Author Topic: BtA Bug Report Thread  (Read 79139 times)

0 Members and 1 Guest are viewing this topic.

Offline niffiwan

  • 211
  • Eluder Class
Re: BtA Bug Report Thread
Could be an issue with the old launcher not correctly handling mods with spaces in their name?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: BtA Bug Report Thread
Could be an issue with the old launcher not correctly handling mods with spaces in their name?
That, and he's also using 3.8 RC1 which has the double-loading bug:
Code: [Select]
-mod BtA,BtA
Soulrheever, update to FSO 3.8.0 RC3 and wxLauncher 0.12 RC2.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: BtA Bug Report Thread
i have trouble
Assert: "sexp_val != UNINITIALIZED"
File: sexp.cpp
Line: 24998

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20170724_1743e5f_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
it keeps crashing

[attachment stolen by Russian hackers]

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem, but under Tiger Parents
    • Skype
    • Steam
    • Twitter
Re: BtA Bug Report Thread
Could be due to missions or the bug somewhere in the mission loading code.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 
Re: BtA Bug Report Thread
Assert: "sexp_val != UNINITIALIZED"
File: sexp.cpp
Line: 24995

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! ZwWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 159 bytes
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC3_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
i getting this  on all fso
something is wrong with your campaign
keeps chreshing

[attachment stolen by Russian hackers]
« Last Edit: July 30, 2017, 12:01:56 pm by woutersmits »

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: BtA Bug Report Thread
You didn't give a whole lot of info, but it looks like it's crashing on frame 0 of the first mission based on your log.

I was not able to reproduce this issue. Using 3.8 RC3 and the latest BtA files the campaign runs fine for me.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: BtA Bug Report Thread
But if i played through it says first chackpoint it chrash afther ive got control of holstile pilots
Fighter while playing 8 ts crash
On act 02 m05

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: BtA Bug Report Thread
Uh.. try it with 3.8 RC1 and report back. I played through all of the missions on RC1.. something might have changed in the code between then and now.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: BtA Bug Report Thread
Download link

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: BtA Bug Report Thread
SCP Board
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: BtA Bug Report Thread
If it isnt worming may i tell you

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
Re: BtA Bug Report Thread
Actually i do no see any special in this log what can cause the crash. Especially for this mission. The only information leads to the Camp Mode event... but that is present in all BtA missions.

Have you tried a 32-Bit build already?
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
Re: BtA Bug Report Thread
Assert: "sexp_val != UNINITIALIZED"
File: sexp.cpp
Line: 24991

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC1_SSE2-FASTDBG.exe! <no symbol>
this is the error
but still asame even on 32bit
and fso 3.8.0 wont run rc1 32bits
im really sorry

[attachment stolen by Russian hackers]
« Last Edit: July 31, 2017, 04:46:47 am by woutersmits »

  
Were s keep answers how to fix it

 
Running the mod with the regular 3.7.4 build crashed when clicking on "System Map", however, this works running the debug build?! From Terminal with Ubuntu 14.04 64 bit it shows:
Code: [Select]
./fs2_open_3.7.4-compiled -mod BtA\ SOC/
WARNING: "Can't find mod 'BtA SOC/'. Ignoring." at cmdline/cmdline.cpp:1112
LUA ERROR: "[string "sysviewer-sct.tbm - On Game Init"]:24: attempt to index field 'Config' (a nil value)"

------------------------------------------------------------------
ADE Debug:

Name:  (null)
Name of:  (null)
Function type:  (null)
Defined on:  0
Upvalues:  0

Source:  (null)
Short source: 
Current line:  0
------------------------------------------------------------------
LUA Stack:

[string "sysviewer-sct.tbm - On Game Init"]:24: attempt to index field 'Config' (a nil value)

AL lib: ReleaseALC: 1 device not closed
Ideas?

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Use 3.8
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Hello, I've run into a wee problem in the mission "Camp Angel", in which pressing the 8 key does not make the asset menu appear (note that I have not assigned anything to that key in the controls menu).

I also noted that pressing 7 did not skip the training section but pressing Q or using the equalize shields button on the joystick did.  I'm not sure if that offers any insight into what's the cause.

Using build 3.8.0 (RC3) SSE2 64-bit.

I'm really liking the mission design and the extra detail you've put into this mod. Good stuff! :yes:
« Last Edit: November 11, 2017, 12:31:13 pm by lostllama »

 

Offline Novachen

  • 29
  • The one and only capella supernova
    • Twitter
The Asset Menu is available with B not 8.

And Skip Training is on Q, yes. And both keys should be shown correctly in the Directives screen, because both entries are correct in the mission file itself.

Try the full 3.8.0 build instead of an older Release Candidate one. Maybe this fixes it.
« Last Edit: November 11, 2017, 12:52:43 pm by Novachen »
Female FreeSpace 2 pilot since 1999.
Former Global moderator in the German FreeSpace Galaxy Forum.
Developer of NTP - A Multi-Language Translation Library Interface, which allows to play FreeSpace in YOUR Language.

Is one of my releases broken or not working? Please send a PM here, on Discord at @novachen or on Twitter @NovachenFS2, a public tweet or write a reply in my own release threads here on HLP, because these are the only threads i am still participating in.

 
It seems I just need glasses, thanks for pointing that out.

 

Offline Ashani

  • 20
Hello I've recently encountered problem with displaying news section. Sometimes news disappear, without any reason. Last time it showed me this errors, and closed the game, right before I've noticed that all news/editorials have vanished.

LUA ERROR: [string "dkjson.lua"]:535: bad argument #1 to 'strfind' (string expected, got nil)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [C]: in function 'strfind'
   [string "dkjson.lua"]:535: in function 'scanwhite'
   [string "dkjson.lua"]:683: in function <[string "dkjson.lua"]:681>
   (tail call): ?
   [string "parsecfg-sct.tbm - On Game Init"]:167: in function 'ReadJSON'
   [string "brieftitle-sct.tbm - On Game Init"]:5: in function 'Load'
   [string "brieftitle-sct.tbm - On State Start"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

LUA ERROR: [string "dkjson.lua"]:535: bad argument #1 to 'strfind' (string expected, got nil)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [C]: in function 'strfind'
   [string "dkjson.lua"]:535: in function 'scanwhite'
   [string "dkjson.lua"]:683: in function <[string "dkjson.lua"]:681>
   (tail call): ?
   [string "parsecfg-sct.tbm - On Game Init"]:167: in function 'ReadJSON'
   [string "sysviewer-sct.tbm - On Game Init"]:42: in function 'L'
   [string "sysviewer-sct.tbm - On Game Init"]:22: in function 'Init'
   [string "sysviewer-sct.tbm - On State Start"]:2: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

LUA ERROR: [string "sysviewer-sct.tbm - On Game Init"]:533: bad argument #1 to 'pairs' (table expected, got nil)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [C]: in function 'pairs'
   [string "sysviewer-sct.tbm - On Game Init"]:533: in function 'Draw'
   [string "sysviewer-sct.tbm - On Frame"]:3: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

EDIT:

Oh yeah about ~1 h before this error I've got another one suggesting that I might've been missing 1024xsomething from some file.
« Last Edit: September 01, 2018, 07:35:00 pm by Ashani »