Author Topic: Light Texture Issue  (Read 1188 times)

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Light Texture Issue
I'm running MediaVPs 2014, FS2O 3.7.4 RC 2, and my drivers are up to date, I've played around with all the flags in wxlauncher, and I still can't quite figure out why I have this issue with the nav lights where they appear as a square texture. Anyone have any ideas why it looks like this?



I can provide more info as needed but I'm counting on it being a known and easy fix for now.
« Last Edit: June 09, 2016, 01:25:07 am by Amastoll »

 

Offline niffiwan

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Re: Light Texture Issue
Try the suggestion in this thread:
http://www.hard-light.net/forums/index.php?topic=91073.0

Quote
Advanced Settings -> Enable PostProcessing
Advanced Settings -> Enable soft particles

That's the best solution for now without getting into modding.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: Light Texture Issue
Try the suggestion in this thread:
http://www.hard-light.net/forums/index.php?topic=91073.0

Quote
Advanced Settings -> Enable PostProcessing
Advanced Settings -> Enable soft particles

That's the best solution for now without getting into modding.

Thank you! This is exactly the kind of answer I was hoping for, I tried the flags individually but didn't think to do that. I can go back to being immersed now :)