Author Topic: RELEASE: CASUALTIES OF WAR 2  (Read 11453 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: CASUALTIES OF WAR 2
Issues:

* the mission where you lose the Hurricane it WAY to hard. You're suppose to protect 5 escape pods with paper-thing hull against multiple enemy fighters. That wouldn't be too bad if the same pods didn't pass right below the hostile Raynor that kept shredding them and me to pieces.
After several attempts I finaly managed to pass it by significantly increasing the hull and shield of the pods.

* last mission - The raynor is too damn powerfull . I managed to pass it but the conversation I get makes little sense since all friendly ships excpet for the invulnerable Ironclad (or Ironfist..or something like that). FYI, I targeted the Raynors beam cannons from the begining and only stopped to destroy a irritating fighter or two

* In a few mission you start with a predetermined loadout that is totaly wrong for the mission you're flying. Who equippes a interceptor with Railguns (morningstars) on a escort mission? 
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: CASUALTIES OF WAR 2
The actual problem behind that error message is that bansheeGlow and gaussGlow aren't included. You can find the missing files here. Extract them to the effects directory.
Thanks!  :)

 
Re: RELEASE: CASUALTIES OF WAR 2
Where can I find the first Casualties of War and is it also voice acted?

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: RELEASE: CASUALTIES OF WAR 2
Here, but you'll need to use the Agamemnon model from Casualties of War 2 or it won't work with non-inferno scp builds and no voice acting.

 
Re: RELEASE: CASUALTIES OF WAR 2
yeah i got the same problem.  figure when the warlock goes down, the node should go down as well.

 

Offline silverwolf

  • 27
  • whoa...he still pops in
Re: RELEASE: CASUALTIES OF WAR 2
i downloaded it and I can't seem to complete the first mission. because whenever the iron heart warps in half of the RBC's disappear both on radar and visually...same with the wingmen and gemini wing. ANy clues on how to fix this?

 
Re: RELEASE: CASUALTIES OF WAR 2
I've run into a slight problem. After the Warlock goes down in subspace, the Argo never docks with the ironheart, and the entire set of ships sent to help eventually dies, leaving only the iron heart versus the Tribulation, which never ends. Any ideas?
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: CASUALTIES OF WAR 2
Do what I did - extract the ships.tbl file and set the HP of the escape pod or transport or any other ship classes you want to survive to some redicolously high number :D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: CASUALTIES OF WAR 2
Thanks, that worked and the Hermes no longer dies. BUT the mission still never ends. The Hermes seems to dock with Defense 1, after which the orders of Defense 1 say Undock Escape 1, but its already undocked, and they just sit there for eternity. I even sat there and took out the Raynor, but still nothing happens. Any more ideas :confused:?
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline McCall

  • 25
  • ...overly forward
Re: RELEASE: CASUALTIES OF WAR 2
Is anyone still around who can support this mod? Trying to run it on totally up-to-date SCP (3.6.9) with fsport installed doesn't work.

On the ship selection it only lets you have a Ulysses with no guns. In mission, every object is another Ulysses.

I've got all the Lightspeed nebula stuff etc etc in mediavps, and I've tried creating a mod file in the COW2 directory that points to that and fsport.

I know it's an old campaign  :nervous:, but I love finding the nicely voice acted ones so it would be a shame if this one can't be kept up and running.

Any suggestions out there?   :confused:
Contrary to rumour, a mojito is actually the manliest drink around, dammit!

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE: CASUALTIES OF WAR 2
I've got all the Lightspeed nebula stuff etc etc in mediavps, and I've tried creating a mod file in the COW2 directory that points to that and fsport.
Hmm. Did this actually require FSPort?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: RELEASE: CASUALTIES OF WAR 2
Gunnery control, open fire all beams!
:necro:
:necro:

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: CASUALTIES OF WAR 2
This does not require FSPort. 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline McCall

  • 25
  • ...overly forward
Re: RELEASE: CASUALTIES OF WAR 2
Thanks for the responses.

I think I tried running it without FSPORT, mediaVPs and all the various combos, but found I needed FSPORT to avoid getting the parsing errors.

I'll give it a look again when I get home tonight and let you know what I find in a bit more detail.

Is anyone playing this on a current SCP build right now?
Contrary to rumour, a mojito is actually the manliest drink around, dammit!

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE: CASUALTIES OF WAR 2
I think I tried running it without FSPORT, mediaVPs and all the various combos, but found I needed FSPORT to avoid getting the parsing errors.
That's probably because FSPort has error-checked tables, whereas COW2 does not. :lol:

You only need the FSPort if COW2 says, specifically, that it requires the FSPort.

 

Offline McCall

  • 25
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Re: RELEASE: CASUALTIES OF WAR 2
Gotcha.

Taking that advice, rather than using its own folder with a mod.ini I wrote myself, I dropped all the CoW2 data files into Freespace2\data and ran it as both a retail version and a mediavps version. Both work for the most part, except for:


Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Which we all hate seeing!

The missions load up alright if I'm willing to keep OK-ing the debugger window, except...

It goes completely nuts on the Weapon Selection. So I either go with the defaults and hope for the best or try to find a fix.

Is this just a case of a campaign that depends on much older SCP builds so won't work anymore? Anyone playing it right now? I wouldn't normally spend too much time on one that errors at me, but I kinda feel like I owe it to the fully voiced-up ones.
« Last Edit: May 15, 2008, 01:32:24 pm by McCall »
Contrary to rumour, a mojito is actually the manliest drink around, dammit!