Author Topic: RELEASE: A Great Wind  (Read 5898 times)

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Offline Apollo

  • 28
  • Free Market Fascist
Re: RELEASE: A Great Wind
debug log?
debug log?

These are some
The errors that talk about turretarm or just turret come up another like 14 times or so
And I know when everyone posts errors they put it in a tiny box but I dont know how to do that


Inverted bounding box on submodel 'detail0' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
FS2_Open_3_6_12d_INF.exe! Warning + 430 bytes
FS2_Open_3_6_12d_INF.exe! read_model_file + 5335 bytes
FS2_Open_3_6_12d_INF.exe! model_load + 754 bytes
FS2_Open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
FS2_Open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
FS2_Open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
FS2_Open_3_6_12d_INF.exe! post_process_mission + 49 bytes
FS2_Open_3_6_12d_INF.exe! parse_mission + 1531 bytes
FS2_Open_3_6_12d_INF.exe! parse_main + 449 bytes
FS2_Open_3_6_12d_INF.exe! mission_load + 215 bytes
FS2_Open_3_6_12d_INF.exe! game_start_mission + 198 bytes
FS2_Open_3_6_12d_INF.exe! game_enter_state + 482 bytes
FS2_Open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
FS2_Open_3_6_12d_INF.exe! game_process_event + 242 bytes
FS2_Open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
FS2_Open_3_6_12d_INF.exe! game_main + 782 bytes
FS2_Open_3_6_12d_INF.exe! WinMain + 330 bytes
FS2_Open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
FS2_Open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turret01' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turretarm01' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turret02' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turretarm02' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


Assert: idx < (int)GL_vertex_buffers.size()
File: gropengltnl.cpp
Line: 275

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! WinAssert + 208 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_destroy_buffer + 94 bytes
fs2_open_3_6_12d_INF.exe! model_unload + 1421 bytes
fs2_open_3_6_12d_INF.exe! model_free_all + 97 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Warning + 701 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
FS2_Open_3_6_12d_INF.exe! game_main + 782 bytes
FS2_Open_3_6_12d_INF.exe! WinMain + 330 bytes
FS2_Open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
FS2_Open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turret01' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turretarm01' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turret02' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Inverted bounding box on submodel 'turretarm02' of model 'Thunder.pof'!  Swapping values to compensate.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


Assert: idx < (int)GL_vertex_buffers.size()
File: gropengltnl.cpp
Line: 275

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! WinAssert + 208 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_destroy_buffer + 94 bytes
fs2_open_3_6_12d_INF.exe! model_unload + 1421 bytes
fs2_open_3_6_12d_INF.exe! model_free_all + 97 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Warning + 701 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 5335 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_handle_late_arrivals + 185 bytes
fs2_open_3_6_12d_INF.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_12d_INF.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF.exe! game_process_event + 242 bytes

Damnit, I forgot about that. :banghead: I need to fix that ship.


So, which are the turrets I'm supposed to destroy on the Irving?

I see those tubes opening up and firing, but there's no subsystem/turret there.

Just sustain fire with maxims on the area below the doors. You'll get a message when you take out all four of them.
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline Rodo

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  • stargazer
    • Minecraft
    • Steam
Re: RELEASE: A Great Wind
that's not practical at all.

Do we at least get a subsystem explotion/effect on turret destruction to indicate when to switch from one of the tubes to the other?
el hombre vicio...

 

Offline Apollo

  • 28
  • Free Market Fascist
Re: RELEASE: A Great Wind
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline Apollo

  • 28
  • Free Market Fascist
Re: RELEASE: A Great Wind
that's not practical at all.

Do we at least get a subsystem explotion/effect on turret destruction to indicate when to switch from one of the tubes to the other?

Now that I think about it, I could probably do that with a SEXP.
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline Rodo

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  • stargazer
    • Minecraft
    • Steam
Re: RELEASE: A Great Wind
Don't break your ass working on it, first a question.

Those launch tubes, are they really a subsystem / turret on the model itself?

If so, they are purposely hidden from sensors, right?
el hombre vicio...

 

Offline Apollo

  • 28
  • Free Market Fascist
Re: RELEASE: A Great Wind
Don't break your ass working on it, first a question.

Those launch tubes, are they really a subsystem / turret on the model itself?

If so, they are purposely hidden from sensors, right?

Yes, they are.

No, they aren't hidden, but they're really hard to target when the ship's moving (unless you get really close.)
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

  

Offline Rodo

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  • stargazer
    • Minecraft
    • Steam
Re: RELEASE: A Great Wind
I'm sure I tried using k, but no turret was highlighted.
I'm probably doing it it wrong, no problem. Will try again later on.
el hombre vicio...