, it's a freighter......you're not supposed to go OMGWTF when you see it.
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 13, 2005, 12:06:53 am
I go OMGWTF at just about every ship model that I see. (As long as its not absolutely butt-ugly, like just a box or something.)
Title: Re: New Eyecandy Thread
Post by: Taristin on November 13, 2005, 12:23:40 am
I stand by my claim that it looks overtiled and a bit monotonous. It needn't look imposing, then, but a bit of greebling would still help, IMO.
Title: Re: New Eyecandy Thread
Post by: Mongoose on November 13, 2005, 01:32:38 am
It might be a nice option, but I think the model's fine as-is.  I mean, how much greebling do you see on a flatbed truck or cargo ship? :p
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 13, 2005, 06:40:42 am
m5-8
(http://inferno.hard-light.net/Screens/Core/ECT-M05.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M06.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M07.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M08.jpg)
Title: Re: New Eyecandy Thread
Post by: Depth_Charge on November 13, 2005, 09:50:10 am
oh very nice image, i see the herc mk III is in Inferno.....nice...
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 13, 2005, 10:04:54 am
Yup, pitty it doesn't have a high res texture though.
I like Hamanos stuff.
Title: Re: New Eyecandy Thread
Post by: Depth_Charge on November 13, 2005, 11:07:56 am
indeed
Title: Re: New Eyecandy Thread
Post by: NeoBasilisk on November 13, 2005, 12:44:47 pm
Wow, so many new ships!
Title: Re: New Eyecandy Thread
Post by: T-Man on November 13, 2005, 02:40:37 pm
Things are certainly looking good! :yes:

Title: Re: New Eyecandy Thread
Post by: Woomeister on November 14, 2005, 04:56:42 am
There's also 16 shots on the site from an older build before we started boosting up the eyecandy level.
Title: Re: New Eyecandy Thread
Post by: SadisticSid on November 14, 2005, 02:18:36 pm
I like the Titus as it is. I always considered it a cargo barge that could ship multiple containers, so the flat section on which to mount the dockpoints is rather appropriate.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 15, 2005, 09:19:11 am
(http://inferno.hard-light.net/Screens/Mod/GWCTest1.jpg)
(http://inferno.hard-light.net/Screens/Mod/GWCTest2.jpg)
First combat testing of the GTF Orpheus, the first archive mod to be completed (except final table balancing)
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 15, 2005, 09:42:03 am
That's an AF Kato in the second shot.  Is that just for testing purposes, or are the Ancients gonna make an appearance in R2?  Just checking :) .
Title: Re: New Eyecandy Thread
Post by: mr.WHO on November 15, 2005, 09:47:02 am
Can we have a better shot of that neptune-like planet? can we have a shots of other planets?

What is even more confusing, when I see pictures with blue gas giants I feel calm and relaxed, weird :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 15, 2005, 09:49:14 am
I've already said that there would be a new Ancient fleet as a seperate download that can be run using the mod directory.

Here's the ship name list of what they have:
AF Kato
AF Korfi
AF Armeni
AF Phyalki
AB Attis
AB Zakros
AB Satyr
AC Heraklion
AC Malia
ACv Mochlos
AD Pylos
AD Minos
AJ Androgeos
ATT Dallie
AI Thera
AI Cydonia
AFr Phaistos
AC 1

Only a few of the models are the ones from R1, such as the Kato and Zakros.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 15, 2005, 09:50:09 am
Can we have a better shot of that neptune-like planet? can we have a shots of other planets?

What is even more confusing, when I see pictures with blue gas giants I feel calm and relaxed, weird :P
It's the one in the SCP media VP files...
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 15, 2005, 05:38:52 pm
Since more shots of the Bellerophon were requested:
(http://inferno.hard-light.net/Screens/CruiserBattle01.jpg)
(http://inferno.hard-light.net/Screens/CruiserBattle02.jpg)
(http://inferno.hard-light.net/Screens/CruiserBattle03.jpg)
(http://inferno.hard-light.net/Screens/CruiserBattle04.jpg)

Bellerophon and Selket Vs Rakshasa and Gania.
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 15, 2005, 11:29:14 pm
Wow........ that's all I have to say. Wow.
Title: Re: New Eyecandy Thread
Post by: NeoBasilisk on November 16, 2005, 01:07:45 pm
I like beams :)
Title: Re: New Eyecandy Thread
Post by: NeoBasilisk on November 16, 2005, 01:08:04 pm
Edit: Whee double post
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 17, 2005, 05:10:54 pm
Those shots are impressive!

So will the Ancients be used in official missions? Will their ships be properly balaced?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 17, 2005, 05:20:58 pm
Those shots are impressive!

So will the Ancients be used in official missions? Will their ships be properly balaced?

No they won't be in 'official' missions

At the moment I'm quite happy with their hull strength, but their weapons are way too stong. Mainly because I haven't finnished creating them yet.
Title: Re: New Eyecandy Thread
Post by: Charismatic on November 19, 2005, 12:29:34 am
Question. When i played Inferno R1, a while back. What was a name ( and if u can get a screenie or 2 of it.., would be appreciated) of that fighter, GTVA, that, from the rear it had form of a cross. 2 wings on top 2 on bottom. I remember it and i know it was a Very good design.. IMHO.
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 19, 2005, 09:00:29 am
Sounds like he's talking about the GTF Alves. I like that one too.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2005, 01:35:57 pm
The Keres forms a cross as well and was in R1...
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on November 19, 2005, 03:27:28 pm
(http://inferno.hard-light.net/Screens/CruiserBattle04.jpg)

Maybe I'm going nuts, but the Bellerophon looks like it would have made a good heavy bomber. It's dodging SAAA fire there.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2005, 03:30:44 pm
Actually that's the Inferno equivalent of an SRed :D
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on November 19, 2005, 03:48:19 pm
Well, if it were a bomber...seriously though, it does look like it's the new Boanerges or something.
Title: Re: New Eyecandy Thread
Post by: Charismatic on November 20, 2005, 01:45:48 am
 I dont know what else i can say about my mistery ship. It may have been around the (first or) mission where you protect ur battlegroup fleet (to luer the draken to attack). Not sure.
In a sence, its like the B-wing (StarWars).

That shed any light?

EDIT: I found it, im so happy! http://fs2source.warpcore.org/wmcscreenies/inferno/GTVAbest.png
That one. Found it on WMCool's site.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on November 20, 2005, 07:08:46 pm
That's the Vesuvius, and its hardly a supperior craft.
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on November 20, 2005, 07:23:06 pm
And it had a bad primary configuration for a space superiority fighter.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 21, 2005, 04:04:57 am
There's a higher poly version of the Vesuvius in one of Aldos dumps.
Title: Re: New Eyecandy Thread
Post by: StratComm on November 21, 2005, 12:25:57 pm
It's primary configuration was not all that different from an Ursa's.  Of course, that's not considering the fact that no one in their right mind would try to use the Ursa's tripple-barreled gun as the bank of choice in a dogfight.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on November 21, 2005, 03:47:34 pm
Personally I found the Vesvius' primary configuration usable easily...
Title: Re: New Eyecandy Thread
Post by: Goober5000 on November 21, 2005, 04:22:27 pm
It's primary configuration was not all that different from an Ursa's. Of course, that's not considering the fact that no one in their right mind would try to use the Ursa's tripple-barreled gun as the bank of choice in a dogfight.

Bah.  All you have to do is learn how to aim a little off-center.  Three firing points over two can make a significant difference in a dogfight.

And it's its in that case, not it's.
Title: Re: New Eyecandy Thread
Post by: SadisticSid on November 22, 2005, 05:59:45 am
I remember making extensive use of the Ursa the first time I played FS1 - so much so that it was my ship of choice for the last few missions. The Herc didn't really get a look in. :p
Title: Re: New Eyecandy Thread
Post by: mr.WHO on November 22, 2005, 01:42:19 pm
Does 3D shockwaves will be in R2 ??

BTW you should make a new trailer because we have a "trailer week", you know BSG and WC:S trailers ;)  :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 22, 2005, 01:45:53 pm
We've been using 3d shockwaves for a while now.

I don't plan on making any more trailers right now since I can't host them anywhere, plus I need to do more debugging and updating.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on November 22, 2005, 01:48:46 pm
I don't plan on making any more trailers right now since I can't host them anywhere...

*hint,hint* :)

http://files.filefront.com/
Title: Re: New Eyecandy Thread
Post by: Charismatic on November 26, 2005, 09:20:39 pm
 Aldo's dumps? Well if anyone has d\l'ed any of his dumps and has time, id appreciate it if jo found that hi poly pic.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2005, 08:06:52 am
Of the Vesuvius?

http://www.3dactionplanet.com/hlp/hosted/inferno/ArchivesVes.jpg
That pic should still work for now.
Title: Re: New Eyecandy Thread
Post by: Qwer on December 15, 2005, 09:14:49 am
OMG Claymore Mk 3!!! :jaw:
BTW How B&S Vs R&G battle ended?
And will Rakshasa be in R2?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 15, 2005, 10:02:29 am
(http://inferno.hard-light.net/Screens/Rakshasa.jpg)
That's mission 8 so that should answer your question.

The cruiser battle I did several times to get the shots, most of the time the GTVA ships won.
Title: Re: New Eyecandy Thread
Post by: Depth_Charge on December 15, 2005, 10:12:04 am
very nice, i wonder if anyone would make a high poly herc mk III, since they already done the other two???
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 15, 2005, 10:13:27 am
The Herc 3 isn't a standard FS2 ship though it's a mod. It could use higher res textures first...
Title: Re: New Eyecandy Thread
Post by: Depth_Charge on December 15, 2005, 12:44:47 pm
True
Title: Re: New Eyecandy Thread
Post by: Qwer on December 18, 2005, 01:41:17 pm
Could you give Gargant screenshot?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 18, 2005, 01:46:13 pm
Nope, the Gargant is in a mod folder and no Inferno build I have is working correctly at the moment and I keep getting random crashes.

I'm trying to figure out why now. Looks like FRED corrupted several missions...
Title: Re: New Eyecandy Thread
Post by: Murderous Species on December 18, 2005, 02:38:41 pm
Looks like FRED corrupted several missions...

Not looking good.   :shaking:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 18, 2005, 02:43:29 pm
I'm getting some random crazy crap from the debug exes, and now the missions work sometimes and not others. I'm hoping changing one of the Ezechiels shine maps will stop the majority of the crashes, however the last debug output I got should not be happening.

I've fixed mission 1, mission 2 works when it wants too though I hope the shinemap fix will make it work correctly.

At the moment INF Builds are so buggy they can't be used without random crashes, and one a few days ago gave me an error it couldn't find a file which filename was in gibberish.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 18, 2005, 02:56:47 pm
Lucky me it looks like the Ezechiel shine map is the cause of the loading crashes. I'll keep monitoring it on both my systems just in case though.

Current versions of missions seem to be working again...
Title: Re: New Eyecandy Thread
Post by: Murderous Species on December 18, 2005, 03:08:26 pm
Ezechiel?
Shivan?
 :confused:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 18, 2005, 03:20:29 pm
Terran medium fighter, it's used in most missions.

Crashes seem to occur now and then now, but at least it will load the mission on the next attempt, which is a lot better than a few hours ago...
Title: Re: New Eyecandy Thread
Post by: Murderous Species on December 18, 2005, 08:37:04 pm
INF version of GTF Myrmidon, right? Sounds good.
Title: Re: New Eyecandy Thread
Post by: StratComm on December 19, 2005, 01:42:11 am
If you don't mind my asking, what on earth was wrong with the 'zeich's shinemap?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 19, 2005, 03:32:02 am
INF version of GTF Myrmidon, right? Sounds good.
Inferno fighters are classified in this manner:
Light Fighter - Mihos
Medium Fighter - Ezechiel
Heavy fighter - Herc 3
Interceptor - Perseus ADv
Assault Fighter - Alves
Stealth - Daedalus

Light fighters are the quick but have weak hulls. Good against heavy fighters but not against capships.
Medium fighters act as a mid range, good for both fighter combat and against cruisers
Heavy fighters are great at attacking cruiser and corvettes but are slow in dogfights. High missile capacity
Interceptors are good against bombers and are the fastest craft
Assault fighters have the most gun banks and can be used for a variety of purposes
Stealth I shouldn't need to explain


Stratcomm: It was a 2*2 pixel dds file, I changed it to a pcx file.
Title: Re: New Eyecandy Thread
Post by: Qwer on December 19, 2005, 05:49:10 am
OMG you scrapped Vesuvius also? :shaking:
I hope at least Ezechiel can carry Assassins.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 19, 2005, 05:53:00 am
It doesn't since the Assassin was replaced by the Arbalest, which is only carried by the Danaus or above.

We ripped out a lot of R1.
Title: Re: New Eyecandy Thread
Post by: Qwer on December 20, 2005, 10:13:11 am
So now it's all ok?
Could you show me Gargant now please?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 20, 2005, 03:02:59 pm
I still get the occasional crash so I'm not activating the mods directory right now until I find out what's causing the core to crash now and then.
Title: Re: New Eyecandy Thread
Post by: Qwer on December 21, 2005, 01:17:41 am
I still get the occasional crash so I'm not activating the mods directory right now until I find out what's causing the core to crash now and then.

Damn, again delays.
I can't wait to start makeing my own champaing based on R2 ships (don't worry, i'll put you into credits ;))
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2005, 04:04:40 am
Here's a render of an older build of it:
http://www.hard-light.net/forums/index.php/topic,28864.0.html

Disabling the mods directory causes no delay. My mods directory has the Gargant, Ancients and 12 other archives ships I have almost completed. The main mod files are in the data directory.
Title: Re: New Eyecandy Thread
Post by: Qwer on December 21, 2005, 04:48:43 am
Quite nice one. :nod:
Could you give list of turrets? ;7
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2005, 04:52:45 am
turrets???
Title: Re: New Eyecandy Thread
Post by: Qwer on December 21, 2005, 04:54:14 am
What weapons Gargant got? 4 SUReds? SBFSbSpcRift?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2005, 04:57:08 am
If I gave you a list it wouldn't make sense as the weapons either have proper names or a codename. You'd need to know the weapons themselves.
Title: Re: New Eyecandy Thread
Post by: Col. Fishguts on December 21, 2005, 06:37:57 am
Less talk, more eyecandy.
Title: Re: New Eyecandy Thread
Post by: Qwer on December 21, 2005, 09:33:26 am
Less talk, more eyecandy.
That's right. My eyes needs more candies. ;)
Title: Re: New Eyecandy Thread
Post by: Murderous Species on December 21, 2005, 02:00:34 pm
Mine, also. :eek2:
CANDIES!!!!
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 22, 2005, 09:18:15 am
Now Inferno won't run at all on my laptop, though my desktop seems ok for now. Crashes while loading missions. Seems its an Open AL problem as disabling sound stops the crashing.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 10, 2006, 05:07:06 am
Ok with the Sept builds running on my laptop new eye candy. This time new HTL goodnesss.

HTL Raynor by Stratcomm:
(http://inferno.hard-light.net/RaynorHTL.jpg)

HTL Lucifer by Vasudan Admiral:
(http://inferno.hard-light.net/HTLLucifer.jpg)

Both attacking each other:
(http://inferno.hard-light.net/HTLBattle1.jpg)
(http://inferno.hard-light.net/HTLBattle2.jpg)

Was a short battle :D
Title: Re: New Eyecandy Thread
Post by: Qwer on January 10, 2006, 07:44:05 am
Does Raynor have one big shivan beam cannon and several terran ones.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 10, 2006, 07:45:54 am
It has no Shivan beams...
Title: Re: New Eyecandy Thread
Post by: Darius on January 10, 2006, 08:41:18 am
Is that lightning beam the same type as the Gigas beam that destroys the Apothess?

Quote
(http://img92.echo.cx/img92/571/screen06972lh.jpg)

Title: Re: New Eyecandy Thread
Post by: Woomeister on January 10, 2006, 08:45:49 am
Different sizes and power, the Lucifer one is equivalent to a BFRed, the Gigas ones are far stronger.

We need to fix those beams they don't look right.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 10, 2006, 06:24:14 pm
There's nothing in that message that is fowl. There's far worse in mission 11, that REALLY needs to be toned down.

The message could of been "Get out of there now! Holy ****, you should of left while you had the ******* chance. All fighters, get the **** back to Delta Serpentis node on the double!"
Not that it ever was :p (note I used * for those who would still compalin without the filter, there's nothing there)
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 10, 2006, 06:27:38 pm
Also, the fact that command's dialog is so emotional
Also is this a bad thing when a 20km Shivan monstrosity just blasted to bits your new shiny Vasudan destroyers cause they didn't obey orders?
:D
Title: Re: New Eyecandy Thread
Post by: Murderous Species on January 10, 2006, 06:52:32 pm
using God's name in vain doesn't look right either.

From FS1:
Command: Oh my God! It's the Lucifer!
Command: Good God! We've lost the Galatea!

As you see, God's name was used by V.
Title: Re: New Eyecandy Thread
Post by: Shadow0000 on January 10, 2006, 10:29:18 pm
Whoa...great work, R2 look perfect.

Q: You modify DaBrain's Shockwave colour to red ? (it seems to be, by the image)

-----------------------------------------------

(Oh....it's not fair). That beam looks great, it's not exactly what I want to do, but yes, I want to make different Beam, not that single static line that is used for all the current species, again, great work.....

Do that Beam have 2 or 3 Sections ?, I would say 2, but the small violet lightning cofunses me, it can work both ways.....the less sections the less you can manipulate the Size and effects of different colour or effects parts....
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 11, 2006, 03:44:30 am
It's an unmodified version of DaBrains shockwave.

The Shivan beam there is using a new lightning texture, but the old R1 back texture, that's why it needs to be fixed.
Title: Re: New Eyecandy Thread
Post by: Qwer on January 13, 2006, 02:49:09 am
Shame it hasn't. In Neo-Terra Raynor was Terran destroyer with little of Shivan tech.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 13, 2006, 04:17:28 am
The Raynor is the middle destroyer, not a carrier type like the Cabari, and not a heavy type like the Boreas. The Lucifer being a super destroyer far exceeds all three Terran destroyers in firepower.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 13, 2006, 11:51:03 am
I'd say Lucifer. Though it may depend on if the Nemesis railguns can disable all 5 side Lucifer beam weapons quickly.
Title: Re: New Eyecandy Thread
Post by: Murderous Species on January 13, 2006, 06:16:03 pm
Then INF Lucifer is armed with Juggernaut beams, or is too strong or... the Nemesis too weak, or all of them.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 13, 2006, 06:25:39 pm
The Nemesis has just as powerful beams, but the Lucifer has quite a bit more HP. I'd have to set up a battle to really know which one would win since they don't meet each other in at least the first chapter.
Title: Re: New Eyecandy Thread
Post by: Murderous Species on January 14, 2006, 08:43:45 am
When firepower is the same, range is the imperative. And the Nemesis' rail gunshave longer range than many beams (I think).
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 14, 2006, 09:03:45 am
Range doesn't matter, if both engage in battle they can use all side guns to attack the other ship. What is important is how the Nem uses those railguns. If it disables several key Lucifer turrets quickly enough then it makes the battle far easier for the Nem to win.
Title: Re: New Eyecandy Thread
Post by: T-Man on January 14, 2006, 02:44:12 pm
Dont forget to consider the firing arcs of the two ships. The Lucifer AFAIK has its beam cannons concentrated on its front and flanks, while its top and bottom are almost defencless against a capital threat (though this may have changed in R2).

The Nemesis on the other hand has beam cannons on nearly every flank, meaning it can engage major threats from any direction (again, this may have changed of course).

In short, if the Nemesis jumped in above the Lucifer, it would have a good chance of winning.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 14, 2006, 03:10:05 pm
It has less cannons as it has railguns now.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 14, 2006, 05:46:05 pm
But the Nemesis has to win! It's cooler!  :p
Title: Re: New Eyecandy Thread
Post by: Shadow0000 on January 14, 2006, 09:05:16 pm
Another Question again:

Q: Woomeister, do is that the HTL Lucifer, without unmodified or added Turrets ???

I was going to change the Lucifer2.pof for the HTL Lucifer, however, the Lucifer2 has a lot more of turrets, that's why...

But I prefer the HTL one, the Lucifer is more defensive than offensive, less turrets, a few more Beams than FS1 original, and defensive Shield (the HTL lacks one, not like the one FS1, well...I can't do nothing about it for now)

I can change it the models, so......Q: Are you're using the same ?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 15, 2006, 04:33:02 am
I'd ignore the R1 Lucifer. It's an added archives ship as a bonus.
Title: Re: New Eyecandy Thread
Post by: Murderous Species on January 15, 2006, 12:35:35 pm
But the Nemesis has to win! It's cooler! :p

It's a LOT cooler! It can't fail!
Title: Re: New Eyecandy Thread
Post by: Shadow0000 on January 15, 2006, 08:03:59 pm
Then, I'll replace it, it's in the Ships.tbl, so it's somewhat used.........
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 17, 2006, 07:49:10 am
Looks like I totally underestimated the Nemesis ability to use its beams to destroy the Lucifer turrets. First run through all the Lucifer side beams were destroyed within 47 seconds leaving it mostly defenseless. Second time it fought back for longer using its larger side beam keeping up the damage with a single weapon until it was destroyed again by a good Nem shot.

(http://inferno.hard-light.net/NemLuci01.jpg)
(http://inferno.hard-light.net/NemLuci02.jpg)
(http://inferno.hard-light.net/NemLuci03.jpg)
(http://inferno.hard-light.net/NemLuci04.jpg)

Seems the battle depends on how lucky the Nemesis is with its beam shots.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 17, 2006, 08:28:05 am
For those who would like to see the framerate difference between my laptop and desktop systems here you go:

Desktop:
(http://inferno.hard-light.net/FPS_Desktop.jpg)

Laptop:
(http://inferno.hard-light.net/FPS_Laptop.jpg)

29.4 desktop Vs 93.5 laptop. Both using HTL Lucifer and exact same mission.
Quite a difference there, that's why I usually use non HTL models on my desktop system :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 17, 2006, 09:45:00 am
Now that's what I call a COOL ship :D

I hope that you soon relase R2, so we can port Inferno to Homeworld 2 Freespace  TC.  ;7
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 17, 2006, 10:00:20 am
Well I'm still having problems with FS Open builds after the Sept one I've reverted the mod too. Though todays CVS actually loads missions 50-75% of the times I tried compared to not loading at all like the late last month builds. Though the debug build no longer gives me my usual 'damage' warning that the DEC builds did.

Until I get this running on new CVS builds on my laptop progress will be far slower from me. As you can see by my framerates my laptop has become my main Inferno system as it runs 2-4x faster than my desktop system, even though it has 1/2 RAM and 1/4 texture memory of my desktop.
Latest CVS builds work fine on my desktop system though its starting to get less playable even without HTL models alot of missions are 20-30fps compared to 70-120 on my laptop.

Well I don't know what polycount HW2 can handle, some non HTL ships are still 4-6k or so with turrets. The Nemesis is nearly 5k for lod0 and isn't a HTL model. The Icanus is 5.5k and the new Gigas is 6k for lod0. HTL models range from 5-9k with turrets with the Lucifer being 9.9k with turrets, the low poly one is 3.2k for lod0.
Title: Re: New Eyecandy Thread
Post by: SadisticSid on January 17, 2006, 06:57:52 pm
Hmm. Methinks the Lucifer should get anti-beam armour :)
Title: Re: New Eyecandy Thread
Post by: Shadow0000 on January 17, 2006, 07:14:03 pm
Why, not a shield ?, like in FS1 but with Low Energy
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 17, 2006, 07:27:31 pm
Beams penetrate shields, remember?
Title: Re: New Eyecandy Thread
Post by: Shadow0000 on January 17, 2006, 09:22:42 pm
I always keep deactivate Beam Pierce, I haven't seen much, but only FS2 and Volition are the only game or universe where Beams pirce Shield.....

------------------------------

A laser shoot, is energy, a Plasma shoot is also considered energy. If a shield can stop a Shoot, then why not Beam, it's the same, maybe density, power and Heat are different, but it doesn't mean a Shield won't stop a Beam, even if it is a second or even a fraction, it can be the difference between vaporized and not.

A Flag with Shields: 15000 and Power Output: 100, will providy the Ship with lot of defense, however Bombs will affect it after the Shield energy is drained. The Vinaashak uses 25000............

If no one wan't to make a Shield Mesh, you can use the $Flag: ( "surface shields" ), but the ShieldHit is not used for impacts, pretty bad, it would have been the solution for Iblis's and Diablo's shield meshes (maybe it could be reported as a feature request, after all ShieldHit is somewhat like an impact decal......)

----------------------------

If "it breaks balance", that's no stopping anyone from doing a good balance, it's just an excuse.......better than giving an excuse, just make a good balance......I known testing things, like TBL changes, sometimes bother a lot more than doing the changes...............
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 18, 2006, 04:09:48 am
Hmm. Methinks the Lucifer should get anti-beam armour :)
Not too much though, the Nem was designed to destroy the Lucifer :)
Title: Re: New Eyecandy Thread
Post by: Darius on January 18, 2006, 08:06:30 am
Then what was the Icanus designed for?
Title: Re: New Eyecandy Thread
Post by: Murderous Species on January 18, 2006, 08:48:37 am
I've seen the answer for that somewhere else.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 18, 2006, 09:21:55 am
If I remember correctly, Icanus was designed for 1 shot, 100% casualty planet bombardings (don't mistake it with planet killers that supose to blow up whole planets).

One thing bother me:
Why te hell EA need such ship? If they started construction during EA/GTVA stalemate then hell, they must have a enormous production power, but If they started construction before war then it looks like they planned the conflict with GTA\Vasudans from the begining.

I doubt that they planned to use it against shivans, as I said it wasn't designed to anti-capship fights and it would looks a large overkill for EA command (that would like to see 50 more Lindos that this one behemot) - I must remind that EA didn't know about Capella before reopening of Delta S. node ....

...ooops, I missed one thing. Alpha Centauri is 4 LY from SoL. This means that
there should be a basic E-mail communication (with 4 years delay) between SoL and GTVA.

I wonder what would they say to each other :D, 
We have shivans here stop
1 Sathanas = 5 Lucifers stop
We have 80 Sathanas here stop
stay away stop

EA: WTF ? We'd better build a super weapon right now ,  lol


Title: Re: New Eyecandy Thread
Post by: Woomeister on January 18, 2006, 09:30:59 am
The Icanus was an experiment into high power Shivan technology and was designed to contend with far superior Shivan vessels than the Lucifer. It was to defend Earth against any Shivan incursion into the Sol system. The Nemesis alone couldn't handle the far bigger Shivan vessels that the GTA thought they would encounter at some point in the future.
Constuction was started before the Sol civil war, but was delayed because of it. Production went into overdrive when the EA try to have it ready to beat back a GTVA invasion into Sol.

The Icanus will probably not be fully operational when the Gigas arrives in Sol.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 18, 2006, 09:34:31 am
I have a question:
Terrans have at least few Odin, Vasudans have their secret (Juggernaut ?) ship,  does EA have more that one Nemesis class??
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 18, 2006, 09:49:39 am
Not during the main campaign the EA don't. I have a special Nemesis upgrade class lying around somewhere.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 18, 2006, 09:53:18 am
"special Nemesis upgrade class"  ??     :yes: ;7  :yes:

It will be an additional mod or part of R2/3?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 18, 2006, 10:02:40 am
If I bother to finnish it, it would go in the archives.
Title: Re: New Eyecandy Thread
Post by: Tyrian on January 23, 2006, 03:13:56 pm
GACK! *Chokes on food*

Man, I got to remember Rule #37 -- Never eat while browsing images on this website.   ;)

Excellent work guys!  :nod:

Oh yeah, I've heard of a Shivan weapon called the Baalor...
Any chance we could see some screens of that in action...?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 23, 2006, 03:24:13 pm
The Baalor is only used by the Durja, and I think it only shows up in the final mission...
Title: Re: New Eyecandy Thread
Post by: Tyrian on January 24, 2006, 07:03:29 pm
So that would make the Baalor a torpedo...?
Or some type of bomber-specific heavy cannon?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 25, 2006, 03:29:15 am
It's a cannon, the Shivan bombs are Osyluth, Hamatula, Amnizu and Tarrasque.
Title: Re: New Eyecandy Thread
Post by: Tyrian on January 30, 2006, 07:53:51 pm
How powerful is it?
I.E.: What would happen if a fighter was hit by it?
Would it be like the instant kill of a Anti-Capital beam that happens every once and a while?  :mad:
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 31, 2006, 03:46:57 am
Most of our weapons pack quite a punch, if it hits you you'll be knocked around a bit. It depends on what ship your flying though. A bomber like the Jotun doesn't get knocked by much.
Our fighterbeams don't penetrate shields and don't instantly kill you. Though light fighters may have trouble against the more powerful Shivan variants.
Title: Re: New Eyecandy Thread
Post by: Qwer on January 31, 2006, 04:21:17 am
Maybe some Ancients stuff? ;)
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 31, 2006, 04:32:58 am
Hmm ok one screenshot
(http://inferno.hard-light.net/Screens/Mod/GWTest.jpg)
It's from an older build I was using for debugging, it show an ancient cruiser about to get hit by a load of bombs.
Title: Re: New Eyecandy Thread
Post by: c914 on February 01, 2006, 03:16:02 am
What is that big, ugly, gold thing on background :wtf:
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 01, 2006, 03:57:14 am
http://www.hard-light.net/forums/index.php/topic,33203.msg725496.html#msg725496
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 01, 2006, 09:56:43 am
What is the purpose of this gate extension? Cheaper, less powerful alternative to Melia??
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 01, 2006, 10:04:50 am
Well the Melia is at least 8x larger than the extension. I don't think the GTVA would build one of those at every node they want to have a look through.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 01, 2006, 12:16:03 pm
So Ancients subspace technology is used in that way:

Melia- Sol node, in fututre some strategic outer rim nodes

Gate extension- outer rim nodes, some weak core wolds nodes (I can imagine some political bull**** of goverment about "We're proud to anounce that new highway... em I mean new stable node has been open to civilian traffic, now you can go from system X to system Y in one jump instead of two"  :D

Odin- beyond outer rim assault

Neptune- beyond outer rim recon/exploration.


I wonder what would Ancienst say during first contact.
Ancient ship crew: sir, we have an incoming jump signature, it looks like one of ours, but... 5000 years old :D


BTW Now it looks like Terrans have a monopoly for jump drives/ships/gates that allow to travel via unstable nodes.
(Listen you stupid fish looking creature,if you wanna fly through my gate you have to pay. VAsudans be damned  :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 01, 2006, 01:23:47 pm
Well you don't build the big expensive one when you don't know what's on the other side. Don't want a Melia being captured or destroyed by something as it would cost a lot more to rebuild it. The extension can be built faster for a fraction of the cost.

I haven't decided what ships would encounter the Ancients first, but I doubt an Odin would be one of them.

I did try a Vasudan knossos extension for the Cairo once, but it looked really stuipid.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 01, 2006, 01:44:14 pm
Quote
I did try a Vasudan knossos extension for the Cairo once, but it looked really stuipid

Dunno why but I smiled when I read that (no I'm not NTF member).
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 12, 2006, 05:55:27 pm
Here's the first of a bunch of large shipyard pics:
Terran Shipyard
(http://inferno.hard-light.net/Screens/shipyard01.jpg)
(http://inferno.hard-light.net/Screens/shipyard02.jpg)
(http://inferno.hard-light.net/Screens/shipyard03.jpg)
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 12, 2006, 05:56:06 pm
EA shipyard
(http://inferno.hard-light.net/Screens/shipyard04.jpg)
(http://inferno.hard-light.net/Screens/shipyard05.jpg)
(http://inferno.hard-light.net/Screens/shipyard06.jpg)
(http://inferno.hard-light.net/Screens/shipyard07.jpg)

Vasudan one will be posted tommorow. Our old Cairo extension is too small for the new Vasudan stuff so I had to make a new one.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 13, 2006, 04:01:33 am
Vasudan shipyard
(http://inferno.hard-light.net/Screens/shipyard08.jpg)
(http://inferno.hard-light.net/Screens/shipyard09.jpg)
(http://inferno.hard-light.net/Screens/shipyard10.jpg)

Well we don't really have any Shivan docking facilities, but I'll see what I can out together using the Arachnas.
Title: Re: New Eyecandy Thread
Post by: Qwer on February 13, 2006, 04:10:15 am
OMFG!!!! :jaw:
Apothes, Astare, Hedehet and...ekhm...what's that ship above Astare?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 13, 2006, 04:22:33 am
That's the Kabechet.

Full list:
GTI Arcas*2
GTExR*2
GTDn Solaris
GTCa Warlock
GTC Alcyone
GTC Ticonderoga
GTC Bellerophon
GTCv Alexandria
GTCv Phobos
GTFG Neptune
GTD Oberon
GTD Raynor
GTD Cabari
GTSD Odin

EAI Cepheus
EAC Eclipse
EAC Aesacus
EACv Darkness
EACv Raiden
EAD Lindos
EAD Ryujin
EAD Tereus
EASD Nemesis
EACa Auriga

GVI Cairo
GVExR
GVC Selket
GVC Joh
GVCv Imiut
GVCv Geb
GVD Apothess
GVD Hedetet
GVD Asarte
GVD Kabechet
GVCa Rahotep
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 13, 2006, 05:32:08 am
Shivan group
(http://inferno.hard-light.net/Screens/shipyard11.jpg)
(http://inferno.hard-light.net/Screens/shipyard12.jpg)
(http://inferno.hard-light.net/Screens/shipyard13.jpg)
(http://inferno.hard-light.net/Screens/shipyard14.jpg)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 13, 2006, 06:42:58 am
OMG so many screenshots that my jaw hit the floor :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 13, 2006, 06:50:40 am
Well I was bored yesterday during the downtime and wanted to see how much of a framerate drop the GTVA yard would cause on my laptop. I was still getting 35-40 fps with all those ships on screen. Wouldn't like to add combat to that large a mission though. I then decided to make other fleet pics and then noticed the Cairo extension only fits the Apothess so I had to hold off untill I sorted that problem.
I didn't bother taking framecaps of the others but I'd assume the EA one would be lower though it has fewer ships due to there being far more HTL ships in there.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 13, 2006, 10:49:14 am
That pale tan thing that looks like it's trying to do an imitation of a spider with lots of eyes...that needs to die. Now.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 13, 2006, 10:52:09 am
The Arachnas? that's a really old model, I made it after the Phobos. I don't plan on changing that one.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 13, 2006, 07:27:14 pm
I think he refers to the Geb or whatever that horrible Vasudan corvette from OTT is.

Since you seem to have dropped the Tanen, could you release it for download?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 14, 2006, 03:37:52 am
I chose specific ships for those shots so that's not the entire fleet. The Tanen was too big and it's still used.
Title: Re: New Eyecandy Thread
Post by: Darius on February 14, 2006, 06:30:34 am
I like the Geb, I think it's one of the more unique ship designs out there. I'd pick it over some of the other Vasudan designs in Inferno.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 14, 2006, 06:37:21 am
I remember having a good skit of it when I received it for conversion due to its turret setup. I like the mesh though.
I wouldn't get rid of it as it leaves the Vasudans with only one other corvette.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 14, 2006, 10:11:08 am
Talk Sesq into giving you the Udjat or something then, the Geb is awful. :ick:
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 14, 2006, 10:12:17 am
I don't like the Udjat as much as the Geb though :p
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 14, 2006, 10:14:37 am
I don't like the Udjat as much as the Geb though :p

Good God man! It's worse then I thought! We need an exorcism here!

/me goes to get a shovel
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 14, 2006, 10:20:09 am
The Geb suits our needs better and I don't plan on changing it
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 14, 2006, 12:23:39 pm
What is that green thing at Geb starboard?
Udjat looks like a vacuum cleaner :D
Title: Re: New Eyecandy Thread
Post by: StratComm on February 15, 2006, 12:16:34 am
You people have no sense of style :p

The Geb's mapping is a little too high-tech vasudan for the company it's keeping in that picture (I'd just want parts recolored), but the model itself is superb.  It's as vasudan as any user-made corvette I've seen.  Much better than even the Imiut, and I'm the one that made that one (Petbe as it was originally named; Sandwich gets partial credit, I'll admit, for changing the front end to what it is now).
Title: Re: New Eyecandy Thread
Post by: starbug on February 15, 2006, 01:03:56 pm
i like the Geb, but i agree with Stratcomm, with its current texturing it really stands out from the rest, which is what you may of wanted?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 15, 2006, 01:12:56 pm
Well the only unique map it has is the main pale map, all the rest are standard maps used on other Vasudan ships. I like that map on the Geb though, it looks a bit strange to me with a regular map.
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on February 15, 2006, 04:27:49 pm
Yeah, that's how it seems to be with most Vasudan ships from OTT.  I tried tweaking with some of the VED Duat's textures once to make it like the Hathshepsut's, and it just seemed a bit too dark.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 15, 2006, 04:34:09 pm
Yeah the Geb looked too dark when I swapped that map.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 16, 2006, 03:29:59 pm
I would have actually pegged the Geb as Shivan if it were an untextured model. It's the insectoid appearance, the spider-eyes thing of the forward (I assume they're) turrets. Vasudan ships normally look reptilian.

Maybe just alter the coloration of the turrets to something not quite so blatantly obvious?
Title: Re: New Eyecandy Thread
Post by: StratComm on February 16, 2006, 04:55:25 pm
I would have actually pegged the Geb as Shivan if it were an untextured model. It's the insectoid appearance, the spider-eyes thing of the forward (I assume they're) turrets. Vasudan ships normally look reptilian.

Maybe just alter the coloration of the turrets to something not quite so blatantly obvious?

Vasudan ships are more Ichtian, IMHO.  Since they tend to have fins, not legs.  Shivan ships are insectoid, with the implied exoskeleton-like outer appearance, but other than the "eyes" the Geb doesn't meet those qualifications.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 16, 2006, 04:58:19 pm
As for the turrets most ships in our fleets now use a standard turret set for each faction. Most Vasudan capships have the exact same turrets as the Geb. Even some FS2 models like the Sathanas and Rakshasa now have new turrets matching the style of our fleets.
Title: Re: New Eyecandy Thread
Post by: Tyrian on February 17, 2006, 09:56:01 pm
That first shot of the Shivan shipyard is amazing...It just became my desktop.
But one question...There is a ship in the upper left corner that looks like a three armed Sathanas...
That wouldn't happen to be the Gargant...would it...?
I remember it being described as looking something like that.
Maybe we should send in the GTSUMAKJ Chuck Norris...
Title: Re: New Eyecandy Thread
Post by: Qwer on February 18, 2006, 01:24:49 am
That's new Amritaya (did i spelt it right?)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 18, 2006, 04:00:26 am
Big LOL, I see that Chusk Norris mania is international :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2006, 04:08:03 am
Yeah that's the Amritaya, which easily exceeds the firepower of the Sathanas. If the Gargant was in that shot, you wouldn't be able to see it all even in that distance shot.
Title: Re: New Eyecandy Thread
Post by: Tyrian on February 19, 2006, 07:57:45 pm
Then what does the Gargant look like?

*Gives big puppy dog eyes and sniffles*

(Oh yes, I also have a near unlimited supply of Chuck Norris jokes, so if anyone needs any, feel free to ask.   :D)
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on February 20, 2006, 12:33:57 am
Then what does the Gargant look like?
It resembes a stretched and extra spikey Sathanas, at... what, 30KM in length?.  Its forward arms curve down to a near point.  You can see it actually, if you've downloaded R1.  Its the background for the manin hall.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 20, 2006, 03:55:55 am
It's about 37km long and is made from two combined Gigas R1 meshes.
Title: Re: New Eyecandy Thread
Post by: Frenetic on February 22, 2006, 10:51:42 am
omg thats scary!!! :eek2:

wonder how much distance you have to put between yourself and the gargant to see some space if you look directly to one of its sides
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 22, 2006, 02:16:12 pm
Even with such a thread those questions would still be asked :)
Title: Re: New Eyecandy Thread
Post by: Frenetic on February 23, 2006, 04:29:29 am
maybe

but at least half of the questions wont be asked
Title: Re: New Eyecandy Thread
Post by: Qwer on February 23, 2006, 10:28:59 am
Could you make mission with only Gargant and player? I'd like to see it in-game. ;7
Title: Re: New Eyecandy Thread
Post by: Tyrian on February 23, 2006, 01:12:19 pm
I would like to see a picture of the Gargant other than the main hall one.  Something in isometric perspective maybe?  (I hope I'm remembering my tech class terms right...)

Would that be possible?

*Prepares to beg if needed*
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 24, 2006, 04:21:20 am
We currently need to fix some balance issues caused by the last weapon update and the addition of the new armour table. In the current state it's near impossible to get near some of the capships in a fighter. I've hacked the ai_profiles table to make it a bit more managable for now. Hmm after that I can't think of anything major that needs doing except the missions. There's a few little things still to be done, but I'll probably find something major later :D
Title: Re: New Eyecandy Thread
Post by: jr2 on February 24, 2006, 12:07:56 pm
Quote
High Max
Not to mention how much distance you would have to put yourself to avoid getting wiped out by a Gargant's shockwave.

Alt-J, and pray the mission designer was smart enough to code for all ships being allowed (and directed) to jump out if the Gargant blows.
Title: Re: New Eyecandy Thread
Post by: Qwer on February 28, 2006, 06:26:57 am
(http://inferno.hard-light.net/Screens/Mod/GWTest.jpg)

I think i saw that ship before....

(http://www.3dactionplanet.com/hlp/hosted/inferno/GWTeaser.jpg)

You guys are very annoying, that was GTVA vs. Ancients battle. :p

BTW What's that "GW"? :confused:
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 28, 2006, 06:34:12 am
No that one in the teaser pic was a corvette variant of the other one. The teaser one isn't used anymore.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on March 01, 2006, 01:36:33 am
Is that an actual drive flare, or a piece of geometry?
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 01, 2006, 03:45:22 am
Geometry, it's not a standard engine glow.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on March 01, 2006, 07:36:02 pm
I thought so, since it changed color as it went further back. Do hope it's retextured somehow before release, it looks kinda ugly compared to most stuff now. (Maybe partially transparent?)
Title: Re: New Eyecandy Thread
Post by: CaptJosh on March 01, 2006, 08:44:46 pm
GW typically means the Great War around here.
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 02, 2006, 05:08:04 am
I don't plan on changing the 'engine' type for these ships.
Title: Re: New Eyecandy Thread
Post by: Taristin on April 25, 2006, 01:08:28 am
Vasudan gas miner tile. Correct?
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 25, 2006, 04:04:35 am
Yes, though it uses an edited version now.
Title: Re: New Eyecandy Thread
Post by: Dave2040 on June 13, 2006, 04:35:11 pm
*cough* Could we see any new pics? ^^°
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 13, 2006, 04:46:08 pm
There aren't any new ones :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 13, 2006, 04:56:49 pm
works been done on those, but there's lots of other stuff to fix up too.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 26, 2006, 06:52:38 am
Some pics now the mod works again on recent CVS builds.
(http://inferno.hard-light.net/INFJuly01.jpg)
(http://inferno.hard-light.net/INFJuly02.jpg)
Title: Re: New Eyecandy Thread
Post by: Darius on July 26, 2006, 08:17:12 am
At least you can appreciate the beauty of the Lindos' lights just before you get fried.

Actually, Command's facial expression seems to reflect the situation very well.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 26, 2006, 08:18:51 am
Actually it's the Lindos that's about to get fried :D
Title: Re: New Eyecandy Thread
Post by: Tyrian on July 26, 2006, 05:06:18 pm
What are the Corinthos and Shadow missiles?
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 27, 2006, 05:10:09 am
Shadow = arrow replacement
Corthinos = sniper replacement
Title: Re: New Eyecandy Thread
Post by: Snail on July 28, 2006, 05:33:37 pm
Hi. It's me again (oh no). Well, I just wanted to say about the GVD Apothess destroyer and a few texture inconcistencies. In R1, two Apothess destroyers attacking a Sathanas from the front at long range wouldn't stand a chance. I thought that Apothess destroyers were designed to combat Sathani Juggernauts ships from up front. The only way they would stand a chance was by attacking from behind or some other vector but the front (but then again every ship with a gun can do that  :lol: ). So, I was just wondering if this had changed in INF SCP (me and my nitpicking). Also, does the Mihos still have only 4 gunpoints, because its textures make it look like it has 8 gunpoints. The .pof also recognizes this by having four missiles sticking out. Unless the .pof and textures have changed, it may be a little weird to have missile banks instead of gun mounts (such nitpicking :P). And yet more annoying comments - the textures on the two lines of the old Arcas had those GTCD Polaris-like textures (Dock04-01a) on the back. They didn't really fit in with the rest of the installation and I didn't like them one bit. I was wondering if the new Arcas still had those. Those were just the most notable and some of the other textures of other ships didn't fit either, such as the Lindos having DocTile1A on the bottom and fighterbay (but you have a new model and I don't think it has a fighterbay anymore so that probably isn't there). There's another one with the SOCv Neptune but since that's and engine it's not really seen so it doesn't matter unless disabled. But whatever, leave them if you want and ignore the REALLY annoying newbie (god you must hate me so much) :shaking:. BTW, I love the GVCv Geb I don't know why people hate it.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 28, 2006, 05:48:11 pm
You need larger groups to take on a Sathanas. They can work solo against Shivan destroyers though.

The Mihos is the most basic fighter, so it's not getting 8 guns.

All those models are different so I won't comment on the texture paragraph.
Title: Re: New Eyecandy Thread
Post by: Snail on July 28, 2006, 06:14:50 pm
That's okay for me  :nod:. Also, is the Ezechiel or the Mihos the first fighter you fly. I thought the Ezechiel was the Myrmidon's replacement, and you talk like the Mihos is a Terran fighter sometimes. If it is a Terran ship, does that mean it can be flyable from the start? One more thing, is there loads of "Everything about everything is classified at level Omega and you can't know anything," cause that really pissed me off in FS2  :mad:. A bit is okay to add some interest into the next Chapter, but having it at every command briefing got really annoying. Anyway, good luck with INF SCP and INF Alliance. Hope some of the staff come back soon.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 28, 2006, 06:41:41 pm
The Mihos is a light fighter used by both Terrans and Vasudans, though the Vasudan one looks different and carries Vasudan weapons.

The Ezechiel is a medium fighter and is your second starter ship, the last is the heavy Herc 3 fighter. These are your core common fighters.

I'd say not too much classified stuff.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 29, 2006, 06:35:00 am
Does Alves is still in R2? Does it have any changes (facelifting or table changes)? Can we have any Alves R2 screenshots?

I'm asking because in my opinion Alves was best looking R1 fighter.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 29, 2006, 07:01:15 am
The Alves still looks the same.
Title: Re: New Eyecandy Thread
Post by: Snail on July 31, 2006, 08:08:32 am
Do you still use FS1-style briefing icons? That's another thing I didn't like (I'm going to get burnt again :nervous: ).
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 31, 2006, 10:05:26 am
They're far easier for me to make as it takes only a few minutes per icon. I tried once for 20 minutes on a fs2 style one and it still looked crap after that.

So the FS1 style stays unless someone else replace them all.
Title: Re: New Eyecandy Thread
Post by: Snail on July 31, 2006, 01:30:32 pm
 :confused: Then how did you guys make the loadout icons? Isn't it a similar matter?
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 31, 2006, 01:36:54 pm
We use -ship_choice_3d to autogenerate everything except shield icons.
Title: Re: New Eyecandy Thread
Post by: Snail on July 31, 2006, 05:37:17 pm
Well who else doesn't use that :lol: ? I meant the R1 ones. Making R1 loadout icons are similar matter to making briefing icons (Or did some retired guy make the old loadout icons?). And that's veeery suspicious that you people can make HTL .pofs, cool textures and cb anims but can't make a measley briefing icon. I made one just now and it looks... Marginally (?) good. It's of the Warlock but it's a bit darker than the majority of FS2-style briefing icons and lacks some of the detail but doesn't look half bad (or maybe it's just because I made it). Emm... I don't really know if you'd want it or even how to showcase it (n00b) on a forum like this. Do I need hosting to use the 'Attach' option? :blah:

In the EXTREMELY small chance that you may want me to do more or something, I think I can do a *few* if you just send me a side icon of a ship you need.

Can you just tell me (in a sort of 'attach picture for real idiot' form) how to get the image viewable? I'll just try to attach it without hosting now (am I being the incarnation of n00b?). Err... It's only one frame, but I figured that if you didn't want it I didn't see the point in making any more.

[attachment deleted by admin]
Title: Re: New Eyecandy Thread
Post by: Snail on July 31, 2006, 05:39:25 pm
I *think* the attachment is working.  :nervous:

Err... I didn't want to make a third post in a row, but I would just like to say that I made the Melia icon (both icons), the Tereus icon and the Nemesis icon in this short time. :) Unfortunately, the Nemesis icon had to use the old R1 version because i couldn't get the Nemesis in the screenshots to look right.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on July 31, 2006, 07:05:42 pm
You wanna update the icons, go right ahead. It is odd to see FS1 icons in..... wait a minute, what year does Infeno start in?  :D

I mean the EA/GTVA war, not INF Alliance.


And yes the attachment is working.  :yes:
Title: Re: New Eyecandy Thread
Post by: Snail on August 01, 2006, 06:02:38 am
Okay, I've got 7 new icons. They are of the Tereus, the Lindos (top view), the Ezechiel (top view), Eclipse, Ennead (top), Apothess and Nemesis. Including the Warlock that is 8 new icons. All except the Warlock have both stages (highlighted and normal). I hope Woo likes these or I would have wasted about half an hour of my life.  :o

Oh, and I called myself Snail because I started a campaign in like 2001 called 'The Return of Conquest' and I still haven't finished the second mission.  ::) It's not like I'm going to ask for staff or anything because I've already given up on it...  :blah:

And errr... I would really need some of the new INF SCP side/top views to make any good icons. Hell, the Nemesis, Tereus and Eclipse might have to be redone because of those shiny new turrets. I might also do the Oberon if I can make the OTT Baku look like it. Emm... here's the Tereus' icon, to show that the Warlock wasn't my best skill (i use a different method now, it doesn't look so pixelated and is done in about half the time).

Meep... Done the Geb!

Is the fade in/fade out icons before these are accepted?  :eek2:

[attachment deleted by admin]
Title: Re: New Eyecandy Thread
Post by: T-Man on August 01, 2006, 07:37:42 am
There actually quite good, but i wouldn't have individual icons for every fighter. AFAIK you can only have a certain number of icons, and having individual icons would break the limit for sure (unless Inferno SCP has risen the limit of course).
Title: Re: New Eyecandy Thread
Post by: Snail on August 01, 2006, 08:41:03 am
The Ezechiel was there to replace the triangle (unless Woo refuses of course), just like the Perseus, Serapis and Basilisk represented the FS2 briefing icons for fighters. But it would be fantastic if it was possible to make one for every fighter. I don't think I would probably have the time to do 200 ships though. I was thinking that the Largeship would be used to represent the Superdestroyer. I've finally got the OTT Baku to look like the INF Oberon and I'm doing its icon now. Oh and I hope INF is using the GVSD Duat cause I made an icon for that one too. What other R1 ships look similar to their R2 replacements? I could make a reasonable sized icon fleet to replace the FS1 type briefings. I just wish Woo would send me a few side or top pics of R2 ships so I could make icons for them.  ;). I looked through the R1 VP and there are no fade in/fade out icons. Does that mean they're not needed?  :nervous:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on August 01, 2006, 10:11:58 am
Yeah, good luck getting the Gargant to make an icon for that!  ;)
Title: Re: New Eyecandy Thread
Post by: Snail on August 01, 2006, 10:39:33 am
All I need is one screenshot of the Gargant in Modelview on the side or top. But I doubt he'd even give me that. :rolleyes:

Erm... If anybody's interested anymore, I've done 24 complete icons which are of the Tereus, Lindos, Auriga, Darkness, Eclipse, Scorpion, Durja, Rakshasa, Kismat, Arachnas, Danaus, Raynor, Warlock (new), Phobos, Ticonderoga, Ezechiel, Melia, Oberon, Argo, Saa (Shai), Apothess, Asarte, Geb, Aoh, and Duat.

All mentioned Icons have both stages, but are all of them are creaed from low poly models. The Auriga's icon is based on a hastily reskinned low-poly Orion. I created the Argo because I just HATE the old one :mad2:. The Asarte is there in case the Duat isn't used. Meep! Ancients time. :D. Anybody have an idea about what the Kabachanet (sp?) is supposed to be? Carrier? Destroyer?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 01, 2006, 11:34:47 am
I'd need to see those working in game first.

Most of those ships are updated though, so those icons won't match the next release versions.

You'd need to do fade in/outs for this type of icon, but the FS1 style didn't really need them.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2006, 06:15:26 pm
I still can't download this Warlock and Tereus icons,dammit!

I think that Snail is going to join the Inferno Team...
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2006, 06:19:41 pm
I cancelled the entire thing. I may restart it after INF SCP is released, however. It could come in a pack with the voices if anyone wants to do a post-release voice thing.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 19, 2006, 07:59:36 am
We need to post in the Voice Acting board,right?
If we are lucky we can have good results in a short period :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 19, 2006, 08:02:13 am
Well there's nothing stopping you lot making a voice addon for R1 using the voice actors forum.
Title: Re: New Eyecandy Thread
Post by: KappaWing on August 19, 2006, 11:41:44 am
There has been a serious lack of eyecandy in these past few pages.  :(
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2006, 12:12:59 pm
Is eyecandy dissection okay?

(http://inferno.hard-light.net/Screens/Core/INFShot008.jpg)

Problems:
"Command: We're taking damage! Destroy those bombers immediately."
Why would Command be saying he's taking damage? It is probably aimed at the Oracle and not Command. This message has to be fixed.

(http://inferno.hard-light.net/Screens/Core/INFShot015.jpg)
"Is that the Nemesis, I always thought it would be bigger"
Should be "Is that the Nemesis? I always thought it would be bigger."

and

"...after we take care of these fighters"
Should have a full stop or exclamation mark.

:D
Title: Re: New Eyecandy Thread
Post by: Mobius on August 19, 2006, 12:32:50 pm
Well there's nothing stopping you lot making a voice addon for R1 using the voice actors forum.

If I make the proposal oll of myself,without your support,I won't be listened.

Now I'm really worried:your Infenro stuff is different from mine,Snail!
Where you get that Claymore Mk.3?That Vasudan warship?
Did I download a different INF SCP?
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2006, 12:34:43 pm
I got those from the website. :lol:

I was just pointing out messaging errors in the not-yet out INF SCP. :nod:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on August 19, 2006, 12:40:24 pm
Methinks the EA should come up with a better naming system for their fighters (Claymore, Claymore Mk. II, Claymore Mk. III). The only fighter that wasn't a Claymore (in R1) was the Stetnor!
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2006, 12:43:30 pm
Now there are more EA fighters. And I agree, that IS kinda lazy.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 19, 2006, 01:48:26 pm
The Claymores are based off the same project and look alike. Is the Herc 2 lazy then?

They also have the Stentor, Proteus, Aurora and Scimitar, as well as the three Claymores.
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2006, 02:03:22 pm
I guess that's a point. And are they named Mark II or MK.2, because that was another thing I didn't like. :shaking:
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2006, 02:23:50 pm
So Woo, are you going to fix the errors I have pointed out? :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 19, 2006, 02:25:58 pm
Mark II and Mark III

I won't be fixing them right now.
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2006, 02:28:05 pm
Yay 'Mark' is good. Will you be fixing them? Who did the mission with the Nemesis? I think that he needs to fix all his missions to have full stops after all his messages.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 19, 2006, 04:19:59 pm
Yay 'Mark' is good. Will you be fixing them? Who did the mission with the Nemesis? I think that he needs to fix all his missions to have full stops after all his messages.

Who will care of it when a voice acting will be available? :lol:
You should change that 2 to II,it's canon.
Title: Re: New Eyecandy Thread
Post by: SadisticSid on August 25, 2006, 03:56:22 pm
Problems:
"Command: We're taking damage! Destroy those bombers immediately."
Why would Command be saying he's taking damage? It is probably aimed at the Oracle and not Command. This message has to be fixed.

There's a good reason for this. It is not an error.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on August 25, 2006, 06:19:27 pm
Command's actually in the field now? This I have got to see!
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 26, 2006, 04:08:15 am
There's a good reason for this. It is not an error.
Looks like an error to me. I checked the mission and it's a message about the Oracle taking damage, but it's coming from Command, after the Command jam sequence earlier in the mission.
Also the change music event seems to be broken in some of the builds I tried last month.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on August 26, 2006, 06:55:31 am
If it was me, I'd be using numbers instead of Roman numericals, since I use MS Sam in the techroom :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 26, 2006, 07:10:01 am
Yeah Claymore aye aye aye sounds amusing :D
Title: Re: New Eyecandy Thread
Post by: Snail on August 26, 2006, 04:08:24 pm
Write Gigas. Jijas. :D
Title: Re: New Eyecandy Thread
Post by: Mobius on August 27, 2006, 01:02:36 am
Yeah Claymore aye aye aye sounds amusing :D

Only in the techroom,if we have voice acting...

Write Gigas. Jijas. :D

Isn't that correct?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 27, 2006, 04:40:47 am
You can turn off the voice for the techroom but keep it in the other areas.

In some missions we identify what class of Claymore is attacking, so you will hear it in other places than the techroom.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on August 27, 2006, 05:11:23 am
I thought Sam pronounced it as Jigas...  :lol:

Ahwell, IMO it's still a nice accessory for the Techroom... and for Briefings... if only for the "Please review your objectives for this mission" line...  :lol: I still prefer proper voice acting for the rest of the briefings, and in-game. (besides, Sam can't keep up with the fast briefing/in-mission dialogue... and then you have everybody sharing the same voice :wtf:)

@ Woomeister

Claymore M-Kay Dot Aye Aye Aye :lol: XD
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 27, 2006, 05:13:57 am
Well that's the R1 Claymore. The current ones are Claymore Mark II/III so it sounds the way I did it earlier.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on August 27, 2006, 05:16:34 am
Point taken...  :D

:lol:
Title: Re: New Eyecandy Thread
Post by: Snail on August 27, 2006, 08:30:07 am
I don't know how ANYONE can stand having microsoft sam as voice acting in-game. Try writing "Systems failing I need support here pronto!" in that box. :doubt:
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 27, 2006, 08:38:58 am
I don't use sam I use one of the others.
Title: Re: New Eyecandy Thread
Post by: Snail on August 27, 2006, 08:40:59 am
I like no voice acting rather than crappy voice acting, even if I have to go back and press F4.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on August 27, 2006, 01:12:33 pm
I like MS Sam, he's like an old, familiar friend during those campaigns w/o voice acting.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 30, 2006, 01:36:26 am
Go in the Voice Acting board then....
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 10, 2006, 10:12:58 am
Question.

Is this absurd?  :lol:

This was one of my test missions... xD

EDIT: Picture removed
Title: Re: New Eyecandy Thread
Post by: Snail on September 10, 2006, 11:23:44 am
Is that a Demon in the corner?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 10, 2006, 12:03:19 pm
SSD Lucifer

Was the Demon even in R1?  :confused:
Title: Re: New Eyecandy Thread
Post by: Snail on September 10, 2006, 12:09:49 pm
No, I was just wondering if you had ported them in.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 10, 2006, 12:19:36 pm
BFBlue?The Titan should fire it(not exactly),not the Argo :D
The Demon is not upgraded(its turrets are less than 20)but if you want some eyecandy Inferno missions,then...
Title: Re: New Eyecandy Thread
Post by: Snail on September 10, 2006, 12:21:09 pm
Demon has 26 turrets IIRC.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 10, 2006, 12:29:34 pm
Nah, my R1 is stock.

But I'm having trouble with the weapons on both the Argo and the Titan - they can't really hit at all angles. But I can understand that, since they're doing a job that a cruiser's supposed to do.

It's something to do with the campaign that I'm working on, actually.
Spoiler:
The player's "guardian" commands a heavily-modified Alcyone, and it happens to be that the guardian's friend pilots a :wtf:-modded Argo with a Titan rigged to the front.
Title: Re: New Eyecandy Thread
Post by: Snail on September 10, 2006, 12:33:07 pm
Good thing that wasn't a mega spoiler!!
Title: Re: New Eyecandy Thread
Post by: Mobius on September 10, 2006, 12:45:00 pm
Yeah...100% spoiler!

The Demon is not upgraded like the Lucifer.You can get close to it without risk.
Title: Re: New Eyecandy Thread
Post by: Snail on September 10, 2006, 12:46:08 pm
The Demon isn't in R1. And the Demon was better than the Ravana in a million ways.
Title: Re: New Eyecandy Thread
Post by: KappaWing on September 10, 2006, 12:47:09 pm
I would tone down the size of that beam a bit.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 10, 2006, 03:34:23 pm
The Demon has 160000 hitpoints,but only 2 LRed pointing left and right(quite ugly).It's more suited for carrier purposes,tha's why in The Southern Cross the Demon is very common.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 11, 2006, 01:35:27 am
You can say that I've been influenced by animé, as well as the current automotive tuner culture... that's pretty much the backbone of my "modified ships" idea... :lol:

(PLEASE DON'T MISTAKE TUNER FOR RICE!!! :mad: :( :( :()

Tone down the size? A single SBlue maybe?

Since the Titan IMO has poor gun placement, plus the fact that the Argo's really short on turrets, I kind of wanted dual point defence AAAf's (on the Argo), but they suck against capships. I kinda need something that can attack fighters while still being capable of covering up the Titan's... flaws. I've had no choice but to outfit the Argo for anti-destroyer work, with only a single SFlak (+AI Class: General) for defence. Makes it all the more harder for the Argo to blast Tereuses to bits...  :doubt:
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 11, 2006, 02:21:43 am
Heh when I first added the docking point to the Titan. I posted a load of sceenshots of a group of Argos in formation attacking a corvette with them :D
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 11, 2006, 02:50:31 am
Well in my case (that is if I even bother to finish the campaign and release it), it's supposed to be a single Argo versus something like a single Boreas/Tereus or even bigger.

But that in itself causes FRED headaches in terms of hitpoints and trying to cover up the use of "ship-invulnerable"... :lol:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 11, 2006, 06:20:55 am
Another shot of the :wtf:-modded Argo. Couldn't stop thinking of it, so what the hey. Make yet another TEST mission... :lol:

Test mission statistics:
SSD jumped in at 0:15.
SSD exploded at approximately 4:03~05.

Kill: GTCv Phobos (58%)
Attacking force: GTC Alcyone, GTCv Phobos, GTT Argo, EAD Tereus

The SSD's front beam weapons really HURT... a lot of turrets went down before they could even open fire :shaking:

But now I think that the Titan's weapon coverage is not bad actually. :lol:

[attachment deleted by admin]
Title: Re: New Eyecandy Thread
Post by: Snail on September 11, 2006, 02:19:28 pm
Heh when I first added the docking point to the Titan. I posted a load of sceenshots of a group of Argos in formation attacking a corvette with them :D

Wasn't it an Abel with a name that started with an M, and 2 Titans docked with Argos firing masses of beam cannons at it?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 11, 2006, 03:42:27 pm
SC Abel =  :no: :no: :no: :no:


I surgically removed it from the tables and put in Axem's Lamia cruiser. :D

Much much better!
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 11, 2006, 04:01:36 pm
Well the Abels back in INFA, though it's a super weak cruiser now.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 11, 2006, 04:50:52 pm
It should be Lahmia or Lhamia.Lamia is the Italian version.  :lol:

Why you don't put the Lamia and the Abel?There's more variety.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 11, 2006, 05:19:07 pm
I see no reason to have the Abel in at all.... ugly, scrawny ship. :ick:
Title: Re: New Eyecandy Thread
Post by: Mobius on September 11, 2006, 05:40:05 pm
Variety.Raguel,Abel and Lamia.You may insert many ship of this classes in a mission and you'll need to change your tactics with every ship class.If you add some cruisers from FS2,expecially the Lilith,much better.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 12, 2006, 03:24:48 am
Why you don't put the Lamia and the Abel?There's more variety.
The Lamia doesn't look like a FS1 style ship, so it wouldn't look like in INFA.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on September 12, 2006, 07:53:54 am
I thought you would have the Ticonderoga Frigates, (poor Spelling i know)unless you already do :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 12, 2006, 07:58:11 am
The Tico is too small to be a frigate. It's a medium cruiser for us.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on September 12, 2006, 07:58:57 am
Its a beyootifull craft, It needs more exposure.....
GLad to hear its all going well.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 12, 2006, 08:01:43 am
I'll do a 'glory shot' of it when I get to the capships.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 12, 2006, 04:16:29 pm
Why you don't put the Lamia and the Abel?There's more variety.
The Lamia doesn't look like a FS1 style ship, so it wouldn't look like in INFA.

Then? I said just "variety". He wasn't talking about INF:A,I think.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 12, 2006, 05:01:37 pm
The Abel isn't in INF SCP, only in INFA.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 12, 2006, 05:11:19 pm
The Abel isn't in INF SCP, only in INFA.

Only you know this.No one here has infos about the exact number of ships used in R2.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 12, 2006, 05:14:19 pm
Probably around 180 ship entries. I'll count them when I get time.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 12, 2006, 05:21:52 pm
And the max number of entries in R1 is..?
Title: Re: New Eyecandy Thread
Post by: Snail on September 13, 2006, 01:33:19 pm
Same as retail?
Title: Re: New Eyecandy Thread
Post by: Mobius on September 13, 2006, 02:10:59 pm
In Karajorma FreeSpace FAQ there was written max 130 entries for Inferno.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 15, 2006, 05:03:54 pm
Here's a little teaser shot for you
(http://inferno.hard-light.net/INFA2Teaser1.jpg)
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 15, 2006, 05:39:47 pm
Eyecandy! The thread finally lives up to its name.  :yes:
Gagana's rule!
Title: Re: New Eyecandy Thread
Post by: Snail on September 15, 2006, 05:45:50 pm
Is that a Gagana running away from an exploding Magaera (I know what just killed it, and I wish I didn't :()?


OOH! Does this mean it's nearing release? ;7
Title: Re: New Eyecandy Thread
Post by: Mobius on September 15, 2006, 05:47:18 pm
Wow,the Gagana!I love its name(even if Italian is like saying pooping).
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 15, 2006, 05:47:36 pm
Is that a Gagana running away from an exploding Magaera
That's not the Megaera  :drevil:
Title: Re: New Eyecandy Thread
Post by: Snail on September 15, 2006, 05:49:43 pm
Zagreus, then?

Okay, who wants to know what did kill the Magaera? I know. And I'm really pissed off that I know, it just spoiled INF:A completely for me!! :mad:
Title: Re: New Eyecandy Thread
Post by: Mobius on September 15, 2006, 05:50:42 pm
WHo cares about it?I want that Gagana!
Title: Re: New Eyecandy Thread
Post by: Snail on September 15, 2006, 05:52:43 pm
****, is that Alliance 2? I didn't see the Gagana on the INF:A list...
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 15, 2006, 05:54:34 pm
Heh :D
Title: Re: New Eyecandy Thread
Post by: Snail on September 15, 2006, 05:56:03 pm
*twitch* *twitch*

:eek2:
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 15, 2006, 06:02:02 pm
Oh and that's not the Zagreus either.
Title: Re: New Eyecandy Thread
Post by: Snail on September 15, 2006, 06:05:53 pm
Fenris-looking Orion? Auriga prototype? Asteroid Base? (running out of ideas here)
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 15, 2006, 06:07:19 pm
No, no and no :D
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 15, 2006, 09:30:38 pm
Fenris-looking Orion?

You mean the Nemesis?  :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on September 16, 2006, 03:55:44 am
Fenris-looking Orion?

You mean the Nemesis?  :lol:

No, there was an Orion with Fenris textures on the INF SCP Additional content thread. But actually, the Nemesis does resemble a Fenris in a warped, transdimensional way... And you haven't seen the original Nemesis (carrier.pof) it had no turrets and looked like a block on top of a block with an alcove and a run way coming out of it. Insult to all Nemesis fans. :P

No, no and no :D

It has got to be something new... But it looks familiar from somewhere...
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 16, 2006, 04:07:55 am
No, there was an Orion with Fenris textures on the INF SCP Additional content thread.
That Orion was just a test for the wip INFA textures I was making at the time to see what they would look like on a larger capship.
Title: Re: New Eyecandy Thread
Post by: Snail on September 16, 2006, 04:16:14 am
Oh, so it's not in...

Hm, in the Inferno FAQ Thread, you said there were 4 chapters planned, while in SadisticSid's big post he said there were only 3 chapters. Which one is correct (me hopes 4 :D)? And can we have a screenshot of the Kurruk? I was wondering what that thing looked like. Is it still in Inferno?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 16, 2006, 04:26:36 am
There was 4 planned before we changed to using SCP. There will only be 2-3 chapters.

Don't have the Kurruk anymore.
Title: Re: New Eyecandy Thread
Post by: Snail on September 16, 2006, 04:39:23 am
Oh poor Taristin (better not bring that up)....

So the first 2 are already planned but the third is still in general plotting stages, correct? I was wondering about the plot for R3... ;)
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 16, 2006, 05:35:31 am
Well the original R3 was the Ancients campaign. So something else needs to be done now. That's why I say 2-3 in case we decide not to do a third and just go onto other things like INFA and Gateways.
Title: Re: New Eyecandy Thread
Post by: Snail on September 16, 2006, 06:08:29 am
Um... Gateways?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 16, 2006, 06:10:51 am
Ancients mod.
Title: Re: New Eyecandy Thread
Post by: Snail on September 16, 2006, 06:18:20 am
Oh. Cool. So that's where all the new Ancient ships are going to. Has it started or is it still stuck on the drawing board?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 16, 2006, 06:54:06 am
Can't start that one until after the main campaign is complete.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 16, 2006, 01:55:33 pm
So we won't be seeing it for a long, long time.... :blah:
Title: Re: New Eyecandy Thread
Post by: Snail on September 16, 2006, 03:05:14 pm
It would be a lot faster than the main INF since all that needs to be done is making the missions and the negligible table cutting and pasting.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 16, 2006, 05:32:29 pm
There's an icon of the Kurruk,right?Basically it WAS a modified Sobek...

So we won't be seeing it for a long, long time.... :blah:

12-24 months+12-24 months=from 2 to 4 years! :lol:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 17, 2006, 08:12:22 am
:lol:

[attachment deleted by admin]
Title: Re: New Eyecandy Thread
Post by: Snail on September 17, 2006, 09:12:11 am
:wtf:

The Lucifer sure isn't having a good day...
Title: Re: New Eyecandy Thread
Post by: Mobius on September 17, 2006, 09:38:07 am
The Titan fire BFBlues?

Snail:remember how many hitpoints does the Lucifer have?How many BFReds?You tihnk that a Phobos,an Alcyone and a Titan could stop it?
Probably there are other ships(I see a glow under the Lucifer)but they won't be enough :D
Title: Re: New Eyecandy Thread
Post by: Snail on September 17, 2006, 09:50:28 am
Could be with sustained fire, 10 BFBlues all firing at once at the Lucifer would bring down its hull strength conciderably, though it might not destroy it. The Lucifer can only target the Phobos and the Alcyone at that angle, it can probably hit the Surkan with its LRed and probably hit it with its quadruple SReds, but it probably will target the larger Phobos and Alcyone instead.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 18, 2006, 05:13:01 am
Uhh, ten BFBlues only bring the hull strength down by 5-8%. Death Squad consists of one Tereus, one Phobos, one Argo and one Alcyone. All are using Helios as secondaries; Tereus is using a mix of Blue and Silver beams (this is story related :lol:).

When the Luci first jumped in, the Tereus's front BFSilv got whacked out instantly... :wtf: or just failed to fire 'cos the FOV was off. Took me some adjustment to get it to fire...

Point to note, Surkan's Argo is actually pointing in reverse :lol: Front Titan is an anti-fighter grid (AAAf/Hornet/Stinger/Vortex), bottom Titan (which faces backwards when you dock it with the Argo's bottom slot) is an anti-capital grid (BFBlue, Helios).

Sadly I was only successful the first time I loaded the mission (i.e. All Death Squad ships survive and only Lucifer dies)... rest of the times, I had to cheat invul the DS ships, I just couldn't get them to repeat what they did on the first try :( :wtf: Lucifer is one tough mutha... :wtf: Bangwal
Title: Re: New Eyecandy Thread
Post by: Snail on September 18, 2006, 02:00:54 pm
Has anyone tried a Lucifer vs. Diablo?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 18, 2006, 02:42:53 pm
I think the Lucy wins...... it's got two juggernaut-level beams, while the Diablo has only one.


Course, I'm not taking in the changes that the Inferno guys made. I think the Diablo is the same, but they really upgraded the Lucifer did they not?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 18, 2006, 02:44:20 pm
Lucifer should win.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 18, 2006, 02:47:38 pm
If the battle works out like this (WARNING! HORRIBLE ASCII ART!):

     Lucy                             Diablo
     ----|-  ---->      <-----    ------|

then the Lucifer wins, but if, for instance:

      Diablo             Lucy
    |-----   ----->     -----|-   ------->


Then the Diablo would win. :D
Title: Re: New Eyecandy Thread
Post by: Snail on September 18, 2006, 03:02:34 pm
I just did a bit of testing...

Scenario 1 = Diablo
-->> <<--

Scenario 2 = Lucifer

^ ^
^ ^
|   |
|   |
Title: Re: New Eyecandy Thread
Post by: Mobius on September 18, 2006, 03:32:06 pm
Woo put 3 BFreds on the lucifer,it could win a Sathanas.
Title: Re: New Eyecandy Thread
Post by: Snail on September 18, 2006, 03:33:04 pm
Really? The Diablo always wins at front on stationary...
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 18, 2006, 03:34:07 pm
It should have 2 not 3. Unless I weakened it since the public version...
Title: Re: New Eyecandy Thread
Post by: Snail on September 18, 2006, 03:38:36 pm
I ran the battle 3 times. First time, the Diablo fired its BFRed at one of the Lucifer's main cannons. The BFRed fired its own beam cannon at the Diablo and disabled the Diablo's BFRed beam cannon. The Diablo was firing all its secondary weapons at the Lucifer, disabling most of its other beams. The second time, the Lucifer fired its beams at the Diablo's BFRed weapon, then the Lucifer fired its underside beam cannon at another Diablo beam cannon, but the Diablo fried the Lucifer with four of its aft turrets in one go. Third time the Lucifer got fried by the Diablo isntantly.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 18, 2006, 04:20:56 pm
It's just a coincidence,or every warship fired its beams pointing on beam turrets?
fire-beam or beam-free-all?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 18, 2006, 05:57:34 pm
Are we sure no ones cracked the AI code?  :nervous:
Title: Re: New Eyecandy Thread
Post by: Mobius on September 19, 2006, 05:36:02 am
If every ships disarms the other with its beams,well...
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on September 22, 2006, 07:55:54 am
Are we sure no ones cracked the AI code?  :nervous:

We dont want little skynets hacking fred missions and Pwning us with 60 Saths out of nowhere in TSM-107 now do we :shaking: :lol:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 22, 2006, 10:55:57 am
Of course, 60 Sathanii at once would freeze the AI code (ie BattleofEndor Syndrome). So, we'd still win... it'd just take a while.  :D
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 22, 2006, 01:08:59 pm
Double-euu double-euu double-euu dot freespace two dot com.

Alt+I, Alt+W.

Target a Sath, Tlide+Alt+K, repeat as needed.

:lol: :lol: :lol: :lol: :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on September 22, 2006, 01:38:39 pm
You know, that cheat actually does 10% rather than a set hitpoints damage, it's really good for destroying extremely super protected things such as Earth or Volition Bravos. But if you destroy Earth you get a SUPER DOOPER pixely exp06.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 22, 2006, 02:18:32 pm
Well you aren't supposed to blow Earth up :p
Title: Re: New Eyecandy Thread
Post by: Snail on September 22, 2006, 02:20:18 pm
Ehh, I was bored, besides, I was wondering if the explosion would be anything special, I was disappointed. ;)
Title: Re: New Eyecandy Thread
Post by: Snail on September 22, 2006, 02:56:38 pm
Earth has no shockwave.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 22, 2006, 04:36:40 pm
The max shockwave range is little compared to Te...ehm,Earth.

I think you could have 60 SJD Sathanas in a mission,they're supposed not to crash the game.
Title: Re: New Eyecandy Thread
Post by: Tyrian on September 22, 2006, 05:59:50 pm
Couple of noobish questions:

1.)  What's an SJD Sathanas and how is it different from a standard SJ one?
2.)  How do you blow up Earth if you can't target it?
Title: Re: New Eyecandy Thread
Post by: Snail on September 22, 2006, 06:02:58 pm
SJD Sathanas was a tiny triangle that was there so that :v: could create the illusion of sensor blips and the nine Sathani in 'Into the Lions Den' (more commonly known as "DIVE! DIVE! DIVE! HIT YOUR BURNERS, PILOT!!!").
Title: Re: New Eyecandy Thread
Post by: Snail on September 22, 2006, 06:04:13 pm
And you can target Earth, just not in that mission. I believe it was hostile/neutral with stealth flag.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 22, 2006, 06:05:13 pm
Well you aren't supposed to blow Earth up :p
Ehh, I was bored, besides, I was wondering if the explosion would be anything special, I was disappointed. ;)


 :lol: That is going in my signature!
Title: Re: New Eyecandy Thread
Post by: Snail on September 22, 2006, 06:07:48 pm
Well it's not like there's anyone on there...
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 23, 2006, 01:22:54 am
lmao press and hold ALT-K until it reaches 0%... and... OMG RUN FER IT!!!!!!!!!!!!1111

lmao put turrets on Earth... LOL... But there is some logic there if the turrets were done REAAALLLY REAALLLLY small... like space defense batteries with super-powered lasers that can hit far up into orbit?

OMG DROPSHIPS COMING UNDER ATTACK!!! (insert the infamous quote from "Into the Lion's Den" here)

haha... what if the EA really didn't surrender and the GTVA had to invade our saaad saaad homeworld... :(
Title: Re: New Eyecandy Thread
Post by: Snail on September 23, 2006, 04:50:44 am
The explosion is just big, it doesn't do too much damage. One big uber pixely exp06... :doubt:

I was trying to add submodels to Earth in TrueSpace but it was too big and annoying so I gave up. But I made a mission where I re-added the Mjolnir#Home, gave it an USilv, set it to stealth and put it far away, then I put 'fire beam.' It looked like a planetary defense cannon. Oh, and just before you ask, Lt. General Mobius, it wasn't firing from Italy. :P

There was that part in the last mission where the commander said that we would bombard Earth from orbit until they surrender... I was hoping we got to see that. :drevil: Too bad we didn't.... :sigh:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 23, 2006, 08:00:58 am
planetary defense cannon

On the same wavelength... :lol:
Title: Re: New Eyecandy Thread
Post by: Mobius on September 23, 2006, 04:35:50 pm
I have made a mission test and a STHCRS mission with orbital defenses cannons,but they do not fire from Earth :lol:

Making a beam coming from a specific country is hard,whenever the player changes position seems that the beam come from another state,ecc.

The SJD Sathanas are used often in the main campaign.They are triangles in FRED,but their POF is a little Sathanas(why you say Sathani?).
Title: Re: New Eyecandy Thread
Post by: Snail on September 23, 2006, 04:44:45 pm
Sathani is the plaural of Sathanas. Colosses is the plaural of Colossus. Sounds a lot better than Sathanases and Colossuses.

Placing the beam cannon in Earth gives that effect (unless you're observant).
Title: Re: New Eyecandy Thread
Post by: Mobius on September 23, 2006, 05:20:02 pm
Earth is huge,if you want that the beam gets in range (max 24 km I think) you'll see those ugly textures close!

The plural of Colossus is Colossi,it's Latin but for a coincidence is Italian too :D
I don't know if Sathanas is Latin,however it's not declinabile. it remains Sathanas.
Title: Re: New Eyecandy Thread
Post by: Snail on September 23, 2006, 05:21:24 pm
The way :v: avoided using Sathani was saying 'Sathanas Juggernauts' or 'Sathanas Fleet'.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 23, 2006, 05:27:12 pm
Earth is huge
Indeed.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 23, 2006, 08:26:10 pm
The plural of Colossus is Colossi,it's Latin but for a coincidence is Italian too :D


I don't think that's a coincidence. Don't most European languages have their deepest roots in Latin?
Title: Re: New Eyecandy Thread
Post by: Goober5000 on September 23, 2006, 10:23:01 pm
Sathani is the plaural of Sathanas.

Wrong.

I don't know if Sathanas is Latin, however it's not declinabile. it remains Sathanas.

Wrong.

Sathanas is Greek.  Its plural is Sathanes.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 24, 2006, 01:13:53 am
Sathanas is Greek.  Its plural is Sathanes.

LOL, MS Sam pronounces the singular word in the plural way... or at least in some way akin to the plural... xD
Title: Re: New Eyecandy Thread
Post by: Snail on September 24, 2006, 05:57:51 am
Sathani is the plaural of Sathanas.

Wrong.

I don't know if Sathanas is Latin, however it's not declinabile. it remains Sathanas.

Wrong.

Sathanas is Greek.  Its plural is Sathanes.

Really? Must've gotten that mixed up (that's what you get for playing JAD).
Title: Re: New Eyecandy Thread
Post by: Mobius on September 24, 2006, 08:19:57 am
Oh,I should have imagined that Sathanas is Greek,since you use Satan and the Italian is Satana,it must have been in Greek/Latin.
I would have asked my mother about that since she has studied Greek,but asking her something about the Devil is...not definitely ok.  :nervous:

Gobber:I said that probably it was Greek, probably.

DH
The plural of Colossus is Colossi,it's Latin but for a coincidence is Italian too :D


I don't think that's a coincidence. Don't most European languages have their deepest roots in Latin?

There's that "Italiannenssnessness" thread in Hard Light,if you need something.
Title: Re: New Eyecandy Thread
Post by: Goober5000 on September 24, 2006, 11:50:30 pm
Really? Must've gotten that mixed up (that's what you get for playing JAD).

JAD actually explains the correct pronunciation. :)

Gobber:I said that probably it was Greek, probably.

First, it's Goober.  Second, where did you say that?  I don't see that anywhere on the page.  Third, what do you mean by posting that?  I wasn't addressing you, and I wasn't criticizing anybody...
Title: Re: New Eyecandy Thread
Post by: Mobius on September 25, 2006, 02:58:51 am
Sorry for that Gobber :(
Ok,nothing to be worried about!
Title: Re: New Eyecandy Thread
Post by: Snail on September 25, 2006, 01:08:11 pm
Did you do the second Gobber on purpose? :lol:
Title: Re: New Eyecandy Thread
Post by: Mobius on September 25, 2006, 01:57:53 pm
No,seriously. It was just a mistake.
I don't know what Goober means,the translator doesn't know it....
Maybe I can imagine what does Gobber mean. I'm sorry.
Title: Re: New Eyecandy Thread
Post by: Goober5000 on September 25, 2006, 06:17:24 pm
No,seriously. It was just a mistake.
I don't know what Goober means,the translator doesn't know it....
Maybe I can imagine what does Gobber mean. I'm sorry.

Well, that's okay.  I get just as annoyed at the misspelling of my name as karajorma does at his. ;)
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 25, 2006, 09:23:53 pm
I wonder if someone like Sesquipedalian has a right to get mad at misspellings... :p
Title: Re: New Eyecandy Thread
Post by: Mobius on September 26, 2006, 05:08:15 am
Some nicks are very,very strange,you know.
Title: Re: New Eyecandy Thread
Post by: Snail on September 26, 2006, 01:17:04 pm
At least I don't need to worry about people misspelling my name. :P
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 26, 2006, 03:13:48 pm
No, Snayle, you certainly don't!  :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on September 26, 2006, 03:27:23 pm
Anyone can misspell someone's name on purpose, Darc Hunter.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on September 26, 2006, 03:29:43 pm
I don't know, for some reason I think "Snial" might be possible, if they were typing in a hurry.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 26, 2006, 04:00:36 pm
"Smial" was used by Tolkien to name the Great Holes where the Tooks lived...

How could you misspell my nick?
Title: Re: New Eyecandy Thread
Post by: Snail on September 27, 2006, 01:43:31 pm
Leiutenant Generel Mobius?

I don't know, for some reason I think "Snial" might be possible, if they were typing in a hurry.

Actually, 'Snai;' is more possible than Snial.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 28, 2006, 03:39:08 pm
Anyway back on topic now please you lot :)
Title: Re: New Eyecandy Thread
Post by: Mobius on September 28, 2006, 03:49:20 pm
voomaister said that me, sneil,darc anter and aig macs should return on-topic....
<Italian misspellings>
Title: Re: New Eyecandy Thread
Post by: Tyrian on September 28, 2006, 04:16:05 pm
Yes, I think Voo and Gobber would like that...  :nervous:

When can we expect to see the next round of eye candy?
Title: Re: New Eyecandy Thread
Post by: Mobius on September 28, 2006, 04:32:07 pm
We are waiting for Voo...
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 28, 2006, 04:33:19 pm
Once I get chance to take some non glory shots on my laptop.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 28, 2006, 05:05:31 pm
Do you need help?

NO!
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 28, 2006, 05:19:54 pm
Well you can't help me take screenshots on my laptop, so no :p
Title: Re: New Eyecandy Thread
Post by: Snail on September 29, 2006, 07:35:22 am
Do you use ambient factor, Woo? I haven't seen that in your screenshots. DaBrain's shots had them (one of which is still my wallpaper)...
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 11:44:21 am
I use -ambient_factor 90, I don't like just looking at lights were a ship is supposed to be :p
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 12:39:08 pm
Do you use ambient factor, Woo? I haven't seen that in your screenshots. DaBrain's shots had them (one of which is still my wallpaper)...

Furst you are MT,then you have other wallpapers...TRAITOR!!! :lol:

Woo's screenshots are ok. Who cares about minimal stuff when you have a flood of new ships?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 01:28:11 pm
Because I don't know what a 'social life' is :p
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 01:33:08 pm
We have something in common,dood.

You have a point,HM.Inferno's the greatest MOD and its creator is always available for answers to our questions.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 01:36:11 pm
If I'm online, I usually have firefox open with HLP.

Oh INFA public test version is currently being uploaded :)
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 01:48:53 pm
Oh INFA public test version is currently being uploaded :)

Where is it?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 01:50:00 pm
I'm uploading the last file now. Should be about 30 minutes.

Now I just need to decide how many people will test it.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 01:54:11 pm
I'm uploading the last file now. Should be about 30 minutes.

Now I just need to decide how many people will test it.

Ha hem....
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 02:04:06 pm
I've chosen 3 for now, you'll be getting it soon.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 02:09:35 pm
I can't DL it this evening because of my connection. Probably I'll DL it from school tomorrow.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 02:10:56 pm
Well that's no problem, I've just sent you the file links. Same to you Snail.
Title: Re: New Eyecandy Thread
Post by: Snail on September 29, 2006, 02:12:59 pm
:nod:

Got it... downloading now. :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 02:15:18 pm
I forgot the filesizes in the message, and since they aren't secret:

HTL Pack 11.1mb
Alliance Core 11.6mb
FS1 Music 44.9mb
Inferno Core 19.2mb
Inferno Effects 9.77mb

Those are the size of the packages compressed.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 02:18:27 pm
I can DL everything at the moment except the music files and possibly the core.

Thanks.Now I can write that tester for INF:A in my signature!
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 02:21:19 pm
Those files are 229mb once extracted btw.
I didn't include an ibx cache so you might want to use the lab to generate some of the models before you start loading missions if you have a slow machine.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 03:22:29 pm
About the missions,do you accept suggestions? For example,in mission x I think that the thing y needs to be fixed/changed to be better. In case of a error you'll fix it,but in case of something that could be cooler?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 03:32:13 pm
Yeah I don't mind those. Though I won't promise to change what you want though :)
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 03:40:13 pm
I was sure of that. Never mind :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 29, 2006, 03:41:19 pm
Doesn't mean I won't change things though.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 29, 2006, 03:52:09 pm
That's obvious :)

Still problems with the Alliance file...
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 29, 2006, 09:51:49 pm
Good luck with the public test... :) :D <---- Non-evil grin

I need to gain more trust around here first. :lol: :sigh:

If the size of the final version is anywhere near the public beta, I shouldn't have too much of a problem with the meagre HDD space that I've got left...
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 30, 2006, 06:25:53 am
The public test version is the final version, minus any changes that are made, so filesizes won't chnage much.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on September 30, 2006, 07:35:46 am
Point taken.  :nod:
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on September 30, 2006, 10:27:28 am
*pulls out google, looks around for test*


Hmm.... stupid Dante's Inferno test....

Ah well, be patient...   :shaking:

I guess google won't work... can I use google backwards? No... depressing  :sigh:  :(
Title: Re: New Eyecandy Thread
Post by: Snail on September 30, 2006, 11:02:59 am
I'll give you some... Wait... What's that?

ARGHHH!!!!
Title: Re: New Eyecandy Thread
Post by: Mobius on September 30, 2006, 02:23:47 pm
Hmm.... stupid Dante's Inferno test....

What's wrong with Dante? ....lo bello stilo...

Uhm....I love the Enceladus  ;7
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 30, 2006, 03:30:47 pm
Oh one thing though if your going to point out grammar errors please actually tell me where they are. Saying something like 'mission 3 briefing' is not enough as I don't have time to re-read every bit of text in all the missions.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 30, 2006, 03:43:59 pm
Ehm,it was mission "Strike",briefing,stage 3.In my note paper there's written "dest",I wrote it rapidly..maybe there's a "destroyer" or "destroyed" wrote uncorrectly.

Leave grammar checking to Snail or "neoterran",I'm the only tester that shouldn't grammar check INF:A.
On the other side my FRED suggestion are ok.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 30, 2006, 03:48:22 pm
I wasn't singling you out, I was just using it as an example as some of the info I've been given is very vague and will make hunting for it difficult.

To all:
Also if you can save all your comments into notepad or something and then send me a big list for each mission via pm once your done it'll help me keep things organised so I don't miss anything when I go do the changes.

Feel free to play the campaign several times, since you might want to too make sure any issues you had aren't a one off.
Title: Re: New Eyecandy Thread
Post by: Snail on September 30, 2006, 04:10:27 pm
I saw so many grammar mistakes I couldn't write them all down, but I'm about to replay the campaign now. :)

Hmm.... stupid Dante's Inferno test....
Uhm....I love the Enceladus  ;7

Am I allowed to write comments here?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 30, 2006, 04:19:03 pm
comments like I like/hate a specific flyable ship are fine, just don't do the bug/grammar reports here.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 30, 2006, 04:23:36 pm
I like the HTL Angel
I like the HTL Apollo
I like the HTL Athena
I like....
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 30, 2006, 04:25:35 pm
We don't have HTL Angels or Athenas in there :p
You mean the 'cockpitted' ones :)
Title: Re: New Eyecandy Thread
Post by: Snail on September 30, 2006, 04:45:47 pm
I think that was the point?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 30, 2006, 04:47:24 pm
Well they aren't HTL, and I don't want people to think we've been hiding HTL FS1 ships from the FS Port :)
Title: Re: New Eyecandy Thread
Post by: Mobius on September 30, 2006, 06:46:12 pm
They're in the HTL pack,right?

The cockpits added some polygons.

Giving my modelling abilities,everything is HTL for me. :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 01, 2006, 04:10:35 am
They're in the HTL pack,right?
Well yeah, I wasn't making a small HTL pack and then a seperate one for the cockpitted stuff.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 01, 2006, 04:49:24 am
We don't have HTL Angels or Athenas in there :p
You mean the 'cockpitted' ones :)

Questions, if you don't mind... :blah: sorry if it sounds impolite, just want to go straight to the point...

1) You're not using TrashMan's Athena?

2) Angel has a cockpit?

Thanks :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 01, 2006, 05:18:41 am
1. It's incomplete

2. All of them have cockpits.
Title: Re: New Eyecandy Thread
Post by: Snail on October 01, 2006, 05:47:17 am
If TrashMan does finish the Athena Mk II (the one with six guns), it could be used for a predecessor for the Aetna, no?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 01, 2006, 05:56:05 am
I suppose, but I won't be adding the mk II to the main campaign.

Using tbms you could add it to the INFA modpack for new missions though.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 01, 2006, 06:57:57 am
@ Woo

Point taken. I assume you're referring to that "bug" about the reflect maps and stuff... :)

:lol:, I edited that POF so that I got 8 guns... I haven't gotten around to using it yet, for reasons I won't mention. If I do, it'd probably be used as a "hero's ship" lol...
Title: Re: New Eyecandy Thread
Post by: Snail on October 01, 2006, 08:57:46 am
You know, your campaign gets weirder and weirder every time you post. :wtf:

Not that it's a bad thing, of course. :)
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on October 01, 2006, 01:17:04 pm
Eventually I'll be able to play some more Inferno... maybe. I hope....  :sigh:
Title: Re: New Eyecandy Thread
Post by: Mobius on October 01, 2006, 03:00:39 pm
How about another mission pack after the release of INF:A?
The story doesn't finish with the end of the main campaign...
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 02, 2006, 12:36:42 pm
I'm prototyping INFA2 right now, so I don't know when I'll get back to missions.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 02, 2006, 12:42:07 pm
INFA2 should have a campaign too,right?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 02, 2006, 12:49:50 pm
Yeah, but right now it's just balancing the Jovian and EA fleets. Missions are a bit further away.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 02, 2006, 03:33:48 pm
Yeah, but right now it's just balancing the Jovian and EA fleets. Missions are a bit further away.

Spoiler!!!
Title: Re: New Eyecandy Thread
Post by: Snail on October 02, 2006, 03:56:24 pm
Seeing the ending of INF:A, that's not surprising...
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on October 02, 2006, 04:03:05 pm
Jovian and terran... Hmmm... Sounds like Sol: A History...
Title: Re: New Eyecandy Thread
Post by: Mobius on October 02, 2006, 04:12:06 pm
Jovian and terran... Hmmm... Sounds like Sol: A History...

Please note that Giove(Iuppiter)and Terra(Earth) aren't Woo's inventions. In SA:H the Gioviali(I want to write in my mother language,so?)were powerful. A jovian colony should be composed by space stations since the planet is almost inhabitable. A weakness.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 02, 2006, 04:15:33 pm
A jovian colony should be composed by space stations since the planet is almost inhabitable. A weakness.
Yup, no colony on Jupiter, but it does have moons...
Title: Re: New Eyecandy Thread
Post by: Mobius on October 02, 2006, 04:18:08 pm
Like Io and Europa(I and Europe in Italian)?

Oh,there's also Leda!!! woof!!!
Title: Re: New Eyecandy Thread
Post by: Mobius on October 03, 2006, 06:26:31 am
Most names used in FS2 are Latin/Greek,similar to Italian ones.

Where are you from? Everyone here that isn't from America/Great Britain should specify his nationality in signatures,for example.
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on October 03, 2006, 03:13:22 pm
Jovian and terran... Hmmm... Sounds like Sol: A History...

Please note that Giove(Iuppiter)and Terra(Earth) aren't Woo's inventions. In SA:H the Gioviali(I want to write in my mother language,so?)were powerful. A jovian colony should be composed by space stations since the planet is almost inhabitable. A weakness.

Well, yeah, Woo didn't invent the names, but if we have Earth and Jupiter colonies fighting, that still sounds about the same...
Title: Re: New Eyecandy Thread
Post by: Mobius on October 03, 2006, 03:40:00 pm
Earth is our planet,G..ehm,Iuppiter is the biggest one.possibly BR based his plot on this.

Did you forget that there are other planetoids beyond Nettuno(since Plutone isn't a planet anymore... :( )like Sedna and Quaoar? No one mentioned them for a Sol campaign(maybe because there aren't so much Sol campaigns...)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 03, 2006, 03:44:09 pm
Actually I'm looking into areas at the edge of the system for INFA 2...
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 03, 2006, 05:15:34 pm
Did you forget that there are other planetoids beyond Nettuno(since Plutone isn't a planet anymore... :( )like Sedna and Quaoar? No one mentioned them for a Sol campaign(maybe because there aren't so much Sol campaigns...)


I'm using some of those in the Dreamcatcher story... you may see action as far out as Eris in the Scattered Disk! :yes:
No, that wasn't a spoiler. I am toying with the idea of basing some stuff out there though.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 04, 2006, 11:51:12 am
Actually I'm looking into areas at the edge of the system for INFA 2...

Sedna,Quaoar,Pluto....they're not planets but they are enough big to have installations.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 04, 2006, 03:18:26 pm
Of course, this calls in the old "How far does an intrasystem jump go" argument. And please let's not start that. But I do wonder: is the Scattered Disk pushing it a little? :doubt:
Title: Re: New Eyecandy Thread
Post by: CaptJosh on October 05, 2006, 01:37:33 am
If Inferno: Alliance is indeed a revamp of Sol: A History, I won't complain in the slightest. S:aH was fun, but lacking in some respects. Given the number of colonies S:aH posits, and the amount of resources in our home system (i.e. the asteroid belt, entirely impossible to truly control or blockade effectively), it should be more than easy to have a long, drawn out, bloddy intrasystem war among these colonies and Terra.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 05, 2006, 10:03:28 am
I didn't use one piece of S:AH so I wouldn't call it a revamp. They may have some similarities though.
Title: Re: New Eyecandy Thread
Post by: Snail on October 05, 2006, 01:17:15 pm
If Inferno: Alliance is indeed a revamp of Sol: A History, I won't complain in the slightest. S:aH was fun, but lacking in some respects. Given the number of colonies S:aH posits, and the amount of resources in our home system (i.e. the asteroid belt, entirely impossible to truly control or blockade effectively), it should be more than easy to have a long, drawn out, bloddy intrasystem war among these colonies and Terra.

I thought S:AH was just a little unrealistic, I mean, blowing up the moons of Mars? Well, if we've destroyed a few moons, then why don't we blow up a planet? And if we can do that......
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on October 05, 2006, 05:40:35 pm
5GT bombs do seem a bit excessive... (stupid harbingers). I mean come on, I did a calculation using harbingers, and found a fenris can take more pounding than Earth... WTF?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 05, 2006, 06:49:35 pm
Kudos to the Fenris shipbuilders in that case.  :lol:
Title: Re: New Eyecandy Thread
Post by: Mobius on October 06, 2006, 04:44:07 am
There's the small Eris too :D

First of all Phobos and Deimos aren't so close aech other like in SA:H...
Title: Re: New Eyecandy Thread
Post by: Snail on October 06, 2006, 07:24:56 am
Well, the Harbinger was saved for planetary bombardment.... But if you mean blow up Earth like the Death Star, then that's something else.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 06, 2006, 01:53:42 pm
First of all Phobos and Deimos aren't so close aech other like in SA:H...
Or so small...
Title: Re: New Eyecandy Thread
Post by: Snail on October 06, 2006, 01:55:58 pm
Personally, I think the best chapter of S:AH was the first one. I liked it, especially the second-to-last mission. Definitive music + Big fight = Cool mission.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 06, 2006, 02:57:12 pm
First of all Phobos and Deimos aren't so close aech other like in SA:H...
Or so small...

How large are they in S:AH? I know they're.... what 12 miles or so long? About half the size of the Gargant? :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on October 06, 2006, 03:18:37 pm
The size of the NTF Boadicea. So that's 1.568 kilometers, less than an Orion. :doubt:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 08:58:35 am
I've started to add some other large objects for use with INFA
(http://inferno.hard-light.net/Moon-phobos.jpg)

I plan to add the Martian moons Phobos and Deimos, as well as trans-Neptunian objects Sedna and Quaoar

I may add some of Jupiters moons as well if I can find decent images.
Title: Re: New Eyecandy Thread
Post by: Snail on October 07, 2006, 10:03:29 am
Pretty. :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 12:45:04 pm
Quote
The $r Phobos and $r Deimos moons were converted into asteroid-installations in the first few days of space colonisation, initially for mining and for a platform in between $r Mars itself and the rest of $b Sol. Now, they serve in a military function as a second command centre for the $r Republic. The leaders of $r Mars will undoubtedly flee to $r Phobos and $r Deimos in case of their primary HQ being destroyed, so it is important we take out their bolthole before they have the opportunity to use it.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 02:14:01 pm
Mars and both moons:
(http://inferno.hard-light.net/MarsMoons.jpg)
All the new background stuff has been added to the stars.tbl and will be in INFA, though won't be used till later.
Title: Re: New Eyecandy Thread
Post by: Snail on October 07, 2006, 03:17:28 pm
Happy pretty. :)

I am probably going to be smited for this, but I didn't really like S:AH. The missions were good, but they were very unrealistic and looked... Patched together. Seeing the Darkness right beside a Fenris looked akward. Why did only the Earth Alliance/GTA evolve and not Mars, Jupiter, Neptune and Pluto? Are they stupid? There was no in-between development in between the Hercules, BAM, you've got a Claymore. I really didn't like it. The first chapter was no doubt the best in my opinion.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 03:43:43 pm
That'll be a bit of a problem for INFA2 as well, as I'm not willing to design an entire new fleet for the Jovians just because the EA gets a lot of new toys. However they already have one new capship, bomber and I'm working on a vesivius variant for them, and they get all the INFA stuff too so they aren't flying all great war relics.
Title: Re: New Eyecandy Thread
Post by: Snail on October 07, 2006, 04:26:14 pm
Can we have a screeny of the new destroyer? Or is that classified too? If there were Vasudans in INF:A2, then this would start to sound like MindGames, just without all the Starborn business.

Perhaps the Jovians have a Fenris-style Hades.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 05:20:52 pm
The fenris style ship in the INFA2 teaser I posted somewhere is their new destroyer. There won't be any other images of it for quite some time.
No Vasudans as its still set in Sol.

If I complete this new fighter the only FS1 ship that they use will be the Valkyrie, since I don't have an interceptor model for them.
Title: Re: New Eyecandy Thread
Post by: Snail on October 07, 2006, 05:31:34 pm
So a FreeSpace 1 style Vesuvius? Will there be pics of this baby?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 05:34:37 pm
Well it's kind of looking like an Antaeus Mk II now than the Vesuvius...
(http://inferno.hard-light.net/jovianfighter.jpg)

I'll texture it in the morning then add a cockpit.
Title: Re: New Eyecandy Thread
Post by: Snail on October 07, 2006, 05:40:20 pm
Looks like a hybrid of the Valk/Angel and a Herc/Aantaeus...

Antaeus Mk II

What's that's nickname? Herc 1.5.2 :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 05:44:22 pm
It'll get a unique name, I won't call it the Antaeus mark II, though I may mention that in the tech description.

They'll have:
Enceladus
Valkyrie
Antaeus
Antaeus 2

Apollyon
Callisto
Medusa
Ursa
Zelos

Compared to:
Claymore I
Stentor
Nyx
Svalin

Aetna
Peregrine
Leda
Gagana
Title: Re: New Eyecandy Thread
Post by: Snail on October 07, 2006, 05:50:17 pm
Oooh, EA ships now... I guess this will have to be for INF SCP as it requires EA stuff... :sigh:

So how many years/months/days/hours/seconds after INF:A does this take place?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 07, 2006, 06:25:49 pm
Well it's currently running on top of the INFA hybrid on my FS2 retail install. I haven't tried it with INF SCP yet.

I haven't decided on what I'm going to do for the start. I may start you off using the INFA stuff and bring the EA stuff in gradually, though if I do that the campaign will need to be a decade or so long.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 04:48:03 am
I haven't decided on what I'm going to do for the start. I may start you off using the INFA stuff and bring the EA stuff in gradually, though if I do that the campaign will need to be a decade or so long.

Personally, I don't really like campaigns that stretch over a long period of time. I like the type of campaign that is fast-paced and action-y. But I don't really care as long as it has lots of dogfighting and less scanning subsystems. 8)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 08:01:27 am
(http://inferno.hard-light.net/Syphax.jpg)
Done.
Title: Re: New Eyecandy Thread
Post by: Mefustae on October 08, 2006, 09:26:29 am
J... Jovian?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 09:45:30 am
Well yeah, the EA fleet is basically sorted.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 08, 2006, 09:48:20 am
Hmm, does anyone on the Sol side still use the original Hercules? Or did everyone suddenly upgrade to the Antaeus...

 :blah:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 09:52:01 am
The Herc is used in INFA and you fly it in mission 4, you fight it in m15 and probably a few other missions. It's also selectable in other missions if it isn't the default ship.
These ships are for INFA2 where I'm trying to remove as many FS1 ships as possible from that period.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 08, 2006, 09:55:32 am
GTA's evolution into EA, and the rest of the Solar system's evolution into their own designs, based on old GTA tech? (I'm just assuming things though :lol:)

Point taken...
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 09:59:55 am
Well the 'old GTA tech' is quite capable of going up against the EA ships. The only real difference between them is the maps, and the EA fighters have additional EA secondary weapons not avaliable to Jovian craft right now such as the stinger. I might give them some unique weapons to counter the EA having newer missiles at a later point. The INFA2 stuff is still in early planning.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 08, 2006, 10:24:54 am
Lol, before I edited the post, I phrased it as "into newer designs, based on old GTA tech". On the topic of weapons, if I may ask (Shoot, how do i phrase this)... Do both armies (GTA/EA and whoever else is out there) share the same weapons at first, and then the weapons of both sides get more diverse later on? (With progressive introduction as the campaign goes on) Or did some parts of the GTA arsenal immediately change, the moment the EA came to be?

That also brings up a point, which is: Do any of the EA/whoever else weapons last until the GTVA return to the Solar System, or is the entire arsenal revamped by then (possibly because, at that point in time, the EA would've already gotten their hands on Jupiter/whoever's tech)?

Oh wait, everything is still in planning :lol: I got carried away... :lol: Didn't want to ask this at first, but... ahwell. :lol:

Same deal, point taken. :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 10:31:04 am
INFA uses hybrid EA/GTA weapons. Those weapons will be used in INFA2. The EA also get their improved missiles like the Stinger, Warrior and Halberd which aren't in INFA. I haven't decided if the Jovians will get unique weapons since I'll have to make the effects for any primary weapons myself. Though it depends on how big of a scope I give INFA2.

The EA weapons used in INFA are rebuilt version of ones used in INF SCP, though I didn't include most of their advanced stuff.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 10:54:59 am
I thought the Warrior sucked... I thought you rebalanced the entire game. So will the FS1-era weapons be downgraded, or will the EA weapons be upgraded, or both?

Hey, I just did a dest and when the Zagreus broadsides the Orion, the Zagreus kills the Orion (with difficulty, it was at 5%). Why is the Orion so weak, and why is the Zagreus so powerful? I checked the tables and the Orion has less hitpoints than the Zagreus.

Oh, and if the Martian destroyer is called 'Auriga', does that have anything to do with the EACa Auriga? ;7
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 11:02:11 am
Well we aren't using R1 weapons here :) The EA weapons were downgraded from INF SCP, the Hellfire could trash the Megaera in a matter of a minute, so I serverally cut its power. The Banshee-R and Ripper were also heavily modified.

The Orion has less turrets but has better armour so they are closely matched. Though it entirely depends on luck really and who starts missing constantly first :p

Yeah the Auriga was done on purpose. You'll see that ship again :)
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 11:08:10 am
Making the Inferno weapons more powerful is actually very useful for people who may use FreeSpace 2 material for their campaigns.

I made them stationary so that that wouldn't happen (I was originally fighting the Bastet with the Typhon and the Neutron guns were slow so I made them stationary).

Will INF:A2 get a web page like INF:A (with the tech descriptions, etc.)? That would be cool.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 11:12:03 am
Well there's no FS2 material in INFA really, so I'm not concerned about FS2 balancing.

I haven't decided about website stuff yet. Far too early for that, and most of the new ships are EA ones which are covered in INF SCP so a tech section would be quite small.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 11:24:05 am
Why not add the JF whateveritwascalled into the INF:A database under a sub-heading or something...
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 11:27:18 am
Well I first need to know how much stuff I need to add first :p
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 11:36:43 am
Bleh, just get it all done and we will be happy. :P :P :P :p :p :p
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 11:42:31 am
Well that'll take a while, though I'm prototyping mission 1 right now...
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 08, 2006, 11:45:28 am
Making the Inferno weapons more powerful is actually very useful for people who may use FreeSpace 2 material for their campaigns.

This is an interesting idea for anyone who wants to make a parallel Inferno universe... :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 11:46:54 am
Well they can do the rebalancing work for that then :D
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 08, 2006, 11:48:23 am
*Bangwal*

Ugh...

:lol: :lol: :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 11:57:43 am
But... you just said that the Inferno weapons were more powerful than FS2 weapons...?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 11:58:51 am
You can't compare them as FS2 weapons ignore INF armour values. Which have a major effect on how good weapons are.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 12:03:17 pm
Hey, go look at the 'Recent Posts in Forum' thing on the main board. :lol:

Could you compare them if you give FS2 weapons INF armour values or.....
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 12:06:19 pm
No because it doesn't work that way :p

Heh this mission should be interesting, as long as the sexps work the way I want them to that is :D
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 12:32:35 pm
how meany missions are in aliance 2?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 01:09:16 pm
1 right now :p
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 01:14:04 pm
So when will this one be released? 2335?

Has there been ANY PROGRESS with the main mod? Or is that completely at a stand still?

Oh, and if anyone is wondering what was wrong with my last post, it was my younger brother writing for me....
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 01:20:09 pm
Well it'll probably take longer than INFA. But if I need a lot of missions doing I'll probably request some INFA mission designers.

I'm taking a break after the big load of stuff I did recently. Next I have to patch the latest updates from INFA and the new Notus into the main modpack which I assume no-one has downloaded :p

Ok :)
Well as for total mission count I haven't decided yet. Depends on when I run out of ideas.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 01:32:56 pm
Hehe, I just caught my little brother writing this:

[bro]
i have a good mission idea. first, five orion like this

--->

--->

--->

--->

--->

then, five zagreus come in

--->    <---0

--->    <---0

--->    <---0

--->    <---0

--->    <---0

then they explode
[/bro]

:wtf:

...

ANYway, will INF:A be divided up into separate chapters, like S:AH, or will it be one big chapter, like INF:A? Or will  it be divided into acts? Ooh, and will there be in-game cutscenes? ;7

Are you going to be completely doing this solo? And I've seen SadisticSid around here so why can't you start progress with Inferno SCP?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 01:37:00 pm
1. I haven't decided yet it depends on how big I make it will depend on if I need to split it into segments.
2. Cutscenes I don't know yet.
3. Currently solo like INFA. I may get more help on this when I'm more ready to flesh it out though. If you have any INFA2 suggestions after playing INFA you can PM me them if you like.
4. Last time I heard from him his modpack was 6 or more months out of date, so his stuff doesn't work anymore unless he's got the newest stuff.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 01:38:40 pm
4. Last time I heard from him his modpack was 6 or more months out of date, so his stuff doesn't work anymore unless he's got the newest stuff.

In that case, why not bring out the whip... :drevil:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 01:40:09 pm
Well unless I find out were he lives, stalk him, break into his house and install the latest version of INF SCP onto every computer I find it'll do no good :p
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 01:43:33 pm
Well I think I know his name... It was... Um... Evelyn Cooney... If that helps..... :D
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 01:52:00 pm
Oooh, that's interesting. I know Woomeister's e-mail... Hehehe.... :drevil:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 03:24:52 pm
Hmm I'll have to be careful. INFA plus the additional Shiv/Vas fleet, plus the INFA2 stuff is about 126 ship entries, which puts it close to the SCP standard limit.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 03:27:27 pm
Oh and here's a shot of WIP mission 1:
(http://inferno.hard-light.net/INFA2-Mission1.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 03:31:38 pm
Hey, lookie, Lycaon. Is that Lycaon hostile? Looks like it judging from the radar. Do the Jovians have Lycaons? And what the hell are all those red dots?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2006, 03:40:56 pm
No the Lycaon is the green dot in the middle of the red dots :D

Oh and yes there are 50 red dots there, but I won't tell you what they are :p
And no they aren't asteroids.
Title: Re: New Eyecandy Thread
Post by: Snail on October 08, 2006, 03:47:32 pm
Dots. That's what they are. Dots.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 08, 2006, 08:27:17 pm
They are red points of light used by the radar system to indicate a confirmed hostile prescense on the battle... space (can't really say "field" can you  :p).  :D
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 08, 2006, 09:21:21 pm
I think I mistook that screenie for a campaign in which the player leads the forces of Jupiter... :lol:
Title: Re: New Eyecandy Thread
Post by: Mobius on October 11, 2006, 03:07:44 am
Ha hemdo you need a FREDder for INF:A 2?I'm right here.Give me the messages to insert and a basic scheme and you will have the Campaign completed shortly :lol:

Snail is not at my level,but he can givehis hand too(trick! ....well not).
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 11, 2006, 11:53:37 am
I probably will need freders for INFA2. But I haven't got that far yet.
Title: Re: New Eyecandy Thread
Post by: Snail on October 11, 2006, 01:53:56 pm
LGM is correct, I'm not that great at Fred, but I can do adequate missions. Damn, Mobius did half of the Steadfast campaign in one month.... I suggest you get him on the job...

LieutenantGeneralMobius - *Highly Recommended*

;) :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 11, 2006, 02:16:32 pm
I'm not very good with graphics stuff but I've tried to make the asteroid field look better by using a skybox:
(http://inferno.hard-light.net/skybox01.jpg)

This one is Sedna and the Oort Cloud
(http://inferno.hard-light.net/skybox02.jpg)

Both of these are full 360 coverage with rocks, as your supposed to be inside the fields. It can be odd if you pass the game generated asteroid field and fly into the void trying to get to the skybox asteroids though :D
Title: Re: New Eyecandy Thread
Post by: Snail on October 11, 2006, 02:21:19 pm
Wow, much, much, much better than that old crappy asteroid.pcx texture used in Intangible Factors.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 11, 2006, 02:23:23 pm
Actually I used that old R1 file for the first test for this :D

These aren't background files though they are a skybox, so you can't specify rock field positions or anything.
Title: Re: New Eyecandy Thread
Post by: Snail on October 11, 2006, 02:28:50 pm
That file was the ugliest background evar!!!
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 11, 2006, 03:02:15 pm
I've updated the second skybox, the field is now much more dense. Image has been updated too.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on October 11, 2006, 10:58:49 pm
This one is Sedna and the Oort Cloud
(http://inferno.hard-light.net/skybox02.jpg)
As a point of accuracy, I wouldn't think that the Oort cloud is that densly populated.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 12, 2006, 10:12:48 am
I think all those red dots are hostile sentry guns around the installation along with fighters. Also, Woo said that if we are looking for a campaign with lots of eye candy, then Inferno is not for us. But what I've seen, Inferno seems to have a lot of eye candy as evidence of that beautiful screen of all those asteroids. :nod:
Nope not sentries :)

We can't compete with some of the eye candy produced by some of the total conversions. I didn't say there wouldn't be some nice looking stuff, but if you want super high res full detail everything, then your looking in the wrong place.
These skyboxes aren't perfect, but for someone with my level of graphics skill, they should be ok for use.

Trivial Psychic:
I had to reduce the density a bit as the UV mapping of the skybox caused noticable errors on the one in the pic. However I don't want it looking like the regular asteroid field so I'll probably stick with a more dense image, even if it isn't totally accurate.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on October 12, 2006, 11:02:45 am
That is the only asteroid skybox I have ever found acceptable. Congradulations.
Title: Re: New Eyecandy Thread
Post by: Snail on October 12, 2006, 02:01:48 pm
Hm... Maybe the dots are interference?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 12, 2006, 02:25:38 pm
No, the HTL asteroids would probably kill your system and you would get the 'weapons pass through everything' problem with that number of rocks.
Title: Re: New Eyecandy Thread
Post by: redmenace on October 12, 2006, 03:58:13 pm
Well, when things are dynamic it won't be an issue.
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on October 13, 2006, 07:27:01 am
At a guess, lag. Ya know in some games of pong, when the ball starts travelling fast, it passes through the paddle?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 13, 2006, 11:10:07 am
It's caused by too many objects for the collision detection code to handle.
Title: Re: New Eyecandy Thread
Post by: Snail on October 13, 2006, 12:20:34 pm
Hehe, I remember a long time ago I made a mission with Inferno when there were about twenty fighters (with wave x99) and a few cruisers, an Icanus off in the distance (with the uber cannon at the ready with the press of [c]) and three Knossos portals.

The wings included
Alpha (1 Keres with Hastor + Kayser ADV)
[email protected] (6 Stentors)
a3*ha (1 Keres with Hastor + Kayser ADV)
1_4m_50_l337 (6 Vesuvius)
B3ta (6 Cyone)
G4mm4 (6 Cyone)
3ps1l0n (6 Cyone)
c00l_wing (6 SF Gorgon)
3\/1|_3_\/\/1|\|9 (6 SF Harpy [[imported from OTT, no fighterbeams, 4 Reaper cannons+ShivanSwarmofDeath]])
kill_me (AF Kato)

Damn, that mission was fun until I added an asteroid field and a load of undesignated and unwinged fighters (all AF Kato), and a wing of SFr Asmodeus freighters. I didn't know what was causing the problem so I ended up getting on with my homework. :sigh:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 13, 2006, 12:28:42 pm
FS2O will have already crashed on my comp the very moment I see the first wave appearing on my screen in that mission...

On my comp, FS2O tends to crash out (with the Windows error message) when I start seeing moderate activity. At times, eight fighter and bomber wings can be all it takes. I don't know if this is related to the camera crash bug that I've been plagued with for quite some time now though.

Funny that Derelict didn't crash out, but then again some of the missions lagged so bad I had to turn everything down. And it still lagged. Hmm...

Bangwal
Title: Re: New Eyecandy Thread
Post by: Snail on October 13, 2006, 12:48:35 pm
That mission was a long time ago, when I still used retail, so it didn't tax my system that much. It was really fun, there were a few Asmodeus freighters, an SOC Orc, a few Alcyone and a single Gordia. Wow, that was no doubt one of the most fun things I ever did on FS2....
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 13, 2006, 11:46:48 pm
Nuts...

The craziest I've done is an entire swarm of Gorgons and Katos gunning the @!#$ out of each other (like, 5-6 wings on screen at any one time) while defending their home juggernaut... Androgeos versus Sath... And usually the Androgeos would keep winning, but then you have a pesky (friendly) Alcyone spraying Flak all over the place, as well as a Vesuvius lobbing Armageddon bombs... LOL

I even forgot what happened to the Vas friendly (also a Cruiser class)... he was supposed to go hunt down the Sath while the Alcyone battled the Androgeos... LOL
Title: Re: New Eyecandy Thread
Post by: Snail on October 14, 2006, 04:52:35 am
Vesuvius with Armageddon? Did you change something? Vesuvius can only carry Assassin bombs, IIRC....
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 14, 2006, 05:31:47 am
Double euu Double euu Double euu dot freespace two dot com :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on October 14, 2006, 05:37:11 am
Long live [~]!
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 14, 2006, 03:39:42 pm
Some new INFA shots:
(http://inferno.hard-light.net/INFABPatch1-1.jpg)
(http://inferno.hard-light.net/INFABPatch1-2.jpg)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 14, 2006, 04:57:09 pm
Well he doesn't have pointy ears.

I'm actually restoring the FS2 retail ones right now for the INF SCP version of the mod. We have different genders for some of them and if there's interest in voice acting after release that'll cause some big problems, so the quickest fix is to restore the retail ones so the head anis match the SCP standard version.
Title: Re: New Eyecandy Thread
Post by: Snail on October 14, 2006, 05:00:12 pm
Hehe, in INF SCP, the officer on the Oracle is hot...
Title: Re: New Eyecandy Thread
Post by: Tyrian on October 14, 2006, 07:41:50 pm
@Snail -- Did she launch torpedoes?  :nervous:

@Woo -- Those are some really nice screens.  I like the new head ani.  The retail ones are starting to show their age.  The subspace effect is real nice too.  Love the Vidar cruiser.

Now I'm gonna have to fix my FS2 SCP.  I gotta have it ready for when INF:A debuts.  :D
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 14, 2006, 08:10:42 pm
Now I'm gonna have to fix my FS2 SCP.  I gotta have it ready for when INF:A debuts.  :D

Not to be a nag or anything, but do we know how close that is to happening?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 15, 2006, 04:10:08 am
The head anis will still be there in INF SCP, but will revert to the retail ones just for this mod so there are no gender change issues between INF SCP and FS2 standard versions.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 15, 2006, 05:04:45 am
I know it could be spoiler,but...
When the Asteroid Base blows up,I enjoy all the asteroids blowing up at the same time
"wo wo woooshhh"

Are the headz anis one img anis or normal ones?You know,have something more than the old 5 is always a good thing.
Title: Re: New Eyecandy Thread
Post by: Snail on October 15, 2006, 05:06:30 am
You know, I was parading around when the Asteroid base went boom, and then I collided with an asteroid and I died (I was at 6%, tried to kill the Tyr).
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 15, 2006, 05:32:46 am
Are the headz anis one img anis or normal ones?You know,have something more than the old 5 is always a good thing.
They don't animate no, my poser animation skills aren't that great. But since my anis replace the entire set I don't have to worry about non-animated meeting animated ones.
Title: Re: New Eyecandy Thread
Post by: Snail on October 15, 2006, 05:48:03 am
Oh, and there are some obscure .ani's in the set, too. That guy with the goatee?

And will Door An have an .ani? (if you know who I'm talking about)
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 15, 2006, 05:52:13 am
The mainhall?
No I'm not animating the doors for either resolutions. You'd be looking at 100mb+ of files.
Title: Re: New Eyecandy Thread
Post by: Snail on October 15, 2006, 05:58:34 am
Door An!!!

Whatever, I'll spill it:

In INF:A, will you create a head .ani for Admiral Doran, you know the Martian dude?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 15, 2006, 06:02:20 am
No as I'm using the fs2 retail ones now for INFA.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 22, 2006, 06:08:15 am
hey,what's this Spoiler spree?
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 07:36:41 am
Oh, and you know the 4r3493m gets blown up by Alpha 1, hey so does the 43p0n4p, the communications thingies get blown up by Alpha 1, oh and the 34htn4m4d4 also gets blown up by Alpha 1, hmmm... come to think of it 34rth also gets blown up by Alpha 1 and so does Jup1t3r and all its moons probably in INFA2...
Title: Re: New Eyecandy Thread
Post by: KappaWing on October 22, 2006, 09:59:57 am
*Points to title of thread*

CMON LETS SEE SOME EYECANDY!!!!

:tumbleweed:
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 10:31:28 am
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot06.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot07.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot08.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot09.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot10.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot11.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot12.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot06.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot07.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot08.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot09.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot10.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle06.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle07.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle08.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle09.jpg)
Title: Re: New Eyecandy Thread
Post by: Tyrian on October 22, 2006, 10:35:45 am
Beautiful!!!

Love the new weapon effects!

And they're right...The oracle's captain is hot... ;7
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 10:42:47 am
The weapon effects should be better by now, those shots are old.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 22, 2006, 10:47:38 am
Crap, if only I knew how to draw manga right.

:sigh:

Like a bottle that has yet to be opened...
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 10:49:51 am
I bet $1 that no one (besides staff, of course) can name all the destroyers in the last few shots. ;7

Well I can, actually. :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 10:56:57 am
(http://www.3dactionplanet.com/hlp/hosted/inferno/newpreload.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/M3Current.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public3.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle01.jpg)
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 22, 2006, 11:44:25 am
Going a little overboard aren't ya, Snail?  :D

Love the new Amritaya! Looks awesome!

And the Dantas, and the Mantis, and the Cepheus...

Only thing I'm not so sure about: the EACa Auriga. That... I don't know, looks worse than the original Orion IMO...

Also, what in the hell is that... thing that looks like a blown up Rakshasa. In the first "Destroyer battle" shot.
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 11:56:23 am
I have a large database of Inferno pictures.... Shipyard shots from not too long ago:

(http://inferno.hard-light.net/Screens/shipyard14.jpg)
(http://inferno.hard-light.net/Screens/shipyard13.jpg)
(http://inferno.hard-light.net/Screens/shipyard12.jpg)
(http://inferno.hard-light.net/Screens/shipyard11.jpg)
(http://inferno.hard-light.net/Screens/shipyard10.jpg)
(http://inferno.hard-light.net/Screens/shipyard09.jpg)
(http://inferno.hard-light.net/Screens/shipyard08.jpg)
(http://inferno.hard-light.net/Screens/shipyard07.jpg)
(http://inferno.hard-light.net/Screens/shipyard06.jpg)
(http://inferno.hard-light.net/Screens/shipyard04.jpg)
(http://inferno.hard-light.net/Screens/shipyard03.jpg)
(http://inferno.hard-light.net/Screens/shipyard02.jpg)
(http://inferno.hard-light.net/Screens/shipyard01.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 12:00:40 pm
Also, what in the hell is that... thing that looks like a blown up Rakshasa. In the first "Destroyer battle" shot.

SD Yama.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on October 22, 2006, 12:57:37 pm
New SOC Galatea isn't that different I guess... :nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 01:09:55 pm
It could've changed...

But probably didn't...
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 02:59:05 pm
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nemshot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nemshot02.jpg)
(http://img84.exs.cx/img84/1962/inf.jpg)
(http://img84.exs.cx/img84/1390/inf2.jpg)
(http://img227.exs.cx/img227/3460/inferno11ag.jpg)
(http://img227.exs.cx/img227/8461/inferno28fv.jpg)
(http://img227.exs.cx/img227/3909/inferno35ph.jpg)
(http://img227.exs.cx/img227/1736/inferno52jv.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/12caps01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/12caps02.jpg)
(http://img255.echo.cx/img255/2345/inf418yh.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/M3Current.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop06.jpg)
(http://img139.imageshack.us/img139/4006/screen39160fe.jpg)
(http://img139.imageshack.us/img139/2671/screen39146wt.jpg)
(http://img54.imageshack.us/img54/5768/inf18xo.jpg)
(http://img54.imageshack.us/img54/5048/inf31fh.jpg)
(http://img54.imageshack.us/img54/8238/inf42ok.jpg)
(http://img54.imageshack.us/img54/7538/inf51gz.jpg)
(http://img54.imageshack.us/img54/7430/inf66ej.jpg)
(http://img54.imageshack.us/img54/7828/fin74yi.jpg)
(http://img54.imageshack.us/img54/6830/inf86gt.jpg)
(http://img54.imageshack.us/img54/2668/ing90lt.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest05.jpg)
(http://img18.imageshack.us/img18/6217/screen44974zk.jpg)
(http://img18.imageshack.us/img18/8927/screen45106qr.jpg)
(http://img18.imageshack.us/img18/6683/screen45204xk.jpg)
(http://img18.imageshack.us/img18/8302/screen45481ey.jpg)

All the goodness of the old eyecandy thread in one extremely dangerous 56k unfriendly post. ;)

If you guys get too annoyed I'll change the img tags to url. ;)
Title: Re: New Eyecandy Thread
Post by: KappaWing on October 22, 2006, 03:37:15 pm
Those are all OLD! I want some NEW eyecandy DAMMIT!  :p
Title: Re: New Eyecandy Thread
Post by: Tyrian on October 22, 2006, 03:55:39 pm
Hmm...5th shot from the bottom, where did you get those energy meters for your primaries?
Title: Re: New Eyecandy Thread
Post by: Snail on October 22, 2006, 03:58:49 pm
Analogue gauge for ballistics or something like that.

Those are all OLD! I want some NEW eyecandy DAMMIT!  :p

Well it's all that you can get 'till Woo gets here so deal with it. :p

Besides, you can't remember all those shots, there are lots of them you know. I bet someones going to freak about their computer overloading sooner or later... :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 22, 2006, 04:59:52 pm

Besides, you can't remember all those shots, there are lots of them you know.
I do :p

Some of those are quite old now.
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on October 23, 2006, 07:29:26 pm
Owww... that's a lot of eyecandy... my PC is lagging trying to scroll down...

Shiny....

(waits for INF:A release..)

[off key singing] I'll... be home... for Chrriistmasss.... youu... can count.... on me.... [/off key singing]
Title: Re: New Eyecandy Thread
Post by: Mobius on October 24, 2006, 02:07:11 am
Why 3rd shockwaves?2d are better....
Title: Re: New Eyecandy Thread
Post by: jr2 on October 27, 2006, 01:38:24 am
Why 3rd shockwaves?2d are better....
Hmm... is there a way to have both?  ie, have one of the waves always be perpendicular to you, and still have multiple waves coming at you like it is now?
Title: Re: New Eyecandy Thread
Post by: Snail on October 27, 2006, 10:05:22 am
Wouldn't that look a bit stupid? Especially since they're in different styles? Plus, that'd probably screw up the damage system or something.
Title: Re: New Eyecandy Thread
Post by: KappaWing on October 27, 2006, 12:15:30 pm
2d waves seem flat and unrealistic. one 3d wave sounds good to me.
Title: Re: New Eyecandy Thread
Post by: Snail on October 27, 2006, 12:17:56 pm
Aye.
Title: Re: New Eyecandy Thread
Post by: Mobius on November 03, 2006, 03:48:44 pm
You're strange.
A shockwave should propagate itself all around the destroyed warship.3rd shockwaves are simply not realistic,I'm calling them "Hula-Hoops of Death" rather than "Shockwaves".

<3rd shockwaves make the game go slower,while 2d ones are widely used by most games without slowing down the game>
Title: Re: New Eyecandy Thread
Post by: Snail on November 04, 2006, 03:04:01 pm
You're strange.
We all love 3d shockwaves except for you (and jr).
Why would a shockwave just 'decide' to be perpendicular to you. That's unrealistic. Granted, you shouldn't even be able to see much of the shockwaves, but it looks cool, and if you are going to have massive blue circles, must of all make them 3d, as they look cool.

<3d shockwaves may make the game go slower but so does 99% of all new effects>
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 04, 2006, 07:49:54 pm
Ah, but hula hoops of death are used in Star Wars.

Like in the Death Star.
And Depth Charges in the Fett v. Kenobi space battle.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 04, 2006, 09:04:34 pm
Those charges had the coolest explosion sound I think I've ever heard!  :D
Title: Re: New Eyecandy Thread
Post by: Kosh on November 04, 2006, 09:47:22 pm
Why does each race have so many destroyers?
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 04, 2006, 11:18:56 pm
Those charges had the coolest explosion sound I think I've ever heard!  :D

Yeah it sounded awesome in the theatre... It was the delay that made it even better.  :nod:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 04, 2006, 11:22:46 pm
Why does each race have so many destroyers?


Because [cliche]variety is the spice of life![/cliche] :D
Title: Re: New Eyecandy Thread
Post by: Herra Tohtori on November 04, 2006, 11:40:25 pm
You're strange.
We all love 3d shockwaves except for you (and jr).
Why would a shockwave just 'decide' to be perpendicular to you. That's unrealistic.


In fact, the actual question is this:

Why, in real life that is, a shockwave in a vacuum would be planar?

The shockwaves from traditional explosions, detonated in atmosphere near ground look planar because they interact with the surface of the earth and the atmosphere, but in fact all shockwaves are spherical in origin.

And a sphere viewed from any direction looks round. So in a way, original :v: shockwaves are "more real" or perhaps I should say "less imaginary" than current "3d" shockwaves. In fact they are more 3d than current 3d shockwaves. But whatever.


Hula hoops of death are very pretty and traditional in space shockwaves, but they are definitely not justifiable by any kind of physics based on real life, which on the other hand doesn't really matter, especially in this case since very few things in FS universe are. In my opinion, current 3D shockwaves would give more realistic results if someone simply took the model system out of order and just replaced the old :v: texture with the cool blue animated texture. But I can't bother to do that really. :p
Title: Re: New Eyecandy Thread
Post by: Snail on November 05, 2006, 04:52:57 am
Granted, you shouldn't even be able to see much of the shockwaves, but it looks cool, and if you are going to have massive blue circles, must of all make them 3d, as they look cool.

Sometimes to make a game you have to completely ignore the laws of space. First, to make it get a good score for sound, you have to make sound travel through space. One rule already broken. Then you have to make combustion in space work. Another rule broken. Then obviously you've just gotta make some kind of super fast travel like Lightspeed, Hyperspace, Slipspace, Subspac, etc. That's probably got nothing for or against, but it's super unlikely there's a parallel dimension that is blue with a sun at the end with man-eating red and black aliens originating from it.

Most space games are very unrealistic, but it is that which makes them fun.
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 05, 2006, 08:01:20 pm
Space games are realistic to a point, which makes them fun. The storyline is actually realistic and feasible, maybe a bit further in the future than mentioned in the game though. Sound in space and combustion in space arent very glaring no-nos. If the physics were more realistic (i.e. not stopping when you cut your throttle), the game would be much more annoying and not fun to play. Shockwaves fall under this category. I strongly believe in the "hula hoops of death" as described by Mobius, as they are similar to the awesome EPII depth charge explosion effect.
Title: Re: New Eyecandy Thread
Post by: jr2 on November 06, 2006, 07:37:46 am
Then you have to make combustion in space work. Another rule broken.
Not really.  For combustion you just need heat, fuel, and oxygen... and I'm sure you'd agree there's plenty of oxygen on board any craft carrying Terran or Vasudan ppl.  There's plenty of heat from the damaged reactor going supercritical.  And, there's fuel from the matierals & weapons onboard, plus the nuclear fuel used in the reactors... although I'm not sure how that would work as it would depend on the type of reactor used.  And, actually, I think just about anything will "explode" if you throw enough energy at it... the super-rapid expansion, or something like that, I'm not sure.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 06, 2006, 08:47:49 am
Are pictures only released on the frontpage?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 06, 2006, 09:16:05 am
Go back to page 23 to see Snail go on a picture-posting rampage. :lol:
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 06, 2006, 09:23:38 am
Ouch my bleeding eyes :snipe:

Cheers :) the zods look quite  :wtf: but i like new female command, shes kinda fit for a sequence of pcx files....... ;7
Like the ne/improved beams/lighting too :yes:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 06, 2006, 02:19:55 pm
I rendered them using Poser
Title: Re: New Eyecandy Thread
Post by: Snail on November 06, 2006, 03:25:20 pm
Then you have to make combustion in space work. Another rule broken.
Not really.  For combustion you just need heat, fuel, and oxygen... and I'm sure you'd agree there's plenty of oxygen on board any craft carrying Terran or Vasudan ppl.  There's plenty of heat from the damaged reactor going supercritical.  And, there's fuel from the matierals & weapons onboard, plus the nuclear fuel used in the reactors... although I'm not sure how that would work as it would depend on the type of reactor used.  And, actually, I think just about anything will "explode" if you throw enough energy at it... the super-rapid expansion, or something like that, I'm not sure.

I'm nitpickin' now, but do Sentry Guns have oxygen in them? Even if they did, there wouldn't be a lot of it, so the explosion would be comparably small. Inferno explosions are probably more realistic in the way that they're simple spouts of atmosphere with a puff of combustion, but I don't think they're as good to cover up ships exploding since sometimes you can see a clear split from 'hull' and 'space' expanding from the middle (you know what I mean).

Ouch my bleeding eyes :snipe:

Cheers :) the zods look quite  :wtf: but i like new female command, shes kinda fit for a sequence of pcx files....... ;7
Like the ne/improved beams/lighting too :yes:

Yeah, I went a bit CRAZY there, I was ripping through the forums copying hundreds of URLs into a single post. The main reason for that was to kill slower computers (kind of backfired because I lost something I was working on :lol:).

The new female command is actually the CO of the GTCa Oracle, I believe, home ship of the pilot. And it's not a sequence of pcx files, those heads don't animate. Actually, Woo, do the heads have different expressions?  Like 'TC-1a' (or whatever) would be command in 'calm' mode talking about the beer last night, while TC-1b would be command saying 'oh damn incoming enemy fighters' and TC-1c would be command saying 'aww **** we lost the Beer Shipment!'. Because in the picture where the EAC Magister is incoming and the Oracle is telling Alpha 1 not to engage, the head is smiling indifferent to the situation.

And what Zods? New Zod .anis? *goes to check on his own post* :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 06, 2006, 03:36:38 pm
No they don't animate, that would be very difficult for me to do.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 06, 2006, 05:28:48 pm
But having variations of one ani to represent moods is a brilliant idea! If I knew how to create ani's I would start that so fast...


Hey, something's been bothering me.
What in the hell is up with this Vasudan (I think) ship? Looks like it has boils or something...
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle02.jpg)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 07, 2006, 11:39:27 am
That's an Ancient ship not Vasudan.
Title: Re: New Eyecandy Thread
Post by: Snail on November 07, 2006, 12:38:58 pm
That's a tweaked Vasudan map form the Anuket (Vasudan Gas Miner).

Besides, it's Ancient obviously. It's firing a bloo beam. In fact it's the AD Minos.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 07, 2006, 01:04:37 pm
That screenshot is the anuket texture, we use an edited version now.

Heh you sure know your stuff :D
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 07, 2006, 05:21:16 pm
It still looks like an Alpha Red-infected Yuuzhan Vong to me, but oh well. :p
Title: Re: New Eyecandy Thread
Post by: Mobius on November 08, 2006, 05:15:18 am
Umh,I had an idea which seems perfect to create an ASJ.
I called it Minos(<--it was the name of one of my dogs,now dead)and basically it's like the old Gigas(with an Androgeos insted of the Sathanas).

You're using Leda too....
Title: Re: New Eyecandy Thread
Post by: Snail on November 08, 2006, 03:08:43 pm
It still looks like an Alpha Red-infected Yuuzhan Vong to me, but oh well. :p

And the Odin is undeniably phallic.

Umh,I had an idea which seems perfect to create an ASJ.
I called it Minos(<--it was the name of one of my dogs,now dead)and basically it's like the old Gigas(with an Androgeos insted of the Sathanas).

You're using Leda too....

Hm... That's interesting...
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 08, 2006, 07:53:13 pm
Not more phallic then that huge terran carrier thing from R1 (the name escapes me)

Please tell me that is removed
Sexually exciting phallic ships distract me from the mission  :drevil:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 08, 2006, 07:54:56 pm
GTCa Warlock?

Harrumph! I like the Warlock! 8)
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 08, 2006, 07:58:10 pm
Me too but I dont exactly play Freespace to get off.  :blah:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 09, 2006, 06:41:32 am
Sexually exciting phallic ships distract me from the mission  :drevil:
:wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf:
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 09, 2006, 06:59:10 am
Command, Kappa Wings off the socpe,..............
Title: Re: New Eyecandy Thread
Post by: Snail on November 09, 2006, 02:16:12 pm
Unfortunately the Lenaeus is more phallic. :doubt:

It even has balls....
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 09, 2006, 02:18:16 pm
Ugh back on topic please otherwise I'll have to close this thread.

If you think ships look like make body parts that's your problem.
Title: Re: New Eyecandy Thread
Post by: Snail on November 09, 2006, 02:41:47 pm
Sorry. It's not just your ships that are like this, anybody can link a ship to a penis if they want, we were just goofing around anyway.

Anyway, if you wanna get back on topic, post some eyecandy. :)

Or do you want me to do a rampage again? :P
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 09, 2006, 03:13:32 pm
Woomeister, may I start a new thread for the purpose of discussing the plalliocity of certain Inferno ships?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 09, 2006, 03:15:15 pm
No, because I'd have to close it quite quickly once it degenerates into spam and flaming.
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 09, 2006, 03:21:01 pm
Alright. Not another word about it then....

<nudge> about now would be a good time for some
EYECANDY!
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 09, 2006, 05:49:48 pm
This will have to do for now:
(http://inferno.hard-light.net/HTLJovian.jpg)
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 09, 2006, 05:56:14 pm
Que interesante....


WIP's? They look well-done.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 09, 2006, 07:27:23 pm
And the second is a Herc II's cockpit mounted on... on... on, a... uhhh... some other fighter. :p
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 09, 2006, 07:37:12 pm
Interesting apollo-herc II blend
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 09, 2006, 08:40:21 pm
The second one looks like a Herc II cockpit attached to a Tauret/Perseus (Original) hybrid body.  Looks good though.  Does it fill a role as a heavy interceptor?
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 07:50:32 am
The second one looks like a Herc II head grafted onto a Myrmidon? Are these archive ships? They look really good. :nod:

How will they be textured, I don't like super-crappy mish-mush skins.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 08:51:13 am
I used the Herc II head to save me the trouble of creating a new cockpit mesh.

The 2nd one will probably be a heavy interceptor, to replace the Valkyrie. I really wanted to replace the Valk with something in INFA2.

As for maps, we I haven't mapped them yet, and I'm not looking forward to doing so.
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 09:09:31 am
Watchya gunna name it (okay stupid question you haven't named it yet).

Personally, I don't really like the Apollo one, looks like a clash of styles here. The Apollo is a block(ish) type of design, wheras those Ares extensions look misplaced, too round. I like the general idea, but it looks like a conflict of designs there. Try the same thing with a Herc?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 09:15:53 am
Nah I don't think it would look good as a herc combi.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 01:36:27 pm
Ok I had a go at an "Apolliherc"
(http://inferno.hard-light.net/Apolloherc.jpg)

Do you like that one better?
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 02:09:42 pm
Try making it a bit thinner, but it (IMO) is looking better. The old one looked too much like a mish-mash.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 02:28:56 pm
Thinner? Sure no problem:
(http://inferno.hard-light.net/Apollos.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 02:55:08 pm
Mmm, you can really see the lineage here. What role will this fill? Earth + Mars or Jovian?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 04:20:18 pm
Those will be Jovian. They'll have:

HTL New Apollo
HTL Heavy Inteceptor
HTL Herc

HTL Callisto
HTL Medusa
HTL Hera
HTL Ursa
HTL Zelos

Which gives them an entire HTL fighter fleet.
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 04:23:46 pm
HTL only? :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 04:26:46 pm
Yeah INFA2 requires the INFA HTL pack to run, and will include the HTL EA ships and not the low poly counterparts.
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 04:28:04 pm
Vomits all over floor with fear of 10 FPS.
Title: Re: New Eyecandy Thread
Post by: Flipside on November 10, 2006, 04:29:29 pm
That's some damn fine modelling Woo. You ought to start off your own thread for them, they aren't getting the coverage they deserve in here.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 04:32:28 pm
They'll get more promotion once I get INFA2 started up and actually have these in game :)

Snail: The only thing that slows down INFA for my old system is the HTL asteroids, it's quite fine with the rest.
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 04:41:04 pm
Meh, this rig is going to blow any way (with 200MB of space I believe it is time to get a new computer).

Then I'll be able to play in high-resolution with specular and env mapping and animated glow maps and ambient factor and... and............ etc.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 04:49:24 pm
Well we don't use env mapping or animated glowmaps, and you don't need a powerful PC to use ambient factor.
Title: Re: New Eyecandy Thread
Post by: Snail on November 10, 2006, 04:52:36 pm
I was just listing things anyway. So what's the Zelos? Will INFA2 get another site?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 10, 2006, 05:02:16 pm
The Zelos is the big Notus like bomber I posted a month or so ago.
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 10, 2006, 06:44:04 pm
So what does this mean for the release of INFA?  Is it out then?

*Ducks in the event of a huge backlash*
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 10, 2006, 07:52:07 pm
I really like both of those Apollo-ish ships, the one on this page and the one before. :D I can already come up with ideas for both of them (that is if both of them get released sooner or later), but it kind of depends on the gunpoint textures that they're given...

Only complaint with the base Apollo chassis is the missile racks. I don't find them practical, IMO. And it gets worse if the mod using the ship has rapid-firing rocket weaponry (like R1's Hurricane rocket)... I have this thinking that, to use rapid-firing rockets, you need multiple launch barrels to give time for them to cool off between shots.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 06:30:53 am
So what does this mean for the release of INFA?  Is it out then?
I'm waiting on the last tester reports.
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 11, 2006, 09:17:02 am
*Warily steps out of bunker*

Cool.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 10:39:12 am
(http://inferno.hard-light.net/appmapped.jpg)
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 11, 2006, 11:36:23 am
What the...

Interesting though... Sheesh, now I wonder what the original Ares'd Apollo would look like... :lol:

Apollo mania... haha...  :D
Title: Re: New Eyecandy Thread
Post by: Snail on November 11, 2006, 11:53:07 am
Yay for Apollos. They're probably the best Terran design, too bad they didn't get more attention.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 12:26:14 pm
Well there's a new one now :)

Now I have to try and map that inteceptor this evening.
Title: Re: New Eyecandy Thread
Post by: Snail on November 11, 2006, 12:31:31 pm
IIRC, there was also GTF Orpheus?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 12:34:03 pm
Yeah but that wasn't suitable for INFA2, especially with DH maps.
Title: New Eyecandy Thread
Post by: Snail on November 11, 2006, 03:16:36 pm
Of course.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 03:57:08 pm
(http://inferno.hard-light.net/HeavyInt.jpg)
(http://inferno.hard-light.net/JovinaHTL.jpg)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 04:32:31 pm
Oh and here's the entire 'FS1 era' collection:
(http://inferno.hard-light.net/AllFS1Era.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on November 11, 2006, 05:26:56 pm
Wow.

Very good, I'm assuming the huge Ursa thing is the Zelos. I really like the way you've skinned the heavy Interceptor thing. If you're going to be making equivalents, how about making another Maahes variant for the Zelos? And I see the Valkyrie got Angel-style maps now? Everything looks very spiffy, Woo, keep it up!

Are you going to be making equivalents? ;7
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 05:30:35 pm
If you mean for the Shivan/Vasudan additional stuff then no, as the INFA2 stuff can't be run at the same time right now due to lack of table space.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 11, 2006, 05:31:39 pm
Oh noes no Ares Apollo!!!1!!1!!111 :lol: Just joking. XD

I don't know if I'm in for the interceptor's textures. That papery feel... :shaking:

Maybe I should learn how to model stuff once I've got more free time. Antaeus(sp?) :shaking: is on my mind right now...

But overall I like the FS1 era fleet. Yayzor. :lol:

:)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 05:37:13 pm
My Antaeus is a rather basic mesh, which made it quite difficult to map as there wasn't any real detail on it. I wouldn't like to try and HTL that one :D
Title: Re: New Eyecandy Thread
Post by: Snail on November 11, 2006, 05:39:27 pm
I actually really like the new designs you just churned out, Woo. They're FS1-style, but you can see some of the curves and smoothness creeping in, and you can see how everything will evolve from GTA to EA. :yes:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 11, 2006, 05:42:52 pm
My Antaeus is a rather basic mesh, which made it quite difficult to map as there wasn't any real detail on it. I wouldn't like to try and HTL that one :D

I dunno.

I just find it odd that it's too... simple... and the size isn't really there compared to the original Hercules. On the other hand, the Herc II at least had some size... Its presence, so to speak. But yes, all in all I like the fleet. :)

I should try drawing out my idea of an Antaeus if I've got time. Could be tricky though, the fighters I'm accustomed to drawing won't fit well with the FS universe...
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 05:46:06 pm
Well the Antaeus has limited secondary capacity with only one bank of missiles, and flys a lot better than the Herc, so it didn't need to be bulky.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 11, 2006, 05:50:11 pm
Better than the Herc II to justify its :nervous: small size? (genuinely sorry if I sounded rude here :shaking:)

Probably just me who finds oddities in size and detailing... but then again my comp isn't some uberleet PCIx9999999999 whatnot with teraterateraterabytes of hard disk space to support crazy graphic levels...

EDIT: Now I'm thinking about the Angel/Valkyrie series. The people behind those two fighters allied with the EA to create the Stentor perhaps? A mini-campaign idea there meguesses... :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 05:52:44 pm
Don't know I didn't base the Antaeus stats on the Herc 2.

My pc has an ATI 9200SE which is a pretty outdated card, and it'll run all those ships in those shots fine.
Title: Re: New Eyecandy Thread
Post by: Snail on November 11, 2006, 05:53:18 pm
I believe the Antaeus was made from an FS2 concept art pic?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 11, 2006, 05:55:03 pm
O_o

It was concept art? :nervous:

[OFT](edited my previous post above... sigh 8:00 AM... time to eat something for breakfast :lol:)[/OFT]
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 11, 2006, 06:17:25 pm
crim14 under interface if you have VP view.

It's 12:17am here, so I'm off to bed.
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 11, 2006, 09:42:40 pm
Beautiful...  Just makes you want INF and INFA even more.  What's that tiny little thing in there next to the Herc?  What is the one to the left of the Medusa?  What about the one that looks like an old school Boenergses(sp?)?  And do we have a name for that Apollo hybrid to the left of the Apollo?

Sorry about all the questions...

EDIT:  Post #666 in the thread.  :nervous:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 11, 2006, 10:04:58 pm
Beautiful...  Just makes you want INF and INFA even more.  What's that tiny little thing in there next to the Herc?  What is the one to the left of the Medusa?  What about the one that looks like an old school Boenergses(sp?)?  And do we have a name for that Apollo hybrid to the left of the Apollo?

tiny thing next to herc - Antaeus?
left of Medusa - Hera?
Boanerges thingy - Enceladus?

:nervous: :nervous: :nervous: :nervous: :nervous: :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2006, 04:20:00 am
(http://inferno.hard-light.net/FS1Named.jpg)
That should clear up any name confusion.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 12, 2006, 05:39:14 am
What the jack...

No wonder I'm lagging all of a sudden :wtf: :lol:

Those words are freaky... :nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on November 12, 2006, 06:34:05 am
Alcaeus and Latona, huh? Nice names. Where do you find all of them?

And the Zelos is huge, bigger than the Ursa. Wow. The Jovians have some pretty nasty toys. ;7

And any shots of the new capships (if there are any new caps)?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2006, 06:55:53 am
There's only 1 new capship and I'm not showing that one. Though I may look for a new cruiser for them.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2006, 02:09:59 pm
'Old' Desktop:
AMD Athlon XP 3000+ @ 2.1 GHz
ATI Radeon 9200SE AGP 256MB VRAM
2*160GB HD
1024MB DDR RAM
WIN XP SP1
19" LCD monitor

Laptop:
Intel Pentium M 730 @1.6 GHz 2 MB L2 cache
ATI Mobility Radeon X700 PCI-E 64MB VRAM
80GB HD
512MB DDR2 RAM
WIN XP SP2
15.4" Widescreen Display

I couldn't tell you what motherboards they have.
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 12, 2006, 04:37:19 pm
If you want to find out what kind of mobo you have, download EVEREST Home Edition.  It's free, and gives extremely detailed system specs.

EDIT:  That screenshot with the names on it helped a lot.  Thanks!
Title: Re: New Eyecandy Thread
Post by: Mobius on November 12, 2006, 04:59:03 pm
I like the Angyrmidon!!!

Hey I want a screenshot of the new lindos or gigas as birthday present :D

There are no replies to my last report,I assume you haven't received it. I'm re-sending it now...

asy:Why you don't like the names?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 12, 2006, 05:03:13 pm
I've posted plenty pics of the Lindos before. You could ask Snail to do a Lindos pic spree I suppose :D
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 12, 2006, 09:43:40 pm
Huh?

No, it's not because I don't like them. Just that slapping all that text onto the picture makes it look... creepy... :nervous:
Title: Re: New Eyecandy Thread
Post by: Mobius on November 13, 2006, 12:12:27 pm
If we talk about the Latona you should know at least how it's shaped. That image is the best way to learn the names.

Woo:I'm reporting something here,which isn't spoiler.The first dockpoint on the bast has a strange name and could not function. Check it.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 13, 2006, 12:30:07 pm
I'll look into it later, the additional fleet stuff isn't a priority right now.

Just in case it didn't go through I sent a reply to your PM last night, but the server was being annoying so I don't know if it got through or not.

Both of those new fighters are now fully functional, as well as a fenris mapped corvette.
Title: Re: New Eyecandy Thread
Post by: Snail on November 13, 2006, 02:49:40 pm
Fenris mapped corvette.... Hehehe.... ;7

So what's your campaign about, Mobius? You said you were doing something on INFA?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 13, 2006, 05:27:03 pm
Yes it's their only new capship except for the more secret one :D

I'll post pics once I get a few missions done.
Title: Re: New Eyecandy Thread
Post by: Mobius on November 14, 2006, 02:51:25 am
A campaign which splits in four.Every campaign is in Sol,except the second:
1)Fight for Pluto;
2)Destroy the last Shivan units after the Great War;
3)Moved by racism,annihilate all the Vasudans remained in Sol;
4)Fight for Earth;

My choice is limited-I don't want my campaign to have contrasts with INF:A,so no Jovians for now.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 14, 2006, 08:08:15 am
(http://inferno.hard-light.net/INFA2-Chase.jpg)
INFA 2 teaser pic.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 14, 2006, 08:52:59 am
This shot is making me think of the Prometheus cannon.

Am I the only one who thinks that having two different Proms (or three, if the PromR is still in R2) that behave exactly (or nearly) the same is more "realistic"? Sure, maybe the two Proms are nearly identical performance-wise, but perhaps the mounting points on the EA variants are specific to the EA ships and vice versa? Can't use an EA Prom on a GTVA fighter?

Or does the EA improve their Prom, while the GTVA sticks to the "tried and true" theorem and stuff... but I can't imagine the EA giving it a whole new name altogether, since the Prom is pretty much a proven weapon with every side (bar the Shivans). The most is maybe they'd keep the Prom name, and give it a "MkII" or an "Adv" tag. Like in R1, maybe EA gets PromO and Prom Adv, but GTVA side bears with PromR's and PromSes?

"EAW-xxx Advanced Prometheus" and "GTW-xxx Prometheus S", or stuff... bleh... I hope I'm making sense with the post... :nervous:

The little confusing bits all caused by the Sol-Delta Sepentis node getting sealed off for several decades... :shaking:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 14, 2006, 11:40:04 am
The EA doesn't use any 'Prometheus' cannons in INF SCP, only the GTVA Terrans do.
Title: Re: New Eyecandy Thread
Post by: Snail on November 14, 2006, 02:36:24 pm
They use something similar to the Prometheus, but it's called a different name, which slips my mind...
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 14, 2006, 07:09:25 pm
Well, if the Prometheus is that recognised a weapon, I really can't imagine the EA replacing it completely. Kinda why I thought about it.

What weapon's that? Vengeance?
Title: Re: New Eyecandy Thread
Post by: jr2 on November 15, 2006, 03:58:02 am
Then you have to make combustion in space work. Another rule broken.
Not really.  For combustion you just need heat, fuel, and oxygen... and I'm sure you'd agree there's plenty of oxygen on board any craft carrying Terran or Vasudan ppl.  There's plenty of heat from the damaged reactor going supercritical.  And, there's fuel from the matierals & weapons onboard, plus the nuclear fuel used in the reactors... although I'm not sure how that would work as it would depend on the type of reactor used.  And, actually, I think just about anything will "explode" if you throw enough energy at it... the super-rapid expansion, or something like that, I'm not sure.

I'm nitpickin' now, but do Sentry Guns have oxygen in them? Even if they did, there wouldn't be a lot of it, so the explosion would be comparably small. Inferno explosions are probably more realistic in the way that they're simple spouts of atmosphere with a puff of combustion, but I don't think they're as good to cover up ships exploding since sometimes you can see a clear split from 'hull' and 'space' expanding from the middle (you know what I mean).
Heh, Sentry Guns would have alot of stored energy in them... some sort of reactor, I would think... so just that would probably account for an explosion: the Sentry Gun is all of a sudden ~500,000 degrees or whatever.
Title: Re: New Eyecandy Thread
Post by: Snail on November 15, 2006, 03:03:46 pm
On the topic of sentry guns, can we have a shot of the Vasudan one in Inferno?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 15, 2006, 03:12:06 pm
Wow you had old destroyer battle shots but don't have one of the Vasudan sentry gun :p

It looks similar to the FS2 one.
Title: Re: New Eyecandy Thread
Post by: Snail on November 15, 2006, 03:16:23 pm
You fail to realise that I don't know all of what I'm posting. ;)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 15, 2006, 06:13:37 pm
(http://inferno.hard-light.net/INFAHall.jpg)
How's this?

No it won't animate :p
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 15, 2006, 06:34:43 pm
Awesome, new main hall!  :D

Hey, Woomeister, have you seen the Music Project that NIx is working on? People there seem to agree that "fs2betamainhall.ogg" would fit Inferno (and maybe INF:A) very well, and I tend to agree. In case you haven't seen it, here's a link (http://nix1999.shackspace.com/audio).
Title: Re: New Eyecandy Thread
Post by: Col. Fishguts on November 16, 2006, 05:19:09 am
Ooh, nice.

Minor complaint: The planets on the solar system map are stretched
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 16, 2006, 08:23:27 am
What formats that in? cos you can render portions of a view to movie in TS :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 16, 2006, 10:02:56 am
It's in PZZ format :p

If I did animate it it would be over 100mb of anis so I'm not doing that.
Title: Re: New Eyecandy Thread
Post by: Snail on November 16, 2006, 12:38:17 pm
Is that INFA or INFA2?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 16, 2006, 01:11:19 pm
INFA and INFA2
Title: Re: New Eyecandy Thread
Post by: Snail on November 16, 2006, 02:47:55 pm
It would be cool if there was Mars among the stars at the background...
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 16, 2006, 02:53:54 pm
It wouldn't be generic enough if it was :)
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 16, 2006, 04:27:00 pm
I like the main hall.  Looks like it fits the style of the EA very well.  I assume that's an EA main hall...  :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 16, 2006, 04:28:34 pm
No it's a Mars and/or Earth mainhall. The EA doesn't use the Callisto.

Mainhall should fully work now for both standard resolutions.
Title: Re: New Eyecandy Thread
Post by: KappaWing on November 16, 2006, 07:09:00 pm
 :tumbleweed:

*taps foot repeatedly*  ;)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 18, 2006, 02:38:41 pm
I can't upload anything to this server so your out of luck for now.
Title: Re: New Eyecandy Thread
Post by: Snail on November 18, 2006, 03:15:06 pm
I could upload some super-old shots from 2002...

Such as....

(http://web.archive.org/web/20020616131639/http://www.3dap.com/hlp/hosted/inferno/inftests01.jpg)
(http://web.archive.org/web/20020616131639/http://www.3dap.com/hlp/hosted/inferno/images/misc01.jpg)
(http://web.archive.org/web/20020616131639/http://www.3dap.com/hlp/hosted/inferno/inftests02.jpg)
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 18, 2006, 03:37:33 pm
I have new INFA2 shots, but can't do nothing with them. I also can't update the INFA modpacks.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 18, 2006, 06:44:26 pm
Wow... Hera installations are really gigantic... :eek:

Not having ever actually seen one out of the techroom I never realized....

Ok, the GTI Whitehall is officially second on the "biggest installations I've ever seen" list. :)
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 18, 2006, 09:00:42 pm
I don't like the Sabus' appearance at all.

:shaking:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 18, 2006, 10:51:37 pm
I could upload some super-old shots from 2002...

So I think it looks better now.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2006, 04:14:46 am
I don't like the Sabus' appearance at all.
Uh the Sabus isn't in those shots and isn't used anymore anyway.
Title: Re: New Eyecandy Thread
Post by: Snail on November 19, 2006, 09:55:16 am
The Hara is actually bigger than the Gigas, I believe? I heard it was as big as the Gargant itself?

And, Woo, I would really like to play that mission with the Hara and the Sath! I wonder if INF SCP will have something like that... ;7

I don't like the Sabus' appearance at all.

:shaking:

I think he's saying he doesn't like the Jotun?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2006, 09:59:45 am
The Hara is about 42km in one of its axis, so it's slightly bigger the Gargant in that axis, though has far more overall mass.

No you wouldn't really, the mission was just shoving ships down and beam freeing them. So it would be rather rubbish to play.

Well the Jotun was remapped recently, but I wouldn't change the mesh as I like it as it is.
Title: Re: New Eyecandy Thread
Post by: Snail on November 19, 2006, 11:28:33 am
A bit off topic, but...

If someone good at animating subobjects came and helped Inferno (VA?), would you put doors on all the fighterbays, make the Sath's arms move (like the Lamia), have the Jotun have animated missile ports........ Etc?

/me prepares to be denied

No you wouldn't really, the mission was just shoving ships down and beam freeing them. So it would be rather rubbish to play.

I was actually kind of inspired by that shot.... It just gave me an idea about a Chapter 3 plot storyline... :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2006, 01:11:29 pm
No as it would take several months to do nearly 200 ships and HTL counterparts, and I'm not delaying this any longer than I need to.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2006, 03:45:51 pm
(http://inferno.hard-light.net/INFA2-01.jpg)
(http://inferno.hard-light.net/INFA2-02.jpg)

DNS has updated so I can get to the files again now.
Title: Re: New Eyecandy Thread
Post by: Snail on November 19, 2006, 04:07:15 pm
JESUS CHRIST!!! JCD Alecto?!!
Where'd the Jovian Coalition get the Megaera schematics!!?

Well, Tereus and Auriga to the rescue. ;)

Here comes the big question:

When's release slated for?

Also, who is actually still active on staff for Inferno besides yourself?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 19, 2006, 04:39:02 pm
Release of what? INFA2 will be several months from now as it has more missions than INFA.

Hmm I'd say no-one.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on November 20, 2006, 04:49:44 pm
What about INF:A 1? I've checked and rechecked the site, but no download links... :sigh:
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 20, 2006, 05:21:41 pm
The INFA release may be delayed due to the server move as downloads.hard-light.net no longer works and that's were I'm supposed to put it.
Title: Re: New Eyecandy Thread
Post by: Tyrian on November 20, 2006, 05:56:02 pm
So that means it's done, right?  All you need is a place to post it then?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 21, 2006, 03:39:58 am
No, I did mean the Sabus. Jotun's all good and dandy.

Filefront? :doubt: I have a blank account there... =|
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on November 21, 2006, 10:37:38 am
The INFA release may be delayed due to the server move as downloads.hard-light.net no longer works and that's were I'm supposed to put it.

www.rapidshare.de

Rapidshare sucks, but it's better than nothing.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 21, 2006, 11:02:16 am
Ugh I'd rather use Fileplanet than Rapidshare :p

Anyway we've been told what we can do for now to bypass the problem, so I'm hoping it won't be too much of an issue.
Title: Re: New Eyecandy Thread
Post by: MetalDestroyer on November 21, 2006, 11:27:04 am
Ugh I'd rather use Fileplanet than Rapidshare :p

Anyway we've been told what we can do for now to bypass the problem, so I'm hoping it won't be too much of an issue.

If you have any problem later, I can host the files into my FTP and so, give an alternative link to download INF:A and INF:A2. I have enough space to host enormous files ^^.
Title: Re: New Eyecandy Thread
Post by: Snail on November 21, 2006, 02:12:18 pm
The Sabus, oh, we were talking about the shots I posted. Besides, what don't you like about it?
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on November 21, 2006, 05:08:49 pm
Ugh I'd rather use Fileplanet than Rapidshare :p

Anyway we've been told what we can do for now to bypass the problem, so I'm hoping it won't be too much of an issue.

The talk about where to put the download makes me think that a release of INF:A is due very, very soon. Do you think it will be out the door by the end of the year?
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 21, 2006, 05:12:57 pm
Well I was hoping by the end of this week if all goes to plan.
Title: Re: New Eyecandy Thread
Post by: Mathwiz6 on November 21, 2006, 08:23:12 pm
Whoohoo  :wakka:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 21, 2006, 10:26:53 pm
The Sabus, oh, we were talking about the shots I posted. Besides, what don't you like about it?

Long gun barrels, funny rear thrust arrangement, bad textures, general distaste for Boanerges-style front bomb bays.

Frankly, I'd rather fly an Ursa or a Jotun. Or avoid flying bombers altogether and fly support...
Title: Re: New Eyecandy Thread
Post by: Mobius on November 22, 2006, 04:23:58 pm
The Sabus is a perfect Boanerges II,except(of course)for its textures.

And now,"Back where he started"!


?
Title: Re: New Eyecandy Thread
Post by: Snail on November 22, 2006, 04:27:42 pm
Uh, what is this? It appears to have high-resolution textures?

[attachment deleted by admin]
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 22, 2006, 04:44:57 pm
Well I've never seen high res textures for it...
Title: Re: New Eyecandy Thread
Post by: Mobius on November 23, 2006, 04:13:12 am
Another mistery.
Title: Re: New Eyecandy Thread
Post by: Snail on November 23, 2006, 05:50:34 am
It's only a loading .ani... I'll look around for the actual maps if I can find them. It was on one of my back-up disks.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 24, 2006, 06:14:08 pm
This is still an early wip:
(http://inferno.hard-light.net/Antaeushtlbeta.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on November 24, 2006, 06:16:38 pm
Oooh... Pretty... HTL Antaeus!
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 24, 2006, 09:47:02 pm
 :) :yes:

Haha, might be just me comparing the Antaeus to the Hercules Mark II again. Those little things caused with the node collapse. :lol: I mean, if it was in "Real Life", their stats and intended functions would be similar...?
Title: Re: New Eyecandy Thread
Post by: Mobius on November 25, 2006, 08:50:50 am
Well its secondary banks suck.

The name is strange too...Antaeus was deeated by Hercules,but the GTF Antaeus is supposed to be better than the Herc.

Fortunately SHGW is a no-mod campaign so I won't change its name as I did for the Icanus :lol:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 25, 2006, 10:46:50 am
The name is strange too...Antaeus was defeated by Hercules,but the GTF Antaeus is supposed to be better than the Herc.

Another idea in the making, meguesses.
Title: Re: New Eyecandy Thread
Post by: Mobius on November 25, 2006, 12:28:44 pm
Uhm...


Everyone has his own opinion about that.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 26, 2006, 07:31:25 am
Completed version can be seen in my glory shots thread.
Title: Re: New Eyecandy Thread
Post by: Mobius on November 26, 2006, 01:13:36 pm
...already available for testers...

Wow it's beautiful,100 times bettr than the old one!
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 01, 2006, 04:51:54 pm
(http://inferno.hard-light.net/Apollyonhtl.jpg)
I redesigned the Apollyon a bit here.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 01, 2006, 04:57:19 pm
It's similar to the Callisto now.
Title: Re: New Eyecandy Thread
Post by: Snail on December 01, 2006, 05:03:20 pm
Too similar. I don't like.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 01, 2006, 05:19:31 pm
Too similar. I don't like.

You0re exagerating a bit...
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 01, 2006, 05:36:49 pm
Some of the similarities with the Callisto were intentional, though I may of gone a bit too far

http://inferno.hard-light.net/Apollyonhtl2.jpg

There's the old mesh next to the new one.
Title: Re: New Eyecandy Thread
Post by: Snail on December 01, 2006, 05:57:02 pm
The new one looks much better but it looks too much like the Callisto, maybe increasing the angle a bit will help.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 01, 2006, 05:58:18 pm
The angle of the bomb bays?
Title: Re: New Eyecandy Thread
Post by: Snail on December 02, 2006, 09:52:22 am
WARNING! BAD ASCII ART FOLLOWS!

Yeah, the Callisto's bomb bays are like:

        |
        | bombay
      _|                         ___
 _ /                           /       \___
 _| cockpit               |         |___ turret
    \_                         \ ___/
        |
        | bombay (not to be confused with mumbai)
        |

And the Apollyon (should) look like this:
    _______
   /
  / bomb bay 2
 |_____
  _____| laser
/
| cockpit
\_____
  ____| laser
 |
  \ bomb bay 1
   \_______
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2006, 09:56:10 am
Actually that model already has slanted bays.

Anyway I've decided not to use it as a HTL Apollyon, but as a new bomber class for Pluto to complete the fighter numbers for each fleet. Each group will now have 3 fighters and 4 bombers which are unique to their side. This one will be a strike bomber falling between the Athena and Medusa, basically the same class as the Callisto and Peregrine.
Title: Re: New Eyecandy Thread
Post by: Snail on December 02, 2006, 10:02:09 am
Nice.

Were the Plutonians (for a lack of a better name) pressured into helping Jupiter or did they come to their aid willingly. Same with Uranus and all the other 'minors'.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2006, 10:04:51 am
For Pluto defintely pressure. There's a reason why they use mostly upgraded versions of old tech

(http://inferno.hard-light.net/INFA2Fighters.jpg)
The final groupings
Title: Re: New Eyecandy Thread
Post by: Snail on December 02, 2006, 10:18:58 am
I like that, there are some transition era ships and some EA ships, great blend, unlike S:AH which was a mish mash of FS1 and EA ships. Is the Leda a kill-all bomber in INFA2?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2006, 10:23:20 am
Is the Leda a kill-all bomber in INFA2?
The Leda is a specialised bomber. It's the only bomber that carries a new INFA2 only ballistic weapon designed to take out subsystems on larger ships.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 02, 2006, 11:50:06 am
Arh shucks, you're also using that craft from the dump?

Second row, third from left? Also doesn't appear to have a cockpit there... I'm guessing that you're finalising the tables first, before editing the mesh? Maybe I should follow that method of modding myself...

As for the screenshot, my mind's wandering off with the notions of "alternate realities" and "far-sighted comparisons" again... :lol:

Melikes. Sets me thinking. :yes2: :) :yes:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2006, 12:12:38 pm
doesn't appear to have a cockpit there... I'm guessing that you're finalising the tables first, before editing the mesh? Maybe I should follow that method of modding myself...
I find making cockpits a chore, so I'm leaving it until I'm in more of a mood to do it. It'll get done eventually.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 02, 2006, 12:36:39 pm
Okay, point taken. :)

I'm just eyeing that Stentor right now. :lol:
Title: Re: New Eyecandy Thread
Post by: Mobius on December 02, 2006, 02:52:55 pm
It's strange to me calling a bomber Leda...

Seems that INF:A 2 is in progress.

20%,3%,70%..?!?

For Pluto defintely pressure. There's a reason why they use mostly upgraded versions of old tech

Yeah. In the com brief,it is explained. I've chosen Pluto because of its poor defenses. It needs very good pilots to survive even against the Skarn Industries.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2006, 02:58:02 pm
I can't give a % for it since I haven't decided how far I'll go with new stuff.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 02, 2006, 03:00:44 pm
You're right.


We can't discuss about INFA:2 because the community has to play INFA first....umpf...
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2006, 03:07:05 pm
Yeah so get those testing reports done you lot :D
Title: Re: New Eyecandy Thread
Post by: Mobius on December 02, 2006, 04:11:36 pm
Uh I've sent the last report without receiving a resp.

Anyway you have to make the changes and UL the package. It seems impossible now.

Unless you send the package via e-mail.
Title: Re: New Eyecandy Thread
Post by: Snail on December 02, 2006, 04:51:34 pm
I'll send a report tommorow, I'm tangled up right now with MT, I finished polishing a mission, only to see it die  infront of my own eyes. :(
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 03, 2006, 10:00:44 am
Uh I've sent the last report without receiving a resp.

Anyway you have to make the changes and UL the package. It seems impossible now.

Unless you send the package via e-mail.
Hmm I did send a response...mustn't of gotten through

I can still upload private internal files
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 03, 2006, 11:14:28 am
This might not matter, but I was looking at the wings of the Scimitar mesh. Methinks it'll be more dramatic if the twin gun pods were split into single guns, so two separate guns per wing, followed by the nose gun, still the same five guns total. :lol:

Just a suggestion. :)

Wonder why the Enceladus and the Valkyrie also appear on the EA side of that ship screenshot. Those ships still remain in service even as the EA starts to form? Or am I missing something...

Valkyrie versus Alcaeus... Hmm... :D
Title: Re: New Eyecandy Thread
Post by: Snail on December 03, 2006, 11:25:22 am
Actually, that HAS to be wrong cause that's not even the Valk, thats the Angel, and I don't think the EA is going to be using that old hunk o' junk!?

Title: Re: New Eyecandy Thread
Post by: Woomeister on December 03, 2006, 11:59:50 am
No the two on the left are leftovers I'll probably use for pirates and mercs. They aren't part of the EA group.
Title: Re: New Eyecandy Thread
Post by: T-Man on December 03, 2006, 12:50:44 pm
The fighters are certainly looking good Woo. Good job! :yes:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 03, 2006, 12:58:14 pm
Pitty I'm no good with capships.
Title: Re: New Eyecandy Thread
Post by: T-Man on December 03, 2006, 02:02:26 pm
Pitty I'm no good with capships.

I can't comment on that as i dont know what capships you've made.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 03, 2006, 02:36:46 pm
I mean HTL ones.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on December 03, 2006, 03:55:32 pm
Pitty I'm no good with capships.

I can't comment on that as i dont know what capships you've made.

Sechat-Thor. Enough said.  :p

I'm sure Woo has gotten better at them since then, of course.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 03, 2006, 03:57:36 pm
Well that is 5 years old :p
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 03, 2006, 11:33:52 pm
LoL... that oversized Vas thingymajig...

 :eek2: I stand corrected. It is an Angel... must be me not seeing it right at 1:30am. :blah:
Title: Re: New Eyecandy Thread
Post by: Mobius on December 04, 2006, 05:57:15 pm
Well that is 5 years old :p

I laugh at my first missions made approx seven months ago,so...
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 05, 2006, 11:29:33 am
Yeah but when you've been doing it for 6 years, there's an even bigger difference :D
Title: Re: New Eyecandy Thread
Post by: Mobius on December 05, 2006, 12:42:49 pm
That was the point.

:D
Title: Re: New Eyecandy Thread
Post by: Snail on December 05, 2006, 01:40:08 pm
What was the original plan for the Sechat-Thor?
Title: Re: New Eyecandy Thread
Post by: Mobius on December 05, 2006, 01:48:23 pm
It's obvious.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 07, 2006, 03:39:04 pm
There was no plan for that ship really

Anyway
(http://inferno.hard-light.net/PunisherCannon.jpg)
Title: Re: New Eyecandy Thread
Post by: ToecrusherHammerjaw on December 07, 2006, 03:49:55 pm
Oh my God, secret EA uber-wtf gun!!!  :eek: :eek2: :D
:wakka:
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 07, 2006, 05:43:12 pm
Cripes... time to bring out the death squad... :shaking: :lol:
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on December 07, 2006, 07:42:21 pm
It's called the Punisher...

Guess we gotta call the Icanus's gun something else then.
Title: Re: New Eyecandy Thread
Post by: Darius on December 07, 2006, 09:06:31 pm
Hooray :D The Punisher looks great.

Is that Mars behind it?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 08, 2006, 07:33:52 am
WHAT?!

LoL, you take a Punisher to fight two other Punishers... *imagines the lone Argo going toe-to-toe with that and the Icanus*

*the words Valkyr and Valhalla come to mind*
Title: Re: New Eyecandy Thread
Post by: Darius on December 08, 2006, 07:56:47 am
That eventually becomes the Icanus's main gun.

Unless I've totally misunderstood something, since I can't find the canon entry which says the orbital cannon gets bolted onto the ship.
Title: Re: New Eyecandy Thread
Post by: Snail on December 08, 2006, 08:27:08 am
Is that... *thing* in INFA2? Or archives only?
Title: Re: New Eyecandy Thread
Post by: Mobius on December 08, 2006, 10:56:43 am
Maybe you are going to rename the "Icaunus'" cannon Aurora.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 08, 2006, 12:25:47 pm
I guess not. The energy neeed to power up a beam is big...this beam seems one of the greatest.

Maybe the panels give it more energy...there's a reactor somewhere and the panels,I don't know,trigger it...
Title: Re: New Eyecandy Thread
Post by: Snail on December 08, 2006, 12:42:19 pm
I don't think the red dots are actually part of the station... Look at the target view.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on December 08, 2006, 10:57:28 pm
That's what I'm thinking. If you check the target box, it seems to be in a starburst shape, but if you look behind the gun itself, there's a large object visible not in the starburst design.
Title: Re: New Eyecandy Thread
Post by: Snail on December 09, 2006, 03:57:19 am
The thing in the back could be either the Icanus beign built or the Atlantis station... Or a Cepheus.

Maybe you are going to rename the "Icaunus'" cannon Aurora.

I like that idea. Aurora sounds nice, better than Punisher.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 09, 2006, 04:17:37 am
It'a attached to a Cepheus, it's not a huge thing. The beam isn't close to the strength of the final Icanus version.
Title: Re: New Eyecandy Thread
Post by: Snail on December 09, 2006, 06:09:07 am
Ugh, this milk.. It's like cheese. :ick:
Title: Re: New Eyecandy Thread
Post by: Mobius on December 09, 2006, 12:56:09 pm
The thing in the back could be either the Icanus beign built or the Atlantis station... Or a Cepheus.

Maybe you are going to rename the "Icaunus'" cannon Aurora.

I like that idea. Aurora sounds nice, better than Punisher.

Well the Punisher wavs have the word Aurora in their names.

It'a attached to a Cepheus, it's not a huge thing. The beam isn't close to the strength of the final Icanus version.

Cepheus? I thought it was the Lindos.
Title: Re: New Eyecandy Thread
Post by: Snail on December 09, 2006, 01:42:55 pm
The thing in the back could be either the Icanus beign built or the Atlantis station... Or a Cepheus.

Maybe you are going to rename the "Icaunus'" cannon Aurora.

I like that idea. Aurora sounds nice, better than Punisher.

Well the Punisher wavs have the word Aurora in their names.

It'a attached to a Cepheus, it's not a huge thing. The beam isn't close to the strength of the final Icanus version.

Cepheus? I thought it was the Lindos.

Wavs? I don't understand that. :lol:

The Cepheus is a large EA installation, the Lindos is an EA assault destroyer... What's the confusion again?
Title: Re: New Eyecandy Thread
Post by: Mobius on December 09, 2006, 02:41:35 pm
The Cepheus is behind the cannon so you can be confused.

sound wavs for beams...
Title: Re: New Eyecandy Thread
Post by: KappaWing on December 09, 2006, 09:55:12 pm
Talk talk talk type type type Blah blah blah!

LETS SEE SOME PICS!!!  ;) ;) ;) ;) ;) ;) ;) ;) ;)
Title: Re: New Eyecandy Thread
Post by: Snail on December 10, 2006, 05:54:37 am
Are you suuuuuuure you want more eyecandy? :drevil:
Title: Re: New Eyecandy Thread
Post by: Goober5000 on December 10, 2006, 09:29:24 pm
Ugh, this milk.. It's like cheese. :ick:
:confused:
Title: Re: New Eyecandy Thread
Post by: Snail on December 11, 2006, 01:43:12 pm
It had become cheese after being left near my desktop over night.
Title: Re: New Eyecandy Thread
Post by: Goober5000 on December 11, 2006, 06:48:27 pm
K.  I thought you were making some obscure philosophical remark about this thread. :)
Title: Re: New Eyecandy Thread
Post by: KappaWing on December 12, 2006, 03:17:11 pm
Or just about the mod in general....  :drevil:

 :nervous:

I jest! Please dont kill me!  :shaking:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 18, 2006, 02:40:23 pm
(http://inferno.hard-light.net/LeviHTL1.jpg)
(http://inferno.hard-light.net/LeviHTL2.jpg)
Some will probably hate this, others might not, but I had a go at an 'alternate Leviathan'
Title: Re: New Eyecandy Thread
Post by: Snail on December 18, 2006, 05:14:28 pm
U - G - L - Y!!! YOU GOT NO ALIBI, HEY HEY YOU UGLY!! :ick:

I suggest that if you're going to do that, make the back like that too. Make it a big longer too, it looks deformed. Also, try not to stretch the textures!
Title: Re: New Eyecandy Thread
Post by: BS403 on December 18, 2006, 11:58:32 pm
Looks kinda like a squirrel with nuts in its mouth
looks pretty good though
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 19, 2006, 04:16:08 am
Try to make in a bit more similar to INF:SCP GTC Ticonderoga (but not the same :)  ).

Something between cruiser and corvette.
Title: Re: New Eyecandy Thread
Post by: Mefustae on December 19, 2006, 05:21:14 am
So what's the difference from a vanilla Leviathan? Supposed to be a jury-rigged upgrade to an existing Fenris rather than making a Leviathan from scratch?

Regardless, I like it. It's like a cow catcher, but for space. Space cows?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 19, 2006, 05:23:39 am
A HTL'd Tico would really spruce up INF SCP I think... Or at least, one with a 3Dfied (for lack of a better word) centre circle thingymajig?

As for Leviathans, where has the blue colour gone? :doubt: The different colours made it easy to tell between a Fenris and a Leviathan in my opinion...

Just suggesting... :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 19, 2006, 11:55:40 am
I suggest that if you're going to do that, make the back like that too. Make it a big longer too, it looks deformed. Also, try not to stretch the textures!
The textures aren't stretched in any way, and the model is not any longer than the Fenris.

Try to make in a bit more similar to INF:SCP GTC Ticonderoga (but not the same :)  ).

Something between cruiser and corvette.
If I tried something like that it would look too much like the Tico, which is used in INF SCP as a GTVA ship.

As for Leviathans, where has the blue colour gone? :doubt: The different colours made it easy to tell between a Fenris and a Leviathan in my opinion...
Wastes memory by having over 2mb of additional textures. Wasting memory is bad in the INF SCP version, that's why a lot of our model use the same textures.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 19, 2006, 12:26:12 pm
Ouch. There goes that nice touch... :blah:
Title: Re: New Eyecandy Thread
Post by: Mobius on December 19, 2006, 04:26:45 pm
Acc you're against the Plutonian fleet? And there's the GTD Melantho? :lol:

That Leviathans could be better if you make everything look "heavy". The front of the cruiser is ok,appears to be able to house heavy weaponry. If you modify the entire design using that scheme you'll probably have a true Leviathan.
Title: Re: New Eyecandy Thread
Post by: KappaWing on December 19, 2006, 06:10:15 pm
It should be a special "heavier" version of the Leviathan, maybe one that houses some uber beam or something.
Title: Re: New Eyecandy Thread
Post by: BS403 on December 19, 2006, 10:21:10 pm
That Leviathans could be better if you make everything look "heavy". The front of the cruiser is ok,appears to be able to house heavy weaponry. If you modify the entire design using that scheme you'll probably have a true Leviathan.
Title: Re: New Eyecandy Thread
Post by: MetalDestroyer on December 20, 2006, 02:40:21 am
I like the front but I think it would be better if you change the rest of the ship and not keeping the Fenris class model for the back.
Title: Re: New Eyecandy Thread
Post by: T-Man on December 20, 2006, 04:26:10 am
I'm with MD et al; the front end is really good. However the overall ship looks a little "front heavy". add a few modifications to the rest of the ship to fit the front, and it could make a decent colonial cruiser, maybe even a pocket-corvette. I like the idea of the colonials modifying existing designs rather than building new ones; resources are likely scarce, so money-conserving strategies like that are the order of the day.
Title: Re: New Eyecandy Thread
Post by: Snail on December 20, 2006, 09:19:15 am
Bulk it up. :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 20, 2006, 12:40:48 pm
Ok I'll see what I can do with the back of the ship.
Title: Re: New Eyecandy Thread
Post by: Snail on December 20, 2006, 07:44:17 pm
Are you using the Fenris as well as the Leviathan in INFA2?
Title: Re: New Eyecandy Thread
Post by: DrewToby on December 20, 2006, 07:50:44 pm
I definitely like it. Like everyone else said, it looks like it's going to unleash some uber 'I'm going to eat Orions for breakfast' beam. Okay, maybe not that extreme, but you get my point, eh?

Either that, or a literal blockade runner. Or...replace the word 'runner' with 'smasher.' It actually looks rather like a space ice breaker, but the only things to break in space are asteroids and the other guys' ships. >D ...planets not included.
Title: Re: New Eyecandy Thread
Post by: Snail on December 20, 2006, 07:58:02 pm
You know I was playing FS2 a long time ago with this 9 year old kid next to me, and he thought the Hatsheptsut was an axe and it was going to try cut the Sathanas in half. :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2006, 04:34:26 am
Are you using the Fenris as well as the Leviathan in INFA2?
Yes
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2006, 11:55:01 am
(http://inferno.hard-light.net/LeviHTL3.jpg)
(http://inferno.hard-light.net/LeviHTL4.jpg)
Better?
Title: Re: New Eyecandy Thread
Post by: MetalDestroyer on December 21, 2006, 12:36:05 pm
The back looks cool however, change the middle one >_<. Get out the Fenris middle body and replace/transform it to something very flat or something else.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 21, 2006, 12:38:16 pm
I find that red exposure at the engine top kinda odd...
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 21, 2006, 03:49:25 pm
The back looks cool however, change the middle one >_<. Get out the Fenris middle body and replace/transform it to something very flat or something else.


Yup, change middle section a bit. Flatter upper part (about 1/2 or 2/3 of fenris, but looking more armoured) and more deadly looking lower missile launcher (heavy anticap missiles instead of fusion mortars) and it would be greate.

BTW you mentioned about corvette class for INF:A2.
Title: Re: New Eyecandy Thread
Post by: DrewToby on December 21, 2006, 06:53:28 pm
Love the back, looks like it could go either as a gigantic heavy cruiser, or a freakishly fast corvette/cruiser/thing. I mean, that engine seems giant. You could fit a wing of Hercs in there, I bet. Though that'd be a pretty bad idea...for the pilots, at least.

Poor pilots.

Anyway! Yeah, I agree with what was said above. The superstructure, methinks, could stand to be cut down a bit, but bulked up on armor. I bet you could do the same with the radar, too; it doesn't make much design sense to have a really heavily armed ship with a completely exposed radar dish, after all.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on December 21, 2006, 09:33:30 pm
How about halfway up the superstructure (both dorsal and ventral), switch to a shallower slope angle, furthermore giving the center section a little more bulk on the sides.
Title: Re: New Eyecandy Thread
Post by: T-Man on December 22, 2006, 09:58:44 am
To be honest, i kinda like how it looks in that pic: it has a distinct look, but its easy to see where it came from at the same time. I'd vote for leaving it as it is.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 22, 2006, 10:39:18 am
Me to :D
Title: Re: New Eyecandy Thread
Post by: Mobius on December 22, 2006, 05:04:43 pm
I agree. Make modify the central part too.


How about the number of turrets? Any infos about the weaponry?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 22, 2006, 05:29:13 pm
It's still the Leviathan, I'm not doing any extra turrets or stat changes.
Title: Re: New Eyecandy Thread
Post by: Snail on December 23, 2006, 03:21:23 am
Looking good, just right. Dont change it, please. :)
Title: Re: New Eyecandy Thread
Post by: Mobius on December 24, 2006, 03:05:31 am
?

It could be better with some extra turrets...
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 24, 2006, 04:54:07 am
That I may do since I don't need compatability with the regular Leviathan.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 24, 2006, 06:52:07 am
It could also gain few (thousands) hitpoints as it's a bit more armoured.

And a bit faster as it have more engines (and propably better than old Leviathan engines so although it may have bigger mass but also much better engine output).
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 24, 2006, 07:00:11 am
The Plutonian version already has had a HP boost. The Leviathan went from 35000 to 45000 and the Fenris from 8000 to 30000

I might boost the fenris to 30ms and the Leviathan to 20 then...
Title: Re: New Eyecandy Thread
Post by: Mobius on December 24, 2006, 10:39:16 am
Make these changes,but specify in some com brief that old ships have been upgraded(not only railguns).
Title: Re: New Eyecandy Thread
Post by: Harbinger of DOOM on January 24, 2007, 04:50:14 pm
Hehe, in INF SCP, the officer on the Oracle is hot...
I demand screenies!
:P
Title: Re: New Eyecandy Thread
Post by: CKid on January 25, 2007, 08:46:55 pm
.
Hehe, in INF SCP, the officer on the Oracle is hot...
I demand screenies!
:P
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot01.jpg)

Yeah, she is hot.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 26, 2007, 05:57:03 am
Does that ani come from FS1?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 26, 2007, 06:06:08 am
No I made new ones.
Title: Re: New Eyecandy Thread
Post by: Snail on January 26, 2007, 07:13:38 am
Too bad they're not animated.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 26, 2007, 01:04:46 pm
A suggestion: since they're not animated...how about creating simple anis with a little transmission disturbance effect(white line appearing and disappearing)?
Title: Re: New Eyecandy Thread
Post by: jr2 on January 26, 2007, 05:35:46 pm
Yeesh.   .ani's are just a series of pics, right?  So anyone that's good at creating / modifying pics aught to be able to make a .ani animate...  just have to find someone and convince them to do it.
Title: Re: New Eyecandy Thread
Post by: Snail on January 27, 2007, 02:47:07 am
Woo doesn't want to make them as it would make ye filesize bigger.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 27, 2007, 04:04:23 am
No it wouldn't, the head anis have to be a specific number of frames long for them to work. So any size changes would be minimal for those anis.

I don't want to animate them as it would be an extremely long and tedious process.
Title: Re: New Eyecandy Thread
Post by: Snail on January 27, 2007, 04:19:16 am
How about some static?
Title: Re: New Eyecandy Thread
Post by: jr2 on January 27, 2007, 06:43:43 am
Isn't there a compressed .ani format?
Title: Re: New Eyecandy Thread
Post by: Snail on January 27, 2007, 09:11:11 am
.eff

But 'tis still large. The reason Woo isn't making animated Cb anis.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 27, 2007, 09:40:24 am
Ok, you're right Woo.
Title: Re: New Eyecandy Thread
Post by: jr2 on January 27, 2007, 04:07:00 pm
They shouldn't be that large... what's the resolution of the pic?  And it's monochrome, too, isn't it?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 27, 2007, 04:19:41 pm
Head anis are 160*120 and are 44 frames long.
Ours average about 20kb
The FS2 ones range from about 160kb-600kb
Title: Re: New Eyecandy Thread
Post by: jr2 on January 27, 2007, 07:37:28 pm
...that's large?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on January 27, 2007, 08:31:59 pm
Larger.  ;)
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 27, 2007, 09:24:25 pm
.eff

But 'tis still large. The reason Woo isn't making animated Cb anis.
IIRC, .EFF can't be used for interface animations, such as the HUD.  Its possible that the jpg-based container animation format that Taylor is working on, might do it though.  However, its some distance off on the horizon at this point.
Title: Re: New Eyecandy Thread
Post by: KappaWing on January 27, 2007, 09:40:21 pm
lets see some hott stuff  :)
Title: Re: New Eyecandy Thread
Post by: Snail on January 28, 2007, 05:45:59 am
(http://inferno.hard-light.net/Screens/Core/INFShot001.jpg)

Neyah. Old screenshot for you. :P
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on January 28, 2007, 06:02:02 am
Hornet M?
Title: Re: New Eyecandy Thread
Post by: Snail on January 28, 2007, 08:16:07 am
:shrug:
Title: Re: New Eyecandy Thread
Post by: Mobius on January 29, 2007, 03:26:23 pm
?

Snail, do you love that screenshot?
Title: Re: New Eyecandy Thread
Post by: Rampage on January 30, 2007, 01:24:03 am
Brand new INF SCP screenshots:

(http://www.hsref.org/dump/scp1.jpg)
(http://www.hsref.org/dump/scp2.jpg)
(http://www.hsref.org/dump/scp3.jpg)

Sid and I are working hard to bring you INF SCP as soon as possible.  Don't ask questions; go drool in anticipation.

- Rampage
Title: Re: New Eyecandy Thread
Post by: Mobius on January 30, 2007, 02:09:13 am
Good news.
Title: Re: New Eyecandy Thread
Post by: jr2 on January 30, 2007, 07:55:48 am
...
Sid and I are working hard to bring you INF SCP as soon as possible.  Don't ask questions; go drool in anticipation.

- Rampage
kk, but I'd better not run out of saliva.  ;) :D
Title: Re: New Eyecandy Thread
Post by: KappaWing on January 30, 2007, 09:39:51 am
Rampage's first shot uses the name I assume to be GTC Maelstrom in the escort list. This is a recycled name, as this was the name of the NTF cruiser that appeared in mission 10 of the main campaign.

Also in Rampage's middle shot, the bright solid blue and red colors look very tacky for Freespace.

Aside from those two minor quips,  :jaw:
Title: Re: New Eyecandy Thread
Post by: neoterran on January 30, 2007, 09:47:13 am
Brand new INF SCP screenshots: ...

Sid and I are working hard to bring you INF SCP as soon as possible.  Don't ask questions; go drool in anticipation.

- Rampage

What !? People are still working on Inferno SCP ? Are you serious ? I thought for sure it was in the same category as Machina Terra, Scroll, and the TVWP.
Title: Re: New Eyecandy Thread
Post by: DarkShadow- on January 30, 2007, 10:20:19 am
This shouldn't sound mean but, well, the Oracle's textures suck (especially in contrast to INF:A). Hope this isn't the final version. Oh, and the Aetna looks like a bunny.  :D

I thought for sure it was in the same category as Machina Terra, Scroll, and the TVWP.

Huh? Machina Terra is coming along very fine.
Title: Re: New Eyecandy Thread
Post by: neoterran on January 30, 2007, 10:22:41 am
This shouldn't sound mean but, well, the Oracle's textures suck (especially in contrast to INF:A). Hope this isn't the final version. Oh, and the Aetna looks like a bunny.  :D

I thought for sure it was in the same category as Machina Terra, Scroll, and the TVWP.

Huh? Machina Terra is coming along very fine.

It is ?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on January 30, 2007, 11:07:05 am
Looking at those screenshots, I got a question regarding the Ezechiel.

Default it has 8, but in Inferno SCP it uses four. What about the four lower gun points? Have they been converted to 1) missile launch barrels, 2) gunpoints simply omitted, or 3) the lower section of the gun pods has been remodeled to cover up the unused tubes or similar?

IMO the Ezechiel's design doesn't have enough secondary gunpoint positions available to make machinerockets a real 'joy' to use (e.g. R1's Hurricane rocket).

And horoscope for the wing names... :doubt: What if Shivans or rogue Vasudans appear? Would Shivans be given FS1-styled wing names, or...?
Title: Re: New Eyecandy Thread
Post by: Tyrian on January 30, 2007, 03:16:02 pm
Also in Rampage's middle shot, the bright solid blue and red colors look very tacky for Freespace.

I'll second that.  Red and blue running lights are ok, but those stripes are a little tacky and garish.  They're just too bright.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 30, 2007, 09:42:40 pm
...the way modern fighters have more machine guns and cannon than WWII fighters?
Title: Re: New Eyecandy Thread
Post by: jr2 on January 31, 2007, 01:37:52 am
eh, they now have a single ~6 barrel, rapid fire Gatling / Vulcan cannon, instead of 4-8 single barrel machine guns / cannons.  I think they use uranium depleted / HE / armour piercing rounds, too, depending on what they want.

PS You aught to see the F-22 open up.. I saw a clip on Google videos.  It has a port that snaps open to fire, and after it stops, the port closes again.  :cool:
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 31, 2007, 01:43:47 am
It is quite a sight to behold.  Mind you, though, the proportion of total firepower provided by the cannon is much less than it once was.  (Not that I'm making fun of its utility - I'm a sim junkie and recognize how vital that beautiful piece of equipment is.)

The point I was trying to make, though, is that number of gun mounts alone is not an indication of strength.  There's much else to consider. 
Title: Re: New Eyecandy Thread
Post by: T-Man on January 31, 2007, 01:47:42 am
Why would Woo turn some of the Inferno fighters into puny fighters by taking away 4 gunmounts and now they have a pathetic 4? This isn't what Freespace 2 and Volition would do. This is the future so ships should be stronger now, not weaker.

More advanced doesent necessarily mean more. More gun mounts mean more space/maintenance and space. If you can replicate the capability of eight old mounts with just four new, then that is much more efficent. If you had a laser that was say 4x the power of the Kayser, then it likely requires 4x the power and 4x the cost of the Kayser. Thus mounting eight of them onto your fighter is not a good idea...unless you like having to wait for your energy to recover after every triggerpress :lol:
Title: Re: New Eyecandy Thread
Post by: CaptJosh on January 31, 2007, 04:45:33 am
Precisely. Farther into the future, figure on more powerful weapons, so that the fighters don't need as many of them to do the same job.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 31, 2007, 04:53:48 am
(http://www.hsref.org/dump/yalishot.jpg)

Model by: Mikhael

Oh yeah, anyone know a plugin like trueView but for truespace6?  I gotta finish this ship.

- Rampage
Title: Re: New Eyecandy Thread
Post by: Mobius on January 31, 2007, 01:35:14 pm
Wow...it looks like the Ancalagon, a Shivan superfighter I have intention to create once my modelling abilities are better.

How about the name?

truespace6 has trueview already implemented...or not?
Title: Re: New Eyecandy Thread
Post by: Tyrian on January 31, 2007, 05:16:31 pm
Rampage...What is that? 

It's...so...so...beautiful...  *Sob*
Title: Re: New Eyecandy Thread
Post by: Rampage on January 31, 2007, 07:32:14 pm
(http://www.hsref.org/dump/yali1.jpg)
(http://www.hsref.org/dump/yali2.jpg)

Although lacking the capability to launch warheads, the SB Yali makes up for it with its twin anti-cruiser beam cannons.  Although the bomber has a relatively weak hull, it has a tough shield and good maneuverability.  Interceptor pilots are advised to deal with any Yali threat before their beam weapons reach firing range.
Title: Re: New Eyecandy Thread
Post by: Tyrian on January 31, 2007, 07:53:45 pm
When will you release it???

I want that even more than when I first saw the Azeas...

Oh, and is it player-flyable?

*Tyrian really hopes it is...*
Title: Re: New Eyecandy Thread
Post by: Rampage on January 31, 2007, 08:07:37 pm
When will you release it???
It will be featured in INF SCP.

Oh, and is it player-flyable?
Idealistically, no.
Title: Re: New Eyecandy Thread
Post by: Snail on February 01, 2007, 10:45:02 am
Inferno SCP on the road again!!!! :D
Title: Re: New Eyecandy Thread
Post by: jr2 on February 01, 2007, 11:45:43 am
Inferno SCP on the road again!!!! :D

@ Inf Team:
Code: [Select]
$MessageNew:  XSTR("Good.  Now the afterburner.  [$tab$]  Engage your afterburner.", -1)
:lol:
Title: Re: New Eyecandy Thread
Post by: Snail on February 01, 2007, 12:53:25 pm
IIRC he always was. He gave INF the SF Mantis. BTW, I heard Rampage got a job but his son took over. Who is talking now?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 01, 2007, 12:54:55 pm
No he wasn't until this week.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 01, 2007, 01:50:56 pm
Woo is right.  I've always helped out here and there and contributed models to INF (Mantis, Incubus, Aetna, etc.) but haven't been able to fully commit to INF until about over a week ago mainly b/c of time constraints.  Now that I have more time, I should be able to help out more.

Expect another Shivan ship in the likeness of the Yali from me very soon...
Title: Re: New Eyecandy Thread
Post by: Snail on February 01, 2007, 02:47:17 pm
BTW, is that Shivan weapon in Inferno?
Title: Re: New Eyecandy Thread
Post by: Rampage on February 01, 2007, 08:03:25 pm
(http://www.hsref.org/dump/nagastd.jpg)

SF Naga.  Will post in-game shots once model is finalized.

And yes - - - the Yali was firing INF SCP weapons.   ;7
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on February 01, 2007, 09:37:37 pm
Naga... Dragon...

Hmm. :nervous:
Title: Re: New Eyecandy Thread
Post by: General Battuta on February 02, 2007, 12:31:33 am
*applause*
Title: Re: New Eyecandy Thread
Post by: Snail on February 02, 2007, 07:37:09 am
Can you make some of the other Shivan fighters use those maps? They're way better than the Harpy's old ones IMO.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 02, 2007, 07:45:42 am
I like the Harpy as it is.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on February 02, 2007, 09:20:57 pm
(http://www.hsref.org/dump/nagastd.jpg)

SF Naga.  Will post in-game shots once model is finalized.

And yes - - - the Yali was firing INF SCP weapons.   ;7
Next model in the Manticore -> Arsteroth line?
Title: Re: New Eyecandy Thread
Post by: Rampage on February 02, 2007, 10:00:56 pm
I like the Harpy as it is.

I agree.
Title: Re: New Eyecandy Thread
Post by: Snail on February 03, 2007, 02:20:43 am
[stupidannoyingbrat]Less talk, more Eyecandy. :P[/stupidannoyingbrat]
Title: Re: New Eyecandy Thread
Post by: Mobius on February 03, 2007, 05:49:14 am
Become a texturer.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 07, 2007, 01:00:49 am
As promised - SF Naga:

(http://www.hsref.org/dump/naga1.jpg)

(http://www.hsref.org/dump/naga2.jpg)

(http://www.hsref.org/dump/naga3.jpg)

- Rampage
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 07, 2007, 08:22:05 am
Does are inf:SCP shivan ships?

or they are upcoming additional archive ships?



Speaking of archive ships, Woo any progress with SOC fighters pack?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 07, 2007, 08:25:53 am
Speaking of archive ships, Woo any progress with SOC fighters pack?
I won't be touching those again until after the main release, it's too much hassle to redo them several times when we keep changing things and I have to update them so that they fit in again.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 07, 2007, 12:11:21 pm
Does are inf:SCP shivan ships?

or they are upcoming additional archive ships?

Yes - they're INF SCP Shivan fighters.
Title: Re: New Eyecandy Thread
Post by: starbug on February 07, 2007, 12:21:12 pm
i really like the texturing, very Shivan and very good
Title: Re: New Eyecandy Thread
Post by: Snail on February 07, 2007, 12:43:20 pm
I like the texturing better than the Harpy's.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 07, 2007, 08:11:32 pm
Also, the Naga looks very good but I thought glowpoints were a terran thing.

Those are thrusters.  For some reason Lightspeed's thruster bitmaps aren't showing.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 08, 2007, 04:20:26 am
@High Max: yup, I noticed my mistake. I was a bit drunk when I wrote that :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 08, 2007, 06:50:30 am
Also, the Naga looks very good but I thought glowpoints were a terran thing.

Those are thrusters.  For some reason Lightspeed's thruster bitmaps aren't showing.
The Shivan ones look crap and so are disabled.
Title: Re: New Eyecandy Thread
Post by: Snail on February 13, 2007, 12:55:03 pm
Oh, and is it player-flyable?

While I was playing around with the SCP I found that any ship can be 'flown.' Meaning that it can be flown in the actual game, fire weapons, etc. The way to do it is to use the change-ship-class event. This should make the player's ship anything you want. However, this is a limited ability and you can't do much else except for fly around and shoot, and it won't appear in the load out screen.
Title: Re: New Eyecandy Thread
Post by: Dysko on February 13, 2007, 01:29:30 pm
You can add also the "player_ship" flag in the ships.tbl to have it always flyable. :p

Just remember to add the "player allowed" flag to weapons.tbl to make available for loadout also shivvy weaponry.
Title: Re: New Eyecandy Thread
Post by: Snail on February 13, 2007, 01:31:00 pm
No. Adding "player_ship" won't let you do the loadout either, so it would essentially be no different anyway.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on February 14, 2007, 10:21:31 pm
There's still docking and some weapons hoohah... :doubt:

...but then again there's always the cheats. :blah:
Title: Re: New Eyecandy Thread
Post by: Snail on February 15, 2007, 05:05:18 am
There's still docking and some weapons hoohah... :doubt:

You'd get the default loadouts of the fighter you choose. (ie. Gorgon would get you Abishai, Glaberzu, Gargolath and Moloth).
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 15, 2007, 05:09:04 am
Only for INFA, Gorgon has the Abbadoth instead of the Gargolath otherwise.
Title: Re: New Eyecandy Thread
Post by: Snail on February 15, 2007, 05:32:05 am
Is the Abbadoth long range too? The Gargolath, IMO, is only good against long range targets. Short range it can't hit anything slower than a bomber.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 15, 2007, 05:34:54 am
Abbadoth = Tornado
Gargolath = Trebuchet

More or less...
Title: Re: New Eyecandy Thread
Post by: Mobius on February 20, 2007, 02:58:34 pm
More.

16001...
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 21, 2007, 04:00:21 pm
(http://inferno.hard-light.net/HTLRyujin.jpg)
Another high poly model almost complete. Thanks to Raven2001 for donating the mesh and Freespaceking for the final updated EA maps :)
Title: Re: New Eyecandy Thread
Post by: Snail on February 21, 2007, 04:08:56 pm
Hail Mary!

What about the Ryujin? Will that be HPified?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 21, 2007, 04:10:20 pm
 :wtf: That is the Ryujin. Though I am using the Tereus table entry in INFA to test it, hence the blue engines and only a few rotated turrets.
Title: Re: New Eyecandy Thread
Post by: Snail on February 21, 2007, 04:14:42 pm
Tereus, in that case.

It's quite hard to compare the Tereus and Ryujin. I think the Ryujin can be distinguished from that little section running thru the middle.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 21, 2007, 04:17:20 pm
If you mistake a Ryujin for a Tereus in INFSCP you won't last long believe me :D
Title: Re: New Eyecandy Thread
Post by: Snail on February 21, 2007, 04:18:31 pm
At least it can't disable my jump drive... Just vaporize me, that's all.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 21, 2007, 04:20:28 pm
You won't get much of a chance to jump :)
Title: Re: New Eyecandy Thread
Post by: Snail on February 21, 2007, 04:56:52 pm
Well if you're Alpha 1.... Of course you can. ;)



Anyway, 'nother question. I heard the Raguel was being replaced by the Gania or something similar (from STease2.jpg). Is this true?

About the Icanus. Does it have the ability to disable jump drives of ships it doesn't destroy in one hit?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 21, 2007, 05:17:31 pm
There is a new Raguel model as well as the Gania.
Title: Re: New Eyecandy Thread
Post by: Snail on February 21, 2007, 05:18:10 pm
That's good to hear. :)

Also, can we have some comparison shots of the Ravana and the new Iblis?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 21, 2007, 05:19:42 pm
Not right now, since there's a HTL Ravana now a HTL Iblis is on my to do list. As well as the other HTL models I need to complete.
Title: Re: New Eyecandy Thread
Post by: Snail on February 21, 2007, 05:24:58 pm
Ohhh.... HTL Iblis hey... ;7
Title: Re: New Eyecandy Thread
Post by: Mobius on February 22, 2007, 03:51:07 pm
HTL...with a different design. The other was good-it appeared like a gigantic war machine, but was oddly shaped and low-poly.

I like the HTL Ravana idea...wow...
Title: Re: New Eyecandy Thread
Post by: lefkos on May 15, 2007, 09:17:05 am
wow its been 3 months without a reply  :eek:
its just curiousity but can 1 of you guys send some new eyecandy? ;7
Title: Re: New Eyecandy Thread
Post by: Mobius on May 15, 2007, 11:00:55 am
We can't... We Are Working For You, Or At Least, We Are Supposed To.TM
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 15, 2007, 11:07:35 am
wow its been 3 months without a reply  :eek:
its just curiousity but can 1 of you guys send some new eyecandy? ;7
There's some pics in the status thread.
Title: Re: New Eyecandy Thread
Post by: Snail on May 15, 2007, 01:59:15 pm
Rampage said he'd post development pics in the Status thread instead of here
Title: Re: New Eyecandy Thread
Post by: Photoncody on June 19, 2007, 11:25:05 pm
Nice. If only we could find that slave site *volunteering* to host a great model like that.
Title: Re: New Eyecandy Thread
Post by: lefkos on June 23, 2007, 02:29:08 pm
SJD Sathanas was a tiny triangle that was there so that :v: could create the illusion of sensor blips and the nine Sathani in 'Into the Lions Den' (more commonly known as "DIVE! DIVE! DIVE! HIT YOUR BURNERS, PILOT!!!").
u must change this in fred ;7 ( if you have an good pc offcourse)
Title: Re: New Eyecandy Thread
Post by: lefkos on June 23, 2007, 02:59:22 pm
http://inferno.hard-light.net/Screens/shipyard04.jpg
 :D i use this one as  wallpaper  :D
but now ontopic
is that in thefront a orion?
btw  this all looks so promising :D
Title: Re: New Eyecandy Thread
Post by: Snail on June 24, 2007, 05:03:59 am
'snot an Orion, it's an EA small-scale carrier, the EACa Auriga.
Title: Re: New Eyecandy Thread
Post by: lefkos on June 30, 2007, 05:47:06 pm
btw
that installation/space station
will that also be in  INF SCP ? :D
sorry but im just damn interested in the ships and stuff of the EA they are just  beautifull!  :nod:
Title: Re: New Eyecandy Thread
Post by: Snail on July 01, 2007, 03:07:27 am
Yeah that'll be in there.
Title: Re: New Eyecandy Thread
Post by: TrashMan on August 04, 2007, 03:46:31 pm
IIRC, you won't release any models at all as independent?

You will all bundle then in INF, so the onyl way to get them is to wait for INF to be released and download the whole thing?
(why does this remind me of Micro$oft and IE ??) :doubt:
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on August 04, 2007, 05:12:23 pm
C'mon Woo, Eyecandy? *taps foot impatiently*
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 06, 2007, 06:57:17 pm
We decided that it was time for these to be released. These shots are a year or so old now and are dev pics of a basic version.
The improved SSJ Gigas:
(http://inferno.hard-light.net/Screens/GigasR4-2.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-3.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-4.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-5.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-6.jpg)

More up to date screens to come later
Title: Re: New Eyecandy Thread
Post by: Hades on August 06, 2007, 07:18:18 pm
Cool. :eek:
Title: Re: New Eyecandy Thread
Post by: Sarafan on August 06, 2007, 07:22:12 pm
So it's a cross between the Ravana and Rakshasa?
Title: Re: New Eyecandy Thread
Post by: darkship on August 06, 2007, 09:14:30 pm
that looks like a huge mutated rakshasa, which is good  :D
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on August 07, 2007, 01:35:56 am
 :eek2:


Very nice. I've been waiting to see what that thing looks like now... and you're right it does look much more Shivan in this iteration.  :yes:
Title: Re: New Eyecandy Thread
Post by: TrashMan on August 07, 2007, 04:53:07 am
Uuu...Shivanz :eek:...WE all LOVE new shivan modelz... :D

Say, planing on releasing some of the fine shivan fighters/bombers?
Title: Re: New Eyecandy Thread
Post by: Snail on August 07, 2007, 06:55:08 am
Oooooooooooooooooooooooooooooohhhhhhhhhhhh....

Cooooooooooooooooooooolllllllllllllllll... :eek2:
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 07, 2007, 08:44:59 am
Uuu...Shivanz :eek:...WE all LOVE new shivan modelz... :D

Say, planing on releasing some of the fine shivan fighters/bombers?

Which ones? We only have a few unique ones not already released.
Capships we have lots of unique Shivan ones...
Title: Re: New Eyecandy Thread
Post by: Snail on August 07, 2007, 08:50:41 am
Which ones? We only have a few unique ones not already released.

HAH! I can name a few:

Danta, Andra, Incubus, Mantis, Ojas, the reskinned Vindhy.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 07, 2007, 08:57:17 am
The Ojas is in INFA
The Danta and Andra are INFSCP only
The Vindhyachal is just a reskin
Title: Re: New Eyecandy Thread
Post by: Snail on August 07, 2007, 09:12:12 am
So what secret Shivan capships are there? The only ones I can think of are the Xerxes, the Ghania, Lilith, Scylla(?), new Iblis, the Yama, Amritaya, new [sexay] Gigas, Vidhyadhar and the Gargant.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 07, 2007, 09:31:04 am
We have

SFr Iksura
SC Lilith
SC Gania
SC Raguel
SCv Bryn
SFg Andhaka
SD Yama
SD Iblis
SJ Amritaya
SSJ Gigas

Which are unique to this INF release

Title: Re: New Eyecandy Thread
Post by: Snail on August 07, 2007, 09:32:29 am
Well the Iksura and Lilith will come out with INFASA if we get it done in time.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 07, 2007, 09:35:03 am
Well the Lilith in INFSA has the FS1 turret count, the INFSCP one has more turrets and a different layout.
Title: Re: New Eyecandy Thread
Post by: Snail on August 07, 2007, 11:13:48 am
Ah. Cool.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 07, 2007, 11:25:51 am
The new Gigas is far better than expected :yes:
Title: Re: New Eyecandy Thread
Post by: TrashMan on August 07, 2007, 12:02:44 pm
Uuu...Shivanz :eek:...WE all LOVE new shivan modelz... :D

Say, planing on releasing some of the fine shivan fighters/bombers?

Which ones? We only have a few unique ones not already released.
Capships we have lots of unique Shivan ones...

Released? Where's the links*? I didn't see nuttin!

*fror jsut the ships. Not the whole friggin INF.vp
Title: Re: New Eyecandy Thread
Post by: Rampage on August 07, 2007, 11:16:27 pm
We also inherited the SF Naga and the SB Yali from the now defunct 158th.  Search the forum for pictures.  :D

Rampage
Title: Re: New Eyecandy Thread
Post by: Snail on August 08, 2007, 07:19:01 am
*fror jsut the ships. Not the whole friggin INF.vp

STFU.
Title: Re: New Eyecandy Thread
Post by: Darius on August 08, 2007, 08:06:02 am
You can download ship packs separately from the site (http://inferno.hard-light.net/R1.htm).
Title: Re: New Eyecandy Thread
Post by: akenbosch on August 08, 2007, 01:11:22 pm
goddamn fileplanet...im not gonna pay money to download some friggin shivans!
Title: Re: New Eyecandy Thread
Post by: Snail on August 08, 2007, 01:15:13 pm
You can download the Shivans without paying, takashi.
Title: Re: New Eyecandy Thread
Post by: Snail on August 08, 2007, 01:30:01 pm
Hey, takashi may be a proper noun but it doesn't take a CAPITAL letter.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 08, 2007, 01:48:06 pm
Back on topic...

goddamn fileplanet...im not gonna pay money to download some friggin shivans!

Check. You can DL files for free, just check. :)
Title: Re: New Eyecandy Thread
Post by: akenbosch on August 08, 2007, 02:22:14 pm
You can download the Shivans without paying, takashi.

whatever, takasnail.

@mobius: thanks...wouldnt have noticed that without your help.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 08, 2007, 02:40:35 pm
@mobius: thanks...wouldnt have noticed that without your help.

I simply don't pay attention on prejudices. And I learned from karajormaTM that I should help my forumites. :)
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on August 08, 2007, 05:03:28 pm
Hey, takashi may be a proper noun but it doesn't take a CAPITAL letter.

I suppose he doesn't deserve a capital letter then. :D
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on August 08, 2007, 05:25:36 pm
You can download the Shivans without paying, takashi.

whatever, takasnail.

@mobius: thanks...wouldnt have noticed that without your help.

Yes, but we all know that Snail isn't you, because you are! (he acts like it sometimes, though!)
Title: Re: New Eyecandy Thread
Post by: Snail on August 08, 2007, 05:49:36 pm
You're making enemies out of all of the wrong people, cole. You better watch you back.
Title: Re: New Eyecandy Thread
Post by: Topgun on August 08, 2007, 05:55:40 pm
don't mess with my snail, m'kay?
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on August 08, 2007, 07:36:44 pm
You're making enemies out of all of the wrong people, cole. You better watch you back.

I backed you up! If you didn't read the fine print
Title: Re: New Eyecandy Thread
Post by: jr2 on August 08, 2007, 09:15:28 pm
...Or you'll end up like Alpha 39er in the ROFL thread in my sig.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 10:46:46 am
are there shots of HTL SD Kismat and SD Ilbis (or and other shivan ship SD or SSD size) around?
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 10:47:55 am
There's a HTL Kismat?
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 11:01:22 am
There's a HTL Kismat?

dunno if you scrapped it since INFR1 -- it was in INFR1 and I'm the last one to keep up with INF news... I just loot it for models from time to time
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 11:13:35 am
I don't think there's a htl kismat.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 11:51:12 am
I don't think there's a htl kismat.

what replaces it then?

EDIT: found a list of the shivan caps in INFSCP a few pages back
is there any preview on SCv Bryn, SD Yama, SD Iblis (a better version of the INFR1 one?)?
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 12:17:53 pm
Byrn:
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0041.jpg)

Yama:
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0045.jpg)

I dunno where to get an Iblis shot, but it looks like a morphed Ravana with a Demon head IIRC.
Title: Re: New Eyecandy Thread
Post by: starbug on August 18, 2007, 12:38:49 pm
Yay your still using the byrn, i always loved that model, head reminded me of a dragon. Is the terran cruiser Bellaphron(sp) i think it was called still being used?
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 12:40:02 pm
Yay your still using the byrn, i always loved that model, head reminded me of a dragon. Is the terran cruiser Bellaphron(sp) i think it was called still being used?

ATM, AFAIK yes IIRC.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 01:01:41 pm
Byrn:

Yama:

I dunno where to get an Iblis shot, but it looks like a morphed Ravana with a Demon head IIRC.

any way I could get them for WotW? - after we kicked the SJ Sathanas out we are in the need of two more shivan vessels to replace it's firepower
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 01:18:04 pm
No.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 01:50:43 pm
*Shivan Puppy Eyes*
Please?

I've got to get the WotW shivan fleet tied togehter soon since I need to go on with creating the Constructor ships
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 02:16:33 pm
1) Snail's not in the INF SCP. I'm not in that team, either. And Woomeister isn't going to release separate models;

2) I'm glad to notice that someone wants more Shivan firepower in battle. Expecially after reading some very stupid comments. (http://www.hard-light.net/forums/index.php/topic,48891.20.html)
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 02:24:43 pm
Just because they have 80 Saths doesn't mean they have to have something bigger. The Saths could have been their ultimate fleet.

But I like to go with the theory that the Shivans have 1000 juggernauts, 300 super juggernauts and 10 Gargants... ;)
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 02:27:42 pm
Just because they have 80 Saths doesn't mean they have to have something bigger. The Saths could have been their ultimate fleet.

NOT HERE. This is the Inferno Forum!

But I like to go with the theory that the Shivans have 1000 juggernauts, 300 super juggernauts and 10 Gargants... ;)

How can their fleet be so poor? No way!
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 02:37:00 pm
100000 jugs, 30000 superjugs and 1000 Gargants then. p4wnsome. Not even the ******s could defeat them if they tried :D.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 03:10:53 pm
Uh? According to you, they have nothing that exceeds Gargant specifications? :wtf:
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 03:15:22 pm
100000 jugs, 30000 superjugs, 1000 Gargants and 100 OMGWTFBBQSALAD ships.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 03:26:37 pm
2) I'm glad to notice that someone wants more Shivan firepower in battle. Expecially after reading some very stupid comments. (http://www.hard-light.net/forums/index.php/topic,48891.20.html)

This is not only my preference (1st - the Sath looks like one fat bettle; 2nd - I like good space battles and I like to do them without über-ships) but the story of WotW demands a paradigma change in the shivan tactics...


I'll try to get Woomeister for a word - he has been helpful in the past
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 03:31:46 pm
I don't know....

Try to keep your "borrowing" secret or everyone will request models :blah:
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 03:32:49 pm
I doubt Woo will give it to him.

And if he does, it's unfair, and Woo will have to give it to everyone.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 03:34:31 pm
Correct.

There are ships like Axem's Lamia which are free to use.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 03:37:07 pm
Try to keep your "borrowing" secret or everyone will request models :blah:

if we get a deal done I'll...
and INFSCP will be out faster than WotW I guess (with the luck we are having about the C.s)
(I would not need to borrow stuff there would someone coming to our aid  :mad: :mad: --- I have searched for a modeller on various occasions and I didn't find anyone)
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 03:43:44 pm
As I said, there are plenties of models like Axem's Lamia. They're a fine addition to the Shivan fleet.

The Lamia is a nice anti-fighter platform, for example...
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 03:44:53 pm
The LamiaRed is pretty formidable too.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 03:50:25 pm
Where? Tell me where?

Here is the ships we have got for the shivans in WotW
(FS 2 fighters)
+ SF Gorgon
+ SF Familiar (tiny fagile looking interceptor - fighter beam deployment planed)
(FS 2 bombers)
(FS 2 cruisers)
+ SC Lamia (with steped up anti-cruiser abilities
SCv Moloch
SD Demon (Hemeroc variant; more hitpoints, better turret arment)
SD Ravana
SSD Lucifer (Aamon/Paktai variant; better turret arment)
SJ Tzulan (SCa Shiamak with different textures)

-bomber-, fighter- and cruiser-selection is complete-
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 03:52:54 pm
Hemeroc? Aamon? Paktai? What are these variants?
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 03:54:43 pm
I have never heard of them before.
Title: Re: New Eyecandy Thread
Post by: Snail on August 18, 2007, 03:55:49 pm
Neither hast I.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 03:56:09 pm
What are these variants?

tbl-changes resulting in better weapons (and in the chase of the Hemeroc in better hitpoints)
they were named after the ships they will be used on

the Aamon was the Lucifer in the WotW-prologue
Spoiler:
the Hemeroc is a SD Demon which travels with the Tzulan and defends it - although it needs little defense
the Paktai (actually the name is written with an i which has two dots on it) is a Lucifer which is the one-ship-advance-fleet of the Tzulan)
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 03:58:06 pm
One moment, were these ships mentioned in a thread? Someone posted some basic schemes and asked for a modeller, right?
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 04:02:07 pm
One moment, were these ships mentioned in a thread? Someone posted some basic schemes and asked for a modeller, right?

As first attempt to get a modeler I posted the basic concepts for the Tzulan before it became a SCa Shiamak (it was supposed to be a SSD at that time, looked very much like a ravana) and the SC Qwor-class cruiser (which at that time was supposed to be a mobile shield generator with little arament - now it was phrased out)

there were a lot useless comments of the ships design but no modeler ever took up the work - as result kzinti and I made some attempts to model but it resulted in two catastrophies
Title: Re: New Eyecandy Thread
Post by: Mobius on August 18, 2007, 04:05:08 pm
Talk with TrashMan. FRED for FOW and he will model for you :yes:
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on August 18, 2007, 04:07:01 pm
Talk with TrashMan. FRED for FOW and he will model for you :yes:

look at the staff list of FOW3 in Skippy's Campaign list
I'm part of the story department but I cannot FRED for anyone but WotW or TBP now
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2007, 05:48:23 am
Meh, I have a question for you, but it's eyecandy related.

Can we have a picture of the Ezechiel-C? Is it an Ezechiel with the black map?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 19, 2007, 05:52:09 am
Is it an Ezechiel with the black map?
Yup it's the 2nd map set that was included with it. Though I have the original high res versions of the maps.
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2007, 06:12:06 am
Does it have any different stats than the Ezech, or is it just a reskin to make it look uniform around the other 2nd gen fighters?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 19, 2007, 06:20:13 am
It's got different gun mounts and stats. The C is based on Venom's original version while the regular Ezechiel is an INF customised one.
Title: Re: New Eyecandy Thread
Post by: TrashMan on August 19, 2007, 06:49:42 am
look at the staff list of FOW3 in Skippy's Campaign list
I'm part of the story department but I cannot FRED for anyone but WotW or TBP now

No need. Your help with the story is enough help allready (and a guarantee the story won't suck)...I got FREDers now ;)

I got a few ships to polish up, but I might have some time to do something for you tough.
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2007, 09:45:15 am
I'm going to get interested Inferno again...

I want pictures of:
GTFg Neptune
GVSG Whateveritscalled
GVCa Rahotep
EAFB Scimitar
SF Jagati
SF Ashtur
SFg Andhaka
SJ Amritaya

Please?

oh, and +:

AI Cydonia
AFr Phaistos
AC 1
Title: Re: New Eyecandy Thread
Post by: Tyrian on August 19, 2007, 09:56:44 am
EAFB Scimitar

EAFB?  Would that be as in fighter-bomber?  I thought the Scimitar was a stealth bomber?  Unless I'm thinking of something else?
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2007, 09:58:40 am
It's a different model... THAT'S WHY I WANT A PICTURE!!! :eek2:
Title: Re: New Eyecandy Thread
Post by: Hades on August 19, 2007, 10:41:35 am
Yes show us... :nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on August 19, 2007, 11:16:03 am
Yesyesyesyesyes... Show us!!!
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on August 20, 2007, 08:37:00 am
Where do I download these things? Do the ship packs have different ships than the INFR1 download?
Title: Re: New Eyecandy Thread
Post by: Snail on August 20, 2007, 10:08:45 am
Where do I download these things? Do the ship packs have different ships than the INFR1 download?

Maybe they're not released yet? Ooooooohh!!? Wowwwwww what a find! :doubt:

If they were released, why the heck would I want pictures? :rolleyes:
Title: Re: New Eyecandy Thread
Post by: jr2 on August 20, 2007, 10:28:56 pm
'Cause you're Snail... Snail S. Bosch, and we all know what your middle name is.
Title: Re: New Eyecandy Thread
Post by: Snail on August 25, 2007, 04:38:12 am
I'm going to get interested Inferno again...

I want pictures of:
GTFg Neptune
GVSG Whateveritscalled
GVCa Rahotep
EAFB Scimitar
SF Jagati
SF Ashtur
SFg Andhaka
SJ Amritaya

Please?

oh, and +:

AI Cydonia
AFr Phaistos
AC 1

I still want these pictures :(

If you're too evil to show them, can you at least give a description of what they look like?
Title: Re: New Eyecandy Thread
Post by: Snail on August 27, 2007, 08:19:02 am
Hmm...

Happy birthday, Woomeister! :D

How long have you been working on Inferno now? :P
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on August 27, 2007, 10:53:50 am
Happy birthday Woo.

Time sure flies, no kidding. :wtf:
Title: Re: New Eyecandy Thread
Post by: Mobius on August 27, 2007, 11:25:25 am
There already is a thread for this...shut the frak up, I don't want another locked thread.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 27, 2007, 12:11:44 pm
How long have you been working on Inferno now? :P
Since 2001
Title: Re: New Eyecandy Thread
Post by: Mobius on August 27, 2007, 12:16:35 pm
So...you grew up with Inferno :)
Title: Re: New Eyecandy Thread
Post by: Stardust on October 01, 2007, 08:56:30 pm
hehe......He has. I bet you might jsut be looking forward to the day you're done!
Title: Re: New Eyecandy Thread
Post by: terran_emperor on October 04, 2007, 07:58:18 am
id like a gargant screenshot
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on October 04, 2007, 12:49:11 pm
id like a gargant screenshot
Do an INF forum search for "Gargant" or the like.
Title: Re: New Eyecandy Thread
Post by: Hades on October 13, 2007, 09:22:08 am
id like a gargant screenshot
http://www.hard-light.net/forums/index.php/topic,43041.msg885896/topicseen.html#msg885896
Look at the page.
Title: Re: New Eyecandy Thread
Post by: terran_emperor on October 27, 2007, 03:41:07 pm
Sweet. Id love to do a series of missions against one of those monsters. In adittion to sentry guns - if they are still being used by the shivans, - i the player and allies have to fight fight their way through a fleet defence fleet.

In addition you are then menaced by a near infinite number of fighters/gunships (Slightly rearmed transports and freighters) in addition to the Gargants weapons. These have to be avoided whilst the beam turrets are destoyed to allow your cap ships to make a series of stafing runs. KKind of like the Death Star run, but Freespace style.

Does the gargant have subsystems and weapons? if it doesn't it should. the monsyer needs teeth.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 27, 2007, 03:44:47 pm
I'm not sure, but...the Gargant doesn't have an engine subsystem.
Title: Re: New Eyecandy Thread
Post by: Hellstryker on October 27, 2007, 04:07:02 pm
What is this gargent everyones talking about? some uber dreadnaught 10x bigger than the gigas? O_o
Title: Re: New Eyecandy Thread
Post by: Snail on October 27, 2007, 04:09:55 pm
Sweet. Id love to do a series of missions against one of those monsters. In adittion to sentry guns - if they are still being used by the shivans, - i the player and allies have to fight fight their way through a fleet defence fleet.

In addition you are then menaced by a near infinite number of fighters/gunships (Slightly rearmed transports and freighters) in addition to the Gargants weapons. These have to be avoided whilst the beam turrets are destoyed to allow your cap ships to make a series of stafing runs. KKind of like the Death Star run, but Freespace style.

Does the gargant have subsystems and weapons? if it doesn't it should. the monsyer needs teeth.

Sentry guns are not used by Shivans, unless the change had been made but not made public. The Gargant is almost invulnerable to normal attacks. Any attempts to destroy it would naturally be scripted. The Gargant has no subsystems whatsoever. Cept for turrets.

What is this gargent everyones talking about? some uber dreadnaught 10x bigger than the gigas? O_o

It's 37.8km.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 27, 2007, 04:17:41 pm
I'd like to add that the SH Gargant is meant to be invincible, you can see some screenshots of a Gargant Vs. Icanus with the Icanus firing an USilv per second. The Gargant wins! :P
Title: Re: New Eyecandy Thread
Post by: terran_emperor on October 31, 2007, 01:23:05 pm
As a famous Sci-fi captain once said: "Any ship can be destroyed"
Like him, i "dont believe in the idea of an undefeatable enemy."

He managed to destroy ships on 2 occasions when it was said to be impossible to do so with his current ship.
He also has a habbit for using nukes to solve intense situations.

Care to guess who he is?

Anyway, it looks like ill be doing some extensive modding to the Garant. Id rather it be near invincible in that it would take a task-force several days to bring it down...than actually be invincible. Add a few subsystems. Give it few 100 billion hit points. Near invincible
 you know what im saying I mean, the Lucifers shields could in theory have been bought down during FS1.
Just the GTA and PVN weapons were so weak that it would have taken several months of constant bombardment by a combined fleet to bring them down. and in that time the Lucy would have killed them all anyway
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 31, 2007, 02:28:10 pm
Well obviously the Gargant isn't truly invincible: it just has super-tough armor (As I recall, the strongest Terran weapon: the Punisher Cannon (aka "USilv") does something like 1% damage to it per shot).

I'd always imagined Woo and the rest of the Inferno team would write up a plot in which the Gargant was destroyed or otherwise neutralized... but perhaps not in direct ship-to-ship combat, if you know what I mean.
Title: Re: New Eyecandy Thread
Post by: Mobius on October 31, 2007, 02:32:47 pm
There's a discussion about it, "How they might destroy the Gargant?".

And who said that the Gargant must be destroyed? Everything can end with the victory of the Shivans. It happens in many campaigns.

All I can say is that the Gargant would be widely used if released.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 31, 2007, 02:34:15 pm
There's a discussion about it, "How they might destroy the Gargant?".


I thought that thread was locked?
Title: Re: New Eyecandy Thread
Post by: Mobius on October 31, 2007, 02:35:57 pm
That thread is old, what did you expect? Do you want to recreate it? Do you want to post theories and strategies? Well...do it :P
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on October 31, 2007, 03:28:04 pm
(As I recall, the strongest Terran weapon: the Punisher Cannon (aka "USilv") does something like 1% damage to it per shot).
It does .5% damage to it's turrets.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on October 31, 2007, 04:44:41 pm
That thread is old, what did you expect? Do you want to recreate it? Do you want to post theories and strategies? Well...do it :P

Oh hell no! I wouldn't want to reopen that!

I was just curious as to your word choice: "discussion" implies that the discussion is still active and on-going, rather than a locked thread. :p
Title: Re: New Eyecandy Thread
Post by: Mobius on November 01, 2007, 12:06:23 pm
I was just curious as to your word choice: "discussion" implies that the discussion is still active and on-going, rather than a locked thread. :p

The Italian word for "thread" is "discussione". Feel free to create a thread about the Gargant if you have new theories. In General FreeSpace you can find many threads about the same things :)
Title: Re: New Eyecandy Thread
Post by: Snail on November 01, 2007, 04:41:48 pm
It does .5% damage to it's turrets.

I thought it did something like 0.17% damage to turrets... But my Inferno knowledge is failing me. :(

Give it few 100 billion hit points. Near invincible

100 billion is more than it has by default.

The Gargant is so powerful because of its armor table. The armor type assigned scales down normal firepower by something like 0.1. (So a weapon which does 1,000 damage does 100 damage, which is, needless to say, a lot.) Its own weapons cannot destroy it. :shaking:

you know what im saying I mean, the Lucifers shields could in theory have been bought down during FS1.
Just the GTA and PVN weapons were so weak that it would have taken several months of constant bombardment by a combined fleet to bring them down. and in that time the Lucy would have killed them all anyway

Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.

Well obviously the Gargant isn't truly invincible: it just has super-tough armor

Apparently, if you destroy it, Woo makes the game trigger a supernova and uses never-warp on you. :P
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on November 01, 2007, 05:34:06 pm
It does .5% damage to it's turrets.

I thought it did something like 0.17% damage to turrets... But my Inferno knowledge is failing me. :(
I believe that it was you who said that it did .5%.
Title: Re: New Eyecandy Thread
Post by: jr2 on November 02, 2007, 02:19:25 am
Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.

Oh really?  And the only reason they couldn't do that: the Lucy had a nasty habit of vaporizing anything large enough to look like a threat, and carried how many fighter wings?  Not to mention, if the GTA / PVN started to mobilize anywheres near that much force, the Shivans would know and would show up at the most inopportune time and place.  Their Destroyers (esp Demons) were nothing to sneeze at, either.  Remember, as Alpha 1, you only get to see a minute slice of the action.  The rest you have to infer from what little you are lucky enough to hear about during command briefings.
Title: Re: New Eyecandy Thread
Post by: Snail on November 02, 2007, 08:41:32 am
Fine.

The Lucifer is easy to defeat if you have enough firepower. That's why it was able to defeat the GTA and PVN combined fleets while staying at 100% integrity all the time. :doubt:
Title: Re: New Eyecandy Thread
Post by: jr2 on November 03, 2007, 01:38:39 am
Notice Shivan fighters usually pulled off the same feat until the Avenger came out.  :p
Title: Re: New Eyecandy Thread
Post by: Mobius on November 03, 2007, 07:00:36 am
There's General FreeSpace for discussions like this.

The Gargant is invincible. Should it appear in the main INF SCP campaign, it will never be destroyed. Not conventionally.
Title: Re: New Eyecandy Thread
Post by: Snail on November 03, 2007, 08:48:35 am
Notice Shivan fighters usually pulled off the same feat until the Avenger came out.  :p

Not if you rammed them. :P

(or used Furies and Disruptors, but the former is much more effective :P)
Title: Re: New Eyecandy Thread
Post by: terran_emperor on November 05, 2007, 11:01:21 pm

Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.


Excuse me but i did say several months constant - by than i mean non-stop  - for several months. Prehaps i should have said a year. and by fleet, i ment destroyers not bombers. The shields i agree are to strong for fighters or bombers to take down.

What i meant was that it would take a fleet of destroyers something like a mars year worth of constant bombardment without letting up to bring down the Lucy's shields. the only problem is that by that time Lucy would have blown them to oblivion or have escaped.

-Like it takes 12 fs2 orions a month of constant bombardment to bring the shields down by 1%- at that rate it takes 8 Earth years and 4 months to bring down the Lucy's shields. and it would take the same number of fs1 orion about 5 times as long.

You try maintaining a constant level of bombardment for that long - it cant be done. in order for the lucy to take that sort of punishment you would have to disale the lucy. and the only way to do that is with a bording party IT WORKS IN THOERY BUT NOT IN PRACTICE

AND CHECK MY ORIGINAL QUOTE  - I DID ONLY SAY "IN THEORY"

In the case of the gargant then it would take a centuary of constant unrelenting bombardment to destroy it
Title: Re: New Eyecandy Thread
Post by: Snail on November 06, 2007, 02:01:49 pm
Oh, in that case I agree with you. I really have to learn to read soon. :P

You can give me a metaphorical smack in the face for this.
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on November 06, 2007, 04:23:10 pm
 :headz:

*Headz smack!*
Title: Re: New Eyecandy Thread
Post by: Snail on January 19, 2008, 07:23:35 am
I demand eyecandy.
Title: Re: New Eyecandy Thread
Post by: Mobius on February 02, 2008, 05:49:17 pm
∞ You demand eyecandy, I feel the smell of lock. ∞
Title: Re: New Eyecandy Thread
Post by: Jeff Vader on February 02, 2008, 05:52:23 pm
I demand eyecandy.
Fixed.
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on February 03, 2008, 08:22:08 am
∞ You demand eyecandy, I feel the smell of lock. ∞
I demand that you stop making F***ing annoying posts!
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 03, 2008, 03:02:49 pm
Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.

Oh really?  And the only reason they couldn't do that: the Lucy had a nasty habit of vaporizing anything large enough to look like a threat, and carried how many fighter wings?  Not to mention, if the GTA / PVN started to mobilize anywheres near that much force, the Shivans would know and would show up at the most inopportune time and place.  Their Destroyers (esp Demons) were nothing to sneeze at, either.  Remember, as Alpha 1, you only get to see a minute slice of the action.  The rest you have to infer from what little you are lucky enough to hear about during command briefings.
Bombers are useless against shielded targets. A shielded cap could shrug off hundreds of bombs, but a beam cannon would be far more effective. Remember that Terran Command was utterly confident that the Colossus could destroy Lucifer-class ships. A Harbinger does 32 damage to shields. If the Lucfer had 100,000 shield points, all the Ursas in the Terran fleet wouldn't be worth a damn.
Title: Re: New Eyecandy Thread
Post by: terran_emperor on February 06, 2008, 08:47:58 am
Um Woolie? Snail and I already settled this debate
Title: Re: New Eyecandy Thread
Post by: Titan on April 02, 2008, 07:08:56 pm
For Pluto defintely pressure. There's a reason why they use mostly upgraded versions of old tech

(http://inferno.hard-light.net/INFA2Fighters.jpg)
The final groupings

Hey, are you guys still using this shipset? ;7
Title: Re: New Eyecandy Thread
Post by: Mad Bomber on April 03, 2008, 09:22:10 am
Whoa. Three of those I don't recognize at all.

1 and 2) the two to the right of the Peregrine
3) the one just to the left of the Medusa

Also, where's the Aphaea?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on April 03, 2008, 11:10:42 am
Aetna? Leda?
That third one I'm not sure, already I get confused with the Apollyon and the Callisto... but from the released INFA it doesn't seem to appear there...

:nervous:

Anyways, what's with that funny thing on the back of the Aetna's (:nervous:) left wing? Some bug, or was that bomber not intended to be symmetrical? It looks a bit... off... with that IMO... :nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 01:09:19 pm
1 and 2) the two to the right of the Peregrine

You should know! They are in the shiplisting! ;)

Well the smaller one is the Aetna, and the big one is the Leda.

3) the one just to the left of the Medusa

That's the high-poly Apollyon (renamed Geryon, Plutonian bomber).

Aetna? Leda?

Right you are!

That third one I'm not sure, already I get confused with the Apollyon and the Callisto... but from the released INFA it doesn't seem to appear there...

Callisto has only two primary guns under the cockpit, the Apollyon has three on each of the wings (six in total).

Anyways, what's with that funny thing on the back of the Aetna's (:nervous:) left wing? Some bug, or was that bomber not intended to be symmetrical? It looks a bit... off... with that IMO... :nervous:

It's just the angle that makes it dodgy, it actually a vertical wing.

Hey, are you guys still using this shipset? ;7

Kind of.
Title: Re: New Eyecandy Thread
Post by: Titan on April 03, 2008, 02:28:35 pm

Hey, are you guys still using this shipset? ;7

Kind of.

Can we have any finished ships you're NOT going to use? Wouldn't you like to see your creations be loved?
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 02:39:02 pm
Can we have any finished ships you're NOT going to use? Wouldn't you like to see your creations be loved?

The ones that aren't used anymore are already released.
Title: Re: New Eyecandy Thread
Post by: Titan on April 03, 2008, 02:45:33 pm
 :confused: Were?
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 02:46:21 pm
:confused: Were?

I'm sorry, what do you mean?
Title: Re: New Eyecandy Thread
Post by: Titan on April 03, 2008, 03:02:34 pm
Where are they downloadable?
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 03:08:00 pm
They're in INFA.
Title: Re: New Eyecandy Thread
Post by: Titan on April 03, 2008, 03:15:32 pm
Ah, ok. Ah well. INFASA is gonna come out this summer, right? Might as well learn patience now.
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 03:19:34 pm
Ah, ok. Ah well. INFASA is gonna come out this summer, right? Might as well learn patience now.
As long as no one says that Inferno sucks again. :rolleyes:
Title: Re: New Eyecandy Thread
Post by: Titan on April 03, 2008, 03:40:24 pm
Who said that?  :mad2:
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 03:44:00 pm
Quite a few people recently. There were 3 threads hijacked for that purpose.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 03, 2008, 03:56:35 pm
Quite a few people recently. There were 3 threads hijacked for that purpose.

:nervous: That was partially my fault.  What I was really saying is that I was disappointed with INF R1.  I didn't know at the time how long ago it was made and what qualities were valued in a mod at that time.  I have just been spoiled by campaigns like Blue Planet and the MediaVPs.  I have faith in the Inferno team that INF SCP and INFASA will be better.
Title: Re: New Eyecandy Thread
Post by: Snail on April 03, 2008, 04:16:29 pm
Blue Planet was released in 2008. INFR1 was released five years prior.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 03, 2008, 04:20:38 pm
Blue Planet was released in 2008. INFR1 was released five years prior.

I know that.  That's what I was saying ... that I wasn't aware how old INF R1 was.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on April 03, 2008, 08:41:22 pm
I think people who think INFR1 sucks should play "Nemesis" again. What a completely mind-blowing mission, especially for retail. Holy. ****.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 03, 2008, 09:08:58 pm
I think people who think INFR1 sucks should play "Nemesis" again. What a completely mind-blowing mission, especially for retail. Holy. ****.

That was probably one of the better missions in R1.  I have just a couple of small complaints about it.


And why can't I embed a list in a spoiler?
Title: Re: New Eyecandy Thread
Post by: terran_emperor on April 03, 2008, 09:14:03 pm
Yep. Best most compex mission i have come across. When i completed it, rathewr than proceeding to the next mission, I replayed it again and again.

I did the same fore the final Combat mission Campaign 4 of Sol A history.

What can i say? I love "Definitive". BTW can one of you guys send me ALL the borg Boss tracks from Elite Force II, not just the ones that were used to make Definitive?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on April 03, 2008, 10:56:38 pm
Spoiler:
If I saved enough snipers, I was able to destroy one of the Nemesis's beam turrets before it jumped.  But when it re-appeared, the turret was intact.  Just something for people to keep in mind in the future.

Spoiler:
That is because the Nemesis that jumps out and the Nemesis that jumps in afterward are technically two different ships (there's an invisible extra character in the second's name). Now I suppose with some tricky variable work it might be possible to base the second ship's stats off of the first, but I don't know, as I've never tried.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 03, 2008, 11:00:53 pm
Spoiler:
If I saved enough snipers, I was able to destroy one of the Nemesis's beam turrets before it jumped.  But when it re-appeared, the turret was intact.  Just something for people to keep in mind in the future.

Spoiler:
That is because the Nemesis that jumps out and the Nemesis that jumps in afterward are technically two different ships (there's an invisible extra character in the second's name). Now I suppose with some tricky variable work it might be possible to base the second ship's stats off of the first, but I don't know, as I've never tried.

I know why it happens, I was just complaining about it :nervous:
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 03, 2008, 11:10:41 pm
I gotta admit, R1 was full of fun stuff. I found the storyline disappointing, with the steady succession of increasingly large ships destroying each other and the extreme brevity of the GTVA-EA war, but it made me say 'wow' more than almost any other campaign.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on April 04, 2008, 07:14:00 am
The Icanus is BBWIlliant, and the Nemesis made the first nano-jump i'd seen.
INFR1 =  :yes:
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on April 04, 2008, 08:34:59 am
The Icanus is BBWIlliant

The Icanus is a fat chick? :wtf:
Title: Re: New Eyecandy Thread
Post by: Snail on April 04, 2008, 02:51:37 pm
Icanus is unrealistic. I fail to see how the EA, who's largest ship is the Nemesis (bar the Icanus itself) could create something that large while the GTVA, who had a lot more resources, were unable to.
Title: Re: New Eyecandy Thread
Post by: Titan on April 05, 2008, 10:17:38 am
EA is motivated. Plus GTVA is still recovering from second shivan war. Plus we're bogged down by Vasudans, who can't do S***
Title: Re: New Eyecandy Thread
Post by: Jeff Vader on April 05, 2008, 10:24:06 am
Play the JADs and you'll notice that Vasudans are the ones who can actually do something.
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 05, 2008, 10:35:39 am
EA is motivated. Plus GTVA is still recovering from second shivan war. Plus we're bogged down by Vasudans, who can't do S***

Canonically, the Vasudan economy is far stronger than the Terran economy, and they, at least, don't seem to make a habit of costly civil wars in the FS2 era.
Title: Re: New Eyecandy Thread
Post by: Snail on April 05, 2008, 10:37:52 am
EA is motivated. Plus GTVA is still recovering from second shivan war. Plus we're bogged down by Vasudans, who can't do S***

Motivated by what, exactly? The GTVA may be recovering from a war, but the EA was still fighting one (with our Jupiter Folk). Instead of making combat capable ships that could defend you now, they went and made a big fat super juggernaut that's going to take decades to complete and won't be defending them from anyone or anything within the next century.
Title: Re: New Eyecandy Thread
Post by: Darius on April 05, 2008, 11:17:40 am
Maybe they did it in stages.

1) Build a honking great big gun in orbit to protect Earth from big nasty things (or to turn upon the planet if need be)

2) Build an engine for it so that it can fly around to other planets and "protect" them

3) Build a reactor to power it so that it can fire multiple times without needing a huge recharge in between

4) Incorporate it into a ship design to further increase its versatility
Title: Re: New Eyecandy Thread
Post by: Snail on April 05, 2008, 11:28:33 am
This discussion is good for INFA2 ideas. :)
Title: Re: New Eyecandy Thread
Post by: terran_emperor on April 05, 2008, 01:45:28 pm
Also, you're all forgetting two major factor - the Corporations and the Buget

1) From my understanding GTVA had many corps. all fighting for the big contracts and at the same time watching their profits. Now i imagine that the loss of the Colossus may have hit them hard so, they are cutting potential losses by avoiding an Icanus scale project.
the EA, from what i could tell, the military owns the corporations (so they are sjust shells) or has no corporations at all. Anything done is done directly.

2) The Budget: Sure a great deal must go into the GTVA millitary, what with the shivan threat, but after Capella, a very great deal must have gone into humanitarian/Vasuditarian aid.

The EA on the other hand would pour two thirds of the buget on military. And since the EA is an Earth Supremasist government, they would spend most of the rest looking after Earth naturals - i count that as Earth, Moon and intermediat colonies -  while those born on the other planets/colonies would be treated as second class citizens.
Also, since there would be a smaller population to look after in Sol, they could afford to spend more on the military.
Title: Re: New Eyecandy Thread
Post by: Snail on April 05, 2008, 02:40:12 pm
1) From my understanding GTVA had many corps. all fighting for the big contracts and at the same time watching their profits. Now i imagine that the loss of the Colossus may have hit them hard so, they are cutting potential losses by avoiding an Icanus scale project.
the EA, from what i could tell, the military owns the corporations (so they are sjust shells) or has no corporations at all. Anything done is done directly.

Well the Colossus couldn't have been that much of a hit since they went and created a few more Warlocks and scores of other ships anyway. Besides, the Colossus was more than 30 years ago. As for the EA, I would directly respond to your point but that would be using my knowledge of INFA2, so I'll try to avoid spoilers in this situation.

2) The Budget: Sure a great deal must go into the GTVA millitary, what with the shivan threat, but after Capella, a very great deal must have gone into humanitarian/Vasuditarian aid.

Vasudanitarian... :lol:

Anyway, there were not so many casualties in Capella in comparison to Sol. Sol has fought 3 wars in the time the GTVA fought only one - The Intial War, the Mars - Earth war, and the EA - JC war. And remember, this is only one system: Wars are much shorter, but far costlier (The Martian Uprising and Earth - Mars War last less than a month each). The GTVA may have fought a war, but the EA is still fighting one. In this case, there would be a lot more humanitarian (but not Vasudanitarian :P) aid.

The EA on the other hand would pour two thirds of the buget on military. And since the EA is an Earth Supremasist government, they would spend most of the rest looking after Earth naturals - i count that as Earth, Moon and intermediat colonies -  while those born on the other planets/colonies would be treated as second class citizens.

And the EA is not a Earth supremacist government. The EA was formed because Earth and Mars had beaten the crap out of each other, but needed to team up to kill off the Jovians. It's kind of obvious if you play Inferno Alliance more than once. You are wrong that the Earthers are the only people who matter, the Martians would too; if they were second class they would not have teamed up with the Earthers.
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on April 05, 2008, 02:44:35 pm
I don't like the word "Earthers", but it still sounds better than "Earthlings" ;)

I think that Darius' explanation has the most merit to it, and I remember seeing a sort of standalone Aurora cannon space station thingy elsewhere in this thread.
Title: Re: New Eyecandy Thread
Post by: Snail on April 05, 2008, 02:53:04 pm
I think that Darius' explanation has the most merit to it, and I remember seeing a sort of standalone Aurora cannon space station thingy elsewhere in this thread.

No, it's called the Punisher.

Besides, me and Mobius are trying to get some good ideas to make the creation of the Icanus really badass and more plausible in INFA2.
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 05, 2008, 02:56:12 pm
Emergency anti-asteroid weapon, meant to destroy small planetoids that had been redirected by dissident elements onto collision courses with Earth or other critical worlds?

Then, erm, tuned?
Title: Re: New Eyecandy Thread
Post by: blowfish on April 05, 2008, 02:58:19 pm
How about some new eyecandy on the new eyecandy thread.
Title: Re: New Eyecandy Thread
Post by: Snail on April 05, 2008, 03:29:36 pm
Emergency anti-asteroid weapon, meant to destroy small planetoids that had been redirected by dissident elements onto collision courses with Earth or other critical worlds?

No, emergency anti-Jovian weapon, meant to destroy small destroyers that had been redirected by annoying admirals onto collisions courses with Earth or other critical worlds.

How about some new eyecandy on the new eyecandy thread.

This is the Inferno Night Cafe. Do you really think a thread will serve its original purpose?
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on April 05, 2008, 03:29:36 pm
I was just about to say that.
Title: Re: New Eyecandy Thread
Post by: terran_emperor on April 05, 2008, 04:52:35 pm
Snail,

When i made my post, the general discussion seemed to be about INF: R1.

So, i was using Sol: A History as a basis. According to just about everything in that campaign, the Earth Alliance IS Earth Supremist. Just look at the dialogue between the Nemesis and the Jovian Flagship.

Judging by the Nemesis, Icanus, Telemus and Lindos, The EA are fans of the Tarkin Doctrine (see my signature). That fits with the "Earth First, Colonies must dance to the Needs of the Earth" attitude.

Lindos  = Imperial Class Star destroyer
Nemesis = Super Class SD - the executor
Telemus = Eclipse Class Star Destroyer
Icanus = Death Star/Sun Crusher/World Devestator

The GTVA also has a vastly bigger population than Sol, so resources have to be spread accoridngly. With a smaller population and the Earth first attitude, the EA can afford to spend more on the military.
Also, at the end of the 3 wars after the initial rebellion, A lot of Sol's population is dead (mostly those from the Colonies). So even less people to spend money on, thus more money to the millitary.

Ive not yet played INF:A - unfortunatly - ive not gotten to it in the campaigns im going through. So my arguments are based on the R1 universe
Im sure that when i get to INFA and INF SCP ill see the difference

Vasuditarian? many Vasudans killed by NTF

I agree with Darius Scenario for the actual construction
Title: Re: New Eyecandy Thread
Post by: Snail on April 05, 2008, 04:59:50 pm
When i made my post, the general discussion seemed to be about INF: R1.

Which is redundant.

So, i was using Sol: A History as a basis. According to just about everything in that campaign, the Earth Alliance IS Earth Supremist. Just look at the dialogue between the Nemesis and the Jovian Flagship.

Well, Sol A History shouldn't be used here since it's not inf-canon, or canon to anything 'cept Blaise Russel's universe. You're treating SAH as inf-canon; it is not, it is sub-inf-canon. INFA is inf-canon. So the EA is not entirely centered on Earth, it is centered around Earth and Mars.

The GTVA also has a vastly bigger population than Sol, so resources have to be spread accoridngly.

Yes, but they also have a vastly bigger resource pool to draw from.

I agree with Darius Scenario for the actual construction

Yes, Darius' thoughts are basically exactly how it was built, though many components for a large destroyer like the Icanus were drawn up long before the GTA was cut off (before the Great War, even).
Title: Re: New Eyecandy Thread
Post by: terran_emperor on April 05, 2008, 05:34:57 pm
Okay in which case i conceed to you're statements

I still blike the Blaise Russels Earth Supremist EA better though.

Here's my thoughs on the Icanus.
Id say the Icanus was originally a "Maximum Battleship". This was an idea proposed by US Senator Benjamin "Pitchfork Ben" Tillman in 1916. Fed up with the Navy requesting funding for bigger and bigger warships, Tillman requested they built the "maximum battleship" Basically the Navy skips all intermediate designs and goes straight to end-product ; the largest size battleship it can actually use. Though none were ever built, the design sketches have influended the design of nearly every Battleship built since then.

It say the main body of the Icanus was originally designed to be the space-based version "Maximum Battleship". But for whatever reason ,the plans were shelved.

The Punisher Beam cannon, was built to destroy Lucifers by firing uses of beam weapons capable of overwhelming the Lucy's shields. However, it was found to be two vulnerable to attack on its own. When trying to find a way to avoid this, someone dug up these old plans for the Space "Maximum Battleship" and realised that it was the perfect mount for the Punisher.

With a little jiggery-pokery, this and Darius' Thoughts can be made compatible
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on April 06, 2008, 04:27:04 pm
It say the main body of the Icanus was originally designed to be the space-based version "Maximum Battleship". But for whatever reason ,the plans were shelved.

The Punisher Beam cannon, was built to destroy Lucifers by firing uses of beam weapons capable of overwhelming the Lucy's shields. However, it was found to be two vulnerable to attack on its own. When trying to find a way to avoid this, someone dug up these old plans for the Space "Maximum Battleship" and realised that it was the perfect mount for the Punisher.
That fits in with how the Icanus was designed before the TV war.
Title: Re: New Eyecandy Thread
Post by: Titan on April 10, 2008, 03:48:05 pm
So, for that shipset (look at one page ago), is it going to be in INFASA, or do we have to wait for INFA2?
Title: Re: New Eyecandy Thread
Post by: Mobius on April 10, 2008, 04:14:34 pm
I think that Darius' explanation has the most merit to it, and I remember seeing a sort of standalone Aurora cannon space station thingy elsewhere in this thread.

No, it's called the Punisher.

Besides, me and Mobius are trying to get some good ideas to make the creation of the Icanus really badass and more plausible in INFA2.

There's something unexpectable and cool in the works about the Icanus :nod:
Title: Re: New Eyecandy Thread
Post by: Snail on April 10, 2008, 04:20:44 pm
We both agree that we're going to do something badass.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 10, 2008, 04:23:19 pm
:nod:

There's going to be one hell of an explanation ;7
Title: Re: New Eyecandy Thread
Post by: Titan on April 10, 2008, 05:16:24 pm
Heh... is the icanus being HTLed?

And could someone please answer my question
Title: Re: New Eyecandy Thread
Post by: Mobius on April 10, 2008, 05:17:48 pm
There already is an upgrade of it...
Title: Re: New Eyecandy Thread
Post by: Snail on April 10, 2008, 05:18:57 pm
And could someone please answer my question

About the shipset? Yes, some of it is included in the next release, some of it will have to wait 'till INFA2. :P

Heh... is the icanus being HTLed?

There is an upgrade, but I'm not sure what's happened to it.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 10, 2008, 05:24:35 pm
Heh... is the icanus being HTLed?
No, as INF hasn't had any model staff for about 2 years
Title: Re: New Eyecandy Thread
Post by: Snail on April 10, 2008, 05:29:58 pm
Waddabout Aldo modeldump?
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 10, 2008, 05:33:13 pm
There is an HTL ship in there similar to the icanus, but I never got round to mapping it and it does have a different design to the current one.
Title: Re: New Eyecandy Thread
Post by: Titan on April 10, 2008, 05:36:18 pm
Will the HTL EA ships be in INFASA? (the group on the left side of the picture)
Title: Re: New Eyecandy Thread
Post by: Snail on April 10, 2008, 05:40:57 pm
I think so.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 10, 2008, 05:42:50 pm
Any EA ships that we plan to use in the future, if they have a high poly model, will be the ones used in INFASA.
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on April 10, 2008, 07:12:44 pm
Heh... is the icanus being HTLed?
No, as INF hasn't had any model staff for about 2 years

I'm working hard to learn how to model, you may have someone interested in a month or two.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 10, 2008, 07:28:09 pm
I can sort of model, but my skills are still a bit mediocre.  If you really want to see it, a link will be posted in my sig in a minute.  Most of it is old stuff though.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 11, 2008, 04:11:36 am
Just a note that there is about 140 ships to HTL, so it wouldn't be an easy job :D
Title: Re: New Eyecandy Thread
Post by: Titan on April 11, 2008, 07:01:23 am
I can sort of model, but my skills are still a bit mediocre.  If you really want to see it, a link will be posted in my sig in a minute.  Most of it is old stuff though.

Are you kidding?  :eek2: That stuff is pretty good, i'd kill to see it in-game.

That huge bomber thing next to the boanerges is a much better ursa replacement than INFSCP's one.
Title: Re: New Eyecandy Thread
Post by: Snail on April 11, 2008, 08:28:22 am
Agreed, the Ursa Mk 2 model was made in like 2004 or something. :wtf:
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 11, 2008, 09:47:16 am
Well most of the INF models are from 2001-2004
Title: Re: New Eyecandy Thread
Post by: Titan on April 11, 2008, 11:45:32 am
Why not update some of the fighters and bombers with the publically availible stuff?

And really, blowfish, you should finish those models and upload them. You'd be doing a serious service to the community.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 11, 2008, 12:44:31 pm
Because our fighters/bombers are for specific uses, it would be difficult now to mishmash from other available ships, make sure they look like they belong in the same fleet and are of the same level of quality, and don't break balance with out current weapon systems and existing ships.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 11, 2008, 12:54:46 pm
The same problem seems to affect both INFA2 and INF SCP.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 11, 2008, 12:58:54 pm
Well not really. Jovian ship designs aren't finalised at this point, only the EA ones are.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 11, 2008, 01:03:31 pm
And there's something Jovian in the later EA fleet...oh...
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 01:04:00 pm
Well, I can make new ships (or upgrade old ships, provided they are in the right file format), particularly blocky designs with lots of 90° angles, but the trouble is getting me to finish anything.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 11, 2008, 01:06:07 pm
Inferno needs cool stuff. I suggest to keep learning how to model ;)
Title: Re: New Eyecandy Thread
Post by: Snail on April 11, 2008, 01:07:31 pm
Okay, then. First things first, upgrade this ***** (attached).

Can someone convert it to the correct file format for our blowfish (it's in .pof right now. What do you need it in?)

[attachment deleted by ninja]
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 01:11:11 pm
(it's in .pof right now. What do you need it in?)

(preferably) textured 3ds.  Or anything else SketchUp can import.
Title: Re: New Eyecandy Thread
Post by: Snail on April 11, 2008, 01:15:35 pm
I think you would have better luck doing it from scratch. The version I supplied is even older than the one in INF SCP. Just use the model as a reference.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 01:35:40 pm
Remember what I was saying about sub-retail quality? :nervous: And are the weird bridge and the angled fighterbay really necessary?
Title: Re: New Eyecandy Thread
Post by: Snail on April 11, 2008, 01:39:32 pm
Remember what I was saying about sub-retail quality? :nervous: And are the weird bridge and the angled fighterbay really necessary?

This was dropped from INFR1 because it sucked. For some unexplainable reason Woomeister decided to put something that was crap into INFSCP. ;)

I never liked this model and another one called the Leneaus (better known as the Sagittarius from TVWP). A few others (Petbe, Apis, Pakhet) are also horrible. Quite a few Vasudan ships as well.
Title: Re: New Eyecandy Thread
Post by: Titan on April 11, 2008, 02:31:22 pm
Can ANYONE get vassy ships right?
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 02:38:44 pm
StratComm and TrashMan have come close.
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on April 11, 2008, 02:45:47 pm
Was it Strattcomm that did the Hedetet? That one is pretty decent.
Title: Re: New Eyecandy Thread
Post by: Jeff Vader on April 11, 2008, 02:47:31 pm
Stratcomm's Hedetet? Yup, sounds awfully familiar. I guess it was him.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 11, 2008, 02:53:02 pm
Though fine that ship needs improvement...it should match the Hatshepsut in "Vasudaness".
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 02:53:53 pm
TrashMan redid the Hedetet.  I have to admit his upgrade looks pretty cool.
Title: Re: New Eyecandy Thread
Post by: Snail on April 11, 2008, 04:37:18 pm
TrashMan redid the Hedetet.  I have to admit his upgrade looks pretty cool.

IMO they are kind of meh.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on April 11, 2008, 04:39:57 pm
StratComm and TrashMan have come close.

Sesq, Aldo, and Galemp have also done very good Vasudan ships, and the Hedetet is supposed to be more brutish than the Hatshepsut, according to the tech description.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 05:38:46 pm
I can't believe I'm actually doing this

[attachment deleted by ninja]
Title: Re: New Eyecandy Thread
Post by: Titan on April 11, 2008, 05:46:56 pm
AWESOME! :bow:

Maybe you should make that thing on the right side of the shot be fitted with an Icanus style beam?
Title: Re: New Eyecandy Thread
Post by: Droid803 on April 11, 2008, 06:08:58 pm
Oh god no...no punisher cannon...

And blowfish, nice model. You might want to try making the antenna like the ones on the HTL Orion :P Those are on of the reasons it's sexy. (just a suggestion).
Title: Re: New Eyecandy Thread
Post by: blowfish on April 11, 2008, 06:24:52 pm
Maybe you should make that thing on the right side of the shot be fitted with an Icanus style beam?

Its symmetrical now, no big beam on the side.

And blowfish, nice model. You might want to try making the antenna like the ones on the HTL Orion :P Those are on of the reasons it's sexy. (just a suggestion).

I haven't gotten to that section yet, but I was planning something like that (it took me forever just to get the model into a workable condition).

Title: Re: New Eyecandy Thread
Post by: colecampbell666 on April 11, 2008, 07:18:57 pm
Can we get a shot of the Shivan fighter that goes like over 9000 m/s?
Title: Re: New Eyecandy Thread
Post by: Dark Hunter on April 12, 2008, 01:52:12 am
There's only one fighter I've seen that even goes a third of that speed and that was Nuke's Charlatan-class, with full afterburner.

Such a speed is absolutely ridiculous in FS (although I will admit it was hilarious flying a Charlatan and escaping danger by a half-second afterburner burn... by the same token fighting a Charlatan was frustrating as hell for the same reason).
Title: Re: New Eyecandy Thread
Post by: Snail on April 12, 2008, 02:34:19 am
Can we get a shot of the Shivan fighter that goes like over 9000 m/s?
It's in the OTT modelpack.


And blowfish, I love you.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 12, 2008, 05:15:43 am
Blowfish upgraded Galatea looks like an EA light carrier candidate - it's already similar to EA Tereus or Riujin (damn hard name).

Maybe it could be put in INFA2 as Jovian ship that would be later incorprated to EA navy (in INF SCP times)..
Title: Re: New Eyecandy Thread
Post by: Snail on April 12, 2008, 05:19:36 am
Uhh no, Blowfish's ship is a redone GTVA carrier-type destroyer. (like a Hecate-Orion bastard)
Title: Re: New Eyecandy Thread
Post by: Titan on April 12, 2008, 08:41:34 am
its spelled ryujin.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 12, 2008, 10:36:13 am
I can't believe I'm actually doing this

:yes:

*cough* *cough*
Title: Re: New Eyecandy Thread
Post by: Snail on April 12, 2008, 01:14:28 pm
I can't believe I'm actually doing this

:yes:

*wink* *wink*
Title: Re: New Eyecandy Thread
Post by: blowfish on April 12, 2008, 01:57:08 pm
:yes:

*cough* *cough*


:yes:

*wink* *wink*

:nervous: Is there something you guys aren't telling me?

Title: Re: New Eyecandy Thread
Post by: Mobius on April 12, 2008, 01:59:30 pm
:nod:
Title: Re: New Eyecandy Thread
Post by: blowfish on April 12, 2008, 02:06:36 pm
:nervous: Would you care to explain? :confused:
Title: Re: New Eyecandy Thread
Post by: Mobius on April 12, 2008, 02:09:45 pm
:rolleyes:
Title: Re: New Eyecandy Thread
Post by: Snail on April 12, 2008, 02:39:59 pm
:nervous: Would you care to explain? :confused:

DO EEEEET!! DOO EEEET!!!!!

:rolleyes:

Not hellpinngggggg...
Title: Re: New Eyecandy Thread
Post by: Titan on April 12, 2008, 04:56:50 pm
they're just messing with you, blowfish. you're doing great.
Title: Re: New Eyecandy Thread
Post by: Snail on April 12, 2008, 05:01:27 pm
they're just messing with you, blowfish. you're doing great.
Yup.

Keep at it, man. Mobius will love you and hug you and call you George if you do this.


Oh, and BTW, a while ago I tried my own to make a HTL cabari in sketchup. It didn't really work (it's plagued with geometry errors, shortcuts, cheats and other stuff that would hinder an eventual conversion) but I guess it's worth a look, for inspiration at least.

[attachment deleted by ninja]
Title: Re: New Eyecandy Thread
Post by: blowfish on April 12, 2008, 05:59:14 pm
The best way, I find, to avoid those kind of errors is to try not to produce them in the first place, and also to fix them as you go, rather than waiting until the end.

The model is coming along, but I would like some information on its armament before I start doing the turrets (also, what types of turrets are usually used for what in INFSCP).
Title: Re: New Eyecandy Thread
Post by: Snail on April 12, 2008, 06:14:10 pm
The model is coming along, but I would like some information on its armament before I start doing the turrets (also, what types of turrets are usually used for what in INFSCP).

Don't add turrets. INFSCP has their own turret style, all GTVA ships have a set of turrets, EA ships have their own set of turrets, etc. So just put dummy turrets or places where Woomeister can slap them onto.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 13, 2008, 05:52:05 am
Uh, slight problem, we don't actually use the Cabari anymore...
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 05:53:25 am
Ehh, what did you replace it with. :wtf:

Strat's Titan? :eek2:

Blowfish's can be used in any campaign, new models are always welcome.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 13, 2008, 08:53:29 am
We didn't replace it.
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 08:57:31 am
So the Terrans have no carrier-type destroyer? :wtf:
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 13, 2008, 10:09:44 am
Nobody does
Title: Re: New Eyecandy Thread
Post by: Titan on April 13, 2008, 10:25:33 am
i just want him to finish this:

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/superheavybomber.jpg)
Title: Re: New Eyecandy Thread
Post by: blowfish on April 13, 2008, 11:35:36 am
Please use LVLSHOT tags, titan.
Title: Re: New Eyecandy Thread
Post by: Titan on April 13, 2008, 12:44:11 pm
uhhh... newb question: what are lvlshot tags? *sheepish*
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 13, 2008, 12:45:04 pm
Lvlshotted
Title: Re: New Eyecandy Thread
Post by: Jeff Vader on April 13, 2008, 01:01:03 pm
uhhh... newb question: what are lvlshot tags? *sheepish*
Code: [Select]
[lvlshot]http://www.fictiousurl.it/a****inghugeimageprobablysomethinglike5000x2478plzlvlshotthis****.jpg[/lvlshot]Squeezes huge images so that they don't conquer half the thread with their presence, like they would with the mere img tag.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 13, 2008, 01:13:42 pm
Nobody does

You scrapped a Carrier-destroyer class only or did you scrapped all Carrier-destroyer Destroyers too?? What About Tereus Carrier-destroyer?? It's scrapped or reclassified - I wouldn't like it to be scrapped coz it's second EA-ish ship after Nemesis.

BTW what about EA Darkness corvetter - you you remodeled or replaced it? Coz that ship shape looks like from diffrend universe, not look like terran, more like shivan (sharp edges).


@Titan:
What is it?? Notus super bomber??
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 13, 2008, 01:20:40 pm
Tereus and Darkness remain unchanged
Title: Re: New Eyecandy Thread
Post by: Droid803 on April 13, 2008, 01:37:34 pm
Doesn't the Darkness (and to a lesser extent, the Tereus) need a few more polies? (that is an understatement)
Title: Re: New Eyecandy Thread
Post by: Titan on April 13, 2008, 01:41:45 pm
I would scrap the darkness altogether...  :doubt:
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 02:06:23 pm
I would scrap the darkness altogether...  :doubt:
Don't bring that topic up, or I will beat you to death.

Nobody does
Wait, so you scrapped the Cabari and the Kabechet?
Title: Re: New Eyecandy Thread
Post by: Titan on April 13, 2008, 02:49:59 pm
I would scrap the darkness altogether...  :doubt:
Don't bring that topic up, or I will beat you to death.


might i ask why?  :confused:
Title: Re: New Eyecandy Thread
Post by: Droid803 on April 13, 2008, 03:08:52 pm
The darkness is cool.
It just needs HTLification.
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 03:19:41 pm
might i ask why?  :confused:
Me and Mobius almost got kicked off the team for something, that's why. Now STFU.
Title: Re: New Eyecandy Thread
Post by: Titan on April 13, 2008, 04:31:28 pm
... right...
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 04:42:03 pm
No, wrong.
Title: Re: New Eyecandy Thread
Post by: Mobius on April 13, 2008, 04:44:15 pm
"got kicked off" is a bit exaggerated.
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 04:49:46 pm
"got kicked off" is a bit exaggerated.
Yeah, but still, it was scary. :shaking:

Can we change the topic please?
Title: Re: New Eyecandy Thread
Post by: colecampbell666 on April 13, 2008, 05:04:38 pm
OK. So when you say no carrier-destroyers, do you mean no carriers period?
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on April 13, 2008, 05:06:25 pm
Doesn't the Darkness (and to a lesser extent, the Tereus) need a few more polies? (that is an understatement)

The Tereus doesn't need a lot of polies.
Title: Re: New Eyecandy Thread
Post by: Snail on April 13, 2008, 05:12:33 pm
OK. So when you say no carrier-destroyers, do you mean no carriers period?
I think the Auriga and Leneaeus are still in there. Carrier-destroyers are just destroyer size ships which are more fighterbay-related than weapon-related. (like the Hecate)
Title: Re: New Eyecandy Thread
Post by: blowfish on April 13, 2008, 07:54:53 pm
Slight update on the Galatea:

(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/galatea2-2.jpg)

Still haven't gotten to the bottom section yet.
Title: Re: New Eyecandy Thread
Post by: Snail on April 14, 2008, 05:00:53 am
Wow, I that's really nice.
Title: Re: New Eyecandy Thread
Post by: Titan on April 14, 2008, 08:57:39 am
I'm not sure, but i think that's good enough greebling. once you get past that, doesn't it start to not work in game?  :confused:
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on April 14, 2008, 09:03:54 am
There are models like StratComm's Terran fleet or the capships being made for BTRL that are much more detailed.
Title: Re: New Eyecandy Thread
Post by: Titan on April 14, 2008, 09:12:22 am
Ah...

Erm, in the INFA2 trailer, what music did you use? i don't remember what soundtrack.  :blah:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 14, 2008, 09:52:46 am
Emm...what trailer?? INFA2?? Where ??

I still claim that this Galatea looks more like EA ship than Terran. Looks at the lower section (with those antenna things) then look at the lower section of Tereus or Riujin.  Galatea looks like cross design between Orion and Tereus.
Title: Re: New Eyecandy Thread
Post by: Titan on April 14, 2008, 11:23:33 am
the Tereus IS based on the orion.
Title: Re: New Eyecandy Thread
Post by: Snail on April 14, 2008, 11:30:02 am
I still claim that this Galatea looks more like EA ship than Terran. Looks at the lower section (with those antenna things) then look at the lower section of Tereus or Riujin.  Galatea looks like cross design between Orion and Tereus.
It's not the Galatea, it's called the Cabari. And second, it's not even used anymore.

Erm, in the INFA2 trailer, what music did you use? i don't remember what soundtrack.  :blah:
Which one?

If it was the most recent one, it was the music from the FS2 opening cutscene.
Title: Re: New Eyecandy Thread
Post by: Titan on April 14, 2008, 12:03:31 pm
the one woo uploaded to his filefront acount
Title: Re: New Eyecandy Thread
Post by: Snail on April 14, 2008, 12:08:56 pm
the one woo uploaded to his filefront acount
It was probably either FS1-2: Fortress or the opening score to the FS2 Intro cinematic.
Title: Re: New Eyecandy Thread
Post by: blowfish on April 17, 2008, 07:21:06 pm
Are you guys using nameplates?  I want to know if I should add a space for one.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on April 18, 2008, 10:25:49 am
Has anyone written a nameplate tutorial on the off-chance?
Title: Re: New Eyecandy Thread
Post by: jdjtcagle on April 18, 2008, 10:43:54 am
On the wiki I believe
Title: Re: New Eyecandy Thread
Post by: Mobius on April 18, 2008, 11:28:26 am
TrashMan added one.

In INFASA we use nameplates, I don't know about INF SCP.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2008, 10:21:23 am
Probably the last screenshots that will be posted in this thread. As I intend on starting a new one in 2009.
I did promise a few before christmas :D
(http://inferno.hard-light.net/dec08-01.jpg)
(http://inferno.hard-light.net/dec08-02.jpg)
(http://inferno.hard-light.net/dec08-03.jpg)
(http://inferno.hard-light.net/dec08-04.jpg)
(http://inferno.hard-light.net/dec08-05.jpg)
Title: Re: New Eyecandy Thread
Post by: shiv on December 21, 2008, 10:44:41 am
Finally updates on this thread :D
Title: Re: New Eyecandy Thread
Post by: ShadowGorrath on December 21, 2008, 11:51:50 am
Damn! Now I want to join INF SCP as well!
Title: Re: New Eyecandy Thread
Post by: blowfish on December 21, 2008, 11:52:04 am
(http://inferno.hard-light.net/dec08-02.jpg)

I'm going to take a wild guess and say that freespaceking textured that fighter...
Title: Re: New Eyecandy Thread
Post by: shiv on December 21, 2008, 12:23:57 pm
Damn! Now I want to join INF SCP as well!
Wll, it depends what are you capable of except tabling...
Title: Re: New Eyecandy Thread
Post by: ShadowGorrath on December 21, 2008, 12:44:39 pm
Damn! Now I want to join INF SCP as well!
Wll, it depends what are you capable of except tabling...

Exactly that, for now, I am not capable of anything that INF SCP needs... Oh, wait... What does INF SCP need anyway? FREDders and...?
Title: Re: New Eyecandy Thread
Post by: shiv on December 21, 2008, 12:59:58 pm
FREDders and more FREDders :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2008, 04:04:50 pm
I'm going to take a wild guess and say that freespaceking textured that fighter...
yes
Title: Re: New Eyecandy Thread
Post by: ShadowGorrath on December 21, 2008, 04:39:48 pm
I'm going to take a wild guess and say that freespaceking textured that fighter...
yes

I'm guessing that freespaceking upgraded the Durja maps as well?
Title: Re: New Eyecandy Thread
Post by: eliex on December 21, 2008, 05:27:04 pm
FREDders and more FREDders :D

Oh man . . . I'll just have to finish MT then I'll try my luck here! :lol:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 21, 2008, 06:27:50 pm
I'm guessing that freespaceking upgraded the Durja maps as well?
That's the old maps still :D
Title: Re: New Eyecandy Thread
Post by: ShadowGorrath on December 21, 2008, 06:35:06 pm
Ah. Though they look like the ones I upgraded.

Damn. Can't watch this. I should go join FA, and then come join INF SCP.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 21, 2008, 07:10:54 pm
In the Gigas screenshot, is the forwardmost beam cannon glitching? Its firing two beams.
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 21, 2008, 10:24:49 pm
It may be a glitch, but it looks fantastic.
Title: Re: New Eyecandy Thread
Post by: eliex on December 21, 2008, 11:44:41 pm
Agreed.  :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 22, 2008, 03:38:56 am
In the Gigas screenshot, is the forwardmost beam cannon glitching? Its firing two beams.
Probably beam-free and fire-beam going off at the same time
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 16, 2009, 09:22:11 am
Could you post some more eyecandy regulary? C'mon at least one screenshot per week (or two) ?  :)
Title: Re: New Eyecandy Thread
Post by: Mobius on January 16, 2009, 10:49:49 am
Depends, that would slow down the development a bit. Make your choice. :p
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 16, 2009, 11:12:55 am
C'mon, making a screenshot and uploading, One, per week, 60 seconds of efford. How it would slow down the development?
Title: Re: New Eyecandy Thread
Post by: Mobius on January 16, 2009, 11:39:23 am
Each screenshot should be discussed before posting.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 16, 2009, 02:53:21 pm
aww...now it make sense.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 15, 2009, 05:35:50 pm
(http://inferno.hard-light.net/htlnem1.jpg)
(http://inferno.hard-light.net/htlnem2.jpg)
Yes we aren't dead :D

Model by Moonred, currently unmapped
Title: Re: New Eyecandy Thread
Post by: shiv on July 15, 2009, 05:56:52 pm
Ah! Moonred's damn well talented. He deserves Inferno: SCP badge.
Title: Re: New Eyecandy Thread
Post by: Titan on July 15, 2009, 06:17:25 pm
Is that the Tico or the Nemesis?
Title: Re: New Eyecandy Thread
Post by: Mongoose on July 15, 2009, 06:21:37 pm
Very blocky, very Terran, very cool.  :yes:
Title: Re: New Eyecandy Thread
Post by: blowfish on July 15, 2009, 06:24:48 pm
Not bad ... not bad ...

'course, it still looks like a mega-Fenris, what with the radar dish and all...

Also, would it be possible to add some more advanced greebles(like pipes etc)?  Considering how central this ship is to Inferno, I think it would benefit from having a high level of detail, like what VA had been doing to the hades (although nothing that extreme :P).
Title: Re: New Eyecandy Thread
Post by: Rodo on July 15, 2009, 07:15:34 pm
Yeah it looks like the Nemesis, nice work ... still missing some turret detail and stuff but It looks fantabulous!
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 15, 2009, 09:12:19 pm
Very nice.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 16, 2009, 04:25:06 am
Is that the Tico or the Nemesis?
We already have a HTL Tico, it's in INFA now though
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on July 16, 2009, 09:36:51 am
The ever-familiar Fenris, first "turned" into the Nemesis superweapon, now HTL'd.

:D

I'm guessing things have changed with regards to INF's staff, or...?
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on July 16, 2009, 06:56:16 pm
'course, it still looks like a mega-Fenris, what with the radar dish and all...

That's part of what makes the Nemesis awesome. And this is definitely nicer than they weird ballon-smoothed one.
Title: Re: New Eyecandy Thread
Post by: Getter Robo G on July 18, 2009, 04:37:40 am
Gosh darn it, did you go and kidnap Moonred? Or was that already created conveniently?

The Models (like spice) must FLOW!!!

(It is awesome though)
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 18, 2009, 05:43:10 am
Moonreds making a lot of upgraded models for us right now. The Nemesis isn't the only one  ;)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 21, 2009, 09:12:48 am
What about the Jotun looking ship?
That's really the coolest looking blow-stuff-up bomber out of anything around, other than the Gagana and the (Not in Inferno) Saracen.
Title: Re: New Eyecandy Thread
Post by: Moonred on February 15, 2010, 07:49:14 am
What about the Jotun looking ship?
That's really the coolest looking blow-stuff-up bomber out of anything around, other than the Gagana and the (Not in Inferno) Saracen.

Uh... I've made jotun if I remember correctly..and it is available for download ._.
mho we need uv mappers /texturers more than freders since we've got so many models ._.
Title: Re: New Eyecandy Thread
Post by: Dragon on February 15, 2010, 08:02:13 am
I can make quite decent normal and shine maps and simple glow maps, but I need a diffuse map to start from.
If you have some retail-ish textures and need to upgrade them, I can do that.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on February 15, 2010, 10:05:19 am
What about the Jotun looking ship?
That's really the coolest looking blow-stuff-up bomber out of anything around, other than the Gagana and the (Not in Inferno) Saracen.

Uh... I've made jotun if I remember correctly..and it is available for download ._.
mho we need uv mappers /texturers more than freders since we've got so many models ._.
I know, but what I wondered was if that's supposed to be the Jotun because of the rather significant difference in the nose's shape.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 01:17:51 pm
I heard terraforming of the Moon was intensified in the 2350s...  :nod:

(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot01.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot02.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot03.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot04.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot05.jpg)
Title: Re: New Eyecandy Thread
Post by: General Battuta on July 21, 2010, 01:21:45 pm
Cool. It makes no sense but it looks awesome.

Maybe they have some kind of subspace magic to prevent the atmosphere from evaporating into space in short order.
Title: Re: New Eyecandy Thread
Post by: The E on July 21, 2010, 01:22:39 pm
Maybe that's no moon....
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 01:25:26 pm
Maybe they have some kind of subspace magic to prevent the atmosphere from evaporating into space in short order.

It can be done, just like it happened with Mars.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 21, 2010, 01:32:13 pm
Stop talking in the past tense about something that hasn't happened yet :p
 
 
I want Icanus shots.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 01:42:38 pm
Past tense is necessary when the speaker feels like living in 2400. :)

Icanus shots? Be PatientTM... :nod:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 21, 2010, 01:49:02 pm
I'm suprised the turrets still stick straight up.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 01:51:53 pm
Because there are no targets around. :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 21, 2010, 02:02:35 pm
I mean how ships now usually have their large turrets at (Around) a '20 angle instead of '90.
Title: Re: New Eyecandy Thread
Post by: Talon 1024 on July 21, 2010, 02:06:44 pm
I see a new ship class in the second screenshot at the bottom of the previous page.  Is that a shuttle?

There also seems to be a new ship class on the last screenshot at the bottom of the previous page.  It looks to me like a carrier or a transport.

I mean how ships now usually have their large turrets at (Around) a '20 angle instead of '90.
If you want to go the extra mile, you can use the animation code (http://www.hard-light.net/wiki/index.php/Animation_Code) to change the orientation of the turrets.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 02:10:55 pm
Nothing strange about those turrets, really. They keep that position until targets are close enough for them to shoot.

Speaking of the models: the first one you mentioned is the EAT Corvus (shuttle-like) and the second is the EAFr Titus (large freighter).
Title: Re: New Eyecandy Thread
Post by: General Battuta on July 21, 2010, 02:21:42 pm
Because there are no targets around. :)

You can use a turretangle-tbm to fix it.

Maybe they have some kind of subspace magic to prevent the atmosphere from evaporating into space in short order.

It can be done, just like it happened with Mars.

Well, the moon in and of itself is too small to retain an atmosphere, whereas Mars does naturally retain an atmosphere but loses oxygen to space. But hey, the terraformed Moon looks cool, so go for it. You don't have to go the hard-SF route.
Title: Re: New Eyecandy Thread
Post by: Snail on July 21, 2010, 02:30:52 pm
So is that a real mission of just a test?
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 02:33:03 pm
A test, which is connected to current progress on INFASA for a specific reason. In poor words, it wasn't a waste of time.

Because there are no targets around. :)

You can use a turretangle-tbm to fix it.

True, but I don't see why it should be done. It doesn't pose a problem and seems an EA feature, mantained to underline the technological differences between the EA and any other faction.

Well, the moon in and of itself is too small to retain an atmosphere, whereas Mars does naturally retain an atmosphere but loses oxygen to space. But hey, the terraformed Moon looks cool, so go for it. You don't have to go the hard-SF route.

That's where the date plays a vital role. If all necessary technologies were available in the early days of space colonization, there was no reason why Mars would have been terraformed before the Moon. The fact that terraforming of the Moon started in the 2350s (after INFASA's main campaign) means that an important discovery made it possible (otherwise, it would have been started in the 2150s or even earlier). All technological progresses in INF will be described, so you'll have a proper explanation for that and many other things. :nod:
Title: Re: New Eyecandy Thread
Post by: Snail on July 21, 2010, 02:34:51 pm
Also is the Svalin (which I assume is called the Corvus in Inferno) going to get a model update? It looks ugly.
Title: Re: New Eyecandy Thread
Post by: General Battuta on July 21, 2010, 02:36:05 pm
Because there are no targets around. :)

You can use a turretangle-tbm to fix it.

True, but I don't see why it should be done. It doesn't pose a problem and seems an EA feature, mantained to underline the technological differences between the EA and any other faction.

Well if it's an EA feature to look like all your turrets have raging erections, okay. But it just makes it look like the ships really need to get off.

Quote
Well, the moon in and of itself is too small to retain an atmosphere, whereas Mars does naturally retain an atmosphere but loses oxygen to space. But hey, the terraformed Moon looks cool, so go for it. You don't have to go the hard-SF route.

That's where the date plays a vital role. If all necessary technologies were available in the early days of space colonization, there was no reason why Mars would have been terraformed before the Moon. The fact that terraforming of the Moon started in the 2350s (after INFASA's main campaign) means that an important discovery made it possible (otherwise, it would have been started in the 2150s or even earlier). All technological progresses in INF will be described, so you'll have a proper explanation for that and many other things. :nod:

No, you're missing the point. There's a fundamental difference that makes Mars terraforming possible in a hard-SF setting but rules out the Moon.

The Moon can't retain an atmosphere. It's too small.

Mars can retain an atmosphere. It's big enough.

The Moon is ridiculously, absurdly more difficult to terraform.

I have no problem with it being terraformed, because it's a fantasy, you can do whatever you want. But there's a reason that Mars would be terraformed before the Moon: it can be terraformed without fantasy tech, and the Moon can't.
Title: Re: New Eyecandy Thread
Post by: Spoon on July 21, 2010, 02:39:08 pm
I approve of the rule of cool moon with fantasy tech
I disapprove of Battuta wanking about the subject  :p
Title: Re: New Eyecandy Thread
Post by: Snail on July 21, 2010, 02:40:18 pm
The thing that bothers me more than the backgrounds are these outdated ships like the Svalin/Corvus and the erection turrets. IIRC these EA ships did at one point have initial turret angles.

Oh well. Still should be a blast to plaaaay...
Title: Re: New Eyecandy Thread
Post by: General Battuta on July 21, 2010, 02:40:34 pm
I approve of the rule of cool moon with fantasy tech
I disapprove of Battuta wanking about the subject  :p

I'm not - I said more than once it's perfectly fine, I think it looks awesome.

I'm just pointing out why you gotta have some magitech to do it.

Though speaking of wanking those EA ships could use some attention.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 02:48:59 pm
How much time does that kind of editing require? A couple of minutes? If it's necessary, it can and will be done. I don't see the problem. Also, nothing is definitive and some of the ships you see may be replaced by others in the future. The last roster change was proposed only a few days ago, if I remember well... no one said things will remain as they are so they'll probably change. (EDIT: corrected.)

And Battuta, you're actually forgetting that the EA designed and built the Icanus in the outer orbit of Mars, not even Earth. The EA has certain technologies which make such things possible, and I can ensure you that everything will be explained properly.
Title: Re: New Eyecandy Thread
Post by: General Battuta on July 21, 2010, 02:50:44 pm
How much time does that kind of editing require? A couple of minutes? If it's necessary, it can and will be done. I don't see the problem. Also, nothing is definitive and some of the ships you see may be replaced by others in the future. The last roster change was proposed only a few days ago, if I remember well... no one said things will remain as they are, and there a very good chance they'll change.

Yeah I think it'd be a good change to throw in a turretangle tbm, though if the ship roster is still changing well...

Quote
And Battuta, you're actually forgetting that the EA designed and built the Icanus in the outer orbit of Mars, not even Earth. The EA has certain technologies which make such things possible, and I can ensure you that everything will be explained properly.[/color]

Like I've said three times now, I have no problem with the terraforming of the Moon, since I assume there's plenty of magitech available. I'm forgetting nothing. What are you worrying about?
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on July 21, 2010, 02:51:51 pm
You keep wanking about hard-sci-fi and realism, which gets annoying.
Title: Re: New Eyecandy Thread
Post by: Aardwolf on July 21, 2010, 03:09:29 pm
Bleh. Do you know what the alternative to "hard" sci-fi is?   It's fiction IN SPAAAACE.
Title: Re: New Eyecandy Thread
Post by: General Battuta on July 21, 2010, 03:39:11 pm
You keep wanking about hard-sci-fi and realism, which gets annoying.

I'm sorry, explain this remark to me? How many times in this thread have I said 'this looks awesome'?

If you're annoyed by statements of fact you can go post on Yahoo Answers for a while. In the meantime this is the second time you've tried to derail a thread with this type of remark. If your baseless personal attacks continue I'll take it up with a mod.
Title: Re: New Eyecandy Thread
Post by: The E on July 21, 2010, 03:41:30 pm
That will be enough trolling. Take it to IRC or PMs. Let the rest of us watch the screenshots in peace.

EDIT: You saw nothing!
Title: Re: New Eyecandy Thread
Post by: Rodo on July 21, 2010, 03:50:03 pm
Let the rest of us watch the screenshots in piece.

nooooo! I like being complete :(

BTW nice screens Mobius, me wants more  :yes:
Title: Re: New Eyecandy Thread
Post by: Snail on July 21, 2010, 03:51:29 pm
Let the rest of us watch the screenshots in piece.
nooooo! I like being complete :(
:lol:
Title: Re: New Eyecandy Thread
Post by: The E on July 21, 2010, 03:58:10 pm
EDIT: You saw nothing!

Nothing, I say!
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 04:21:16 pm
nooooo! I like being complete :(

BTW nice screens Mobius, me wants more  :yes:

Before I forget, it was Rodo who got that bitmap working. He also did other *classified* work. :)
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 21, 2010, 04:29:07 pm
EDIT: You saw nothing!

Nothing, I say!

If that was an Icanus i missed, the kittens will soon be appearing on "Will it blend?"
Title: Re: New Eyecandy Thread
Post by: Mobius on July 21, 2010, 04:33:05 pm
Let's put it this way: when a pic of the new Icanus is posted, you'll receive a notification via PM. :)
Title: Re: New Eyecandy Thread
Post by: Snail on July 21, 2010, 04:49:39 pm
Are you using that ****ing awesome high-poly model from Aldo's modeldump?
Title: Re: New Eyecandy Thread
Post by: Droid803 on July 21, 2010, 05:02:16 pm
Are you using that ****ing awesome high-poly model from Aldo's modeldump?
which of aldo's modeldumps?
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 21, 2010, 05:31:41 pm
Let's put it this way: when a pic of the new Icanus is posted, you'll receive a notification via PM. :)


Kay, :D


Don't forget though ol buddy ol' pal :yes:
Title: Re: New Eyecandy Thread
Post by: blowfish on July 21, 2010, 07:52:37 pm
Would it kill ya to turn on some AA? :doubt:
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 05:08:33 am
Are you using that ****ing awesome high-poly model from Aldo's modeldump?
which of aldo's modeldumps?
I forget.


But the Icanus really needs an overhaul. The current one is massively overtiled.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 22, 2010, 09:51:10 am
At least the Lindos now looks a little better.
 /me waits for Snail to explode.
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 10:14:11 am
At least the Lindos now looks a little better.
 /me waits for Snail to explode.
I think the Lindos is one of the best looking ships in Inferno. I think the slight overtiling actually works here because it gives a sense of scale to the ship.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 22, 2010, 11:03:55 am
Too bad the asymetrical bits were symertrated.
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 11:07:32 am
Too bad the asymetrical bits were symertrated.
Yeah the Lindos no longer has a fighterbay (I think).
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 22, 2010, 11:39:09 am
I think the Lindos is one of the best looking ships in Inferno. I think the slight overtiling actually works here because it gives a sense of scale to the ship.

I'm not sure about the Lindos being one of the best looking, but it's a sight for sore eyes. Rarely do you see a capital ship that looks more like a fortress in space. :)
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on July 22, 2010, 01:01:20 pm
I don't know, the Alliance in Firefly (not Serenity) had those floating cities for cruisers.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 22, 2010, 01:30:58 pm
Which looked a lot like the planet-killing station used by the final boss seen on the opening cinematic of the game Eradicator.
Right down to the black hull and green lights.
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 01:50:16 pm
I think the Lindos is one of the best looking ships in Inferno. I think the slight overtiling actually works here because it gives a sense of scale to the ship.
I'm not sure about the Lindos being one of the best looking, but it's a sight for sore eyes. Rarely do you see a capital ship that looks more like a fortress in space. :)
I think it's the most inspired design in Inferno, by far. It really tells you that the EA mean business.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 22, 2010, 01:56:33 pm
Yeah the Lindos no longer has a fighterbay (I think).

The fighterbay has been replaced. :)
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 02:29:57 pm
Hurm. What are the other EA destroyers?
Title: Re: New Eyecandy Thread
Post by: Droid803 on July 22, 2010, 02:45:24 pm
The Ryujin and Tereus I would presume.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 22, 2010, 04:37:09 pm
Not sure about the Tereus, it will be probably used in INFA2 instead.
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 04:55:00 pm
Not sure about the Tereus, it will be probably used in INFA2 instead.
...You tossed the Tereus!?! :(


You make me a very, very sad Snail.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on July 22, 2010, 05:21:20 pm
The new Ryujin is essentially a cross between the old Ryujin and the old Tereus, so it's not like much would be lost anyway.
Title: Re: New Eyecandy Thread
Post by: Snail on July 22, 2010, 06:49:48 pm
I guess the EA still have the Auriga.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 23, 2010, 10:53:43 am
I've never seen that one.
Title: Re: New Eyecandy Thread
Post by: Droid803 on July 23, 2010, 11:24:05 am
I've never seen that one.

Oh yes you have, look at the thing lurking at the back: http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot05.jpg
The mirrored Orion.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 23, 2010, 11:44:04 am
The Inferno sites desperately need an updated database.
Title: Re: New Eyecandy Thread
Post by: Snail on July 23, 2010, 01:07:24 pm
I've never seen that one.

Oh yes you have, look at the thing lurking at the back: http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot05.jpg
The mirrored Orion.
It's worth noting it's a completely different model from TrashMan's GTHD Orion Mk 2.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 24, 2010, 02:34:29 am
...You tossed the Tereus!?! :(


You make me a very, very sad Snail.

It's been moved to INFA2, there's no reason to be sad. It'll work there. :)
Title: Re: New Eyecandy Thread
Post by: Snail on July 24, 2010, 03:24:53 am
So now the Tereus is like a prototype Ryujin?
Title: Re: New Eyecandy Thread
Post by: Mobius on July 24, 2010, 07:03:43 am
This hasn't been defined yet. It'll probably be a ship class which was later upgraded to become the Ryujin: that models is the way too important for INF's tradition to be used as a one-of-a-kind prototype of the Ryujin.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on July 25, 2010, 10:07:28 am
I used to like the R1 Tereus following the old canon of an "improved Orion" until I noticed how short it looked like for a destroyer class in Sol: A History, despite the good-enough shape. The fighterbay didn't look believable to me with a chassis that short in length.

Guess the Orion still fares better in terms of looking dramatic. :doubt:
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on July 25, 2010, 08:00:45 pm
The Tereus is a good 400 meters longer than the Orion.
Title: Re: New Eyecandy Thread
Post by: Droid803 on July 25, 2010, 08:20:32 pm
Its shape makes it look stubby.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on July 26, 2010, 09:17:12 am
Probably the shape of it then. I did say how short it looked like to me and I didn't do any side-by-side comparison whatsoever, so... :doubt:
Title: Re: New Eyecandy Thread
Post by: Mobius on August 02, 2010, 01:58:21 pm
Just found a few interesting screenshots in an old thread. Yeah, I know the quality of certain effects isn't that great and many meshes have been excluded from the modpack, but some of them are worth some attention, even if the screenshots are approximately 5 years old:

Good old screenshot showing the GTI Arcas. This is actually an attempt to lead people to get the HTL Arcadia done... installations are nice!
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot06.jpg)

Old version of the old EAF Claymore Mk III, without cockpit. The cockpitted version of the old version (lol) can be seen here (http://www.moddb.com/games/infscp/images/four-improved-meshes).
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot07.jpg)

Here's the EAD Ryujin. People have discussed it a few days ago, so a screenshot showing one of its sides should be helpful in determining the main differences between it and the Tereus.
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot08.jpg)

The fearsome SF Incubus. It rocks!
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot09.jpg)

Old an no longer used ST Xerses, but still nice to look at.
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot10.jpg)

The GVCv Imiut, a Vasudan corvette.
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot11.jpg)

Good old Tanen carrier. We'd like it to get upgraded!
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot12.jpg)

All these pics can be found here (http://www.moddb.com/games/infscp) now. ;)
Title: Re: New Eyecandy Thread
Post by: Rodo on August 02, 2010, 02:14:34 pm
What's wrong with the Xerses? It looks fine :D

And the Incubus looks really nice.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 02, 2010, 02:16:28 pm
Yeah, it's amazing how the Incubus looks nice after 5 years. Definitely worth the addition to INF SCP's ModDB page. :)
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on August 02, 2010, 02:39:12 pm
The Incubus is brilliant. :yes:

The Ryujin also looks pretty good.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 02, 2010, 02:49:55 pm
Little reminder: because the Tereus mesh has been upgraded (we still need an UVmapper to get it ingame, so if anyone is interested please apply) so changes the Ryujin will be upgraded as well.
Title: Re: New Eyecandy Thread
Post by: Snail on August 02, 2010, 05:38:00 pm
Aren't these old screenshots?
Title: Re: New Eyecandy Thread
Post by: Mobius on August 02, 2010, 05:42:53 pm
Just found a few interesting screenshots in an old thread.

Yeah, but definitely worth the addition to ModDB.
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 03, 2010, 02:10:12 am
Why does that Ryujin look considerably less detailed than one one given to Woolie?
Notably, the lower arm is missing the split-hexagon fixture like on the Raiden, I really like that. This one has just a boring rectangular stick like the original.

How many times are you going to just upgrade and reupgrade these models anyway? :/
You're going to run into Duke Nukem Forever syndrome at this rate!
Title: Re: New Eyecandy Thread
Post by: Snail on August 03, 2010, 06:14:13 am
You're going to run into Duke Nukem Forever syndrome at this rate!
They ran into that... 5 years ago?
Title: Re: New Eyecandy Thread
Post by: Mobius on August 03, 2010, 11:39:33 am
Woomeister should be able to provide an explanation. I'm not a modeller myself so I don't really know into the details what has changed and what hasn't in the models.
Title: Re: New Eyecandy Thread
Post by: Snail on August 03, 2010, 11:49:55 am
More eyecandy (preferably up-to-date) please! :P
Title: Re: New Eyecandy Thread
Post by: Mobius on August 03, 2010, 11:51:42 am
Take a look at the INFA thread for progress, it took a good hour to get that old template of mine working ingame as I wanted to. :p
Title: Re: New Eyecandy Thread
Post by: Snail on August 03, 2010, 11:54:07 am
Template? Care to elaborate?
Title: Re: New Eyecandy Thread
Post by: Mobius on August 03, 2010, 12:15:07 pm
It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
Title: Re: New Eyecandy Thread
Post by: Snail on August 03, 2010, 10:41:36 pm
It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
Cool.

You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.
Title: Re: New Eyecandy Thread
Post by: General Battuta on August 03, 2010, 10:50:58 pm
It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
Cool.

You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.

I think there's a cookbook of sort in the works on Blue Planet. We either discovered or added so much stuff to the engine that we figured we should probably publicize it. There are just so many bizarre undocumented quirks in the engine and in FRED, from simple tricks like giving the player ship an AI class for its turrets to use to totally counterintuitive stuff like turret subsystem AI doing nothing at all and the 'no extra collision avoidance on player' flag actually making them more collision-averse and hampering AI evasives. Other stuff like weapon hitpoints hasn't gotten much attention yet either.

Plus there's the stuff Spoon pulled on Wings of Dawn, including his glide AI using Sushi's new AI code, which I would love to check out.

(Also weird but not FRED-related: until very recently - when Sushi found the bug - the engine actually did not assign FRED AI classes correctly to ships in mission. Sometimes it would randomly discard them and go back to the tabled defaults.)

I'd love to see some of Mobius' stuff.
Title: Re: New Eyecandy Thread
Post by: Snail on August 03, 2010, 10:52:40 pm
(Also weird but not FRED-related: until very recently - when Sushi found the bug - the engine actually did not assign FRED AI classes correctly to ships in mission. Sometimes it would randomly discard them and go back to the tabled defaults.)
...

:wakka:
Title: Re: New Eyecandy Thread
Post by: Mobius on August 23, 2010, 11:36:48 am
You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.

lol, it reminds me when I earned my position of full-time INF FREDder by simply telling Rampage and Woomeister how I handled variables and visuals a certain take off cutscene, among other things. It happened back when I used to spend hundreds of hours working on Steadfast (an INFR1 campaign).

Too bad I had to stop working on Steadfast at some point, but what I did to that campaign was amazing... take off cutscenes, landing cutscenes, enemy aces and many other things. Who knows, in the future I may be able to release the first 10 mission of that campaign.

And yes, I'd be glad to help with that FRED Cookbook. I have been so unlucky my released-to-unreleased missions ratio is around 100:0, but I should definitely be able to post some of the FREDding tricks I learned in the past years. :)


/OT  :nervous:

A new pic, similar in style to those posted yesterday (http://www.hard-light.net/forums/index.php?topic=45168.msg1405474#msg1405474).

(http://media.moddb.com/images/games/1/13/12178/InfPl_TerraformingLuna_01.jpg)

"In the 2350s, thanks to new technological advancements, it's been possible to worldhouse Luna and terraform Earth's satellite at impressive rates. The domes make that possible thanks to their capacity of maintaining an artificial atmosphere."
Title: Re: New Eyecandy Thread
Post by: starbug on August 23, 2010, 03:52:56 pm
Cool but why is it that when i look at that picture i am reminded of that scene from futurama "The Beast with a Billion Backs" where they encase the earth in dimondum or whatever it was called. Still cool effect.
Title: Re: New Eyecandy Thread
Post by: rscaper1070 on August 31, 2010, 01:33:07 am
You could also say that they developed a low power shield generator that would protect the moon's atmosphere from the solar wind. That way ships could fly in and out. Like Endor but with the shield around the moon.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on August 31, 2010, 05:10:38 am
Either way we spent 5 or 6 pages on how silly it would be. :P

EDIT: In the interest of fairness, and because I'm awake now, it was three
Title: Re: New Eyecandy Thread
Post by: Snail on August 31, 2010, 06:50:57 am
Don't start!! :shaking:
Title: Re: New Eyecandy Thread
Post by: Mobius on August 31, 2010, 11:03:39 am
Pfft, let him say whatever he wants until colossal amount of proof will be provided. :p
Title: Re: New Eyecandy Thread
Post by: jr2 on September 01, 2010, 08:27:07 am
Problem with not having the proof right handy is it lets people get into a negative preconception... unless they realize it, they may be already set in an untrusting its-too-silly-to-be-true mode.

...But for crying out loud, it's a sci-fi game.  All you need is a little bit of plausibility, and you should be fine.  :P
Title: Re: New Eyecandy Thread
Post by: Jellyfish on September 01, 2010, 09:51:46 am
True. If something is featured in, say, a campaign, I wouldn't mind the 'a wizard did it' explanation as long as it's fun to use/see.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 01, 2010, 09:56:10 am
True. If something is featured in, say, a campaign, I wouldn't mind the 'a wizard did it' explanation as long as it's fun to use/see.

Giant domes are like Pink Unicorns, piece a cake for EA genetic enginers, but this doesn't mean I want pink unicorns running around main menu mainhall :P
Title: Re: New Eyecandy Thread
Post by: Rodo on September 01, 2010, 10:36:31 am
No problem people!

We'll try to focus in new assets, so your eyes gaze away from the backgrounds and stay onto the new models :drevil:
Title: Re: New Eyecandy Thread
Post by: Snail on September 01, 2010, 10:38:49 am
New models? Where?
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on September 01, 2010, 06:02:50 pm
...But for crying out loud, it's a sci-fi game.  All you need is a little bit of plausibility, and you should be fine.  :P

You missed the point, much like I think Mobius' proof will. Go read the terraforming thread. :P
Title: Re: New Eyecandy Thread
Post by: Rodo on September 01, 2010, 06:35:13 pm
Something will come along, have some faith in us Snail ^^
Title: Re: New Eyecandy Thread
Post by: Mobius on September 03, 2010, 11:04:34 am
I wholeheartedly agree. Also, everything is quite plausible and based on both canon (mainly FS1) and the old Inferno continuity (INFR1 and the original INFA). Just got a PM from starwolf, so I'll post the much needed explanation later today. :)
Title: Re: New Eyecandy Thread
Post by: Mobius on December 19, 2010, 05:15:26 am
Resurrect, Aetna!

(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_1.jpg)
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_2.jpg)
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg)

Battling the Shivans...

(http://media.moddb.com/images/games/1/13/12178/Secret_25.jpg)

The SF Naga, now modified.

(http://media.moddb.com/images/games/1/13/12178/Show_Naga.1.jpg)

Thanks to the Shadow Genesis team, the EAD Tereus has been significantly improved! :)

(http://media.moddb.com/images/games/1/13/12178/Show_Tereus.jpg)
Title: Re: New Eyecandy Thread
Post by: Hades on December 25, 2010, 12:24:23 pm
Cool, I sure wouldn't mind a release of that Tereus though... :nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 12:32:09 pm
Direct links would be appreciated.


Glad to see the Hatshepsut is in. :)


The Aetna looks awesome. Great work!
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 12:34:06 pm
Direct links would be appreciated.

Aren't those direct links?

If you're refering to why the pics don't appear here, I don't know what happened to ModDB. Maybe it's caused by the url.
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 12:35:52 pm
I mean, like, direct links to the actual images rather than to the ModDB image viewer which takes a while for the page to load.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 25, 2010, 12:36:30 pm
Tereus is BEAST.
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 12:38:20 pm
It is indeed. The EA is ****in badass.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 12:40:03 pm
I mean, like, direct links to the actual images rather than to the ModDB image viewer which takes a while for the page to load.

As I said I would really like to, but can't. I don't know why ModDB pics can't be showed here... does it have anything to do with recent forum upgrades?

EDIT:

Generic pics:

(http://media.moddb.com/images/games/1/13/12178/Secret_07.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_13.jpg)
(http://media.moddb.com/images/games/1/13/12178/Show_Darkness.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_22.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_23.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_24.jpg)

Some backgrounds. Feedback would be greatly appreciated.

One system:

(http://media.moddb.com/images/games/1/13/12178/Secret_02.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_03.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_04.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_05.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_06.jpg)



Another system:

(http://media.moddb.com/images/games/1/13/12178/Secret_15.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_16.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_17.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_18.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_19.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_20.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 12:42:23 pm
You need to click on the button that says 'View Original' and then copy the URL of the image that appears then.

(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg)

Yummy.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 12:50:21 pm
Oh, I forgot that. Any chance to make the pic smaller?

(by the way, new pics have been posted)
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 12:53:04 pm
Uhh, yeah you can control the height of the image posted like this:

Code: [Select]
[url=http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg][img height=100 width=100]http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg[/img][/url]
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg) (http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg)

but you'd probably want to preserve the aspect ratio when you do this.


EDIT - Some of your images aren't loading. :(
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 01:04:19 pm
Done. I chose not to shrink the pics, though.
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 01:06:47 pm
I really like the mission pics, but I still think the backgrounds have clashing colours and thus look hideous.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 25, 2010, 01:40:05 pm
The first three nebula backgrounds are horrible.
The rest are alright.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 01:41:36 pm
Yep, I'm planning to change the first ones. They're not satisfying, IMHO.
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 01:43:28 pm
I think just stick to two colours max. Any more and it starts looking like ****. At least pick them from similar ends of the colour spectrum if you use more.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 25, 2010, 01:44:06 pm
Just reduce the amount of colors (pick like, two of the A/B/C/D/E/F at most) and stick to them, when you have blue/red/brown/green all in one it looks like a mess.

Basically any two colors look decent. (Even stuff like purple+orange), but with three it starts to get messy.
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 01:45:09 pm
BTW, nice rainbow signature, Droid.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 01:46:04 pm
Even if the background is 360*360, and is supposed to work in conjuction with planet bitmaps (which you don't see there)?
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 01:47:10 pm
Yes, even then.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 01:50:04 pm
But if planet bitmaps cover certain colors in each mission, how's that a problem?
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 01:51:49 pm
Uh. Why have the bitmaps there if they're going to be covered?
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 02:13:12 pm
Let's say that three missions take place in a given system. In each mission, different bitmaps cover part of the multi-colored backgrounds, thus resulting in less chaos and in more variety (it'd be as if there were three different backgrounds in those missions). You got what I mean?
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 25, 2010, 02:16:46 pm
uhm...why would you want to do that?
People would just go "whut why did all the backgrounds change?"
Title: Re: New Eyecandy Thread
Post by: Mobius on December 25, 2010, 02:40:53 pm
It's just an illusion. The basic backgrounds are the same but the bitmaps cover different part in each mission. It's just an experiment to add more variety.
Title: Re: New Eyecandy Thread
Post by: Snail on December 25, 2010, 02:50:06 pm
Just, keep in mind that having more than two or three background colours in a mission at the same time looks horrid.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 25, 2010, 02:52:46 pm
and filling the entire screen with it looks pretty ugly and makes picking things at a distance out harder.
Title: Re: New Eyecandy Thread
Post by: ssmit132 on December 25, 2010, 08:13:00 pm
[Battling the Shivans...
(http://media.moddb.com/images/games/1/13/12178/Secret_25.jpg)
So, the Hatsheput is going to be used in Inferno? Not that that's a bad thing.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on December 25, 2010, 09:39:02 pm
/me is still waving his I heart Icanus flag.

Wheeeee.......
Title: Re: New Eyecandy Thread
Post by: Rampage on December 25, 2010, 10:22:13 pm
We have quite a few things in the works right now; you guys just wait...  :D
Title: Re: New Eyecandy Thread
Post by: Snail on December 26, 2010, 08:54:27 am
We have quite a few things in the works right now; you guys just wait...  :D
;7

Lookin' forward to it.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 26, 2010, 09:32:48 am
Waiting. The hardest game of all.
Made even harder by the fact that when they say they'll deliver, they deliver and it's always awesome.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 26, 2010, 10:52:37 am
The Ashtur and Harpy are here. Feedback would be much appreciated. :)

(http://media.moddb.com/images/games/1/13/12178/Show_AshturHarpy.jpg)
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on December 26, 2010, 01:49:34 pm
Oho, looks like some good Shivan designs there.

We've seen some pretty good Shivan designs in the past few years. The Harpy may be old, but it certainly has a Shivan feel to it. As for the Ashtur, I'm not so sure. The front is Mara-ish, and the midsection reminds me of the Dragon, but the back seems a bit too curvy to be very Shivan.
Title: Re: New Eyecandy Thread
Post by: peterv on December 26, 2010, 02:18:28 pm
The Harpy is very good despite that it's  low - poly looks.  :yes:

The Ashtur on the other hand could be a great cruiser, provided that we are looking it's rear. This the first think i thought. And then i noticed the guns.  :doubt:
Title: Re: New Eyecandy Thread
Post by: Hades on December 26, 2010, 06:21:37 pm
The Ashtur's textures look to much like blood and not enough like, well, real, mechanical, shivan. The detail's pretty nonexistent and what detail there is, is generic.

The Harpy's? I don't mind but the look somewhat low resolution.

Or did you want feedback on the models? :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 26, 2010, 06:23:53 pm
The Harpy textures are still the original OTT ones.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 26, 2010, 09:41:43 pm
The new HTL Ashtur and Harpy are quite an upgrade to their low-poly cousins and appear much more impressive in-game.  Although I personally am not a fan of the blood-red textures, there is little we can do right now to change them as we lack talented texture artists (calling all texture artists).

Here's another HTL model; discuss:
(http://inferno.hard-light.net/mantishtl1.jpg)
Title: Re: New Eyecandy Thread
Post by: SKYNET-011 on December 26, 2010, 09:57:15 pm
Holy ****, Inferno is still alive :O

That fighter looks neat, but the red "streaks" are kinda blurry.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 27, 2010, 12:06:58 am
The Harpy reminds me of the old Hydra, the Shivan scout ship, and the Ashtur of the old Serpent. They would look more awesome with a bit more polies and texture resolution.
Same with the fighter (Mantis?) above. Great models overall.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 27, 2010, 01:19:04 am
Those textures are atrocious along the spine. Oh god the stretching and the pixellation.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 27, 2010, 02:43:32 am
That is one awesome looking fighter.
Title: Re: New Eyecandy Thread
Post by: Snail on December 27, 2010, 06:25:30 am
Looks pretty good.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 27, 2010, 06:46:59 am
The Harpy reminds me of the old Hydra, the Shivan scout ship, and the Ashtur of the old Serpent.
Well expect to see those again at some point...
Title: Re: New Eyecandy Thread
Post by: Rampage on December 27, 2010, 07:54:21 am
The SF Mantis, now HTL, looks more insectoid with miniature spines protruding from its sides and armor plating on its dorsum.  The bottom, just like that of many arthropods, is soft and unprotected (too bad we can't program this in-game).  :p

Each Shivan fighter we have HTLed are over 1.2K even when not triangulated.  And I have to agree that since many of our textures are not updated to higher resolutions, they suppress much of the details of the new HTL models, but this is what we'll have to deal with until we get some steady texture artists (aka - we need texture artists!)

No project can be 100% perfect, and since you rarely look at a Shivan fighter face-to-face in-game, we may just avoid that texture problem for now.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 27, 2010, 08:58:46 am
No project can be 100% perfect, and since you rarely look at a Shivan fighter face-to-face in-game, we may just avoid that texture problem for now.
Well, I for one from time to time open the tech room and just drool over the models...
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 27, 2010, 01:15:17 pm
That doesn't even look like a texture resolution issue.
That looks like you grabbed a texture that doesn't fit its UV map and smeared it on.

I don't think UVmapping a ship to fit a specific texture that isn't made for it is good practice, as chances are, parts of it won't fit right, there'll be stretching/distortion due to well, the base geometry of the model and the texture's intended model having differences.

That, or the UVmapping is just plain bad but seeing as the stretching is on the friggin easiest face to align (heck, you could just planar align Z it, I don't think that's the case...)

But yeah, what's the point of having shiny new ships if they're not intended to even be looked at from up close? What's the point of making it high poly?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 27, 2010, 01:17:48 pm
Well that is the ships original texture, and it's only 512*512
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 27, 2010, 01:19:58 pm
Oh hm...it might be the resolution then.
Can't you just blow it up to like 1024x1024 then draw over it if that's all the issue is?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 27, 2010, 01:22:15 pm
Eventually yes, but we don't have the texturing staff right now to keep up with the current model upgrades.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 27, 2010, 01:25:40 pm
Which would be a good reason for texturers to pop up and offer their help.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 27, 2010, 02:29:30 pm
Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so.  In fact, we are at the nadir of understaffing as of now than ever.

So as for now, a smear job of a low-res texture on a HTL model is the best we can do.  But then again like you guys mentioned, a smear is still just a smear.
Title: Re: New Eyecandy Thread
Post by: Snail on December 27, 2010, 02:32:27 pm
Inferno? Understaffed for texture artists? Whatever happened to FSK?
Title: Re: New Eyecandy Thread
Post by: Mobius on December 27, 2010, 02:33:37 pm
Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so.  In fact, we are at the nadir of understaffing as of now than ever.

So as for now, a smear job of a low-res texture on a HTL model is the best we can do.  But then again like you guys mentioned, a smear is still just a smear.

Well, we have 4 active team members here on HLP and a few more contributing from outside the community, and this situation is far better compared to that we had to face a few months ago. In fact, progress has been quite encouraging recently. :)

That said, however, the need for expert texturers remains.

Inferno? Understaffed for texture artists? Whatever happened to FSK?

He's doing something, but we can rely on him for everything. More help would be greatly appreciated.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 28, 2010, 12:55:40 am
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna2-1.jpg)

FSKing's handiwork. :pimp:
Title: Re: New Eyecandy Thread
Post by: peterv on December 28, 2010, 02:47:36 am
FSKing rules  :yes: :yes: :yes:
Title: Re: New Eyecandy Thread
Post by: Snail on December 28, 2010, 05:47:10 am
He does indeed! Go FSKing!
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 28, 2010, 06:03:18 am
Speaking of FSK! Wow!

Will the cockpit be HQ too?
Title: Re: New Eyecandy Thread
Post by: Hades on December 28, 2010, 07:41:25 am
Awesome.

Also, is that the cleaned-up mesh I did? >_>
Title: Re: New Eyecandy Thread
Post by: Rampage on December 28, 2010, 10:36:47 am
Awesome.

Also, is that the cleaned-up mesh I did? >_>

This is FSKing's screenshot, and he's using the older model.  We will UVmap his texture to your version of the ship soon.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 28, 2010, 11:55:32 am
Awesome stuff, but I'm suggesting you should focus on unifinished models than on makeing ingame models better. As I know, some of models still needs work - Nemesis for example. I want to see Moonred's HTL in action ;D.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 28, 2010, 12:21:44 pm
Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.
Title: Re: New Eyecandy Thread
Post by: Snail on December 28, 2010, 12:22:37 pm
Get it in-game unmapped, it'll still look awesome. :P
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on December 28, 2010, 08:40:58 pm
Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.

It's not like it really needs maps. Just say they painted everything white rather than using any of the grey.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 29, 2010, 04:56:26 am
Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.

It's not like it really needs maps. Just say they painted everything white rather than using any of the grey.
Woo was thinking about uvmapping, that's different thing than the new textures. They have enough textures for Nemesis, very pretty textures :).
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 29, 2010, 05:06:10 am
Well yeah, our EA tile map were upgraded years ago, it's what all our current gen EA ships use.
Title: Re: New Eyecandy Thread
Post by: Mobius on December 29, 2010, 10:54:55 am
...which doesn't mean those maps can't be upgraded one more time. ;)

What Rampage showed you was just one of the screenshots FSK took for us. :) Here are the others:

(http://i580.photobucket.com/albums/ss246/freespaceking/aetna1-1.jpg)
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna3-1.jpg)
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna4.jpg)
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna5.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on December 29, 2010, 11:19:51 am
Wow, it really looks like some kind of stylized bird idol from beneath. Classy. :cool:
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on December 29, 2010, 12:06:01 pm
Don't take what I'm about to say too seriously... :nervous:

When I first saw this, the rear fins reminded me of this:

(http://www.everten.com.au/images/P/3078-large-01.jpg)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 29, 2010, 02:07:01 pm
Awesome. Looks more unique than other bombers :yes:,
Title: Re: New Eyecandy Thread
Post by: carn1x on December 29, 2010, 11:35:58 pm
Oh these other screenshot make it look much nicer. The first one floating around just looked wierd and bent like somebody stepped on it and didn't quite fix it properly and hoped nobody noticed.

Impressed+++++++, would drool over again.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 30, 2010, 01:21:38 am
The first one floating around just looked [weird] and bent like somebody stepped on it and didn't quite fix it properly and hoped nobody noticed.

That screenshot was taken with a orthogonal view of the model, so the distortion you saw was expected.
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 30, 2010, 10:41:54 am
These look nice, EA is ****yeah awesome
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on December 30, 2010, 12:05:59 pm
That bomber seriously looks influenced from Evochron, I think Legends or some other one. It could just be me, but I do see a lot of similarities with some of the low to medium range craft you see flying or can fabricate.

A sound effort for both models and textures.  ;)


Title: Re: New Eyecandy Thread
Post by: General Battuta on December 30, 2010, 12:18:26 pm
uh I think evochron came out way after inferno or the original of this model

waaaaay after
Title: Re: New Eyecandy Thread
Post by: Mobius on December 30, 2010, 12:29:00 pm
The Aetna wasn't in INFR1, so I don't know if this Evochron may have inspired it.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 31, 2010, 01:48:03 am
You guys sticking visible cockpits on your new assets by any chance?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 31, 2010, 05:16:34 am
Well they'll probably have cockpits in them but won't be configured for cockpit view mode.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 31, 2010, 05:54:43 am
I'm 100% OK with that.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 31, 2010, 06:28:43 am
Same. I'm not so much into cockpit view, since it's set in the FS universe and the normal game only had a HUD, and that was good enough... just more on the ship model's cockpit itself ala MediaVPs.

That Aetna model is nice (I'm not sold on the new colour scheme, but hey we'll see what happens in time), but it felt kinda backward going back to a retail-ish look. Well to me anyway. :nervous: XD
Title: Re: New Eyecandy Thread
Post by: Snail on December 31, 2010, 06:29:50 am
That Aetna model is nice (I'm not sold on the new colour scheme, but hey we'll see what happens in time), but it felt kinda backward going back to a retail-ish look. Well to me anyway. :nervous: XD
Ummm, what do you mean by retail-ish?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 31, 2010, 06:31:00 am
Wow that was fast.

Uhh the "not having a cockpit in the model" part. It reminded me of retail... sort of. :nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on December 31, 2010, 08:43:43 am
Wow that was fast.

Uhh the "not having a cockpit in the model" part. It reminded me of retail... sort of. :nervous:
I think that's just FSKing's render. I'm quite sure the model itself has the cockpit.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 31, 2010, 08:55:38 am
The current model doesn't no, the old model does however.
Title: Re: New Eyecandy Thread
Post by: Snail on December 31, 2010, 09:01:44 am
The current model doesn't no, the old model does however.
Oh, really? Hm. So are there plans to add the cockpit back on?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 31, 2010, 09:11:18 am
Yes, the models not finnished yet.
Title: Re: New Eyecandy Thread
Post by: Snail on December 31, 2010, 10:16:20 am
Right on.

Say, does the EA use the same cockpit as the GTVA? That sounds like something that could add some variety.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 31, 2010, 10:20:13 am
At the moment they do yes. We don't really have the people to be doing things like making unique cockpits right now.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 31, 2010, 07:39:05 pm
They can use the same cockpit, but I suggest pilot should have different textures [GTVA and EA uniforms are different].
Title: Re: New Eyecandy Thread
Post by: Snail on January 01, 2011, 07:30:01 am
They can use the same cockpit, but I suggest pilot should have different textures [GTVA and EA uniforms are different].
Yeah that couldn't be too hard to do.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 02, 2011, 07:30:26 am
Well I had a couple of ideas to make EA cockpits unique, but those cockpits won't be touched until the other things are done.
Title: Re: New Eyecandy Thread
Post by: Snail on January 02, 2011, 10:26:33 am
Well a simple reskin of the cockpit texture or even just tweaking the hue could add some nice variety for a very cheap price.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 02, 2011, 10:34:46 am
You mean the HUD? An EA-specific version of it will almost certainly be used. :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 02, 2011, 10:40:36 am
No he means the little guy in the ship cockpit
Title: Re: New Eyecandy Thread
Post by: Snail on January 02, 2011, 10:57:07 am
You mean the HUD? An EA-specific version of it will almost certainly be used. :)
Oh that sounds awesome.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 02, 2011, 11:21:55 am
Well that texture could be easily edited to get a silver uniform or something like that. It shouldn't be hard to do, but I wonder if it'll be worth the effort... who's going to notice the difference outside the Tech Room?
Title: Re: New Eyecandy Thread
Post by: Rampage on January 04, 2011, 02:12:30 am
:pimp: of the day:
(http://img808.imageshack.us/img808/8991/dantapers.png)

Do you want to:
1. Kill it?
2. Be killed by it?
3. Pilot it (and kill its cousins)?
Title: Re: New Eyecandy Thread
Post by: ssmit132 on January 04, 2011, 04:04:33 am
Oh wow, that's good.

And "3".
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 04, 2011, 07:34:52 am
Name of fighter/bomber? Filename says it's 'Dantapers', but for some reason I doubt that's its name.

Also 3. I miss that campaign (Tides of Darkness, I think) where you flew as the shivans, against other shivans, and if there are missions like that in future Inferno installments, welcome they are.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on January 04, 2011, 08:58:46 am
Danta? Looking mean there.

Aww great, a simple image and some music, and off goes my brain again...

*Daydreams of that Shivan fighter putting a HK drone (perhaps launched from a hidden place in the top spike?) into an unlucky BPverse Uhlan, next thing I know, three seconds later I see a Uriel gunship and a Durga bomber dropping out of subspace in Delta formation, ready to gang on it... and put the camera at a low angle 'cause we all want to see missiles fly (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre) :lol:*

/is carried away
Title: Re: New Eyecandy Thread
Post by: Snail on January 04, 2011, 09:27:56 am
Lookin hawt
Title: Re: New Eyecandy Thread
Post by: CommanderDJ on January 04, 2011, 09:30:26 am
Me wants to kill that thing.
Title: Re: New Eyecandy Thread
Post by: Rodo on January 04, 2011, 09:35:33 am
I want .... Snuffy.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 04, 2011, 11:06:03 am
Is a redesign of the old Danta fighter. Read its description, there's something that makes this fighter unique:

(http://media.moddb.com/images/games/1/13/12178/025danta.jpg)
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 04, 2011, 11:32:23 am
Sounds like a fighter that specializes in fighter sweeps, like the Trebuchet assaults in War in Heaven.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 04, 2011, 11:49:34 am
Fighter drone, eh? Sounds cool for a Shivan Trebuchet.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 04, 2011, 11:57:16 am
Well I don't really get the comparison with the Trubuchet. The Melkath hunter drone is more like a small and slow kamikaze fighter, launched by another fighter.

The Shivans have their own long range missile, anyway. It's called Gorgolath.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 04, 2011, 12:22:05 pm
:pimp:

(http://img402.imageshack.us/img402/7135/chimerapers.png)

To prove to those who doubt, we are very much alive.  Do not doubt, for Inferno will die will hell freezes over.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 04, 2011, 12:25:46 pm
Well I don't really get the comparison with the Trubuchet. The Melkath hunter drone is more like a small and slow kamikaze fighter, launched by another fighter.

The Shivans have their own long range missile, anyway. It's called Gorgolath.

Cool. :)

The Treb comparison is because, if you look at it in a way, a Treb is a hunter drone in the form of a missile. It kills any fighter it hits, and it lasts longer than an Anubis on a battlefield.
Title: Re: New Eyecandy Thread
Post by: Snail on January 04, 2011, 12:27:12 pm
Is this all FSKing's work?
Title: Re: New Eyecandy Thread
Post by: Mobius on January 04, 2011, 12:34:20 pm
Wow, the Chimera got upgraded so fast! The recent boost of activity on internal left me impressed. :)

Cool. :)

The Treb comparison is because, if you look at it in a way, a Treb is a hunter drone in the form of a missile. It kills any fighter it hits, and it lasts longer than an Anubis on a battlefield.

Except the Trebuchet is mainly supposed to take out turrets, subsystems and bombers. There's a different philosophy behind it. ;)

Do not doubt, for Inferno will die will hell freezes over.

Best phrase ever! :lol:
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 04, 2011, 02:18:11 pm
Nice Chimera!
Can't wait to barely see what the hell shot me to kingdom come.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 04, 2011, 11:38:09 pm
The Chimera now sports twin beam cannons. ;7

FSKing is currently busy w/ texturing EA ships.  I have been responsible for texturing the Shivan fighters, but then again, I am using his style and technique, so in a way he is responsible for the textures.
Title: Re: New Eyecandy Thread
Post by: ssmit132 on January 05, 2011, 12:32:11 am
The Chimera now sports twin beam cannons. ;7

Stealth fighters with beams?! Well, it depends on how powerful the beams are, really.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 05, 2011, 03:30:20 am
You need to do something about the red texture on those. The black/grey bits are fine, but the red looks awful.
Title: Re: New Eyecandy Thread
Post by: Snail on January 05, 2011, 06:02:55 am
The Chimera now sports twin beam cannons. ;7
Stealth fighters with beams?! Well, it depends on how powerful the beams are, really.
I don't think it's a stealth fighter anymore.
Title: Re: New Eyecandy Thread
Post by: ssmit132 on January 05, 2011, 06:13:02 am
Ah, I see.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 05, 2011, 07:18:19 am
I thought the Chimera was a bit big for a stealth fighter anyway.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 05, 2011, 12:31:45 pm
The Chimera's more like the Daedalus. It's a stealth fighter capable of inflicting damage to its enemies, not a sneaky scout like the Pegasus or Ptah.
Title: Re: New Eyecandy Thread
Post by: Snail on January 05, 2011, 12:35:39 pm
The Chimera's more like the Daedalus. It's a stealth fighter capable of inflicting damage to its enemies, not a sneaky scout like the Pegasus or Ptah.
So it's a stealth fighter with fighterbeams?
Title: Re: New Eyecandy Thread
Post by: Mobius on January 05, 2011, 12:40:57 pm
I'm not even sure it's going to have beams. It may have been a joke by Rampage, considering that the Chimera looks like a tiny Lucifer.

:nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on January 05, 2011, 12:42:43 pm
Uh, no. I distinctly recall some relatively recent screenshots of it using fighterbeams.
Title: Re: New Eyecandy Thread
Post by: Mobius on January 05, 2011, 12:58:15 pm
Proof...?
Title: Re: New Eyecandy Thread
Post by: Snail on January 05, 2011, 01:03:51 pm
Ugh I can't be arsed. Just trust me. They exist. Ask Woomeister.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 05, 2011, 03:32:46 pm
You need to do something about the red texture on those. The black/grey bits are fine, but the red looks awful.

The red have not been grayed out on the base texture, so w/ the glow maps applied it looks convoluted.  We will fix this when the time comes.
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 05, 2011, 09:33:52 pm
I read it had beams on some tech description somewhere.
Don't remember where though.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 05, 2011, 11:42:38 pm
Developer's :pimp:

(http://img156.imageshack.us/img156/6248/yalipers.png)

Speaking of beams, this is our beam-capable medium bomber that is still under development.  It carries no warheads but two beam cannons that can easily rip through capital ships.  Polygons ~2500 untriangulated.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 05, 2011, 11:59:43 pm
Hang on, I think I've seen this ship before. Wasn't it used in Droid's ToD?
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 06, 2011, 12:09:45 am
SB Yali, I think. The beam bomber.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 06, 2011, 12:22:17 am
Yes, that. I forget relatively unknown fan-made Shivan designs so easily... :blah:
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 06, 2011, 12:38:00 am
Oh hooooo niiice.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 06, 2011, 01:55:13 am
Yeap, it's the Yali.

http://www.hard-light.net/wiki/index.php/SB_Yali

Hmm, it has a 158th tech room description?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 06, 2011, 10:17:17 am
I've never liked beam-bomber idea design, but I like Yali design :). Good work :yes:.

BTW. I wanna see something bigger ;).
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 06, 2011, 11:04:19 am
I wonder what they'll do to balance it. Whoever played the mission with it in ToD will know what I'm saying.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 06, 2011, 11:51:13 am
BTW. I wanna see something bigger ;).

The Yali is the most common beam bomber we'll use throughout the campaign but is not the biggest; we have something bigger. ;7
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 06, 2011, 12:25:15 pm
Vindy?
Title: Re: New Eyecandy Thread
Post by: carn1x on January 06, 2011, 11:27:37 pm
Looks like a Shivan Medusa :)
Title: Re: New Eyecandy Thread
Post by: Snail on January 07, 2011, 12:56:26 pm
BTW. I wanna see something bigger ;).
The Yali is the most common beam bomber we'll use throughout the campaign but is not the biggest; we have something bigger. ;7
Robin Varely's Vindhyachal?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 07, 2011, 01:50:43 pm
we have something bigger. ;7
Title: Re: New Eyecandy Thread
Post by: Snail on January 07, 2011, 01:53:02 pm
Bigger than the Vindhyachal? Ooooo
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 07, 2011, 05:00:41 pm
If its bigger than that its gonna be like...freighter-sized :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 07, 2011, 06:05:43 pm
Asmodeus size? maybe :D
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 07, 2011, 06:25:39 pm
The Asura?
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 07, 2011, 07:47:50 pm
I think if you make it bigger than Vindie, there's a serious question as to why it can't be targeted and destroyed by anticapital beams.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 07, 2011, 08:34:31 pm
Bigger than Vindy? Must be an anti-superjuggernaut bomber, the Shivan version of the Notus.
Or perhaps it is a standard anti-juggernaut bomber. The Vindy doesn't strike me as particularly well suited to destroy juggernauts...
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 08, 2011, 12:51:17 am
Eh, Inferno and oversized stuff. The team must be compensating for something methinks.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 08, 2011, 04:12:49 am
If its bigger than that its gonna be like...freighter-sized :P

As big as TrashMan's Armageddon? ;7
Title: Re: New Eyecandy Thread
Post by: Snail on January 08, 2011, 06:35:03 am
Asmodeus size? maybe :D
oh snap maybe it is[/i[ the Asmodeus!
Title: Re: New Eyecandy Thread
Post by: Rampage on January 08, 2011, 01:52:01 pm
:pimp:

PCS2 Shot:
(http://img29.imageshack.us/img29/6248/yalipers.png)
In-game Shot:
(http://img716.imageshack.us/img716/2448/yaliingame.png)

Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 08, 2011, 02:57:27 pm
I don't like this style of textures. It needs some work from some good texture artist, now it looks a bit cartoonish.
Anyway, cool model :).
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on January 08, 2011, 03:59:59 pm
I can't help but be reminded of the Normandy from the Mass Effect games.  I guess it is the curved main hull with the nose prongs.
Title: Re: New Eyecandy Thread
Post by: Hades on January 08, 2011, 04:28:56 pm
I can't help but be reminded of the Normandy from the Mass Effect games.  I guess it is the curved main hull with the nose prongs.
cannot unsee
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 08, 2011, 08:56:31 pm
Its the Normandy in red. With BEAM PODz
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 08, 2011, 09:12:42 pm
Actually, it reminds me of the CFA-44 Nosferatu from Ace Combat 6 with that kind of lighting. That's not a bad thing considering that the Nosferatu is the most overpowered ship in the game.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 10, 2011, 02:37:49 pm
Developer's :pimp:

(http://img515.imageshack.us/img515/9941/vindypers.png)

The mesh is not yet finished, so any suggestions are welcome.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 10, 2011, 03:00:36 pm
Yay. We're gonna look at dat ass for a long time, given how long it takes to kill. Make sure dat ass is shiney enough.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 10, 2011, 04:28:55 pm
That's actually pretty awesome. The Vindie always needed some modeling help, so it's good to see it happen.
Title: Re: New Eyecandy Thread
Post by: starbug on January 10, 2011, 04:34:45 pm
Wow looks awesome, but i can't help but think that it looks like a cross between and Shadow ship from B5 and Shivan tech, Which is no bad thing. Any chance of see some of the bigger ships????
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 10, 2011, 07:44:17 pm
It looks good, but somehow I have this nagging feeling that the cockpit was copy-pasted from the Yali.
Title: Re: New Eyecandy Thread
Post by: Hades on January 10, 2011, 07:50:54 pm
Your nagging feeling is wrong, however. From the look of the structure of both ship's cockpits they're not the same, only similar because of the more FreeSpace 1-like appearance.
Title: Re: New Eyecandy Thread
Post by: Snail on January 11, 2011, 08:19:18 am
Shadow Shivan Battlecrabs
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 11, 2011, 02:02:18 pm
Shadow Shivan Battlecrabs
We're all doomed! :D

Nice Vindy!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 11, 2011, 11:58:16 pm
Shivan Enemy Crab

You cannot attack its weak points for massive damage.

It also has real-time weapon change.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 12, 2011, 09:19:12 am
It doesn't have a weak point. It's 5000/1500 of 'screw you' in every direction...
Title: Re: New Eyecandy Thread
Post by: Rampage on January 14, 2011, 01:01:35 am
:pimp:

(http://img338.imageshack.us/img338/9941/vindypers.png)
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 14, 2011, 01:10:12 am
Gorgeous. Amazing work, guys.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 14, 2011, 01:29:09 am
Fierce!
Title: Re: New Eyecandy Thread
Post by: TopAce on January 14, 2011, 02:21:44 am
You've got a scary bomber there. What's its length by the way?
Title: Re: New Eyecandy Thread
Post by: starbug on January 14, 2011, 05:15:25 am
Holy crap, that looks amazing, looks like it came straight from the pits of hell ;) ( in a good way)
Title: Re: New Eyecandy Thread
Post by: ssmit132 on January 14, 2011, 07:54:44 am
Oh wow, that's a great Vindyachal (hopefully I got that right).
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 14, 2011, 08:53:26 am
It looks far better and more Shivan-y than the original. Good job!
Is it still an interceptor nightmare?
Title: Re: New Eyecandy Thread
Post by: Snail on January 14, 2011, 09:07:59 am
Is it still an interceptor nightmare?
Can it still happily absorb most GTVA anti-fighter weapons while still retaining 100% of its abilities?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 14, 2011, 09:34:06 am
Is it still an interceptor nightmare?
Can it still happily absorb most GTVA anti-fighter weapons while still retaining 100% of its abilities?
Does it still have that light beam cannon that can wipe out a freighter convoy on its own?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 14, 2011, 09:43:01 am
Can it still take down a Cruiser by itself?
Title: Re: New Eyecandy Thread
Post by: ktistai228 on January 14, 2011, 10:49:53 am
Can it make me a sandwich? Oh, ups, wrong topic
Title: Re: New Eyecandy Thread
Post by: Rampage on January 18, 2011, 10:01:37 am
Do not be discouraged, for we are still very active:
(http://inferno.hard-light.net/vindtest2.jpg)


Just as a status update, we are currently upgrading vanilla Shivan ships both for Inferno and for FSU, so you can keep tabs w/ our progress on the FSU forum.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 18, 2011, 10:26:22 am
Oh help. That's a lot of beams for a bomber... :eek:
Title: Re: New Eyecandy Thread
Post by: Hades on January 18, 2011, 10:32:56 am
The beams need to be smaller. :nervous:
Title: Re: New Eyecandy Thread
Post by: Rodo on January 18, 2011, 11:49:39 am
SHIVAN POWAA!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 18, 2011, 12:06:55 pm
Quote from: A word splice of Billy May's Ding King ad
THE VINDYACHAL GIVES YOU THE POWER TO REMOVE THAT VESSEL IN MINUTES. AND YOU DO IT YOURSELF. HERE'S HOW IT WORKS.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 18, 2011, 12:39:33 pm
Boreas ^^.
You should change shine and normalmaps for this beauty. Mine are horrible :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 18, 2011, 12:43:49 pm
Well the normal map looks fine, I think it's just the shinemap that could use a bit of toning down, since it looks really bright with a white sun. We'll get it it eventually :)
Title: Re: New Eyecandy Thread
Post by: Rampage on January 18, 2011, 01:26:07 pm
I've gotten the gist of doing normal maps, and they come out fine right now, but I cannot for the life of me do proper shine maps.  It's probably really easy too, but I have other stuff to worry about right now.
Title: Re: New Eyecandy Thread
Post by: Zacam on January 18, 2011, 02:18:08 pm

Take Diffuse Map. Copy to a new file. Increase Saturation and/or Contrast, lower brightness.

Paste another copy of the Diffuse Map into the Alpha Channel. Decrease Brightness (with necessary Contrast adjustments) until the areas you want to have have a high(er) reflectivity (This in Photoshop for me usually means about -150 Brightness and -50 Contrast). Should give some somewhat usable results or a good place to start.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 18, 2011, 02:56:05 pm
****, four beam cannons? I thought it only used one! :eek:
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 18, 2011, 11:47:50 pm
Back in INFR1? Yeah.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 19, 2011, 07:41:54 am
What happened? The Vindy in that screenshot looks... less than stellar.

Perhaps it's the angle, or he lighting or whatever, but it looks low detail for some reason
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 19, 2011, 07:43:59 am
Probably the lighting.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 19, 2011, 10:57:03 am
Probably the lighting.
Title: Re: New Eyecandy Thread
Post by: Qent on January 19, 2011, 11:07:52 am
The beams need to be smaller. :nervous:
:wakka:

Big beams FTW!
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 19, 2011, 07:27:22 pm
Man, like the Vindie wasn't already a giant FUUUUUUUUUUUUCCCCCCK YYYYYYYYYYOOOOOOOOOOUUUUUU to the player, now you give it more beams?
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 19, 2011, 08:15:47 pm
I bet those beams combined are only as powerful as the normal beam the Vindy currently wields.

But still, a full 6 strong wing of those opening up on an allied warship...
 :shaking:
Title: Re: New Eyecandy Thread
Post by: Rampage on January 19, 2011, 09:58:32 pm
Trust us when we say this: When a wing* of Vindhyachals jump in, you'll want to kill them as fast as possible when defending a destroyer.

*Wing: 2 Vindys.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 21, 2011, 12:19:45 am
Well now that you have seen some of our new Shivan creations, what else do you really want to see?  Let us know, and perhaps we'll show you your due desire.
Title: Re: New Eyecandy Thread
Post by: Talon 1024 on January 21, 2011, 01:57:06 am
How about some of the new HTL Terran ships and HTL EA ships?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 21, 2011, 07:39:47 am
Capships! New GTVA big ships.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 21, 2011, 10:30:30 am
Is the Lindos still in the current INF SCP?
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 21, 2011, 10:36:33 am
I wouldn't mind some EA and Vasudan fighters and bombers
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 21, 2011, 11:03:14 am
Speaking of Vasudan fighters and bombers, is the RVF Mihos still being used? It reminds me of the Seraphim despite being a Vasudan ship.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 21, 2011, 01:05:51 pm
How about some of the new HTL Terran ships and HTL EA ships?
Most of our EA ships are upgraded to HTL standards.  Unfortunately we do not have the resources right now to texture all of them.  If you know how to texture, please help us out (send me a PM).

Capships! New GTVA big ships.
Most GTVA capital ships will be redesigned.  The old Warlock will be scrapped and a new supercarrier model will be implemented, known as the GTCa Magos (Greek for "warlock").  The Phobos and the Alcyone will also be redesigned.  Most of our Vasudan capital ships are HTL and have been that way for some time now.

Is the Lindos still in the current INF SCP?
Yes.

I wouldn't mind some EA and Vasudan fighters and bombers
All EA strikecraft are now HTL; most of them are UVmapped but not textured (again, we need texture artists!!).  We do not have HTL Vasudan strikecraft (except for those from vanilla FS2) and do not plan to do them at the moment (yeah it's racism :p ).

Speaking of Vasudan fighters and bombers, is the RVF Mihos still being used? It reminds me of the Seraphim despite being a Vasudan ship.
The Mihos is still used by both the Terrans and the Vasudans, albeit they use the same model but different textures.  Soon they will have different models w/ the Terran one looking more like - well - a Terran fighter.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 21, 2011, 02:41:19 pm
EACv Skotas (nee Darkness):

(http://inferno.hard-light.net/Darkness.jpg)
Title: Re: New Eyecandy Thread
Post by: Snail on January 21, 2011, 03:02:59 pm
Darkness never looked so good. :yes:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 21, 2011, 03:18:09 pm
This is FSF/Droid's one... Will it have some awesome missiles in his VLS-like lauchers? ;)
Title: Re: New Eyecandy Thread
Post by: starbug on January 21, 2011, 03:45:59 pm
Quote
The Phobos and the Alcyone will also be redesigned.  Most of our Vasudan capital ships are HTL and have been that way for some time now.

I always liked the design of the Alcyone for some reason, Will the Phobos still be a monster of a corvette, i always remember it being pretty deadly with its beams and tordepoes.
Any chance of seeing any of the Vasudan ships?

Is the boreos(sp?) still the same design but looking better or is that ship being redesigned as well?
Title: Re: New Eyecandy Thread
Post by: Rampage on January 21, 2011, 04:13:21 pm
I have a rule of thumb when designing Terran capital ships: "When you run out of ideas, take them from Homeworld."

The Phobos will be a marriage between Dark's version (current version) and the Taiidani Heavy Cruiser from Homeworld.  I have not decided on the Alcyone yet...

As for the Boreas, it is now HTL:
(http://inferno.hard-light.net/Boreasreturret2.jpg)
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 21, 2011, 04:44:52 pm
That is a really, really good rule.  :yes: Getting very excited for more Inferno, Rampage. Keep it up.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 22, 2011, 12:09:31 am
I'm going to start stealing ideas from this dead Homeworld MOD:
http://www.moddb.com/mods/memories-of-hiigara

If you find a ship or a concept art that you like, let me know and I'll design it for Inferno.

And what do you think about this (from the Homeworld Concept MOD):
(http://www.pictureupload.de/originals/56601/070410071917_sonstige_wer32.png)

Once again, there will be no "theft" of other people's work.  We simply leech the ideas and make our own models based off of inspirations.
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 22, 2011, 12:42:34 am
I really like this ship (http://forums.relicnews.com/showthread.php?198445-Homeworld-%280.2.0.2%29-P-780-0.2.0.2-download-and-changelog&p=1045187660&viewfull=1#post1045187660) from this Homeworld Mod. I've loved it since I first saw the concept art for it.

Actually, come to think of it it kinda looks like a Mini UED Solaris :P

I like a lot of their other designs too, but that one the most :P
Title: Re: New Eyecandy Thread
Post by: Rampage on January 22, 2011, 01:59:49 am
For me personally anything Taiidani and Vaygr are good examples of what a Terran ship should look like - blocky and utilitarian.

However the new GTCa Warlock design will be inspired by this:
(http://www.99chan.in/wp/src/126081496073.jpg)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 22, 2011, 03:48:01 am
Higarran Battlecruiser as GTCa Warlock ? F**k Yeah :)
Title: Re: New Eyecandy Thread
Post by: Hades on January 22, 2011, 06:00:18 am
I honestly wouldn't steal an entire Homeworld ship design to try to pass off as a FreeSpace ship, they're far too iconic for that. Small details and whatnot, sure, but an entire ship would just be too visible.
Title: Re: New Eyecandy Thread
Post by: Black Wolf on January 22, 2011, 08:21:55 am
http://www.sectorgame.com/forums/viewtopic.php?p=67369#67369

If you guys are interested in another potential direction for the Warlock, from the man himself. Although it is rather BSGish, especially those engines.

Oh, and for what it's worth, any new Zod stuff would be cool. :)
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 22, 2011, 08:38:34 am
Yeah, definitely BSGish.
Title: Re: New Eyecandy Thread
Post by: starbug on January 22, 2011, 09:02:04 am
Hmmm i am not sure about that version of the warlock, its a cool model but its too BSG for the FS universe in my opinion, Like i hope there isn't going to be too much influence of the Homeworld ships in the phobos etc. Even though i love homeworld and the Taiidani i feel they still should fit in with the feel of the FS Terran designs.

Any chance of seeing some video of what you have showen in action at all????
Title: Re: New Eyecandy Thread
Post by: Rampage on January 22, 2011, 09:56:13 am
The GTD Raynor, although it is very Terran and FS-ish in its own right, it is nevertheless an obvious homage to the Vulture from Starcraft.  And w/ the newly planned slate of Terran ships for Inferno, I plan to simply use selected Homeworld designs as mere inspiration.  No one will be copying anything verbatim and passing it off as our own; it's unethical and most likely illegal as well.

So far we have several multimedia resources shared in between the Inferno staff, but we want to keep you guys waiting a bit longer still. ;7
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 22, 2011, 02:33:53 pm
GTD Raynor a Starcraft Vulture??  NOOOOOOOOOOOOOO!
http://www.youtube.com/watch?v=WWaLxFIVX1s

<What has been seen can’t be unseen>
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 22, 2011, 02:58:39 pm
Wait, you couldn't figure that out from the name?
O_o
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 22, 2011, 03:08:07 pm
Never played Starcraft, so I guess the day I play it, it'll be Vultures that look like Raynors, not the contrary.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 22, 2011, 03:48:11 pm
For me, Raynor looks like CED Expediator from Descent 3. Vulture also is similar.
Title: Re: New Eyecandy Thread
Post by: Hades on January 22, 2011, 03:55:24 pm
(http://images3.wikia.nocookie.net/__cb20080526070523/starcraft/images/c/c3/Vulture_SC1_Game1.png)
(http://images3.wikia.nocookie.net/__cb20080615183931/starcraft/images/5/5e/Vulture_SC-G_Art1.jpg)
The Starcraft Vulture in both 2d and 3d, released in 1998, for reference.

I'll definitely say I never noticed that before but then again I don't like the GTD Raynor enough to look at it close enough.
Title: Re: New Eyecandy Thread
Post by: starbug on January 22, 2011, 04:40:03 pm
Oh yeah i too never noticed it, i never really like the Raynor, i always prefered the Stratcomms Titan to the Raynor, So it seems you guys are on a roll with the models which is awesome! so i was wondering if there were any new shots of weapons? Because i reckon you will most likley given the weapons in the mod a bit of overhaul as well?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 22, 2011, 05:16:00 pm
We will be but haven't started on the weapons yet.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 22, 2011, 05:32:25 pm
IMHO Raynor is awesome and very FSish, but It's overused. It's part of InfSCP from a long time, so in my opinion, it should stay in it.
Anyway... I saw cool railgun-like weapons on Boreas, where standard Boreas has beam cannons? What is role of railguns on that ship? It still has other beam cannons than the main cannon? And will you reduce role of beam cannons on terran GTVA ships as their main weapon?
Title: Re: New Eyecandy Thread
Post by: Snail on January 22, 2011, 05:37:26 pm
Most factions have secondary cap armaments to compliment beams. The EA have railguns, the Terrans have plasma weapons and the Vasudans have neutron turrets or something.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 22, 2011, 06:59:09 pm
WARNING: Question barrage

Are those secondaries antiship weapons too?
Will the railguns work like in War in Heaven or like in INFA?
What do the Shivans have as secondaries?
Title: Re: New Eyecandy Thread
Post by: Snail on January 22, 2011, 09:41:00 pm
Working form my limited knowledge:


1) If you mean anti-fighter/bomber by "anti-ship", no. There are different capital ship weapons that they use against fighters. The EA have Gattlers and Blasters (alongside flak which most factions use as standard), the Terrans have cluster shotgun weapons (among other things) and the Vasudans use spatial charges which are like energy flak or something. Bombers also have non-standard special armaments, the Terrans have PAC systems which are sort of like heavy plasma cannons for when they're out of bombs, the EA (I think) have some sort of bomber-based railgun system, the Vasudans have local SSM torpedoes (done differently to WiH) and the Shivans have bomberbeams. In INFASA the EA will also have, like, nanovirus ECM attacks too. This is just the publicly revealed stuff, there's almost certainly more sekret stuff in the works.

2) Unless things have changed, they will be closer to INFA.

3) I think they have kinetic weapons that keep enemy ships at a distance or something. They also have bloody huge blob turrets. Plus lots of other stuff we don't know about yet.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 23, 2011, 12:54:31 am
My mistake. By 'antiship' I meant 'anti capital ship'.

Still, those armaments sound quite awesome and helps make each race more unique, with other than just another model with another texture. Good job!
Title: Re: New Eyecandy Thread
Post by: Rampage on January 25, 2011, 12:16:46 am
We will be but haven't started on the weapons yet.

The current order of HTLization as planned is:

1. EA ships
2. Shivan strikecraft
3. GTVA Terran ships
4. Misc. Shivan ships
5. Secondary weapon models
6. Primary weapon models*
7. GTVA Zod ships*

*May or may not do.
Title: Re: New Eyecandy Thread
Post by: Snail on January 25, 2011, 01:35:19 am
Zods never get any loving. :(
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 25, 2011, 06:15:11 am
Haters gotta hate.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 25, 2011, 06:25:30 am
Moonred is working on Raiden, Eclipse and Aesacus for my 2nd project. I don't know what's the progress, but when he finish them I can share the models.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 25, 2011, 09:39:03 am
Moonred is working on Raiden, Eclipse and Aesacus for my 2nd project. I don't know what's the progress, but when he finish them I can share the models.

We already have an HTL Eclipse and Aesacus.  The HTL Raiden is currently in the works.  We will thus not switch too many models around since that will inevitably delay the release of our project.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 25, 2011, 01:02:08 pm
I hope you guys have either done away with the old GTF Vesuvius completely or at least made it a little less Shivan.

(http://www.hard-light.net/wiki/images/Gtfvesuvius.jpg)
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 25, 2011, 02:16:45 pm
Long gone that one.
Title: Re: New Eyecandy Thread
Post by: starbug on January 25, 2011, 02:53:21 pm
Just out of interest what GTVA ships are remaining from R1? we know of the Acylone, Phobos (albeit these 2 are being redesigned) and Boreas. Are any other terran vasudan ships remaining?

Is the Vasudan Corvetted that looks like the searcher 1 from buck rogers, err the mandes i think it was called remaining? i always liked that corvette.
Title: Re: New Eyecandy Thread
Post by: Black Wolf on January 25, 2011, 02:54:12 pm
:(

Vesuvius was cool, back in the day. HTLed it could be awesome again.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 25, 2011, 03:01:13 pm
Just out of interest what GTVA ships are remaining from R1? we know of the Acylone, Phobos (albeit these 2 are being redesigned) and Boreas. Are any other terran vasudan ships remaining?

Is the Vasudan Corvetted that looks like the searcher 1 from buck rogers, err the mandes i think it was called remaining? i always liked that corvette.
The entire R1 Vasudan stuff was replaced. The Odin is still around as well as all the EA ships.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 25, 2011, 03:13:24 pm
Odin is cool, like most of R1 models. They need only a few more polys.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 25, 2011, 03:17:16 pm
:(

Vesuvius was cool, back in the day. HTLed it could be awesome again.

excuse me but i must register my disagreement

The Vesuvius was well let me by frank with my opinion of it first I have the following good things to say
Title: Re: New Eyecandy Thread
Post by: starbug on January 25, 2011, 03:17:45 pm
Aaawww WOW the Odin's still in cool! any chance of peekie please ;)

So the entire Vasudan fleet has been replaced? wow
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 25, 2011, 04:11:53 pm
I'm surprised that you didn't keep the Apothess (http://www.hard-light.net/wiki/index.php/GVD_Apothess), Tanen (http://www.hard-light.net/wiki/index.php/GVCa_Tanen), or Asarte (http://www.hard-light.net/wiki/index.php/GVD_Asarte).
Title: Re: New Eyecandy Thread
Post by: Rampage on January 25, 2011, 04:40:56 pm
I'm surprised that you didn't keep the Apothess (http://www.hard-light.net/wiki/index.php/GVD_Apothess), Tanen (http://www.hard-light.net/wiki/index.php/GVCa_Tanen), or Asarte (http://www.hard-light.net/wiki/index.php/GVD_Asarte).

Apothess - yes
Tanen - no
Asarte - no

We are systematically phasing out all our blocky ships (those made up of several cubes and an octotoad glued together and stretched).  Also, the Vasudans won't play that big of a role in INF SCP with the exception of several major battles; it'll mostly be a Terran-Terran-Shivan conflict.
Title: Introducing the Lonchos
Post by: Rampage on January 26, 2011, 01:36:44 am
EAB Lonchos
Type: Special Issue Bomber
Maneuverability: Good
Armor: Average
Primary Mounts: 3x2 + 2x2
Secondary Mounts: 2

The EAB Lonchos is the bomber of choice for elite EA bomber squadrons.  Along with the Aurora, she is at the pinnacle of EA technology and is faster and tougher than most of her GTVA counterparts.  The Lonchos is particularly dangerous in that she can easily switch from an anti-capital role attack bomber to a space superiority fighter and is thus a threat for both fighter pilots and for capital ships.

WIP:
(http://img843.imageshack.us/img843/3316/lonpers1.png)
(http://img8.imageshack.us/img8/9339/lonpers2.png)

Influences: Taiidani Interceptor, Taiidani Attack Bomber, standard EA ship design
Meaning of name: Greek noun for a spear used by Macedonian cavalry
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 26, 2011, 09:12:45 am
Awesome! :yes: Really awesome! But needs some glowmap, something like FSK's Ezechiel would be great.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 26, 2011, 09:16:34 am
It's very cool. It literally is the Taiidan attack bomber, but it's cool.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 26, 2011, 09:34:36 am
It's very cool. It literally is the Taiidan attack bomber, but it's cool.
Thought the exact thing when I first saw the untextured model but yes, cool indeed.
Title: Re: New Eyecandy Thread
Post by: starbug on January 26, 2011, 10:55:24 am
Quote
It's very cool. It literally is the Taiidan attack bomber, but it's cool.

Is that a bad thing? the Taiidan fighters and bombers were a awesome and brillant design. I like it!  :yes:

Will the EA strikecraft have some form of uniformity to them or will they as random in design to Freespace 2  Terran strikecraft?

I can't wait to see some video footage of the new assets in action, however long it takes! I have been following Inferno since day one, even contributed a model.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 26, 2011, 11:51:37 am
The mesh and textures are good, but... I can't help it. I just totally hate to say that, but inspiration is one thing, blatant rip-off is an other. HW1 deserves better than that.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 26, 2011, 12:54:48 pm
Apothess - yes
Well 'technically' no, there is an Apothess but its not the same model as the R1 version.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 26, 2011, 01:06:36 pm
The Apophis?
Title: Re: New Eyecandy Thread
Post by: Rampage on January 26, 2011, 06:05:38 pm
Will the EA strikecraft have some form of uniformity to them or will they as random in design to Freespace 2 Terran strikecraft?
EA strikecraft roughly share a common theme.  This actually was an accident of development: when we did not have dedicated texturing staff, we splayed one common texture onto all our EA fighters and bombers.

The mesh and textures are good, but... I can't help it. I just totally hate to say that, but inspiration is one thing, blatant rip-off is an other. HW1 deserves better than that.

Definitely we agree with you.  However in our defense, although the first thing one would see from this mesh is the Taiidani influence (mainly through the signature tail fins), but we did not hack into a Homeworld model and modify it for our purposes (we'll leave that to the HW2FS total conversion projects out there).  Instead we created an entirely new mesh based off of fanon concept art from HW.  And of course, should one compare this mesh with those of Taiidani ships from HW1, one will immediately spot the differences as well.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 26, 2011, 06:07:09 pm
Apothess - yes
Well 'technically' no, there is an Apothess but its not the same model as the R1 version.
Same basic idea though, right... long-range single mega-beam destroyer?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 26, 2011, 06:08:52 pm
Yes
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 26, 2011, 07:01:51 pm
Definitely we agree with you.  However in our defense, although the first thing one would see from this mesh is the Taiidani influence (mainly through the signature tail fins), ...
While I am not familiar with the sci-fi source for that ship, when I first saw the tail fins I thought back to the Artemis.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 26, 2011, 07:39:00 pm
I am flabberghasted at now knowing someone with interest in Space Sci-Fi not knowing Homeworld. :shaking:
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 26, 2011, 07:47:43 pm
I am flabberghasted at now knowing someone with interest in Space Sci-Fi not knowing Homeworld. :shaking:
It is true.  Beyond FS, the few Sci-Fi games I have played include Rogue Squadron and some top-down space-shooters.  My background comes from WWII and WWI combat flight simulators, and some sim games such as Railroad Tycoon, Simcity, and Blitzkrieg.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 26, 2011, 10:49:01 pm
Question: Does anyone reading this know how to make Terran cockpits?  If so, please post here and we'll contact you.

And of course, you'll get premier access to some of our top line models.

-R
Title: Re: New Eyecandy Thread
Post by: Zacam on January 26, 2011, 11:19:42 pm

I believe VA made most of the cockpits in use for the Terran ships in the MediaVPs.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 26, 2011, 11:42:21 pm
Check out the Homeworld influences in this one:
(http://i580.photobucket.com/albums/ss246/freespaceking/gagana1.jpg)
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 26, 2011, 11:49:11 pm
Is that...a Gagana?..with a bloated rear? :P
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 27, 2011, 12:35:27 am
I'm curious, since no one's asked; will we still be seeing the Phobos, Alcyone, and Ramyana? I really rather liked them, as they kept a certain thematic link to FS2 that made Inferno feel FreeSpacey.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 27, 2011, 06:05:38 am
Ramyana? I don't remember that one from R1.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 27, 2011, 06:36:25 am
Ramyana is what happens to a Narayana set on a collision course.
Title: Re: New Eyecandy Thread
Post by: ssmit132 on January 27, 2011, 06:54:20 am
Ramanaya is the name of the Icelus destroyer in Nemesis.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 27, 2011, 08:11:25 am
The scourge of Nemesis looks mighty good there.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 27, 2011, 10:03:58 am
Phobos, Alcyone, and Ramyana?
Yes
Probably, it's up for upgrade soon I think but don't know if it'll be a new mesh or not.
Icelus is No
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 27, 2011, 10:46:18 am
Ramyana is what happens to a Narayana set on a collision course.

/me incinerates MatthTheGeek with an LRABeam.

(http://v4belg.blu.livefilestore.com/y1pV9UWeuAlNfIjKrKjntyNYDtIozgzX0sHg_V_edytfMuh-DUCjmeiuUwHkeWE3UwlWupGOvQsfk4Vpo8864D7HA/LRAYeah.png)
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 27, 2011, 11:28:40 am
Ramanaya is the name of the Icelus destroyer in Nemesis.

That thing. I clearly can't remember the class names anymore.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 27, 2011, 11:31:47 am
But... Icelus is cool :(
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 27, 2011, 11:48:24 am
I know. :(
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 27, 2011, 12:47:12 pm
Well we don't have an HTL Icelus, but we do have a HTL Raynor, and right now we have far bigger priorities for upgrades than a ship we've already swapped out.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 27, 2011, 01:12:20 pm
(http://i53.tinypic.com/2r474e8.jpg)
A lot of details, a few destroyable subsystems, full LODs, detail boxes, 7 derbis. GTD Icelus in his HTL glory, miracle of Moonred and FSF.
Any questions? ;)
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 27, 2011, 01:22:07 pm
Consider me confused. There's no HTL Icelus, but there is a HTL Icelus, but it will not be used?

What will replace it, the Raynor?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 27, 2011, 01:23:17 pm
And what used to be a crappy Hecate upgrade in my eyes now looks half-decent. Nice work guys. :nod:
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 27, 2011, 01:30:55 pm
Well I don't really have anything to trade with you for it right now, that's why I hadn't asked at this point, was aware it existed :)
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on January 27, 2011, 01:36:59 pm
To me that thing looks like the bastard offspring of a Hecate and a Perseus.  The rear section is fine, but that long thin neck and flat bow just look odd.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 27, 2011, 01:43:10 pm
Consider me confused. There's no HTL Icelus, but there is a HTL Icelus, but it will not be used?

What will replace it, the Raynor?
This is model, made for my mod - Shadow Genesis not for Inferno. It's based on old Icelus from Inferno, but it's part of my mod... But if Woo wants, I can give him a permission for using this model in Inferno, if it replace the Raynor.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 27, 2011, 01:53:44 pm
Well we would have a very specific use for it if you would like to donate it to replace the Raynor :)
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 27, 2011, 03:20:01 pm
This is model, made for my mod - Shadow Genesis not for Inferno. It's based on old Icelus from Inferno, but it's part of my mod... But if Woo wants, I can give him a permission for using this model in Inferno, if it replace the Raynor.

What are the chances of a public release any time soon?

(To be honest, I wrote that short story about the GTD Goryo awhile back with the Icelus model in mind.)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 27, 2011, 05:53:03 pm
Well we would have a very specific use for it if you would like to donate it to replace the Raynor :)
I'll send model to you later.
This is model, made for my mod - Shadow Genesis not for Inferno. It's based on old Icelus from Inferno, but it's part of my mod... But if Woo wants, I can give him a permission for using this model in Inferno, if it replace the Raynor.

What are the chances of a public release any time soon?

(To be honest, I wrote that short story about the GTD Goryo awhile back with the Icelus model in mind.)
If you need Icelus for some project or something, PM me. I won't release SG stuff to public before release of main mod [a few months] but if someone needs my stuff to something bigger, I can occasionally share something :).
Title: Re: New Eyecandy Thread
Post by: Rampage on January 27, 2011, 06:00:42 pm
Personally I have no qualms on having the Raynor replaced and was actually planning on it anyway.  B/c of BP's popularity, people will think we stole it from them, even though we laid claim on it before they did.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 27, 2011, 06:05:09 pm
 :blah:

BP has always been quite clear it uses public models that everyone has equal rights to!
Title: Re: New Eyecandy Thread
Post by: Darius on January 27, 2011, 06:05:39 pm
Then you should have released much sooner than you have. I certainly wasn't going to wait until Inferno was released before using it.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 27, 2011, 06:05:58 pm
And yeah, it was a one-man Darius show at the time.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 27, 2011, 06:07:55 pm
Fair enough; the Raynor is BP's destroyer, and it fits the BP universe much better anyway methinks.  We will find a replacement.  :)
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 27, 2011, 06:08:24 pm
No, it's everybody's destroyer! BP is not about exclusive models, it's about (in part) showing that anyone can tell a great story with public stuff.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on January 27, 2011, 06:10:45 pm
Fair enough; the Raynor is BP's destroyer, and it fits the BP universe much better anyway methinks.  We will find a replacement.  :)

Your us-vs-them mentality, or at least the appearance of it, is not going do you any favors. If you can make use of the Raynor, make use of the Raynor.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 27, 2011, 06:18:45 pm
Your us-vs-them mentality, or at least the appearance of it, is not going do you any favors.

There is no Inferno vs BP rivalry intended in my posts.  And there is no reason for hostility.  We mutually respect each others' projects, including all project assets.  Furthermore, one of the hallmarks of Inferno is our exclusive set of assets; we simply would like to keep it that way as our style of doing things.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 27, 2011, 06:26:06 pm
Well just bear in mind that a number of really great community campaigns only exist because Inferno released a number of its assets for the public. Really one of the best things the team has ever done.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 27, 2011, 06:28:28 pm
No pressure though, you guys are doing great and I'm glad to see activity.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 27, 2011, 06:34:26 pm
Raynor is one of greatest BP symbols, and it's automatically associated with BP in people's minds... But not only with BP. Raynor is used in number of fan-made mods and it's probably the most popular fan-made ship ever created. It wasn't orginally created for BP, but BP is the most known campaign that using it. Raynor is great... But overused. That's why we have made the GTD Nephelai for Shadow Genesis. I'm fully appreciating Rampage's decision of replacing Raynor in Inferno.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 28, 2011, 02:26:26 pm
I'm still waiting on the GTBs Moscow (http://www.hard-light.net/wiki/index.php/GTBs_Moscow). :nervous:
Title: Re: New Eyecandy Thread
Post by: starbug on January 28, 2011, 05:39:00 pm
Wow i can't believe you htl'd the GTD Icelus!! that brings a tear to my eye to see a model i made so long ago to be brought up to date, Yip i made the original model for icelus back when i was known as Skaarj.

PS how do you change the wiki so i can put my name down as the original creator of the model for R1
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 28, 2011, 06:38:58 pm
Wow i can't believe you htl'd the GTD Icelus!! that brings a tear to my eye to see a model i made so long ago to be brought up to date, Yip i made the original model for icelus back when i was known as Skaarj.

PS how do you change the wiki so i can put my name down as the original creator of the model for R1
We have a lot of fun with this :P. It's awesome model. Moonred did HTL version of raw model, FSF uvmapped, textured and partially converted it. I've did final conversion, pof data and other stuff.
Title: Re: New Eyecandy Thread
Post by: Snail on January 28, 2011, 06:54:31 pm
PS how do you change the wiki so i can put my name down as the original creator of the model for R1
You'll need to register an account on the Wiki (separate to your forum account). The FS Wiki doesn't allow editing by non-registered members.
Title: Re: New Eyecandy Thread
Post by: ktistai228 on January 29, 2011, 02:18:43 am
register, and you have an edit button in the middle-upper-left part of the screen
Title: Re: New Eyecandy Thread
Post by: Rampage on February 02, 2011, 10:12:09 pm
(http://img43.imageshack.us/img43/4750/perepers1.png)
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 02, 2011, 11:20:08 pm
The good ol' Peregrine bomber. Glad to see it is still in.
Will the Claymore family and the Stentor appear too?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 03, 2011, 01:56:15 am
Peregrine is nice, however could you replace those blue-white cokpit texture with the other blue hull texture?
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on February 03, 2011, 04:02:01 am
I also find that cockpit border texture a tad too flashey. Overall the ship looks very nice.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on February 04, 2011, 07:05:38 am
Oh, I wish, I wish...

If I was a modeller of any respectable calibre I would've changed the Icelus' appearance, maybe a little, maybe a lot, I don't know. I liked the concept of an upgraded Hecate as part of the GTVA war effort, but not the model as it exists now... the current high-poly Hecate looked... "deadlier" to me somehow. (oops hope I didn't offend starbug. :()

Replacing the Raynor? How about the Boreas? Somehow I always saw the Boreas as the Raynor's equal, only "less advanced" (in its use of FS2 Terran textures, but hey, familiarity works here, don't you think?), assuming both ships coexisted in the INF universe. Of course there's the Segomo, but since the independent SOC fleet is gone, that one's answered...

Second the notion to see Phobos/Alcyone, why not the Alexandria too. Maybe the odd transport or cargo ship for good measure. Some "new, yet not so new" ships to bridge the gap between 2367 - 239x/24xx while keeping the GTVA thematic link in place... besides, that's still 30 years of available development time... even with the an economic collapse? :doubt:

I see it like this: the EA vs. Sol war effort is nowhere near as taxing as the GTVA - Shivan war; EA had the time to make everything look uniform, menacing, fitting a certain theme. Blue. Plays to propaganda too, but it does show (in a way) that some sort of government reform took place on Earth.

The GTVA on the other hand (if they still hold that pseudo-good guy position ala R1, but that's going off-track) just design and build whatever works. Let success in combat unconsciously brainwash the people to accept the not-as-good aesthetics and eventually romanticise them. Phobos can be one example, it's (mostly) just a flying box that can shoot in any direction.

End random banter, cool stuff so far. Still not sold on the EA paint scheme but considering what I said above I can learn to accept it. Same goes for the Gagana's wing launchers, I thought they looked better and more aggressive mounted at the edges, just needed the wings and launchers themselves to look good somehow. But that one a few pages back looks more realistic, so if that's what you guys are going for, then I can't really argue, can I. :nervous: :)
Title: Re: New Eyecandy Thread
Post by: Rampage on February 14, 2011, 12:01:02 pm
Expect a big manifestation within this week. ;7

-R
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 14, 2011, 03:06:15 pm
How disappointingly vague.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 14, 2011, 06:47:48 pm
and something else a week or two later :p
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 15, 2011, 06:50:35 am
How 'big'?
Title: Re: New Eyecandy Thread
Post by: Snail on February 15, 2011, 03:03:38 pm
This thread: Back from the dead.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 15, 2011, 11:54:06 pm
Lurching out of the grave, stumbling in a horrific semblance of life, recognized by all but no longer what it once was...

...until somebody posts pretty pictures anyways.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 15, 2011, 11:59:57 pm
To appease the souls of HLPers long gone (as well as those still present):

(http://i580.photobucket.com/albums/ss246/freespaceking/gagana02.jpg)

-R
Title: Re: New Eyecandy Thread
Post by: Hades on February 16, 2011, 12:01:34 am
Is that the improved mesh I sent you guys?

Also the texture looks... weird, somehow. I'm not sure why.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 16, 2011, 12:07:25 am
Is that the improved mesh I sent you guys?

Also the texture looks... weird, somehow. I'm not sure why.

We are using the optimized mesh.

Texture follows the same scheme for all EA bombers.  It doesn't look half bad in-game.

-R
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 16, 2011, 12:43:19 am
Also the texture looks... weird, somehow. I'm not sure why.

There are parts that seem to be catching the light that probably shouldn't, like the more distant upper wing in comparison to the central body. It looks like it's casting a shadow at the base of the wing, but then you get a spot that's brighter than the other side, then pretty much the same until the canted portion. There are some other things like that too.

Diffuse lighting render?
Title: Re: New Eyecandy Thread
Post by: Droid803 on February 16, 2011, 12:51:25 am
Somethings making it look like its uniformly smoothed or something. :/
Title: Re: New Eyecandy Thread
Post by: Hades on February 16, 2011, 12:54:30 am
Yeah, when I got the model to optimize, there wasn't anything in the way of smooth groups. I didn't change anything because I was sure that Rampage would handle it.
Title: Re: New Eyecandy Thread
Post by: Droid803 on February 16, 2011, 01:26:13 am
I'm convinced that half of the modellers here don't know how to autosmooth/edgesplit.
Witness...every War in Heaven UEF model except the Solaris and Karuna (which were converted by people who knew what they were doing >.>)

Hell, some of the models there with proper smoothing originally lost all their smoothgroups somehow >.>
Title: Re: New Eyecandy Thread
Post by: Rampage on February 16, 2011, 12:36:38 pm
I do not handle the model conversion, and the colleague who converts these models into FS2 format uses an old version of trueSpace.  As a result, the smooth groups I created in Wings3D (aka soft and hard edges in Wings lingo) are lost.  Pity that.

-R
Title: Re: New Eyecandy Thread
Post by: Droid803 on February 16, 2011, 05:47:31 pm
Well...that's no good.
TrueSpace as a conversion route is fairly out of date, and IMO, horrible. It is pretty much the source of fudged smoothing every single old model with fudged smoothing. :(

Collada is the way to go, if only for being the only up-to-date and maintained conversion tool.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 16, 2011, 05:54:08 pm
We don't have anyone who's an expert with that and our entire model base would have to be recompiled.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 16, 2011, 05:58:03 pm
Collada is the way to go, if only for being the only up-to-date and maintained conversion tool.

Agreed, but Blender is too much of a learning curve for us, and learning Blender will severely impede the timely release of our project.

-R
Title: Re: New Eyecandy Thread
Post by: Rampage on February 17, 2011, 06:32:34 pm
UPDATE: EA fleet is now completely HTL, with the exception of some utility ships, which are being upgraded as we speak.  EA capital ships have undergone Taiidanification to varying degrees during the HTLizing process; results are pleasing:

(http://inferno.hard-light.net/NemesisHTL.jpg)

Also the Community can expect an Inferno asset release very soon.

-R
Title: Re: New Eyecandy Thread
Post by: General Battuta on February 17, 2011, 06:35:19 pm
Lookin' good!
Title: Re: New Eyecandy Thread
Post by: ssmit132 on February 17, 2011, 06:50:29 pm
That's a nice Nemesis.

Also the Community can expect an Inferno asset release very soon.
Oooh! Looking forward to that. :)
Title: Re: New Eyecandy Thread
Post by: General Battuta on February 17, 2011, 06:53:45 pm
I really like the sense of scale evoked there.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 17, 2011, 07:20:00 pm
I really like the sense of scale evoked there.

Wait until you see our terraformed Earth - - now complete with domes!  Hahaha.

Just kidding.
Title: Re: New Eyecandy Thread
Post by: Droid803 on February 17, 2011, 07:24:15 pm
Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
Title: Re: New Eyecandy Thread
Post by: Rampage on February 17, 2011, 07:25:10 pm
Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D

Only when not entering or exiting subspace.

-R
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 17, 2011, 07:28:32 pm
I like what I see :). Moon's Nemesis is cool :yes:.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 17, 2011, 09:19:42 pm
Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D

Didn't it rotate all the way back in INFR1?
Title: Re: New Eyecandy Thread
Post by: blowfish on February 17, 2011, 10:13:45 pm
Nice, but tilemapping disappoint me :(
Title: Re: New Eyecandy Thread
Post by: Rampage on February 17, 2011, 10:36:05 pm
Nice, but tilemapping disappoint me :(

All EA capital ships use a similar texturing scheme.  Making individual UVmaps for every ship would be nice but would consume too much time and effort.  Tile mapping is much easier at this point.

Once we release our project, the job of further upgrading our assets will hopefully be taken up by the Greater HLP Community, just like how many of us are upgrading BP's assets after they released their project.

-R
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 18, 2011, 03:12:30 am
You know that the Nemesis, without the upper "tower" looks kinda like giant Eclipse cruiser?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2011, 05:55:49 am
Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
It does, it was just back to neutral at the exact point I hit printscreen
Title: Re: New Eyecandy Thread
Post by: Commander Zane on February 18, 2011, 07:41:28 am
Alright the HTL Nemesis ingame!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on February 18, 2011, 09:15:29 am
What's the other ship up there? The one getting beamed.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2011, 09:38:31 am
GTSD Odin
Title: Re: New Eyecandy Thread
Post by: starlord on February 18, 2011, 10:16:55 am
Oh please tell me at some point you'll use the odin! that ship is to beautiful to be left without a campaign featuring it.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2011, 10:40:08 am
Yes, yes we will :)
Title: Re: New Eyecandy Thread
Post by: Snail on February 18, 2011, 11:08:26 am
Sweet. Inferno has and always will be awesome. :yes:
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 18, 2011, 11:42:32 am
I hope it replaces the carrier. I never quite liked neither the concept of the class nor how the Independence was used in INFR1.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2011, 11:46:24 am
Well you won't see as much of the Warlock class this time round.
Title: Re: New Eyecandy Thread
Post by: starlord on February 18, 2011, 12:35:43 pm
I also saw something once in inferno fanfic, a command ship called the THOR. could you tell me what it actually it? I think it was referred as a juggernaut or at the least a super destroyer and was meant to challenge the nemesis...
Title: Re: New Eyecandy Thread
Post by: Snail on February 18, 2011, 12:36:45 pm
I think the Thor was supposed to be an Odin-class superdestroyer.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 18, 2011, 04:16:11 pm
That's ****ing beautiful.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 18, 2011, 04:30:33 pm
Well you won't see as much of the Warlock class this time round.
Story or technical reasons?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2011, 04:31:16 pm
story
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on February 18, 2011, 04:35:02 pm
I'm curious actually... does the Warlock still look basically the same? Because, while I loved the model, it didn't seem to fit in with the rest of the GTVA fleet in R1. Though I suppose that was more a texture related issue than anything else.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 18, 2011, 06:37:50 pm
More eyecandy:
(http://inferno.hard-light.net/Basileus2.jpg)

The Warlock has served R1 well and has been scrapped from our newest release candidate.  In its place we have a brand new carrier w/ a brand new mesh that will hopefully blend in w/ the other post-Capellan Terran ships (esp those w/ visible Vasudan influences) in our project database.  But unfortunately, it will not be featured in the campaign as much - - maybe one or two missions worth of glory shots.

-R
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 18, 2011, 06:47:31 pm
4th destroyer for EA? It's cool, but isn't it too many?
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on February 18, 2011, 06:47:57 pm
Cool, thanks for answering. And that Destroyer kicks ass.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 18, 2011, 06:52:33 pm
4th destroyer for EA? It's cool, but isn't it too many?
No there will only be 3, it's in TBM protype stage but its to replace another ship.
Title: Re: New Eyecandy Thread
Post by: General Battuta on February 18, 2011, 07:00:01 pm
Looks like a huge ****ing badass spaceship.

Ah, Inferno. You do what you do so well.
Title: Re: New Eyecandy Thread
Post by: Droid803 on February 18, 2011, 07:14:16 pm
4th destroyer for EA? It's cool, but isn't it too many?
No there will only be 3, it's in TBM protype stage but its to replace another ship.

Meaning one of Lindos/Ryujin/Tereus is going? D:
Title: Re: New Eyecandy Thread
Post by: Hades on February 18, 2011, 07:19:44 pm
Probably either the Ryujin or the Tereus since they're almost identical. Whatever goes, I think they should be publicly released instead of just tossed into the trash, though.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 18, 2011, 07:38:38 pm
That thing looks like it means business. And by 'business' I mean serious delivery of asskicking.

I see a bunch of interesting things there, too.
Ancients, for example. If I recall, they were planned to appear, but were ultimately removed from what was to be the Inferno continuity INFR1 started. Are they back?
Two EA corvettes. Is one of them the Darkness?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 18, 2011, 07:46:00 pm
Skotas is new Darkness. Second one is probably the Raiden.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 18, 2011, 10:32:09 pm
Whatever goes, I think they should be publicly released instead of just tossed into the trash, though.
:yes:

Skotas is new Darkness. Second one is probably the Raiden.
Skotas is the HTL Darkness.  The Raiden was scrapped and the Kyrios is its replacement using a new mesh.

-R
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 18, 2011, 11:25:43 pm
Rampage, check your PMs please.
Title: Re: New Eyecandy Thread
Post by: starbug on February 19, 2011, 04:37:06 am
That new EA destroyer looks like a bruiser! but who made it, because i think they must like Transformers animated because the front just looks like the head of the Decepticon Lugnut which is cool, i love Lugnut brilliant character! Even the posistion of the turrets on the front are in the same place where lugnuts eyes are.
(http://farm3.static.flickr.com/2021/2112675965_f830852415.jpg)
Look at his head and compare it to the front of the ship

 I am also reminded of some of the beta capital ships of the TEC in Sins of Solar empire. So is this a replacement for the Icanus?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 19, 2011, 04:54:49 am
No, the Icanus will have to be more detailed than that ship  :nervous:
Title: Re: New Eyecandy Thread
Post by: starbug on February 19, 2011, 05:27:05 am
WOW! sounds like the EA is going to have some serious firepower at its disposal YAY!! I couldn't help notice in that screenshot that there was a list of ancients. I thought the ancient fleet was removed from inferno?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 19, 2011, 06:27:57 am
Whatever goes, I think they should be publicly released instead of just tossed into the trash, though.
:yes:

Skotas is new Darkness. Second one is probably the Raiden.
Skotas is the HTL Darkness.  The Raiden was scrapped and the Kyrios is its replacement using a new mesh.

-R

I hope that you also release scrapped Raiden too as new Inferno leftovers.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 19, 2011, 08:08:56 am
Rampage, check your PMs please.

I am currently away from my work computer and will not return to it until later tonight.

-R
Title: Re: New Eyecandy Thread
Post by: Mobius on February 19, 2011, 09:09:39 am
Well, the Raiden's mesh wasn't exceptional. You may get a better effect by reskinning INFASA's Erinome once it's released.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 19, 2011, 11:29:36 am
Yeah but people are going to want it anyway because of the rarity of good corvettes. When your only real competition is the likes of the GTCv Nike, people will take what they can get. :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 19, 2011, 11:35:07 am
Well weren't both the Raiden and Ryujin originally made public with the OTT modeldump?
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 19, 2011, 11:37:04 am
Does your old Raiden have the same tilemapping layout as the OTT versions? The OTT capships mostly have godawful mapping.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 19, 2011, 11:44:18 am
No, the mesh is the same but IIRC I remapped it for our EA tiles and replaced all the turrets.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on February 19, 2011, 12:12:36 pm
Redoing the mapping may be a serious problem for the ToF team, I could kludge other textures onto the OTT Ryujin model when we were still using it and have it look half decent, but the Raiden is infinitely worse in its mapping.
Title: Re: New Eyecandy Thread
Post by: JCDNWarrior on February 19, 2011, 12:41:33 pm
I extremely look forward to having all these HTL'd versions of the current INFR1 ships. I really like the SOC and Shivan ships in Inferno, and the much larger amount of ships, in one package, made me decide to base a campaign on. Just really would like to hear a release date for all of this stuff!
Title: Re: New Eyecandy Thread
Post by: Droid803 on February 19, 2011, 12:59:16 pm
I don't think there's an SOC fleet anymore though.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 19, 2011, 02:05:25 pm
Redoing the mapping may be a serious problem for the ToF team, I could kludge other textures onto the OTT Ryujin model when we were still using it and have it look half decent, but the Raiden is infinitely worse in its mapping.
It's not as bad as it looks. I've retextured it into INFA Fen maps and it looks cool. Version I've made for NS also has new turrets. This model isn't as hard to alter as it seems.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on February 20, 2011, 07:18:44 am
More eyecandy:
(http://inferno.hard-light.net/Basileus2.jpg)

...

Now I'm really impressed. :yes2::nod::yes:
Title: Re: New Eyecandy Thread
Post by: JCDNWarrior on February 20, 2011, 09:35:08 am
IS there a release date set for all this goodness, though? All these amazing ships are driving me crazy ^^

As for SOC, they dont really need a update imo, I've always liked their looks the way they were.

Think anyone in charge of keeping track of development, can tell me anything specific so I can look forward to having these ships under my command in FRED2?
Title: Re: New Eyecandy Thread
Post by: General Battuta on February 20, 2011, 09:36:01 am
They said we should expect an INF asset release soon.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 20, 2011, 09:54:43 am
That was Rampage jumping the gun a bit for how fast the dumped Ryujin would be released. It will be released seperately, but probably not 'soon'

However I can say to expect a big announcement on something within the next 24 hours :)
Title: Re: New Eyecandy Thread
Post by: Snail on February 20, 2011, 09:58:41 am
Oooooh
Title: Re: New Eyecandy Thread
Post by: JCDNWarrior on February 20, 2011, 10:11:50 am
Ah, good to know there's news coming about this. I've been working with old INFR1 assets for a good half year now trying to make my own campaign, but having updated and new models would definitely help as well.

- JC
Title: Re: New Eyecandy Thread
Post by: starbug on February 20, 2011, 10:52:27 am
AAAAAaaaargh damn! i gonna have to wait until the end of the week to see what this big annoucement is  :( damn uni trip!
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 20, 2011, 10:57:22 am
Hmm, well I don't think any of the staff will be on to do ask for any changes to the post I'm planning so I may move it to today then. Rampage is away and Mobius probably won't show up today.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 20, 2011, 11:18:35 am
and done:
http://www.hard-light.net/forums/index.php?topic=74712.0

Future eyecandy will still go in this thread though.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 20, 2011, 08:41:07 pm
That was Rampage jumping the gun a bit for how fast the dumped Ryujin would be released. It will be released seperately, but probably not 'soon'

Yeah.  Jumped gun.  Sorry if that confused the Community.

Rampage is away and Mobius probably won't show up today.

I still have access to the web but will not be working to release anything in the next few days.  Expect more eyecandy in the upcoming week, though.

-R
Title: Re: New Eyecandy Thread
Post by: Rampage on February 21, 2011, 09:25:37 pm
EA Missile Cruiser (WIP) :pimp:

(http://img153.imageshack.us/img153/8819/soterpers.png)

-R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on February 21, 2011, 09:38:32 pm
Sweeeeeet.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 22, 2011, 01:08:03 am
Vaygr EA science cruiser (WIP) :pimp:

(http://img840.imageshack.us/img840/8012/minoapers.png)
Title: Re: New Eyecandy Thread
Post by: ssmit132 on February 22, 2011, 02:37:22 am
Will it be made of paper like the Faustus? :P
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 22, 2011, 03:32:26 am
Quote
EA Missile Cruiser (WIP)

Will it replace Aeasacus or Eclipse or will be a third cruiser?

BTW with Darkness missile barrage shot in 10th Anniversary topic it looks like EA will be a bit more missile heavy :)
You know, 10 years ago when I first saw Inferno ship gallery (months before R1 release) I imagine EA ships with no beams but with FS1 high power plasma cannons (kinda like R1 EA blob turrets) and missiles. I really love EA silver beams but I'm still kind nostalgic about that no-beamz EA :)
Title: Re: New Eyecandy Thread
Post by: Snail on February 22, 2011, 05:12:30 am
Man the EA always gets the most awesomest ships!
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on February 22, 2011, 05:13:04 am
No-beamed EA would be too much UEF-like. The two main mods dealing with the return to Earth shouldn't be too similar that way IMHO. I think it's good that the EA have beams, and powerful ones to boot.
Title: Re: New Eyecandy Thread
Post by: Snail on February 22, 2011, 05:13:58 am
No-beamed EA would be too much UEF-like. The two main mods dealing with the return to Earth shouldn't be too similar that way IMHO. I think it's good that the EA have beams, and powerful ones to boot.
They have railguns and missiles as supplementary though, same as the GTVA which have lots of secondary capital weapons.
Title: Re: New Eyecandy Thread
Post by: starbug on February 22, 2011, 05:27:55 am
Sweeeeeeeeet !!!!!!!! science crusier based on vagyr/tadiani frigate,  not sure what missile cruiser is based, if its based on anything. Its looking awesome, Are these replacing exsiting cruisers?

I think its a good idea to give the EA other weapons, as i thought their weapons in R1 where basically the same as the GTVA's cept white beams.
Title: Re: New Eyecandy Thread
Post by: Snail on February 22, 2011, 05:31:41 am
I hope they don't replace existing cruisers, the Aesacus and Eclipse are iconic Inferno...
Title: Re: New Eyecandy Thread
Post by: TopAce on February 22, 2011, 05:33:09 am
You INF guys rock. :yes:
Title: Re: New Eyecandy Thread
Post by: Rampage on February 22, 2011, 06:02:25 am
The missile cruiser, known as the EAC Soter, will not replace either cruiser from classic Inferno.  Instead it will feature as a defensive/support ship by firing long-range missiles behind the front lines.  It will not carry the iconic EA silver beam cannon but will carry long-range mass drivers, dealing pain and death to smaller (cruiser and smaller support vessels), not unlike the Vaygr Trinity Cannon from HW2.

EA beam cannon technology (or "flux cannons" as I like to call them) is quite different from those used by the GTVA, since they have no Vasudan-influenced technology.  Instead it is a proprietary design based off of the Lucifer's flux cannons from the wreckage and perfected over the course of INFA.  It is supposed to be weaker on a per-shot basis but use less power and thus can fire faster (currently not balanced).

BTW, although we take a lot of influence (a good thing) from the Homeworld series (and other sources) when designing our ships, we do not rip any ships directly from the game and claim it as our own (something one should never do).  All meshes are either redesigned from scratch or modified for FS2 and used with permission from the donor (e.g. - the EAD Basileus).  Nevertheless, we never fail to give credit to where it's due.

-R
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on February 22, 2011, 06:09:20 am
I must admit, I'm really liking the Vaygr influences in some of the newer EA ships. It blends well with their existing designs.
Title: Re: New Eyecandy Thread
Post by: starbug on February 22, 2011, 06:16:03 am
I love the homeworld influence in the designs, i love it!

Quote
EA beam cannon technology (or "flux cannons" as I like to call them) is quite different from those used by the GTVA, since they have no Vasudan-influenced technology.  Instead it is a proprietary design based off of the Lucifer's flux cannons from the wreckage and perfected over the course of INFA.  It is supposed to be weaker on a per-shot basis but use less power and thus can fire faster (currently not balanced).

Really always seem to remeber the EA beams being more powerfull than the GTVA's in R1, in the first mission i can rem that the
Phobos corvette would take a huge amount of damage from the 2 ea cruisers if you didn't act fast enough.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 22, 2011, 06:25:23 am
Quote
EA beam cannon technology (or "flux cannons" as I like to call them) is quite different from those used by the GTVA, since they have no Vasudan-influenced technology.  Instead it is a proprietary design based off of the Lucifer's flux cannons from the wreckage and perfected over the course of INFA.  It is supposed to be weaker on a per-shot basis but use less power and thus can fire faster (currently not balanced).

SO this means that  both EA and GTVA beams are diffrent approach to reverse-engineered shivan beams ( that have both crazy amount of dammage and machinegun fire rate)   :)

One might think that if EA and GTVA would cooperate in beam technology they might create something that would actually have fighting chance with Shivan beams <hint for INF SCP story ;)  >
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on February 22, 2011, 06:29:19 am
I seem to recall the Beam Cannon Arrays on most EA ships being rather large compared to their GTVA contemporaries. Maybe thats how they compensate this damage loss?

Also, I like them being referred to as Flux Cannons. Makes sense, really.
Title: Re: New Eyecandy Thread
Post by: starbug on February 22, 2011, 07:07:33 am
Aye your right Flux cannons does make more sense than beam weapons.
Title: Re: New Eyecandy Thread
Post by: Snail on February 22, 2011, 07:10:22 am
The name comes from the FS1 nomenclature for the Shivan Super Laser.
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on February 22, 2011, 11:06:47 am
The name comes from the FS1 nomenclature for the Shivan Super Laser.

Exactly why I said it makes sense. GTVA beam weaponry is built up on Shivan Beam weapon Theory - they had no Flux Cannons to take apart and study (Unless Inferno canon states that FS1 era Shivans used beams aside from the Lucifer. I forget). Therefore, GTVA beam weapons, while being similar to the Lucifer's Flux Cannons, probably don't actually utilize the same method of operation, and as such don't get the same designation.

Now, the EA on the other hand had, at the very least, the wreckage of the Lucifer's Flux cannons, and I really don't think it's too much of a stretch for one of the Lucifer's arms to have survived the blast, like in the FS1 end cutscene. Therefore, the EA has an actual, semi intact set of Flux weapons to research and back-engineer to create their beams, meaning that their beam weaponry can have the Flux Cannon moniker applied to it.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 22, 2011, 01:21:23 pm
Actually it makes more sense now I think of it to make EA beam cannons overpowered but power-inefficient with a low RoF, thus forcing the EA to complement their flux cannons with ballistic missiles.

-R
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on February 22, 2011, 02:05:01 pm
That would be interesting.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 27, 2011, 07:07:05 pm
:pimp:

(http://inferno.hard-light.net/Incubus.jpg)

Please excuse the ugliness: No shine/env maps.  WIP normal maps.

-R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on February 27, 2011, 07:12:28 pm
I've only seen this ship in a video titled Infernoe4, and they seems like beasts, what do they do?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 27, 2011, 07:23:05 pm
It's probably Danta or Andra [or something other]. I'm not sure but I recognize the shape. I'm not fan of textures of your shivan fighters and bombers, but this model looks awesome :yes:.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 27, 2011, 09:40:30 pm
I'm not fan of textures of your shivan fighters and bombers, but this model looks awesome :yes:.

Yeah well you'll have to make due w/ the software package you're given and familiar with (in my case, PSP6), which isn't much compared to some of the more advanced suites out there in terms of vector art (what we use to draw in the little details), etc.

The fighter is the SF Incubus, and the original artist of the mesh is Bobboau.  We inherited the model a long while back.

-R
Title: Re: New Eyecandy Thread
Post by: Rampage on February 28, 2011, 01:45:26 pm
We had this for awhile now and it was never properly pimped, so :pimp:

(http://img40.imageshack.us/img40/8004/andrapers.png)

-R
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on February 28, 2011, 05:27:56 pm
That shinemap is grody.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on February 28, 2011, 05:29:10 pm
I think it's just showcasing the texture as of now.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on February 28, 2011, 06:11:40 pm
The design is hard to really see (black hull on a black background, eh), but this looks like a terran design with shivan textures to me. Don't ask me why.
Title: Re: New Eyecandy Thread
Post by: Rampage on February 28, 2011, 06:12:09 pm
That shinemap is grody.

We (well, I) lack the proper graphics software to make shine maps.

-R
Title: Re: New Eyecandy Thread
Post by: Rampage on March 01, 2011, 11:18:20 pm
:pimp: :pimp: :pimp:

(http://img233.imageshack.us/img233/9409/aetnapers.png)

-R
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on March 02, 2011, 12:47:38 am
Bunny bomber.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 02, 2011, 03:44:02 am
NOOOOOO!!!
Now I will see bunny everytime I see this bomber :(
Title: Re: New Eyecandy Thread
Post by: T-LoW on March 02, 2011, 06:43:13 am
Like the :O face Hades' Medusa had :D

The model and textures look awesome though! :)
Title: Re: New Eyecandy Thread
Post by: Rampage on March 02, 2011, 05:24:48 pm
The Taiidan would be proud. :pimp:

(http://img34.imageshack.us/img34/7250/lonchospers.png)

-R
Title: Re: New Eyecandy Thread
Post by: Snail on March 02, 2011, 05:36:57 pm
Who made this model?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 02, 2011, 05:49:51 pm
AWSM!
Title: Re: New Eyecandy Thread
Post by: Hades on March 02, 2011, 06:19:56 pm
Who made this model?
Our good man Rampage here did.
Title: Re: New Eyecandy Thread
Post by: Rodo on March 02, 2011, 06:40:36 pm
It looks really cool :yes:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 02, 2011, 07:39:16 pm
I love new EA fightercraft style. Good work.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 03, 2011, 03:59:44 am
Looks like EA will have some number of bombers:
Taiidan "bunny" light bomber
Peregrine standard bomber
Taiidan advance medium bomber (?)  - when I looks at it, it does have a GW1 Medusa bomber spirit :)
Gagana heavy bomber
Holler super heavy bomber

How GTVA Terrans fare comparing to this? AFAIK only Jotun and maybe Danaus are left from R1?


Edit:

BTW there was also another EA bombers called Leda (?) that supose to be old-gen medium bomber. Is is still in use (in INF:10th, or INF:SCP or INF:A)  ?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 03, 2011, 08:05:10 am
Is the EAB Holler still being used?
I think the Artemis D.H. remains in Inferno, and that the GTB Phoebus was being added. That would be four GTVA bombers on the Terran side, remember there's also Vasudan ships.
What the GTVA had that the EA didn't was fighters, the Terrans alone (Including SOC) had a number of fighter classes (14) that was close to equal to the EA's entire list of classes (Including cargo and installations, being 16).
The SOC was taken off, and that gives room to add more to the EA list of Strike Craft, GTVA fighter classes are likely being taken off to do the same.
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 03, 2011, 10:36:43 am
The Leda mesh was too messed up for upgrading so it was removed
The Holler is still there, but hasn't been upgraded yet.

Well we don't have a ship limit really but are trying to keep it down as the more ships we have, the more we have to upgrade and the teams too small to upgrade 150+ ships.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 03, 2011, 01:52:27 pm
We will not be upgrading every ship.  Just like FSOpen, we plan to release the project first and then progressively upgrade Inferno with successive patches.  Hopefully our fanbase in the Community will gather strength and help us w/ some of these upgrades.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 03, 2011, 03:58:09 pm
:pimp:

(http://img130.imageshack.us/img130/294/gaganapers.png)

-R
Title: Re: New Eyecandy Thread
Post by: Snail on March 03, 2011, 03:59:32 pm
****, is that the new Gagana? That is hot ****, man. Yeah.
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on March 03, 2011, 04:50:11 pm
Great. Not only do they piss me off, they look pretty now.
Title: Re: New Eyecandy Thread
Post by: Rodo on March 03, 2011, 04:52:05 pm
Nice texturing work :yes:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 03, 2011, 05:10:58 pm
Colorful and awesome.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on March 03, 2011, 06:03:05 pm
Is that a turret under the chin of that thing, or just a bolt-on-ish primary bank?
Title: Re: New Eyecandy Thread
Post by: ssmit132 on March 03, 2011, 08:13:15 pm
Looks like primaries to me.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on March 03, 2011, 08:37:50 pm
I'm not sure they're entirely straight to the line of flight.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 04, 2011, 01:44:48 am
(http://img130.imageshack.us/img130/294/gaganapers.png)

:jaw:
Title: Re: New Eyecandy Thread
Post by: Phoenova on March 05, 2011, 10:25:16 pm
The Warlock has served R1 well and has been scrapped from our newest release candidate.


 :( :( Sad face is sad.  The Independence was my favorite ship from R1...

Title: Re: New Eyecandy Thread
Post by: Woomeister on March 06, 2011, 06:54:10 pm
(http://inferno.hard-light.net/peregrinem1.jpg)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 06, 2011, 07:12:24 pm
My only wish is that the ships didn't have those blue candy cane stripes around the canopy, but she is a nice looking ship in-game.
Even if it about to go poof. :nervous:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 07, 2011, 04:51:35 am
Me too. Make those white/light blue parts of those stripes dark grey or black. Right now ir looks bit retarded - like putting a big sight to cokpit "shoot me here".
Title: Re: New Eyecandy Thread
Post by: Black Wolf on March 07, 2011, 05:06:07 am
Another vote against the stripes. They don't work IMO, though the rest of the ship is very cool.
Title: Re: New Eyecandy Thread
Post by: Arachnotron on March 07, 2011, 06:40:43 am
They look pretty nice IMO. I can't really imagine this Perigrine looking any different than ugly without them. Okay, maybe not ugly, but very monochrome.
Title: Re: New Eyecandy Thread
Post by: Dragon on March 07, 2011, 04:26:50 pm
You could change them to yellow, then they'll look like classic "warning stripes".
In the current form, they look bad (it looks like the ship was originally yellow and got a cheap color swap somewere during the developement).
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 07, 2011, 05:13:26 pm
I think making them yellow stripes would just make it even worse.
Title: Re: New Eyecandy Thread
Post by: Droid803 on March 07, 2011, 07:07:29 pm
Blue + Black instead of Blue + White might help.
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 10, 2011, 09:29:13 am
EA capship poll screenshots:
(http://inferno.hard-light.net/R1U/Screens/LindosT01.jpg)
(http://inferno.hard-light.net/R1U/Screens/LindosT02.jpg)
(http://inferno.hard-light.net/R1U/Screens/LindosT03.jpg)
(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)
Title: Re: New Eyecandy Thread
Post by: General Battuta on March 10, 2011, 09:33:53 am
disco inferno, baby
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on March 10, 2011, 09:56:20 am
Sweet Chocolate Christ.
Title: Re: New Eyecandy Thread
Post by: Dragon on March 10, 2011, 10:07:39 am
You're using an outdated beam glow, the unofficial Inferno patch has a better, animated one.
I can upload it if you don't have it.
Also, it doesn't looks like Lindos has proper normal maps (though maybe it's just the lighting).
Title: Re: New Eyecandy Thread
Post by: T-LoW on March 10, 2011, 10:41:44 am
Oh good old Sathanas - I'm certainly not gonna miss you :)
Title: Re: New Eyecandy Thread
Post by: headdie on March 10, 2011, 02:43:18 pm
(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)

How the hell do you miss a Sathanas at that range
Title: Re: New Eyecandy Thread
Post by: Jellyfish on March 10, 2011, 02:50:20 pm
Screw advanced tactics and whatever. Throw moar Lindos at it.

This makes me wonder if the Lindos was the EA's antiSathanas, like the Asarte was the Vasudans'.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on March 10, 2011, 03:02:45 pm
Well, the EA didn't know about the Sath when it designed it.
Title: Re: New Eyecandy Thread
Post by: General Battuta on March 10, 2011, 03:04:10 pm
(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)

inferno.jpg
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 10, 2011, 03:32:00 pm
How the hell do you miss a Sathanas at that range
Funnily enough 2 of those ships are named URAMORON that may be why :lol:
Title: Re: New Eyecandy Thread
Post by: headdie on March 10, 2011, 03:50:16 pm
How the hell do you miss a Sathanas at that range
Funnily enough 2 of those ships are named URAMORON that may be why :lol:

That easter egg is still funny even today
Title: Re: New Eyecandy Thread
Post by: Mongoose on March 10, 2011, 04:07:07 pm
That shot is amazing. :lol:
Title: Re: New Eyecandy Thread
Post by: starlord on March 10, 2011, 04:40:03 pm
what is the first shivan capship being assaulted by the lindos force? the diablo?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 10, 2011, 06:52:15 pm
Now if those beams were varying colors that would be one hell of a rave.

How the hell do you miss a Sathanas at that range
Not as bad as the Olemus missing the Diablo...
Every. Single. Shot.

I had to ~Shift - I the Olemus to keep myself from failing because it missed four beam salvos in a row.
Then I had to ~K the Diablo because it missed another six times. :doubt:
Title: Re: New Eyecandy Thread
Post by: Rampage on March 10, 2011, 09:12:30 pm
Development continues...
(http://img812.imageshack.us/img812/8863/herc3pers1.png)

-R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 10, 2011, 09:22:43 pm
Oh my god.
The Hercules Mk. III looks good now.
Title: Re: New Eyecandy Thread
Post by: Rodo on March 10, 2011, 09:51:33 pm
Development continues...
*sip*

WOW!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 11, 2011, 07:41:15 am
(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)

How the hell do you miss a Sathanas at that range

Lindos Cluster: CAN YOU HEAR US NOW?!
Sathanas: No. :drevil:
Title: Re: New Eyecandy Thread
Post by: Snail on March 11, 2011, 01:22:00 pm
Herc3 HTL, omgsh
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on March 11, 2011, 05:48:35 pm
(http://img812.imageshack.us/img812/8863/herc3pers1.png)
A fitting tribute to Hamano's excellent design.
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on March 11, 2011, 09:01:11 pm
Me wants to fly one of those Herc Mk. III's sooooooooo badly  :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 11, 2011, 09:29:34 pm
Awesome work Rampage, as always :).
Title: Re: New Eyecandy Thread
Post by: Rampage on March 11, 2011, 09:57:33 pm
Here's another dev render:
(http://img690.imageshack.us/img690/3884/alvpers1.png)

More work has been done on this ship, so what you see may not be the end result.

-R

NOTE: I will be away from my workstation for the entirety of next week starting from this Sunday.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 11, 2011, 10:04:18 pm
I don't like the actual ship, but this is making it look good.
Title: Re: New Eyecandy Thread
Post by: Dragon on March 11, 2011, 10:22:06 pm
The Alves always looked great.  :)
Title: Re: New Eyecandy Thread
Post by: starbug on March 12, 2011, 03:27:44 am
WOW WOW YAY! i always loooved the alves design for some reason, that and the hamanos herc are really well done.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 12, 2011, 08:10:53 am
For at most one minute, when I first saw the original Alves, I thought it looked good. And then I saw the Keres.

This Alves looks great, but if I see an upgraded Keres, I might end up forgetting about this Alves altogether.
Title: Re: New Eyecandy Thread
Post by: Dragon on March 12, 2011, 11:16:34 am
Keres was lovely, but IMHO, it didn't looked quite good as Alves.
I wouldn't tell it that in it's face though (10 guns!).  :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 12, 2011, 11:18:25 am
16 guns.
Title: Re: New Eyecandy Thread
Post by: Snail on March 12, 2011, 11:24:13 am
The Keres was an ugly fighter in the aesthetic sense. It was a pure guns platform, possessing none of the finesse and flair of the Alves. Kinda like a micro-Lindos...
Title: Re: New Eyecandy Thread
Post by: Dragon on March 12, 2011, 11:53:48 am
Wow, you're right, 16, these gun points were DOUBLED!
That's an incredible amount of firepower, no wonder that it shredded everything even with HL-12.
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on March 12, 2011, 12:27:23 pm
Correction for those who are very confused or mistaken:

The Inferno: Release 1 model of the Alves had 8 gunbanks, split into 2 groups of 4. Meanwhile, it had 2 missilebanks made up of groups of 6 missileports.

What you are seeing in this lovely WIP are waaaayyy bigger missilebanks with underslung gunbanks, which match up with the old model. Regardless, it'll make older fighters look like a pushover and send Shivans running back to their capital ships!  :p

/Cheers self for studying the old model and being a smart cookie  :D
Title: Re: New Eyecandy Thread
Post by: Snail on March 12, 2011, 12:46:49 pm
Uh, we were talking about the Keres, which is a different fighter entirely.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 13, 2011, 08:43:16 am
The Keres was an ugly fighter in the aesthetic sense. It was a pure guns platform, possessing none of the finesse and flair of the Alves. Kinda like a micro-Lindos...

Yeah well, back when I was playing INFR1, I still held the view that the best ships have more guns on them. It stuck for about five years, and even now, it's still a bit sticky.

In comparison to every other fan-made FreeSpace ship, however, the Keres doesn't have the most gun banks. That (dis)honour goes to what you once called the Shait.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 13, 2011, 09:12:31 am
Shait or Shai?
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on March 13, 2011, 01:30:51 pm
I'm pretty sure it's Shai, but "GVF ****e" has a ring to it. But the thing was, the Shai was designed for a special weapon in OTT that was designed to spew huge volumes of shots that individually did very little damage.
Title: Re: New Eyecandy Thread
Post by: Snail on March 13, 2011, 01:58:03 pm
Yeah it had 32 gunbanks IIRC.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on March 13, 2011, 09:55:50 pm
Talk about more dakka.

I bet it didn't have secondaries, to balance it out, right?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 13, 2011, 11:49:28 pm
Secondary capacity is unknown, but it has two banks.

http://www.hard-light.net/wiki/index.php/VEB_Shai
Title: Re: New Eyecandy Thread
Post by: Dragon on March 14, 2011, 10:22:37 am
For balance, it could've had flimsy armor (which it looks like it does have) or medicore weapon energy, allowing it to fire one shot before having to recharge.
Ask Woomeister for details.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on March 14, 2011, 06:31:13 pm
Talk about more dakka.

I bet it didn't have secondaries, to balance it out, right?

It was balanced out by its special "Sandqueen" weapon that was much weaker on a per-shot basis than other primaries. Those huge gun banks did not take normal guns.
Title: Re: New Eyecandy Thread
Post by: Mobius on March 20, 2011, 12:13:32 pm
(http://media.moddb.com/images/games/1/13/12178/BannerNewWIP.jpg)

ShadowGorrath did it. Comments, please. :)
Title: Re: New Eyecandy Thread
Post by: headdie on March 20, 2011, 12:16:00 pm
 :wtf: :eek2: :jaw:
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 20, 2011, 12:20:02 pm
Well you're a bit late for asking for comments on that now since that image was included in the announcement website, which was a month ago.
Title: Re: New Eyecandy Thread
Post by: Droid803 on March 20, 2011, 12:21:04 pm
:lol:
Looks nice.
Title: Re: New Eyecandy Thread
Post by: Mobius on March 20, 2011, 12:29:37 pm
Apparently, it hasn't been noticed that much... and I added it to ModDB yesterday. ;)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 20, 2011, 12:52:00 pm
Oh the ModDb is still getting updates too? Haven't seen any for a while now.

(After looking) HOLY **** THE NEW RAIDEN IS SEXY. :eek:
Title: Re: New Eyecandy Thread
Post by: Mobius on March 20, 2011, 01:00:59 pm
Actually, ModDB is the best place for that. It couldn't get any updates recently because I was away, but as you can see there's a lot of new stuff there, now. :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 20, 2011, 01:04:14 pm
Looking at the size comparison of the Lonchos and Aetna, I think if the stripes around the canopy are going to stay, they should be the same dull low-visibility grey and blue the Aetna is using, it looks a lot better and fitting than the blueberry candycane stripes the Lonchos is using.
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 20, 2011, 01:42:13 pm
Yeah I have brough the stripes issue to rampages attention, so hopefully those will be changed at some point :)
Title: Re: New Eyecandy Thread
Post by: FreeSpaceFreak on March 21, 2011, 03:02:24 pm
(After looking) HOLY **** THE NEW RAIDEN IS SEXY. :eek:

That would be the Tereus :P

Nice work, Shadow :yes:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 21, 2011, 03:13:34 pm
Um...
EACv Raiden?
I don't think that is the Tereus.
Title: Re: New Eyecandy Thread
Post by: FreeSpaceFreak on March 21, 2011, 05:19:21 pm
... oh, I thought you meant the ship in the banner. Nevermind, my bad.
Title: Re: New Eyecandy Thread
Post by: Droid803 on March 21, 2011, 11:35:18 pm
The new Raiden looks nothing like the old one.
Mixed opinions. I kinda liked bits of the old one.
Title: Re: New Eyecandy Thread
Post by: General Battuta on March 22, 2011, 12:36:03 am
(http://media.moddb.com/images/games/1/13/12178/BannerNewWIP.jpg)

ShadowGorrath did it. Comments, please. :)

Oh wow that's garish. Please don't use that, use the older INF SCP banner style instead.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 22, 2011, 04:47:04 am
Speaking of the new Raiden (screens at ModDb) - It's model, I'm 100% sure that it's Vaygr/Taiidan hybrid Cruiser from Homeworld 2 PDS mod :D
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 22, 2011, 05:03:04 am
It is Vaygr-Taiidani, but it's from a different mod...I'm trying to find which it was.
The mod was mentioned somewhere in this thread.

Update: Ah nevermind, that's a different model in page 79, you might be right then.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 22, 2011, 05:30:59 am
@Mobius: I specifically left instructions on the internal forums not to release pictures of the new "Raiden" on ModDB.  The reason I didn't want it posted is so that people wouldn't murmur that we hijacked another person's work and credited it as our own.  As for posting stuff on ModDB w/o team authorization, this is the second time it's happened, so please do not let it happen again.

But since the cat's out of the bag, the model used by the "Raiden", now known as the "Kyrios", is a faithful replica (actual mesh differ) of the Taiidani/Vaygr Qwaar-Jet heavy cruiser from PDS (also used by the Complex mod).  B/c of this leak, we will not take any credit for this model's design, and all credits will be given to the original creators and to Relic for designing such a kick@$$ ship.

-R

EDIT: @Mobius: Please forgive me if my rebuke sounds a bit harsh.  I'm not angry nor am I venting at you, but we need to work together as a team in order to get things done at the right pace and on time.  As for pictures of the Kyrios, they can remain on ModDB.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 22, 2011, 08:32:08 am
One thing bothers me with the new Raiden:
http://www.moddb.com/games/infscp/images/eacv-raiden-new#imagebox

The place in the "nose/jaw" where turreted beam cannons supose to be is now empty. What do you plan to put there? Torpedo bays or multiple spinal mount railguns?
Title: Re: New Eyecandy Thread
Post by: Rampage on March 22, 2011, 11:48:31 am
The Kyrios is a semi-faithful copy of this ship:

(http://img329.imageshack.us/img329/5287/qjefinal18ee.jpg)

The Basileus (donated to us by the author) is this ship w/o all the turrets:
http://www.youtube.com/watch?v=GTOR7cPMDcU

-R
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on March 23, 2011, 05:37:58 pm
(http://media.moddb.com/images/games/1/13/12178/BannerNewWIP.jpg)

ShadowGorrath did it. Comments, please. :)

Oh wow that's garish. Please don't use that, use the older INF SCP banner style instead.

I'm with Battuta. It's really rather overdone, with waaaaay too many filters and effects applied.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on March 23, 2011, 05:45:21 pm
I have to disagree.  It needs more Bay-splosions. :D
Title: Re: New Eyecandy Thread
Post by: starbug on March 23, 2011, 05:56:52 pm
I looked at the new Raiden Kyrios model, and  i think its awesome, i really like the look and designs of the new EA fleet. Any chance at a peek of some civvies stuff, i know you have already posted the science crusier but is there another civvy stuff you can show?
Title: Re: New Eyecandy Thread
Post by: Rampage on March 24, 2011, 04:30:11 pm
...is there another civvy stuff you can show?

We have some EA utility ships that are in the works of completion, so you can expect that soon.  Also we're working on the Magos (the replacement Warlock) carrier and the Phobos heavy corvette, so those will be up in a couple of days as well.

-R
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 24, 2011, 05:02:27 pm
One thing bothers me with the new Raiden:
http://www.moddb.com/games/infscp/images/eacv-raiden-new#imagebox

The place in the "nose/jaw" where turreted beam cannons supose to be is now empty. What do you plan to put there? Torpedo bays or multiple spinal mount railguns?

Qoute in hope that someone answer :)

BTW Will EA have a modern supply ships? If I remember correctly in R1 they had GW1 Centaur.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 24, 2011, 05:12:02 pm
Qoute in hope that someone answer :)

BTW Will EA have a modern supply ships? If I remember correctly in R1 they had GW1 Centaur.

The nose issue is being addressed.

We also have a new supply ship.

-R
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 25, 2011, 12:24:57 am
Qoute in hope that someone answer :)

BTW Will EA have a modern supply ships? If I remember correctly in R1 they had GW1 Centaur.

I thought it was called the Eos.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 25, 2011, 01:32:41 am
The Eos was the GTVA's new Support Ship.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 25, 2011, 05:33:30 pm
(http://inferno.hard-light.net/phoboshtl.jpg)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 25, 2011, 05:34:54 pm
Sweeeet.
Title: Re: New Eyecandy Thread
Post by: Snail on March 25, 2011, 05:38:39 pm
Not quite as streamlined as the original, but I like it. :yes:
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 25, 2011, 06:53:53 pm
Another view:
(http://inferno.hard-light.net/phoboshtl2.jpg)
Although the new effects are still wips, thought I'd share a shot of Jessnecs wip animated EA beam glow
(http://inferno.hard-light.net/EAGlow01.jpg)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 25, 2011, 07:04:59 pm
Moonred's HTL Phobos? I saw it before, cool work guys :yes:, new beams also looks awesome.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 25, 2011, 10:27:25 pm
Yes, I definitely approve of the new Phobos and beams.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on March 26, 2011, 04:51:56 am
I still cringe on tiled stuff, but I know you can't reliably progress on a that large amount of capships with real UV-mapping everywhere. Keep it up !
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 27, 2011, 03:52:19 pm
Love the Warlock replacement.
Title: Re: New Eyecandy Thread
Post by: Mobius on March 27, 2011, 03:56:30 pm
This one? :)

(http://media.moddb.com/images/games/1/13/12178/Show_Magos.jpg)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 27, 2011, 03:57:34 pm
Yep. :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 27, 2011, 04:55:41 pm
Yuck! Not blocky enough for Terran. Kinda looks like a mix of  Stargate Goa'uld ships with Halo Covenant ship. Make it more blocky.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on March 27, 2011, 04:58:54 pm
Wait what no.

Wake up, it's post-Capella dude. Zods are our friends (maybe). You don't need blockyness to say Terran anymore.
Title: Re: New Eyecandy Thread
Post by: Snail on March 27, 2011, 05:03:14 pm
Warning! Personal Opinions Follow!


Eeew.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 27, 2011, 05:54:12 pm
Is this a Magnus? That large carrier what Moonred worked on it? It's great! I see refreshed old SOC textures on it, good work! :yes:
I think it's shape is good. EA ships should be big and blocky, post capella terran GTVA ships can be smoothy.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 27, 2011, 05:55:14 pm
Wake up, it's post-Capella dude. Zods are our friends (maybe). You don't need blockyness to say Terran anymore.

That's not a reason to make Terran Super Carrier a herring. With more blocky shape (kinda something bettween this and old Warlock model) it would be OK.

Quote
EA ships should be big and blocky, post capella terran GTVA ships can be smoothy.

Another reason to support EA. GO EA, damn with GTVA.

...wait...

http://inferno.hard-light.net/EAGlow01.jpg

Is ther a reason why my beloved badass Nemesis has so many yellow and green windows/lights? It looks like a christmass tree. Comparing to the new Phobos, Deimos of new Warlock the Nemesis has more windows that a surface skyscraper. It looks bad :P

BTW Sorry for beign pain in the A.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on March 27, 2011, 05:59:37 pm
The problem with block GTVA is that it screams INFR1 to me. Going away from its cons while keeping the original feel is much better than staying blocky for the sake of staying blocky IMHO.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 27, 2011, 06:03:41 pm
The problem with block GTVA is that it screams INFR1 to me. Going away from its cons while keeping the original feel is much better than staying blocky for the sake of staying blocky IMHO.

By blocky I don't mean low poly. Icelus is blocky but good, new Phobos is blocky and good, Odin is blocky and good. Slim and curvy design is way to Blue Planet'ish.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 27, 2011, 06:10:30 pm
The problem with block GTVA is that it screams INFR1 to me. Going away from its cons while keeping the original feel is much better than staying blocky for the sake of staying blocky IMHO.

By blocky I don't mean low poly. Icelus is blocky but good, new Phobos is blocky and good, Odin is blocky and good. Slim and curvy design is way to Blue Planet'ish.
Who said that? :P You're using full Strattcom's fleetpack in your SAtN, with ugly textures. I love blocky ships, but curvy ships also can be very nice. I think Inferno ships are well balanced, enough blockyness and enough curvyness.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 27, 2011, 06:16:46 pm
Is ther a reason why my beloved badass Nemesis has so many yellow and green windows/lights? It looks like a christmass tree.
Tiled texture.
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 27, 2011, 06:47:16 pm
Odin is blocky and good.
The Odin has bigger curves than that ship does.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 28, 2011, 01:11:12 am
I think the Magos ... err, new Warlock is still a step up from INFR1's Warlock, even though it's a small one at that.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 28, 2011, 08:29:04 am
I think the Magos ... err, new Warlock is still a step up from INFR1's Warlock, even though it's a small one at that.

Any step up is a good step forward.
(http://th07.deviantart.net/images2/PRE/i/2004/04/2/a/Hiigaran_Battlecruiser.jpg)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 28, 2011, 10:49:51 am
IMO, diffrent modification of Original Higarran Battlecruiser would be better:
http://i.imgur.com/KVWEz.jpg


It would be more similar to your Terran Light Carrier (that one named Oracle, I forgot the class name) design but still diffrent.
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on March 28, 2011, 11:00:45 am
IMO, diffrent modification of Original Higarran Battlecruiser would be better:
http://i.imgur.com/KVWEz.jpg

Didnt someone already try to foist that off on the Cadius mod for Terran Conflict?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 28, 2011, 11:54:28 am
Higgy BC? Nah, Homeworld ship (maybe exept Higgy Bomber that has some influence in Cadius Naginata) doesn't fit Cadius/X:TC much.

BTW It's funny, how solid the Space Genre community is. Homeworld, Freespace, X3:Terran Conflict, same people everywhere :)
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on March 28, 2011, 12:05:25 pm
Thats why it didn't get added, I thought. Someone posted that exact redesign (I dont think it was you, but if that actually is your design then I must be thinking of the wrong thing) right around when Cad was trying to move away from using licensed ships, and it got shot down pretty hard.

But yeah, I've noticed that the X3, Relic, and Hard Light forums tend to share a large amount of members.

On Topic, are there any existing pics of the new Warlock?
Title: Re: New Eyecandy Thread
Post by: Rampage on March 28, 2011, 12:59:08 pm
(http://inferno.hard-light.net/Halcyone01.jpg)

Courtesy to c914 for the Morana mesh.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 28, 2011, 01:31:45 pm
Ugh... I prefer original Alcyone and Morana :wtf:.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 28, 2011, 01:47:45 pm
Looks like a giant flying coffin, but I like it. It does looks like a mix of Old Alcyone and Morana :)

Edit: On second thought, that "chin" looks a bit bad, maybe it would be better, if it would be 50% smaller?
Title: Re: New Eyecandy Thread
Post by: T-LoW on March 28, 2011, 03:07:14 pm
Those bolts on the chin-plating seem to have the size of a car :lol:
Title: Re: New Eyecandy Thread
Post by: Hades on March 28, 2011, 03:41:42 pm
The Light texture is oriented the wrong way; it's moving top down instead of side to side.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 28, 2011, 03:46:08 pm
The Light texture is oriented the wrong way; it's moving top down instead of side to side.
Right. I've noticed it too. You should change it immediately [if it's 'lights' texture, change it to tcov4].

EDIT: By the accident I've sended this message before finishing. Fixed.
Title: Re: New Eyecandy Thread
Post by: Snail on March 28, 2011, 03:46:23 pm
The Light texture is oriented the wrong way; it's moving top down instead of side to side.
Right. I've noticed 
Yeah, I noticed this too.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on March 28, 2011, 08:13:49 pm
This one? :)

(http://media.moddb.com/images/games/1/13/12178/Show_Magos.jpg)

My first thought was "Tannen supercarrier redesigned by Terrans"
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on March 28, 2011, 08:17:25 pm
Wow, I'm a dumbass. I didn't see that picture on the last page. That said, I like it a lot. Fits better than the old Warlock, I think.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on March 29, 2011, 05:19:08 pm
I wouldn't hate it quite so much if it didn't have extra blue bits for no reason.
Title: Re: New Eyecandy Thread
Post by: Rampage on March 30, 2011, 05:56:14 pm
(http://inferno.hard-light.net/Lenaeushtl.jpg)

Courtesy of blowfish for our new carrier.

-R
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 31, 2011, 07:43:35 am
Could we have a better angle shot? please? From  frontside-topside?
Title: Re: New Eyecandy Thread
Post by: Black Wolf on March 31, 2011, 08:55:47 am
(http://inferno.hard-light.net/Halcyone01.jpg)

Courtesy to c914 for the Morana mesh.

That chin texture really doesn;t work IMO - think about the scale of those plates, after all. Totally messes up the sense of scale for the ship.
Title: Re: New Eyecandy Thread
Post by: CaptJosh on April 17, 2011, 12:16:41 pm
Could have sworn, as I was going through this thread, that I saw a ship that looked rather much like a ripoff of the TCS Midway, from Wing Commander: Prophecy...
Title: Re: New Eyecandy Thread
Post by: Dragon on April 17, 2011, 03:08:09 pm
You mean the Magos?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 17, 2011, 03:52:09 pm
I see no visible similarity between Magos and Midway.

Could we have a better angle shot of Lenaeus?
Title: Re: New Eyecandy Thread
Post by: Dragon on April 18, 2011, 05:54:56 pm
Could have sworn, as I was going through this thread, that I saw a ship that looked rather much like a ripoff of the TCS Midway, from Wing Commander: Prophecy...
Could you quote the picture in question?
Title: Re: New Eyecandy Thread
Post by: Rampage on April 20, 2011, 08:09:35 am
(http://i.imgur.com/IbWkO.jpg)
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 20, 2011, 08:38:04 am
lookin' fine
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 20, 2011, 12:32:08 pm
I prefer previous, darker hull. This one looks OK, but previous was better.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 20, 2011, 12:36:37 pm
Claymore I? Looks good, if a little dull and... not dark grey.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 20, 2011, 12:42:32 pm
Claymore 3
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 20, 2011, 03:31:10 pm
Oooohhh. What's it for? Space Superiority?
Title: Re: New Eyecandy Thread
Post by: Snail on April 20, 2011, 05:00:22 pm
It's probably designed to supplement and not replace its elder sibling.
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on April 21, 2011, 05:49:50 am
I. Love. The Claymore Family. Seeing this just made my day. Really cannot wait for the release of Inferno SCP!  :D
Title: Re: New Eyecandy Thread
Post by: CaptJosh on April 24, 2011, 12:02:00 pm
Honestly, I may have been mixing things up that day. Had been looking at a lot of pics. I know in Wings of Dawn, the carrier there is very much drawn from the TCS Midway.
Title: Re: New Eyecandy Thread
Post by: kane544 on April 26, 2011, 10:14:13 pm
 :)
Title: Re: New Eyecandy Thread
Post by: Rampage on May 03, 2011, 10:12:18 pm
Mystery dev picture:

(http://img847.imageshack.us/img847/6841/tyrpers1.png)

-R
Title: Re: New Eyecandy Thread
Post by: Rodo on May 03, 2011, 10:59:08 pm
Looks like win.
Title: Re: New Eyecandy Thread
Post by: starbug on May 04, 2011, 03:20:14 am
Looks cool, Destroyer or carrier hmmm, could be a corvette. Has a big hole on the side just right for a fighterbay, Don't know why but when i look at it esp the side bit with what i think is a fighterbay i am reminded of the old SOC Galetea(sp) for some strange reason.

Or is it for the EA,

hmm i am now thinking either somekind of Frigate, or carrier.
Then again i am prob wrong on all counts LOL
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on May 04, 2011, 03:30:34 am
Looks Vaygr to me. And that is good.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on May 04, 2011, 07:05:23 am
Looks like it will be beast.
Title: Re: New Eyecandy Thread
Post by: StarDestroyer on May 04, 2011, 12:37:29 pm
New EAD Ryujin ? Looks cool !  :nod:

BTW, Inferno SCP will be a Homeworld total conversion with all those Vagyr ship reskins... :doubt:
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on May 04, 2011, 12:54:44 pm
Now that it's been mentioned, I'm also seeing pieces of the Progenitor Dreadnaught in there. I'm curious to see how you will make this fit in with existing EA (I'm assuming its EA) ship designs.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 04, 2011, 04:51:12 pm
It definetly base on HW2 Vaygr carrier :). I think that it would be an EA light carrier of destroyer-carrier, due to the large size of hangar entry comparing to whole hull.
Title: Re: New Eyecandy Thread
Post by: Mobius on May 04, 2011, 04:58:32 pm
Wow...
Title: Re: New Eyecandy Thread
Post by: Rampage on May 04, 2011, 06:06:04 pm
(http://i24.photobucket.com/albums/c11/cfmonkey45/Vaygr_carrier.jpg)
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on May 05, 2011, 12:17:21 am
Looks like Homeworld.
Title: Re: New Eyecandy Thread
Post by: Hades on May 05, 2011, 12:54:44 am
Looks like Homeworld.
(http://i293.photobucket.com/albums/mm56/HLPHades/ImageMacros/1292181860322.jpg)
Gee... ya think?
Title: Re: New Eyecandy Thread
Post by: Droid803 on May 05, 2011, 12:58:56 am
inorite
Title: Re: New Eyecandy Thread
Post by: Rampage on May 05, 2011, 01:24:01 am
Introducing the Tyrannos - the Vaygr EA tactical light carrier (PCS render):

(http://img839.imageshack.us/img839/9839/tyrannospers1.png)

-R
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 05, 2011, 04:11:44 am
It replace or suplement the Auriga Carriers?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on May 05, 2011, 04:41:56 am
Introducing the Tyrannos - the Vaygr EA tactical light carrier (PCS render):

(http://img839.imageshack.us/img839/9839/tyrannospers1.png)

-R

:yes:
Title: Re: New Eyecandy Thread
Post by: Mobius on May 05, 2011, 06:03:01 am
Modelled in record time. Kudos to Rampage. :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on May 05, 2011, 07:03:14 am
Sweet!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on May 05, 2011, 07:03:31 am
From that image alone, I think it looks great. How big is it compared to something we are more familiar with?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 05, 2011, 07:51:36 am
As much as I love EA style, the longer I look at the Capital ship texture, the more horribly it looks.
Is it a screecap mirage or is it actually looks so horrible ingame? Any plan to fix it (apart from radical texture change, like pink EA capships :P  ) ?
Title: Re: New Eyecandy Thread
Post by: Mobius on May 05, 2011, 07:59:14 am
It replace or suplement the Auriga Carriers?

It's a light carrier, ergo it will supplement the Aurigae. :)
Title: Re: New Eyecandy Thread
Post by: StarDestroyer on May 05, 2011, 09:56:03 am
EA Fleet will be a mix of old freespace design ( Auriga ), new freespace design ( Eclipse, Tereus, Skotas... ) and Homeworld design ( The science ship, the new Raiden, that new carrier... )

Very good design but definitely strange for me.  :wtf:
Title: Re: New Eyecandy Thread
Post by: Mobius on May 05, 2011, 10:02:06 am
What makes it strange, StarDestroyer?
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 05, 2011, 10:43:09 am
EA Fleet will be a mix of old freespace design ( Auriga ), new freespace design ( Eclipse, Tereus, Skotas... ) and Homeworld design ( The science ship, the new Raiden, that new carrier... )

Very good design but definitely strange for me.  :wtf:
Well remember that Sol had different factions at one point, each with their own shipyards and ship designs.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 05, 2011, 10:50:28 am
Does it mean that some of EA ships will be on diffrent side of the gun (and diffrent texture) in INF:SA ?
Title: Re: New Eyecandy Thread
Post by: Mobius on May 05, 2011, 11:39:32 am
Yeah, though you will see it in INFA2, not INFASA.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 05, 2011, 12:28:13 pm
I thought that INF:SA supose to be INF:A + INF:A2 in stand alone package.
Title: Re: New Eyecandy Thread
Post by: Snail on May 05, 2011, 12:33:10 pm
INFASA is like some kind of reimagining of the original INFA campaign. INFA2 comes later I suppose.
Title: Re: New Eyecandy Thread
Post by: Mobius on May 05, 2011, 12:40:24 pm
INFA2 will share many assets with INF SCP/INFR1U, and in fact the original plans were to turn it into a mod of a bigger INF release.
Title: Re: New Eyecandy Thread
Post by: StarDestroyer on May 06, 2011, 01:39:22 am
What makes it strange, StarDestroyer?

Because EA and Vaygr design looks different for me in one purely human faction ( GTVA differences of design is explained by both Terran and Vasudan influences )

But what said Woomeister explains that.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on May 06, 2011, 02:10:20 am
Is it a screecap mirage or is it actually looks so horrible ingame?

I don't know, but have fun with the Shivan coming for you. :drevil:
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 06, 2011, 03:18:02 pm
(http://inferno.hard-light.net/NemVsSath.jpg)
Random screenshot cause we haven't had one for a while.
Title: Re: New Eyecandy Thread
Post by: Snail on May 06, 2011, 03:21:16 pm
You know, I wouldn't mind a kitbashed three-armed HTL Amritaya. :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 06, 2011, 03:23:16 pm
We probably won't be able to get the Amritaya near that quality sadly, so we are focusing on the Gigas upgrade instead.
Title: Re: New Eyecandy Thread
Post by: Droid803 on May 06, 2011, 03:42:33 pm
He said Kitbashed.
Meaning you take this sath, and you make it an Amritaya. :P
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 06, 2011, 03:47:59 pm
Well that would be kind of messy :lol:
Title: Re: New Eyecandy Thread
Post by: Snail on May 06, 2011, 04:04:16 pm
But the potential for awesome!
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 06, 2011, 04:19:08 pm
Remind me, do you have new (to R1) Amritaya model, or new, inferno grade Juggernaut for shivans is scrapped completely?
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 06, 2011, 04:26:03 pm
We're considering scrapping it yes, and yes if we do we'll release the last version of the model.
We don't have the time to bring the Amritaya up to that Sathanas quality and it looks really bad next to it  :nervous:
Plus we need to focus on upgrading the Gigas as that's more important, and difficult. The new Sathanas will easily fit into the Amritayas mission appearance so it shouldn't be an issue for us to swap it out.
We've still got plenty of upgrades incoming.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 06, 2011, 04:50:54 pm
Will Sath have the subspace gun from R1?
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on May 06, 2011, 06:32:04 pm
(http://inferno.hard-light.net/NemVsSath.jpg)
Is that the just an electro-beamglow firing from the upper right turret, or is it firing from the subspace gun firepoint and thus some kind of subspace tear-based beam?
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on May 07, 2011, 12:28:34 am
I like that Claymore a few pages back (YEAH CLAYMORE!!!), but not really into the Hercules-esque cockpit though. A cockpit like the kind seen on some old screenshots from way back (those that resemble modern-day fighters... ack I can't seem to find that old EA four-fighter image... EDIT: found it http://media.moddb.com/images/games/1/13/12178/Update270806.jpg (http://media.moddb.com/images/games/1/13/12178/Update270806.jpg)) seems more suited to a sleek and fast ship like it I guess. Or maybe it looks bad from that camera angle, I dunno...

That said, why the move to Homeworld-esque assets for EA? Doesn't feel... "right"... to me but hey all of this is just a $0.02 apart from it maybe speeding up development time or something. :nervous: (Yeah me being curious again, don't take it as offense :nervous:)

No comment on everything else shown so far (yet) so I'll just say that everything looks nice as a blanket term...

Anyway, got a better shot of the Warlock that isn't as dark? Nice shape... oh oh where's the fighterbay? XD
Title: Re: New Eyecandy Thread
Post by: General Battuta on May 07, 2011, 08:42:45 am
Anyway, got a better shot of the Warlock that isn't as dark? Nice shape... oh oh where's the fighterbay? XD

Warlock was cut, iirc
Title: Re: New Eyecandy Thread
Post by: Mobius on May 07, 2011, 08:46:51 am
We have the GTCa Magos now. :nod:
Title: Re: New Eyecandy Thread
Post by: Rampage on May 12, 2011, 06:50:50 pm
(http://img546.imageshack.us/img546/5066/screen0020.png)
(http://img23.imageshack.us/img23/7042/screen0021m.png)
(http://img8.imageshack.us/img8/7800/screen0025d.png)

-R
Title: Re: New Eyecandy Thread
Post by: Jellyfish on May 12, 2011, 07:01:41 pm
Lucy returns? I wonder how well does she fare against modern designs.
Title: Re: New Eyecandy Thread
Post by: Rodo on May 12, 2011, 09:28:31 pm
niiiice :D
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on May 12, 2011, 10:27:08 pm
Awwww, it was cut?

I thought that model a few pages back looked awesome, only that image was too dark... XD
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 13, 2011, 11:16:33 am
Why the new ttile01 is green? :wtf:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 15, 2011, 03:22:43 pm
About EACa Tyrannos name. Could you possibly change it to something else? Like roman Praetor?

I know that tyrannos is ancient Greek Tyrant, but first - it's an agressive name fitting for attack ship like destroyer or corvette,  and second, I can help to thin T-rex, or tyrannosaurus rex when I heard tyrannos, even if it's completely wrong parallel, it still sounds agerssive.
It's supose to be light carrier so the name should be less agresive, but still about control/hierarchy, like Praetor.
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on May 15, 2011, 03:41:31 pm
I know that tyrannos is ancient Greek Tyrant, but first - it's an agressive name fitting for attack ship like destroyer or corvette,  and second, I can help to thin T-rex, or tyrannosaurus rex when I heard tyrannos, even if it's completely wrong parallel, it still sounds agerssive.

Actually "tyrannos" was a rather neutral term to the ancient greek (in Plato's Politeia the "tyrannic constitution" is a simple follow up of a "democracy" becoming defective); most monarchic rulers held the title of "tyrannos" until the hellenistic period (then commonly used title became "basileus")

the aggressive contotation is a (mostly) modern addition promoted by authors of the Reinissance and Romatic Periods
Title: Re: New Eyecandy Thread
Post by: Mobius on May 15, 2011, 04:07:38 pm
What Orpheus said. The term has been used until 1300 I think, and the negative connotation is relatively recent. FYI, "basileus" is pretty much the equivalent of "king", though its root is related to the Greek word for "noble", and that's not a surprise because the two titles were connected. These terms may have even been synonims.

Back on topic, I consider Tyrannos a good name for a command ship, a role that is somehow played in battle by the EA carrier.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 15, 2011, 04:17:39 pm
I haven't thought about it from ancient Greek perspective, but yeah, this way Tyrannos sounds more neutral.

However I think that roman naming would fit EA rather well.

GTA -> greek naming, science, exploration, common protection against Persia....I mean Zods :)

Then EA -> replace GTA just like Romans replaced Greeks, plus power, order, militaristic, preparation for total war against evil from beyond know space.
Title: Re: New Eyecandy Thread
Post by: Mobius on May 15, 2011, 05:16:53 pm
Naming conventions will probably be discussed somehow, somewhere in the future (IMO there are too many Greek names at the moment). INFASA follows a different naming convention (most names are in Latin), intentionally meant to be classic... in the literary sense.
Title: Re: New Eyecandy Thread
Post by: Rampage on May 16, 2011, 11:00:07 pm
Concept (by Axel of the Relic Community)
(http://img821.imageshack.us/img821/3107/asklconc.png)

Mesh
(http://img807.imageshack.us/img807/1453/asklpers1.png)
(http://img42.imageshack.us/img42/9996/asklpers2.png)

PCS2 Shots
(http://img848.imageshack.us/img848/6082/asklepiospers1.png)
(http://img687.imageshack.us/img687/5299/asklepiospers2.png)
(http://img52.imageshack.us/img52/1699/asklepiospers3.png)

-R
Title: Re: New Eyecandy Thread
Post by: Rodo on May 16, 2011, 11:16:31 pm
looks quite nice :yes:
Title: Re: New Eyecandy Thread
Post by: rscaper1070 on May 16, 2011, 11:24:22 pm
Looks really cool. Is it a civilian transport of some kind? Like a space liner?
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on May 16, 2011, 11:28:55 pm
In most of the Homeworld 2 mods it saw use in, it was generally covered in more guns than the AI knew what to do with.

I was never a fan of that particular model when it was still seeing use in HW, but that was usually because it looked out of place next to the stock ships. Hope you guys do it more justice.
Title: Re: New Eyecandy Thread
Post by: Droid803 on May 17, 2011, 12:01:27 am
Medical ship.
Title: Re: New Eyecandy Thread
Post by: T-LoW on May 17, 2011, 02:59:20 am
I like the fins. But I would prefer 3 or 4 of them :)

Overall design and texturing is :yes:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on May 17, 2011, 06:39:54 am
Never liked the model, but it would make a good medical ship for that design.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 17, 2011, 06:48:51 am
With such number of windows it look more like civilian cruise liner.

EDIT:
I took a look at ModDb site and saw new screenshots. Do they mean that INF:Gateway is more than an early WIP? Do you cooperate with Ancient-Shivan war team?
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 17, 2011, 09:49:32 am
Damnit Mobius

No, what hes leaked there is a simple port of the INF SCP based Ancients campaign table testing, it was extremely early prototype and will have to be redone for the new modpack build. What I was testing there was incorrporating the upgraded versions of the publically released ASW ships (we donated some of their current fleet to them) and some of our ships that they upgraded for ASW, plus some of our unused leftovers which they didn't use.

If we do build it it'll be after the main modpack release, though we are leaving enough hooks in the tables to allow it to easily slot in without a major overhaul (species support etc)
Title: Re: New Eyecandy Thread
Post by: Mobius on May 17, 2011, 09:59:37 am
In the Inferno 10th Anniversary Edition FAQ (which is also on ModDB, by the way) it's clearly stated that the Ancients will not be included in the main INFR1U release, so consider those as samples of raw testing, not actual shots from INFR1U. I'm editing the descriptions to clarify that.

Speaking of the mentioned collaboration with the ASW Team, this is not news. They helped us upgrade the SI Arachnas, for example.
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 17, 2011, 10:06:37 am
Yes but I'm not even guaranteeing that Gateways was going to be made, so posting prototype shots publically makes everyone assume it will be made.
Especially with screenshot titles 'Ancient fleet returns' :rolleyes:
Title: Re: New Eyecandy Thread
Post by: Mobius on May 17, 2011, 10:19:13 am
For the record, ModDB descriptions have been changed. ;)
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on May 17, 2011, 12:43:46 pm
Noticed that the Ennead got posted there as well, I've made a few minor changes to the mesh since posting those pics on the internal. Wasn't expecting it to be made public so fast. Do we have a policy on that or can anything be posted publicly? I don't have any issues with WIP pics being posted just would like a heads up first. Who knows I may have a better pic you could use :p
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 17, 2011, 12:46:48 pm
I posted a thread earlier in the internal about this that you may want to look at :)
Title: Re: New Eyecandy Thread
Post by: Mobius on May 17, 2011, 01:05:56 pm
:nervous:
Title: Re: New Eyecandy Thread
Post by: Snail on May 17, 2011, 01:08:21 pm
:shaking:
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on May 17, 2011, 02:12:40 pm
Well since the cat is already out of the bag on the ModDB site here is a few more recent WIP pics of the new Enead.
(http://img683.imageshack.us/img683/536/enneadpic3.jpg) (http://imageshack.us/photo/my-images/683/enneadpic3.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img541.imageshack.us/img541/4912/enneadpic4.jpg) (http://imageshack.us/photo/my-images/541/enneadpic4.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 17, 2011, 02:17:45 pm
My favorite fighter recived a new, beautiful body :D. Good work.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 18, 2011, 03:30:08 am
IMO that is one of most strange Inferno fighters ever.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on May 18, 2011, 05:21:06 am
That is....a fighter?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 18, 2011, 06:12:43 am
Yeah, it looks more like a probe to me.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on May 18, 2011, 06:33:08 am
I'm fairly sure being assigned to an Ennead is part of a punishment.
Interceptors are fragile, but that thing is kept together by folded paper, string, hopes and dreams; bad materials for shipbuilding, IMO.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on May 18, 2011, 06:46:12 am
I'm fairly sure being assigned to an Ennead is part of a punishment.
Interceptors are fragile, but that thing is kept together by folded paper, string, hopes and dreams; bad materials for shipbuilding, IMO.
And duct tape.
Title: Re: New Eyecandy Thread
Post by: Snail on May 18, 2011, 09:12:52 am
Hey, it's from official :v: concept art.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on May 18, 2011, 12:19:25 pm
I'm fairly sure being assigned to an Ennead is part of a punishment.
Interceptors are fragile, but that thing is kept together by folded paper, string, hopes and dreams; bad materials for shipbuilding, IMO.
And duct tape.
Are you saying duct tape makes a poor building material?  Don't diss duct tape, man.
Title: Re: New Eyecandy Thread
Post by: Snail on May 18, 2011, 12:20:39 pm
Duct tape won Tau Sigma.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on May 18, 2011, 12:35:08 pm
I know, duct tape helped the terrans destroying the Nyalarahotep. In this case, according to Jellyfish's statement, the duct tape is the armor on that thing.

BTW I like the ship, it just look's like made of plasticine.
Title: Re: New Eyecandy Thread
Post by: Mobius on May 18, 2011, 02:31:30 pm
"It's an afterburner with guns." [cit.]
Title: Re: New Eyecandy Thread
Post by: PsychoLandlord on May 18, 2011, 03:47:41 pm
"It's an afterburner with guns." [cit.]

Ergo, a true interceptor.
Title: Re: New Eyecandy Thread
Post by: Hades on May 18, 2011, 04:05:48 pm
Hey, it's from official :v: concept art.
And why does who made it matter in the least on the topic of quality?
Title: Re: New Eyecandy Thread
Post by: Mobius on May 18, 2011, 04:14:33 pm
I like how that :v: concept seems to fit so well with Vasudan philosophy and approach on battles. A Vasudan would volunteer to fly a fragile afterburner with guns to protect, let's say, a damaged destroyer from enemy attacks, and that one Vasudans wouldn't care about his/her personal safety. A Terran interceptor pilot would never fly something that fragile, regardless of the importance of the asset he/she's protecting from incoming enemy bombers.

In poor words, I find the Ennead purely Vasudan.
Title: Re: New Eyecandy Thread
Post by: Snail on May 18, 2011, 04:48:11 pm
Hey, it's from official :v: concept art.
And why does who made it matter in the least on the topic of quality?
**** all.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on May 19, 2011, 10:52:41 pm
And why does who made it matter in the least on the topic of quality?

:confused:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on May 22, 2011, 08:15:11 am
And why does who made it matter in the least on the topic of quality?

:confused:
Assumptions on how good / bad it will be based on the person(s) involved.

On another ship; is the Tyrannos model based off the Vaygr "Battlecarrier?"
Title: Re: New Eyecandy Thread
Post by: starbug on May 22, 2011, 01:56:07 pm
Funny when i first saw the concept for that, i originally thought it was a friegther lol, Its a very good model. Dunno if this has been asked but it the Alves getting some love, or is it out?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on May 22, 2011, 02:06:11 pm
Funny when i first saw the concept for that, i originally thought it was a friegther lol, Its a very good model.
With some changes it could become something like the Kuun-lan.
Primarily removing the fins.
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 22, 2011, 02:39:18 pm
Dunno if this has been asked but it the Alves getting some love, or is it out?
http://www.hard-light.net/forums/index.php?topic=36740.msg1484308#msg1484308
Title: Re: New Eyecandy Thread
Post by: starbug on May 22, 2011, 06:25:47 pm
LOL i completely forgot about that LOLZ
Title: Re: New Eyecandy Thread
Post by: GT-Keravnos on May 28, 2011, 12:20:45 pm
"It's an afterburner with guns." [cit.]

(http://forums.watchuseek.com/attachments/f2/255830d1265595622-match-watch-plane-f104.gif)
Title: Re: New Eyecandy Thread
Post by: Mobius on May 31, 2011, 05:17:26 am
That's a widowmaker. :doubt:
Title: Re: New Eyecandy Thread
Post by: Snail on May 31, 2011, 06:23:20 am
So's the Ennead probably.
Title: Re: New Eyecandy Thread
Post by: Mobius on May 31, 2011, 07:07:18 am
At least the Ennead is safe enough not to cause incidents. If an Ennead pilot has to die, that would occur only during combat.
Title: Re: New Eyecandy Thread
Post by: starlord on May 31, 2011, 07:17:07 am
oh... a starfighter (note the pun).
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on June 03, 2011, 09:57:34 am
The new Banshee.

(http://img818.imageshack.us/img818/7586/bansheepic11.jpg) (http://imageshack.us/photo/my-images/818/bansheepic11.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img20.imageshack.us/img20/3748/bansheepic12.jpg) (http://imageshack.us/photo/my-images/20/bansheepic12.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img820.imageshack.us/img820/1364/bansheepic13.jpg) (http://imageshack.us/photo/my-images/820/bansheepic13.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on June 03, 2011, 10:02:59 am
The new Banshee.

(http://img818.imageshack.us/img818/7586/bansheepic11.jpg) (http://imageshack.us/photo/my-images/818/bansheepic11.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img20.imageshack.us/img20/3748/bansheepic12.jpg) (http://imageshack.us/photo/my-images/20/bansheepic12.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img820.imageshack.us/img820/1364/bansheepic13.jpg) (http://imageshack.us/photo/my-images/820/bansheepic13.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)



Luv that thing.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on June 03, 2011, 10:16:31 am
So I take it this means the SOC will be in Inferno in some way, or is this now a standard GTVA fighter?
Title: Re: New Eyecandy Thread
Post by: Rodo on June 03, 2011, 10:28:01 am
wow :yes:
Title: Re: New Eyecandy Thread
Post by: Rampage on June 03, 2011, 10:33:57 am
...or is this now a standard GTVA fighter?

This.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on June 03, 2011, 12:52:23 pm
Replacing the Perseus Adv?
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 04, 2011, 06:23:08 am
Replacing the Perseus Adv?
No, you get the Banshee a bit later.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on June 04, 2011, 07:21:00 am
Question 1: Are you gonna have a modeled cockpit on that thing?
Question 2: Are you gonna also include an SOC map skin for that thing for those that might want to make SOC fan-fiction?
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on June 04, 2011, 07:28:40 am
Nothing says the SOC has to use ships that are skinned differently from regular versions. Last time I checked, there was no SOC-specificaly mapped variants in retail.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on June 04, 2011, 07:37:08 am
Nothing says the SOC has to use ships that are skinned differently from regular versions. Last time I checked, there was no SOC-specificaly mapped variants in retail.
What about the Artemis D.H.?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on June 04, 2011, 07:37:26 am
Because in Retail SOC loops you're flying alongside your enemy.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on June 04, 2011, 07:41:51 am
Again, last time I checked, the Artemis D.H. wasn't a SOC ship. Just a prototype not yet mass produced.

And in SOC loops, you're not always flying alongside your enemy. When rescuing Snipes in the nebula, the Erinyes you fly have the exact same paint as those you'll fly in the Blue Lions, which isn't a SOC squadron. Same for the Erinyes saving you in Love the Treason and Hate the Traitor.
Title: Re: New Eyecandy Thread
Post by: Snail on June 04, 2011, 09:44:44 am
The idea of the SOC using different skins originates with INFR1.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on June 04, 2011, 10:06:52 am
So does the SOC being their own fleet. Which was awesome.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on June 04, 2011, 01:09:31 pm
So does the SOC being their own fleet. Which was awesome.

Yeah. Rarely do you see a magnificent Terran superdestroyer with a trackball at the back and four BFBlues-disguised-as-AAAfs at the front.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on June 04, 2011, 01:20:20 pm
So does the SOC being their own fleet. Which was awesome.

Yeah. Rarely do you see a magnificent Terran superdestroyer with a trackball at the back and four BFBlues-disguised-as-AAAfs at the front.
There's my laugh of the day.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on June 04, 2011, 06:30:00 pm
At least the Ennead is safe enough not to cause incidents. If an Ennead pilot has to die, that would occur only during combat.

There's no ground for the Ennead to crash into. That probably helps a great deal.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on June 05, 2011, 12:53:37 am
At least the Ennead is safe enough not to cause incidents. If an Ennead pilot has to die, that would occur only during combat.
Maybe in-game, but in storytelling/universe term no device is completely safe from "incidents". Sooner or later some of them will fail, and at least one incident will cause casualties. Things break, you can't entirely prevent it.
Title: Re: New Eyecandy Thread
Post by: Mobius on June 06, 2011, 07:35:15 am
Thank you for saying the obvious. :p Though the Vasudans probably aren't lazy enough to develop a fighter which can match the F-104's remarkable unreliability.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on June 08, 2011, 02:25:36 pm
The 100th page of the Eyecandy thread needs some pictures so here is a few of the new Petbe currently under development.

(http://img51.imageshack.us/img51/3592/petbepic1.jpg) (http://imageshack.us/photo/my-images/51/petbepic1.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img268.imageshack.us/img268/3265/petbepic2.jpg) (http://imageshack.us/photo/my-images/268/petbepic2.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img580.imageshack.us/img580/7018/petbepic3.jpg) (http://imageshack.us/photo/my-images/580/petbepic3.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: New Eyecandy Thread
Post by: Rodo on June 08, 2011, 02:33:05 pm
That looks fantastic, and it's got some familiar shape, like... the Vasudan version of the Ares :yes:
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on June 08, 2011, 02:34:03 pm

Holy....is that a protoss ship?

Or another one of those "oddly-but-awesome-designs".
Title: Re: New Eyecandy Thread
Post by: Lester on June 08, 2011, 02:38:19 pm
Awesomesauce. Hope the maps won't mess up an otherwise awesome model :yes:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on June 08, 2011, 02:46:12 pm

Holy....is that a protoss ship?

Or another one of those "oddly-but-awesome-designs".
It's Inferno's Vasudan Strike Bomber.
And damn does it look good now. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 08, 2011, 02:48:38 pm
It's cool! Please, use a refreshed Petbe textures that FSK with ED Team released a year ago :D.
Title: Re: New Eyecandy Thread
Post by: Snail on June 08, 2011, 02:59:47 pm
I don't think that's possible because the UVMap is likely to change (at least I hope so). FSK is on the INF team so he could just do another batch.
Title: Re: New Eyecandy Thread
Post by: starbug on June 08, 2011, 03:12:56 pm
Oh thats one sexy ship, the petbe has always been a favourite of mine
Title: Re: New Eyecandy Thread
Post by: Black Wolf on June 08, 2011, 03:50:52 pm
That's awesome. :yes:
Title: Re: New Eyecandy Thread
Post by: jr2 on June 08, 2011, 04:23:11 pm
Nice, 100th page!  :)
Title: Re: New Eyecandy Thread
Post by: ssmit132 on June 09, 2011, 12:30:46 am
And damn does it look good now. :D
This.

I didn't like the original Petbe that much, but I like this one. :)
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on July 11, 2011, 10:27:43 pm
Took a few render shots while UV mapping figured I would post them here for you all to enjoy.

Herc 3
(http://img825.imageshack.us/img825/5461/herc3.jpg) (http://imageshack.us/photo/my-images/825/herc3.jpg/)
Alves
(http://img856.imageshack.us/img856/3227/alvesv.jpg) (http://imageshack.us/photo/my-images/856/alvesv.jpg/)
Mihos
(http://img194.imageshack.us/img194/6269/mihos.jpg) (http://imageshack.us/photo/my-images/194/mihos.jpg/)

Edit: Just to give credit where it is due the Herc 3 was modeled by Hamano, The Alves by Aldo, and the Mihos by Venom/Nico with Rampage doing some tweaking to all three (I think, correct me if I'm wrong).
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on July 12, 2011, 12:47:40 am
Awesomesauce! The third fighter looks like a Cylon-Ulysses mix :D
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on July 12, 2011, 01:00:02 am
Good to see the old Herc3 getting updated.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 12, 2011, 05:07:24 am
The Alves looks good now. :D
Herc 3 still awesome.
Title: Re: New Eyecandy Thread
Post by: headdie on July 12, 2011, 05:40:02 am
I hated the old Herc 3, bu that looks awesome
Title: Re: New Eyecandy Thread
Post by: Rodo on July 12, 2011, 08:41:10 pm
all those ships look really cool :yes:
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 13, 2011, 03:27:01 am
The old Mihos looked like a Seraphim, but this new one looks more like an Aeshma, which I think is more fitting. The cockpit looks like a gigantic eyeball though. ;)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 13, 2011, 05:56:13 am
...this new one looks more like an Aeshma, which I think is more fitting. The cockpit looks like a gigantic eyeball though. ;)
It's shaped like a purely Vasudan-built Ulysees, I can't see it looking like an Aeshma without a long neck.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on July 15, 2011, 04:49:42 pm
New GTVA bomber, we are still sorting out a name for it though.
(http://img35.imageshack.us/img35/8087/bomberpic7.jpg) (http://imageshack.us/photo/my-images/35/bomberpic7.jpg/)
(http://img196.imageshack.us/img196/5308/bomberpic9.jpg) (http://imageshack.us/photo/my-images/196/bomberpic9.jpg/)
(http://img228.imageshack.us/img228/7812/bomberpic10.jpg) (http://imageshack.us/photo/my-images/228/bomberpic10.jpg/)
Title: Re: New Eyecandy Thread
Post by: Rodo on July 15, 2011, 05:15:00 pm
a nice design :yes:
Title: Re: New Eyecandy Thread
Post by: headdie on July 15, 2011, 06:09:14 pm
Streamlined Medusa, works very nicely from the looks of that
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 15, 2011, 08:12:26 pm
Oh, yes. The one thing that didn't exist in R1 was a decent-looking Terran bomber (Other than the Jotun).
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on July 15, 2011, 08:23:55 pm
It's vaguely reminiscent of this one:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Stheno1.png)
From THIS (http://www.hard-light.net/forums/index.php?topic=71652.0) thread.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 15, 2011, 08:51:41 pm
What was the name of the other Gorgon? :P
Title: Re: New Eyecandy Thread
Post by: Droid803 on July 15, 2011, 08:58:05 pm
Euryale
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 15, 2011, 10:08:58 pm
GTB Euryale then. :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 16, 2011, 03:47:47 am
@Trivial Psychic: Yeah, that was the same thing than come to my mind when I looked at this new Inferno bomber :)

Anyway - high-tech modern Medusa will always be kickass, but I hope than texture-wise it will be kinda like Artemis D.H.
Title: Re: New Eyecandy Thread
Post by: starbug on July 16, 2011, 05:20:43 am
Cool i love it, i get the feeling it looks like a cross of the Banshee figther and the medusa bomber.
Title: Re: New Eyecandy Thread
Post by: jr2 on July 16, 2011, 11:37:14 am
Viewing the new bomber model from the top somehow reminded me of the Defiant from ST: DS9.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on July 17, 2011, 03:55:05 pm
GTB Euryale then. :D
That is one the names we are considering, originally I was thinking Stheno until some one pointed out it was already being used by another mod. Didn't even see esarai's beautiful beast until I was nearly finished building the thing.
Cool i love it, i get the feeling it looks like a cross of the Banshee figther and the medusa bomber.
Purely coincidental. :nervous:
Title: Re: New Eyecandy Thread
Post by: Thaeris on July 17, 2011, 10:22:28 pm
Late response, but I must note that I liked the more streamlined look of the Herc Mk. III as seen in the original model. The smooth lines were a nice transition from the Herc 2 to Inferno's ship.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 18, 2011, 10:01:30 am
Cool i love it, i get the feeling it looks like a cross of the Banshee figther and the medusa bomber.
Purely coincidental. :nervous:

I too find some Bashee influence in that design, especially in second image.
Title: Re: New Eyecandy Thread
Post by: Mobius on July 22, 2011, 06:15:41 am
Should we create a public poll to decide the name of that bomber? :)
Title: Re: New Eyecandy Thread
Post by: Black Wolf on July 22, 2011, 06:50:29 pm
Call it Lancaster. We should have a FS GTB Lancaster by now. :nod:
Title: Re: New Eyecandy Thread
Post by: Hades on July 22, 2011, 08:29:03 pm
Call it Lancaster. We should have a FS GTB Lancaster by now. :nod:
God no, that's a terrible name.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 22, 2011, 10:30:47 pm
GTB Euryale then. :D
That is one the names we are considering
Well there's already two-ish votes on this name if a poll comes up.
Title: Re: New Eyecandy Thread
Post by: bigchunk1 on July 23, 2011, 11:07:08 pm
Medusa Mk2

Also note Gaia is the mother of medusa in greek mythology so GTB Gaia...

:nervous: /runs
Title: Re: New Eyecandy Thread
Post by: Hades on July 23, 2011, 11:43:03 pm
Medusa Mk2

Also note Gaia is the mother of medusa in greek mythology so GTB Gaia...

:nervous: /runs
Another terrible name that doesn't fit. This bomber is effectively spawned from the Medusa. If say, the GTB Medusa were named Gaia, naming this Medusa would work. But it's not so the name doesn't fit.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 24, 2011, 04:02:41 am
Since it's so similar to GTF Banshee, then maybe GTB Wraith, or GTB Vampire?  (who need greek naming so much? eventually we run out of good greek names - Euryale - that's even hard to speak)
Title: Re: New Eyecandy Thread
Post by: Droid803 on July 24, 2011, 10:54:21 am
Yuri-ale is not so hard to speak.
Title: Re: New Eyecandy Thread
Post by: Ypoknons on July 25, 2011, 08:14:05 am
AAHHHHH NEW HERC3

THANK YOU THANK YOU THANK YOU

Awesomesauce! The third fighter looks like a Cylon-Ulysses mix :D
Eh, it's not a new design mate! Have you not been in this forum at least 10 years? :p

Sorry, that was me posting on impulse. But yay anyways even if everyone is talking about something else.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on July 25, 2011, 08:48:01 am
GTB Stheno?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on July 25, 2011, 08:49:43 am
That is one the names we are considering, originally I was thinking Stheno until some one pointed out it was already being used by another mod. Didn't even see esarai's beautiful beast until I was nearly finished building the thing.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on July 25, 2011, 08:54:39 am
Oops.
Title: Re: New Eyecandy Thread
Post by: Snail on July 25, 2011, 08:55:17 am
GTB Stheno?
That would just lead to confusion as to which of the two very similar bombers you're talking about.
Title: Re: New Eyecandy Thread
Post by: starbug on July 25, 2011, 11:08:31 am
How about the GTB Perses? perses is the greek Titan god of destruction.

or

GTB Ghede, Freyja and Orcus?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 26, 2011, 07:30:06 am
Chrysaor, perhaps?
Title: Re: New Eyecandy Thread
Post by: perihelion on July 27, 2011, 03:32:38 pm
How about the GTB Cetus?  The name "Cetus" was used in Greek mythology for sea monsters killed by both Perseus and Heracles.  I'm trying to remember, has that one been used before?  Not getting a hit on the wiki.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 27, 2011, 06:08:50 pm
Cetus sounds kinda nice.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 28, 2011, 06:22:15 am
I'm trying to remember, has that one been used before?  Not getting a hit on the wiki.

Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on July 28, 2011, 06:42:41 am
I'm trying to remember, has that one been used before?  Not getting a hit on the wiki.

Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
The Cretheus was a "flak-cruiser-plattform" used in Vassago's Dirge
Title: Re: New Eyecandy Thread
Post by: headdie on July 28, 2011, 06:52:13 am
I'm trying to remember, has that one been used before?  Not getting a hit on the wiki.

Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
The Cretheus was a "flak-cruiser-plattform" used in Vassago's Dirge

http://www.hard-light.net/wiki/index.php/GTC_Cretheus

the Cretheus has been around for years
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on July 28, 2011, 09:54:06 am
I'm trying to remember, has that one been used before?  Not getting a hit on the wiki.

Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
The Cretheus was a "flak-cruiser-plattform" used in Vassago's Dirge

http://www.hard-light.net/wiki/index.php/GTC_Cretheus

the Cretheus has been around for years
But it seems to be hardly used until Vassago's Dirge.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 05, 2011, 12:51:07 pm
http://www.moddb.com/games/infscp/news/powering-up-beam-weapons
http://www.moddb.com/games/infasa/news/powering-up-beam-weapons

Some ModDB'ed pics of the beam weapon effects made by Jessnec. :)
Title: Re: New Eyecandy Thread
Post by: Black Wolf on August 05, 2011, 01:03:02 pm
Do you have higher res versions of those, Mobius? 14 and 18 are awesome, I'd like to see 'em on the wiki.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 05, 2011, 01:14:41 pm
14 is 640x400 and 18 is 640x518. That's what I have, sorry.
Title: Re: New Eyecandy Thread
Post by: Black Wolf on August 05, 2011, 01:31:17 pm
Ah, OK. Shame - if you come across the originals let me know, OK? (Or just upload them directly to the Random  Screens sections of the wiki).
Title: Re: New Eyecandy Thread
Post by: Mobius on August 05, 2011, 01:52:46 pm
Feel free to contact Jessnec about that. He's the one who took the screenshots. :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 05, 2011, 01:54:20 pm
Pretty beamz!
Title: Re: New Eyecandy Thread
Post by: Lester on August 05, 2011, 03:11:31 pm
Quote
The GTVA-Terran Ultra Huge beam

Oh yes, Inferno is definitely back  :yes:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 05, 2011, 04:24:27 pm
Cool ships, cool beams, cool backgrounds, just fuc***g cool mod! :D

BTW. Is this Odin HTL?
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on August 05, 2011, 06:07:14 pm
I'm not entirely sure that I like the Sathanas beamglow.  Somehow, it doesn't feel right to me to have those linear extensions.
Title: Re: New Eyecandy Thread
Post by: Jessnec on August 05, 2011, 09:02:31 pm
Thanks guys  :D

Do you have higher res versions of those, Mobius? 14 and 18 are awesome, I'd like to see 'em on the wiki.

k, here are the originals:

(http://i.imgur.com/3QI0Dl.jpg) (http://imgur.com/3QI0D)
(http://i.imgur.com/0gJcml.jpg) (http://imgur.com/0gJcm)
(http://i.imgur.com/CDjZfl.jpg) (http://imgur.com/CDjZf)
(http://i.imgur.com/t1Enul.jpg) (http://imgur.com/t1Enu)
-------------------
(http://i.imgur.com/8eha7l.jpg) (http://imgur.com/8eha7)
(http://i.imgur.com/90rJgl.jpg) (http://imgur.com/90rJg)
(http://i.imgur.com/xfezbl.jpg) (http://imgur.com/xfezb)
------------------
(http://i.imgur.com/BLq94l.jpg) (http://imgur.com/BLq94)

they are a lot  :P

http://imgur.com/NkATk
http://imgur.com/wJxyG
http://imgur.com/7Nkxh
http://imgur.com/NHEds
http://imgur.com/8a2mD

and the most recent, mission 1 IIRC:
(http://i.imgur.com/1E84Rl.jpg) (http://imgur.com/1E84R)
(http://i.imgur.com/X0RKll.jpg) (http://imgur.com/X0RKl)

I'm not entirely sure that I like the Sathanas beamglow.  Somehow, it doesn't feel right to me to have those linear extensions.

Yes, but most of the works are in WIP
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on August 05, 2011, 09:27:02 pm
What the Christ happened to the Nemesis and why have random bits of it been extruded?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on August 05, 2011, 09:33:52 pm
How many beams does the Nemesis have at the front? One or three?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 05, 2011, 09:40:30 pm
What the Christ happened to the Nemesis and why have random bits of it been extruded?
It looks less subtle on other shots but this HTL model has always been like that.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on August 05, 2011, 10:37:22 pm
It looks less subtle on other shots but this HTL model has always been like that.

Pity.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 06, 2011, 05:30:57 am
BTW. Is this Odin HTL?
Well it's one of the older and low poly ones, but yes.
Title: Re: New Eyecandy Thread
Post by: Sonzai on August 06, 2011, 11:44:37 pm
Needz Bigger Beemz.  :D

Keep up the great work! :yes:
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 07, 2011, 04:14:02 am
The Carolina's been replaced with a Deimos? Why is that?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 07, 2011, 07:33:09 am
Because we use both vanilla and new assets now, and the Phobos was a bit overkill for those 2 cruisers.
Title: Re: New Eyecandy Thread
Post by: Rampage on August 07, 2011, 07:34:00 pm
Mystery dev images:
(http://img31.imageshack.us/img31/5927/anispers2.png)
(http://img204.imageshack.us/img204/5849/anispers3.png)

-R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 07, 2011, 07:36:25 pm
EA Anti-Subsystem Bomber?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on August 08, 2011, 03:59:14 am
Looks like a mix of Peregrine with Su-25 Frogfoot :).

What is the source or inspiration of this bomber? Coz the front of the ships feels strangely familiar.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 08, 2011, 09:15:31 am
EA Anti-Subsystem Bomber?
Wasn't that the Aetna?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 08, 2011, 09:25:44 am
EA Anti-Subsystem Bomber?
Wasn't that the Aetna?
Might have been, actually. It suggests that it doesn't carry anything large but what it can carry it does so in vast amounts.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on August 08, 2011, 04:00:35 pm
It looks entirely too realistic around the cockpit and nose. :P

This is a fantasy spaceship, people!
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 08, 2011, 08:05:03 pm
Perhaps it's the EA heavy assault fighter. They really need one, as the Claymore Mk.2... isn't the best option.
Them gunpoints don't shoot straight!
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 08, 2011, 08:12:06 pm
They do shoot straight, which is what the Claymore Mk. 2's problem is with their spacing. :P
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 08, 2011, 08:42:14 pm
Not anymore.
The current version doesn't have guns on the wingtips anymore.
Title: Re: New Eyecandy Thread
Post by: Dragon on August 08, 2011, 08:48:03 pm
Yes, the guns are now mounted around the nose, with missile launchers moved to wingtips. The reverse of the original design, much more logical (this does make DF missiles next to useless on that ship though).
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 08, 2011, 09:05:19 pm
Dumbfires OP anyway
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 09, 2011, 06:36:10 am
Make dumbfires not compatible with it, then?
Title: Re: New Eyecandy Thread
Post by: Dragon on August 09, 2011, 08:18:45 am
They will be compatible with it, but on these mounts they're barely useful against anything smaller than a Jotun.
On the other hand, given the average size of ships in Inferno, this may not be that much of a drawback.  :)
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 09, 2011, 11:53:08 am
Make dumbfires not compatible with it, then?
Naw, that's only necessary if you have like, off-axis missile banks with gun convergence (in which case you get dumbfires going out at funny angles and being generally useless)
Title: Re: New Eyecandy Thread
Post by: Rampage on August 09, 2011, 07:42:53 pm
The Claymores will most likely be resized before the project is released.

The new craft depicted on the previous page is not a heavy assault fighter; it's an EA bomber of epic proportions.

R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 09, 2011, 08:20:22 pm
The Gagana's not big enough?
Well knowing what it is now those missile pods look pathetically small for the size of the ship.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 09, 2011, 10:23:56 pm
Bigger than the Holler? Or it strikes a balance between the Holler (anti Superjuggernaut bomber) and the Gagana (ant Superdestroyer/Destroyer bomber) as the anti Juggernaut bomber?
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 09, 2011, 10:46:07 pm
Holler? What Holler.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 10, 2011, 06:48:49 am
Think this one.
http://www.hard-light.net/wiki/index.php/GTB_Holler
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 10, 2011, 08:21:16 am
I remember seeing it in Moddb as an EA superbomber, with the other superbombers (Jotun, Notus, the Vasudan one I forgot the name and Vindy)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 10, 2011, 08:50:45 am
Setep.
Title: Re: New Eyecandy Thread
Post by: Mobius on August 10, 2011, 12:49:25 pm
The Setep's Vasudan. The new design shown a few posts ago is not. ;)
Title: Re: New Eyecandy Thread
Post by: Snail on August 11, 2011, 10:25:46 pm
But Zane wasn't talking about the new design shown a few posts ago.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 14, 2011, 02:04:27 pm
http://www.youtube.com/watch?v=rT1A51ihJTU
Since there have been a few questions about changes to the first mission. I did a quick runthrough of it as it currently stands for you to have a look at. You can find the vid on the website as well.

Overall except for a few ship classes and name changes it's more or less the same, except the Eclipse cruisers don't just sit there and do nothing now. Since it is the first mission we didn't want to change too much so that it feels familiar.

You can see some of the new effects in action and yes we do have a HTL Mihos buts its untextured at the moment, so older model for now :)

The mission still needs a few tweaks and final balancing, but the overall style will remain the same.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 14, 2011, 02:35:51 pm
Really dig the engine effects, and I recognize a weapon sound that the old Solaris (Vexor) had in one of its salvo turrets.
Beam effects are awesome too.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on August 14, 2011, 02:42:47 pm
I have the sudden feeling that I will rant "WTF" through the entire campaign with such nice effects. Beams make you crispy. Unfortunately, I've just played the first two missions of Inferno...

This will raise the WTF-factor of course!
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 14, 2011, 02:45:41 pm
Well try not to fly into the beams because they are pretty :lol:
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on August 14, 2011, 07:26:45 pm
Either you are a very good pilot, or you have been flagged as invincible.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 14, 2011, 08:04:40 pm
I just think the flak is just weak in the video, the ship was taking shield damage.
Title: Re: New Eyecandy Thread
Post by: Mongoose on August 14, 2011, 08:07:49 pm
Wheeee, Inferno's back! :D
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 14, 2011, 08:30:42 pm
Maybe it was on Very Easy, hence you don't actually take damage.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on August 14, 2011, 10:15:16 pm
Maybe it was on Very Easy, hence you don't actually take damage.

Inferno should only be played on Very Easy, otherwise you can't stop and watch the beams.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 15, 2011, 04:36:35 am
Well it wouldn't of been a good video if all you saw was nebula because I'd have to evade a lot of those attacks. Don't worry it's not that easy on higher difficulties :)
I take better videos when I don't have to worry about damage since I can stop and watch a few things happen (like stuff exploding) without worrying about the claymore on my tail.
Taking a full hit from an EA Eclipse swarm missile will just kill you on higher difficulties not just bring down your shield like it did in that vid.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on August 15, 2011, 09:00:20 am
Ooh, nice. It still looks like the Inferno I knew. Do the Shockers still do a good job erasing shields?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 15, 2011, 10:19:41 am
The shocker was weakened overall, especially the actual shockwave.
Title: Re: New Eyecandy Thread
Post by: Darius on August 15, 2011, 10:22:16 am
That mission brings back some fond memories  :yes:
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on August 16, 2011, 12:35:59 am
Any news regarding the redux of the SOF Banshee since high-poly renders a while? I'm rather fond of the Banshee; it's one of my classic favorites. :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 16, 2011, 05:16:14 am
Far as I know it's UVMapped but we have no texturers to texture it right now.
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on August 16, 2011, 10:53:53 am
Aww, really? Dang! Hopefully you find someone for it soon. Would love to see that one finished. ^.^
Title: Re: New Eyecandy Thread
Post by: mr.WHO on August 17, 2011, 07:55:06 am
http://www.youtube.com/watch?v=rT1A51ihJTU
Since there have been a few questions about changes to the first mission. I did a quick runthrough of it as it currently stands for you to have a look at. You can find the vid on the website as well.

Overall except for a few ship classes and name changes it's more or less the same, except the Eclipse cruisers don't just sit there and do nothing now. Since it is the first mission we didn't want to change too much so that it feels familiar.

You can see some of the new effects in action and yes we do have a HTL Mihos buts its untextured at the moment, so older model for now :)

The mission still needs a few tweaks and final balancing, but the overall style will remain the same.

1) Is it me, or EA is now using "shotgun flaks" that are kinda similar to BP UEF "shotgun flaks"?
2) That light-green EA blob/pulse turret bullet is bigger than railgun bullet, but I presume that it's weaker than railgun?
3) Shouldn't cruisers be a fighter-killers in new Inferno? Coz those two Eclipses seems to have a hard time dealing with Alpha 1 (and Mihos supose to be a lighter fighter?).
4) That Deimos holding possition (while the Eclipses trying to flank her) looks kinda odd.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 17, 2011, 08:07:50 am
The Deimos has the same engine plumes as the Mihos, other than that I don't believe there's any other visual differences to it.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 17, 2011, 12:28:12 pm
1) Is it me, or EA is now using "shotgun flaks" that are kinda similar to BP UEF "shotgun flaks"?
2) That light-green EA blob/pulse turret bullet is bigger than railgun bullet, but I presume that it's weaker than railgun?
3) Shouldn't cruisers be a fighter-killers in new Inferno? Coz those two Eclipses seems to have a hard time dealing with Alpha 1 (and Mihos supose to be a lighter fighter?).
4) That Deimos holding possition (while the Eclipses trying to flank her) looks kinda odd.
1. Regular flak
2. Those are anti-fighter turrets
3. If you play on normal or higher yeah, like I said earlier the eclipse stinger turrets will take care of you if you aren't careful. Though the Aesacus is more of a fighterkiller than the Eclipse is.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on August 25, 2011, 08:25:19 am
The new Banshee with textures courtesy of Sab0o.

(http://img194.imageshack.us/img194/899/llgkq.jpg) (http://imageshack.us/photo/my-images/194/llgkq.jpg/)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 25, 2011, 08:28:23 am
Wicked sick, I wonder what the intake looks like. :D
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on August 25, 2011, 08:30:48 am
Holy crap!  :eek2:

Words can barely describe how awesome that looks! Seriously, I love it! DO. WANT!  :p
Title: Re: New Eyecandy Thread
Post by: Rodo on August 25, 2011, 08:41:04 am
pro's work.
Title: Re: New Eyecandy Thread
Post by: starbug on August 25, 2011, 08:51:09 am
I've died and gone to heaven!! that is awesome work! the banshee has always been a favourite of mine :)
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on August 25, 2011, 08:52:02 am
I was the one who suggested this to him. I didn't think he'd actually do it...
Title: Re: New Eyecandy Thread
Post by: mr.WHO on August 29, 2011, 08:19:28 am
I guess I found a worthy replacement for my agin 2GW Perseus :)  (I never really like the Perseus Adv).
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 29, 2011, 08:53:32 am
Well the Perseus isn't going anywhere either.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on August 29, 2011, 09:25:52 am
I wonder how do you plan to ballance the stuff with so many similar fighters, like Alves and Herc mk.3 or Perseus Adv and Banshee?
They will be some kind of next generation?
Like Herc mk.3 and Perseus as pre-new shivan invasion types
and
Alves + Bashee as state of the art, recent addition to the fleet?

EDIT:
What will be the basic/common Terran fighter in inferno? Mihos or Ezehiel?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 29, 2011, 09:40:04 am
Mihos is the light fighter
Ezechiel is the medium, or multipurpose fighter
Herc 3 is the heavy fighter
Alves is your lots of guns/little secondaries fighter
Perseus Adv is your standard interceptor which carries up to the Hastor in quad link form just like R1
Banshee is the advanced interceptor and is the only fighter that carries the Hailstorm cannon

The Vasudans and EA also have 2 interceptors
Title: Re: New Eyecandy Thread
Post by: mr.WHO on August 29, 2011, 10:46:41 am
Woot! Once Inferno will be release I'll be like a child with golden visa in a candy warehouse - how am I supose to pick one fighter when all of them are so cool, almost make me wish that i could fly all of them at once :)
Title: Re: New Eyecandy Thread
Post by: Rampage on August 29, 2011, 12:42:35 pm
There will probably be several missions towards the end where you can fly EA fighters, but most of the time you will be flying GTVA Terran fighters.

R
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on August 29, 2011, 12:45:48 pm
Maybe make a quick gauntlet mission where you can pick any flyable craft you want ?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 29, 2011, 12:55:17 pm
There will probably be several missions towards the end where you can fly EA fighters, but most of the time you will be flying GTVA Terran fighters.

R
Flying stolen (?) Claymore Mk. I's and whacking Shivan tail?
YES. :D
Title: Re: New Eyecandy Thread
Post by: Ypoknons on September 12, 2011, 06:35:26 am
The modelling work is excellent. I've always imagined the Banshee with a Athena-style rounded cockpit, but eh, it's your artistic vision.
Title: Re: New Eyecandy Thread
Post by: Jessnec on September 13, 2011, 08:39:57 pm
Some updates in effects

BeamGlow update:
(http://i.imgur.com/fshMUl.jpg) (http://imgur.com/fshMU)
(http://i.imgur.com/EMXjwl.jpg) (http://imgur.com/EMXjw)


and here is my  first attemp, in the Sathanas subspace weapon:
(http://i.imgur.com/nlyAUl.jpg) (http://imgur.com/nlyAU)

discuss!
Title: Re: New Eyecandy Thread
Post by: Rodo on September 13, 2011, 10:28:12 pm
rays in the beamglow look bad, try making them smaller... it might help.
subspace weapon seems ok.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on September 14, 2011, 10:28:35 am
(http://i.imgur.com/fshMUl.jpg) (http://imgur.com/fshMU)
(http://i.imgur.com/EMXjwl.jpg) (http://imgur.com/EMXjw)

Yeuch, overkill much?

The position of your ship in the first image is pretty good though. ;)
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on September 14, 2011, 10:46:06 am
And I thought that WoD has a beam inferno....but that is the ultimate overkill.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on September 14, 2011, 10:52:58 am
WoD is death by beam spam. Inferno is death by uberbeam.
Title: Re: New Eyecandy Thread
Post by: Rampage on September 14, 2011, 11:33:18 am
Death by beamspam via Lindos. ;7
Title: Re: New Eyecandy Thread
Post by: Mobius on September 14, 2011, 12:18:21 pm
What's wrong with that pic, anyway? We have seen more beamspam in Bearbaiting. :p
Title: Re: New Eyecandy Thread
Post by: Jessnec on September 14, 2011, 12:59:22 pm
rays in the beamglow look bad, try making them smaller... it might help.
subspace weapon seems ok.

thank you, I will give a check    :D
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on September 14, 2011, 08:14:58 pm
I'm not a fan of the rays at all, but if it were more like split-second energy arcing it could look cool.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on September 15, 2011, 07:19:41 am
JAD is still the master of beam spams, though. :p

Quote from: GTVA Colossus X2, Just Another Day: Super Special Edition
Well crap.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on September 15, 2011, 07:39:26 am
Finished UV mapping Moonred's Jotun and figured I would post a quick render of it while I was at it.
(http://img851.imageshack.us/img851/4899/jotunpic1.jpg) (http://imageshack.us/photo/my-images/851/jotunpic1.jpg/)


Title: Re: New Eyecandy Thread
Post by: blowfish on September 15, 2011, 01:59:56 pm
Cool.  Are the bomb bays actually going to rotate out, now that it's supported by FSO?
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on September 15, 2011, 05:12:35 pm
Unlikely, I would have to completely remodel the support struts to the bomb bays in order to attempt it and we just don't have the time.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on September 15, 2011, 10:53:28 pm
I once tried to get Talon to map the HTL Ursa textures to the HTL Jotun model but the result was so fugly that the project was quickly abandoned.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 18, 2011, 06:34:41 am
Dunno about other people, but for me the old Jotun looked more serious and solid than this one. Of course this one is HTL, but still it looks too fragile for a super bomber of doom.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on September 18, 2011, 06:44:26 am
Well, bombers ARE fragile. They're huge flying bricks with targets painted on their hull, waiting for a random interceptor to smash em to pieces. What did you expect ?
Title: Re: New Eyecandy Thread
Post by: Mobius on September 18, 2011, 06:54:09 am
Bombers are fragile, superbombers are not. For example the Zelos is a potential nightmare to counter in INFASA, and the Jotun isn't exactly what you'd define an easy prey.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 19, 2011, 05:08:30 am
Zelos? who's bomber is that? EA?
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 19, 2011, 05:37:28 am
It's INFAs answer to the Jotun, it's larger than the Ursa.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on September 19, 2011, 05:46:55 pm
Bombers are fragile, superbombers are not. For example the Zelos is a potential nightmare to counter in INFASA, and the Jotun isn't exactly what you'd define an easy prey.
Unless it's got AAA beams or something similarly silly, it's not going to be that much of a threat. With the mobility advantage of a light fighter you essentially have total control over the fight with a heavy bomber and can pick and choose the optimal approach and engage/disengage at will.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on September 20, 2011, 06:38:20 am
GTTB Armageddon, anyone? ;7
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 20, 2011, 08:44:52 am
Bombers are fragile, superbombers are not. For example the Zelos is a potential nightmare to counter in INFASA, and the Jotun isn't exactly what you'd define an easy prey.
Unless it's got AAA beams or something similarly silly, it's not going to be that much of a threat. With the mobility advantage of a light fighter you essentially have total control over the fight with a heavy bomber and can pick and choose the optimal approach and engage/disengage at will.

Maybe Zelos has a multiple stinger turrets for self defence?
Wait...is it possible to have missile turrets on fighters/bombers? I never saw them in any mods, but if posssible this would be quite interesting.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on September 20, 2011, 08:55:43 am
I remember a user-made bomber which torpedoes were supposed to be launched by the copilot, which means they were turrets.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on September 20, 2011, 09:07:16 am
Speaking of co-pilots, can they be placed as subsystems on a ship, linked to the function of individual turret subsystems?
Title: Re: New Eyecandy Thread
Post by: Rampage on September 20, 2011, 09:12:44 am
The Holler is a bomber with destroyable missile pods that acted independently of main weapons control.

R
Title: Re: New Eyecandy Thread
Post by: Mobius on September 20, 2011, 01:21:19 pm
Unless it's got AAA beams or something similarly silly, it's not going to be that much of a threat. With the mobility advantage of a light fighter you essentially have total control over the fight with a heavy bomber and can pick and choose the optimal approach and engage/disengage at will.

It's not that easy, really. You'd have to get the bomber in time, before it reaches its target, and, at some point, you'll have to intercept torpedoes. In The Zelos' case, I can ensure you that it's very difficult to cripple 4-5 of them before they destroy their target. Add their subspace torpedoes to the equation and things will get even worse.  :nervous:
Title: Re: New Eyecandy Thread
Post by: jr2 on September 20, 2011, 02:40:11 pm
Unless it's got AAA beams or something similarly silly, it's not going to be that much of a threat. With the mobility advantage of a light fighter you essentially have total control over the fight with a heavy bomber and can pick and choose the optimal approach and engage/disengage at will.

It's not that easy, really. You'd have to get the bomber in time, before it reaches its target, and, at some point, you'll have to intercept torpedoes. In The Zelos' case, I can ensure you that it's very difficult to cripple 4-5 of them before they destroy their target. Add their subspace torpedoes to the equation and things will get even worse.  :nervous:

That's why you have fighter escorts.  Heavy bombers have and advantage over lighter-armored bombers in that they give more time for the escort to neutralize the fighter threat... heavy shields, doubly so, because they recharge.  Throw in some nice anti-fighter missiles into the mix (as long as they are of a type to be effective and don't take too much loadout space) and you've got a nice healthy mix.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on September 20, 2011, 02:46:42 pm
Fighter escort ? In mah Freespace ? UNPOSSIBLE

Let's be realist. The probabilities of a bomber wing to be escorted are 345167 to 1. With generous rounding.
Title: Re: New Eyecandy Thread
Post by: Mobius on September 21, 2011, 05:19:29 am
That only works with regular bombers. Superbombers are a completely different matter.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on September 21, 2011, 09:09:25 pm
Unless it's got AAA beams or something similarly silly, it's not going to be that much of a threat. With the mobility advantage of a light fighter you essentially have total control over the fight with a heavy bomber and can pick and choose the optimal approach and engage/disengage at will.

It's not that easy, really. You'd have to get the bomber in time, before it reaches its target, and, at some point, you'll have to intercept torpedoes. In The Zelos' case, I can ensure you that it's very difficult to cripple 4-5 of them before they destroy their target. Add their subspace torpedoes to the equation and things will get even worse.  :nervous:
You still have yet to demonstrate how these flying bricks are a threat to the player. Historical strategic bombers were devastatingly effective against the buildings and cities they attacked, and often appeared in such massive waves (969 bombers participated in one bombing raid on Tokyo) that intercepting them all was truly impossible. However, the bombers always sustained massive casualties if the attacking force did not have total air superiority, and rarely inflicted significant casualties on enemy fighters without the help of escorts, regardless of their defensive armament and armor, because such defensive features are not and can never be a substitute for the mobility that makes a fighter a fighter. In FS2 and mods we seem the same pattern--sufficiently numerous and tough bombers can create a "the bomber will always get through" effect where you can never prevent their target from being damaged, but the bombers cannot effectively deter interception without escorts, no matter how heavily armed they are. The deck is always stacked in the fighters' favor.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on September 21, 2011, 09:11:15 pm
They're a threat to the player in that they can force em to restart the mission over and over again, because they're too hard to intercept.

Anything else ?
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on September 21, 2011, 09:17:06 pm
But the threat to the objective was never the issue. The issue at hand was whether or not they were "easy prey" for the player. My point is that they always are, because with their performance penalty relative to fighters they do not have any way to effectively defend themselves. They can only hope to either take a ton of damage before going down or bull-rush the target in massive waves. For the purpose of this conversation the capital/commercial ship being targeted is irrelevant.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on September 21, 2011, 09:19:56 pm
It is definitely relevant. If a bomber can survive long enough to get in range of its target, drop his bombs, and jump back to base to rearm, then he has done his job, without ever being a direct threat to the player.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on September 21, 2011, 09:28:24 pm
We're not talking about their overall strategic effectiveness, we're talking about bombers being "easy prey" or not. B-29 Superfortresses pretty much destroyed every built-up area in Japan 10 times over but it was still extremely easy prey for a Ki-84 or A6M without the protection of escort fighters.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on September 21, 2011, 09:41:29 pm
The point is, if they get the job done, aka dropping the bombs and get back to base, that mean they were sufficiently not easy prey, since interceptors failed to neutralize them in time.
Title: Re: New Eyecandy Thread
Post by: Jessnec on September 21, 2011, 10:32:01 pm
Beamglow Flares  ;7
(http://i.imgur.com/j9Dsil.jpg) (http://imgur.com/j9Dsi)
------------------

Here is the complete version of the big Shivan Beams.
Huge
(http://i.imgur.com/kBXRTl.jpg) (http://imgur.com/kBXRT)
Large
(http://i.imgur.com/b78h5l.jpg) (http://imgur.com/b78h5)
Super and Mega Huge
(http://i.imgur.com/SBvRFl.jpg) (http://imgur.com/SBvRF)
Ultra Huge
Classified  :p

This will finish the beam updates. I will go to the turrets.  :yes:
Title: Re: New Eyecandy Thread
Post by: Commander Zane on September 21, 2011, 10:49:34 pm
Now those glows and beams are nice. :D
Title: Re: New Eyecandy Thread
Post by: Rodo on September 21, 2011, 11:47:48 pm
Huge = :yes:
Large = :no: (try making the glow bigger, as it is now the transition between tube/glow is too noticeable)
Super/Mega = :nod:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 22, 2011, 05:21:14 am
Could you show more pics of the new Odin? I love that ship, for me - only superdestroyer able to contend with Anchorage for title of the prettiest superdestroyer ever made :).

Huge = :yes:
Large = :no: (try making the glow bigger, as it is now the transition between tube/glow is too noticeable)
Super/Mega = :nod:
Agreed. New shivan beams are nice, however the beamglow in large beam needs to be bigger.

Title: Re: New Eyecandy Thread
Post by: jr2 on September 22, 2011, 08:02:10 pm
That only works with regular bombers. Superbombers are a completely different matter.

The Flying Fortress mentality doesn't usually bring good results... which is why we ended up using fighter escorts for the B-17 "Flying Fortress"... even though it has plenty of defensive capabilities, the interceptors they were up against were faster and more maneuverable, and thus decimated them until they finally got some fighter escort. 

Unless you can get highly accurate, devastating long-range weapons mounted on the bombers that have longer max effective range than the fighters' own weapons, then that would be different.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on September 22, 2011, 08:35:53 pm
But then you run into problems like everyone running around with Prometheus Frames and at that point it just gets absurd.
Title: Re: New Eyecandy Thread
Post by: Jessnec on September 22, 2011, 09:43:43 pm
Now those glows and beams are nice. :D

Thank you  :D

Huge = :yes:
Large = :no: (try making the glow bigger, as it is now the transition between tube/glow is too noticeable)
Super/Mega = :nod:


 :yes: nice suggestion, thank you  :D

Could you show more pics of the new Odin? I love that ship, for me - only superdestroyer able to contend with Anchorage for title of the prettiest superdestroyer ever made :).

yes, but I not have more screens of the superdestroyer...  :nervous:
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on September 24, 2011, 12:21:13 pm
Huge = :yes:
Large = :no: (try making the glow bigger, as it is now the transition between tube/glow is too noticeable)
Super/Mega = :nod:

I agree. The beamglow needs to be significantly larger.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 24, 2011, 05:20:07 pm
Could you show more pics of the new Odin? I love that ship, for me - only superdestroyer able to contend with Anchorage for title of the prettiest superdestroyer ever made :).
(http://inferno.hard-light.net/odinreq.jpg)
It's probably the oldest high poly model we have next to the Lindos. It's about 3 years old so it's not really 'new' :)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 25, 2011, 04:55:12 am
That rear top section next to the engine looks a bit bad. The rest is OK.

An whoever claim that Odin is the prettiest super destroyer deserve to be multi BFSilver'ed by the obvious badass SD ;)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 25, 2011, 06:57:28 am
It's cool :P, maybe not as detailed as newer ships but it's still awesome.
Title: Re: New Eyecandy Thread
Post by: Woomeister on September 25, 2011, 08:28:18 am
An whoever claim that Odin is the prettiest super destroyer deserve to be multi BFSilver'ed by the obvious badass SD ;)
Well the Nemesis easily outclasses the Odin firepower wise, but it is the EAs flagship.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on September 26, 2011, 10:03:02 am
I wouldn't say the Odin is the prettiest, but it certainly has a rather nice shape.
Title: Re: New Eyecandy Thread
Post by: Jessnec on September 28, 2011, 10:20:18 pm
Fighting vs shivan ships:
(http://i.imgur.com/mUSktl.jpg) (http://imgur.com/mUSkt)
(http://i.imgur.com/lUfTil.jpg) (http://imgur.com/lUfTi)
(http://i.imgur.com/t99uXl.jpg) (http://imgur.com/t99uX)
 :drevil:
Title: Re: New Eyecandy Thread
Post by: Mongoose on September 29, 2011, 12:31:47 am
I love the lighting on that first shot. :D
Title: Re: New Eyecandy Thread
Post by: Cyborg17 on September 29, 2011, 12:33:54 am
Spider is looking good.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on September 29, 2011, 01:31:29 am
You updated the Kahlan!  :yes:
Title: Re: New Eyecandy Thread
Post by: Droid803 on September 29, 2011, 01:39:44 am
Er, IIRC that's from the ED dump XD
The Kahlan.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on October 01, 2011, 11:19:50 am
(http://i.imgur.com/mUSktl.jpg) (http://imgur.com/mUSkt)

This might be a good candidate for a Shivan mod splash screen. ;)
Title: Re: New Eyecandy Thread
Post by: Rampage on October 04, 2011, 04:04:34 am
Dev Render: :pimp:
(http://i1211.photobucket.com/albums/cc433/bobbtmann/Various/Render.jpg)

Courtesy of bobbtmann; couldn't have done it w/o him.

R
Title: Re: New Eyecandy Thread
Post by: The E on October 04, 2011, 07:12:10 am
That's a very homeworldey/Fossian (http://www.chrisfossart.com/portfolio/spaceship/) colorscheme, isn't it?
Title: Re: New Eyecandy Thread
Post by: Jellyfish on October 04, 2011, 09:25:20 am
They look awesome, if what I'm looking at are two different bombers.
Title: Re: New Eyecandy Thread
Post by: Rampage on October 04, 2011, 10:33:55 am
They're actually two iterations of the same Jotun.  We will most likely use the longer one.

R
Title: Re: New Eyecandy Thread
Post by: mr.WHO on October 04, 2011, 01:36:00 pm
The long one is IMO better, but I like the shot one too. Maybe shorty can be released as addon version of normal Jotun that would be somehow a strike version of Jotun - faster, more agile but less armor and payload - kinda like SOC only limited version of badass heavy bomber that wouldn't be cost effective for normal deloyment, but handy for special missions.
Title: Re: New Eyecandy Thread
Post by: Alex Heartnet on October 04, 2011, 03:19:39 pm
Are those spaceships or kid's toys that I am looking at?  When I looked at that model I was immediately thinking 'plastic toy'.

Alas, none of my childhood toys were that cool....
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on October 04, 2011, 05:02:31 pm
They're actually two iterations of the same Jotun.  We will most likely use the longer one.

R

Could you release the short one then? I've been trying to find a texturer for Moonred's original model for ages, and it's exactly what I need for Twist of Fate.
Title: Re: New Eyecandy Thread
Post by: Rampage on October 07, 2011, 06:22:58 am
We are considering a small bulk asset release in the upcoming weeks.

R
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2011, 12:50:54 pm
Some screencaps of the latest models:

(http://inferno.hard-light.net/R1U/Dev/Jotun-HTL.jpg)
model by Moonred; texture by Bobbtmann

(http://inferno.hard-light.net/R1U/Dev/Alves-HTL.jpg)
texture by Bobbtmann

(http://inferno.hard-light.net/R1U/Dev/Banshee-htl.jpg)
model by BrotherByron; texture by Sab0o
Title: Re: New Eyecandy Thread
Post by: mr.WHO on October 08, 2011, 01:10:18 pm
EYEGASM :) Alves was IMO best looking fighter in R1, now it looks amazing, like Artemis morph into deadly fighter. The only bad things are those gold spots or lights - they looks like capship window texture and doesn't fit fighter.

Edit: How many turrets is on the Jotun?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 08, 2011, 01:18:53 pm
How many turrets is on the Jotun?
6
Title: Re: New Eyecandy Thread
Post by: Rampage on October 08, 2011, 01:19:14 pm
Yeah can't say I like the gold spots myself.  I'll see to changing them out (or at least reducing them).

R
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 08, 2011, 02:02:04 pm
Alves is the best!
Title: Re: New Eyecandy Thread
Post by: Droid803 on October 08, 2011, 03:08:20 pm
Alves is an Artenyes.
Title: Re: New Eyecandy Thread
Post by: starbug on October 09, 2011, 05:23:16 am
Alves is by far the best looking fighter, maybe change the gold to blue or red as the gold to me doesn't seem to match.

Edit i hope you go forward with a small bulk release, that would be awesome!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on October 09, 2011, 10:57:49 am
The Banshee might as well be a stealth fighter since I can barely see it. :p
Title: Re: New Eyecandy Thread
Post by: GT-Keravnos on October 15, 2011, 06:20:05 am
Just a small note to tell you how much your work is appreciated and admired, by almost everyone who has seen it, from the first release up to now. I am especially grateful for updating the Shivans, so that both your mod and others will benefit. If we are going to shoot them dead, as we unavoidably will, (otherwise, why play Freespace 2 open?) they might as well look their best, in their high poly and HD maps exactly as "V" had concepted them. Thanks.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on October 16, 2011, 08:26:51 am
The new SC Gania.

(http://img696.imageshack.us/img696/9606/ganiapic4.jpg) (http://imageshack.us/photo/my-images/696/ganiapic4.jpg/)
(http://img97.imageshack.us/img97/6646/ganiapic5.jpg) (http://imageshack.us/photo/my-images/97/ganiapic5.jpg/)
(http://img265.imageshack.us/img265/8268/ganiapic6.jpg) (http://imageshack.us/photo/my-images/265/ganiapic6.jpg/)
(http://img690.imageshack.us/img690/1839/ganiapic7.jpg) (http://imageshack.us/photo/my-images/690/ganiapic7.jpg/)
Title: Re: New Eyecandy Thread
Post by: jr2 on October 16, 2011, 09:10:46 am
Hmm, scary.. can't wait to see that all textured and glow-mapped!  ;7
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on October 16, 2011, 11:44:52 am
The back of it made me think 'SNARKS!' first time I saw this :P

Terrific design and detailing here. Tops!
Title: Re: New Eyecandy Thread
Post by: starlord on October 16, 2011, 11:46:43 am
aww! ravana had a baby!
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 16, 2011, 01:06:25 pm
aww! ravana had a baby!
I did design the original to be a baby Ravana actually :D
BrotherBryon did a great job upgrading it.
Title: Re: New Eyecandy Thread
Post by: starbug on October 16, 2011, 03:18:49 pm
Awww isn't that baby Ravana cute  :nod:  :nod:. I love it, Can't wait to see it textured and along side its mummy. What sort of cruiser will it be Lilith like or more cain in terms of role?
Title: Re: New Eyecandy Thread
Post by: Rampage on October 16, 2011, 08:33:44 pm
Mystery shots from the upcoming Infernofest:

(http://img64.imageshack.us/img64/762/screen0001w.jpg)
(http://img535.imageshack.us/img535/6513/screen0002d.jpg)

R
Title: Re: New Eyecandy Thread
Post by: Jellyfish on October 16, 2011, 10:31:18 pm
WINGS of Yalis?  :shaking:
Title: Re: New Eyecandy Thread
Post by: Arthur_the_great on October 16, 2011, 10:53:27 pm
SWEET!
Keep up the good work
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on October 18, 2011, 12:51:48 am
So you're no longer eternally Alpha 1. ;)
Title: Re: New Eyecandy Thread
Post by: Black Wolf on October 18, 2011, 01:22:41 am
The new SC Gania.

http://imageshack.us/photo/my-images/696/ganiapic4.jpg
http://imageshack.us/photo/my-images/97/ganiapic5.jpg
http://imageshack.us/photo/my-images/265/ganiapic6.jpg
http://imageshack.us/photo/my-images/690/ganiapic7.jpg


See that right there? That's awesome. :yes:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on October 22, 2011, 06:06:59 am
Speaking of eyecandy:
Will inferno make use of the new cool stuff like those:
http://www.youtube.com/watch?v=CDLnrozFKgs&feature=related

http://www.youtube.com/watch?v=8l3i4CTzplM&feature=related

http://www.youtube.com/watch?v=4uW106Vxqf4&feature=related

http://www.youtube.com/watch?v=g7ISBNn8fJ4&feature=related

http://www.youtube.com/watch?v=71kJbX3553k&feature=related


Question two: any chance for a release in Christmass time?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 22, 2011, 06:42:15 am
If it's in current SCP builds then it's possible to be used. The thruster stuff and the ship loadout stuff works as default anyway.
I've been playing 'Nemesis' with the shadow builds recently as well :p
Title: Re: New Eyecandy Thread
Post by: Rampage on October 26, 2011, 10:09:05 pm
We will release Inferno in the same vein as classic FS.  If you want to make a realism mod for Inferno, then be my guest once we release the project.  In the meantime, just let us work. :nod:

R
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 27, 2011, 04:24:50 pm
http://www.youtube.com/watch?v=Y0Ob0o-ZzYU
Short video showing off some EA stuff.

Also expect an official R1 campaign trailer in the next few weeks :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on October 27, 2011, 06:02:34 pm
I'm going to have a lot of fun with Inferno when it finishes, I just know it.
I love the effects.
Title: Re: New Eyecandy Thread
Post by: Arthur_the_great on October 27, 2011, 06:19:38 pm
cool keep up the awesome work

Title: Re: New Eyecandy Thread
Post by: Rodo on October 27, 2011, 09:47:02 pm
awesome stuff man! :yes:
Title: Re: New Eyecandy Thread
Post by: CaptJosh on October 28, 2011, 11:49:05 am
Whoa. The Lindos looks intimidating now, instead of like a spacegoing pile of legos.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on October 28, 2011, 04:10:41 pm
The E made a video on the new Sobek...
http://www.youtube.com/watch?v=hqCw54JjhC0
Title: Re: New Eyecandy Thread
Post by: The E on October 29, 2011, 04:07:03 am
Which is soo not Inferno related....
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on October 29, 2011, 07:27:43 am
Capital ship missiles are marvelous. Good job Inferno pals. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 29, 2011, 11:12:44 am
UEF, SU, or even my EDI can only clean EA's boots :yes:. What's with Ryujin? I see EA have Tereus, Lindos and Basileus. Is Ryujin going to be part of EA fleet?
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 29, 2011, 11:17:43 am
Is Ryujin going to be part of EA fleet?
The Basileus replaced it.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 29, 2011, 12:48:05 pm
Is Ryujin going to be part of EA fleet?
The Basileus replaced it.
So why don't you release the Ryujin? It's awesome ship. I want to use this model in my second project.
Title: Re: New Eyecandy Thread
Post by: Rampage on October 29, 2011, 12:53:26 pm
So why don't you release the Ryujin? It's awesome ship. I want to use this model in my second project.

We plan on it; just wait! ;)

R
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on October 29, 2011, 01:00:05 pm
So there will be an Inferno-assets pack? That would be marvelous.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 29, 2011, 01:08:06 pm
Well I didn't put the Ryujin in that upcoming pack as it needs more maps from the current Inferno release, which I'd rather not release yet. So the public release of that model may have to wait a bit. However I'll make an exception for you Betrayal as you've contributed some excellent models to us :)

But yes, there is a modeldump incoming of the dumped low poly stuff we no longer use, some of which have been requested before.

Expect a big update that week as I've already hinted to a trailer in the works as well ;)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 29, 2011, 01:28:09 pm
Well I didn't put the Ryujin in that upcoming pack as it needs more maps from the current Inferno release, which I'd rather not release yet. So the public release of that model may have to wait a bit. However I'll make an exception for you Betrayal as you've contributed some excellent models to us :)
Sounds great :). My fleet will be complete. I'm waiting for PM.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on November 13, 2011, 09:22:34 am
one question: How's the ship list looking like in terms of table entries? How many empty slots available for... well, any number of things, after release?

Since the ship class limit is still 400, I think... don't remember.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 13, 2011, 04:12:02 pm
Ships.tbl limit in Inferno builds should be 250
We currently have 178 entires
The only limit we are real close to is the max shield icon limit which we are around 7-10 entries left, were the max is 80. We have a lot of Shivan fighters :p
Title: Re: New Eyecandy Thread
Post by: Jellyfish on November 13, 2011, 09:31:35 pm
178 entries, and that's with the removal of two entire fleets. Damn you guys are industrious!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on November 13, 2011, 09:38:25 pm
Which two fleets were removed? I know the SOC fleet was one of them.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on November 13, 2011, 10:34:32 pm
The Ancients would be the other.
Title: Re: New Eyecandy Thread
Post by: Rampage on November 22, 2011, 04:03:49 pm
(http://img266.imageshack.us/img266/3155/enneadpers1.png)

Discuss.

R
Title: Re: New Eyecandy Thread
Post by: Droid803 on November 22, 2011, 04:08:42 pm
Can we get a better shot? kinda dark XD
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on November 22, 2011, 04:08:48 pm
HTL Vasudan fighter -> A+.

Nuff said.

MOAR !
Title: Re: New Eyecandy Thread
Post by: ssmit132 on November 22, 2011, 08:30:24 pm
Can we get a better shot? kinda dark XD

This. Though from what I see there, it seems like you made the Ennead look decent now.
Title: Re: New Eyecandy Thread
Post by: Rampage on November 23, 2011, 08:17:50 pm
MOAR !

As you wish:
(http://img525.imageshack.us/img525/5940/petbepers1.png)

R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on November 23, 2011, 08:33:40 pm
Holy ****. I now have a favorite Vasudan strike craft.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on November 23, 2011, 10:12:11 pm
Nice job on the textures there Rampage.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on November 24, 2011, 03:46:58 am
Finally. It's about time the Ennead and Petbe had proper textures.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on November 24, 2011, 04:43:36 am
MOAR
Title: Re: New Eyecandy Thread
Post by: JCDNWarrior on November 24, 2011, 04:58:54 am
Awesome, these seem to fit the updated GVF Shu and others as well. I really hope you'll finish these soon and release them, I can find quite some good use for them.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on November 24, 2011, 07:15:58 am
MOAR

Very well, but we don't have much more to show off that hasn't been already other than this.

(http://img18.imageshack.us/img18/3208/kismatpic6.jpg) (http://imageshack.us/photo/my-images/18/kismatpic6.jpg/)
(http://img16.imageshack.us/img16/5179/kismatpic7.jpg) (http://imageshack.us/photo/my-images/16/kismatpic7.jpg/)
(http://img827.imageshack.us/img827/6821/kismatpic8.jpg) (http://imageshack.us/photo/my-images/827/kismatpic8.jpg/)
(http://img15.imageshack.us/img15/1326/kismatpic9.jpg) (http://imageshack.us/photo/my-images/15/kismatpic9.jpg/)

Happy Thanksgiving
Title: Re: New Eyecandy Thread
Post by: Luis Dias on November 24, 2011, 08:52:41 am
Holy....!
Title: Re: New Eyecandy Thread
Post by: starlord on November 24, 2011, 09:48:10 am
what is this?
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on November 24, 2011, 09:54:14 am
what is this?
HTL this (http://www.hard-light.net/wiki/index.php/SD_Kismat).
Title: Re: New Eyecandy Thread
Post by: Commander Zane on November 24, 2011, 10:03:43 am
Beautiful. :yes:
Title: Re: New Eyecandy Thread
Post by: Jellyfish on November 24, 2011, 11:47:19 am
Thanksgiving? Feels like Christmas.
Title: Re: New Eyecandy Thread
Post by: Mongoose on November 24, 2011, 10:54:25 pm
That model is clearly saying "check out my BOOMstick."
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on November 25, 2011, 10:46:36 am
That is the new Kismat? Well done! Seriously, well done. :yes:
Title: Re: New Eyecandy Thread
Post by: Rampage on November 25, 2011, 03:34:24 pm
The number of non-HTL ships on our list is dwindling rapidly as our talented team painstakingly brings every ship up to today's standards.  Pretty soon HLPers will have a whole bunch of new ships to play around w/!

R
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on November 25, 2011, 11:36:36 pm
I look forward to seeing what you guys will come up with. :nod:
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on November 26, 2011, 01:44:49 am
I look forward to seeing what you guys will come up with. :nod:

Oh I don't think you will be disappointed.  ;)
Title: Re: New Eyecandy Thread
Post by: Arthur_the_great on November 28, 2011, 06:14:14 pm
COOOOL!
Title: Re: New Eyecandy Thread
Post by: Rampage on December 03, 2011, 09:14:18 pm
Developer's :pimp:
(http://img829.imageshack.us/img829/4492/kismatpers1.png)

R
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 03, 2011, 09:34:58 pm
:yes:
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 03, 2011, 10:57:06 pm
My. God. That. Kismat!
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on December 04, 2011, 02:34:37 am
Holy hell, that's tile mapped :jaw:. Less than a week after I post the non-UV mapped version to our internal work files and you come up with that. I'm impressed, I was going to say give me a week or so to attempt to get a proper UV map done but on our time schedule this looks pretty damn close to a fully textured version as anyone could hope for.
Title: Re: New Eyecandy Thread
Post by: Hades on December 04, 2011, 04:53:31 am
It's a nice model and all but frankly, the mappings pretty bad. There's far too much stretching going on and aside from that, the tiles aren't really well applied in general.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 04, 2011, 08:29:33 am
It's a nice model and all but frankly, the mappings pretty bad. There's far too much stretching going on and aside from that, the tiles aren't really well applied in general.

The ideal solution as discussed many times on the Internal is to have every capship UVmapped.  And our answer will be the same: we don't have the luxury of time at the moment.  As for the tilemap, I'll fix the stretched areas the best I can, but there is only so much I can do w/ retail maps.  And to be honest, I think it'll do just fine for our current purposes.

R
Title: Re: New Eyecandy Thread
Post by: Hades on December 04, 2011, 08:41:06 am
It's a nice model and all but frankly, the mappings pretty bad. There's far too much stretching going on and aside from that, the tiles aren't really well applied in general.

The ideal solution as discussed many times on the Internal is to have every capship UVmapped.  And our answer will be the same: we don't have the luxury of time at the moment.  As for the tilemap, I'll fix the stretched areas the best I can, but there is only so much I can do w/ retail maps.  And to be honest, I think it'll do just fine for our current purposes.

R
It's not so much that it's tilemapped, just that it's not tilemapped too well. Take the Hatshepsut or Rakshasa, the tiles aren't just plopped onto the model, they're positioned and adjusted fairly carefully, which looks great. This looks more like the Ravana, where tiles are just slapped onto the model without any sort of fine tuning.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 04, 2011, 09:52:02 am
Wait... Have you just said that the Rakshasa is well tileraped, or badly tileraped ? Your post is confusing.
Title: Re: New Eyecandy Thread
Post by: Hades on December 04, 2011, 10:01:31 am
Wait... Have you just said that the Rakshasa is well tileraped, or badly tileraped ? Your post is confusing.
****, I'm tired. I meant the Ravana instead of the Rakshasa.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on December 05, 2011, 09:35:47 pm
New Yama

(http://img834.imageshack.us/img834/9131/yamapic6.jpg) (http://imageshack.us/photo/my-images/834/yamapic6.jpg/)
(http://img339.imageshack.us/img339/3481/yamapic7.jpg) (http://imageshack.us/photo/my-images/339/yamapic7.jpg/)
(http://img94.imageshack.us/img94/2921/yamapic8.jpg) (http://imageshack.us/photo/my-images/94/yamapic8.jpg/)
(http://img690.imageshack.us/img690/7071/yamapic9.jpg) (http://imageshack.us/photo/my-images/690/yamapic9.jpg/)
(http://img684.imageshack.us/img684/208/yamapic10.jpg) (http://imageshack.us/photo/my-images/684/yamapic10.jpg/)
Title: Re: New Eyecandy Thread
Post by: Rodo on December 05, 2011, 09:43:27 pm
Aside from the low poliness on the front (last pic) the model looks really good :yes:
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 05, 2011, 11:57:37 pm
That looks like the result of a night of love between a Ravana and a Rakshasa.
Title: Re: New Eyecandy Thread
Post by: T-LoW on December 06, 2011, 02:40:46 am
That looks like the result of a night of love between a Ravana and a Rakshasa.

What I wanted to say. It's a Ravana Rakshasa thingy! A lovely one! ;)
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 06, 2011, 11:30:39 am
Its a Rakvana.
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on December 06, 2011, 12:48:24 pm
Ravana MK II.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on December 07, 2011, 05:30:44 am
Hooray, an asymmetrical warship. :D
Title: Re: New Eyecandy Thread
Post by: ssmit132 on December 07, 2011, 05:54:56 am
That looks beautiful.
Title: Re: New Eyecandy Thread
Post by: JCDNWarrior on December 07, 2011, 06:07:53 am
Awesome indeed. The lack of (good) Shivan ships to use seems to finally end thanks to Inferno ;)
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on December 07, 2011, 05:05:58 pm
I always liked the Yama, or at least what little I ever got to see of it. Is there a pic anywhere that shows off all of the original Yama clearly?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 07, 2011, 06:34:22 pm
http://www.moddb.com/games/infscp/images/the-yama#imagebox
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on December 08, 2011, 10:45:44 am
*stumbles into thread during quick break*
*begins a 5-second thought process on whether or not 72 entries is enough*
*Brain starts nagging: "Stop thinking epic, stop aiming so high! In the first place, little has been done, time is so scarce, and FRED/tabling skill isn't of credible standard anyway, just aim lower with a more reasonable/reachable goal!!!"*
*Internal argument in brain takes place about the different fleets in Inferno, both active and dropped*
*?Contemplating splitting of mods to make an idea work?*
*But a mod split is so messy, and folders couldn't get anymore messy! Is there something else? How, how, how?*
*end result: no end result*

Back to lurk-mode for now... that said:

Will you guys be updating anything that's already been dropped and making it public release (maybe on the back burner for now, since releasing the mod comes first)?
Or will they just be released as-is (I don't remember anything that's been dropped seriously made into HTL form; updated textures was probably the most that's done, but hey, at least that's better than nothing)?

Or something else? Just curious... :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2011, 01:03:16 pm
Yeah we plan to release other stuff we aren't using any more in the future. Though we don't have any scrapped textures unless they are part of a ship, and we don't have much HTL standard dumped stuff since we're still using it all. There's only 2 I can think of and they both need stuff I can't release just yet but they will be released eventually.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 26, 2011, 11:45:37 am
(http://www.hard-light.net/wiki/images/Gtfvesuvius.jpg)
Show of votes - - who here wants to see this HTLed?

R
Title: Re: New Eyecandy Thread
Post by: starlord on December 26, 2011, 12:27:53 pm
scroll prehaps?
Title: Re: New Eyecandy Thread
Post by: rscaper1070 on December 26, 2011, 01:11:31 pm
If it delays the release, I vote no, But if it doesn't, why not. :)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 26, 2011, 02:08:00 pm
I suppose as the fighter you're introduced to in INFR1, it would be nice to see it again.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on December 26, 2011, 09:07:01 pm
(http://www.hard-light.net/wiki/images/Gtfvesuvius.jpg)
Show of votes - - who here wants to see this HTLed?

R

Me, but please change the paintjob to something more Terran. I've had a few friendly-fire incidents involving these ships before.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on December 26, 2011, 09:43:12 pm
Um, its not a design that can easily be mistaken for something else.  :wtf:
Title: Re: New Eyecandy Thread
Post by: Black Wolf on December 26, 2011, 11:39:57 pm
http://www.hard-light.net/wiki/images/Gtfvesuvius.jpg
Show of votes - - who here wants to see this HTLed?

:yes:

I've always liked the Vesuvius design - it was unique, and really well done back before there were all that many high quality FS2 mods. Plus the paintjob was cool, and I think that converting the red gradient cockpit to a more typical Terran visible cockpit should cut down on friendly fire. And, from an INF PoV, it was the first fighter from the first mission of InfR1. Even if it only comes back as an easter egg,it should come back.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on December 27, 2011, 04:09:05 am
One of the things I liked, and still like, about the Vesuvius is that it is incredibly versatile, like the Apollo or Athena. There is no other ship available to the player during the INFR1 campaign that is as versatile as it is.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on December 27, 2011, 01:12:50 pm
I really dislike the locations of the primaries on the Vesuvius.  It isn't as bad as the Ursa, but it is enough to make targeting annoying.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on December 27, 2011, 07:24:51 pm
(http://www.hard-light.net/wiki/images/Gtfvesuvius.jpg)
Show of votes - - who here wants to see this HTLed?

R

Not me. The Vesuvius is ugly, it has always been ugly, and no amount of effort can eliminate its essential ugliness. :P

In its place, how about the Ophion? There was a model that not only looked unique, but looked good.
Title: Re: New Eyecandy Thread
Post by: CaptJosh on December 28, 2011, 08:28:01 am
See, I can't agree that it's bad that the ship is ugly. Look at the current generation of strike craft in the US military. In particular the A-10 Thunderbolt. Yes, "Thunderbolt" is its actual designation. But it's not a pretty plane. It's so ugly it got nicknamed the Warthog. But it's one of the meanest things in the sky, especially in air to mud action. It can carry a heavy payload under its wings, and when that's gone, it still has the heaviest rotary cannon ever built into a fixed wing aircraft. That cannon can actually counterthrust the engines at low speeds, which could drop the plane out of the air if the pilot is not careful. It's why they use short bursts, rather than sustained fire. Nobody ever said it was pretty though. It's just big and mean. And there's nothing wrong with that. Why shouldn't we have a big, mean, ugly-ass fighter for the GTVA?
Title: Re: New Eyecandy Thread
Post by: shiv on December 28, 2011, 09:48:40 am
Please, have a mercy.

Since I remember Vesuvius always have been ugly and still is one of the ugliest ships for FreeSpace 2 that I have ever seen. I just wish it's out forever and repleaced by something cooler. There is plenty of better ships that are already released to public.
Title: Re: New Eyecandy Thread
Post by: starwolf1991 on December 28, 2011, 10:42:55 am
Oh hell yes to wanting to see the Vesuvius HTLED. One of my old school favorites right there! DO EET! :D
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 28, 2011, 11:36:59 am
Please, have a mercy.

Since I remember Vesuvius always have been ugly and still is one of the ugliest ships for FreeSpace 2 that I have ever seen. I just wish it's out forever and repleaced by something cooler. There is plenty of better ships that are already released to public.
The Vesuvius is gorgeous compared to the Sabus...
(http://www.hard-light.net/wiki/images/Gtbsabus.jpg)
And the Cyone.
(http://www.hard-light.net/wiki/images/Gtfcyone.jpg)
The Vesuvius at least has a chance to look really good. Not these other two.
Title: Re: New Eyecandy Thread
Post by: headdie on December 28, 2011, 12:02:12 pm
what you on about the Sabus looks good, the cyone on the other hand does look like a dogs backside
Title: Re: New Eyecandy Thread
Post by: Col. Fishguts on December 28, 2011, 01:45:01 pm
Show of votes - - who here wants to see this HTLed?

R

Oh yes please, for me that thing is the iconic Inferno fighter and in dire need of some modeling love.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on December 28, 2011, 05:28:40 pm
See, I can't agree that it's bad that the ship is ugly. Look at the current generation of strike craft in the US military. In particular the A-10 Thunderbolt. Yes, "Thunderbolt" is its actual designation. But it's not a pretty plane. It's so ugly it got nicknamed the Warthog. But it's one of the meanest things in the sky, especially in air to mud action. It can carry a heavy payload under its wings, and when that's gone, it still has the heaviest rotary cannon ever built into a fixed wing aircraft. That cannon can actually counterthrust the engines at low speeds, which could drop the plane out of the air if the pilot is not careful. It's why they use short bursts, rather than sustained fire. Nobody ever said it was pretty though. It's just big and mean. And there's nothing wrong with that. Why shouldn't we have a big, mean, ugly-ass fighter for the GTVA?

The A-10 is brutal and vicious-looking, like it could **** your **** up. FreeSpace is chockablock with such brutal designs, and Inferno has had quite a few good ones of its own, so there's no need to resurrect this misshapen monstrosity.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 28, 2011, 05:34:57 pm
Actually, the A-10 is 'Thunderbolt II'. The actual Thunderbolt was pretty, as far as WW2 planes go (hint, they all look the same)
As for the HTL Vesuvius, I wouldn't mind as long as the firing points get fixed.
Title: Re: New Eyecandy Thread
Post by: Thaeris on December 28, 2011, 05:50:16 pm
The Razorback, glamorous?

The D, M, or N pretty? You are a silly chap. :p

Regardless, they were at least "stately," if you will.

:)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 29, 2011, 09:59:37 am
I think that HTL Vesuvius could actually look decent, but I care more about the final release (it's almost 10 years waiting for R2 :(  ) rather than particular model.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 29, 2011, 10:45:33 am
I think they were aiming for a Christmas release, but couldn't make it.
11th anniversary release, perhaps? In February?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 29, 2011, 11:40:23 am
Sometime next year yes, like my post in the announcement thread said. Doubt it will be as early as Feb though, I'd probably want 1-2 months at the end just for testing.
All though we have to 2013 for the 10th anniversary of R1s actual release, 2011 was the 10th anniversary of the start of the mod. Either way it'll be done and released in its R1+2 completed glory :)
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on December 31, 2011, 06:12:07 pm
Happy New Year, here are some pics of the WIP GVC Selket.

(http://img37.imageshack.us/img37/8900/selketpic1.jpg) (http://imageshack.us/photo/my-images/37/selketpic1.jpg/)
(http://img851.imageshack.us/img851/6423/selketpic2.jpg) (http://imageshack.us/photo/my-images/851/selketpic2.jpg/)
(http://img716.imageshack.us/img716/644/selketpic3.jpg) (http://imageshack.us/photo/my-images/716/selketpic3.jpg/)
(http://img209.imageshack.us/img209/7640/selketpic4.jpg) (http://imageshack.us/photo/my-images/209/selketpic4.jpg/)
Title: Re: New Eyecandy Thread
Post by: BritishShivans on December 31, 2011, 06:34:49 pm
She looks lovely. A unique take on Vasudan cruisers, yet she keeps the Vasudan's aesthetics without being too uniform. That's a problem I find with many custom Zod ships - they're either too uniform or they just fail to look Vasudan.

Good work. Even if it's only just a WiP :P  :yes:
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 31, 2011, 06:51:58 pm
Woo moar zod stuff. I like this one.
Title: Re: New Eyecandy Thread
Post by: rubixcube on December 31, 2011, 08:02:04 pm
Is that an htl version of the AC Heraklion from ASW? (if I'm wrong please don't get too angry  :nervous:)
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 31, 2011, 11:38:28 pm
Nope, not really. I think they have their own HTL Heraklion.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on January 01, 2012, 01:54:58 am
Definitely not, I've been working on updating models that have been a part of inferno for a long time along with at least one original that I've come up on my own to replace older assets. Unless of course that's where the team got the original model then I'm wrong but given the age of the current model I highly doubt it. Thanks again to all for the positive and constructive feedback, it's why we continue to do and show off the things that we do. Also to answer a point that was brought up earlier. The projects progress really depends on the missions at this point and thanks to the hard work of a few of our members (mainly Trivial Psychic who has picked up a lot of the slack here lately, we can't begin to thank him enough) we are getting a lot closer to release then ever before. The artistic work that I and others do for the project at this point are just icing on the cake. Once the missions are done and throughly tested we will release regardless of asset status (Unless of course there is some upgrade that is really close to finishing that may be absolutely worth an extra few weeks but nothing more). I know that most (myself included) if not all team members see potential in continuing to upgrade assets after initial release with the possible release of patches or incremental versions later on once things reach a certain level of excellence. Working with the Inferno team, both on their own assets and the things we have done together for the Freespace Upgrade Project before I joined them, has been both an honor and a privilege. I hope to continue to produce assets for them well into the future.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 01, 2012, 04:23:21 am
Is that an htl version of the AC Heraklion from ASW?
Completely different looking models. The Selket was based on one of Darks Vasudan renders.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on January 01, 2012, 08:02:00 am
With proper textures, it will be pretty hard to justify that Vasudan models seem to go wrong with every second model... ;)
Title: Re: New Eyecandy Thread
Post by: Arthur_the_great on January 02, 2012, 10:44:58 am
that ship is pretty
Title: Re: New Eyecandy Thread
Post by: shiv on January 02, 2012, 03:34:45 pm
I love the look of this Vasudan cruiser. It reminds me oldschool renders from Sectorgame. Now just add some polys to it to make it more detailed.
Title: Re: New Eyecandy Thread
Post by: AndrewofDoom on January 03, 2012, 07:58:51 pm
I love the look of this Vasudan cruiser. It reminds me oldschool renders from Sectorgame. Now just add some polys to it to make it more detailed.

It's detailed enough as it is.

...Then again, I have pretty low standards.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 04, 2012, 01:41:30 am
I think the modelling looks pretty much done from here. Now it's UV and texturing phase, which can add a lot of detail by itself.
Title: Re: New Eyecandy Thread
Post by: jr2 on January 09, 2012, 08:09:21 pm
See, I can't agree that it's bad that the ship is ugly. Look at the current generation of strike craft in the US military. In particular the A-10 Thunderbolt. Yes, "Thunderbolt" is its actual designation. But it's not a pretty plane. It's so ugly it got nicknamed the Warthog. But it's one of the meanest things in the sky, especially in air to mud action. It can carry a heavy payload under its wings, and when that's gone, it still has the heaviest rotary cannon ever built into a fixed wing aircraft that has ever had an aircraft built around it (yes, literally. they designed the aircraft around the gun). That cannon can actually counterthrust the engines at low speeds, which could drop the plane out of the air if the pilot is not careful. It's why they use short bursts, rather than sustained fire. Nobody ever said it was pretty though. It's just big and mean. And there's nothing wrong with that. Why shouldn't we have a big, mean, ugly-ass fighter for the GTVA?

Not to mention, they often use the cannon before the missiles.  It's deadly and efficient, why waste a Maverick on a tank when a .5 second or less burst of 30-mm will finish the job just as well for less $$?

Also, I vote that the Vesuvius be HTLed... make it less of an ugly box and more of an ugly fighter.
Title: Re: New Eyecandy Thread
Post by: Rampage on January 09, 2012, 10:54:57 pm
Also, I vote that the Vesuvius be HTLed... make it less of an ugly box and more of an ugly fighter.

Done.  It's now less of an ugly box and more of a sexy fighter. ;7

Pics?  No; we're holding this one off until release. [evil laugh]

R
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 10, 2012, 02:21:47 am
Surely you can answer if the firing points were fixed, of at least shoot a bit closer to the center...
Title: Re: New Eyecandy Thread
Post by: AndrewofDoom on January 13, 2012, 02:45:29 pm
Surely you can answer if the firing points were fixed, of at least shoot a bit closer to the center...

Then it wouldn't be the Vesuvius silly.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on January 13, 2012, 03:15:09 pm
I don't see what's wrong with the Vesuvius hardpoints. You obviously never piloted an Osiris dear sir.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 13, 2012, 07:59:22 pm
Osiris? Not quite.
Claymore Mk.II? ARGH!
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 13, 2012, 11:49:58 pm
Autoconvergence is your friend.

(not to mention Converging Autoaim, but that's an aimbot)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 14, 2012, 05:58:16 am
Also, I vote that the Vesuvius be HTLed... make it less of an ugly box and more of an ugly fighter.

Done.  It's now less of an ugly box and more of a sexy fighter. ;7

Pics?  No; we're holding this one off until release. [evil laugh]

R

Do you seriously made HTL Vesuvius or you just joking? Coz it's hard to tell.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 14, 2012, 06:27:30 am
It's done, textured, converted and in game. I made the shield icon last night :p
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 14, 2012, 06:55:01 am
So it will replace Terran Mihos (didn't like it just like I didn't like the Ullyses) or what?
Title: Re: New Eyecandy Thread
Post by: Deadly in a Shadow on January 14, 2012, 08:27:01 am
So it will replace Terran Mihos (didn't like it just like I didn't like the Ullyses) or what?
Say what?
The Vesuvius is going to replace nothing, because it's the basic GTVA fighter in Inferno. The Mihos is a vasudan fighter.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 14, 2012, 08:44:44 am
So it will replace Terran Mihos (didn't like it just like I didn't like the Ullyses) or what?
It's not replacing the Terran version of the Mihos no. In fact we just got the texture for that.
Title: Re: New Eyecandy Thread
Post by: starlord on January 14, 2012, 02:28:31 pm
wasn't the mihos issued to a faction before? I think they also possessed the het-ka...

What were their motives?
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 19, 2012, 08:35:52 am
Diablo!

(http://img192.imageshack.us/img192/5690/vidyadharpic14.jpg) (http://imageshack.us/photo/my-images/192/vidyadharpic14.jpg/)
(http://img515.imageshack.us/img515/2286/vidyadharpic15.jpg) (http://imageshack.us/photo/my-images/515/vidyadharpic15.jpg/)
(http://img838.imageshack.us/img838/5884/vidyadharpic16.jpg) (http://imageshack.us/photo/my-images/838/vidyadharpic16.jpg/)
(http://img840.imageshack.us/img840/7991/vidyadharpic17.jpg) (http://imageshack.us/photo/my-images/840/vidyadharpic17.jpg/)
(http://img443.imageshack.us/img443/858/vidyadharpic18f.jpg) (http://imageshack.us/photo/my-images/443/vidyadharpic18f.jpg/)
Title: Re: New Eyecandy Thread
Post by: headdie on April 19, 2012, 08:45:49 am
damn man that is nicely done
Title: Re: New Eyecandy Thread
Post by: starbug on April 19, 2012, 08:52:43 am
Holy Crap is a Rahu on steroids! I really like the design. So does the diablo play a certain role, because i am guessing that the front section is one big beam turret? The old Diablo was just a shielded destroyer that didn't really have a specific role. Will this one play a specific role, ie long range artillery, plant killer etc ?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on April 19, 2012, 09:20:01 am
DIABLO! :jaw:
Title: Re: New Eyecandy Thread
Post by: Rodo on April 19, 2012, 09:27:13 am
warning, massive signature detected. Incoming awesomeness.
Title: Re: New Eyecandy Thread
Post by: Snail on April 19, 2012, 09:44:24 am
Isn't that the Vidhyadhar?
Title: Re: New Eyecandy Thread
Post by: Legate Damar on April 19, 2012, 09:49:51 am
I need the new Diablo, the one I have has a borked shield mesh
Title: Re: New Eyecandy Thread
Post by: Snail on April 19, 2012, 09:55:50 am
I need it too.
Title: Re: New Eyecandy Thread
Post by: Droid803 on April 19, 2012, 12:08:40 pm
I need the new Diablo, the one I have has a borked shield mesh
The new one won't have a shield mesh.
It's not shielded. The Diablo as it is in Inferno was never shielded.

Not going to help you there. Go make a shield mesh yourself.
Title: Re: New Eyecandy Thread
Post by: Legate Damar on April 19, 2012, 05:48:59 pm
Fine, maybe I will   :rolleyes:
Title: Re: New Eyecandy Thread
Post by: Rampage on April 19, 2012, 06:27:34 pm
Are you seriously asking for the new Diablo? If so then you have broken HLP proper etiquette: Never ask for a private asset in public. Proper trading can be arranged via PM.

And no we will not personally give you anything.

R
Title: Re: New Eyecandy Thread
Post by: AndrewofDoom on April 19, 2012, 06:30:39 pm
It's a killer squid. <Insert implications involving the tentacles here>
Title: Re: New Eyecandy Thread
Post by: Mongoose on April 19, 2012, 07:43:34 pm
Dawn of War 2: Now with tentacles!
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 19, 2012, 08:34:02 pm
It looks even better than the trailer Diablo.
Title: Re: New Eyecandy Thread
Post by: Legate Damar on April 19, 2012, 08:37:27 pm
All I said was that I could use a Diablo with a working shield mesh. But if it's really necessary I suppose I could make the mesh myself - I've been practicing with Blender and making a mesh should be easier than making an entire ship.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on April 20, 2012, 03:15:44 am
I need the new Diablo, the one I have has a borked shield mesh
It's not shielded. The Diablo as it is in Inferno was never shielded.

The Diablo in ItDoH3 was, but that's a completely different and unrelated campaign entirely.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on April 20, 2012, 10:31:38 am
It's a killer squid. <Insert implications involving the tentacles here>

Rule 34.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on April 20, 2012, 10:44:27 am
Let's not bring that up.  The last time FreeSpace and Rule 34 were mentioned a few people got temp bans for posting pornographic materials.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on April 20, 2012, 11:09:42 am
I know I was there eating popcorns.
Title: Re: New Eyecandy Thread
Post by: Snail on April 20, 2012, 11:13:39 am
Good times. :)

Err, I mean, what kind of sick disgusting person would do such a thing
Title: Re: New Eyecandy Thread
Post by: Legate Damar on April 20, 2012, 11:46:53 am
You humans and your obsession with deviant sexual practices...
Title: Re: New Eyecandy Thread
Post by: jr2 on April 20, 2012, 11:58:51 am
Hmm?  I seem to recall some rather perverse incidents involving Cardassians and Bajorans during the Occupation.
Title: Re: New Eyecandy Thread
Post by: Legate Damar on April 20, 2012, 02:24:58 pm
Nothing but Federation propaganda, I assure you
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 20, 2012, 05:52:15 pm
Isn't that the Vidhyadhar?
Yes, which replaces the Diablo in the campaign.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 21, 2012, 01:50:31 am
It's a killer squid. <Insert implications involving the tentacles here>

Rule 34.
Great 2 months of work turned into a meme within a dozen post, never made that connection until now and I don't think I can look at it the same way any more.
Title: Re: New Eyecandy Thread
Post by: Woolie Wool on April 21, 2012, 10:03:40 am
Welcome to the Internet. You must be new here. Tour group is over to the left. ;)

Just be glad you weren't around when Raven2001 was showing off his...interestingly shaped fighters.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 21, 2012, 02:32:55 pm
Oh I'm not that niave just never looked at it that way before.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on April 21, 2012, 10:54:12 pm
Actually, I was thinking of claw cranes when I first saw it.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 22, 2012, 12:30:29 am
More claw cranes should be equipped with BFReds. Normal ones aren't cutting it anymore.
Title: Re: New Eyecandy Thread
Post by: kaloonzu on June 08, 2012, 10:50:16 am
I don't mean to rain on anyone's parade, fan or mod-maker alike, but that Diablo model has a strong, strong resemblance to any of the Reaper dreadnoughts from the Mass Effect series of games. On that note, those things were all Badass-class awesome in terms of firepower and repose.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on June 08, 2012, 10:52:09 am
Well, the Diablo is Sathanas-inspired, and the Reapers are Sathanas-inspired. So, no kidding.
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 08, 2012, 10:57:24 am
Well it wasn't inspired by the reapers, the original was based off Shivan design.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on June 08, 2012, 10:59:18 am
At least the Diablo doesn't try to hide its Shivan origin...
Title: Re: New Eyecandy Thread
Post by: starbug on June 08, 2012, 12:34:43 pm
Technical you can say the Reapers are based of the Shivans.

Shivans motives and goals are unknown. -> Reapers goals and motives were unknown.

Shivans, Bio mechanical species. -> Reapers bio-mechanical species(each reaper is made from the harvested species)

Shivans theorised to be the preservers of species by wiping out more advanced ones and leaving lesser species.  -> Reapers Harvest organic life once it advanced to a certain level, to preserve organic life. As in Mass effect 3 it is proven that the reapers don't harvest lesser species, Which is similar to the way the Shivans behave. They wiped out the Ancients but left the early vasudans.

So yeah Reapers are heavily based of Shivans in my opinion.

Also the Diablo model is awesome. Is the planetkiller still in this or has it been removed completely?
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 08, 2012, 12:43:29 pm
The only planetkiller is the Gigas.
Title: Re: New Eyecandy Thread
Post by: Legate Damar on June 08, 2012, 02:42:02 pm
I think he meant the Vinaashak
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 08, 2012, 02:52:37 pm
That's long gone.
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on June 11, 2012, 02:16:42 am
Technical you can say the Reapers are based of the Shivans.

The Reapers, at least originally, owed far more to classic sci-fi; specifically Saberhagen's Berserkers among others.

There's not much if any relation to the Shivans.
Title: Re: New Eyecandy Thread
Post by: Dragon on July 05, 2012, 07:43:20 pm
I guess that Shivans might be based off the same classic SF (pretty current at the time of FS1). While pretty well written, Shivans are quite generic in their original, FS1 version when you get down to it. FS2 Shivans are much more mysterious, but also somewhat generic as far as cosmic horrors go. We could probably trace both Reapers and Shivans back to some Lovecraft's story (note, I haven't played ME2 or 3, so I only really know them from ME1 and occasional spoilers). They have plenty in common, but it's just that they use the same cliches (the Reapers are consciously written to reference classic SF, while Shivans most likely weren't so cliche when they first appeared).
Title: Re: New Eyecandy Thread
Post by: Luis Dias on July 13, 2012, 12:48:08 pm
Technical you can say the Reapers are based of the Shivans.

The Reapers, at least originally, owed far more to classic sci-fi; specifically Saberhagen's Berserkers among others.

Nice catch, although I'd go for the captain-obvious-esque Lovecraftian Ctuhluh. (Mostly due to several similar characteristics like the notion of deep-time, the "cycles", telepathic mental abilities - creating followers and so on, with not unknown but unknowable purposes - hey at least in ME1 they were portrayed correctly like this).
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on August 07, 2012, 09:43:43 pm
I know we haven't posted any new images in a while but that is not because we haven't been busy. It's because the stuff we are working on is bloody huge.

(http://i.imgur.com/Tl0SC.jpg)
(http://i.imgur.com/inXNH.jpg)
(http://i.imgur.com/UJI3V.jpg)
(http://i.imgur.com/ucMvK.jpg)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 07, 2012, 09:54:46 pm
Mother of God. :eek:
I was not expecting this to be done anytime soon. It looks amazing.
Title: Re: New Eyecandy Thread
Post by: Rodo on August 07, 2012, 10:06:29 pm
Bigger is Better.
Title: Re: New Eyecandy Thread
Post by: ssmit132 on August 07, 2012, 10:11:54 pm
You really get the sense that the Sol Gate is a truly massive structure. :)
Title: Re: New Eyecandy Thread
Post by: BritishShivans on August 08, 2012, 02:02:04 am
ermahgad

It's beautiful
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on August 08, 2012, 02:06:32 am
You really get the sense that the Sol Gate is a truly massive structure. :)

You don't say......
(http://i.imgur.com/m6PcY.jpg)
Title: Re: New Eyecandy Thread
Post by: Mongoose on August 08, 2012, 03:15:12 am
unnnnnnnnnf
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on August 08, 2012, 03:36:23 am
Of course this means the Sol gate should probably be able to take the Nemesis... :p
Title: Re: New Eyecandy Thread
Post by: headdie on August 08, 2012, 04:49:39 am
awesome job, glad I am not texturing that sucker though
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on August 09, 2012, 07:20:12 am
unnnnnnnnnf
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 09, 2012, 06:37:07 pm
I was not expecting this to be done anytime soon. It looks amazing.
We have several key models that must be done before launch for mission balancing, this is one of them.
For specifics on the others that need to be done before launch...
2 GTVA flagships
Gigas and Icanus
A specific EA station
Arcas and about 1/2 of the Arcadia extensions (rest can be done later)

The rest will be upgraded at a future point unless we get time to do some more before launch.

Overall:
Terran fleet is complete except 1 ship, only stations and none combatants (argo etc) are not done
EA fleet is more or less done except the Icanus and a few stations
Vasudans are in a bit more of a state, needing several fixes and a few bomber upgrades and a cruiser upgrade
Shivans, just the Gigas really, everything else is waiting to be mapped or is FS2 retail stuff that's not upgraded yet, of which some are in progress


Model quality will vary a bit. BrotherBryon and Rampages newer models far outdetail some of our older HTL models like the Odin, Eclipse and Lindos, but we don't have time to go back and upgrade everything right now. Same with full UVMappping, if we wanted to UV Map every single model it would take us at least another year on top of completing the missions.
Hopefully we'll upgrade the models in the future :)
Title: Re: New Eyecandy Thread
Post by: Rampage on August 09, 2012, 09:17:48 pm
This invariably means this beautiful station will get tile textures slapped on it in the near future.

R
Title: Re: New Eyecandy Thread
Post by: Droid803 on August 09, 2012, 10:14:06 pm
Unless, of course, someone volunteers to UVmap and Texture it.
Title: Re: New Eyecandy Thread
Post by: IskatuMesk on August 10, 2012, 07:32:10 pm
Very impressive stuff. Love the Diablo and the Selket.
Title: Re: New Eyecandy Thread
Post by: rscaper1070 on August 10, 2012, 09:44:44 pm
Unless, of course, someone volunteers to UVmap and Texture it.

Light up the Sab0o signal! :)
Title: Re: New Eyecandy Thread
Post by: Firstdragon34 on August 28, 2012, 10:51:12 pm
Unless, of course, someone volunteers to UVmap and Texture it.

Light up the Sab0o signal! :)


I'll pass on texturing it. It almost looks like a tight squeeze for the Gigas, but I could be wrong. :p



Title: Re: New Eyecandy Thread
Post by: Woomeister on August 29, 2012, 06:59:10 am
Well the Gigas is about the same length as this station so no it won't be going through that hole :p
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 24, 2012, 09:29:51 am
(http://inferno.hard-light.net/Dec12Teaser1.jpg)
You'll either love this or hate it, but yes that's NOT an INFA mission

(http://inferno.hard-light.net/Dec12Teaser2.jpg)
Now what can I say about some of these...

Nemesis: Unchanged for the most part, except the ending
The Last Stand: The end of the EA war with a Bastion/Nemesis faceoff at Earth and a really big gun...
Clash of the Titans III: 3 flagships, a Sathanas, good times.
Terminus: Several people will probably rage when they play this one and no, not the last mission of the campaign
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 24, 2012, 04:47:40 pm
41+ missions? Awesomeness, right there. Thought it would be 38.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 24, 2012, 04:57:21 pm
More like 50-60 :)
Title: Re: New Eyecandy Thread
Post by: Lepanto on December 24, 2012, 05:08:10 pm
Awesome. I've been looking forward to INFR2 for a while now, and if the number of missions is any indication, the finished product will be epic indeed.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 24, 2012, 05:24:47 pm
Well the R2 part of the campaign is still some way away, we've had a few major setbacks and still need several key R2 models completed. There will be some good news coming but it'll probably be the beginning of January before we announce that.
Title: Re: New Eyecandy Thread
Post by: Legate Damar on December 24, 2012, 06:23:51 pm
I love the work you guys do.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 02, 2013, 07:42:21 am
The Bastion gets an overhaul....

(http://i.imgur.com/1Csq2uq.jpg)
(http://i.imgur.com/OQewCfC.jpg)
(http://i.imgur.com/AEa74qc.jpg)
Title: Re: New Eyecandy Thread
Post by: ssmit132 on April 02, 2013, 08:33:37 am
:eek2: That is one fantastic-looking model.
Title: Re: New Eyecandy Thread
Post by: Rodo on April 02, 2013, 10:07:30 am
oh my!
Title: Re: New Eyecandy Thread
Post by: Valiran on April 02, 2013, 10:30:07 am
 :eek2: Can we haz p3d.in pleez? :P
Title: Re: New Eyecandy Thread
Post by: perihelion on April 02, 2013, 10:43:44 am
Whooooo.  That's nice!!   :nod:
Title: Re: New Eyecandy Thread
Post by: The Dagger on April 02, 2013, 11:54:41 am
Wow, that's some sweet model overhaul. :eek2:
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 02, 2013, 05:30:06 pm
Now we just need to clear that UV map and conversion list and we'd be nearly done model wise for the first release :)
Title: Re: New Eyecandy Thread
Post by: knossosfs2 on April 02, 2013, 06:17:38 pm
I just want to say that these models are really nice and that you guys did a great job with them  :yes:. My only concern is how Inferno will fare on low end computers...
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 02, 2013, 07:58:21 pm
If it can handle FSU it can handle Inferno, heck our highest polygon count models come from FSU (Sathanas). The Bastion will be close to 48,000 once I finish cleaning up all the errors that porting it from sketch-up causes.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on April 02, 2013, 10:12:51 pm
Actually FPS rate is pretty high in most of the missions, Inferno is pretty well optimised even with lots of effects and visuals. Personaly I don't have super up to date computer, but I can play with the best possible visuals.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on April 03, 2013, 01:28:13 am
All the tiles may be a problem in term of memory usage, but I guess most ships share them between each other.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 03, 2013, 04:40:14 am
Well the EA use the same 9 or 10 and there's a common set for the Terran and Shivan ships. Most ships only use 5 or 6 tiles per ship if possible so there's no loading multiple ships with 15 individual tiles.

If your PC can handle the media vps then you'll have no problems here. Integrated graphics might not work well though.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on April 05, 2013, 12:58:02 pm
I love that Bastion!
Title: Re: New Eyecandy Thread
Post by: Hades on April 20, 2013, 07:31:37 pm
I really hope you guys uvmap it, tiles will ruin that absolutely wonderful model.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 20, 2013, 08:18:18 pm
Sadly there just won't be time to UVmap and texture it before our first release, however that doesn't stop us from coming back and doing it later possibly before the release of the second chapter.
Title: Re: New Eyecandy Thread
Post by: FreeSpaceFreak on April 21, 2013, 03:07:05 am
I really hope you guys uvmap it, tiles will ruin that absolutely wonderful model.
Complaining about tilemapping is easy enough, but you should try texturing a UVed capship some day - it'll give you a whole new appreciation for the speed and ease of development that tilemapping allows :P
Not looking top-notch? Perhaps, but if it can bring a release forward by six months (or more - see e.g. Colossus) I'll take it. One bird in the hand is worth two in the bush.

All you tile-trollers should get off your arses and learn texturing, instead of just complaining that people aren't doing it.[/rant]
Title: Re: New Eyecandy Thread
Post by: headdie on April 21, 2013, 03:24:14 am
:yes:
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 21, 2013, 05:04:20 am
The reason full UVMapping is not an option is our intended release date is only a few months away. We currently have no staff members capable of texturing, or even tilemapping for that matter. We have about 10 models that need to be tilemapped and there's little chance we will get them all done now before the release date.
I don't intend on delaying the date so we are focussing on 4 major models (Diablo, Bastion, Sol Gate and a secret EA model) which we can't do without. The remaining models are the Shivan and Vasudan cruisers shown a few months ago, and the GTI Arcas and the Arcadia extensions (which aren't finalised meshes right now anyway)
Everything else is ready or won't be included until the 2nd half of the campaign is ready (Gigas, Icanus etc)

The remaining models will have to be patched in when they are ready if they aren't done in time. I don't plan on keeping those HTL models lying around till the 2nd release so we'll do a content patch when it's needed.

If anyone has any experience with tilemapping and would like to help feel free to drop us a message
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on April 21, 2013, 06:00:00 am
which we can't do without.
This is the part I don't believe.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 21, 2013, 08:05:34 am
The last mission cannot be made without one of the models as we don't have a working version of the model currently with everything we need for the mission. We can't get around it by not having the model.
The Sol Gate model is so different we have to change the existing missions to use it.

So yeah can't launch without those. The stability of the existing Bastion model is also borderline at best, so there's 3 we must have. We could probably get away with the old Diablo but that's about it.

Originally it was an all or nothing, but our best estimate for doing all the remaining models would be around October and that's way too late.
Title: Re: New Eyecandy Thread
Post by: Hades on April 21, 2013, 04:51:15 pm
I really hope you guys uvmap it, tiles will ruin that absolutely wonderful model.
Complaining about tilemapping is easy enough, but you should try texturing a UVed capship some day - it'll give you a whole new appreciation for the speed and ease of development that tilemapping allows :P
Not looking top-notch? Perhaps, but if it can bring a release forward by six months (or more - see e.g. Colossus) I'll take it. One bird in the hand is worth two in the bush.

All you tile-trollers should get off your arses and learn texturing, instead of just complaining that people aren't doing it.[/rant]
One, I never said texturing was easy or even hinted at it, try not attacking shadows.

Second, the Colossus isn't holding back the FSU release (it's also already textured, though it lacks normals and shines as well as good looks since Galemp **** all over it but that's a tangent) at all, we'd release without it honestly.

The reason full UVMapping is not an option is our intended release date is only a few months away. We currently have no staff members capable of texturing, or even tilemapping for that matter. We have about 10 models that need to be tilemapped and there's little chance we will get them all done now before the release date.
I don't intend on delaying the date so we are focussing on 4 major models (Diablo, Bastion, Sol Gate and a secret EA model) which we can't do without. The remaining models are the Shivan and Vasudan cruisers shown a few months ago, and the GTI Arcas and the Arcadia extensions (which aren't finalised meshes right now anyway)
Everything else is ready or won't be included until the 2nd half of the campaign is ready (Gigas, Icanus etc)

The remaining models will have to be patched in when they are ready if they aren't done in time. I don't plan on keeping those HTL models lying around till the 2nd release so we'll do a content patch when it's needed.

If anyone has any experience with tilemapping and would like to help feel free to drop us a message
I know how to do tile mapping. I don't like it, but I can do it.
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 21, 2013, 09:49:15 pm
FREDding missions is a lot more important than making the ship look good. It can always be patched afterwards.
Title: Re: New Eyecandy Thread
Post by: FreeSpaceFreak on April 22, 2013, 05:23:20 am
One, I never said texturing was easy or even hinted at it, try not attacking shadows.
Then you should know that some mods don't really have the luxury of choice on this. Yes, everyone knows that UV textures are nicer, but if there's no texturer willing to do it? Tough luck.

So could all you tile-trolls (you know who you are) just stop rubbing salt in the wounds - it's not doing anyone any good.

Quote
Second, the Colossus isn't holding back the FSU release (it's also already textured, though it lacks normals and shines as well as good looks since Galemp **** all over it but that's a tangent) at all, we'd release without it honestly.
Hmm, I should have phrased that more clearly - I was referring to the Colossus specifically, not the MVPs as a whole.
Title: Re: New Eyecandy Thread
Post by: Valiran on April 22, 2013, 06:13:02 pm
I have a question: why does the Bastion have that massive runway?  It doesn't appear to serve any real purpose.
Title: Re: New Eyecandy Thread
Post by: An4ximandros on April 22, 2013, 06:21:50 pm
Coolness.
(http://t3.gstatic.com/images?q=tbn:ANd9GcRBcCX7lEG9wohUCur4zbxgqETVRayftwR38x8t55sUaVMTaxA6)
Title: Re: New Eyecandy Thread
Post by: Valiran on April 22, 2013, 06:29:47 pm
Coolness.
(http://t3.gstatic.com/images?q=tbn:ANd9GcRBcCX7lEG9wohUCur4zbxgqETVRayftwR38x8t55sUaVMTaxA6)
It doesn't look cool to me, just pointless.
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 22, 2013, 06:33:26 pm
Presumably it's useful in the same way as the Orion's runway and Hecate wings - you can hold ships ready for immediate launch after a subspace jump. It increases your launch bandwidth when entering a hazardous situation.
Title: Re: New Eyecandy Thread
Post by: Valiran on April 22, 2013, 07:16:14 pm
Presumably it's useful in the same way as the Orion's runway and Hecate wings - you can hold ships ready for immediate launch after a subspace jump. It increases your launch bandwidth when entering a hazardous situation.
Sorry, I should have been more specific.  The launch bay is fine, what I want to know is why the runway itself is so long.

(http://i.imgur.com/OQewCfC.jpg)

It looks like you could cut out the stretch that has those five rectangular bits on the underside without losing any functionality.
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 22, 2013, 07:28:42 pm
I'm talking about the runway too. If you shortened it, you would not then be able to hold as many ships ready for immediate launch after a subspace jump (as in Mystery of the Trinity), reducing your launch bandwidth when entering a hazardous situation.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on April 22, 2013, 07:32:12 pm
It was part of the original model and I do try to keep major items such as that close to their original dimensions as possible when upgrading. You would have to ask the creator of the original for an explanation as to it's purpose. Personally I hated it on the original model but now I kind of like it.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on April 22, 2013, 11:25:30 pm
Hey, in keeping with Battuta's concept, we could add a bunch of dockpoints to the upper (and possibly ventral) surface of the runway and have fighters docked on it ready for quick-launch.  It would require the addition of a series of non-rearm dockpoints to all fighters on the ventral, positioned so it appears to be resting on its lowest extremities.
Title: Re: New Eyecandy Thread
Post by: General Battuta on April 22, 2013, 11:32:04 pm
You can do that (the Dio in BP has a bunch of external racks to carry drones so it can just pop them off and into combat), but the way :V: did it in FS2 also works if you're starting the mission from that position - just plop the fighters right there at mission start.
Title: Re: New Eyecandy Thread
Post by: SYKO on May 04, 2013, 07:28:39 pm
 I guys Iam AKA PSYCHO original designer of this Bastion class It looks good cant wait for the Textures..... Good luck and I hope you guys finish it :yes:
Title: Re: New Eyecandy Thread
Post by: Mobius on May 05, 2013, 05:32:03 am
:welcomesilver:

...and thanks. :)
Title: Re: New Eyecandy Thread
Post by: starlord on May 06, 2013, 01:56:43 pm
WE BREAK FOR NOBODY! ;)
Title: Re: New Eyecandy Thread
Post by: SYKO on May 06, 2013, 05:16:18 pm
:welcomesilver:

...and thanks. :)
   LOL Ive been a member since before 2000

Title: Re: New Eyecandy Thread
Post by: Sandwich on May 11, 2013, 10:44:20 am
:welcomesilver:

...and thanks. :)
   LOL Ive been a member since before 2000



What happened to your real account, dude?
Title: Re: New Eyecandy Thread
Post by: The Dagger on May 16, 2013, 06:12:45 pm
Zods get upgrades too...
(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Setep/setep_render3_zps05bf56b9.png)
View in 3D (http://p3d.in/JDXk3)
Title: Re: New Eyecandy Thread
Post by: Kobrar44 on May 16, 2013, 06:18:17 pm
Fine stuff  :yes:
Title: Re: New Eyecandy Thread
Post by: Rodo on May 16, 2013, 06:30:13 pm
when overwhelmed by the enemy, bring the big guns in!
Title: Re: New Eyecandy Thread
Post by: Black Wolf on May 16, 2013, 08:59:03 pm
Zods get upgrades too...
http://i1169.photobucket.com/albums/r503/Dagguerreotype/Setep/setep_render3_zps05bf56b9.png
View in 3D (http://p3d.in/JDXk3)

God damn that things pretty in 3d. Fantastic work!
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on May 18, 2013, 02:12:49 am
YESSSS I CAN VIEW IN 3D ON THIS NEW PC

...Ahem.

I really, really love the details in and around the cockpit. The three Vasudans were the first thing that caught my eye when I loaded the model.
Title: Re: New Eyecandy Thread
Post by: Firstdragon34 on May 25, 2013, 11:34:08 pm
I really like that fighter's shape and the armor plates along the engines; it almost looks like some like of alien animal from Vasuda Prime.  :yes:

The cockpit interior with the two Vasudan's is really cool. Keep it up!  :D
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on May 26, 2013, 02:15:06 am
Yes the Dagger really has done a kick ass job of the last couple of assets he has upgraded for us and is now a very much welcome addition to the team.
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 24, 2013, 05:36:27 pm
(http://inferno.hard-light.net/eldiablo.jpg)
Title: Re: New Eyecandy Thread
Post by: Kobrar44 on June 24, 2013, 08:13:13 pm
Oh yeah, it's summer already..  ;7
Title: Re: New Eyecandy Thread
Post by: Rodo on June 24, 2013, 10:11:54 pm
squid of deathhhhh
Title: Re: New Eyecandy Thread
Post by: Jellyfish on June 24, 2013, 10:53:46 pm
Welp, the Diablo is no longer THE Diablo.
I also pray it's not THE Diablo either. It's killing the Nemesis. I swear if you guys kill the Nemesis I'll scream.
Title: Re: New Eyecandy Thread
Post by: Cobra on June 24, 2013, 10:54:47 pm
Go ahead. In the vast space of the internet, no one can hear you scream.
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 25, 2013, 04:06:02 am
Welp, the Diablo is no longer THE Diablo.
I also pray it's not THE Diablo either. It's killing the Nemesis.
Was a test mission as I was testing its turrets and it was a double KO.
Title: Re: New Eyecandy Thread
Post by: rubixcube on June 29, 2013, 11:50:20 pm
So, does that mean it's op?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on June 30, 2013, 10:01:35 pm
Go ahead. In the vast space of the internet, no one can hear you scream.

Quote from: GM, Darths & Droids #417
Yes. The silence of space sure is majestic.

Ooo, the Diablo actually looks quite threatening now.
Title: Re: New Eyecandy Thread
Post by: Arpit on July 01, 2013, 06:35:19 am
Ooo, the Diablo actually looks quite threatening now.

Yeah. And now I can't wait to see the Gigas.  :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 01, 2013, 06:57:32 am
Well the HTL Gigas is a long ways off at this point.
Title: Re: New Eyecandy Thread
Post by: CT27 on July 01, 2013, 12:57:15 pm
I know that the GTVA supercarrier  (Warlock class) is getting replaced.  Are there any pics of the replacement (IIRC called the Magos) yet?
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 01, 2013, 02:38:35 pm
There should be a few pics in this thread, but we don't plan on using that ship anymore. We'll be sticking to the smaller carrier type and giving the Bastion a more increased role were the Magos was going to be used.
Title: Re: New Eyecandy Thread
Post by: CT27 on July 02, 2013, 10:58:13 pm
Also, is the GTVA Terran superfighter (Keres) going to be in this new Inferno?
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 03, 2013, 04:27:47 am
No, that was removed years ago. Scaled with a cockpit that thing was over 50m in length and looked real silly. We didn't need a replacement.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on July 03, 2013, 05:34:16 pm
So it won't appear, not even in future releases? Did other races have an equivalent?
Title: Re: New Eyecandy Thread
Post by: Rampage on July 03, 2013, 09:11:54 pm
There was a time when I was thinking of HTLing the Keres, but like Woo said, it was unnecessary overkill so ultimately it was not included...

...but there is a pilotable "superfighter" in the planned second piece of the release.

R
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 16, 2013, 01:58:30 pm
Most people probably won't know this but InfernoR1 was released exactly 10 years today on fileplanet 16th July 2003. So a trip down memory lane and a slight comparison between 2 specific missions, the Diablo arrival and the attack on Earth 'Nemesis'

(http://inferno.hard-light.net/R110yrs01.jpg)
(http://inferno.hard-light.net/R110yrs03.jpg)
In the original R1 campaign the Diablo arrives in mission 8 during a node blockade. In the current campaign it shows up also during a node blockade, but a totally different mission to the originals involving just the Vasudans. This mission is mission 19 of the current campaign.

(http://inferno.hard-light.net/R110yrs02.jpg)
(http://inferno.hard-light.net/R110yrs04.jpg)
Mission 14 of the original campaign was by most considered one of the first BOE done right missions, though some found the final assault on the Nemesis itself near the end difficult. The current version is mission 29 the 2nd to last mission in the campaign as before. However don't expect mission 30 to be the Gigas fight as the final confrontation with the Nemesis continues into the final mission. A close up fight near Earth with the EA flagship, but that won't be the only problem you'll be facing in Earth orbit...
Title: Re: New Eyecandy Thread
Post by: Arpit on July 16, 2013, 02:28:16 pm
(http://imageshack.us/a/img69/450/z3j.gif)
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on July 16, 2013, 02:32:47 pm
Wut.

I thought the Icelus got removed from nuINF.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on July 16, 2013, 02:36:58 pm
You could smoothify that thing that looks like Earth but with a lot less polys.
Title: Re: New Eyecandy Thread
Post by: Arpit on July 16, 2013, 02:39:55 pm
Wut.

I thought the Icelus got removed from nuINF.


Check at 1:32. You can see the Icelus there.  :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 16, 2013, 02:40:12 pm
I thought the Icelus got removed from nuINF.
It was re-added a few months after we started this version a few years ago.

Quote
You could smoothify that thing that looks like Earth but with a lot less polys.
That's the original R1 pic, we don't use that model anymore.
Title: Re: New Eyecandy Thread
Post by: Arpit on July 16, 2013, 02:43:07 pm
Do you remember what the model dimensions of Earth were?  :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 16, 2013, 02:45:30 pm
Do you remember what the model dimensions of Earth were?  :D
12740000m
Title: Re: New Eyecandy Thread
Post by: Luis Dias on July 16, 2013, 02:57:34 pm
ahah!
Title: Re: New Eyecandy Thread
Post by: Mongoose on July 16, 2013, 05:26:24 pm
R1 shares my birthday?  Sweet. :D
Title: Re: New Eyecandy Thread
Post by: JCDNWarrior on July 16, 2013, 09:12:16 pm
Congrats on the 10th anniversary! Inferno gave me the original drive to return and mod FS2, a few years after playing FS1 as OEM and FREDing as with IBM Aptiva computers and up to BP I used it as a basis for my many tests, experiments and personal missions throughout those years. As such I definitely wanted to thank you for the efforts made and the enjoyable campaign.

I also definitely look forward to see how the new Inferno version turns out.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 16, 2013, 09:45:38 pm
Happy 10th, Inferno! I'd like to point out that the additional stuff included in INFR1 was directly responsible for me changing my screenname from a Symantec subsidary back in 2007. That, and a liking for cyan. ;)

The Geodess-1 still has the best firing sound of any fan-made weapon for FreeSpace.
Title: Re: New Eyecandy Thread
Post by: CT27 on August 06, 2013, 02:14:02 am
No, that was removed years ago. Scaled with a cockpit that thing was over 50m in length and looked real silly. We didn't need a replacement.


Sorry to hear that, I was looking forward to using 16 Maxims or Kaysers on a target. :D
Title: Re: New Eyecandy Thread
Post by: NeonShivan on August 06, 2013, 12:09:45 pm
No, that was removed years ago. Scaled with a cockpit that thing was over 50m in length and looked real silly. We didn't need a replacement.


Sorry to hear that, I was looking forward to using 16 Maxims or Kaysers on a target. :D

Doesn't stop someone to make an HTL version on their own time no?
Title: Re: New Eyecandy Thread
Post by: CT27 on August 06, 2013, 10:57:13 pm
I guess not, but it wouldn't be me unfortunately.  I'm not good at that sort of stuff.
Title: Re: New Eyecandy Thread
Post by: Black Wolf on August 06, 2013, 11:35:30 pm
Quaestion - did the HTL Antaeus ever get finished/released?
Title: Re: New Eyecandy Thread
Post by: NeonShivan on August 07, 2013, 11:59:46 am
Quaestion - did the HTL Antaeus ever get finished/released?

(http://www.hard-light.net/wiki/images/Gtfantaeus.jpg)

Well you could say half HTL...it has a visible cockpit D:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 07, 2013, 01:17:54 pm
Current version is something like mid-poly. With a cockpit and few more details than older fighters, she takes place between current hi-poly fighters and pre-SCP era models. It's enough detailed to be used with up-to-date fighters. The best verion was included in Dawn of Sol modpack, with glowpoints and updated texture.
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 07, 2013, 03:58:49 pm
Yeah there should be an INFA HTL pack somewhere with those releases.

The polycount was about standard for the time it was produced. It's one fighter I want to keep for INFA so it'll probably need redoing at some point, only the Zagreus, Enceldaus and Ethon will probably be left as they are because they look pretty decent.
Title: Re: New Eyecandy Thread
Post by: CT27 on August 28, 2013, 10:15:08 pm
There should be a few pics in this thread, but we don't plan on using that ship anymore. We'll be sticking to the smaller carrier type and giving the Bastion a more increased role were the Magos was going to be used.


Thanks for all the replies.  One more question if you don't mind:  what is the name of this smaller carrier class?
Title: Re: New Eyecandy Thread
Post by: Woomeister on August 29, 2013, 04:35:02 am
Lenaeus
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 05, 2013, 06:53:08 am
(http://inferno.hard-light.net/BothMihos.jpg)
Final Vasudan fighter completed, the Vasudan version of the Mihos.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on October 05, 2013, 10:37:29 am
I think Mihos is ugly, but the Vasudan versions looks badass.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on October 05, 2013, 10:41:21 am
Isn't "Vasudan Mihos" redundant ? Was there ever any other ?
Title: Re: New Eyecandy Thread
Post by: Rodo on October 05, 2013, 11:19:36 am
Wow, nice textures on the vasudan version.
Title: Re: New Eyecandy Thread
Post by: Darius on October 05, 2013, 11:27:48 am
Isn't "Vasudan Mihos" redundant ? Was there ever any other ?

As I recall there was a GTF Mihos and GVF Mihos, the differences being engine glows and pilot model. Nice to see there's an alternative paint job to flesh out the differences too.
Title: Re: New Eyecandy Thread
Post by: The Dagger on October 05, 2013, 12:01:48 pm
We have a terran Mihos and a vasudan one. Each one has his own model, textures and weapons compatibility. On the fluff side, I think it's a joint development which each side adapted for his own production facilities and armament.
Title: Re: New Eyecandy Thread
Post by: Woomeister on October 05, 2013, 12:21:02 pm
As I recall there was a GTF Mihos and GVF Mihos, the differences being engine glows and pilot model. Nice to see there's an alternative paint job to flesh out the differences too.
They had different textures but the same model. Now they are different models as well.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 29, 2013, 04:27:57 pm
One of the biggest models in Inferno and my biggest project so far :D. Ladies and gentelmens...

The GTI Ishtar aka GTI Melia aka Sol Gate
(http://i41.tinypic.com/155kodg.jpg)
(http://i40.tinypic.com/fxwe9.jpg)
Title: Re: New Eyecandy Thread
Post by: CKid on November 29, 2013, 05:39:26 pm
Jaw is on the ground.  :eek:
Title: Re: New Eyecandy Thread
Post by: Mongoose on November 29, 2013, 06:17:26 pm
That'll work.  Oh, that'll work just fine.

(One thing I've always liked about that design is just how huge and bulky it is...I feel like the GTVA trying to reverse-engineer a Knossos would probably produce something that needed a crap-load of power/equipment to run.)
Title: Re: New Eyecandy Thread
Post by: NeonShivan on November 29, 2013, 07:51:50 pm
*Screams with great joy and amusment* IT LIVES! THE ISHTAR GATE LIVES!
Title: Re: New Eyecandy Thread
Post by: Jellyfish on November 29, 2013, 08:15:57 pm
Just to make sense of the scale, two or more Diablos could go in at the same time, with room to spare if I recall.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on November 29, 2013, 08:47:54 pm
Just to make sense of the scale, two or more Diablos could go in at the same time, with room to spare if I recall.

Indeed

(http://i.imgur.com/m6PcY.jpg)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 30, 2013, 07:05:11 pm
Exactly. AFAIK even Gigas or Icanus would suit in the current Solgate, as I never changed original size values during the conversion. This thing is pretty huge, and has 190 turrets overall.
Title: Re: New Eyecandy Thread
Post by: Woomeister on November 30, 2013, 07:07:47 pm
(One thing I've always liked about that design is just how huge and bulky it is...I feel like the GTVA trying to reverse-engineer a Knossos would probably produce something that needed a crap-load of power/equipment to run.)
That was the general idea when I designed it. I didn't think a reverse engineer should be as 'efficient' as the original Ancients design. Also I wanted the station to act as a defense and commercial hub for Delta Serpentis and Sol
Title: Re: New Eyecandy Thread
Post by: Jellyfish on November 30, 2013, 10:33:56 pm
Those two missions where you have to first attack it, then blockade it just got monumental.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on December 02, 2013, 12:09:19 pm
JFC what the heeeeeeeeelllllll

does the engine even accepts that without double precision? :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2013, 12:43:49 pm
Well I've had to lower my resolution for it, but it works fine yeah. I only get 12 fps at 1920*1080 but 60fps at 1680*1050, which is what I use for most other games. It's nearly 102k polygons for the entire lod0 including the turrets.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on December 02, 2013, 02:36:43 pm
I bet 150 km in size.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2013, 03:01:02 pm
It's similar in size to the original version so arround 22.5km wide.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on December 02, 2013, 03:06:09 pm
Wat. The Diablo itself is 10km. How can the station be only 22? I wasn't guessing the hole's size, I was guessing the station's.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 02, 2013, 03:11:13 pm
The Diablo is 4.1km
The station is just short of 4 Colossus in length, or 6 Diablos
Title: Re: New Eyecandy Thread
Post by: CT27 on December 02, 2013, 09:48:06 pm
That looks amazing.

How many people does it take to crew/work that thing?
Title: Re: New Eyecandy Thread
Post by: Cobra on December 03, 2013, 12:24:11 am
A whole-lot-of-****ing-people ton.
Title: Re: New Eyecandy Thread
Post by: Luis Dias on December 03, 2013, 05:06:33 am
The Diablo is 4.1km
The station is just short of 4 Colossus in length, or 6 Diablos

Ah, I see! Thanks. So that means the NuDiablo is way smaller than the original one. Perhaps this has already been discussed, which is extremely probable, my memory leaks are getting ridiculously larger and larger by the day.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 03, 2013, 06:07:14 am
Is it still armed? And if so, who did, the GTVA just in case something happened, or the EA after capturing it?
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 03, 2013, 01:10:12 pm
The Diablo is 4.1km
The station is just short of 4 Colossus in length, or 6 Diablos

Ah, I see! Thanks. So that means the NuDiablo is way smaller than the original one. Perhaps this has already been discussed, which is extremely probable, my memory leaks are getting ridiculously larger and larger by the day.

The original diablo was definitely not 10km in length.
You might be confusing the Diablo with the Gigas?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 03, 2013, 01:14:11 pm
The R1 diablo is 3.52km and the Gigas is 20km+
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 03, 2013, 03:11:30 pm
Is it still armed? And if so, who did, the GTVA just in case something happened, or the EA after capturing it?
This thing has insane count of 190 turrets, and all of the are anti-air defenses. Anti-capital firepower is not included in the armament and provided from the protecting ships and stuff.
Title: Re: New Eyecandy Thread
Post by: headdie on December 03, 2013, 03:14:52 pm
Is it still armed? And if so, who did, the GTVA just in case something happened, or the EA after capturing it?
This thing has insane count of 190 turrets, and all of the are anti-air defenses. Anti-capital firepower is not included in the armament and provided from the protecting ships and stuff.

shesh, 190 turrets, even on something that massive you could probably sting a juggernaut to death!!!
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 03, 2013, 04:49:03 pm
Is it still armed? And if so, who did, the GTVA just in case something happened, or the EA after capturing it?
This thing has insane count of 190 turrets, and all of the are anti-air defenses. Anti-capital firepower is not included in the armament and provided from the protecting ships and stuff.
I feel sorry for the EA vessels that spearheaded the assault to Delta Serpentis to find that.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 03, 2013, 05:58:01 pm
I would rather feel sorry for any bomber and fightercraft trying to attack the new Sol Gate :P, especialy the command section. Anti-cap protection of the Ishtar is depending on the FREDer.
Title: Re: New Eyecandy Thread
Post by: Mongoose on December 03, 2013, 06:35:53 pm
It's nice to see that it has a number of turrets befitting its massive size.  Retail capital ships were generally woefully under-gunned as far as point defenses go.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 07, 2013, 08:46:24 pm
Okay, folks. Here is the new HTL Bastion :D :
(http://i43.tinypic.com/2nuhgrq.jpg)
(http://i43.tinypic.com/fvfsbo.jpg)
Title: Re: New Eyecandy Thread
Post by: Hades on December 07, 2013, 08:54:32 pm
Great model ruined by poorly done tilemapping. :(
Title: Re: New Eyecandy Thread
Post by: An4ximandros on December 07, 2013, 09:13:36 pm
Wow, Hades! How very nice of you to volunteer to texture the ship! ;) :p

Nice ship, verrry nice.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on December 07, 2013, 09:37:11 pm
Well, no, Hades is right.  That ship looks horrendously garish and over-colored.
Title: Re: New Eyecandy Thread
Post by: QuakeIV on December 07, 2013, 11:07:14 pm
I thought It was cool.  :blah:

If I were to analyze it negatively, it looks like it was done from bow to stern and 2/3 of the way through the guy doing the job went crazy and said '**** it'.

Also the purple is a bit odd.

That being said don't stress, my first reaction was 'coool'.  please i want to play this mod sometime within my lifetime its fine just stop
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 07, 2013, 11:50:43 pm
Looks like a Raynor on steroids. Simply awesome.
But purple?
Title: Re: New Eyecandy Thread
Post by: Lorric on December 07, 2013, 11:59:17 pm
I like it. It gives me a feeling that the ship is brimming with power.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 04:34:22 am
I like it. It gives me a feeling that the ship is brimming with power.
Probably a bit too much power at the moment, but it's still in beta so we'll fix that later.
(http://inferno.hard-light.net/bastionhtl.jpg)
Title: Re: New Eyecandy Thread
Post by: Col.Hornet on December 08, 2013, 05:37:09 am
Great model ruined by poorly done tilemapping. :(

Maybe you should texture it ;)? I'm very curious how it will look like.

But yes, this glowing purple is too much intensive.
Title: Re: New Eyecandy Thread
Post by: Aesaar on December 08, 2013, 06:11:51 am
Wow, Hades! How very nice of you to volunteer to texture the ship! ;) :p

Maybe you should texture it ;)? I'm very curious how it will look like.
Whether or not Hades is willing to uvmap it has no impact on the validity of the criticism.  UV mapping isn't that hard, and having 50+ new ships isn't an excuse not to do it on your (using the general "you" here) more prominent ones.

So yeah, I agree with Hades.  Like the Diablo, this great model is completely let down by its tilemapped textures.
Title: Re: New Eyecandy Thread
Post by: Col.Hornet on December 08, 2013, 06:56:28 am
Has the same value as saying "nooo it's ugly, don't do it, blarggh..." Let's not start such debate ;)
Yes, tilemapping is not the best option for such ships but not everyone of us can make pretty textures. So here is the next problem. We can have the ship textured in tiles, but added to the mod and working or we can still have a WIP until someone will paint everything (sometimes this is the biggest problem). Of course there is another option, a hybrid. Cover the large areas of armour with tiles and make the details via UV.
Personally I'm glad that this model is done and we won't have "eternal WIP".
Title: Re: New Eyecandy Thread
Post by: Aesaar on December 08, 2013, 08:48:50 am
Two or three months of extra work is not eternal WIP (especially since tilemapping makes half your detailing invisible).  That's what I spent mapping and texturing the Erebus.  The Dio was the first ship I ever uvmapped and textured and it took me two months from start of modeling to ingame. 

UV mapping isn't that hard, and it isn't by resorting to tilemapping that you get better or faster at it.  And even if your initial textures suck (like mine do), if the ship's already uvmapped, it's utterly trivial to replace them when you get better at texturing.  Tilemap it, and you're not going to want to uvmap it later, because hey, it's "finished"!  It may look bad, but it's finished.  Truly worth the HTL, is it not?

No, **** it, I'm just going to say it: tilemapping is lazy.  It might be excusable when you've got a few dozen new ships that may not get much screen time, but to do it on even your centerpieces is just lazy.  That's three excellent models let down by terrible texturing.  I don't care enough about Inferno to do it myself, but that's ok, because apparently the team doesn't either.
Title: Re: New Eyecandy Thread
Post by: headdie on December 08, 2013, 09:02:04 am
Aesaar, if this was a model for general use, then I could see where you are coming from.  But this is for a mod which has already been a long time coming and I would not be surprised if the guys are getting to the point of enough is enough, so if the guys want to "cheat" and use tile mapping let them.  if it bothers people enough I am sure post release if asked nicely something can be put into place so those with the issues and the skills can make a replacement.

otherwise comment on the fact that the tile mapping looks off and move on
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 08, 2013, 09:14:20 am
Great model ruined by poorly done tilemapping. :(
Thanks your constructive criticism. I'm pretty sure smoothing every sharp edge in Bastion would make it prettier.

Okay, let's stop this trolling. Quality of the textures actualy are not depending on my mapping skills, as I can do both UV and tile. The problem is in lack of dedicated texture artist, as FSK disappeared long time ago. At least I'm trying to use tiles in similar way as Oddgrim used them in Asteria, not to slapping random tiles everywhere [just like most of the tilemapped ships are done], but using specified parts of the tiles to texture individual details. I think it works fine in our current situation, when we facing lack of texture artist. At least nobody complained about mapping of the Ishtar.
Color scheme is the same as in original Bastion by Psycho. I'd like to change all purple and cyan parts to light blue, but that decision is actualy depending on project leaders.

As for the Diablo, it's actualy not tilemapped. It uses two dedicated textures baked from the tiles. I doubt if any member of the Inferno Team has enough texturing skills to do make better textures right now. We are always open for help from the outside if someone volunteers :).
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on December 08, 2013, 09:15:00 am
It isn't so much that we are lazy as it is that we have to tile map just to get things done for now. We can always go back and release fully textured models later but since we are already well past our initial planned release date and some of us have had real life get in the way of how much we can do at the moment it makes sense to do it this way as any other would push release back another 6 months to a year at minimum. Hell it's taken over a year just to get the major bottle neck assets this far and right now they are the only thing preventing the finishing up and releasing of the first part of the campaign.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 09:21:21 am
Even doing a basic baking of the tilemaps onto a UV texture would delay us 6-12 months because we have nobody with the time to do it. If you want us to do proper textures for everything? Well with FSKing gone we have nobody to do that either so add 12-24 months to do that to a decent standard. We've had some models sitting for months untextured cause nobody was available to do the tilemapping for them.

Don't call us lazy when you're not willing to help cause it's pretty damn rude.

The Terrans have 11 tilemapped models
The EA have 19 tilemapped models
The Vasudans have 2 tilemapped models (3 if we get the Selket completed in time)
The Shivans have 3 tilemapped models (4 if we get the Gania completed in time)

So that's 35 models that would have to be UV Mapped, textured to a high standard, then reconverted and tested again.
That's only for the first release, if we hadn't done the split to try and keep a decent release schedule, then we'd be adding a bunch of Vasudan fleet ships, the Gigas and Icanus and a few other things being held back for now.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 08, 2013, 09:42:56 am
The choice of making so many ships when you knew you weren't gonna be able to texture them was the wrong one to begin with and you know it.

Quantity never beats quality.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 09:47:50 am
Most of these models were made/planned when tilemapping was the norm, and they are textured just not the way you want them to be now. We can delay the entire mod until we retexture everything if you like but that will add years to the release date unless a load of those complaining about it that can texture actually help, which they won't.
If we cut the tilemapped ships we'd have no EA fleet so continuing the mod would be pointless then.
Title: Re: New Eyecandy Thread
Post by: headdie on December 08, 2013, 09:54:08 am
The choice of making so many ships when you knew you weren't gonna be able to texture them was the wrong one to begin with and you know it.

Quantity never beats quality.

thing is with inferno is that the ship decisions were made years ago with the original releases.  and are you seriously going to tell me that you would be happy if they missed out a bunch of ships just because they didnt have time?

Seriously guys we are not dealing with a company producing a triple AAA multi million pound game stop treating this fan project and while we are at it, this community as such.  over the last few months I have seen more *****ing in HLP about x,y and z not being uber high quality than I think I can stand. 

Back off and let the team finish the project, a project which has already been a long time in the making an I know a good chunk of this community is highly anticipating, end of the day you get what you get and if you dont like it then tough, you should either be offering to help now or offering to help when its done, stop acting like spoiled brats for **** sake
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 08, 2013, 09:56:01 am
And of course...
(http://oi39.tinypic.com/2ppeou9.jpg)
Say hello to SC Daeva. The upper one is current version, and it uses tile textures. The second one is old version - UVed. I remapped her, because she looked like crap and that's how the ship look like where someone who is not good at making textures is trying to do that. Sometimes tilemapping is the only way to get the ship look enough good.

BTW. This is not Inferno related material.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 08, 2013, 10:17:31 am
thing is with inferno is that the ship decisions were made years ago with the original releases.  and are you seriously going to tell me that you would be happy if they missed out a bunch of ships just because they didnt have time?
Thing is, most of the INFR1 ships actually look just as well or even better than the tileraped "htl" versions we have now because all the additional detail is lost in noise. So yes, the sensible decision would have been to keep the INFR1 versions for most ships, and make high-quality versions of a couple of centerpiece ships so they actually look like they're upgraded.
Title: Re: New Eyecandy Thread
Post by: BrotherBryon on December 08, 2013, 10:30:20 am
The problem with that argument is that most of the ships in question have some redesign in the htl versions that will effect mission balancing and overall armament. Case in point is the new Sol gate where the new model is drastically different from the original. As it stands now a texture upgrade later won't break the missions as it would if we decided to replace the entire model later. Besides any one saying the Old Diablo model from INFR1 looks better than the "tileraped" new one is clearly blind.
Title: Re: New Eyecandy Thread
Post by: Lorric on December 08, 2013, 10:46:47 am
The choice of making so many ships when you knew you weren't gonna be able to texture them was the wrong one to begin with and you know it.

Quantity never beats quality.

thing is with inferno is that the ship decisions were made years ago with the original releases.  and are you seriously going to tell me that you would be happy if they missed out a bunch of ships just because they didnt have time?

Seriously guys we are not dealing with a company producing a triple AAA multi million pound game stop treating this fan project and while we are at it, this community as such.  over the last few months I have seen more *****ing in HLP about x,y and z not being uber high quality than I think I can stand. 

Back off and let the team finish the project, a project which has already been a long time in the making an I know a good chunk of this community is highly anticipating, end of the day you get what you get and if you dont like it then tough, you should either be offering to help now or offering to help when its done, stop acting like spoiled brats for **** sake
Makes me wonder why anybody even bothers at times.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 10:48:57 am
So yes, the sensible decision would have been to keep the INFR1 versions for most ships, and make high-quality versions of a couple of centerpiece ships so they actually look like they're upgraded.
Then we'd get complaints that those models are horribly smoothed and should of been scrapped years ago.
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 08, 2013, 11:46:29 am
This is a project that has been in the works for too long, so for the moment I believe it is best for us to work towards a first release. We can always improve the visuals later. I do agree that tilemapping is a bad practice in general, but for now it looks like the fastest way to keep things going.

If I had more time I'd texture all those ships, but I don't :sigh:. As already implied, I've baked the tiles from the Diablo into a UV to add an AO bake. The time-consuming part is to actually cramp all parts into a map with enough resolution con keep the tile details and remaking all LODs. Though not perfect, it does help a bit bring up the detail.

And Woo, if I finish the Selket in time for release, I'll texture it. :nervous:
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 11:52:31 am
And Woo, if I finish the Selket in time for release, I'll texture it. :nervous:
Feel free to do so :)
Title: Re: New Eyecandy Thread
Post by: An4ximandros on December 08, 2013, 11:52:46 am
I hate to be that guy, but I almost complained about Ishtar... Something about the textures feeling off, though not bad. But I knew It was not gonna be a useful post, so I refrained from posting...

That said. I do believe many folks here need to get on the facts train: Not everyone is good at Texturing from scratch. And I believe that rather than [Insert Vasudan euphemism for 'b****ing'] about it, the complainers should be given a high detail model and be ordered to texture them from nothing, so they'd understand how difficult it can be.

And remember: Inferno was never a campaign with new ships. It was a ship pack with a campaign. Saying it needs less ships is like saying space needs less stars.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 11:58:51 am
Well we already made cuts to the ship list since 2011. No supercarriers, no heavy Vasudan destroyer, a bunch of older fighters were removed and not replaced.
Some other stuff is being held back till the next release and so is on hold such as the Gigas. Models like the Selket and Gania will be in the 2nd release if they aren't completed in time for the 1st. The Arcas and Arcadia extensions won't be done till the 2nd release but are used in the 1st.

We do plan on improving what we can and patching the first release with upgraded models in the future. That shouldn't be too difficult.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 08, 2013, 12:02:29 pm
And I believe that rather than [Insert Vasudan euphemism for 'b****ing'] about it, the complainers should be given a high detail model and be ordered to texture them from nothing, so they'd understand how difficult it can be.
Aesaar's done all of that and then some, I'm pretty sure he knows what he's talking about more than you do.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 08, 2013, 12:38:42 pm
This [SC Daeva] is not Inferno related material.
Where will we see that bad boy in action, then?
Title: Re: New Eyecandy Thread
Post by: NGTM-1R on December 08, 2013, 12:55:19 pm
And remember: Inferno was never a campaign with new ships. It was a ship pack with a campaign. Saying it needs less ships is like saying space needs less stars.

Fractal wrongness in action. If you attach the campaign anywhere and the ships are getting the way, this is a no. Only if you completely jettison the requirement for campaign does this become a valid statement.
Title: Re: New Eyecandy Thread
Post by: QuakeIV on December 08, 2013, 04:01:26 pm
I'll just chip in and desperately beg the inferno modelling guys to not get burned out by all of this *****ing about 'low quality models' (to paraphrase) that very few people are capable of making out of the general population.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 08, 2013, 04:16:05 pm
'low quality models'
Well that's the heart of the problem, isn't it? They're great models, it's just such a shame there's no way to figure that out without seeing them untextured...
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 04:19:10 pm
Well people could volunteer to fix that :p
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 08, 2013, 04:30:26 pm
Umh...guys...You can texture eveything with bright pink texture - I don't give a ****. I wait for this mod over 10 years, so I'd actualy like to live to the moment it will be released and I will play it even if it will be total crap that will make me cry.

We got spoiled by ultra high quality models of Blue Planet, but Inferno still got a very special place in our hearts and we will love it even it it's slightly retaded.
Title: Re: New Eyecandy Thread
Post by: Rodo on December 08, 2013, 04:39:18 pm
Well from my perspective, it's better to just release something and then you can work your way to the top from there. That would make the release with or without uv'd models irrelevant for a first step.

If you just keep working but never get something out the team loses involvement and interest (well that's true for me at least, looking at you AG). What drives me to the goal is the fact that all that work will someday be enjoyed/reviewed/rejected by our peers.
Title: Re: New Eyecandy Thread
Post by: Lepanto on December 08, 2013, 04:49:02 pm
I support the INF team's decisions.  :yes: Good missions (and releasing within the next decade) are more important than having all-HTL models.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 08, 2013, 04:49:54 pm
Unless you're going to volunteer to texture stuff, I'm going to kindly request that you all stop the whining about the tile-maps, because you're just wasting everyone's time with the mindless drivel.

The issue, as has been stated before and I will state again, is more of we don't have anyone who is willing/capable of pulling off high-quality textures for the said centerpiece ships, and thus in the interests of having something to stick in the mission so FREDding can be completed, there be tilemaps. As opposed to waiting 4 years for someone to volunteer, then another 2-3 months per ship, THEN working on missions. Sure, we could just assign a bright pink texture to everything for the same purpose, but if everything else is done except the UVmap/textures, I would believe that the preferable option is to get a playable campaign out and then patch in drop-in replacements later than to hold back release for perfecting assets.

What I don't quite understand is why we're showing off these placeholder tilemap models as eyecandy like they're something amazing...they'll probably still be like this in release but more of because we don't really have a choice if we actually have a realistic chance of making release sometime within the next 6 months. The other alternative is to UVmap them, slap on an AO bake and leave them untextured grey 'clay' ships.

I'm normally completely against tilerape myself, but really I see no other option unless we have someone willing to volunteer as a texture artist.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 04:50:23 pm
That's the plan. We plan to release with the tilemapped ships, continue the development of R2 models and then see what we can do from there. Course with the assets in the public domain we may also get people from outside the team willing to work on them and provide them publically and we can add them in an official patch.
Title: Re: New Eyecandy Thread
Post by: Mongoose on December 08, 2013, 04:52:08 pm
I'm seriously contemplating whether "profoundly stupid opinions" are legitimate grounds to toss out some warnings...or whether I should do it anyway even if they aren't.

Look: there is only so much that a volunteer team can do.  Inferno has been a work in progress for over a decade, and we're finally on the verge of seeing the definitive version.  I would far rather have a tilemapped release sometime in 2014 than sit around until 2017 waiting for a UVed release, and I'm sure that the vast majority of the community shares my opinion.  If tilemapped ships really bug you so much, then help the team out and put out some UV maps.  If you're not willing to do that, then shut it.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 08, 2013, 04:57:06 pm
What I don't quite understand is why we're showing off these placeholder tilemap models as eyecandy like they're something amazing...
^ This

The other alternative is to UVmap them, slap on an AO bake and leave them untextured grey 'clay' ships.
And yes, that would definitely be a better alternative.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 04:59:17 pm
What I don't quite understand is why we're showing off these placeholder tilemap models as eyecandy like they're something amazing...
Cause we wouldn't have an eyecandy thread if we didn't? Then people would think the project is dead cause we wouldn't have anything to show.
Title: Re: New Eyecandy Thread
Post by: Mongoose on December 08, 2013, 04:59:59 pm
And yes, that would definitely be a better alternative.
In what bizarre mirror universe would all-gray ships be "better"?
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 08, 2013, 05:01:49 pm
The universe in which the pictures in this thread exist, unfortunately.

Also, there's a huge difference between "all-gray" and AO-bake.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 08, 2013, 05:22:28 pm
Well I already asked my staff if we could bake them before launch and they don't think they'll have enough time to do so. Unless we want to further delay the mod release and we're already way overdue since our planned release was July.
Title: Re: New Eyecandy Thread
Post by: AdmiralRalwood on December 08, 2013, 05:36:07 pm
The universe in which the pictures in this thread exist, unfortunately.
If tilemapped ships really bug you so much, then help the team out and put out some UV maps.  If you're not willing to do that, then shut it.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 08, 2013, 06:11:14 pm
I quite like how the Bastion looks right now, even dressed in tiles :P. When we do something big, like the Bastion that took me a few days to finish the it, I really want share the result and see if people like it or have some suggestions how to make it prettier. Dozens of comments from various tilehaters are not helping me or anyone else improving current model, especialy when we all discussed about tilemapping co many freakin' times.
Title: Re: New Eyecandy Thread
Post by: Lorric on December 08, 2013, 06:32:07 pm
We got spoiled by ultra high quality models of Blue Planet
Interestingly, the four people who complained all have a Blue Planet badge of some type.
Title: Re: New Eyecandy Thread
Post by: Hades on December 08, 2013, 06:50:20 pm
Thanks your constructive criticism. I'm pretty sure smoothing every sharp edge in Bastion would make it prettier.
That bit is disingenuous in its entirety, not a single one of my ships is as smooth as the Bastion. Try again. :P

I quite like how the Bastion looks right now, even dressed in tiles :P. When we do something big, like the Bastion that took me a few days to finish the it, I really want share the result and see if people like it or have some suggestions how to make it prettier. Dozens of comments from various tilehaters are not helping me or anyone else improving current model, especialy when we all discussed about tilemapping co many freakin' times.
Alright, let's talk about how to improve the tiling itself: The tiles used on it look awful. They're busy and don't compliment the detailing, which is something that tiles CAN be done to do. There's too many glowing bits. And it does actually just look like said tiles were slapped onto the Bastion with little thought. These problems all compound to wash out the mesh details and make the entire thing look bland and weird.

First step: Throw out the awful tiles you used. Seriously, that one window texture from the Deimos gets too much and all of the textures on the Bastion as of now don't actually compliment the model. The glowing bits are too much, they make it look like a rave party in space!

Second step: Use color it based on height. Sort of like so:


The idea here is to help bring out detailing by colorcoding height to help the mind understand the geometry better. Also try to use slightly different colors or shades to differentiate parts. The Orion is a good example of this (retail, not Bob's). You can't do this with the same texture, though. Slapping on the same texture on a slightly different height and shading it slightly different doesn't work because it's still the same tile and thus still washes out detail.

Third step: Reduce the tiling factor. Even the new Typhon's texture job has this issue, the tiles tile a bit too much, washing out the detail of the texture and making the hull it's applied to feel a bit too homogeneous.

And no, I don't hate tiling just to hate tiling. While UVMapping is better, I understand that Inferno may not have the means to have many things uvmapped. It's more when tiling is done poorly, like (and I mean no offense) here.

We got spoiled by ultra high quality models of Blue Planet
Interestingly, the four people who complained all have a Blue Planet badge of some type.
I don't have a BP badge. I have a BP Multi badge which is very, very loosely related to BP. Come fight me nerd
Title: Re: New Eyecandy Thread
Post by: Lorric on December 08, 2013, 07:27:02 pm
I don't have a BP badge. I have a BP Multi badge which is very, very loosely related to BP. Come fight me nerd
:rolleyes:
Title: Re: New Eyecandy Thread
Post by: Mongoose on December 08, 2013, 10:51:11 pm
Hades' last post is good post.  Mongoose like good post. :yes:
Title: Re: New Eyecandy Thread
Post by: SypheDMar on December 12, 2013, 09:33:40 pm
If Spoon uses badly optimized and low poly models, he can get away with it because he was creating an entire campaign by himself. If Inferno team uses high-poly models with tile-mapped textures, they get criticized because there are two people in the team. :|

Why the Inferno hate? Is this not essentially the same route that BP WiH Part 1 took initially, or is the difference between multiple inefficient maps that sometimes looked tilemapped different from true tilemapping?

Sometimes I feel that the criticism for Inferno is out of principle for what it stands for rather than for any legitimate reasons.
Title: Re: New Eyecandy Thread
Post by: SpardaSon21 on December 12, 2013, 11:06:08 pm
Unlike BP and WoD this mod seems to be priding itself on having a very large modpack with lots of hype (intended or not) surrounding it, so taking that into account I think its fair to level criticism at its ships on their visual appeal, not on tile-mapped vs. textured as some people are trying to make this.  I don't think anyone has been complaining about how the tilemaps are going to negatively affect their framerates, just that currently the Bastion looks really ugly, tilemapped or not.
Title: Re: New Eyecandy Thread
Post by: CT27 on December 13, 2013, 12:53:47 am

Sometimes I feel that the criticism for Inferno is out of principle for what it stands for rather than for any legitimate reasons.



Could you clarify that a little please?  What do you mean when you refer to what Inferno "stands for"?   I think I have an idea of what you're talking about but I'd like to be sure.
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 13, 2013, 02:22:23 am
If Spoon uses badly optimized and low poly models, he can get away with it because they don't look like ****
FTFY

Hell I did say earlier that for some ship, the low poly INFR1 versions look as well or better than the current, high poly versions showed here.

The quality of the models is not the problem here, it's about how they do all those efforts making high-quality models and then ruin them, and then show it like it's something to be proud of.
Title: Re: New Eyecandy Thread
Post by: Rampage on December 13, 2013, 03:20:28 am
For the record, we are damn proud of Inferno in its current iteration.  Haters will always exist, and we will release Inferno based on our preferences.  Other than that arguing back and forth is fruitless because we have no ideation to rip up our project and rework it based on a few divergent comments made by naysayers.

R
Title: Re: New Eyecandy Thread
Post by: Aesaar on December 13, 2013, 11:25:47 am
Well, it's quite fortunate that no one even remotely suggested that you rip up your project, isn't it?
Title: Re: New Eyecandy Thread
Post by: Luis Dias on December 13, 2013, 12:13:32 pm
Do we really need all this snark and demotivational shenanigans? Is this useful in any possible way?
Title: Re: New Eyecandy Thread
Post by: Mongoose on December 13, 2013, 03:17:26 pm
Seriously, consider this a final collective warning: several of you need to take a significant chill pill, and maybe look up the definition of a lovely little thing called "tact."  I should probably go through the past few pages with a chainsaw and splitlock the hell out of them, if the INF guys are okay with that, but I'll give this one more chance to be civil and constructive.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 13, 2013, 04:22:19 pm
I should probably go through the past few pages with a chainsaw and splitlock the hell out of them, if the INF guys are okay with that, but I'll give this one more chance to be civil and constructive.
I have no objections, would rather that than to have to close the entire thread down.
Title: Re: New Eyecandy Thread
Post by: headdie on December 13, 2013, 05:04:32 pm
I should probably go through the past few pages with a chainsaw and splitlock the hell out of them, if the INF guys are okay with that, but I'll give this one more chance to be civil and constructive.
I have no objections, would rather that than to have to close the entire thread down.

indeed, please can we get back to the eyecandy?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 13, 2013, 06:04:16 pm
Go one thread down and you'll find some recent ones from the current mission builds, plus a Colossus Vs Nemesis test fight.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 13, 2013, 07:49:00 pm
Colossus vs Nemesis? Holy mackerel.
Think you'll make a video of that?
Title: Re: New Eyecandy Thread
Post by: MatthTheGeek on December 14, 2013, 02:41:39 am
You can do it in like 5 sec in FRED if you wish.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 14, 2013, 05:49:00 am
Colossus vs Nemesis? Holy mackerel.
Think you'll make a video of that?
No point right now, my test Colossus table owns the Nemesis in about a minute. Think I need to tone it down a bit :D
Title: Re: New Eyecandy Thread
Post by: NeonShivan on December 14, 2013, 09:37:15 am
No point right now, my test Colossus table owns the Nemesis in about a minute. Think I need to tone it down a bit :D

Well it makes sense the Colossus is designed to kill super destroyers after all :D
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 14, 2013, 10:02:01 am
I gave it 6 heavy beams, if the Nemesis isn't far enough back to use its main beam it can't even bring the Colossus down to 75% by the time it is destroyed.
Title: Re: New Eyecandy Thread
Post by: headdie on December 14, 2013, 10:12:35 am
ouch lol
Title: Re: New Eyecandy Thread
Post by: SKYNET-011 on January 18, 2014, 10:45:03 pm
jesus this is still going
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 18, 2014, 10:45:55 pm
I think it's the only one of the first wave of non-TC big HLP projects that's still pushing forward.
Title: Re: New Eyecandy Thread
Post by: Lorric on January 18, 2014, 11:25:32 pm
jesus this is still going
You've been here before I see, before I came to HLP.

Holy ****, Inferno is still alive :O

That fighter looks neat, but the red "streaks" are kinda blurry.
This post was your last post before the above one, 3 years later. :)

And again:

Good to see INF is still alive. I'd love to play INFA, but this comp is teh suxxorz.
6 years ago. Perhaps your death will occur before Inferno's death at this rate... Inferno supposedly will soon release a remake, with a further project toward that end planned after the upcoming release. I'm sure they can explain it better than I can, I've mainly stayed away from this board, intending to play this remake spoiler-free when it arrives, as I have not played the original which it seems intended to replace.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 19, 2014, 04:24:50 am
I think it's the only one of the first wave of non-TC big HLP projects that's still pushing forward.
And probably the only one with the same project lead for the entire time.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 19, 2014, 05:16:57 am
If that's not dedication, I don't know what could it be.
Title: Re: New Eyecandy Thread
Post by: The E on January 19, 2014, 10:32:37 am
jesus this is still going
You've been here before I see, before I came to HLP.

Holy ****, Inferno is still alive :O

That fighter looks neat, but the red "streaks" are kinda blurry.
This post was your last post before the above one, 3 years later. :)

And again:

Good to see INF is still alive. I'd love to play INFA, but this comp is teh suxxorz.
6 years ago. Perhaps your death will occur before Inferno's death at this rate... Inferno supposedly will soon release a remake, with a further project toward that end planned after the upcoming release. I'm sure they can explain it better than I can, I've mainly stayed away from this board, intending to play this remake spoiler-free when it arrives, as I have not played the original which it seems intended to replace.

Lorric, you were warned in the past about contentless stream-of-consciousness posting. You have been pretty good about it the past few months, do not backslide now.
Title: Re: New Eyecandy Thread
Post by: Lorric on January 19, 2014, 01:57:47 pm
contentless
I'm calling foul on this. The rest was supposed to be amusing, there is nothing wrong with humour. But even if you disregard that, this:

Inferno supposedly will soon release a remake, with a further project toward that end planned after the upcoming release. I'm sure they can explain it better than I can, I've mainly stayed away from this board, intending to play this remake spoiler-free when it arrives, as I have not played the original which it seems intended to replace.
Is not contentless.
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 19, 2014, 02:05:28 pm
Take it to PMs. Feel free to talk to me if The_E is busy.
Title: Re: New Eyecandy Thread
Post by: Lorric on January 19, 2014, 02:38:18 pm
Take it to PMs. Feel free to talk to me if The_E is busy.
Is this happening because of you?
Title: Re: New Eyecandy Thread
Post by: General Battuta on January 19, 2014, 02:39:55 pm
PMs.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 30, 2014, 11:14:12 am
Hi Guys.
Small questions - since there are some number of people with "Inferno tag" in this topic:
http://www.hard-light.net/forums/index.php?topic=86261.20

Is there a remote chance that this model could be in Inferno? Probably not, but knowing the Infernos history maybe this would be finished long before the Inferno release :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 30, 2014, 03:23:16 pm
No, we removed even our own heavy carrier in Inferno and placed the Hecate instead of, but don't worry. Hera has her deserved place in some other projects :).
Title: Re: New Eyecandy Thread
Post by: starbug on January 31, 2014, 03:39:26 am
So the hecate is now in inferno,  is it the stock fs2 hecate or has it been upgunned and given bit more armour to its turrets? Also how many fs2 era ships are now in the inferno timeline? Just curious as I always loved the design of the hecate just a shame it sucked so much as a warship esp as its main beams could be knocked out soooo easily. But a great design.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 31, 2014, 03:48:48 pm
Well... Minor improvements. She is not much stronger than retail Hecate. I'm not sure if she is stronger at all. Number of turrets is the same. Hecate perform carrier tasks, so she doesn't need lots of heavy cannons. Along with Hecate, You will see some Aeoluses and Deimoses. As for Vasudans, only Hatshepsut remained from Capella-era capships.
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 31, 2014, 06:44:16 pm
Also how many fs2 era ships are now in the inferno timeline?
For general capships:
Aeolus
Deimos
Hecate
Mentu
Sobek
Hatshepsut
Lilith
Rakshasa
Moloch
Ravana
Lucifer
Sathanas

Hecates are fleet command vessels, you won't see them on the front lines much and will see the Icelus and Boreas instead.
Title: Re: New Eyecandy Thread
Post by: Lorric on January 31, 2014, 06:47:37 pm
The Cain has been put out to pasture?
Title: Re: New Eyecandy Thread
Post by: Woomeister on January 31, 2014, 06:53:09 pm
We have plenty of cruisers so it wasn't really needed.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 31, 2014, 09:16:47 pm
Aeolus? What happened to the Alcyone?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on February 01, 2014, 04:58:33 am
Wasn't Alcyone basically an Aeolus upgrade? Maybe they decided to use high poly Aeolus instead wasting time on modeling Alcyone?

I'm rather suprised with Mentu - crappy cruiser, unless it gets a serious flak and turret coverage upgrade.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 01, 2014, 06:41:05 am
Well... Sobek. I forgot about it. Yeah, Sobek will appear as well. As for Cain, We have 3 cruisers, that's are enough. [H]alcyone will apper along with Aeolus. I think we there are some screenshots in this thread. Halcyone is a HTL fusion of c914's Morana and classic Aeolus, with medium beam and pair of heavy secondary cannons.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 01, 2014, 07:43:10 pm
Wasn't Alcyone basically an Aeolus upgrade? Maybe they decided to use high poly Aeolus instead wasting time on modeling Alcyone?

I'm rather suprised with Mentu - crappy cruiser, unless it gets a serious flak and turret coverage upgrade.
Alcyone replaced with the Halcyone, Mentu has an extra forward facing beam turret.
Title: Re: New Eyecandy Thread
Post by: GammaDraconis6 on February 19, 2014, 05:35:57 am
[About Sol Gate] (One thing I've always liked about that design is just how huge and bulky it is...I feel like the GTVA trying to reverse-engineer a Knossos would probably produce something that needed a crap-load of power/equipment to run.)
That was the general idea when I designed it. I didn't think a reverse engineer should be as 'efficient' as the original Ancients design. Also I wanted the station to act as a defense and commercial hub for Delta Serpentis and Sol

+1000

This is why I've always disliked the Blue Planet Sol Gate. It's basically a Knossos with a Terran skin, but I find it unrealistic that the GTVA on their first try could construct something which was at the same advanced level of the Ancients. I've always loved how the Inferno Sol Gate looks so bulky compared to the sleek, compact Ancient Knossos.
Title: Re: New Eyecandy Thread
Post by: NeonShivan on February 19, 2014, 09:30:07 am
+1000

This is why I've always disliked the Blue Planet Sol Gate. It's basically a Knossos with a Terran skin, but I find it unrealistic that the GTVA on their first try could construct something which was at the same advanced level of the Ancients. I've always loved how the Inferno Sol Gate looks so bulky compared to the sleek, compact Ancient Knossos.

But it's also the most overpowered son of a ***** in the history of Sol Gates.
Title: Re: New Eyecandy Thread
Post by: An4ximandros on February 19, 2014, 09:43:32 am
Who is to say that it cannot be as small as BP? Just because the Ancient gate had this weird aesthetic going on does not make it advanced. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheAestheticsOfTechnology)
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 19, 2014, 11:44:15 am
But it's also the most overpowered son of a ***** in the history of Sol Gates.
It's Inferno. Everything needs more beams.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 20, 2014, 08:15:24 am
Well it was supposed to keep Shivans out.
Title: Re: New Eyecandy Thread
Post by: CT27 on April 03, 2014, 08:30:40 pm
It's been about a month and a half since the last update.  How are things going with Inferno: Nostos?
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 08, 2014, 06:09:55 pm
Missions have stalled as the mission designers are swapped RL wise or away completely at the moment.

Model wise the final model is in production for the last mission, and since we have people leftover while that's being done work is being done on the models orginally delayed until R2 such as the Selket cruiser and the Arcas station.
Plus a few other things that we won't go into yet.
Title: Re: New Eyecandy Thread
Post by: Bryan See on April 27, 2014, 08:49:23 am
Model wise the final model is in production for the last mission, and since we have people leftover while that's being done work is being done on the models orginally delayed until R2 such as the Selket cruiser and the Arcas station.
Plus a few other things that we won't go into yet.

What model are you talking about, Woomeister?
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 27, 2014, 12:39:37 pm
I think he's referring to a plot critical spoiler ship. Inferno has a lot of those.
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 28, 2014, 04:34:39 pm
Something that would of linked to the 2nd chapter of INF:A.
Title: Re: New Eyecandy Thread
Post by: Bryan See on May 04, 2014, 06:43:24 am
Something that would of linked to the 2nd chapter of INF:A.
Perhaps a Shivan battleship/dreadnaught. Slightly above superdestroyer but below juggernaut specifications, I presume.
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 06, 2014, 01:58:10 pm
Not in INF:A no.
Title: Re: New Eyecandy Thread
Post by: Bryan See on May 16, 2014, 12:32:24 pm
Or the EA's Icanus super-juggernaut from INF R1?
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on May 16, 2014, 02:39:14 pm
Not in "Nostos".
Title: Re: New Eyecandy Thread
Post by: CT27 on June 07, 2014, 08:49:33 pm
Will the Alves be flyable in Nostos (I heard elsewhere it was supposed to be second only to the Keres in terms of GTVA fighters)?
Title: Re: New Eyecandy Thread
Post by: Woomeister on June 08, 2014, 04:33:22 am
Yes it is, near the end of the campaign.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 05, 2014, 11:26:48 am
(http://inferno.hard-light.net/Screens/UPJul2014-01.jpg)
(http://inferno.hard-light.net/Screens/UPJul2014-02.jpg)
(http://inferno.hard-light.net/Screens/UPJul2014-03.jpg)
Since we had more time to work on the models than we originally planned the SC Gania, which was cut from the first release has now been completed and will be fully restored into Nostos.
With 4 forward beam turrets it can make short work of any GTVA or EA cruiser, but unlike the Lilith it isn't heavily armoured, so it's possible to disable most of its offensive capabilities if you are quick enough.

What's coming next time:
(http://inferno.hard-light.net/Screens/UPJul2014-04.jpg)
Title: Re: New Eyecandy Thread
Post by: fightermedic on July 05, 2014, 01:34:14 pm
oooooooh that last vasudan one is pretty
Title: Re: New Eyecandy Thread
Post by: BritishShivans on July 06, 2014, 04:39:32 am
The Selket is looking ****in' A.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on July 12, 2014, 03:50:47 am
Random request, but any new fighter models to sneak peek at? XD

(I am pleasantly surprised that you guys opt to make/use proper shield icons for the HUD... or am I the only one out there using the auto-generated ones. :banghead:)
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 12, 2014, 04:48:39 am
Depends on what you mean by new. We completed all the fighter and bomber meshes over 6 months ago for both releases. It's now just smoothing and bug fixes left for those.

Not much left model wise now. Just the Arcas and its extensions and the EA sentry gun for this release. Then we have the Vasudan flagship and carrier, the Gigas and Icanus and a few minor models for the 2nd release.


I went through the shield icons when the last fighters were completed to upgrade them to their new looks, so all those should be up to date now.
Title: Re: New Eyecandy Thread
Post by: asyikarea51 on July 12, 2014, 05:00:35 am
Depends on what you mean by new. We completed all the fighter and bomber meshes over 6 months ago for both releases. It's now just smoothing and bug fixes left for those.

I was thinking the Alves for some reason in the 1 or 2 seconds I saw the shield icon a few posts up. Maybe all the meshes were already shown somewhere and I just didn't see it? I dunno, so far all I have seen is that Vasudan ship pack (the Petbe / Hathor release iirc).

It's not a must anyway, I was just curious since I hadn't seen anything latest INF related to fighters and bombers for a while.
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 12, 2014, 12:35:40 pm
Alves was psoted way back on page 109 of this thread:
http://www.hard-light.net/forums/index.php?topic=36740.msg1553490#msg1553490
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 28, 2014, 05:20:16 am
(http://inferno.hard-light.net/R1U/Screens/selkethtl01.jpg)
(http://inferno.hard-light.net/R1U/Screens/selkethtl02.jpg)
(http://inferno.hard-light.net/R1U/Screens/selkethtl03.jpg)
(http://inferno.hard-light.net/R1U/Screens/selkethtl04.jpg)
(http://inferno.hard-light.net/R1U/Screens/selkethtl05.jpg)

Probably my favourite Vasudan ship so far.
Title: Re: New Eyecandy Thread
Post by: starbug on July 28, 2014, 10:22:08 am
PEW PEW PEW PEEEW PEW PEW...

KABOOM!

Awh yeah me want to have a go with that sexy bad ass vasudan ship!
Title: Re: New Eyecandy Thread
Post by: BritishShivans on July 29, 2014, 02:39:05 am
Ohhohohoh, she's a beaut. When does this model release? I most have it!
Title: Re: New Eyecandy Thread
Post by: Woomeister on July 30, 2014, 09:58:27 am
When does this model release? I most have it!
Can't say when since most of us are busy right now but we will be releasing it separately at some point.
Title: Re: New Eyecandy Thread
Post by: NeonShivan on July 30, 2014, 10:40:00 pm
Can't say when since most of us are busy right now but we will be releasing it separately at some point.

Or an EA model pack? Just an idea...don't shoot me please! *hides in corner*

Also it is a very nice model, brings out the Vasudan feel but I feel its a bit round...it's different but still feels Vasudan.
Title: Re: New Eyecandy Thread
Post by: CT27 on July 30, 2014, 10:47:25 pm
Is this cruiser meant to be in an assault role  or more of an escort/anti-fighter/bomer ship (Aeolus)?


Looks very cool either way.
Title: Re: New Eyecandy Thread
Post by: AdmiralRalwood on July 30, 2014, 10:50:46 pm
Is this cruiser meant to be in an assault role (Leviathan) or more of an escort/anti-fighter/bomer ship (Aeolus)?
The Leviathan is not an assault cruiser. It is explicitly referred to as a "defensive cruiser" in the FS1 techroom, and the FS2 techroom says they're "used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports."
Title: Re: New Eyecandy Thread
Post by: CT27 on July 30, 2014, 11:00:27 pm
My mistake.  I edited the post.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 16, 2015, 05:27:54 am
(http://inferno.hard-light.net/Screens/DEC15-01.png)
(http://inferno.hard-light.net/Screens/DEC15-02.png)
(http://inferno.hard-light.net/Screens/DEC15-03.png)
(http://inferno.hard-light.net/Screens/DEC15-04.png)
(http://inferno.hard-light.net/Screens/DEC15-05.png)
(http://inferno.hard-light.net/Screens/DEC15-06.png)
(http://inferno.hard-light.net/Screens/DEC15-07.png)
(http://inferno.hard-light.net/Screens/DEC15-08.png)
(http://inferno.hard-light.net/Screens/DEC15-09.png)
Since we are overdue for an update a few screenshots from some of the early missions.

Mission progress has been slower than we would of liked due to a scripting issue we still haven't managed to fix, but mission quality is vastly improving for the early missions.
Title: Re: New Eyecandy Thread
Post by: Cobra on December 16, 2015, 05:34:13 am
Oh, he lives! Hey, dude!
Title: Re: New Eyecandy Thread
Post by: Aesaar on December 16, 2015, 07:34:54 am
Those are some damn cool planet skyboxes.
Title: Re: New Eyecandy Thread
Post by: Lepanto on December 16, 2015, 08:38:49 am
All credit for the skyboxes goes to The Dagger. He's done a lot of work making them pretty.
Title: Re: New Eyecandy Thread
Post by: Bryan See on December 16, 2015, 11:25:57 am
Wow! That's gorgeous! :)
Title: Re: New Eyecandy Thread
Post by: Goober5000 on December 16, 2015, 11:32:37 pm
Hey, is that the Warlock I see?  Cool! :)

Mission progress has been slower than we would of liked due to a scripting issue we still haven't managed to fix, but mission quality is vastly improving for the early missions.

Is this a code bug that reveals itself in the scripting module, or a bug in the script itself?  Either way, there are several scripting gurus out there who might be able to help.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 17, 2015, 01:31:33 am
Not a clue, nor any clue of how to tell the two apart.
It's something related to the turret hotkey highlight script causing CTDs, and just spewing tons of errors whenever a ship highlighted by it jumps out.
Title: Re: New Eyecandy Thread
Post by: Axem on December 17, 2015, 08:30:36 am
Riiiiight... I was supposed to fix that...

 :warp:
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 17, 2015, 08:43:13 am
We should've know to blame Axem earlier!  :p
Title: Re: New Eyecandy Thread
Post by: Bryan See on December 17, 2015, 11:26:07 am
Speaking of the never before seen HUD elements, where do you get it from? Earth Defense?
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 17, 2015, 12:12:46 pm
Speaking of the never before seen HUD elements, where do you get it from? Earth Defense?

I made those. Glad someone noticed them.
Title: Re: New Eyecandy Thread
Post by: Bryan See on December 17, 2015, 12:35:11 pm
Cool, I would like to do the same on Shattered Stars, but with "show ship" cockpits overlayed with HUD elements, similar to Diaspora. :)
Title: Re: New Eyecandy Thread
Post by: CT27 on December 17, 2015, 01:25:53 pm
Those look like great pictures, glad to see progress being made! :)
Title: Re: New Eyecandy Thread
Post by: Bryan See on December 17, 2015, 01:27:41 pm
You too, CT27 :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 18, 2015, 11:38:50 am
Wanna cookieeee?
(http://i64.tinypic.com/ng972e.jpg)
Guess what I'm carving :]
Title: Re: New Eyecandy Thread
Post by: CT27 on December 18, 2015, 02:27:09 pm
You too, CT27 :D

Wht do you mean by "You too"?
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on December 18, 2015, 04:27:08 pm
Wanna cookieeee?
(http://i64.tinypic.com/ng972e.jpg)
Guess wnat I'm carving :]
I smell beamage!
Title: Re: New Eyecandy Thread
Post by: CT27 on December 18, 2015, 06:03:15 pm
Minor question: 

In some of those recent pictures is shows a new EA carrier.  A while back I was looking at some of the older Inferno pictures...wasn't the EA's carrier originally a larger looking version of the Lindos destroyer essentially?
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 18, 2015, 07:03:38 pm
There are two EA carriers show in the latest screenshots:
The Tyrannos class is an escort carrier. It's around corvette sized (slightly bigger). Kind of like a Moloch but has a larger complement (3-6 full wings).
The Auriga class is the EA's new large carrier and is basically a modified Orion that serves as a command carrier like a Hecate.

The Telemus supercarrier/juggernaut which was the giant Lindos no longer exists, it never appeared in INFR1 anyway and the Nemesis and Icanus serve the giant EA supercapital enough, didn't need all the overlap.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 18, 2015, 07:24:37 pm
And in case of Lindos...

Yup, it's gonna happen. The ugliest and most cool EA warship will appear in full HTL glory :].
Don't even ask if rest of EA fleet will come with the same quality. We will do as much as we can till we release Act I.
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 18, 2015, 10:59:03 pm
We are also on a quest to get rid of tiles from EA ships.
WIP:  :pimp:
(I apologize for panel details lost due to resizing of the image)
Title: Re: New Eyecandy Thread
Post by: Mongoose on December 19, 2015, 12:09:27 am
I have always loved and will continue to love the Lindos. :yes:
Title: Re: New Eyecandy Thread
Post by: Hades on December 19, 2015, 01:16:21 am
The Lindos is seriously getting another remodel?
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 19, 2015, 02:03:51 am
Is it feature creep if we're not waiting on it, but it's getting working on while waiting for missions?
Title: Re: New Eyecandy Thread
Post by: Hades on December 19, 2015, 02:55:06 am
I don't really mind either way so long as the older remodel gets publicly released as a result, since it's still a very solid asset.
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 19, 2015, 05:02:46 am
The Lindos is seriously getting another remodel?
Well this one is returning it to its original asymmetrical design by restoring the side bay.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 19, 2015, 07:30:20 am
The Lindos is seriously getting another remodel?
The same reason why you remodelled the Orion. Current Lindos is only 4,6k poly that is even lesser than EA cruisers. c914's upgrade was done in... 2003 AFAIK. Lindos is one of the most iconic warships from Inferno, just like Orion in original Freespace. That's why I decided to give Lindos a priority.
Title: Re: New Eyecandy Thread
Post by: Bryan See on December 19, 2015, 09:19:39 am
Is that the HTL Darkness that is being used as the Authority Recusant-class corvette from Shattered Stars? Yes it is.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 19, 2015, 09:45:21 am
Is that the HTL Darkness that is being used as the Authority Recusant-class corvette from Shattered Stars? Yes it is.
You don't have to emphasize every model that you see updated is already in Shattered Stars. We are really glad that you enjoy our stuff and make good usage of this and I'm sure you will be satisfied with new Darkness if Dagger decide to release it as promo-material... But to be honest we don't really care.

Don't find me rude :P. I'm just personally much more interested in gameplay and mission design rather than your choice of models. If you use Darkness in your project, I'm sure players will notice that. Instead of emphasizing it, show how cool your Recusant class is in completed and released campaign :).
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 19, 2015, 09:53:38 am
Yeah, this Lindos is a league above the one we have. And all we're doing is not delaying release, our modpack is complete as is, AFAIK.
What is truly critical is FREDding work. While that is completed, we'll get the mod to look as good as posible.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 19, 2015, 01:16:53 pm
Darkness is so sexy!
Nice to see EA got two carriers, but I kinda miss Telemus - it was as interesting as Lindos and EA wouldn't miss to have secondary command ship.

Speaking of Auriga - can we get more detailed shot of it? I was never sure if it's just a reskinned Orion or symmetrical Orion with two launch decks?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 19, 2015, 02:30:31 pm
Speaking of Auriga - can we get more detailed shot of it? I was never sure if it's just a reskinned Orion or symmetrical Orion with two launch decks?
(http://i65.tinypic.com/t5rnl3.jpg)
Symmetrical Orion with second hangarbay, new turret layout and EA-styled textures. Auriga carriers are far descentants of original Orion class destroyers trapped in Sol, but later EA decided to construct more vessels of this class. It's armed like corvette + a few addonital rail cannons.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 19, 2015, 03:10:26 pm
Not bad. I assume that its Orions' origin make it that by the time of Inferno, EA can just mass produce these like WWII escort carriers. Seems more logical and effetive than GTA Warlock.

Have you scrapped GTA Phobos and the second corvette (Alexandria?)? I see awfully many Deimos class in the screenshots.
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 19, 2015, 03:30:39 pm
The GTCv Phobos is still in use. I don't know about anything about any Alexandria.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 19, 2015, 03:33:53 pm
I ment this:
http://www.hard-light.net/wiki/index.php/GTCv_Alexandria

It was an escort corvette with similar setup as Deimos. I guess replacing it with higher quality Deimos is OK (I was never a fan of Alexandria model).


Edit:
I know it might sounds like a crazy idea, but since EA already use Aurigas, then what about retconing Telemus as this (would looks badass with EA style):
http://www.hard-light.net/wiki/images/Sanctuary.png

Might not be as OP powerfull as original Telemus, but would still be very powerful comparing to GTVA super carrriers.
Title: Re: New Eyecandy Thread
Post by: ssmit132 on December 19, 2015, 08:09:25 pm
We are also on a quest to get rid of tiles from EA ships.
WIP:  :pimp:
(I apologize for panel details lost due to resizing of the image)

Amazing what a new set of textures can do. I'd love to see a version of this that can use team colours in place of the blue and yellow sections. :)
Title: Re: New Eyecandy Thread
Post by: The Dagger on December 19, 2015, 08:35:16 pm
It seems easy enough to do, so why not.
Title: Re: New Eyecandy Thread
Post by: Bryan See on December 19, 2015, 11:27:13 pm
The Dagger, when it is released to the public, since I got the similarly old model in Shattered Stars, can I change the textures to blend in the Authority scheme?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 20, 2015, 08:08:54 am
I ment this:
Edit:
I know it might sounds like a crazy idea, but since EA already use Aurigas, then what about retconing Telemus as this (would looks badass with EA style):
http://www.hard-light.net/wiki/images/Sanctuary.png

Might not be as OP powerfull as original Telemus, but would still be very powerful comparing to GTVA super carrriers.
Hmm... One single command super-carrier? I really like the idea, we might use Daegon as that. The problem is lack of proper place for such ship in EA fleet. Nemesis is basicly all-purpose commandship.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 20, 2015, 12:39:58 pm
Doesn't in the new story EA had two axis of attack after occupying the Beta Aquilae? This would require the secondary command ship, not to mention making it a huge carrier fits as expeditionary command ship suitable for long campaign far from your own home territory. Additionally Nemesis might be too precious and single ship to actually be everywhere at once.

Daegon is a nice model too, but doesn't it far lower poly comparing to Santuary/Orion phase 2 - not to mention Sanctuary looks like Auriga on serious steroids while Daegon looks a bit away from Auriga style.

It would be nice for EA to have super-carrier especially if GTA has several Odins and Warlocks on their side.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 20, 2015, 03:04:10 pm
Doesn't in the new story EA had two axis of attack after occupying the Beta Aquilae? This would require the secondary command ship, not to mention making it a huge carrier fits as expeditionary command ship suitable for long campaign far from your own home territory. Additionally Nemesis might be too precious and single ship to actually be everywhere at once.

Daegon is a nice model too, but doesn't it far lower poly comparing to Santuary/Orion phase 2 - not to mention Sanctuary looks like Auriga on serious steroids while Daegon looks a bit away from Auriga style.

It would be nice for EA to have super-carrier especially if GTA has several Odins and Warlocks on their side.
Ross 128 offensive was probably lead by some standard Tereus/Lindos or maybe another Auriga carrier. Nemesis is only example of unique super-capitalship in EA fleet.

In case of Sanctuary, it's actually not higher poly than Daegon. Current Sanctuary is MediaVPs Orion with low-poly Orion Phase-2 segments. While I personally like the design, history and the whole Sanctuary stuff in BP, I hate current model that is terrible abomination with bad geometry and multiple underdetailed places. Current Sanctuary is kitabash of two models and an abomination from experianced modeller's point of view. I believe Darius wanted to have any improvement of old Hamano's Orion Phase 2 and while current Sanctuary model is better than low poly one, it still requires a lot of work. BP guys are probably have much more important things to do... The same as our team.

And in case of GTVA warships:
(http://i43.tinypic.com/2nuhgrq.jpg)
This is GTSD Bastion - an unique flagship of the whole terran navy, comparable to Nemesis. There are two mentioned Odin destroyers in Nostos, but none of them is part of regular fleets. In case of Warlock carriers, as far as I remember [according to INFR1] only two warships of this class were ever completed - presumbly original GTCa Warlock and of course our beloved Independence. So we have basicly three supercapitalships in regular terran fleets, and only one is pure warship.

Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 21, 2015, 12:00:10 pm
I like the general shape and model of Bastion, but parts of the texture (especially the purple parts) make it colorful like a christmass tree. Does Bastion have something special (like Nemesis nanojumps) or is it just Odin on steroids?

What do you mean by Odins not being part of regular fleets? SOC? irregular task force (like Collossus in FS2)?

This is still 5:1 in GTA favor (not to mention Vasudans) - poor Nemesis doesn't stand a chance alone.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 21, 2015, 01:47:04 pm
Two freaking big beams, pletheora of others and hmmm... Colors :P. We may rework textures at some point in the future. This model comes from time, when I didn't know how to bake textures.

As for Odin class, I can say only that they serve as a testbed for new technology, weapons, and perform extraordinary tasks.

...and as for 5:1, well... We shall wait for Woo :P
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 22, 2015, 11:07:39 am
Well if we count in the Icanus then it's easily 30:1 in tonnage for EA, but I don't like Icanus apart from "sheer 20km of pure epicness" factor - it's just magical deus ex machina with very little pratical use (other than facing similar size Shivan ship or to die from even bigger Shivan ship :P   )
Title: Re: New Eyecandy Thread
Post by: Lepanto on December 22, 2015, 11:11:14 am
While I love BIG EPIC SHIPS as much as anybody, it's not practical to add a new EA supership right now, even if Woo wanted to. Updating the current EA fleetpack is enough work as it is. Besides, Missions 1-15 (the first release) are already in various stages of completion.
Title: Re: New Eyecandy Thread
Post by: Galemp on December 22, 2015, 11:57:21 am
Is there a list somewhere of assets that have been dropped from further Inferno releases?
Title: Re: New Eyecandy Thread
Post by: Woomeister on December 22, 2015, 12:09:13 pm
Does Bastion have something special (like Nemesis nanojumps) or is it just Odin on steroids?
It's the Terran flagship

This is still 5:1 in GTA favor (not to mention Vasudans) - poor Nemesis doesn't stand a chance alone.
Well the Nemesis has an easy way to defend itself for the final 2 missions...

Is there a list somewhere of assets that have been dropped from further Inferno releases?
Most of the old assets have either been released in model dumps or lost over time. We've not really dropped much stuff since starting this version of the project.
Title: Re: New Eyecandy Thread
Post by: Hades on February 22, 2016, 08:45:09 pm
So since the Lindos is getting remodeled, are you guys going to release the old remodel? And if so, when?
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 24, 2016, 07:02:35 pm
Probably after the new one is finished.
Title: Re: New Eyecandy Thread
Post by: Mammothtank on February 24, 2016, 09:42:02 pm
We are also on a quest to get rid of tiles from EA ships.
WIP:  :pimp:
(I apologize for panel details lost due to resizing of the image)

This looks very familiar to me for some reason
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on March 17, 2016, 08:12:31 am
Smells like a confederation ajax from wc3 and 4.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 16, 2017, 11:10:27 am
(http://i66.tinypic.com/11qpvdu.jpg)
(http://i64.tinypic.com/rm1u74.jpg)
The monster is alive...

It makes me feel like Frankenstein o__O
Title: Re: New Eyecandy Thread
Post by: perihelion on February 16, 2017, 12:15:11 pm
That thing is SICK, man!  Makes me remember the first time I had a Lindos drop out of subspace on me.  My jaw hit the floor, "What the heck is that thi-" and then suddenly, BEAMS, "OHSHI-"
Title: Re: New Eyecandy Thread
Post by: Damage on February 16, 2017, 12:24:44 pm
Been playing since FS1 came out--this is STILL my favorite.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 16, 2017, 01:46:29 pm
It's just me :P. Me hating previous HTL with no ramp and other asymmetrical parts xD.
Title: Re: New Eyecandy Thread
Post by: Goober5000 on February 17, 2017, 12:18:08 am
Very nice. :nod:
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on March 03, 2017, 09:55:46 pm
The flying city still stands out after 15 years of fan-made ships. :nod:
Title: Re: New Eyecandy Thread
Post by: CT27 on March 09, 2017, 09:32:59 pm
In-universe, what do you think the Earth Alliance leaders thought when an engineer proposed the unique Lindos design to them?
Title: Re: New Eyecandy Thread
Post by: Mammothtank on March 09, 2017, 09:53:10 pm
Admiral: "We need CAPITAL SHIPS, not docking platforms."
Engineer: "But it IS a Capital Ship!"
Admiral: "Oooooh, Eugh. Atleast put in it a nice shade of blue or something. So It'll stop giving me and our pilots PTSD by looking at the thing."
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 10, 2017, 02:22:28 pm
In-universe, what do you think the Earth Alliance leaders thought when an engineer proposed the unique Lindos design to them?
"Needs more forward beams"
Title: Re: New Eyecandy Thread
Post by: Jellyfish on March 11, 2017, 01:29:39 am
In-universe, what do you think the Earth Alliance leaders thought when an engineer proposed the unique Lindos design to them?
A "make this enemy destroyer die" button can't be very hard to sell.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 11, 2017, 01:03:02 pm
"You disquise a destroyer as a docking platform. Brilliant!"


BTW I more wonder about first thoughts of GTVA when they saw Lindos for the first time.
Title: Re: New Eyecandy Thread
Post by: CT27 on March 11, 2017, 01:35:14 pm
*Lindos jumps in*

GTVA ship:  lol, what is that thing?

*Lindos front begins to light up*

GTVA ship:  oh crap...
Title: Re: New Eyecandy Thread
Post by: James Razor on March 30, 2017, 11:18:06 am
This thing needs a cutscene for its first appearence with some comm chatter going on. These things might not look like much, but they are god damn scary once u realize what it actually is and what it can do.
Title: Re: New Eyecandy Thread
Post by: Bryan See on April 01, 2017, 01:50:45 pm
A very modern cutscene with more camera movement as if a cameraman holds a camera in space (theoretically) :)
Title: Re: New Eyecandy Thread
Post by: CT27 on April 10, 2017, 03:16:06 pm
What was the Lindos' anti-fighter/bomber defenses like?
Title: Re: New Eyecandy Thread
Post by: Commander Zane on April 10, 2017, 04:38:23 pm
In R1...I think it was behind the Nemesis in volume, but the middle ventral structure was the most exploitable position.
Title: Re: New Eyecandy Thread
Post by: Rampage on April 10, 2017, 08:12:31 pm

R
Title: Re: New Eyecandy Thread
Post by: Black Wolf on April 10, 2017, 10:17:50 pm
Well, that looks ****in' badass. Nice!
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 11, 2017, 08:59:00 am
Spookiest Gigas so far.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 11, 2017, 11:03:06 am
More like possesed BBQ fork.
Title: Re: New Eyecandy Thread
Post by: Neptune on April 11, 2017, 02:06:05 pm
What was the Lindos' anti-fighter/bomber defenses like?

In R1...I think it was behind the Nemesis in volume, but the middle ventral structure was the most exploitable position.

To expand upon this: The Lindos' point defence doesn't seem that bad on paper. 8 of those wonderful EA Turrets And 6 EA RFT sounds pretty good, even if it's not enough to run her own escort. 6 of the laser turrets are stuck to the front, the other 2 guard the hangar exit and the RFT fire straight vertical - 4 around the navigation subsystem smack-bang in the middle and another 2 on top of the hangar.

The thing is though, I remember from my last play-through many moons ago that the anti-fighter defences were pretty much non-existent. So I smacked a few ships into FRED and had a look around.

Of course, those turrets are really punishing from the front. I set a few wings of Alves to go to town on those forward beam cannons from 5 clicks out on Medium and it smacked them up good. (The range on those EA Turrets is insane, seriously.) But that's pretty much where the good stuff ends - those turrets only have a FOV of 90 degrees, so when you get in close enough you actually can't get hit by them.

The two laser turrets around the fighterbay gave me more hassle then anything else, I think. They have a FOV of 180 degrees and fire through the hull, so no matter where you are on the top half of the ship, you'd be getting annoyed by something. (OTOH once you take them out you're pretty much free to do whatever you want.)

The RFT are kinda deadly but they only reach out to 840m and once again only have a FOV of 90 degrees. I had to actually try to get in range of them since just flying around the top I was never bothered.

Bottom half you can just fly circles around if you want to. Nothing's gonna hit you there unless you go straight in front of one of the forward-facing turrets.

new gigas

Very pretty. I've gotta question what those things are inside the Rakshasa-like split though. Are those the new stabilisers or something?

And does it still have a subspace gun?
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on January 13, 2018, 07:07:36 pm
BELIEVE.
(https://i.imgur.com/9LwzftI.jpg)
The
(https://i.imgur.com/mekJGs8.jpg)
HYPE.
Title: Re: New Eyecandy Thread
Post by: Cyborg17 on January 13, 2018, 07:34:56 pm
 :D
Title: Re: New Eyecandy Thread
Post by: perihelion on January 13, 2018, 10:50:27 pm
AW YISS!!
Title: Re: New Eyecandy Thread
Post by: AdmiralRalwood on January 13, 2018, 11:03:00 pm
[snip]
This being the first post of a new page is pretty great.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on January 14, 2018, 07:41:37 am
I want to believe.
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 14, 2018, 11:56:45 am
Seeing Is Believing!

Actually, which class is the capship in the upper picture?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 14, 2018, 12:21:34 pm
Seeing Is Believing!

Actually, which class is the capship in the upper picture?
Corvus class transport of EA. With Argo attached to it.
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on January 14, 2018, 03:29:48 pm
Something wicked this way approaches.

(https://i.imgur.com/qzV6IJN.jpg)
Title: Re: New Eyecandy Thread
Post by: CT27 on January 15, 2018, 01:21:47 pm
Glad to see Inferno isn't dead.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 03, 2018, 08:53:59 pm
Basicly... Why not?
(http://oi67.tinypic.com/2lmm2yu.jpg)
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 03, 2018, 09:03:58 pm
Nice! Just the textures don't fit the rest of EA...
Title: Re: New Eyecandy Thread
Post by: Jellyfish on February 04, 2018, 12:07:19 pm
The Darkness is back! Still called 'Darkness', though?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 04, 2018, 12:18:23 pm
The Darkness is back! Still called 'Darkness', though?
Now it's EACv Skotas.
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on February 23, 2018, 01:19:26 pm
This thing will happen.

Title: Re: New Eyecandy Thread
Post by: Nightmare on February 23, 2018, 02:02:28 pm
The bright red beam impact glow looks cool ;)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on February 23, 2018, 05:28:23 pm
And now I want to play it even more.
Title: Re: New Eyecandy Thread
Post by: starbug on February 23, 2018, 10:42:38 pm
Oooooooooooooooooooooohhh me want, me want, me want. The beam effects are just beautiful. I also love the scene with the Lindos jumping in and then a Hecate jumping in right behind like it was giving pursuit to the lindos. Any chance of seeing some the new Vasudan Destroyers?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 24, 2018, 02:02:39 am
Not in Act I probably. Vasudans are not involved in EA war conflict, acting only as observers. Besides, Vasudans have only one new destroyer class and it's Apothess. Droid803 released the same model as GVD Aphopis, so don't expect anything fancy.
Title: Re: New Eyecandy Thread
Post by: Woomeister on February 24, 2018, 06:21:46 am
The only other major Vasudan ship is their Sechat flagship and that hasn't be worked on yet as its not used to the later half of the campaign.
Title: Re: New Eyecandy Thread
Post by: Stardust on February 25, 2018, 07:16:39 am
This thing will happen.


THIS.

That music, those effects... I'M IN LOVE.

...aaaaaaaaaand we're back. What is that tune from? And where do I get this DELICIOUS campaign? I've looked around but am not finding a download link for any new Inferno campaign, unless it's just lost in all the links I've gone through...
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 25, 2018, 08:03:44 am
This thing will happen.
Future tense.
Title: Re: New Eyecandy Thread
Post by: starlord on February 25, 2018, 09:16:04 am
Some people played hellbender i see...

Speaking of the vasudans, was there any plan to advance that rogue cell plot? IIRC, they stole the hetka in R1, for reasons unknown.
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 25, 2018, 09:28:26 am
The "Rogue Vasudans" and the SOC campaign were cut about a decade ago or so IIRC...
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on February 25, 2018, 05:18:56 pm
Some people think there is only one Saturn skybox.

Maybe.

(https://i.imgur.com/zE0LyHg.jpg)

Maybe not.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 26, 2018, 12:06:46 pm
(https://cdn.discordapp.com/attachments/409146002616877066/417794261459927040/screen0000.png)
(https://cdn.discordapp.com/attachments/409146002616877066/417794288341090314/screen0001.png)
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 26, 2018, 12:10:24 pm
Shiny~

So nice :)
Title: Re: New Eyecandy Thread
Post by: Stardust on February 26, 2018, 12:25:13 pm
Incredible. Keep it up, guys. The internets is dying to play this!
Title: Re: New Eyecandy Thread
Post by: CT27 on February 26, 2018, 03:45:17 pm
Those look really good.

What's that new class of Vasudan destroyer called?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 26, 2018, 04:05:57 pm
Still open matter. So far I named it Astarte as a tribute to INFR1 vasudan destroyer. This thing is basicly vasudan Boreas and sisterclass to Boreas akin to Astarte in INFR1, but also it's HTL Hedetet. She will be released with first act of Nostos, but will be used in Act II. Till than, her name is debatable case.
Title: Re: New Eyecandy Thread
Post by: CT27 on February 26, 2018, 04:09:49 pm
Thanks for the info.  I haven't read through this whole thread, will the Apothess be showing up again?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 26, 2018, 04:44:15 pm
Yes. In the same role as her INFR1 equivalent.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on February 27, 2018, 12:21:26 pm
I'm loving the Hedetet.  I remember the original was one of Stratcom's designs, along with what amounts to the original bulk of Blue Planet's GTVA fleet.  I think that the Hedetet was the last of that series to be fully hi-poly-fied.  I've seen a partial upgrade of it before, but not to the level of current assets.
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 27, 2018, 12:29:55 pm
The Hedetet also got used in a ton of other campaigns in the mean time, they'll have to make an update soon...
Title: Re: New Eyecandy Thread
Post by: CT27 on February 27, 2018, 05:16:59 pm
Yes. In the same role as her INFR1 equivalent.

Will the Icelus have the same role it did in R1 (basically upgraded Hecate)?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 28, 2018, 03:15:45 am
Yes. In the same role as her INFR1 equivalent.

Will the Icelus have the same role it did in R1 (basically upgraded Hecate)?
(https://media.giphy.com/media/W9WSk4tEU1aJW/giphy.gif)
Title: Re: New Eyecandy Thread
Post by: starbug on February 28, 2018, 08:35:22 am
I'm loving the Hedetet, sexy beastie! :) :) :)
Title: Re: New Eyecandy Thread
Post by: Jellyfish on March 04, 2018, 08:57:21 pm
The "Rogue Vasudans" and the SOC campaign were cut about a decade ago or so IIRC...
Maybe it's for the best. The Rogue Vasudans stealing an one of a kind ship somehow was kind of a weak plot.
Too bad about the SOC (and I think the Ancients?) plot getting cut, though. Those ships were really cool.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 06, 2018, 10:33:28 pm
The "Rogue Vasudans" and the SOC campaign were cut about a decade ago or so IIRC...
Maybe it's for the best. The Rogue Vasudans stealing an one of a kind ship somehow was kind of a weak plot.
Too bad about the SOC (and I think the Ancients?) plot getting cut, though. Those ships were really cool.
SOC fleet was scrapped, but not SOC at all. They have their part in Nostos story, and even some unique ships. Just not entire fleet. As for Ancients, they still have species entry in our modpack in case if our team decide to do something with them. We don't say "never".

For now... More zod stuff :D
(http://oi63.tinypic.com/24lj5us.jpg)
(http://oi64.tinypic.com/24lieqd.jpg)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 07, 2018, 05:06:33 am
Holy ****. Was that rebuilt from scratch?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 07, 2018, 07:20:08 am
Holy ****. Was that rebuilt from scratch?
Only parts I found unreworkable. About half of a ship. Rest is based on original Stratcomm's geometry.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on March 10, 2018, 01:25:41 am
That's the Apothess, right? It looks exquisite!
Do the Vasudans still have a superdestroyer?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 10, 2018, 04:27:07 am
Somewhere in our files...

But it's extremely ugly and needs to be reworked.
Title: Re: New Eyecandy Thread
Post by: Woomeister on March 10, 2018, 11:55:45 am
Do the Vasudans still have a superdestroyer?
They have a Nemesis/Bastion equivalent, or will eventually.
Title: Re: New Eyecandy Thread
Post by: Mobius on March 11, 2018, 05:06:00 pm
<3
Title: Re: New Eyecandy Thread
Post by: The Dagger on March 30, 2018, 08:45:37 pm
Texturing is on...  ;7

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/screen0007_zpsubsjr3hh.png) (http://s1169.photobucket.com/user/Dagguerreotype/media/screen0007_zpsubsjr3hh.png.html)

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/Soter-preview_zpsoyls3fuy.png) (http://s1169.photobucket.com/user/Dagguerreotype/media/Soter-preview_zpsoyls3fuy.png.html)
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 30, 2018, 08:51:05 pm
Ahhh, somebodys going to remove TTile08 from the modpack  :D ;7

And it looks awesome. :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 30, 2018, 09:03:40 pm
I have something too. This time, I'm resurrecting the monster.
(http://oi63.tinypic.com/r05etu.jpg)
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 30, 2018, 09:30:08 pm
These tons of awesome details :eek:
Did you add this subspace coil yet? Or is that gone?

And btw, the how manyth model of the Odin is that? I think there must've been several since INFR1...
Title: Re: New Eyecandy Thread
Post by: Black Wolf on March 30, 2018, 09:43:01 pm
I will never understand how you have the time (and the speed) to make so many so cool models so quickly!

There's something about this one that I'm particularly liking. It looks like a prototype or experimental tested chassis or something. Which is probably a good thing. :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 30, 2018, 10:17:48 pm
These tons of awesome details :eek:
Did you add this subspace coil yet? Or is that gone?

And btw, the how manyth model of the Odin is that? I think there must've been several since INFR1...
(http://oi64.tinypic.com/vy9r8i.jpg)
I redesigned whole middle section to add more mass to it. It was quite skeletal in the original so I reworked it to get rid off obvious structural weakness. Coils are not that visible, but they are still there. I never get rid a ship I'm reworking off of it's signature features :P
Each coil ring is rotating, and she has three clusters of them. Each one contains three sets of coils.
...and it's third version of Odin. First was low-poly released with INFR1, second one is actually very old upgrade [4,7k polys]. My revision is the third. 49k polys so far.

I will never understand how you have the time (and the speed) to make so many so cool models so quickly!

There's something about this one that I'm particularly liking. It looks like a prototype or experimental tested chassis or something. Which is probably a good thing. :)
Just finished big commercial project, so currently I have time to rework some things for pure passion before I take another request. Non-commercial projects are my breaks. This way I never loose the flow :P.

Odin is known as "the great experiment". After doing some planning and research, I decided to go for "big, flying machine" feel for it to highlight it's experimental nature and unique design. This ship was designed around oversized reactor [inside the hull actually], subspace coils and enormous beam cannon. I pust great emphasis on those features, as those make Odin so unique. By covering the coils with other sections and reworking middle section, I guess I found good compromise between "experimental look" and actual superheavy warship capable of engaging shivan juggernauts.
It has 10 beam cannons. I replanned it's main beam layout to give it more versatility. No matter which side it's opponent is [except the back], Odin may project firepower of four of it's cannons.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 31, 2018, 04:07:55 pm
(http://oi64.tinypic.com/11awbwl.jpg)
Rampage may not be well-known 3D artist here... I honestly have no bloody clue why o___O. He is awesome!
(http://oi64.tinypic.com/1zvbsxi.jpg)
So we joined forces, and managed to rework old and tilemapped Kyrios-class escort corvette of the EA. He remodelled it and did most of texturing work, than I took his textures, mixed few things and finally converted it. Kyrios is now first PBR model done by Inferno Team :D.
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 31, 2018, 04:37:17 pm
Prettyyyy :)

But reworking the entire mod pack to PBR will take even you and Rampage some time :D

The Kyrios is my favorite Terran ship from INF, what is a a quite prominent position given the amount of ships. :)

I think the reason he isn't that known as artist is because Rampage is mostly working on INF AFAIK, which hasn't released anything for a long time and is also a mod pack without credits list so independent effort isn't that visible - for example Raven has also probably made some cool things, he just never released them by himself (if at all).
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on March 31, 2018, 08:23:23 pm
(http://oi64.tinypic.com/11awbwl.jpg)
Rampage may not be well-known 3D artist here... I honestly have no bloody clue why o___O. He is awesome!
(http://oi64.tinypic.com/1zvbsxi.jpg)
So we joined forces, and managed to rework old and tilemapped Kyrios-class escort corvette of the EA. He remodelled it and did most of texturing work, than I took his textures, mixed few things and finally converted it. Kyrios is now first PBR model done by Inferno Team :D.

I love this ship :) it has major taiidan vibes
Title: Re: New Eyecandy Thread
Post by: Droid803 on March 31, 2018, 08:49:47 pm
Astute observation, as the concept for the EACv Kyrios is indeed partially inspired by the Taiidan Heavy Cruiser.
Title: Re: New Eyecandy Thread
Post by: Stardust on April 01, 2018, 03:39:24 pm
Looks awesome, and the taiidan influence is pretty clear. Love it!
Title: Re: New Eyecandy Thread
Post by: NeonShivan on April 01, 2018, 08:41:58 pm
Looks awesome, and the taiidan influence is pretty clear. Love it!

I'm pretty sure it's a copy paste of that one fan made Homeworld model seen in Complex and TFS. If not a copy, then it definitely has some pretty glaring similarities. Still excellent regardless.
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on April 01, 2018, 09:07:58 pm
It's a copy but not exactly a paste, Rampage remodelled it anew using the original as a base and concept I think given the information in credits.tbl: EACv Kyrios - Rampage [model copied de novo]; Concept: Homeworld Taiidan Heavy Cruiser and Homeworld 2 Complex Mod by Beghins, Vaygr Al Khalid
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on April 01, 2018, 11:41:42 pm
AFAIK, Rampage got permission to use all of HWish models we use. This one is probably modelled from cube anyway.
Title: Re: New Eyecandy Thread
Post by: Rampage on April 02, 2018, 03:07:06 am
There’s a bit of history with how HWesque models got into the modpack.  When the project was pretty much dead back in 2010 and 2011, I returned to HLP to jumpstart the project on my own accord by massively upgrading the EA ships (they were mostly unchanged INFR1 models at that point).  I was pretty active in the HW community at that time on the old Relic forums (before they changed focus from HW to DOW and then did away with the community there as a whole).  By doing so, I ported several HW ships to Inferno starting with the Kyrios from the Vaygr Al Khalid (actually from the Point Defence Mod, not Complex).  Needless to say, I got some stiff opposition from the HW community.  As a compromise, I still used the ships but I made them (1) from scratch and (2) somewhat different from the original model.  So yes, the Kyrios was made in Wings3D from a cube based on how the original model looked.  When I was done, I even superimposed the old model onto the one I made and saw that it was completely different (where the vertices, edges, etc. were).  The only model I did not make myself was the Basileus, which was gifted to me by a Viper from Relic Forums along with a bunch of his other models.

R
Title: Re: New Eyecandy Thread
Post by: Woomeister on April 02, 2018, 05:23:31 am
Oh and just a note that these ships look that way as they aren't standard Earth built designs like the Eclipse/Lindos/Tereus etc and these ships are still around as well.
Title: Re: New Eyecandy Thread
Post by: NeonShivan on April 02, 2018, 08:38:30 am
-snip-

Oh cool, you learn something new everyday. Also, I knew it wasn't originally from Complex (I believe there was a controversy around them "stealing" models), just couldn't remember if it was TFS or another mod, thanks for pointing that out.

In the end, you've done a great job with the models.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on April 03, 2018, 01:41:19 pm
Maybe in universe the blue EA ships are the newest, fresh off the assembly lines stuff and the grey EA ships are the older things they had? Or all EA ships are going to be blue eventually?
I for one am a fan of both themes, the smooth blue lines and the hard grey blocks.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on April 03, 2018, 06:54:48 pm
Currently two EA ships are outfitted with new painting and proper UV texture, and those are Skotas and Kyrios. Skotas [EACv Darkness] is traditional EA warship, while Kyrios represents HWish way of designing ships and while Kyrios is actually newer than Skotas, other new ships exist using older EA tiles still exist in our modpack. Whole EA fleet is gonna be blue one day. Due to sheer amount of work, we have no idea how much time it take us to convert whole EA fleet to blue standard. Consider this blue paintjob as default texturing style of the EA. Tiled ships are just not retextured yet.
Title: Re: New Eyecandy Thread
Post by: NeonShivan on April 03, 2018, 07:00:36 pm
Currently two EA ships are outfitted with new painting and proper UV texture, and those are Skotas and Kyrios. Skotas [EACv Darkness] is traditional EA warship, while Kyrios represents HWish way of designing ships and while Kyrios is actually newer than Skotas, other new ships exist using older EA tiles still exist in our modpack. Whole EA fleet is gonna be blue one day. Due to sheer amount of work, we have no idea how much time it take us to convert whole EA fleet to blue standard. Consider this blue paintjob as default texturing style of the EA. Tiled ships are just not retextured yet.

Shhh, don't ruin Jellyfish's dreams
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on April 09, 2018, 10:30:55 pm

Inferno: Nostos launches this year.
Title: Re: New Eyecandy Thread
Post by: CKid on April 10, 2018, 07:15:37 pm
Really digging the visual effects and music. Can't wait for release.
Title: Re: New Eyecandy Thread
Post by: Stardust on April 11, 2018, 06:05:41 am
That makes all of us! :P
Title: Re: New Eyecandy Thread
Post by: HLD_Prophecy on April 11, 2018, 10:13:35 am
It's teh awesome!  :cool:

Thanks for all the hard work you guys put into this!
Title: Re: New Eyecandy Thread
Post by: mr.WHO on April 15, 2018, 11:26:56 am

Inferno: Nostos launches this year.

Huh? Is Nostos the final release or just remake of R1? I waited for so long that I lost track of it.
Funny fact is that HLP was the first internet forum that I signed in and the Inferno mod was the reason. I was using modem back then.
Nostos release would be an end of some long era to me.
Title: Re: New Eyecandy Thread
Post by: Nightmare on April 15, 2018, 11:44:58 am
INF Nostos is an upgraded INFR1 with 30 instead of 15 missions, of which the first 15 will be in the upcoming release.

Huh? Is Nostos the final release or just remake of R1? I waited for so long that I lost track of it.
Funny fact is that HLP was the first internet forum that I signed in and the Inferno mod was the reason. I was using modem back then.
Nostos release would be an end of some long era to me.

Exactly the same here, just that I've never lost track of INF and joined the testing team (i.e. waiting is over for me) :D.
Title: Re: New Eyecandy Thread
Post by: CT27 on April 23, 2018, 10:18:52 pm

Inferno: Nostos launches this year.

I'm really looking forward to playing this. :)
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 01, 2018, 08:41:24 am
INF Nostos is an upgraded INFR1 with 30 instead of 15 missions, of which the first 15 will be in the upcoming release.
Basically this. The first release is 15 missions ending after the first Shivan arrival. The second release will be another 15 missions and will go to the end of the EA war. After that we'll see as we haven't decided if the second half of the campaign will be in 2 15 mission segments like the first half or be released as an all in one. Will probably depend on the development of the major ships like the Gigas/Icanus.

The team wanted to release something after all the years of work which is why we're doing a 15 mission release instead of the originally planned 30.
You'll be getting around 75 to 80% of the assets with the first release with more stuff added to R2 and R3 as needed. The first 15 missions have been done for several weeks now but I wanted some final touch ups to art assets and a chance for our model team to get some more last minute UV'd ships in there, as well as the upgraded Apothess which we were waiting on upgrading for months.

Release will probably be sometime in the next 3 to 6 weeks.
Title: Re: New Eyecandy Thread
Post by: CT27 on May 02, 2018, 12:05:27 am
Release will probably be sometime in the next 3 to 6 weeks.

Looking forward to it. :)


BTW, I know a lot of people are using the Knossos these days, but unfortunately I haven't made the switch yet since I'm still comfortable with the launcher/Installer set up.  I know this will be on Knossos, but will it also be available for manual download and/or the FSO Installer?
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 02, 2018, 07:33:05 am
I know this will be on Knossos, but will it also be available for manual download and/or the FSO Installer?
Yes but I'm not sure if it'll be released at the same time as the Knossos version or later but we do plan to do a none Knossos release somewhere.
The install size is roughly 3.8GB for those who might need to make some space.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 02, 2018, 08:47:21 am
I haven't played Freespace SCP in a years - can you tell me what is the Knossos? Some kind of new launcher? does it work with GOG FS2?

EDIT: Is this the latest version of Knossos?
https://www.hard-light.net/forums/index.php?topic=94068.0
Title: Re: New Eyecandy Thread
Post by: PIe on May 02, 2018, 09:55:15 am
I haven't played Freespace SCP in a years - can you tell me what is the Knossos? Some kind of new launcher? does it work with GOG FS2?
Knossos is the best way to install and play FSO.  It's basically Steam for FSO.  It works with both GoG and Steam FS2.
EDIT: Is this the latest version of Knossos?
https://www.hard-light.net/forums/index.php?topic=94068.0
Yes.  If you have questions about it, try posting in that thread, so as not to derail this Inferno one.
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 02, 2018, 10:14:58 am
It works with both GoG and Steam FS2.
As well as old retail disk copies not from those 2 sources.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 02, 2018, 10:31:41 am
I sold my FS2 disk like 10 years ago with 400% profit.

Anyway I'm installing knossos now (seem very nice) and looking forward to upcoming inferno release.

BTW With Inferno: Nostos good progress, what is the status of INF: Alliance and INF: Gateway (a half-rumor, half-confirmed campaign that involves Ancients).
Are they scrapped, on hold or progress slowly?
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 02, 2018, 10:34:55 am
Are they scrapped, on hold or progress slowly?
In between scrapped and on hold right now. We'll see in the future since completing the main mod is our only priority now and there's much to do there.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 02, 2018, 11:12:27 am
That makes sense - better have one mod finished and released than 3 mods never finished.

I hope there will be enough momentum to finish INF:A, but now I'll be happy with upcoming Nostos.

Edit: I just installed Knossos and tried some flying - after the several years of break from FS2 I can't belive how crappy is my flying now :)
Title: Re: New Eyecandy Thread
Post by: starlord on May 02, 2018, 11:58:38 am
Wasn't mobius planning 2 mini campaigns in the INF:A continuity at some point? Hopefully those will still be revisited one day. iirc, one was called gehenna's gate and featured the remade arachnas, and the other one featured the het-ka.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 02, 2018, 12:32:55 pm
How complete is InfA then? I remember Mobius seemed to work on this for quite a while, at least PR-wise.
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on May 12, 2018, 03:38:44 pm
really looking forward to playing this during the summer :)
Title: Re: New Eyecandy Thread
Post by: The Dagger on May 12, 2018, 04:30:13 pm
Not enough pictures in this thread.
Just commited textures for the EAC Soter.

(http://i1169.photobucket.com/albums/r503/Dagguerreotype/screen0022_zpsikphnmjl.png) (http://s1169.photobucket.com/user/Dagguerreotype/media/screen0022_zpsikphnmjl.png.html)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on May 12, 2018, 06:21:25 pm
Oh hot damn.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 12, 2018, 07:48:02 pm
This looks really nice :)
PBR textures?
Title: Re: New Eyecandy Thread
Post by: procdrone on May 13, 2018, 09:32:27 am
Now I need to change my pants, damn you.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 13, 2018, 11:20:54 am
Will that ring spot on the top-front have a turret? It really looks out of place without a turret.
Title: Re: New Eyecandy Thread
Post by: Droid803 on May 13, 2018, 11:24:29 am
It's the docking ring, so I'd hope it wouldn't have a turret there :P
Title: Re: New Eyecandy Thread
Post by: The Dagger on May 13, 2018, 04:17:08 pm
This looks really nice :)
PBR textures?
Yes, I wanted to try my hand at PBR and it took a lot of trial and error.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 14, 2018, 10:20:37 am
Are these 7 dots on the side turrets? What weapons are mounted there?
Title: Re: New Eyecandy Thread
Post by: Woomeister on May 14, 2018, 10:43:27 am
Are these 7 dots on the side turrets? What weapons are mounted there?
Those are high velocity anti-cap missiles, the Soter is basically a missile cruiser.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 14, 2018, 10:54:30 am
Huh? I thought missiles port are those blue retangles on top behind docking port.

P.S I noticed phoenix graffiti on the grey part of the hull - will this be a part of regular EA style?
Title: Re: New Eyecandy Thread
Post by: The Dagger on May 14, 2018, 12:13:42 pm
When we started retexturing I took it as an opportunity to set up a cohesive style.
I think that a militaristic faction would put emphasis in their symbols and the Phoenix is a great symbol of rebirth.
I don't think we'll have everything retextured for release but I'm on it.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 14, 2018, 12:25:46 pm
Random thought - but don't you think this "new EA style" would look beter if you would replace the yellow/gold with grey or white?
The blue/grey combo looks very neat, but the yellow stands out too much.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 14, 2018, 12:31:21 pm
If a different color, then probably cyan or maybe something like the Apollo. But it's being done differently and it looks better than before, and that's fine.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 14, 2018, 04:09:56 pm
I think cyan would mix too much with windows.

Currently it has:
Cyan - windows
Blue - main hull
two shades of grey - secondary hull
Yellow - stripes

IMO it's a bit too colorful for a military ship (it looks to me role like police or coast guard ship). However if you would replace yeallow with the same grey as where the phoenix is then would look kinda badass.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 14, 2018, 04:16:57 pm
As I said, something like the Apollo would be cool, it would look even like the INFR1 EA ships. I was thinking of 2 types of grey plus dark blue and cyan. White is a bit too um, "light/bright" to me.
Title: Re: New Eyecandy Thread
Post by: The Dagger on May 14, 2018, 06:51:55 pm
I´d like to add team color support to the fleet so we can tune later and even have variations. But I read somewhere that there were issues on that, so I haven´t really tried. Only the albedo map would need to be adjusted and having the base xcf it can be done quickly.
Title: Re: New Eyecandy Thread
Post by: Rhymes on June 15, 2018, 05:37:27 am
Ahem.

IT IS OUT! (https://www.hard-light.net/forums/index.php?topic=94800.0)
Title: Re: New Eyecandy Thread
Post by: Bryan See on June 29, 2018, 08:45:12 pm
Ahem.

IT IS OUT! (https://www.hard-light.net/forums/index.php?topic=94800.0)
I tried. This is exactly I wanted.
Title: Re: New Eyecandy Thread
Post by: Rampage on October 23, 2018, 08:01:21 pm
(http://oi67.tinypic.com/2u8yw60.jpg)

R
Title: Re: New Eyecandy Thread
Post by: Nightmare on October 23, 2018, 08:26:50 pm
Soooo beautiful! :yes:
Q. Are that PBR maps or good light settings?
Title: Re: New Eyecandy Thread
Post by: Rampage on October 23, 2018, 08:28:42 pm
Q. Are that PBR maps or good light settings?

Both.

R
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 20, 2018, 10:59:21 pm
(https://i.imgur.com/wAHgvHC.jpg)
New stuff! This is EACv Dioscuri - EA heavy corvette and worst nightmare for GTVA capships in Act II :D . My recent collab with Rampage.
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 20, 2018, 11:28:20 pm
:yes: :yes: :yes:
but it's kinda hard to say where the front and where the rear is on that pic... :nervous: Takes 2 looks atleast.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 20, 2018, 11:56:45 pm
I picked bad angle -___-

Left side is front. Engines are below that "spoiler" thing on the right side.
Title: Re: New Eyecandy Thread
Post by: Droid803 on November 21, 2018, 02:36:22 am
I also posit that if you can't tell, does it really matters which end is the front on a #StandardHumanSpaceship, if it looks great either way? :P
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 21, 2018, 02:40:30 am
I also posit that if you can't tell, does it really matters which end is the front on a #StandardHumanSpaceship, if it looks great either way? :P
Nah admitted, it doesn't really matter. Hey, it could be athmosphere-ready too - according to that picture. ;)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 21, 2018, 02:53:32 am
I also posit that if you can't tell, does it really matters which end is the front on a #StandardHumanSpaceship, if it looks great either way? :P
Those crazy jovians...

(https://i.imgur.com/DaWhXWw.jpg)
Render of front, in it's "natural environment". I guess it should be Sol? Crap, Sol has no nebulae so no proper PBR lighting.
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on November 21, 2018, 03:09:12 am
(http://oi67.tinypic.com/2u8yw60.jpg)

R

That is gorgeous! I very much look forward to seeing the tereus in EA colors :)
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 21, 2018, 03:35:44 am
I think the Tereus will remain the way it is as it's not one of the EA-Jovian ships, at least I'd interpret this that way:

The ships based on Jovian designs revealed in R1 are the Soter, Tyrannos, and the Kyrios (to an extent).
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 21, 2018, 04:20:42 am
I think the Tereus will remain the way it is as it's not one of the EA-Jovian ships, at least I'd interpret this that way:

The ships based on Jovian designs revealed in R1 are the Soter, Tyrannos, and the Kyrios (to an extent).
No, it will not. Silver-blue-yellow-white is standard EA color scheme and it applies to whole EA fleet. Me and Rampage are going to upgrade whole EA fleet to this standard in lightning speed. Skotas is, by the way, non-jovian ship.

I very much look forward to seeing the tereus in EA colors :)
You lucky... Tereus is next on my queue :]
Title: Re: New Eyecandy Thread
Post by: Black Wolf on November 21, 2018, 05:27:54 am
(https://i.imgur.com/wAHgvHC.jpg)
New stuff! This is EACv Dioscuri - EA heavy corvette and worst nightmare for GTVA capships in Act II :D . My recent collab with Rampage.

Is this in-game? If so, put it on the screenshots section of the wiki! It's incredible!
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 21, 2018, 05:35:27 am
Thank you :). It's IRay render from Substance Painter. I will show ingame shots in a couple of days.
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 21, 2018, 11:03:57 am
Wait. Does that mean that the Nemesis will also receive dark grey-blue textures? I actually liked that little difference between old and new INF EA ships... :(
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 21, 2018, 12:37:11 pm
Wait. Does that mean that the Nemesis will also receive dark grey-blue textures? I actually liked that little difference between old and new INF EA ships... :(
We will surely UV it and paint dedicated texture, and as EA always had dedicated and unified texture scheme, it is what you should expect. Anyway different color schemes were planned for different fleets. We will see if we implement that.

Our main goal is to get rid of all freaking tiles. It is one of the most important reasons why new color scheme was implemented. Unless we decide otherwise, Nemesis will also be blue-yellow-gray.
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 21, 2018, 12:51:58 pm
Well I guess there's no need to be salted before I see the results. :hopping: ;)
Atleast the UV bug on the engines would be gone then.
Title: Re: New Eyecandy Thread
Post by: Rampage on November 21, 2018, 05:17:18 pm
The Tereus is next for upgrade.  Other EA capships ready for makeover include the Eclipse, the Asklepios, the Nemesis, and the Basileus (EA-Jovian destroyer).  Currently I’m working on upgrading the meshes of the Aesacus, the Minoa, and the EA freighters (not exactly in that order).  The Auriga carrier is also slowly being worked on.

In terms of the paint scheme, the Lindos was upgraded by Nyctaeus before the release of Nostos.  I’ll leave total creative control to him as to which paint scheme he wants to make the EA fleet.  We also discussed briefly team colors, but none of that has been implemented as of yet.

Eventually the Transjovians will have their own fleet, comprised of specialized cruisers (missile, torpedo, long range beams, strikecraft suppression, blockade runner, and field command) in battlegroups led by Kyrios and Dioscuri corvettes and supported by Tyrannos light carriers.  This is in various degrees of development and we don’t plan to roll this out just yet.

R
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 21, 2018, 05:31:45 pm
Will the Jovians only have their own color scheme/textures or completely different cruisers?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 21, 2018, 05:42:14 pm
Begone from our realm!
(https://i.imgur.com/kII4vJE.jpg)
(https://i.imgur.com/3r5y0j5.jpg)
(https://i.imgur.com/Jm2w7jR.jpg)

Yey... Lindos. Hell of a problem, to be honest. I textured Lindos before we decided to change texturing scheme of the EA, so it still has lazily baked textures made from old EA tiles. If I ever decide to touch this thing again, it will be the last in queue as it has UV textures. I will probably have to remap and reconvert it.

So far I go with yellow-blue painting scheme, but I have all the files required to create proper team coloring for them. Tereus is going to be less blue and more silver than Jovian warships, but it will still have all features of new EA texturing. I guess I will make earther warships less painted than their jovian counterparts... Except for the Skotas. It's the first of painted EA warships and it's almost completely painted despite being probably earther [at least, non-jovian] design.
Title: Re: New Eyecandy Thread
Post by: General Battuta on November 21, 2018, 06:27:24 pm
Zap zap motha****a
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 22, 2018, 12:45:46 pm
Shipyard Worker: Boss! We recieved new ship, but we have a problem!
Boss: Waaaat? You had one job and you already screwed up?
Shipyard Worker: But, sir! Come, and take a look yourself!
...
Shipyard Worker: See, Boss?
Boss: Ye. Lowpoly as hell. And ugly as your... Nevermind.
Shipyard Worker: So what do we do now?
Boss: Stupid question. Do something about it!
...

Because why not?
(https://i.imgur.com/y7oAqbD.jpg)
Title: Re: New Eyecandy Thread
Post by: CKid on November 22, 2018, 05:07:55 pm
mmmmmm.... sexy.
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on November 22, 2018, 07:43:29 pm
Shipyard Worker: Boss! We recieved new ship, but we have a problem!
Boss: Waaaat? You had one job and you already screwed up?
Shipyard Worker: But, sir! Come, and take a look yourself!
...
Shipyard Worker: See, Boss?
Boss: Ye. Lowpoly as hell. And ugly as your... Nevermind.
Shipyard Worker: So what do we do now?
Boss: Stupid question. Do something about it!
...

Because why not?
(https://i.imgur.com/y7oAqbD.jpg)

that looks properly monstrous!
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 22, 2018, 08:18:22 pm
So after over 15 years, the Tereus and the Ryujin finally married?
Title: Re: New Eyecandy Thread
Post by: HLD_Prophecy on November 22, 2018, 08:45:42 pm
Lol, first thing I thought of with Nyctaeus' post was some Orkz having a conversation.  :lol: Shiney spacey hulk!
Title: Re: New Eyecandy Thread
Post by: Rampage on November 22, 2018, 09:36:11 pm
Except it’s infested with Taiidani Jovian genestealers.

R
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 23, 2018, 02:43:22 am
So after over 15 years, the Tereus and the Ryujin finally married?
I'm sure wedding was a hard party. I either wasn't invited or can't remember a thing.

Lol, first thing I thought of with Nyctaeus' post was some Orkz having a conversation.  :lol: Shiney spacey hulk!
Well... My shipyards hire mostly slavs because they are cheap and work for vodka, pickles and hardbass music. You know, when rest of the world occasionally go drunk, slavs occasionally go sober. When I look at my shipyard workers I fully understand why you did get this association :]

Edit:
Lol, I could not stop myself. Feel the power of three stripes!
(https://i.imgur.com/33fOguQ.png)
Title: Re: New Eyecandy Thread
Post by: starlord on November 23, 2018, 02:56:01 am
that ship is a thing of beauty.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 23, 2018, 05:06:07 pm
It has a shape similar to a female pleasure device.
Title: Re: New Eyecandy Thread
Post by: Iain Baker on November 23, 2018, 07:42:02 pm
It has a shape similar to a female pleasure device.


"The beam rabbit, take her to heaven and back at the speed of light"  :lol:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 25, 2018, 01:29:58 pm
(https://i.imgur.com/BKMJLJ1.jpg)
I work too much :P
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on November 25, 2018, 02:24:07 pm
(https://i.imgur.com/BKMJLJ1.jpg)
I work too much :P

 :eek2:
Title: Re: New Eyecandy Thread
Post by: HLD_Prophecy on November 25, 2018, 03:01:01 pm
keep it clean dudes.
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 25, 2018, 03:28:08 pm
I work too much :P

No. :p
Alteast not on enough on FS. ;)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 25, 2018, 04:08:30 pm
(https://i.imgur.com/1arrufl.jpg)
(https://i.imgur.com/mk9Cx9i.jpg)
Debris, nameplate and she is ready to go. 89k tris, 3 4096x4096 px textues, lots of fun. Causes absoutely no lag due to s**tload of detailboxes. One of the most hipoly assets I ever done and first PBR destroyer.

Time to rest :]

Title: Re: New Eyecandy Thread
Post by: Nightmare on November 25, 2018, 04:33:49 pm
The stats and the look are truly amazing! :yes: :yes:
Title: Re: New Eyecandy Thread
Post by: starlord on November 25, 2018, 06:42:06 pm
At this point I have trouble distinguishing it from a ryujin
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 25, 2018, 07:20:20 pm
At this point I have trouble distinguishing it from a ryujin
Ryujin was dropped long time ago and it's not Inferno-canon anymore. Basileus replaced it as next-generation EA destroyer. NuTereus is indeed similar to original model, but to Ryujin as well. You may consider new model as two designs fused into one warship.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 25, 2018, 07:32:17 pm
So what prog do you use for UV mapping?  :)
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 25, 2018, 07:36:21 pm
TBH it indeed looks more like the, er, "low-poly" Ryujin you made earlier ;)
Engine section and upper front seem to be the only remains of the Tereus, probably it was a forced marriage? :D

For reference: https://wiki.hard-light.net/index.php/ITD_Ryujin
https://wiki.hard-light.net/index.php/GTD_Atropos
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 25, 2018, 07:44:18 pm
So what prog do you use for UV mapping?  :)
Blender is love, Blender is life. My usual workflow is Blender [modelling, mapping] -> Substance Painter [Texturing] -> Blender [conversion] -> PCS2.

TBH it indeed looks more like the, er, "low-poly" Ryujin you made earlier ;)
Engine section and upper front seem to be the only remains of the Tereus, probably it was a forced marriage? :D

For reference: https://wiki.hard-light.net/index.php/ITD_Ryujin
https://wiki.hard-light.net/index.php/GTD_Atropos
Yeah, it draws inspiration from my version of Atropos, which is derived from ToF variant. However, NuTereus is shaped after first remake by Moonred. This new remake is actually based on Moonred's model used as Tereus in released version of Nostos.

BTW. All new EA ships will be released in upcoming patch.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 25, 2018, 09:00:28 pm
Appreciate your reply.  I try to dabble with most programs and it's been 14 years or so since I touched blender.   I might give it another look.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on November 26, 2018, 06:14:03 am
Will the GTVA and the Shivans get new toys in Act II too? Because those things look great!
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 26, 2018, 09:03:08 am
This is INFERNO, what do you expect? :cool:
Title: Re: New Eyecandy Thread
Post by: Rampage on November 26, 2018, 11:45:48 am
Will the GTVA and the Shivans get new toys in Act II too? Because those things look great!

Most of the Zod fleet is hasn’t been started yet, so do keep your expectations appropriate. :nod:

R
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 26, 2018, 02:00:12 pm
Will the GTVA and the Shivans get new toys in Act II too? Because those things look great!

Most of the Zod fleet is hasn’t been started yet, so do keep your expectations appropriate. :nod:

R

Has this been changed again? I thought it was rather done.

We have the basics to go all the way to Act 4 model wise except for the Vasudan flagship, Gigas and Icanus.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 26, 2018, 02:12:00 pm
Will the GTVA and the Shivans get new toys in Act II too? Because those things look great!

Most of the Zod fleet is hasn’t been started yet, so do keep your expectations appropriate. :nod:

R

Has this been changed again? I thought it was rather done.

We have the basics to go all the way to Act 4 model wise except for the Vasudan flagship, Gigas and Icanus.
I believe it is "started" to be seen in action :P. Yeah, we have almost complete vasudan fleet, including pair of hi-poly zod destroyers. Vasudan flagship is t he only asset that is not done, but it's not needed for Act II. We included everything in released version, but so far only Selket medium cruiser was used in the last mission of Act I. We still want to keep only the most important ships exclusive. but you will still see new ships in Act II like Dioscuri or Bastion.
Title: Re: New Eyecandy Thread
Post by: NeonShivan on November 26, 2018, 02:50:21 pm
Will the Jovians only have their own color scheme/textures or completely different cruisers?

You say that like the Jovians have autonomy.

Wait, I need to start reading dates and stop relying on the forums to take me to the most recent post, nvm.
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 26, 2018, 02:54:36 pm
Will the Jovians only have their own color scheme/textures or completely different cruisers?

You say that like the Jovians have autonomy.

Wait, I need to start reading dates and stop relying on the forums to take me to the most recent post, nvm.
Probably no real autonomy but they have their own shipyards.
Tereus is going to be less blue and more silver than Jovian warships, but it will still have all features of new EA texturing. I guess I will make earther warships less painted than their jovian counterparts... Except for the Skotas. It's the first of painted EA warships and it's almost completely painted despite being probably earther [at least, non-jovian] design.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 26, 2018, 03:57:44 pm
Jovian faction will probably be called Transjovian Despotate. Rampage wrote very good, short fiction about that. It may one day see the daylight. They are one of major members of Earth Alliance who maintain certain level of economical and cultural autonomy, but their fleets are still ordered by EA central command and, consequently, by Admiral Falon.

Martians are third faction, but they probably share warship designs with Earth. Auriga carrier are probably Martian design. Those who played INFA may remember martian flagship so origins of EACa Auriga are presumbly conjectural.
Title: Re: New Eyecandy Thread
Post by: Rampage on November 26, 2018, 05:05:15 pm
I won’t spoil too much of the R2 story but hopefully this will provide some groundwork for the HLP Community to start with.  The structure of the Jovian faction is in its name, the “Transjovian Despotate”.  Trans- being that the faction involves Jupiter and beyond.  Jupiter and Saturn lead the faction and hold a seat in the EA government.  Uranus, Neptune, and beyond are resource-rich worlds controlled by local bandit kingdoms that pay lip service to their Jovian overlords (of the Despotate) and to the greater EA and are thus the most independent wildcard element of the faction.  They feud with each other over control of resources, trade routes, and even for prestige.

After the severing of the Sol-DS node, local subspace gradually became erratic the farther one is from the Sun’s gravitational space-time distortion.  As a consequence, the Jovians were forced to make more efficient subspace drives that allowed for microjumps in rapid succession without the extensive cooldown period required by many GTVA ships.  This made an impact on their fleet management, allowing smaller ships such as specialized cruisers commanded by corvettes to be favored over those commanded by destroyers or carriers.  This was devised by our legacy member Mobius, who wrote extensively about this subject and named it the Richochet Effect.  After the Sol Gate opened, it did not have the stabilizing effect on local subspace that the EA had hoped and caused additional problems.  This will be expounded upon and will play a large role in R2.

With the R1 patch, the Community will get the mission fixes and balances previously requested (this is mostly done), all the upgraded R1 ships (Eclipse, Aesacus, Tereus, etc.), and a short capship command mission (or two) where you play as the leader of a Jovian battlegroup sent by the EA to placate an unruly bandit faction in Neptune in the weeks before the opening of the Sol Gate.  The player will experience the Richochet Effect and discover some unpleasant truths the intelligence spooks have been hiding from the general military (hinted at towards the end of R1).

R
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on November 26, 2018, 06:24:17 pm
I won’t spoil too much of the R2 story but hopefully this will provide some groundwork for the HLP Community to start with.  The structure of the Jovian faction is in its name, the “Transjovian Despotate”.  Trans- being that the faction involves Jupiter and beyond.  Jupiter and Saturn lead the faction and hold a seat in the EA government.  Uranus, Neptune, and beyond are resource-rich worlds controlled by local bandit kingdoms that pay lip service to their Jovian overlords (of the Despotate) and to the greater EA and are thus the most independent wildcard element of the faction.  They feud with each other over control of resources, trade routes, and even for prestige.

After the severing of the Sol-DS node, local subspace gradually became erratic the farther one is from the Sun’s gravitational space-time distortion.  As a consequence, the Jovians were forced to make more efficient subspace drives that allowed for microjumps in rapid succession without the extensive cooldown period required by many GTVA ships.  This made an impact on their fleet management, allowing smaller ships such as specialized cruisers commanded by corvettes to be favored over those commanded by destroyers or carriers.  This was devised by our legacy member Mobius, who wrote extensively about this subject and named it the Richochet Effect.  After the Sol Gate opened, it did not have the stabilizing effect on local subspace that the EA had hoped and caused additional problems.  This will be expounded upon and will play a large role in R2.

With the R1 patch, the Community will get the mission fixes and balances previously requested (this is mostly done), all the upgraded R1 ships (Eclipse, Aesacus, Tereus, etc.), and a short capship command mission (or two) where you play as the leader of a Jovian battlegroup sent by the EA to placate an unruly bandit faction in Neptune in the weeks before the opening of the Sol Gate.  The player will experience the Richochet Effect and discover some unpleasant truths the intelligence spooks have been hiding from the general military (hinted at towards the end of R1).

R

Excuse my question if it seems silly, but will the upgraded ships be applied to S:AH as well?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 26, 2018, 06:25:40 pm
This is not question adressed to Inferno Team. Ask Adm. Nelson if he want to upgrade S:AH with newer models.
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 26, 2018, 06:52:48 pm
Will the patch contain the missing species.tbl? I can understand that creating some mystery is good to keep people interested, but a good part of the discussion about Nostos since the release was simply about missing intel. In fact, aside that they seem to be some sort of space nazis, we know less about EA than over the Shivans, despite being human and GTVA having been at war with them for quite some time. Then people (myself included) come up with things from INFR1 or whatever has been posted in between, making it rather confusing.
Title: Re: New Eyecandy Thread
Post by: Admiral Nelson on November 26, 2018, 06:59:36 pm
I will patch S:AH with the updated models, yes.
Title: Re: New Eyecandy Thread
Post by: CT27 on November 27, 2018, 01:59:11 am
Lepanto worked on fleshing out the EA in fanfics before he left a while ago.


Does the EA have one person in charge (a President/PM/General for example)?  Or is it more of a council/group (maybe a military junta with no one real leader)?
Title: Re: New Eyecandy Thread
Post by: Rampage on November 27, 2018, 03:01:40 am
Inferno has evolved several story iterations since the release of the original R1 to Nostos’ R1.  We have adapted to other selective pressures, including FSO, HTL and PBR, and Blue Planet.  In response to this as well as no set deadline, in 15 years time the story as well as assets to match the story have changed on numerous occasions.  Our team I’d say is typical for most of the large projects hosted here.  We collaborate.  We fight.  We go AWOL.  But throughout the years most of what you see today is formed by group consensus.

Woomeister has always been the leader of Inferno, and we are thankful not only for his vision that started the project but also for him giving the other team members the autonomy to mold and shape the project.  Our members come from different disciplines and backgrounds.  Everybody contributes something or things valuable to the project.  I myself am a generalist since the early years of the project (Nostos), dabbling in everything from graphics/art direction and design, FREDding and scripting, storywriting, public relations, enforcer/whip, etc. but am a master of none.

R
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 27, 2018, 07:47:36 am
Some people joined and fled. Some ideas were introduced but later dropped in favour of new things developed to replace ideas of no-longer present team members. We dropped quite a lot of old missions, lots of writing ideas, several old models... I may say that development process of Nostos was quite chaotic from time to time, but eventually only members of the team who share vision of semi-classic gameplay and narration style remained, to give birth to Nostos as you know today. And I think we've done hell of a good job. I'm kind of veteran 3D designer here, but I also influenced gameplay and story with various ideas. What I always liked about Inferno is the fact, that even without being writer or FREDer, I can be take part of shaping the gameplay and story.

We're currently in the middle of debating of EA motives for R2, including their fleet structure and governing model. EA is, in theory, probably democratic but with certain parties and some very powerful people [like Falon], decisions of parliament are often being lobbied or even blocked by various groups of influence. It's not hard totalitarian regime, but rather a military autocracy with a shell-parliament composed of representatives of various factions and primitve democracy. In fact the EA is ruled by small elite hidden behind official political and administrative structures. Something similar to current Russia or China, but EA is also extremely potent economically. Enough to maintain the fleet of enormous size and maintaining super-secret, large-scale military projects.
Title: Re: New Eyecandy Thread
Post by: 5thAce on November 28, 2018, 04:46:33 am
Are any of the EA's fighters or bombers Jovian or Martian in design?

Also are the jovian ships crewed exclusively by Jovians and produced exclusively at Jovian shipyards?
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 28, 2018, 12:14:33 pm
I'm in no way asking to see it if it exists,  but do you guys work from a reference bible?


If not why not?  :)
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 28, 2018, 12:51:42 pm
I'm in no way asking to see it if it exists,  but do you guys work from a reference bible?


If not why not?  :)

Having a species.tbl would be a good first step.
Title: Re: New Eyecandy Thread
Post by: General Battuta on November 28, 2018, 07:50:29 pm
I'm in no way asking to see it if it exists,  but do you guys work from a reference bible?


If not why not?  :)

A lot of story stuff often settles out fairly late in development, once the missions have taken shape. I think it's rare for any project to stick exactly to its very first outline.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 28, 2018, 10:47:57 pm
I'm in no way asking to see it if it exists,  but do you guys work from a reference bible?


If not why not?  :)
We have established plot for four acts, but recently we started discussion about enchancing the storyline with additional ideas, add some plot twists, more mystery etc. Main chain of events remain the same, and we only add some depth to it. It's natural process of plot evolution as new ideas pop-up in our heads along with progress of development.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 29, 2018, 10:56:47 am
NuClipse :]

(https://i.imgur.com/RZkG38X.jpg)
(https://i.imgur.com/VhuA2AX.jpg)
(https://i.imgur.com/6FXwEaJ.jpg)
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 29, 2018, 12:36:43 pm
Quote
- I'm so lowpoly! I'm tileraped! Everybody forget about me! Nobody loves me!

That's not true! I love all INF ships! Some just I little more than the others~
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 06, 2018, 12:29:29 am
That's not true! I love all INF ships! Some just I little more than the others~
This. Even the SC Abel was a masterpiece in my eyes.
Title: Re: New Eyecandy Thread
Post by: totiselles on December 09, 2018, 06:50:16 pm
what program you using to show the ship (2 first images)
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 09, 2018, 06:52:15 pm
what program you using to show the ship (2 first images)

FS2 - press F3 in the main hall.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on December 10, 2018, 07:05:11 am
You can load backgrounds in the shiplab now? ???
Title: Re: New Eyecandy Thread
Post by: Rhymes on December 10, 2018, 07:39:51 am
That's been a feature in nightlies for a while now--ever since The E updated the tech lab.
Title: Re: New Eyecandy Thread
Post by: totiselles on December 11, 2018, 05:52:17 pm
Ty Nightmare for answer
Title: Re: New Eyecandy Thread
Post by: Mobius on December 12, 2018, 03:19:35 pm
After the severing of the Sol-DS node, local subspace gradually became erratic the farther one is from the Sun’s gravitational space-time distortion.  As a consequence, the Jovians were forced to make more efficient subspace drives that allowed for microjumps in rapid succession without the extensive cooldown period required by many GTVA ships.  This made an impact on their fleet management, allowing smaller ships such as specialized cruisers commanded by corvettes to be favored over those commanded by destroyers or carriers.  This was devised by our legacy member Mobius, who wrote extensively about this subject and named it the Richochet Effect.  After the Sol Gate opened, it did not have the stabilizing effect on local subspace that the EA had hoped and caused additional problems.  This will be expounded upon and will play a large role in R2.

Thank you for bringing this up after a while. To be fair, however, Snail also has to be credited for outlining the characteristics of the Ricochet Effect, which - as explained - turned Sol into a battlefield whose tactics and logistics were rather unique compared to other star systems in the era of subspace travel. :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 14, 2018, 06:37:26 pm
(https://i.imgur.com/6vOkCj5.jpg)
Moar stuff is coming.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 15, 2018, 01:26:31 am
The first Australian ship looks awesome!
Title: Re: New Eyecandy Thread
Post by: Rampage on December 15, 2018, 03:33:45 pm
The first Australian ship looks awesome!

You bettah run.  You bettah take...
...covah.

R
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on December 15, 2018, 09:49:04 pm
It's not upside down though and I can't see a direct beer intake.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 16, 2018, 01:07:35 am
It's not upside down though and I can't see a direct beer intake.
The logo is upside down and the four lights right next to it indicate how much beer the ship has.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 16, 2018, 01:11:56 am
It's not upside down though and I can't see a direct beer intake.
The logo is upside down and the four lights right next to it indicate how much beer the ship has.
I just rotated it because team told me it's upside down o___O
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 16, 2018, 01:24:07 am
Just invert the ship. ;)
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 16, 2018, 02:25:19 am
There is no up in space.
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 16, 2018, 02:30:32 am
^^ Tell that to PCS2.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 16, 2018, 02:31:11 am
^^ Tell that to PCS2.
There is no up in PCS2. Only positive Y.
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 16, 2018, 03:09:54 am
^^ Tell that to PCS2.
There is no up in PCS2. Only positive Y.

Menu => View => Top. :p
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 16, 2018, 03:18:06 am
^^ Tell that to PCS2.
There is no up in PCS2. Only positive Y.

Menu => View => Top. :p
Still only positive Y? Even if called "top" to simplify things?
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 16, 2018, 03:29:27 am
*moves head into positive Y position*

Possibly yes. :D

Heh I thought it was the easiest way to fix it.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 26, 2018, 07:45:06 pm
This time... WiPs!
(https://i.imgur.com/8b2lwQK.png)
(https://i.imgur.com/sYFW7ZD.jpg)
(http://oi68.tinypic.com/5bwvp1.jpg)
(http://oi66.tinypic.com/91j75s.jpg)
(https://i.imgur.com/jnooFDv.jpg)
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 26, 2018, 08:08:15 pm
:eek: What's the final one?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 26, 2018, 08:27:58 pm
:eek: What's the final one?
All...

Wait! What? Nope! I guess you ask about my final model. That's the only logical explanation of your question.

The answer is None :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 26, 2018, 08:51:27 pm
Sorry I was tooo flashed seeing all that stuff at once to think about things like proper typing. :p

Yep I meant the final one... (though I probably can guess it)

BTW y' know that posting "adult material" is forbidden, so please make your ships wear clothes. Thank you. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 26, 2018, 09:10:28 pm
I wish I had clothes for all of them, man. I don't have them... Yet.

C'mon! Guess it! Give me an answer to the question that I cannot answer. What will be my final model? Only the Universe [or God if you want] knows it.
[If that joke is too dark for you, don't answer. And pardon me, I love dark jokes].

Some of them are more-or-less ready. HTL Garm is even textured and it will replace Aesacus. HTL Askelpios is mapped, HTL Galatea is half-mapped. You will see all of them... Clothed. One day. It's not tomorrow, but it's sooner than you think :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 26, 2018, 09:28:08 pm
[If that joke is too dark for you, don't answer. And pardon me, I love dark jokes].

Did you got hired for Star Citizen or why are you making jokes on such long running things? :D

Until then...

im in your svn
finding all errors you make :p
i will haunt you ;)

OT: always liked the Garm, good it has a better name now (even though the original Aesacus was one of my fav INFR1 ships).
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 26, 2018, 10:09:03 pm
It's funny you ask. I was thinking about that and I actually had an opportunity to work for them, but when I realized what do they do... Gosh. They do all modelling crimes they can possibly do. Star Citizen is insanity. Amen.
im in your svn
finding all errors you make :p
i will haunt you ;)
Keep doing that! Seriously. I have a certain issues with noticing such details. I won't explain, because who want to listen to whining of all kind? Nobody. Anyway if I overlook some issue, and debug won't help, **** will stay in the modpack. So do what you do :D
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on December 26, 2018, 10:31:06 pm
Are those fighters newer Claymore iterations?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 26, 2018, 10:38:25 pm
Are those fighters newer Claymore iterations?
Ye
Title: Re: New Eyecandy Thread
Post by: Jellyfish on December 28, 2018, 04:20:01 pm
Newer as in IV, V and VI or updated models for I, II and III?
Title: Re: New Eyecandy Thread
Post by: Rhymes on December 28, 2018, 07:55:26 pm
New models for the Claymore I, II, and III
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on December 29, 2018, 09:21:42 pm
My favorite revamped claymore is the Mk2. Looks like it was inspired by the Xwing
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 05, 2019, 07:50:41 am
New Claymores looks sexy!

@Nyctaeus:
What is the first ship? new EA cruiser?
Also the ship before the last one looks like old Bastion model - it this will be GTA or become new Auriga?


P.S. I alsolutely hate new Eclipse - this thing looks like deformed Eclipse - too many hull details/pipes/stuff! Too many details can be a bad thing too - keep it in moderation, flat surface is not a bad thing!
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 05, 2019, 08:49:45 am
New Claymores looks sexy!
Rampage did a great job with them. They will be textured soon.

@Nyctaeus:
What is the first ship? new EA cruiser?
Also the ship before the last one looks like old Bastion model - it this will be GTA or become new Auriga?
First is Aesacus replacement. Second is new Auriga

P.S. I alsolutely hate new Eclipse - this thing looks like deformed Eclipse - too many hull details/pipes/stuff! Too many details can be a bad thing too - keep it in moderation, flat surface is not a bad thing!
No. It will hate you. With lots of flak cannons.

The Eclipse follows general style of Earther warships - ugly, blocky, raw, industrial designs with lots of stuff around. It's influenced by one thing - retail Orion, that has a lot of greebles and small stuff in capital01-01 texture. Earth warships are and will be like that. If you prefer ships with more flat sections, I hope Martian warships like Auriga may be more of your liking.

Please, rethink what you said. I acknowledge constructive criticism and obviously not everyone like everything, but now you sound like you pretend to know how to do my job better. And you are not in position to say such things considering amount of modelling experiance you have.
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 05, 2019, 10:12:45 am
Well it could've been said in a nicer tone atleast. My opinion on the recent edits is a bit mixed too- on one hand, these are absolutly stunning models, certainly among the best what HLP has to offer, on the other hand all the changes in EAs ship design and textures push it away from what I am (and possibly some other people) are used to at INF. Maybe it's special for me because INFR1 was the first FS mod I've ever played, and I had it installed for over half a year back then so it's sad for me to see the classic textures getting replaced entirely.

It's not like the new textures wouldn't have their own charms, in fact the contrast between the old HTLed INFR1 ships and the new somewhat Homeworld-based designs that reflected EAs backstory with semi-autonomous Jovians having their own design specifics was one of the things I liked most about Nostos. Still seeing a design like the Aesacus getting swapped out with a previously INF-unrelated design leaves me with mixed feelings even though the model has more polies than half of the INFR1 fleet.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 05, 2019, 10:47:05 am
It's a price we pay for progress and quality, dude.

For years I was mostly doing tile-baked ships mostly because I wanted to preserve original look of some ships. I still use this method sometimes [Bastion for example] but also it's severly limiting my artistic freedom, and furthermore everything tile-based stands against basic rules of composition of solids and planes. Original EA textures, although classic and remembered by many, are extremely noisy and busy. HTL Lindos is my attempt to keep it as classic as possible and in my opinion, it failed. Similar discussions took place numerous times in FSU forums, and surprisingly I was where you stand now.

I eventually realized that I should not get too attached to look of ship that is direct reason of texturing methods used in original models because those models are extremely old same as texturing and the way it was done. If :v-old: artists had current technology, soft and computers, you would never see and Orion or Deimos the way they appeared in original games. Original EA ships are the same story.

IMHO Aesacus was one of the worst designs in original INFR1 because it's as generic as possible. New model is direct descendant of Fenris line, and fits much better to the GTA only successor much more. In fact, current direction of new EA fleet leads straight to it's very roots and new fleet has much more FS1 influences. HTL Nemesis for example is going to stay the same in terms of general shape, but I'm gonna incorporate lots of details influenced by Fenris.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 05, 2019, 11:04:21 am
Please, rethink what you said. I acknowledge constructive criticism and obviously not everyone like everything, but now you sound like you pretend to know how to do my job better. And you are not in position to say such things considering amount of modelling experiance you have.

I don't have problem with the general EA design direction, all other new EA ships and models looks fine.

Only the Eclipse is absolute overkill with things on the hull - there is too many things on the hull and nearly zero flat surface. It look good on Destroyer (e.g. the new Tereus model, Lindos model), but way too much for a cruiser - it's hard to even tell apart the turrets and beam emiters from other hull elements:
(https://i.imgur.com/RZkG38X.jpg)


Sorry for criticism, but Eclipse looks like deformed monster comparing to original design. It's a first time I actually find low-poly model much better than the high-poly one.

This style (clean and flat surface) would fit Eclipse much better:
(https://i.imgur.com/6vOkCj5.jpg)

Edit: P.S. I noticed that the Earth is upside down on that Corvette logo :)
Title: Re: New Eyecandy Thread
Post by: Rhymes on January 05, 2019, 11:09:56 am
You've made how you feel about the redesign of the Eclipse clear. Sorry it doesn't work for you, but this is the direction we've decided to take with the Earth-build capital ships for the foreseeable future. If you feel that strongly about it, you are entirely free to create your own variant of the Eclipse that better reflects what you would like to see.
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 05, 2019, 11:13:46 am
Edit: P.S. I noticed that the Earth is upside down on that Corvette logo :)

I think this was already fixed.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 05, 2019, 11:38:22 am
Please, rethink what you said. I acknowledge constructive criticism and obviously not everyone like everything, but now you sound like you pretend to know how to do my job better. And you are not in position to say such things considering amount of modelling experiance you have.
Sorry for criticism, but Eclipse looks like deformed monster comparing to original design. It's a first time I actually find low-poly model much better than the high-poly one.

This style (clean and flat surface) would fit Eclipse much better
The difference you talk about comes from age of certain models. Eclipse is brand new, while Skotas was released several years ago. Our team remapped and reskinned it. If you like lowpoly models, you are free to use current, mid-poly Eclipse because new model is fully compatible with old tables and missions.

I acknowledged that you like flat surfaces, but as we stated, our direction for EA models is different and "make your models lower poly" is not a criticism. This is unproductive complaining. If more flat surfaces are needed I would certainly know about it.

In fact, we should upgrade Skotas to higher polycount but with PBR maps it's good enough.
Edit: P.S. I noticed that the Earth is upside down on that Corvette logo :)

I think this was already fixed.
Ye.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 05, 2019, 11:51:32 am
Maybe there are flat Eclipses, but the current conflict had those captains decide they needed extra protection. Cue a bucketload of ERA.
I like both, by the way.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 05, 2019, 11:59:29 am
I think the problem lies not in my fascination with flat surfaces, but rather amount of details to ship size ratio.

Basically when you look at Eclipe you got sensory overload and you don't see ship and it's elements, but a slab of various shapes and colors:
(https://i.imgur.com/RZkG38X.jpg)
Honestly - if you would have seen EA ship for the first time it would be like - where are beams/turrets? the red thingy? cyan thingy? yellow thingy? big grey cilinder in center?
Turrets on top barrelly distinct from hull elements. The hull details are severly distracting in Eclipse case.

Let me show you other ships that follow the very same design, but are bigger:
(https://i.imgur.com/hKnA40v.jpg)
Nearly exact same design principle, but somehow much less chaotic (still a bit too much to my taste, but way better than Eclipse).

(https://i.imgur.com/y7oAqbD.jpg)
Tereus actually looks very good and there is even some flat surface that nicely ballance the hull details (Same is with Lindos).

All 3 ships seems to have comparable level of details, but Eclipse is the smallest of them, which makes it too detailed per square meter of surface.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 05, 2019, 12:35:12 pm
As I said, It's not a matter of flat sections, but polycount. And in this case, the lighting:
(https://i.imgur.com/zSkxqtB.jpg)
I took the first screenshots of Eclipse at very bright light settings to test how some PBR features behave on FSO engine. There is almost no shadows and darkened spots on this screen. Shadow play very important role at reading shapes. Here is a screenshots with normal, darker, more-realistic light settings. Sorry but even blind would spot the turrets and other things here.

I get your point, but I disagree. I'm sorry that my work is not satisfying you, but I can't satisfy everyone. Eclipse will not be changed soon and in foreseeable future either. At this point I'm not interested in continuing this discussion further.
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 05, 2019, 12:40:02 pm
1 more question if I may- wasn't the point about the Eclipse that it simply had parts of the old classic textures actually modeled?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 05, 2019, 04:01:47 pm
@Nyctaeus:
You might be right that the light and lack of shadow made it much more worse that in reality.
In the last screenshot you posted, Eclipse actually looks much better.

Would you be able to also put the same screenshot from top-front-side agle?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 05, 2019, 05:02:01 pm
1 more question if I may- wasn't the point about the Eclipse that it simply had parts of the old classic textures actually modeled?
No... Please... K***a... Forget about this idea. Really...

The point of remaking tilemapped ships is actually doing everything to keep them as far from "tilemapped look" as possible. I won't model tiles. Nobody ever should do that. Anything like that will generate repeatable look and cover all the detailwork. Each part of the ship should look unique.

@Nyctaeus:
You might be right that the light and lack of shadow made it much more worse that in reality.
In the last screenshot you posted, Eclipse actually looks much better.

Would you be able to also put the same screenshot from top-front-side agle?
(https://i.imgur.com/K3VDOvv.jpg)
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 05, 2019, 05:19:58 pm
Well I've got no idea about modelling and some parts of the Eclipse decorations looked like parts of the old tilemaps.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 05, 2019, 06:35:56 pm
Well I've got no idea about modelling and some parts of the Eclipse decorations looked like parts of the old tilemaps.
o____O?

Well... That's not what I expected. I guess I misunderstood you. If you have that impression it was not intended on my side, but it may not be actually bad thing.

Which parts reminds you tiles?
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 05, 2019, 07:10:55 pm
Some of the details on the fin and the rear, as well as the thing at the top looked like the TTil05 and 07 to me... maybe it was just my imagination. :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 06, 2019, 04:47:43 am
Hmm, with this darker light and shadows Eclipse actually looks OK.
I'd still say it's too overdetailed in the center, but the nose and engine sections looks nice (probably because some flat space :D  ).

Edit: Actually the center section reminds me kinda Battlestar Galactica with removed armor plates - it's like someone decided to armour nose and engine, but left the center uncovered.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 08, 2019, 07:37:31 am
(https://i.imgur.com/iNmXfDy.jpg)
(https://i.imgur.com/zKqkTlB.jpg)
(https://i.imgur.com/9KhSFLW.jpg)
(https://i.imgur.com/2JX9kBx.jpg)
:D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 08, 2019, 10:10:21 am
Is it just my imagination or new Auriga is smaller than old one?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 08, 2019, 11:15:16 am
Almost the same length as Orion [and old Auriga].
Title: Re: New Eyecandy Thread
Post by: Rhymes on January 08, 2019, 03:59:37 pm
It looks smaller because the new version ditches the Orion-style landing decks, so even though it's the same length, it has less total volume.
Title: Re: New Eyecandy Thread
Post by: Droid803 on January 08, 2019, 04:12:22 pm
less wide, more tall, same long
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 08, 2019, 04:32:57 pm
Also tile textures tends to generate vibe of bigger ship, but they are also very noisy and busy. They were at least designed to simulate lots of details on large, flat areas. Initial WiP of Nuriga was based on the same panelling as Orion uses, but we eventually found it too noisy and generic. I finally replaced Orion panelling with my own, clearer one.
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 08, 2019, 05:34:39 pm
But it didn't get it's new old name, or? It would be kinda fun if the player would fight a Galatea...
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 16, 2019, 06:03:10 am
(https://i.imgur.com/JuIjL0O.jpg)
(https://i.imgur.com/3DefYN2.jpg)
(https://i.imgur.com/29Tk6cI.jpg)
(https://i.imgur.com/l0qifuP.jpg)
Couple screenshots from upcoming patch, showing WiPs of reworked Beta Aquilae and Delta Serpentis :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on January 16, 2019, 07:57:50 am
The Eclipse looks much better with these light settings. New nebula help too. :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on January 16, 2019, 02:18:08 pm
Is Tereus main front beam is now on its "dick"? What is this triple gun on the nose?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on January 16, 2019, 02:35:56 pm
Main beam remain where it was. Those trio of devices are part of navigation system. Same detail is present on the dick.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on January 16, 2019, 03:15:57 pm
Tereus captains are explicitly forbidden to attempt ramming strikes on enemy vessels.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on January 16, 2019, 03:17:51 pm
Not without written consent and triple layered shields in place first.   
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on January 17, 2019, 12:01:54 am
Do you think they make Trojans in that size?
Title: Re: New Eyecandy Thread
Post by: Rhymes on January 17, 2019, 12:23:32 am
Definitely not, and even if they do, it wouldn't stand up to a beam cannon.
Title: Re: New Eyecandy Thread
Post by: 5thAce on March 08, 2019, 09:11:18 pm
So anything new and interesting to show off?
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 08, 2019, 10:01:29 pm
Rampage posted this just a couple hours ago on Discord:

https://cdn.discordapp.com/attachments/409146002616877066/553738333147103273/image0.jpg
Title: Re: New Eyecandy Thread
Post by: Colt on March 08, 2019, 10:43:43 pm
Rampage posted this just a couple hours ago on Discord:

https://cdn.discordapp.com/attachments/409146002616877066/553738333147103273/image0.jpg
What program/mod is used to view ships there?
Title: Re: New Eyecandy Thread
Post by: General Battuta on March 08, 2019, 11:40:16 pm
Press F3 when you're in an FSO mainhall.
Title: Re: New Eyecandy Thread
Post by: Colt on March 09, 2019, 12:01:20 am
Awesome, thanks!
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 11, 2019, 10:10:07 pm
So anything new and interesting to show off?
(https://cdn.discordapp.com/attachments/484085476085727262/553432032101924864/Przechwytywanie.JPG)
Title: Re: New Eyecandy Thread
Post by: 5thAce on March 11, 2019, 11:30:40 pm
So anything new and interesting to show off?
(https://cdn.discordapp.com/attachments/484085476085727262/553432032101924864/Przechwytywanie.JPG)


Nice! Is that the Stentor, or something else? I've always been a fan of EA designs, especially the Lindos. Do the Martians and Jovians contribute significantly to the EA's fleets?
Title: Re: New Eyecandy Thread
Post by: Rhymes on March 11, 2019, 11:47:23 pm
That's the Stentor. Ain't she pretty?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 12, 2019, 09:13:02 am
Nice! Is that the Stentor, or something else? I've always been a fan of EA designs, especially the Lindos. Do the Martians and Jovians contribute significantly to the EA's fleets?
Jovian fleet is already ingame. It will be significantly improved and expanded in PBR patch. You are also about to see whole martian fleet like new Aesacus, reskinned Skotas, Auriga carrier and one new heavy corvette never seen before. Lindos is also Martian and will be upgraded one day. Overally we divided EA fleet into jovian, earther and martian fleets. Each one comes with it's distinctive aesthetics and unique painting scheme.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on March 13, 2019, 12:57:19 pm
I <3 that.

(both the stentor and the distinct paint scheme aspect)
Title: Re: New Eyecandy Thread
Post by: 5thAce on May 01, 2019, 01:51:34 am
How's Inferno doing so far? I'm really hyped to see and play more!
Title: Re: New Eyecandy Thread
Post by: Rampage on May 01, 2019, 07:58:32 am
Mystery shot!
(https://media.discordapp.net/attachments/527968516075290634/571878562907422723/screen0071.png)

Inferno development is going very well.  We’re fixing bugs for R1 and R2 is under way.

We are very excited to show off the new EA fleet, which as Nyctaeus alluded to prior is comprised of Earth, Mars, and Transjovian elements.  The EA advance fleet seen in R1 is a mixed fleet.  Each have their characteristics and battle strategies, and they will be elaborated upon in R2, especially after we get into Sol.

R
Title: Re: New Eyecandy Thread
Post by: Colt on May 01, 2019, 11:28:57 am
I thought the Stent looked pretty detailed, but this takes the cake  :D

Also poor Shivans, that looks like it hurt.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 01, 2019, 03:31:44 pm
I thought the Stent looked pretty detailed, but this takes the cake  :D

Also poor Shivans, that looks like it hurt.
Detailed U say...

Wait for NuNemesis :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 01, 2019, 03:38:11 pm
I thought the Stent looked pretty detailed, but this takes the cake  :D

Also poor Shivans, that looks like it hurt.
Detailed U say...

Wait for NuNemesis :]

Probably you should be posting mystery polycounts and let people get what it is rather than mystery pics. That will get people excited too (hopefully) and creates extra tension. :D
Title: Re: New Eyecandy Thread
Post by: 5thAce on May 01, 2019, 09:31:12 pm
Mystery shot!
(https://media.discordapp.net/attachments/527968516075290634/571878562907422723/screen0071.png)

Inferno development is going very well.  We’re fixing bugs for R1 and R2 is under way.

We are very excited to show off the new EA fleet, which as Nyctaeus alluded to prior is comprised of Earth, Mars, and Transjovian elements.  The EA advance fleet seen in R1 is a mixed fleet.  Each have their characteristics and battle strategies, and they will be elaborated upon in R2, especially after we get into Sol.

R

My guess is either Nemesis, or a giant mobile EA beam cannon, which I guess is also Nemesis. Whatever it is though, it looks very intricate!
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on May 08, 2019, 08:41:17 pm
Mystery shot!
(https://media.discordapp.net/attachments/527968516075290634/571878562907422723/screen0071.png)

Inferno development is going very well.  We’re fixing bugs for R1 and R2 is under way.

We are very excited to show off the new EA fleet, which as Nyctaeus alluded to prior is comprised of Earth, Mars, and Transjovian elements.  The EA advance fleet seen in R1 is a mixed fleet.  Each have their characteristics and battle strategies, and they will be elaborated upon in R2, especially after we get into Sol.

R

that is definitely NuNemisis and I CANNOT wait to see it for myself :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 09, 2019, 05:38:11 am
Huehue... Hue...

It's not Nunemesis :P
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 09, 2019, 06:33:38 am
That being said it's a pretty (and pretty cool) thing, one way or another. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 16, 2019, 02:03:01 pm
(https://i.imgur.com/wQx9WNf.jpg)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 16, 2019, 08:36:46 pm
(https://i.imgur.com/FptzA75.jpg)
C'mon! Don't be so shy and guess :P. Mystery pics continues!
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 16, 2019, 08:49:44 pm
Hmmm... it's a ship in a nebulae? :D
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on May 16, 2019, 10:47:11 pm
Let's see what we've got here...

(https://advv2g.bn.files.1drv.com/y4mmK5t_A6JUHP6WvlkSz9KGQeo6aqukejatWEf2Biw2Hp97TG_RhD8MW10mNkGi1Jm1DZ4oLcTpzRBZhziyD7Y4ConLnKon9IgWb1cJ21lo81TGDmtr39Y4khRE-tUmi3usfqS1j_gjHnxTlTATqZ6ehjj4PlhBO37xWsY53xdctv_NI6CRQ_rysDVPMIa-cQQg5ez25dqS_rOV1xXiAu4rw?width=1920&height=1080&cropmode=none)

Going from the amount of conduits, I'm guessing that's supposed to support a large weapons array (also pretty sure the grid in the bottom left is missiles but can't quite tell).

I'm going with an EA glass cannon, a la Lindos. But better.
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on May 17, 2019, 01:37:07 am
???? Redacted looking good. Can't wait to pop one down in FRED for R2!
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 19, 2019, 10:45:52 am
Isn't it an unrelased EA Destroyer? Basileus was the name?

Kinda looks like Homewold 2 Vaygr carrier.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 19, 2019, 10:52:09 am
It's not Basileus, but it's also waiting in queue.

This mysterious ship has 112k tris in current state. More than 3/5 of the modei is done, so... Ye, it's big.
Title: Re: New Eyecandy Thread
Post by: AdDur on May 19, 2019, 11:08:40 am
Remake of Nemezis or Icanus? Both old models are atrocious, and they deserve new ones...
Title: Re: New Eyecandy Thread
Post by: 5thAce on May 19, 2019, 11:10:21 am
It's not Basileus, but it's also waiting in queue.

This mysterious ship has 112k tris in current state. More than 3/5 of the modei is done, so... Ye, it's big.


Could it be some kind of "lesser flagship"? Not as large or as powerful as Nemesis, but still larger than a regular destroyer.  Maybe the Jovians lead ship perhaps.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 19, 2019, 11:35:17 am
Remake of Nemezis or Icanus? Both old models are atrocious, and they deserve new ones...
:D :D :D
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 19, 2019, 11:39:16 am
Something the size of the Icanus would need a mio polies... ;7
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 19, 2019, 01:21:17 pm
Leser flagship? The return of Telemus from R1?
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 19, 2019, 03:00:40 pm
telemus what's that
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 19, 2019, 03:12:15 pm
telemus what's that
Unused supercarrier from INFR1. It was included in INFR1 modpack but it never appeard in any mission... And is op as hell.

As for our little game, AdDur guessed correctly.
(https://i.imgur.com/3KX81wC.jpg)
Don't browse my p3d because you won't find it there... Yet :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 19, 2019, 03:15:57 pm
I just wanted to see if anybody bites. :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 19, 2019, 03:23:16 pm
I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth, Mars and Jovian fleets makes it BP'ish.

The grey really had that badass militaristic feel.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 19, 2019, 03:36:02 pm
UEF is actually cyan. Besides, I remind it's Earth Alliance. Blue is the most signature color or EA you can imagine. No solar faction will ever be more blueish than EA :P
Title: Re: New Eyecandy Thread
Post by: General Battuta on May 19, 2019, 03:56:14 pm
I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 20, 2019, 09:56:04 am
I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

<Laugh in EA BFSilver>
<Laugh in EA blue long range missile>

Anti-matter would be good, if UEF wouldn't put them on worst possible delivery device (aka slow ass torpedos that are marginally better than FS1 torpedos).
EA made it right with high speed, long range missiles - less yield, but actually have chance to do meaningful dammage (both anti-system/turret and also deal noticable hull dammage).
I'm suprise that some EA ships still use conventional torpedos sometimes (I think Lindos has one torpedo battery) - I'd swap all capship torpedos for those nasty blue missiles. Having dedicated missile ships on EA side is also pure joy. I'd take EA missile corvette over UEF frigates any day.
I wonder why EA didn't decided to go all in and even make light missile destroyer (or Basileus will play that role?)


BTW what are the colors of EA factions?
Earth = blue
Mars = orange?
Jovian = cyan (or was it old Earth faction texture)?
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 20, 2019, 10:09:25 am
the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.
Title: Re: New Eyecandy Thread
Post by: General Battuta on May 20, 2019, 10:17:46 am
I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

<Laugh in EA BFSilver>
<Laugh in EA blue long

It’s not about winning some kind of stupid crossover battle, you lummox. You can just type big numbers into a table to do that. It’s about building gameplay which supports a story and a fiction.

You can’t call a government which stockpiles a massive strategic antimatter stockpile pacifist.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 20, 2019, 11:32:50 am
I can't really get the feeling of blue EA, smell like weak pacifist UEF from Blue planet. Even the different color for Earth,

Kilotons of antimatter stockpiles would like a word with you

<Laugh in EA BFSilver>
<Laugh in EA blue long

It’s not about winning some kind of stupid crossover battle, you lummox. You can just type big numbers into a table to do that. It’s about building gameplay which supports a story and a fiction.

Wait ain't that what Nostos is supposed to do?
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 20, 2019, 11:46:25 am
the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

Next release will be interesting (despite player being on the receive end of Basileus)


It’s not about winning some kind of stupid crossover battle, you lummox. You can just type big numbers into a table to do that. It’s about building gameplay which supports a story and a fiction.

You can’t call a government which stockpiles a massive strategic antimatter stockpile pacifist.


1) I don't like typical Start Wars vs Star Trek comparison either, but it's perfectly resonable to compare tactical application of similar class of weapons, even if their actual power might be order of magnitude different.
2) I can stock huge amount of arrows, sticks and stones, but I won't be view as militaristic. Hell, I could stopile huge amount of nukes, but without actual delivery platform I could still be relatively harmless to outsider perspective.
3) From what I remember, UEF had a huge amount of anti-matter production plants near the Sun - possibly for industrial/civilian application. Actually this might answer why they put them on those outdated torpedos, coz they didn't really considered anti-matter for actual wide spread military deployment. This means their main torpedos are probably makeshift of good anti-matter warhead with every single old torpedo in UEF stockpile.
4) I'll omnit the beams as this is not in favor of UEF, but still EA has railgun turrets vs UEF gauss cannons. Here UEF is better, due to spinal mount gauss cannons, but the problem is that Gauss are primary weapon of UEF, while EA use railguns as secondary weapon.
5) This would probably be arguable within BP universe, but comparing to EA I think the UEF is clearly superior in Fighter/bomber design and deployment tactic. EA seems to tread their fighters/bombers like BP Tevs (aka typical villan style wave after wave quantity deployment). This might change when we see end-game EA fighters/bombers, but I think EA will at best close the gap, but won't be able to beat UEF in this area.

UEF - pacifist, caught off guard with the war they didn't prepared for.
EA - militaristic, actually start the war, for which they were preparing.

I find it ironic that UEF logo use the militaristic looking Eagle, while EA use more peaceful looking Phoenix (but this Phoenix is actually, one thing I unconditionally love from new EA style).

I don't want to driff off topic for too long, so I'll stop with UEF-EA comparison.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 20, 2019, 11:52:49 am
BTW what are the colors of EA factions?
Earth = blue
Mars = orange?
Jovian = cyan (or was it old Earth faction texture)?
Earth - Darkblue, lightgray, some metal surfaces anodized to lightblue
Mars - Orange, seagreen
Jupiter - Blue, yellow, white

Various shades of blue are common element among all fleets to express their allegiance to Earth. Blue is mixed with unique colors to represent Mars and Jupiter. Earth fleet does not need to maintain it's unique color.
the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

Next release will be interesting (despite player being on the receive end of Basileus)
Don't be so sure.
Title: Re: New Eyecandy Thread
Post by: General Battuta on May 20, 2019, 11:55:47 am
I just don’t think comparing notional military capabilities without thinking about narrative design is interesting. The EA warships are supposed to be monolithic, functional, intimidating blocks of fascist gun. They don’t need much support to be a threat. You fear and want to kill them.

UEF ships are designed to protect you from enemy fighters (so you want to be near them), to kill enemy warships slowly (so the player has time to make a difference), and to use weapons which get better as the player disarms enemy warships (so, slow torpedoes which can be intercepted). The goal is to make the player grateful to and protective of these ships as part of a team, and to let the player influence capship fights.
Title: Re: New Eyecandy Thread
Post by: FrikgFeek on May 20, 2019, 12:21:00 pm
Really, the major differences between EA and UEF ships come from different design decisions, as Battuta stated.
In War in Heaven, you don't have Trebuchets(duh), the Grimmlers aren't as good at anti-subsystem work, and the Paveways can be intercepted.
Warships are powerful and unnaproachable without packing some heavy guns or with the support of your own warships. If you work together with them they'll take down hostiles for you. Having to disarm GTVA beams is treated with a certain amount of ~weight~ in WiH. While UEF ships aren't tabled to be super tough they're often given higher armour classes or friendly jammers that throw off direct-fire beams to let them duke it out and give the player time to disarm weapons subsystems.

In Nostos you have the Stiletto III. A missile with obscene amounts of subsystem damage, great range, and no bomb flag meaning that unlike its predecessor it can't be shot down. EA ships are somewhat designed around the player's ability to pick off beams with ease. That's why they're able to kill destroyers so quickly, the player is expected to be able to neutralise them almost as soon as they jump in. The player's massively increased power also requires the warships to be much more powerful if the player does nothing.

While Blue Planet powers up warships but designs the engagements so that even a small contribution from the player can make a big difference. On the other hand Inferno is all about that power trip so it gives the player tools to disable half an army by themselves. This is why in "Battle of the Bulge" your corvette(and 2 reinforcement cruisers later) can win against 3 cruisers, 2 corvettes, a carrier, and a destroyer and their accompanying fighters and bombers.

Also EA fighters are seriously freaking good. Play the new Sol: A history release if you want to get to use them yourself, the things are amazing. The Claymore 1, 3, and the Stentor especially. Or play on Insane to let them perform to their full capacity, lower difficulty settings heavily nerf hostile fighters.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 20, 2019, 12:51:58 pm
Funny, but I think that Nostos (comparing to R1) made player feel less omnipotent as their AAA weapons are a bit more powerful, numerous and smarter (and EA literally throw a full spectrum rainbow of various blob, EMP blob is my favorite).

I played both old and new version of Sol: A history - I love EA fighters, but I hate Claymore 1 (Nostos one a bit less hate than R1, but still hate). Clay mk.3 and Stentor are definetly my kind of fighters.


In Nostos I have a feeling that both EA capships and EA fighters/bomber are simply amazing...when they work together. However more ofthen then not they kinda don't execute such tactics.

In first mission EA spam you with fighters/bombers while cruisers stay in the back with small escort. I found that Cruiser/escort combo was more dangerous than all other fighter/bomber spam they threw in that mission.
Same in the last mission where you cover retreating EA task force with their own fighter cover - I didn't got a feeling they need too much help as their capship/fighter combo was repeling shivans with ease (it was fun to watch, despite the fact that they were doing my job :)  ).

Every time EA display proper capship/fighter combo in Nostos they feel like a badass well oiled warmachine and actuall challenge. I hope for more such moments in next release.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 20, 2019, 01:44:09 pm
I think one of the main differences is that BP relies more on wingmates and coordination while INF is more... "head-on". You have more overpowered weapons that are ore more powerful in certain aspects (Corithos vs everything, Stiletto IIIs for disarming, bombs as fast as anti-fighter missiles while taking place only 20 or 25 years after FS2) allow the player to make more impact, especially with disarming stuff. I managed to play INF through on hard and insane w/o asking any wingmates for help, something like that wouldn't work in BP.

the Basileus is the only ship capable of out-ranging the GVD Apothess with its missiles.

Next release will be interesting (despite player being on the receive end of Basileus)
Don't be so sure.

So next release won't be interesting? ;)
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 20, 2019, 02:13:23 pm
...or Basileus will not be shooting at us (GTA), but at Shivans?
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 20, 2019, 02:29:47 pm
...or Basileus will not be shooting at us (GTA), but at Shivans?

Well the Shivans haven't ceased to exist in the meantrime, so it could happen sooner or later. Don't know though.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 20, 2019, 02:48:15 pm
...or Basileus will not be shooting at us (GTA), but at Shivans?
maybe
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 22, 2019, 07:45:09 pm
Made of arcane slav magic, beer, pipes from Chernobyl reactor, and love... And polygons...

Title: Re: New Eyecandy Thread
Post by: Nightmare on May 22, 2019, 07:50:56 pm
:yes:

What's the thing at the backside of the upper tower useful or?
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on May 22, 2019, 07:59:41 pm
That looks ****ing fantastic
Title: Re: New Eyecandy Thread
Post by: Colt on May 22, 2019, 08:09:32 pm
GTVA Crewperson 1: Hey, what's a Leviathan doing out here?
GTVA Crewperson 2: Uhh, that thing's 3 klicks from us.
GTVA Crewperson 1: Wait a moment...

Pretty much what Techno said. Looking forward to seeing Nemy in action  :nod:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 22, 2019, 08:12:00 pm
:yes:

What's the thing at the backside of the upper tower useful or?
Covers for auxiliary reactors, mounted in armored tubes outside the hull to immediately radiate all the heat into space. Inactive by default, they provide power for second jump drive in emergency situations... Like her infamous nanojump.

Main reactors are located in hexagonal part between command tower and lower section. This part is fully influenced by Fenris/Leviathan.
GTVA Crewperson 1: Hey, what's a Leviathan doing out here?
GTVA Crewperson 2: Uhh, that thing's 3 klicks from us.
GTVA Crewperson 1: Wait a moment...
GTVA Crewperson 3: Guys? I think we're seriously ****ed up...
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 22, 2019, 09:27:23 pm
Will they receive some proper animation?

And 1 more Q, is the flat place underneath it receiving a turret? Because elseway it would be atleast an omission from EAs designers (hehe ;) ) to leave large areas around a critical subsystem unprotected/uncovered.

And yeah, I don't like that much how it stings out of the design. I'd prefer to see it a bit deeper - still somewhat above the flat plain below, perhabs connected with it through something similar to the nice grid details you made on the lower part of the ship model.
Title: Re: New Eyecandy Thread
Post by: 5thAce on May 22, 2019, 10:08:42 pm
Where are the bridges of EA ships located? Deep inside the ship or towards the outer edges? Is nemesis' bridge in the tower?
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on May 23, 2019, 01:45:29 am
That looks like a figherbay on the belly just ahead of the ventral superstructure.  If so, it looks like it could have either a belly entrance, or a front-facing one... or both.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 23, 2019, 06:53:42 am
And 1 more Q, is the flat place underneath it receiving a turret? Because elseway it would be atleast an omission from EAs designers (hehe ;) ) to leave large areas around a critical subsystem unprotected/uncovered.
It's protected by one blob and one beam above it + pair of multiparts on the engine section.
Where are the bridges of EA ships located? Deep inside the ship or towards the outer edges? Is nemesis' bridge in the tower?
Probably deep inside the tower. Viewing decks visible on the tower are "fake bridge" type of detail. Just because I like this kind of details.
That looks like a figherbay on the belly just ahead of the ventral superstructure.  If so, it looks like it could have either a belly entrance, or a front-facing one... or both.
Both. I was thinking about fly-through, but scrapped that idea. Anyway both front and belly entrances are linked to the same internal, hangar space. They will be 2 separate subsystems ingame.
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 23, 2019, 06:59:30 am
Wouldn't that mean that there's a large blind spot where no turret cna reach underneath it?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 23, 2019, 10:12:23 am
Stinger batteries protects it from broadsides, while gattling turrets cover everything above. Nothing shall pass. I may set larger firing angle for stinger batteries...

...but this is silly. No fighter will ever enter this spot.
Title: Re: New Eyecandy Thread
Post by: Rampage on May 23, 2019, 10:40:23 am
...but this is silly. No fighter will ever enter this spot.

In the FS1 gauntlets I’d fly a Valkyrie and uses primaries and dumbfires to kill the destroyer at the end by nestling myself in the fighterbay.

R
Title: Re: New Eyecandy Thread
Post by: Colt on May 23, 2019, 11:33:29 am
...but this is silly. No fighter will ever enter this spot.
Calling it now. We're totally flying a stealth fighter in there. :cool:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on May 23, 2019, 12:39:56 pm
The "bulge" (fighterbay?) under the front-bottom part make it look fatter and less agressive than original.
I'd suggest elongate the bottom tower to mitigate this visually.

Also I think that the radar tower looks tiny like from smaller ship. Maybe if it would be 50% bigger it would fit and also work well to mitigate the "fat part".

Other than above it's near perfection.

Can we see textured version?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on May 23, 2019, 12:51:05 pm
The fighterbay section has the same proportions as older version. In fact, whole Nemesis does. Current model is based on Moonred's mesh released with last release of Nostos and no proportions were changed... Other than radar that was ridiculously large and made whole ship looks smaller.

As for textured version, it's not done yet.

Title: Re: New Eyecandy Thread
Post by: Nightmare on May 23, 2019, 02:46:35 pm
Stinger batteries protects it from broadsides, while gattling turrets cover everything above. Nothing shall pass. I may set larger firing angle for stinger batteries...

...but this is silly. No fighter will ever enter this spot.

I'll surely test this once the model is complete. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 05, 2019, 02:32:51 pm
(https://i.imgur.com/kUIIno2.png)
(https://i.imgur.com/pRQpz46.png)
(https://i.imgur.com/QdpmK5L.png)
Come closer, Exiles. Face our cannons...
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 05, 2019, 02:52:38 pm
OMG OMG OMG :jaw:
Title: Re: New Eyecandy Thread
Post by: Colt on June 05, 2019, 02:55:37 pm
OMG OMG OMG :jaw:

Damn it you took my reaction  :lol:
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on June 05, 2019, 04:10:55 pm
Not enough bricks in the great wall of China to kill the boner that thing gave me  :lol:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 05, 2019, 05:04:01 pm
Next project: Something big too :]
Title: Re: New Eyecandy Thread
Post by: Rampage on June 05, 2019, 06:25:48 pm
...the boner that thing gave me  :lol:

That thing is a giant boner.
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 06, 2019, 05:52:41 am
(https://i.imgur.com/kUIIno2.png)
(https://i.imgur.com/pRQpz46.png)
(https://i.imgur.com/QdpmK5L.png)
Come closer, Exiles. Face our cannons...

Are the shivans going to try to face down those cannons as well?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 06, 2019, 06:42:56 am
In Act III, for sure.
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 06, 2019, 09:02:42 am
How about that? The Shivans invade because they want to... interact with this sexy spaceship? :D
Title: Re: New Eyecandy Thread
Post by: mr.WHO on June 06, 2019, 10:23:48 am
Best "worst view" that GTA crew can face.

Also do I see 2 more EA corvettes and 3 more EA cruisers on the list?

P.S. Why EA still use Great War Centaur supply ship? or is it new model?
Title: Re: New Eyecandy Thread
Post by: Rampage on June 06, 2019, 12:13:53 pm
There are several new EA cruisers, each specializing in one role (long range beams, torpedos, shock assault, etc.).

The Centaur is just a placeholder.
Title: Re: New Eyecandy Thread
Post by: General Battuta on June 06, 2019, 12:22:26 pm
I said it on discord, I’ll say it here: everything is great except the patterning of the greeble fields. It doesn’t lead the eye anywhere except off the model. Look at the Death Star or Star Destroyer as examples of turbogreebling done right; the tiny greebles support and accentuate larger shapes which guide the eye.
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 06, 2019, 01:00:28 pm
Personally I like how the greebles add to the look here, it looks both industrial and hi-tech. They remind me of the old EA feeling, just that the plains and greebles are actually modeled (like the X-shape from one of the tile maps), while the textures are made of a single material (like you would expect it from a real ship). The balance between details and overall design is just perfect IMO, while some of the other EA models like the new Aesacus and the Eclipse are a bit busy-looking.
Title: Re: New Eyecandy Thread
Post by: General Battuta on June 06, 2019, 01:52:14 pm
I’m talking about the patterns and shapes formed by the greebles, not the presence or absence of said.  Check out an oil rig or something else irl. There’s an incredible amount of visual noise, but still clear patterns of structure that emerge from it if you step back.

Think about where lines lead the eye.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 06, 2019, 02:23:53 pm
You mean the greeble tile below modelled details?
Title: Re: New Eyecandy Thread
Post by: General Battuta on June 06, 2019, 03:30:47 pm
Simple example: I love the hexagon-inside-cross design on the side! I like how there’s a clear shape which is surrounded by smaller details. My eye grabs it and finds the details, guided by the hexagon and the larger cross.

Compare that to the way the eye moves along the side of the bow. Where do I start? Where do I finish? What does my eye need to register along the way?

Even a motherboard has some clear landmarks and relationships between them, despite all the ‘greebles’. There’s a high level pattern of card slots, memory, CPU and can, that unifies all the little diodes and ****.

I think this may be some kind of mathematically describable fractal structure I’m asking for, actually. There’s plenty of low level order but no mid-level shapes to bridge that small scale to the overall shape of the Nemesis hull.
Title: Re: New Eyecandy Thread
Post by: General Battuta on June 06, 2019, 03:51:57 pm
I mean don't get me wrong, it's a technically accomplished and very pretty model.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on June 07, 2019, 04:11:35 am
I get that there's no flow to it, but sometimes I just don't mind.  :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 07, 2019, 07:05:27 am
Sometimes I manage to arrange shapes in eyecatching way, and... Somethimes I only think I succeed at doing this. Well, every project is a lesson and a room for improvement in further projects :P
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 14, 2019, 04:13:14 pm
(https://i.imgur.com/SLxQ8n9.png)
(https://i.imgur.com/0ACHjWJ.png)
(https://i.imgur.com/j0PTN4a.png)
Ships, ships, ships... We also have missions :P
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 14, 2019, 04:35:34 pm
Next gen vasudan corvette? This looks better and better with every new screenshot! I hope we get to play soon!
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 14, 2019, 05:17:39 pm
So lovely~
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 14, 2019, 06:35:55 pm
Next gen vasudan corvette?
Pnepheros-class heavy corvette. Second generation of Sobek with BVas in spinal turret :]
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on June 14, 2019, 06:42:49 pm
Ships, ships, ships... We also have missions :P
prove it
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 14, 2019, 07:13:50 pm
Ships, ships, ships... We also have missions :P
prove it
No! U prove it!
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 14, 2019, 07:27:15 pm
Ships, ships, ships... We also have missions :P
prove it
No! U prove it!

Wait, they are still not finished!? :hopping:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 14, 2019, 07:55:08 pm
Ships, ships, ships... We also have missions :P
prove it
No! U prove it!

Wait, they are still not finished!? :hopping:
You most make an update.
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 14, 2019, 07:59:37 pm
NO THERE WILL BE NO UPDATE ITS DEAD

now i can keep all models for myself :drevil:
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on June 15, 2019, 04:28:06 am
I like the NuBek.
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 25, 2019, 07:24:26 pm
Some time ago i think there was talk about a secondary campaign of sorts where you played as an EA pilot on sol. Is this something that's still happening?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 25, 2019, 07:41:45 pm
Some time ago i think there was talk about a secondary campaign of sorts where you played as an EA pilot on sol. Is this something that's still happening?
Nothing like this exist... But it's nice idea we can mix with actual spin-off campaign we have planned.

BTW:
I promised something big, didn't I :D ? Featuring tons of VLS tubes and more. Let's play a game! Find the hangarbay!
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 25, 2019, 08:26:54 pm
Ok so there is a spinoff planned? I just remember about there being something additional in regards to campaigns, just not the context. Personally I think it would be really cool to see first contact with the GTVA from the EA's perspective. As EA ships pour into Delta Serpentis and capture the sol gate.

Also is that the Jovian destroyer? They seem to have a very distinct design philosophy.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 25, 2019, 09:04:17 pm
This is not regular unit by any means. TransJovians actually never developed their dedicated destroyer class relying on lots of smaller ships instead. Basileus is a ship of special purpose. It was never designed by regular, TransJovian navy.
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 25, 2019, 09:04:50 pm
Find the hangarbay!

Does it have a fighterbay :confused:
Title: Re: New Eyecandy Thread
Post by: Cyborg17 on June 25, 2019, 09:30:40 pm
Be careful or you will end up in the "belly of the beast".

The trick is to go inside the ship.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on June 25, 2019, 11:54:25 pm
Is it on the top front?   I spy what looks like a ramp?
Title: Re: New Eyecandy Thread
Post by: Colt on June 26, 2019, 01:24:23 am
So I accidentally cheated (was looking around and then entered the model :nervous:). Found a large chamber center-under. Are they doors that open and close?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 26, 2019, 06:25:33 am
So I accidentally cheated (was looking around and then entered the model :nervous:). Found a large chamber center-under. Are they doors that open and close?
Yay :]
Title: Re: New Eyecandy Thread
Post by: Jellyfish on June 27, 2019, 03:39:07 pm
Nothing like this exist... But it's nice idea we can mix with actual spin-off campaign we have planned.
Is it Sol: A History? But this part is about the EA-GTVA war?
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 27, 2019, 03:49:41 pm
It is something entirely seperate, SAH isn't INF canon AFAIK.
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 27, 2019, 09:20:45 pm
It is something entirely seperate, SAH isn't INF canon AFAIK.

Will this separate project be out at the same time as the next chapter of Nostos?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 27, 2019, 10:24:44 pm
It is something entirely seperate, SAH isn't INF canon AFAIK.

Will this separate project be out at the same time as the next chapter of Nostos?
Nope. Act II will be released with updated Act I... I guess. So far we're lacking FREDing power to make spin-off happen. Efforts of our mission blacksmiths are focused on updates for Act I and new missions for Act II. Sometimes even including mine.

If this spin-off campaign ever happen, it will take place during Act I - in Dubhe. Remnants of GTVA forces trying to hold their position against martian EA fleet and investigate mysterious experiments of EA intelligence in this system.
Title: Re: New Eyecandy Thread
Post by: Rampage on June 28, 2019, 08:05:43 am
There was a minicampaign planned for the Act 1 patch, but the storyline changed several months back and it got scrapped.

We’re trying to make Inferno more story driven.  Sounds oxymoronic, but we’ll see how well the Community accepts it.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 28, 2019, 09:36:28 am
We're doing lots of re-writing for both Act I Act II. First release was supposed to be pure Inferno - tons of new ships, beams, battles, explosions, action and stuff, but from the feedback community provided we assumed that people wants something more ambitious...

Wait. Inferno? Ambitious? Hold my beer bro.

We will either release updated Act I first or re-release it with Act II. We shall see. So far much more progress happen in Act II missions.
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 28, 2019, 09:47:32 am
We will either release updated Act I first or re-release it with Act II. We shall see. So far much more progress happen in Act II missions.

Act III when? :p
Title: Re: New Eyecandy Thread
Post by: Rampage on June 28, 2019, 11:52:14 am
One of the criticisms for Act 1 was that the EA was a paper tiger enemy and was not imposing enough.  We’re rewriting (not redoing) the story so the EA is more of a credible threat.  We want the player to feel threatened by the enemy while also having the power and ability to make an impact.  Some missions will expand and expound on the existing story, while others will make the gameplay more engaging.  Overall there will be fewer “meh we lost; can’t do much so RTB” moments.

Act III when? :p

When it’s done. :p
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 28, 2019, 03:13:30 pm
Seems like this next release is going to be huge! Not to rush or anything but do you think it's only a matter of months until Act 2 is done? I'm assuming act 2 concludes to EA-GTVA war?
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 28, 2019, 03:23:19 pm
Seems like this next release is going to be huge! Not to rush or anything but do you think it's only a matter of months until Act 2 is done? I'm assuming act 2 concludes to EA-GTVA war?

Woo said somewhere that the R2 would be the conclusion to that (and some Shivans too) but I can't find the quote right now :/
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on June 28, 2019, 06:56:19 pm
Seems like this next release is going to be huge! Not to rush or anything but do you think it's only a matter of months until Act 2 is done? I'm assuming act 2 concludes to EA-GTVA war?

There's little to no chance of R2 being finished this year since we basically have to remake half the missions from scratch because they were all either hideously outdated or otherwise requiring a remake, but it will conclude the EA war yes.
Title: Re: New Eyecandy Thread
Post by: 5thAce on June 28, 2019, 07:28:18 pm
Seems like this next release is going to be huge! Not to rush or anything but do you think it's only a matter of months until Act 2 is done? I'm assuming act 2 concludes to EA-GTVA war?

There's little to no chance of R2 being finished this year since we basically have to remake half the missions from scratch because they were all either hideously outdated or otherwise requiring a remake, but it will conclude the EA war yes.

Nooooooooooooooooooooooooo!!!!!

Oh well, you can't rush art!
Title: Re: New Eyecandy Thread
Post by: Nightmare on June 28, 2019, 07:53:11 pm
Oh well, you can't rush art!

Ask Nyx, he can. :p
Title: Re: New Eyecandy Thread
Post by: mr.WHO on June 29, 2019, 02:52:16 am

There's little to no chance of R2 being finished this year...

<Translation to Inferno actual time reference> Inferno Act II coming soon - December 2025.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on June 29, 2019, 09:36:16 am
Pnepheros in action!
(https://i.imgur.com/E2nJkvp.png)
(https://i.imgur.com/6hEMkTf.png)
Title: Re: New Eyecandy Thread
Post by: Iain Baker on July 06, 2019, 05:09:56 am
Oooh, AKA MK2 Sobek with Roid-Rage  :lol: Nice!
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 06, 2019, 03:35:56 pm
(https://i.imgur.com/L6AyZiO.png)
Testing Basileus with her crazy swarms of high-velocity torpedoes. This thing turned out to be much more awesome than I initially expected. Each torpedo turret consists of 3-5 tubes, but each hatch is different subsystem so they are all destroyable separately. 186 submodels in total.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 06, 2019, 05:52:19 pm
That way it looks more like AAA cannons.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 06, 2019, 05:57:37 pm
Old Geodess Hi-Vel torpedo. We're working on new torps for it with Rampage, but so far it uses this for testing.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 06, 2019, 06:39:10 pm
Geodess looks good on most EA ships though.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 06, 2019, 07:48:09 pm
Looks like anti-fighter beams. It's not believable at all as anti-cap torpedo. Looks... Crazy.

We want something heavier, bulkier, slower and vaygr-ish.
Title: Re: New Eyecandy Thread
Post by: QuakeIV on July 06, 2019, 10:46:27 pm
I mean I wouldn't really call it 'not believable', the whole freespace lore is riddled with contrivances to slow combat down to a speed humans can easily deal with.  (as compared to what people kindof expect at the moment, which would be ridiculously high speed computer controlled nonsense)

My point being, super fast torpedoes are if anything more believable than really slow and huge ones.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 07, 2019, 08:11:24 am
It's mostly about their look. Our torps are gonna be faster than, for example, TEI's Eos that is ridiculously slow.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 08, 2019, 05:46:17 am
If it's not wam-bam-funky it's not INF.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 08, 2019, 09:15:58 am
The torpedo screenshot might look weir, but it probably look better in actual game/video.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 08, 2019, 12:41:53 pm
Still there's room for improvement, also the Basileus deserves to have some special weapons. :cool:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 18, 2019, 10:54:32 am
(https://i.imgur.com/uv6S7p2.jpg)
Just finished texturing of elite jovian "heavy interceptor" for Act II :D
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 18, 2019, 12:52:44 pm
Sweet thing~
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on July 18, 2019, 01:36:46 pm
As always, the Nyctaeus shipyards have produced another stellar looking ship. Can't wait to see it in game!
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 18, 2019, 04:14:38 pm
I've asked before and I'll ask again (as I'm going senile  :lol:) what do you model with? :)
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on July 18, 2019, 04:41:37 pm
The Taiidan want their light corvette back ;)

Good work
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 18, 2019, 05:30:42 pm
It looks like an interceptor from a HW mod.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 18, 2019, 05:44:19 pm
I've asked before and I'll ask again (as I'm going senile  :lol:) what do you model with? :)
I recently switched to Blender 2.8. So far it's beta, but it's fully usable and it's tremendous improvement compared to every older version.

The Taiidan want their light corvette back ;)

Good work
As usual I collaborate with Rampage. We used this (https://www.deviantart.com/talros/art/Floating-Metal-465373423) as an inspiration. I guess it fits well to HWish style of jovian ships :]. There is one more ship of similar lines coming - a heavy fighter.
Title: Re: New Eyecandy Thread
Post by: Rampage on July 18, 2019, 06:12:13 pm
Talros does good work - - uses fewest number of polygons to achieve maximum artistic effect.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 18, 2019, 07:45:30 pm
...Can't wait to see it in game!
Be my guest :]
(https://i.imgur.com/J3OJFVf.png)
(https://i.imgur.com/rc0BsYO.png)
(https://i.imgur.com/5IMXp5a.png)
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 18, 2019, 08:24:04 pm
where do i enlist for ea
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on July 18, 2019, 09:29:40 pm
where do i enlist for ea
^
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 19, 2019, 02:56:26 am
One jovian enlistment form please.
Title: Re: New Eyecandy Thread
Post by: Jellyfish on July 22, 2019, 04:16:07 am
What's that "secondary" tech room? Also that's a very nice ship
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 22, 2019, 04:17:22 am
Press F3 in the mainhall.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 22, 2019, 12:48:37 pm
Talros does good work - - uses fewest number of polygons to achieve maximum artistic effect.

Speaking of Talros - I'd love to one day see this one modeled:
https://www.deviantart.com/talros/art/QR-Space-Cruiser-411398831

That Taiidan looking fighter looks orgasmic (like basically anything that looks like Homeworld Taiidan).
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 22, 2019, 01:23:30 pm
It's a nice concept for a ship~
Title: Re: New Eyecandy Thread
Post by: 0rph3u5 on July 25, 2019, 12:05:14 pm
As usual I collaborate with Rampage. We used this (https://www.deviantart.com/talros/art/Floating-Metal-465373423) as an inspiration. I guess it fits well to HWish style of jovian ships :]. There is one more ship of similar lines coming - a heavy fighter.

And that image is of a Taiidan interceptor (https://well-of-souls.com/homeworld/taiidan/images/interceptor4.jpg) :)

It's not a knock against the model, the HW inspiration of the whole EA fleet has been strong - mostly with Vagyr-inspired capital ships. And HW has some cool space-plane designs - and also even better ones for non-space-planes (1 (https://well-of-souls.com/homeworld/kushan/images/defender1.jpg) 2 (https://well-of-souls.com/homeworld/taiidan/images/defense_fighter1.jpg) 3 (https://well-of-souls.com/homeworld/kadesh/images/swarmer1.jpg)) - so you can hardly be faulted for seeking inspiration there.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 25, 2019, 01:13:59 pm
As usual I collaborate with Rampage. We used this (https://www.deviantart.com/talros/art/Floating-Metal-465373423) as an inspiration. I guess it fits well to HWish style of jovian ships :]. There is one more ship of similar lines coming - a heavy fighter.
It's not a knock against the model, the HW inspiration of the whole EA fleet has been strong - mostly with Vagyr-inspired capital ships. And HW has some cool space-plane designs - and also even better ones for non-space-planes (1 (https://well-of-souls.com/homeworld/kushan/images/defender1.jpg) 2 (https://well-of-souls.com/homeworld/taiidan/images/defense_fighter1.jpg) 3 (https://well-of-souls.com/homeworld/kadesh/images/swarmer1.jpg)) - so you can hardly be faulted for seeking inspiration there.

One of them looks like the OTT Vasudan fighters, neat
Title: Re: New Eyecandy Thread
Post by: Rampage on July 25, 2019, 02:25:40 pm
The Kadeshi crafts always had a Zod feel.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 27, 2019, 07:34:16 pm
Good 3D artist is restless 3D artist :P
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 27, 2019, 08:03:05 pm
Moar stuff to dock with~
Title: Re: New Eyecandy Thread
Post by: mr.WHO on July 28, 2019, 05:53:34 am
What is it? Jovian trnasport? Freighter? Supply ship?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 28, 2019, 06:09:52 am
EA equivalent of Isis. Comes in two variants - drone support and manned freighter.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 28, 2019, 08:12:45 am
Do both have the same size?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 28, 2019, 08:19:21 am
Do both have the same size?
yay
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 29, 2019, 02:07:09 am
Drone support...... Homeworld style pew pew or Freedom Air Force style raining Hi-Ex cored frag flavoured liberation guided, down on the enemies of SOL style?
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 29, 2019, 04:47:15 am
Drone support...... Homeworld style pew pew or Freedom Air Force style raining Hi-Ex cored frag flavoured liberation guided, down on the enemies of SOL style?

Drone support means "Support ship" if I got this right
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on July 29, 2019, 06:06:01 am
No automatic fighters in inferno. Just EA support ship will be unmanned like PVN support from FS1.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 29, 2019, 06:20:13 am
Kinda fun though, FS2 era ships being less advanced than FS1 ones.
Title: Re: New Eyecandy Thread
Post by: starlord on July 29, 2019, 06:31:03 am
Just joking out loud here but somebody has to at some point make a campaign where one plays as a support ship pilot, just to appreciate just how much those guys must have it tough.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 29, 2019, 06:36:26 am
Probably you should play as EA support AI then, trying to prevent being replaced by humans again. ;)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 01, 2019, 05:47:37 pm
(https://i.imgur.com/WmUyvTs.png)
:)
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 01, 2019, 05:49:50 pm
:) :) :) :) :)

Said enough.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on August 02, 2019, 01:42:34 am
😘😘😘😘😘❤️❤️❤️.

Does it come with a cup holder?
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 02, 2019, 05:01:22 am
Does it come with a cup holder?

Sort of. :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 02, 2019, 06:44:28 am
She has clamps for cargo below the main engine. They will be animated. Part of one clamp pokes out from below the left wing :]
Title: Re: New Eyecandy Thread
Post by: Jellyfish on August 04, 2019, 02:48:26 pm
That looks aggressive, but it's a cargo ship?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 04, 2019, 02:56:45 pm
It's basicly martian equivalent of Isis. Her areodynamic lines are a result of it's purpose. Cycnus was designed as endo-exo atmospheric craft to transport people and cargo back and forth to surface of Mars and other inhabited planets. It's powerful shields designed to withstand martian sandstorms were later utilized to redesign it into AI-controlled support ship.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 05, 2019, 05:07:18 pm
Next :D
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 05, 2019, 05:35:46 pm
Even at the risk of repeating myself - it looks nice :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 05, 2019, 06:16:06 pm
Even at the risk of repeating myself - it looks nice :D
If you repeat yourself like that, keep doing that. I don't make all of this ships for silence :P
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 05, 2019, 06:59:34 pm
Guess I'll start making "Top 100 poetic INF ship building appreciation comments" so I'm prepared for the next shots~ :cool:
Title: Re: New Eyecandy Thread
Post by: 5thAce on August 05, 2019, 09:06:26 pm
Is the Skotas an Earth or Martian design? If it's not Martian, do they have their own corvette?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 06, 2019, 06:36:25 am
Is the Skotas an Earth or Martian design? If it's not Martian, do they have their own corvette?
Skotas is Martian. Act II will feature their second corvette - Concordia class. Earth is the only faction without their own corvette-sized warship.
Title: Re: New Eyecandy Thread
Post by: Mito [PL] on August 06, 2019, 08:14:09 am
Wow, you're really churning these out of your factory! It's simply amazing.
Title: Re: New Eyecandy Thread
Post by: 5thAce on August 06, 2019, 04:12:54 pm
Is the Skotas an Earth or Martian design? If it's not Martian, do they have their own corvette?
Skotas is Martian. Act II will feature their second corvette - Concordia class. Earth is the only faction without their own corvette-sized warship.

Wow that's interesting, I guess Earth focused on the heavier firepower of destroyers and Nemesis.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 06, 2019, 04:38:28 pm
Is the Skotas an Earth or Martian design? If it's not Martian, do they have their own corvette?
Skotas is Martian. Act II will feature their second corvette - Concordia class. Earth is the only faction without their own corvette-sized warship.

Wow that's interesting, I guess Earth focused on the heavier firepower of destroyers and Nemesis.
I guess they maintained their own corvette-sized warships in the past, before the unification but there are no need for them after formation of EA because jovian and martian corvettes were just superior. It wasn't enough for both factions to repel Earth's incursion due to sheer amount of destroyers and ofc the Nemesis. Exact details about EA history are not known at this moment.

It's worth noting that not every class of cruiser or corvette produced in Sol is part of EA Navy. Jovians maintain large number of unique warships like Hegemon corvette or Dikestes cruiser and those are used exclusively by forces of TransJovian Despotate. However they may operate under central command structure if requested. Martian EACv Concordia was supposed to be the same story, but after some internal brainstorming we decided to make her regular but rarer warship. She is gonna appear in Act 1 re-release as well.

It doesn't mean that those unique classes of warships are in any way inferior than regular EA warships. Wait to see EACv Hegemon and it's crazy four spinal beams in action :].
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 06, 2019, 06:34:38 pm
Now it would be nice to have some intel entry about EA that summs up all the things... :nervous:
Title: Re: New Eyecandy Thread
Post by: Rampage on August 06, 2019, 07:50:24 pm
Finishing species.tbl is overrated.  Plus, most of us can’t write good, except for Rhymes, who writes very well.  Here’s my stab at it:

The EA was comprised of most of the remnant of the old GTA remaining in Sol.  Its battle strategy still focuses on destroyer-sized vessels to be the decisive factor in winning battles.  The Martian Hegemony quickly became the R&D and tech arm of the EA and its focus is keeping the EA technologically superior.  Powerful warships with costly components that prevent regular production and mass implementation.  The Transjovian Despotate is a loose confederation of fringe worlds in Outer Sol, with its government structured around Jupiter, that was never truly subjugated by the EA.  Raw resources are shuttled into the inner systems from the lawless fringes of Uranus, Neptune, and beyond through the massive processing yards around Saturn and trade hubs around Jupiter.  Their piratical battle doctrine is based around smaller command ships and specialized cruisers with nanojump capability.  Strike fast and hard, but leave when destroyers show up.
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 06, 2019, 08:20:04 pm
Finishing species.tbl is overrated.  Plus, most of us can’t write good, except for Rhymes, who writes very well.

TBH a good part of the discussion here since the initial Nostos release were things that aren't spoilers for R2 but were never actually made clear - in fact it wouldn't be entirely out of place to say that we know as much (or even less) about EA than about the Shivans, what possibly might have been one of the reasons why people consider EA as nothing more than a bunch of space-nazis. If you read the (public) forum you have no idea about EAs backstory aside that INFA is entirely outdated.

Quote
Martian Hegemony quickly became the R&D and tech arm of the EA

But what is that? A company? The name of the Martian state? Sols' current power constellation? A research lab?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 06, 2019, 09:07:57 pm
The political body responsible for governing the Mars and it's territory, and state member of the EA same as TjD. In fact, Earth faction is not called Earth Alliance but Federation of Earth. The EA itself is in fact a federation with FoE presidency in form of military autocracy centered about influental military officers and presumbly corporations. Federation of Earth maintain it's dominant position in Earth Alliance and whole Sol system, but instead of destroying other factions, they federated them under the banner of EA and allowed for certain amount of authonomy. Martian Hegemony is Earth's loyal partner, while TjD is somewhat harder to work with.

I guess we will make EA backstory appropiately deeper and include it somewhere before Act 2 release.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 07, 2019, 05:31:03 pm
(https://i.imgur.com/sbwnB45.png)
(https://i.imgur.com/LwwuowK.png)
Who wants to join earther navy now :]?
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 07, 2019, 05:36:44 pm
Well the list of people who want to join EA is already pretty long, I wonder if they still have places left~
Title: Re: New Eyecandy Thread
Post by: Colt on August 07, 2019, 05:47:23 pm
Who wants to join earther navy now :]?
Unfortunately for Earth, I'm a proud citizen of the Alliance the other alliance

Besides, blowing up expensive, shiny, beautifully textured spacecraft is my forte  :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 07, 2019, 06:10:43 pm
Who wants to join earther navy now :]?
Unfortunately for Earth, I'm a proud citizen of the Alliance the other alliance

Besides, blowing up expensive, shiny, beautifully textured spacecraft is my forte  :D
Pfff...

There is only ONE TRUE Alliance :P
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 08, 2019, 06:44:30 am
Who wants to join earther navy now :]?
Unfortunately for Earth, I'm a proud citizen of the Alliance the other alliance

Besides, blowing up expensive, shiny, beautifully textured spacecraft is my forte  :D
Pfff...

There is only ONE TRUE Alliance :P

The Political Commission of the Earth Alliance approves of this.
Title: Re: New Eyecandy Thread
Post by: CT27 on August 08, 2019, 02:20:19 pm
The political body responsible for governing the Mars and it's territory, and state member of the EA same as TjD. In fact, Earth faction is not called Earth Alliance but Federation of Earth. The EA itself is in fact a federation with FoE presidency in form of military autocracy centered about influental military officers and presumbly corporations. Federation of Earth maintain it's dominant position in Earth Alliance and whole Sol system, but instead of destroying other factions, they federated them under the banner of EA and allowed for certain amount of authonomy. Martian Hegemony is Earth's loyal partner, while TjD is somewhat harder to work with.

I guess we will make EA backstory appropiately deeper and include it somewhere before Act 2 release.

Does the EA have one chief executive or is there more than one person 'at the top'?
Title: Re: New Eyecandy Thread
Post by: Rampage on August 08, 2019, 04:18:34 pm
The EA is an unicameral oligarchy.  Earth and Mars have equal seats in the assembly or senate that submit to a politboro-like oligarchy of less than 10 ex-GTA and industry leaders mostly from Earth, similar to how the late Roman Republic was structured.  The assembly writes and passes laws, declares war, etc. but the oligarchs ratifies or vetoes them.

The Transjovian Despotate has seats in the legislature but does not hold permanent office in the oligarchy.  They have their own loose confederation similar to the Athenian assembly, made up of everybody from trade union leaders to commanders of orbital con yards to fringe pirate lords.  They elect the Strategoi who represent the interests of the Despotate to the greater EA.
Title: Re: New Eyecandy Thread
Post by: Commander Zane on August 10, 2019, 06:11:16 am
The texture work on these last sets of ships is outstanding.
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on August 24, 2019, 06:21:01 am
(https://i.ibb.co/LCH8j0r/screen0042.jpg)
(https://i.ibb.co/w73t1W9/screen0043.jpg)
(https://i.ibb.co/4dH5KZD/screen0041.jpg)

5/??
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 24, 2019, 10:10:42 am
Lovely beam :yes: :yes: :yes:
Title: Re: New Eyecandy Thread
Post by: 5thAce on August 24, 2019, 04:46:49 pm
A perfect 5/7! Oh man waiting for inferno is killing me!!
Title: Re: New Eyecandy Thread
Post by: Cyborg17 on August 25, 2019, 11:19:56 am
These are pretty incredible!  Those skyboxes!  The shivans!  Will humanity survive????
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 25, 2019, 11:33:08 am
These skyboxes aren't harmful, really. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 29, 2019, 07:34:23 pm
[Witcher 3 Eredin's voice]We've been here before...

Lower towers left to be done, so I guess it's time to show it outside Discord channel. I made first HTL and just wanted to retexture it, but blyat... Let's pretend it never existed xD.
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 29, 2019, 07:46:13 pm
I'm sure GTVA will apreciate the improvement :D

BTW it looks like some of the "blocks" left/right of the fighterbay have been turned outside in.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 29, 2019, 10:01:49 pm
Ramp lights. Blender 2.8 sometimes go crazy with recalculating normals. I found one of X-like details on inner left section has the same issue. I will flip them before texturing.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on August 30, 2019, 01:52:18 am
Amend pic as needed.

Applause.ogg

[attachment eaten by a Shivan]
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on August 30, 2019, 11:04:01 pm
[clip]

Nothing quite as intimidating as a lindos, especially one emerging to shock jump. Now she looks even better
 :yes:
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 31, 2019, 04:42:40 am
Too bad the ships don't have much time to admire the beauty :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 31, 2019, 06:34:06 am
Modelling is 99% done. I updated p3d with comparision between Lindos 2016 and new iteration.

It's actually the last of basic EA capships which needs to be upgraded. Aside from this, couple of fighters and bombers remain... And after them, I'm taking GTVA terran ships on my workbench :].
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on September 13, 2019, 08:26:44 pm
,
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 14, 2019, 12:56:50 am
Sw33t! :)
Title: Re: New Eyecandy Thread
Post by: 5thAce on September 14, 2019, 02:11:57 am
Looking good! I'm wondering if the EA are going to jump in against the Shivans as well. Would be great propaganda for the EA: "Earth saves the day from the Shivans! While the Exiles make an exit!"
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 14, 2019, 03:09:03 am
One question - why they scuttle the Mjolnirs at the end? It's not like Shivans would capture them to analyze them.

It would be much more logical to set them to auto-fire to make couple more shots before Shivans would destroy them eventually.
Title: Re: New Eyecandy Thread
Post by: Rampage on September 14, 2019, 10:27:27 am
It would be much more logical...

Command doesn’t follow conventional logic.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 14, 2019, 12:13:11 pm
We may add some additional escort for Kismat to insta-kill remaining Hammerguns.
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 14, 2019, 01:37:19 pm
It would be much more logical...

Command doesn’t follow conventional logic.

Command, in the end, is = FRED.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 22, 2019, 01:38:19 pm
(https://i.imgur.com/7C2JPL2.png)
(https://i.imgur.com/fI4n1pp.png)
(https://i.imgur.com/G0CuFOP.png)
(https://i.imgur.com/B5KZ3SP.png)
:D
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on September 22, 2019, 01:45:01 pm
I'd buy one.
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 22, 2019, 01:48:57 pm
 :yes: :yes:

I'd buy one.

Only once it received a technical checkup~
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on September 22, 2019, 02:24:16 pm
Hell no,  fresh off the assembly line.
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 22, 2019, 02:49:54 pm
:nono:
I buy nothing I couldn't test before.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on September 22, 2019, 04:12:18 pm
The only thing I test before I buy is cars/bikes.    :lol:
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on September 22, 2019, 04:18:26 pm
Ok...that is the sexiest ugly ship ever! If that makes sense...:p
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 22, 2019, 04:42:16 pm
The only thing I test before I buy is cars/bikes.    :lol:

But a spaceship with tenthousands upon hundredthousands of polygons, each possibly been broken by unstable conversion programs and worth trillions of credits is something you take easily or what?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 22, 2019, 04:49:50 pm
The only thing I test before I buy is cars/bikes.    :lol:

But a spaceship with tenthousands upon hundredthousands of polygons, each possibly been broken by unstable conversion programs and worth trillions of credits is something you take easily or what?
My shipyard workers are listening and disapprove. Believe me, you don't want to have an army of several thousand pissed off gopniks knocking to your door. Oh, and now they are celebrating. So they are additionally drunk :]

...aaaand the polycount is only 173k tris o___O.
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 22, 2019, 06:20:34 pm
@Dekker: Nyx shipyards' employee responsible for quality control has approved of this operationality of the ship class, you may buy some~
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on September 22, 2019, 10:17:57 pm

:D

Holy **** this is your best work yet.
Title: Re: New Eyecandy Thread
Post by: starbug on September 23, 2019, 04:48:10 am
I'll take 3, after taking one for a test drive around Jupiter followed by a quick weapons test at the nearest GTVA or shivan warship :) :)

Oh and most important of all does it come with sat nav and space on the dash for a little dancing figure??
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 23, 2019, 04:55:37 am
If said dancing figure is a turret, constantly moving its arms to the beat of exploding hostile craft, the Lindos features a wide variety of places where you can put them! :)
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 23, 2019, 06:33:37 am
If said dancing figure is a turret, constantly moving its arms to the beat of exploding hostile craft, the Lindos features a wide variety of places where you can put them! :)
Pfff... Eye lazors FTW!
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 23, 2019, 09:57:56 am
Can I have it in Earth blue painting?
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 23, 2019, 10:21:42 am
If said dancing figure is a turret, constantly moving its arms to the beat of exploding hostile craft, the Lindos features a wide variety of places where you can put them! :)
Pfff... Eye lazors FTW!
No, it's more like.... Disco + Inferno
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 23, 2019, 11:33:12 am
Can I have it in Earth blue painting?
If you have a mod project or something that require different color scheme, I can make a reskin for you.
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 23, 2019, 12:13:26 pm
Can I have it in Earth blue painting?
If you have a mod project or something that require different color scheme, I can make a reskin for you.

See? That's what you get from UVing everything instead of using tilemaps. Now you constantly got to make new maps. Whenever wants to use one of the XYZ models you made. :p
Title: Re: New Eyecandy Thread
Post by: mr.WHO on September 24, 2019, 10:03:48 am
Can I have it in Earth blue painting?
If you have a mod project or something that require different color scheme, I can make a reskin for you.

Wait, what?
I was under impression that each of EA ship would be available in Earth, Mars and Jovian painting.
Or will it only be avaliable in pain of the planet which designed  it? E.g. Lindos designed/build by Mars?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 24, 2019, 10:38:41 am
Can I have it in Earth blue painting?
If you have a mod project or something that require different color scheme, I can make a reskin for you.

Wait, what?
I was under impression that each of EA ship would be available in Earth, Mars and Jovian painting.
Or will it only be avaliable in pain of the planet which designed  it? E.g. Lindos designed/build by Mars?
Second option. EA Fleets are mixed and composed of ships from different planets and share common command structure, but ships from planet they originate from retains their color scheme. Each planet also keep their own, unique ships not included in main EA fleet structure, and operating on behalf of local government/navy. Those fleets are small, and used only as peacekeeping forces.

For example Martian Hegemony's ships in EA fleets are still legal force of Martian Hegemony Navy, but central command of Earth Alliance is superior to command bodies of each faction. Although Martian Navy still legally own their warships, they have actual control over local, peacekeeping forces only.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on September 26, 2019, 10:19:22 am
(https://i.imgur.com/IaJ8Fig.png)
(https://i.imgur.com/JdHVsWV.png)
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 26, 2019, 12:08:27 pm
Awesome all this Shivanism~ :D
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on September 28, 2019, 09:04:05 pm
Woah what the frankfurter is that
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on September 29, 2019, 03:56:17 pm
The lower one looks to be a Basilisk-inspired fighter.
Title: Re: New Eyecandy Thread
Post by: Nightmare on September 29, 2019, 04:00:47 pm
It's the SB Andra, one of my favourite Shivan ships. :cool:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on October 05, 2019, 10:56:31 am
Today, after grocery I think I discovered the mystery of Lindos design:
https://imgur.com/2eas76Z
Title: Re: New Eyecandy Thread
Post by: X3N0-Life-Form on October 05, 2019, 04:01:49 pm
The gods of grocery and Space will unleash their wrath upon you...
May the Universe have mercy on your soul.
Title: Re: New Eyecandy Thread
Post by: 5thAce on October 13, 2019, 05:14:35 pm
Will you be doing more screenshots of the Basileus? Kind of like in the same manner as the Lindos?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 13, 2019, 05:34:39 pm
The gods of grocery and Space will unleash their wrath upon you...
May the Universe have mercy on your soul.
Why didn't you show me this before I modelled her :P
Will you be doing more screenshots of the Basileus? Kind of like in the same manner as the Lindos?
Ye, I will post some more later.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 25, 2019, 08:52:45 am
(https://i.imgur.com/dNfvFMs.png)
(https://i.imgur.com/FXPmfFu.png)
(https://i.imgur.com/y7vAHkl.png)
When Admiral Falon wants serious firepower, he calls this monster. EAB Titanis - 85m-long Earther superbomer :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on October 25, 2019, 12:48:32 pm
Pew :yes:
Pew :yes:
Pew :yes:
Boooooommm :D
Title: Re: New Eyecandy Thread
Post by: Colt on October 25, 2019, 12:58:47 pm
Looks like it could also play the role of a gunship as well with all those turrets around it. Beautiful ship! :yes:

RIP any GTVA warship caught alone with a wing of these nearby.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on October 26, 2019, 04:11:54 pm
I like it.
.
.
.
.
.
.
.
.
I like it a lot.

























Very much :warp:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on October 27, 2019, 01:07:22 pm
How many seat does its' cokpit have? It's more like a bridge, than cokpit.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on October 27, 2019, 01:13:00 pm
It is a small bridge indeed. There are 6 people in the cockpit, and overally she is crewed by 8 people. Two technicians work inside the ship.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 07, 2019, 10:23:17 am
(https://i.imgur.com/ei7zjBz.png)
(https://i.imgur.com/drmEaMU.png)
(https://i.imgur.com/WUZvOFZ.png)
(https://i.imgur.com/hgTc1aG.png)
(https://i.imgur.com/DtyW9x3.png)
(https://i.imgur.com/Bdb05K7.png)
Testing NuDeimos and playing for fun to see how new assets behave.
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on November 07, 2019, 11:59:05 am
as always, incredible work  :D
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on November 07, 2019, 06:48:52 pm
Nudeimos is absolutely incredible! When will we see Nudemon?  ;7
Title: Re: New Eyecandy Thread
Post by: 5thAce on November 07, 2019, 10:20:36 pm
Oh man the suspense is real! That deimos is amazing!   :nod:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 08, 2019, 08:52:06 am
Nudeimos is absolutely incredible! When will we see Nudemon?  ;7
In Inferno? Probably never :P
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 23, 2019, 11:21:39 pm
(https://i.imgur.com/qg8dxan.png)
(https://i.imgur.com/990NbjR.png)
(https://i.imgur.com/wn1LuQj.png)
(https://i.imgur.com/gBGCnKu.png)
I know it looks like BoE, but this one is awesome :]
Title: Re: New Eyecandy Thread
Post by: 5thAce on November 23, 2019, 11:59:54 pm
Is the Skotas a martian design based off of its color scheme? Also new offensive based Terran destroyer? Looking good!
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 24, 2019, 06:46:14 am
It's the bling bling destroyer. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 24, 2019, 09:44:25 am
Yay, Skotas is Martian design. Terran destroyer is Icelus replacement making it Terran-GTVA's line destroyer. Boreas is still offensive destroyer.
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on November 24, 2019, 01:24:24 pm
Wow those are hawt  ;7 Nice work Nyx
Title: Re: New Eyecandy Thread
Post by: mr.WHO on November 25, 2019, 09:46:23 am
Is it Icelus replacement model wise (erase Icelus existence) or is it next-gen replacement (new destroyer with Icelus still existing as previous-gen destroyer)?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 25, 2019, 10:41:27 am
Is it Icelus replacement model wise (erase Icelus existence) or is it next-gen replacement (new destroyer with Icelus still existing as previous-gen destroyer)?
It's Icelus replacement. Icelus will be dropped completely from next release of Nostos. This one is called GTD Phaeton, but it may as well appear under Icelus name. She's likely to recieve new set of textures.
Title: Re: New Eyecandy Thread
Post by: Kiloku on November 25, 2019, 11:07:57 am
<snip>
I know it looks like BoE, but this one is awesome :]
What mod/campaign are these from?
Title: Re: New Eyecandy Thread
Post by: General Battuta on November 25, 2019, 11:12:16 am
Well, since we’re in the Inferno forum...
Title: Re: New Eyecandy Thread
Post by: Kiloku on November 25, 2019, 11:21:47 am
Damn, sorry for that. I wound up in this thread from the "Posts you haven't seen yet" page, and didn't notice it wasn't in a general FS Forum.
Title: Re: New Eyecandy Thread
Post by: General Battuta on November 25, 2019, 12:34:48 pm
Haha, no worries, I came here the same way and had to scroll up to be sure I wasn't in Celebration of FS.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 25, 2019, 12:39:53 pm
I think it's good sign. It means that this thread is not worse than Celebration in terms of quality :D
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 25, 2019, 02:44:16 pm
INF = a Celebration of FS
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 04, 2019, 04:08:36 pm
(https://i.imgur.com/lWygwnA.png)
(https://i.imgur.com/paqVOjF.png)
(https://i.imgur.com/guDNfZL.png)
...and the last of EA combat craft is completed :]. Heavy bomber EAB Gagana got remodelled into monstrous variant of Medusa to breathe more FS1 spirit into EA earther faction.

Terran GTVA ships are next on the list.
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 04, 2019, 05:05:29 pm
 :yes: :yes: :yes:
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on December 04, 2019, 07:04:30 pm
Nyctaeus, you are damn talented man. Like seriously, every ship you've posted looks fantastic.
Title: Re: New Eyecandy Thread
Post by: CapellaGoBoom on December 05, 2019, 10:31:16 pm
and this, boys and girls, is what happens when a medusa and x-wing make love  :p
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 06, 2019, 03:28:59 pm
Bruh.

That's badass.
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on December 08, 2019, 09:16:57 am
...and the last of EA combat craft is completed :]. Heavy bomber EAB Gagana got remodelled into monstrous variant of Medusa to breathe more FS1 spirit into EA earther faction.

I remember the original Gagana giving me a lot of headaches when protecting the Tanen in INFR1. Here's hoping this remodelled version improves upon that. :yes:
Title: Re: New Eyecandy Thread
Post by: Rhymes on December 08, 2019, 01:31:42 pm
Well if you look closely you can see that the Gagana has a couple of turrets it didn't have before, so. . .
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 08, 2019, 03:35:45 pm
And two more primary guns :]
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 08, 2019, 05:59:56 pm
Next!
Prepare for Christmas :].
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on December 08, 2019, 11:51:44 pm
Holy Phobos Batman!
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 09, 2019, 06:30:43 am
It looks so much meaner than the old version. :D
Title: Re: New Eyecandy Thread
Post by: Commander Zane on December 09, 2019, 08:20:01 pm
Love how it clearly shows design cues from the Deimos.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 09, 2019, 08:28:41 pm
My favorite thing about it is the Hecate-esque front face (at least the beam placement).
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 09, 2019, 08:50:07 pm
I picked "Why would GTVA invent the wheel anew?" route :). Both new terran and vasudan heavy corvettes are based on lighter ships [Deimos and Sobek] from FS2. In fact, NuPhobos was modelled with HTL Deimos hoovering above on the same Blender scene.

It will further differ from Deimos on texture level. While plating patterns, details and painting layout will be similar, NuPhobos will be purely gray. I may also prepare 100% Deimos-accurate texture variant.

I prepare her for christmas model release.
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 09, 2019, 09:04:15 pm
That makes already 2 Christmas presents then. :D
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 09, 2019, 09:23:48 pm
With Phobos, I'm not sure if I release the second gift this Christmas. I guess I should make PBR maps first.
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 09, 2019, 09:29:23 pm
Well you said that the Phaeton was supposed to be out at Christmas too. Wouldn't mind to keep it exclusive though. :drevil:
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 09, 2019, 11:12:40 pm
I will discuss it with the team. I want some christmas release for sure and it will be Phobos. The question is... What else :]
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 13, 2019, 08:35:22 pm
(https://i.imgur.com/vvn5ULP.png)
(https://i.imgur.com/7A5yvKi.png)
(https://i.imgur.com/uTPiPgx.png)
Beams disco!
Title: Re: New Eyecandy Thread
Post by: Nightmare on December 13, 2019, 08:42:45 pm
Oh, disco inferno :D

but this isn't jad
Title: Re: New Eyecandy Thread
Post by: Colt on December 13, 2019, 08:45:39 pm
Constructor: Alright! Frame's complete! But uhh... how many beams do we want on the front of this baby?

Designer: Yes.
Title: Re: New Eyecandy Thread
Post by: 5thAce on December 14, 2019, 01:47:44 am
A Hecate with that color scheme would look pretty good if you ask me, the Phobos looks like the perfect middle ground between the deimos and Hecate now.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 14, 2019, 02:01:34 am
I see potential in this idea. Default Hecate will be as close to :v: 's original as possible, but special refit variant appears in Nostos - the Seleucus, with artillery beam cannon. This one may differ from standard Hecate.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 24, 2020, 09:42:42 pm
Quote
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
Well, what the hell is this supposed to mean?

Awww... Right. Canon ships for MediaVPs.
(https://i.imgur.com/XQqhTLX.png)
(https://i.imgur.com/l4YWEXJ.png)
(https://i.imgur.com/0LyqMqW.png)
But still, my home is here.
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 24, 2020, 09:49:44 pm
*cuddles Halcyon-chan*
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on February 25, 2020, 06:13:07 am
The heck is that?  :wtf:

Some sort of aeolus precursor?

I really really like it :yes:  needs more slAv skin.
Title: Re: New Eyecandy Thread
Post by: Mito [PL] on February 25, 2020, 07:35:05 am
<snip>
I wonder why are you using the lvlshot tags. They make for a very strange pixelised look so I need to open the pics in separate pages to see them properly smooth.
Title: Re: New Eyecandy Thread
Post by: Nightmare on February 25, 2020, 07:48:26 am
The heck is that?  :wtf:

Some sort of aeolus precursor?

I really really like it :yes:  needs more slAv skin.

It's the upgrade of the Halcyone, which is already in Nostos R1.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on February 25, 2020, 09:22:24 am
The heck is that?  :wtf:

Some sort of aeolus precursor?

I really really like it :yes:  needs more slAv skin.
Reworked Halcyone
<snip>
I wonder why are you using the lvlshot tags. They make for a very strange pixelised look so I need to open the pics in separate pages to see them properly smooth.
Not everybody has 2560x1080 screen.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 03, 2020, 07:52:13 pm

90% complete :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 03, 2020, 08:02:13 pm
But which EA admiral stole the remaining 10% and ripped off the textures?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 03, 2020, 08:19:22 pm
Don't worry. He can't hide them from me for too long :]
Title: Re: New Eyecandy Thread
Post by: TechnoD11 on March 04, 2020, 03:00:02 pm
Stunning work as always Nyx!
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 09, 2020, 11:49:01 pm
(https://i.imgur.com/r5P13a4.png)
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 10, 2020, 02:11:13 am
Lovely~

Isn't that the ship from BWO? ;)
Title: Re: New Eyecandy Thread
Post by: Commander Zane on March 10, 2020, 08:04:02 am
I never was one to like the Boreas, but this iteration is changing that.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 10, 2020, 10:15:35 am
I never was one to like the Boreas, but this iteration is changing that.

Same here - to me Boreas was fugly, but this iteration is amazing :)
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 10, 2020, 01:07:12 pm
It was a design from 2001 or so, certainly OK for its time.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 11, 2020, 08:37:41 pm
(https://i.imgur.com/7xANxrg.png)
(https://i.imgur.com/X6Z8tXD.png)
(https://i.imgur.com/mFS75je.png)
Ingame :]
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 11, 2020, 08:43:51 pm
Ingame :]

Chalk up another one for the killboard~
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on March 11, 2020, 09:11:22 pm
"Show us how it's done, Sir!"
Title: Re: New Eyecandy Thread
Post by: mr.WHO on March 12, 2020, 10:25:25 am
What are these tubes above the "neck" behind the head? Plasma cannons?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 12, 2020, 10:29:52 am
What are these tubes above the "neck" behind the head? Plasma cannons?
Parts of navigation subsystem. Kind of powerful subspace sensors to triangulate precision jumps. Boreas is dedicated shockjumper.
Title: Re: New Eyecandy Thread
Post by: CT27 on March 12, 2020, 07:37:32 pm
Functionally, the Boreas is essentially a Terran Ravana correct?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 12, 2020, 08:05:36 pm
Functionally, the Boreas is essentially a Terran Ravana correct?
Yeah, but unlike Ravana, Boreas it's heavily armored at cost of fighterbay.
Title: Re: New Eyecandy Thread
Post by: Su-tehp on March 12, 2020, 08:20:40 pm
Me, I'm just wondering why those two lower engine pods are tilted downward rather than even with the keel....

EDIT: huh, the front lower pod is also tilted slightly downward as well. Weird.
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 12, 2020, 08:33:14 pm
Me, I'm just wondering why those two lower engine pods are tilted downward rather than even with the keel....

EDIT: huh, the front lower pod is also tilted slightly downward as well. Weird.

"Design choice"
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 12, 2020, 08:50:47 pm
Me, I'm just wondering why those two lower engine pods are tilted downward rather than even with the keel....

EDIT: huh, the front lower pod is also tilted slightly downward as well. Weird.
They were not engine pods in original version. I kinda added engines at the tips during remodelling. Also although the sections are placed diagonally, exhausts of the engines are perfectly horizontal. As for the pod, I see no reason why it should not be facing slightly downwards.

Besides it's FS. Design school of FS warships is more about unique aesthetics and fancy style rather then utilitarianism. Keeping key visuals is one of the iron rules of graphic designer, so I can't just straighten all lines... And neither do I want to. Boreas was always one of my favorite designs of original INFR1 and I would accept this as potential design for FS3. It's something new, fresh, unique and original but also it keeps the style of FS warships perfectly.
Title: Re: New Eyecandy Thread
Post by: CT27 on March 12, 2020, 09:38:35 pm
Functionally, the Boreas is essentially a Terran Ravana correct?
Yeah, but unlike Ravana, Boreas it's heavily armored at cost of fighterbay.

Do you mean the Boreas has a relatively small fighterbay for a destroyer...or no fighterbay at all?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on March 12, 2020, 09:44:03 pm
Functionally, the Boreas is essentially a Terran Ravana correct?
Yeah, but unlike Ravana, Boreas it's heavily armored at cost of fighterbay.

Do you mean the Boreas has a relatively small fighterbay for a destroyer...or no fighterbay at all?
It has fighterbay, but it's small. If I remember correctly, Boreas carry something like 45 strikecraft onboard.

But man, this trio of beam cannons on the front... Who needs a fighterbay when you have something like that :P
Title: Re: New Eyecandy Thread
Post by: Su-tehp on March 12, 2020, 10:14:07 pm
Yes, well, the Ravana has a quartet of beam weapons instead of a trio and it's asymmetrical, so there! :p

...I'll let myself out. :nervous:
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on March 13, 2020, 12:53:28 am
45 strikecraft is still loads 🤗🤗🤗
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 14, 2020, 02:39:38 pm
45 strikecraft is still loads 🤗🤗🤗

Nah it's just everything that hasn't exploded yet. :p
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on March 16, 2020, 01:51:15 pm
You put 45 strikecraft in the same missionspace (at the same time) and it'll get **** done 😂👍
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 16, 2020, 02:46:07 pm
Good fireworks guaranteed, yay
Title: Re: New Eyecandy Thread
Post by: General Battuta on March 16, 2020, 03:22:00 pm
Me, I'm just wondering why those two lower engine pods are tilted downward rather than even with the keel....

EDIT: huh, the front lower pod is also tilted slightly downward as well. Weird.

Now try making sense of the Deimos
Title: Re: New Eyecandy Thread
Post by: Nightmare on March 16, 2020, 05:01:25 pm
Me, I'm just wondering why those two lower engine pods are tilted downward rather than even with the keel....

EDIT: huh, the front lower pod is also tilted slightly downward as well. Weird.

Now try making sense of the Deimos

It provides movement across several axis.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on March 18, 2020, 03:08:56 am
Me, I'm just wondering why those two lower engine pods are tilted downward rather than even with the keel....

EDIT: huh, the front lower pod is also tilted slightly downward as well. Weird.

Now try making sense of the Deimos

It provides movement across several axis.

🤮

Axes (https://www.grammar-monster.com/plurals/plural_of_axis.htm)
Title: Re: New Eyecandy Thread
Post by: 5thAce on May 27, 2020, 09:23:48 pm
What's up Inferno team! Anything new and exciting to show off? I hope progress is going well, I'm looking real forward to this one!
Title: Re: New Eyecandy Thread
Post by: Nightmare on May 28, 2020, 08:45:26 am
Well there are already tons of pics of still unreleased assets in this thread~
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on July 10, 2020, 06:46:01 am
An old friend (or two?) returns.
(https://i.ibb.co/7YPg2CT/screen0059.png)
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on July 10, 2020, 07:55:37 am
Are they casting spells/summoning demons?
Title: Re: New Eyecandy Thread
Post by: Androgeos Exeunt on July 10, 2020, 09:59:35 am
It's a greater magnumball. I like how even the beam gets distorted by the shockwave.
Title: Re: New Eyecandy Thread
Post by: Nightmare on July 10, 2020, 11:40:10 am
Are they casting spells/summoning demons?
Very possible!

It's a greater magnumball. I like how even the beam gets distorted by the shockwave.

Mmmhhh I thought it was some kind of graphic error but it's not :warp:
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on September 04, 2020, 08:10:39 am
The year is 2020.
A mission has been FREDded for Inferno.

(https://i.ibb.co/kGXMwxB/screen0082.jpg)

The support ship continues to cause random inexplicable CTD errors.
A vengeful faceman punishes it for causing random inexplicable CTD errors involving turret targeting code of all things.
Title: Re: New Eyecandy Thread
Post by: perihelion on September 04, 2020, 12:12:40 pm
FREDding is my favorite kind of modding!  SQUEE!
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on November 05, 2020, 03:43:00 pm
Time for GTVA-terran spacecraft :]

(https://i.imgur.com/l2Ie558.png)
(https://i.imgur.com/xp9AClP.png)
(https://i.imgur.com/wHzJl4l.png)
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 05, 2020, 04:49:08 pm
HLP:\ Approving_nod.exe -raised_eyebrows
Title: Re: New Eyecandy Thread
Post by: Nightmare on November 05, 2020, 04:59:54 pm
More like -jaw_drop
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on November 06, 2020, 04:09:56 am
My jaw is solid.  It takes a fair bit to drop it.  But I approve your command line choices 😊👍
Title: Re: New Eyecandy Thread
Post by: Mobius on November 06, 2020, 04:16:12 am
The Perseus Adv is an iconic Inferno asset and it finally got the revamp it deserved.  :yes:
Title: Re: New Eyecandy Thread
Post by: mr.WHO on November 06, 2020, 10:20:28 am
Perseus Adv and Alves are my favorite Inferno designs.
I wish for something as good looking on EA side.
Title: Re: New Eyecandy Thread
Post by: Mobius on November 06, 2020, 10:59:19 am
EA combat spacecraft have been completely changed, at least most of them. While you can still recognize their silhouettes, their designs have been improved a lot. Many warships have undergone a similar improvement, too.
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 15, 2020, 07:46:02 pm
:bump:
(https://i.imgur.com/DWNTY5c.png)
(https://i.imgur.com/vQTpJ1L.png)
(https://i.imgur.com/8KtNdqV.png)
Hercules Mk. 3 has been completely reimagined :]
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 15, 2020, 09:52:11 pm
I think there is WAY too much going on in these greebles. It looks moldy! It's like a flying coral extrusion! Or some kind of chunk snapped off a Gothic cathedral.

If I put my eye on a random point on that ship it has NO idea where to go. It follows a panel line around in loops, or grabs a circuit board or radiator shape and just follows the lines out into space.

I literally — this is not hyperbole, I swear — I cannot focus on any particular part of the model. My eye fastens to a greeble within that part, gets exhausted trying to pick it out, and falls off the image.

In my strong opinion you want the details and greebles on a model to echo and reinforce the larger shapes, to lead the eye smoothly around the model so you see it all and come away with an image of one coherent, clear, intentional design. For example:

(https://i.imgur.com/i8kn78r.png)

Here's the good ol Millenium Falcon, a ship so greebled it's described as a piece of junk.

But check out how the greebles are carefully thought out and arranged.

The panel lines on the cockpit access tube are semicircular and echo the shape of the tube.

The circuit/pipe details on the hull all lead inward to the center, like spokes radiating from a hub.

The tiny greebles along the sides of the front prongs run WITH the length of the prong, not ACROSS it, so your eye follows the general shape.

The long pipes on the central-forward panel, leading down to the prong cutout, all run WITH the length of that panel to echo and reinforce its shape.

The engine area is detailed with round black "outlets" or whatever they are, but they are grouped carefully into a wedge-shape which ALSO points inward to the center of the ship.

The overall shape is very clear: a disc with a pointy front and a T-shape embedded in it. Every smaller detail echoes and reinforces these larger shapes!

By contrast look at the wings of the Herc 3 model. There are all these lines firing my eye off into space. There are curves taking big 90 degree angles and blocking my eye from moving further down the wing. There are like 5 different colors I can see — green, grey, yellow, blue and red. It's too much. Maybe I have a smooth visual cortex but I just cannot figure out what the **** is going on. I can't imagine a maintenance guy replacing one of these components, or armor protecting any of them. There's little fins sticking out of the bottom, which pulls my eyes down, then sideways lines ON the fins to shoot my eyes off to the side! Everything is covered in EVERYTHING.

Technically, it's flawless. But I strongly feel the panel and greeble design needs to be structured better. There's no intermediate structure, no organizing principle between "the ship's outline" and "tiny detail noise."
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 15, 2020, 09:52:39 pm
All that said it's your model.
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 15, 2020, 10:07:10 pm
To expand on my commentary, take this chunk:

(https://imgur.com/1KPdnob.png)

There's a lot going on here. Lotta panels. The big lines up top sweep my eye up and to the right, suggesting something swept back (or swept forward). In fact, the lines go nowhere, there's nothing to see—they point to the edge of the wing, out into space.

The 4 small crosshatches slightly down and to the right lead my eye down to a set of small irregular panels. But the four crosshatches don't meet any lines there; there's no relation between them and the tiny panel details in the recess below.

There's a couple cylinders in the bottom right, kind of like a 9V battery, which I like. I like the structure aorund them too. But they're silver and red, surrounded by green, with some yellow right behind them, plus some silver panel lines. So many colors!

Between them and the wing above is this kind of oblong beige cross-hatched thing. It's there. My eye zigs back and forth along the little crosshatches but doesn't know where to go.

Center left is a triangle with a circle in it, echoed by another triangle right above it turned upside down, which is bitten on the left by three lines pointing off to the left. The top triangle has little echoes which kind of lead into the big lines I mentioned first.

There's more **** going on here but already I've spotted so much! My eye is EXHAUSTED just from this little chunk of the ship! And I'm feeling like I've missed details, like there are things I didn't notice!

Whereas if all the details kind of interlock and suggest a larger shape, I can grasp that larger shape and see how things fit into it.
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 15, 2020, 10:10:21 pm
In a sense I guess this is all about information efficiency. If all the details in an area kind of work together (like a bunch of pipe greebles all heading up towards the center of the Falcon), you don't have to check every single one with your eyes to feel like you See the detail — because you've grasped the overall pattern. Whereas if all the greebles are going all over the place everywhere, you have to check every single inch to really understand what's going on; there's no visual 'summary' or underlying pattern to extract.
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 15, 2020, 10:50:43 pm
Was going to post "I think I'm a model poster" before I realized it was a horrible pun
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 15, 2020, 11:01:32 pm
tldr: I know you like clean ships. I don't. I don't like Millenium Falcon-style greebles, as it's just noise of random boxes and **** covered by random metal. Aka the bare shape covered with lazy noise, kinda like all SW big ships. It's not my style.

FYI I've been through half of this, and it looks like even too detailed feedback. This is not a complaint, but majority of the issues you mentioned comes from the normalmap, that I'm also not satisfied with. I gotta rebake it with different settings, but not a priority at this point.

...And argh, what's wrong with you? Stop multiposting.
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 15, 2020, 11:13:45 pm
But...I just showed how it's not random boxes and noise covered by random metal. I took a picture and walked you through, specifically, how it is not random, how it's all very deliberately laid out so that smaller shapes reinforce big ones. :confused:

What do you think about my suggestion of using smaller shapes to reinforce big ones and guide the eye?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on December 16, 2020, 12:13:13 am
But...I just showed how it's not random boxes and noise covered by random metal. I took a picture and walked you through, specifically, how it is not random, how it's all very deliberately laid out so that smaller shapes reinforce big ones. :confused:
It's just probably so called auto-greebler as it looks like typical auto-greebler. A scripts to generate such geometry exists from years, and SW uses it a lot. Especially for assets from new trilogy. Tons of tons of tiny bits on Mandator IV looks like typical job of procedural geometry generator. Some stuff from MF render you posted also looks like that. Not everything, as I see a lot of handmade geometry here. Auto-greebler kinda established part of key visuals of new SW assets.

Still majority of details here would be are invisible for the eye and fade away being all the same color, of little variety and quite generic. It's mostly quick effect to enhance bare look of the surfaces. Can't say it's overally a bad technique as I often use it myself in high-poly assets for renders, but it's mostly technique for static renders or slow camera sequences, when eye has time to catch all the small nuances you're talking about.

In mobile environments, I need something else. A stuff dynamically reacting to shifting lighting conditions, and still look rich and detailed enough. FS fighters and bombers just does not need tons of small bits for the reasons stated above, and more...

What do you think about my suggestion of using smaller shapes to reinforce big ones and guide the eye?
I can't say I disagree. The general problem is the technical aspect of FS models, as FSO hates large number of individual materials. Especially on fighters and bombers, everything needs to be very tightly packed usually on single UV to keep everyting within single bitmap.

Cramped nature of UV maps of HTL FS models makes me unable to include large amounts of small bits, as there is just not enough pixels on the bitmap. Small details appears mostly blurry, especially on low-res textures required to keep reasonable framerate.

Notice how different things looks like on render using 4096*2 maps.
(https://cdn.discordapp.com/attachments/527968516075290634/788235437055016960/Capture.PNG)

So...
1. Comparing game-ready assets to render ones is pointless, as the pipeline and environment are completely different.
2. Ingame assets have lots of limits and depending on the engine they were prepared for, the limits vary. You gotta see one day how sitty even 4k maps look like on Unity.
3. The only thing that can be changed here is the normalmap, as current one is doing quite too much.
Title: Re: New Eyecandy Thread
Post by: JSRNerdo on December 16, 2020, 12:22:55 am
Was going to post "I think I'm a model poster" before I realized it was a horrible pun

i wonder when my postcount will exceed my iq

 ;7
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 16, 2020, 01:12:32 am
But...I just showed how it's not random boxes and noise covered by random metal. I took a picture and walked you through, specifically, how it is not random, how it's all very deliberately laid out so that smaller shapes reinforce big ones. :confused:
It's just probably so called auto-greebler as it looks like typical auto-greebler.

They didn't have CGI in 1977. What a ridiculous thing to say.

Quote
In mobile environments, I need something else. A stuff dynamically reacting to shifting lighting conditions, and still look rich and detailed enough. FS fighters and bombers just does not need tons of small bits for the reasons stated above, and more...

Then why are you covering this model in tiny bits?! The things you're saying make no sense! They're from opposite planet!

Cramped nature of UV maps of HTL FS models makes me unable to include large amounts of small bits

But - I'm telling you to use FEWER small bits, organized more coherently!

Are you reading my posts from opposite planet? Did I phrase everything catastrophically wrong?
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 16, 2020, 01:14:54 am
Here's the pre-CGI model if for some reason you don't believe me.

(https://imgur.com/yxAiNVq.png)
Title: Re: New Eyecandy Thread
Post by: The E on December 16, 2020, 01:54:22 am
Yes, Nyctaeus, the pic of the Falcon Batts posted earlier was of the new-Trilogy, CG Falcon -- but the thing is, that model has had its greebles copied from scans of the original shooting miniature, these are details that were painstakingly copied from the original shooting miniature pictured above. These models are, if not completely identical in every aspect, definitely identical in artistic intent and use the same methods to accentuate and reinforce shapes.
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on December 16, 2020, 02:25:03 am
Like bat's said, it's your model do it how you want, but I tend to agree with the business of the panelling.
Although strictly speaking, there aren't that many panels.  Just spaghetti shapes.

It's your model dude, have at it as you see fit 😉👍
Title: Re: New Eyecandy Thread
Post by: Mobius on December 16, 2020, 03:49:24 am
Wonderful model, glad to see more aerodynamics injected into the Herc III mesh. I think it's the best compromise between its maneuverability and loadout: it's no bomber, and it's no agile fighter either, but it fills the gap.  :yes:
Title: Re: New Eyecandy Thread
Post by: Phantom Hoover on December 16, 2020, 10:27:32 am
I agree with everything Battuta has said, given that I tried to say the exact same thing about the new HTL Perseus the other day as well.

One classic greebling technique is sandwiching high-detail, heavily greebled areas between smoother, lower-detail ones. You can see this on the Millennium Falcon, and it's also incredibly obvious on the classic Imperial Star Destroyer design:

(https://lumiere-a.akamaihd.net/v1/images/Star-Destroyer_ab6b94bb.jpeg?region=0%2C50%2C1600%2C800)

This Herc 3 model, meanwhile, has no contrast at all: every single surface is greebled to the max. The whole model ends up looking flat and jumbled: there's no structure to the detail for the eye to read.
Title: Re: New Eyecandy Thread
Post by: mr.WHO on December 16, 2020, 11:10:13 am
IMO it looks too overdetailed and to much visual noise overload - tuning down on texture and having more smooth surface would make it better.

Albeit it looks like the main issue is not model, nor texture, but actually ingame light in the screenshot.

I recall the very same issue was with new shots of EA ships.
Title: Re: New Eyecandy Thread
Post by: Droid803 on December 16, 2020, 12:38:41 pm
It's the normal map, I think, that's the main problem. The render on the grey background looks fine, but the one in-game has the panel lines too accentuated/deep/wide causing them to draw too much attention and add too much noise breaking up the otherwise relatively flat surfaces.
Title: Re: New Eyecandy Thread
Post by: EatThePath on December 16, 2020, 02:38:34 pm
Quote
This Herc 3 model, meanwhile, has no contrast at all: every single surface is greebled to the max. The whole model ends up looking flat and jumbled: there's no structure to the detail for the eye to read.

I disagree with this, there's defintely areas of higher and lower detail and structure to the lines on the herc3. Certainly, there's room to go further with those qualities, and it's certainly more pronounced on the higher resolution textures in the render than in the game screenshots, but they are not absent in the game model and I think it's over blowing things to say they are.

Personally, the flow of some of the herc's broad shapes and details both aren't entirely my cup of tea. The slightly forward swept 'ribbing' details near the middle of the wings I think in particular breaks the shape up in a way that's harmful. But presenting that feedback in absolutes and in a way that implies Nyx doesn't understand some of the basics of visual design is unfair and unhelpful, IMO

I think the heightmap changes alluded to already could do wonders for the ingame version of the ship. For instance, check this out. The insets are wings from the F3 lab, and behind is the posted render.

(https://i.imgur.com/i4ogBdD.png)

The upper game wing has a much more unified visual to it already than the lower, because it's angled differently and isn't lighting as dramatic as the lower, while the lower's grooves are being highlighted so strongly it does start to look 'detailed to the max'. These grooves stand out more strongly here than the 'ribbing' details do, in fact, and they break up the shape a ton. A lot of them also do generally follow the shape, so it's not a completely chaotic unreadable mess, but it is busy enough that I find it a bit tiring to look at.

Now look at the same areas on the render. Those same panel lines are visible, and a bit more-so on the lower more dramatically lit wing there, but it's rather light and overall the wing is a relatively cohesive surface, broken up by a few notable features. The ribbing is very prominent in all angles compared to the panel lines. It still could be MORE cohesive, more smooth, and I'd probably prefer that, but I hope if you look at that render you can't say Nyx doesn't understand or apply these principles, they're quite clearly on display.

I'm all for being able to express negative opinions about people's art even if it's not refined artistically useful feedback, but let's try not to poison the well with hyperbole, please?
Title: Re: New Eyecandy Thread
Post by: General Battuta on December 16, 2020, 02:53:07 pm
I did post refined artistically useful feedback!
Title: Re: New Eyecandy Thread
Post by: EatThePath on December 16, 2020, 03:23:28 pm
I could contend that it could have been more refined, and if it was it probably would have come in three posts rather than eight, but that particular phrasing as meant to be directed towards the general HLP attitude towards negative feedback as a whole. Contextually it certainly can be read as a pointed rebuke, but it was not intended to be. Sorry about that.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on August 22, 2021, 06:38:51 pm
I know it's been a while, but are there any plans to upgrade Nostos with these Super-Hi-Poly models?
Title: Re: New Eyecandy Thread
Post by: Nyctaeus on August 23, 2021, 05:38:20 am
I know it's been a while, but are there any plans to upgrade Nostos with these Super-Hi-Poly models?
Yes. Will happen.
Title: Re: New Eyecandy Thread
Post by: Trivial Psychic on August 23, 2021, 08:07:52 am
'When will then be now?'
Title: Re: New Eyecandy Thread
Post by: perihelion on August 23, 2021, 09:07:16 am
"Soon."
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 23, 2021, 12:20:25 pm
"One, faraway day..."
Title: Re: New Eyecandy Thread
Post by: perihelion on August 23, 2021, 03:48:32 pm
I don't think he got the reference (https://www.youtube.com/watch?v=gNIwlRClHsQ).
Title: Re: New Eyecandy Thread
Post by: Colonol Dekker on August 23, 2021, 05:21:24 pm
Uhmergherd princess vespa was so freaking hot.   ID4 president was never good enough for her.
Title: Re: New Eyecandy Thread
Post by: Nightmare on August 23, 2021, 06:11:38 pm
I don't think he got the reference (https://www.youtube.com/watch?v=gNIwlRClHsQ).

I watched Spaceballs probably over a dozen times but never in Eng so nope :(