Author Topic: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]  (Read 670996 times)

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Offline General Battuta

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Re: [Updated July 1, 2010] Announcing wxLauncher 0.8.0 public alpha
I'll check it out!

 

Offline Iss Mneur

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Re: [Updated July 1, 2010] Announcing wxLauncher 0.8.0 public alpha
A patched binary for you FREDers to try.

Note: requires wxLauncher to already be installed.

1) Download this zip: http://www.box.net/shared/bmuicdkxba
2) Unzip the contents into the bin directory of your wxLauncher install (overwrite the wxlauncher.exe and registry_helper.exe).
3) Find global.ini in %AppData%/wxlauncher. Open this file in a text editor and add to the end of the .ini:
Code: [Select]
[opt]
configfred=1

You will now see a button to the left of the Play button labelled "Fred" which is, as you can probably guess, launch FRED using the currently configured mod options.  You can select the FRED binary on the Basic Settings page.
« Last Edit: July 26, 2010, 10:32:21 am by Iss Mneur »
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline sutekh

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Re: [Updated July 1, 2010] Announcing wxLauncher 0.8.0 public alpha
the .deb is 64 bit, might want to make a 32 bit version  :)

 

Offline Iss Mneur

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Re: [Updated July 1, 2010] Announcing wxLauncher 0.8.0 public alpha
the .deb is 64 bit, might want to make a 32 bit version  :)
Hmm, so it is.  Strange no one has mentioned anything about it till now. :doubt:
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Iss Mneur

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Re: [Updated August 6th, 2011] RELEASE: wxLauncher 0.8.0 public alpha
Well, it took 13 months, but we finally have a Mac OS X version of wxLauncher.  Many thanks to jg18 and his tireless work over the last 2 months on getting wxLauncher working on OS X.  Download information is in the OP.

Special thanks to our pre-alpha testers (Androgeos Exeunt, chief1983, Echelon9, and swashmebuckle) and others who gave suggestions and feedback (The E, Valathil, and Zacam).




« Last Edit: August 07, 2011, 07:38:54 pm by Iss Mneur »
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Echelon9

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Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
This is a great development. Thanks jg18.

 

Offline Valathil

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Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
This is a great development. Thanks jg18.

A great development no doubt. But is it also great development? That remains to be seen  ;7
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Offline Echelon9

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Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
This is a great development. Thanks jg18.

A great development no doubt. But is it also great development? That remains to be seen  ;7
We will see ;)

 

Offline jg18

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Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
This is a great development. Thanks jg18.

A great development no doubt. But is it also great development? That remains to be seen  ;7

Decide for yourself :p

 
Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
Hi guys,
It sucks to admit that I'm a noob  :D , but I really am..
I downloaded FS2 from GOG, what's next to get the updates for the game? Can anyone show me how to apply the new material or at least show me a noob friendly  thread?
Much thanx..

 
Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
Everything you need to know is in this thread. I don't have any beams handy so someone else will have to do that. Welcome to the HLP. :)
Did you hear that fellas? She says I have a Meritorious Unit.

 
Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
Everything you need to know is in this thread. I don't have any beams handy so someone else will have to do that. Welcome to the HLP. :)
Thanx  :D
Wow, that was a lot of work, still downloading the mediavps, and will see what happens  :rolleyes:

another noob question, what do you mean by (beams)  :banghead:


 

Offline headdie

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Re: [Updated 2011/08/06] RELEASE: wxLauncher 0.8.0 public alpha (now on OS X!)
:welcome:
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Offline mjn.mixael

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Re: [Updated 2011/08/25] wxLauncher 0.8.0 public alpha (OS X 0.8.1)
For Wings of Dawn.. just use this .bmp. I took the original and just resaved it, it loads just fine. Perhaps Spoon created a diseased .bmp image?

EDIT: Reporting a minor status bar bug. See attached image. Happens after I run FSO then quit and return to the launcher.

[attachment deleted by ninja]
« Last Edit: September 16, 2011, 09:43:02 am by mjn.mixael »
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Offline Killbot

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Re: [Updated 2011/08/25] RELEASE: wxLauncher 0.8.0 public alpha (OS X 0.8.1)
[Thread necro'ing; sry]

The 0.8.0 sources refuse to "Make" on ArchLinux.

Code: [Select]
File "scripts/onlinehelpmaker.py", line 17
    print "ERROR: Unable to import markdown the markup parser."
                                                                                                    ^
SyntaxError: invalid syntax
make[2]: *** [CMakeFiles/helpmaker] Error 1
make[1]: *** [CMakeFiles/helpmaker.dir/all] Error 2
make: *** [all] Error 2

Any ideas?
I've got the required dependancies installed and the sources cmake without errors.
Signa-what?

 

Offline jg18

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Re: [Updated 2011/08/25] RELEASE: wxLauncher 0.8.0 public alpha (OS X 0.8.1)
No worries about necro-ing; you picked the right place to post. :)

Some things:

(1) I highly recommend building from trunk rather than the 0.8.0 source tarball. Instructions for checking out a copy of the source are in the readme.

(2) Are you sure that you have the markdown module for Python (called Markdown in Python) installed? One way to check is to start up the python interpreter at the command line (that is, type python at the shell prompt) and then type

Code: [Select]
import markdown
If the markdown module is installed, then the interpreter will continue without printing any errors.

Hope that helps.

EDIT: I forgot to mention that you need Python 2.6 or higher, but not Python 3.
« Last Edit: March 10, 2012, 02:00:57 pm by jg18 »

 

Offline Killbot

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Re: [Updated 2011/08/25] RELEASE: wxLauncher 0.8.0 public alpha (OS X 0.8.1)
Wow, that was quick!

Well, I've already switched to plan B: Having a little WINE. It's more flexible than a pure Linux build.

Should I ever want to try again, I'll try your SVN suggestion.


I've got Python 1,2,3 installed, as well as mercurial, markdown (for Python 2) and hg.
I've even tried removing the offending passage from the script but that (naturally) didn't work either.


But thanks anyway!
Signa-what?

 

Offline Sushi

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Re: [Updated 2011/08/25] RELEASE: wxLauncher 0.8.0 public alpha (OS X 0.8.1)
So let's say a certain soon-to-release total conversion wanted to use this, have the launcher pre-configured with a set of command-line flags and settings so that it's immediately ready to go, and not mention FS2 at all. Listing TC-specific mods would be a definite bonus.

How much of this is possible right now without changing the source? What would I need to do this?

What are the barriers preventing me from using wxlauncher as part of a TC release?

 

Offline Iss Mneur

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Re: [Updated 2011/08/25] RELEASE: wxLauncher 0.8.0 public alpha (OS X 0.8.1)
So let's say a certain soon-to-release total conversion wanted to use this, have the launcher pre-configured with a set of command-line flags and settings so that it's immediately ready to go, and not mention FS2 at all. Listing TC-specific mods would be a definite bonus.

How much of this is possible right now without changing the source? What would I need to do this?
Removing mention of FS2 will require (some) modification of the source code (change some strings basically).

Having the launcher pre-configured with a set of command-line flags and settings would be doable with some modification to the installer (that is, change some of the profile information that the launcher has by default, though at this time, it would have to be specific to the user that installed it.  To allow these defaults to affect all users on a system some modification to the source code would be required (to change the default profile and have the launcher look somewhere else by default for the TC [it currently defaults to nothing]).

I am not really sure what you mean by "Listing TC-specific mods", but I think it does that already without modification.

What are the barriers preventing me from using wxlauncher as part of a TC release?
I would highly suggest looking at a "trunk" build of wxLauncher for a TC release.

The things that are missing for a TC release is the support for the customisation at a TC level (changing the strings).

There is a bug in the handling of profile creation that will blank the Advanced settings tab. jg18 is currently working on a fix for this.

There is no support for the new openal code in FSO. I will be doing the OpenAL stuff in May.


I should be on IRC in about 4 hours, if you want to talk about specifics.  Or feel free to PM me with the specifics.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Sushi

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Re: [Updated 2011/08/25] RELEASE: wxLauncher 0.8.0 public alpha (OS X 0.8.1)
Straightforward bug I'm running into:

I seem stuck with 16-bit color depth, no matter what I set the "color depth" option to.