Author Topic: RELEASE: Legacy of Shiva Part 1 DEMO (UPDATED)  (Read 9592 times)

0 Members and 1 Guest are viewing this topic.

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
RELEASE: Legacy of Shiva Part 1 DEMO (UPDATED)
This is a 1 - mission demo of the campaign I am working on and the first thing I have released for Freespace.

Download link: http://www.mediafire.com/?tkt494wixylna3w

Requirements:

Freespace Open (I mostly made it on 3.6.14 RC6 so try that one, other builds might work though)

Mediavps 3.6.12

Installation instructions:

Unzip the file and place the LoS-Demo directory into your freespace folder, then run the launcher, select the folder in the mod tab, click apply, and then run. Make a new pilot to avoid pilot errors.

Much thanks to everyone who helped me so far, and everyone whose assets/stuff I used! (More complete list in the credits.tbl file that comes with the mod, you can read the credits in the tech room).

Please note that I am not an expert modder, so if you encounter any errors I will try my best to try to fix them but I cannot guarantee that I can, sorry!
« Last Edit: December 24, 2012, 07:27:04 pm by Legate Damar »

 

Offline Cyborg17

  • 29
  • A-1 Supar
Re: RELEASE: Legacy of Shiva Part 1 DEMO
So.  I played the mission, and I didn't have any weapons to fire.

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Did you make a new pilot?

 

Offline Spoon

  • 212
  • ♪ ♬ ヾ(´︶`♡)ノ ♬ 淫画
Re: RELEASE: Legacy of Shiva Part 1 DEMO
You forgot to allow the weapons in the campaign file
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Cyborg17

  • 29
  • A-1 Supar
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Yes.

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
That's weird, it was working fine for me... hold on.

 

Offline Black Wolf

  • Twisted Infinities
  • Global Moderator
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Just as a tip, it's always worth getting at least one other person to play your releases from scratch before you release them. A full Beta testing regime is better, of course, but even one person running through the install process and playing on a different computer will pick up stuff like this, as well as other common errors (missing files, dodgy mod.inis etc.)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Thing is I am sure I enabled the stuff in the campaign... and it was working fine for me.

But try it now, I changed the link.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Thing is I am sure I enabled the stuff in the campaign... and it was working fine for me.

Likely because you tested the missions individually.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
No, I was playing the campaign. Is it working now?

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Guys, I am going to bed very soon, so would someone please do me the courtesy of telling me if the campaign is working with my updated download link? Because I don't want to have a thread promoting a defective campaign up all night. That would probably piss a lot of people off.

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: RELEASE: Legacy of Shiva Part 1 DEMO
nope, not working.

have a good night cardassian. fredding is stressful. besides, i bet you can leave it to us to solve this particular problem ourselves.
« Last Edit: June 04, 2012, 10:01:49 pm by yuezhi »
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
Okay, one more try. I tested this version just now and it worked, it should be working now. If it isn't.... well then I'm out of ideas.

 

Offline yuezhi

  • no u
  • 29
  • ¿¡you dare defy the commodore‽
Re: RELEASE: Legacy of Shiva Part 1 DEMO
did you run it on debug? in the possible yet worst case scenario, it could be a problem with the table.
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Cyborg17

  • 29
  • A-1 Supar
Re: RELEASE: Legacy of Shiva Part 1 DEMO
It's working now.

EDIT: If you downloaded the old version, and then downloaded this one, make sure you make a new pilot. Pilot code will remember the old settings for the old campaign file that no longer exists.  Bug in FS behavior, dare I say?  I tried restarting but not switching the campaigns.  If you're adventurous you can try switching to see if that solves the problem, as well.
« Last Edit: June 04, 2012, 11:26:10 pm by Cyborg17 »

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
It's working now.

Excellent. Do you like it?

 

Offline Cyborg17

  • 29
  • A-1 Supar
Re: RELEASE: Legacy of Shiva Part 1 DEMO
It wasn't bad. 

Your bomber directive wasn't triggering correctly though.

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Legacy of Shiva Part 1 DEMO
I had no problem with it.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: RELEASE: Legacy of Shiva Part 1 DEMO
That it worked perfectly fine on your end is quite irrelevant. We all have entirely different playstyles and because of that the same mission can play entirely differently for each of us. Everything that might happen, but doesn't happen during your normal playthrough, and that you didn't take into account while fredding, is a potential bug that will happen if/when someone does something differently than you.
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline FelixJim

  • 28
  • User 11092
Re: RELEASE: Legacy of Shiva Part 1 DEMO
I'll admit to being a bit disappointed at the reaction to this demo release - even with minor teething troubles there ought to be more support for new FREDers. That first release is a stressful one where something tends to go wrong somewhere - we shouldn't be rolling our eyes at the fact that a new FREDer doesn't get everything perfect first time - be supportive, people!

I enjoyed it. The interface is a nice addition to a mod - would be cool if it was more Shivany, but that would be a little more difficult to pull off. I wasn't quite sure about the loading screen - maybe a bit busy - I couldn't work up the energy to figure out what was going on in it (or maybe it's just too early in the morning...).

The actual mission was fairly straightforward and not too much trouble - which is fine if this is an early mission of the mod, although I did let one of the craft escape because I was too busy having fun with the lovely Shivan ship. I think perhaps for the final mod the first mission should be free from time limits like that and include more dogfighting - just to let the player get the hang of the superior fighter without having to worry too much about getting things done quickly. Also the unknowns at the end felt a bit too easy - I was finishing the last off just as it was suggested I lure them into the corvette's firing range, so that comment fell a bit flat.

I wasn't sure about how serious the mod was supposed to be - my warped sense of humour did find Shivore 2's comments amusing, and the Shivans didn't seem all that concerned about being stranded from the fleet. One mission might not be enough to fully set the tone however.

The music wasn't really to my taste - but that might just be me, I don't know. You probably know your backgrounds could do with some work as well (I sympathise with you here, I always get someone else to do backgrounds for me for ED). This is probably just a practice issue though.

So, looks promising. Keep working on it!
In-Mission Techroom Script v0.4 - See information from the techroom in game
Simple Animation Script v0.2 - Make your own on-screen animations for FSO
Visible Waypoints Script - Makes waypoints visible in-game
Run From File Script - Get around the pesky 31 character limit for script-eval