Author Topic: RELEASE: 3.6.12 Release Candidate 3 (RC3)  (Read 21554 times)

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Offline chief1983

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RELEASE: 3.6.12 Release Candidate 3 (RC3)
Here it is! RC3 for the upcoming 3.6.12. Included below is the commit history since RC2.

Important!!
As Post Processing is a new feature, as are the Unified Shaders, don't forget to grab FSU_and-PostProc_Shaders.7z
A .vp version of these will be available once it is determined that no changes are necessary (which will then become available for Final Release).
All .sdr files go to *\data\effects and the .tbl goes in to *\data\tables.
* can be either the mediavps\ or main FreeSpace2\ dir.
Enabling post-processing without the shaders present should not crash any more.  Be sure to test.

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer.

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL

Launchers, if you don't have one already:
Windows:  Launcher 5.5f (new launcher version! Support for all nightly builds as well as 3.6.12) or wxLauncher (ongoing project for a unified launcher on all platforms)
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or here or by hand or whatever you can figure out.

Known issues:
  • Currently none.

WINDOWS Builds

Inferno Builds (HIGHLY RECOMMENDED)
fs2_open_3_6_12_RC3_INF.zip
MD5: bb93a313f2c39fec06444f70dfa0ec64

fs2_open_3_6_12_RC3_INF_SSE.zip
MD5: 870d64ec04ef675c9b608ffee69dce16

fs2_open_3_6_12_RC3_INF_SSE2.zip
MD5: 3aa7f2482e5f527d339220b280961362

Standard Builds (USE ONLY AS DIRECTED)
These are provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

fs2_open_3_6_12_RC3.zip
MD5: 59ef89b722606e667c86319165801350

fs2_open_3_6_12_RC3_SSE.zip
MD5: 5a31ba8a6f15962ef93c8e846ee306c2

fs2_open_3_6_12_RC3_SSE2.zip
MD5: 17fb092eb689ab3a380ff1ef2df476ae

PDB Debugging files (only get if you know you need these)
MD5: 81B6CBBD23624F91ECC2F51B89CA684D

OS X Builds

Inferno Build (HIGHLY RECOMMENDED)
FS2_Open_Inferno-3.6.12_RC3.dmg
MD5: 5d0cbd356e2bc82feb7c044594e7ebe8

Standard Build (USE ONLY AS DIRECTED)
This is only provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

FS2_Open-3.6.12_RC3.dmg
MD5: a4eb723979dd4e12be0173e216812b45


LINUX Builds

Inferno Build (HIGHLY RECOMMENDED)
fs2_open_3_6_12_RC3_INF.tar.bz2
MD5: 9bca4bb66f7c03b2edca940f8097d469

Standard Build (USE ONLY AS DIRECTED)
This is only provided only so that any problems encountered can be checked
to make sure that it is not being caused by the INF_BUILD settings.

fs2_open_3_6_12_RC3.tar.bz2
MD5: b5195a82c00eedfb5059b61c4c63f6ac


Changelog since the last RC:
( Additionally, see here: 3.6.12 Changelog (since 3.6.10) )
Code: [Select]
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r6253 | chief1983 | 2010-06-21 22:46:59 -0500 (Mon, 21 Jun 2010) | 2 lines

Backport of r6250:
Fix for null vec3d error mentioned in Mantis 1888 by Woolie Wool
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r6252 | chief1983 | 2010-06-21 22:46:21 -0500 (Mon, 21 Jun 2010) | 2 lines

Backport of r6248:
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
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r6251 | chief1983 | 2010-06-21 22:45:47 -0500 (Mon, 21 Jun 2010) | 2 lines

Backport of r6246:
fix for the ai profile issue (mantis 2228)
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r6245 | chief1983 | 2010-06-21 12:13:20 -0500 (Mon, 21 Jun 2010) | 1 line

Backport of r6244: Fix the Assertion to not break Macs and Linux.
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r6243 | chief1983 | 2010-06-21 10:05:34 -0500 (Mon, 21 Jun 2010) | 1 line

Backport of r6242: IssMneur's fix for #1888 (finally):  Much better autopilot behavior.
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r6235 | chief1983 | 2010-06-20 14:45:57 -0500 (Sun, 20 Jun 2010) | 2 lines

Backport of r6232:
Fix lua ray collision checks against debris pieces
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r6234 | chief1983 | 2010-06-20 14:45:31 -0500 (Sun, 20 Jun 2010) | 2 lines

Backport of r6231:
add a null vec check - hit by fubar
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r6233 | chief1983 | 2010-06-20 14:44:50 -0500 (Sun, 20 Jun 2010) | 3 lines

Backport of r6198:
better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
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r6230 | chief1983 | 2010-06-19 12:00:45 -0500 (Sat, 19 Jun 2010) | 2 lines

Backport of r6223:
Stopgap fix for Mantis 2224 (Black text is unreadable in the multiplayer chat). Turned black into pink (as that colour wasn't used before).
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r6229 | chief1983 | 2010-06-19 12:00:13 -0500 (Sat, 19 Jun 2010) | 2 lines

Backport of r6222:
Remove the -tbp command line.
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r6228 | chief1983 | 2010-06-19 11:59:18 -0500 (Sat, 19 Jun 2010) | 3 lines

Backport of r6221:
Commit of PNG Data fix as suggested and supplied by Armchair Commander and marvn.
(Read: http://www.hard-light.net/forums/index.php?topic=68405.0)
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r6227 | chief1983 | 2010-06-19 11:58:45 -0500 (Sat, 19 Jun 2010) | 2 lines

Backport of r6214:
Fix for Mantis 2212 (Interface animations start at frame 1, not 0)
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r6226 | chief1983 | 2010-06-19 11:55:20 -0500 (Sat, 19 Jun 2010) | 2 lines

Backport of r6213:
Fix for Mantis 2210 (Ship models in ship selection do not always show up properly)
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r6225 | chief1983 | 2010-06-19 11:47:51 -0500 (Sat, 19 Jun 2010) | 2 lines

Backport of r6196:
fix for target priorities and sif2 flags issue
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r6224 | chief1983 | 2010-06-19 11:47:21 -0500 (Sat, 19 Jun 2010) | 2 lines

Backport of r6186:
mantis 1988 - error checking for the targeting priorities
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r6210 | Goober5000 | 2010-06-14 02:25:49 -0500 (Mon, 14 Jun 2010) | 2 lines

backport of my commit 6180:
FUBAR's feature for LOD naming: http://www.hard-light.net/forums/index.php?topic=68901.0
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r6209 | Goober5000 | 2010-06-14 02:19:13 -0500 (Mon, 14 Jun 2010) | 4 lines

backport of The E's commit 6207:
Don't increase the total number of loaded menu music files if a tbm with +nocreate is loaded.

This also neatly fixes the somewhat screwed up music selection list in FRED (remember all those empty lines?), albeit not completely.
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r6206 | Goober5000 | 2010-06-12 16:24:30 -0500 (Sat, 12 Jun 2010) | 1 line

merge Sushi's revision 6099, plus some sync'ing with trunk
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r6194 | chief1983 | 2010-06-07 23:36:38 -0500 (Mon, 07 Jun 2010) | 1 line

No one will be maintaining this for 3.6.12
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r6193 | chief1983 | 2010-06-07 11:30:51 -0500 (Mon, 07 Jun 2010) | 1 line

Backport of 6123: Fixed a parsing bug in AI.tbl that scaled Glide Attack Percent, Glide Strafe Percent, Circle Strafe Percent, and Random Sidethrust percent between 0 and 1 instead of 0 and 100 (as is the case for AI profiles.tbl)
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r6192 | chief1983 | 2010-06-07 11:28:02 -0500 (Mon, 07 Jun 2010) | 1 line

Backport of 6122: Fix a bug where additive weapon velocity would sometimes cause primary shots to pass through a target
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r6191 | chief1983 | 2010-06-07 11:26:39 -0500 (Mon, 07 Jun 2010) | 1 line

Backport of 6098: Small fix for circle strafe
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r6190 | chief1983 | 2010-06-07 11:21:34 -0500 (Mon, 07 Jun 2010) | 1 line

Backport of 6083: Reverted commit 5656, due to side effect of changing AI behavior (see mantis 1982)
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r6184 | Goober5000 | 2010-06-07 02:01:19 -0500 (Mon, 07 Jun 2010) | 1 line

ignore a generated file
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r6183 | Goober5000 | 2010-06-07 02:00:36 -0500 (Mon, 07 Jun 2010) | 2 lines

backport of The E's commit 6153:
Fix for Mantis 2214 (toparc2 and toparc3 hud anis [The Enemy Missile threat and Enemy Missile lock indicators] may have a length > 2 now, instead of being fixed at 3 frames)
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r6182 | Goober5000 | 2010-06-07 01:36:19 -0500 (Mon, 07 Jun 2010) | 1 line

sync fictionviewer again
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r6179 | Goober5000 | 2010-06-06 21:16:28 -0500 (Sun, 06 Jun 2010) | 1 line

sync fiction viewer with trunk
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r6177 | taylor | 2010-06-06 13:49:53 -0500 (Sun, 06 Jun 2010) | 2 lines

backport The_E's commit 6176:
A missing ) is bad for parsing.
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r6173 | taylor | 2010-06-06 09:50:17 -0500 (Sun, 06 Jun 2010) | 1 line

make sure to stop deathroll effect too (Mantis #2215)
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r6172 | taylor | 2010-06-06 09:50:16 -0500 (Sun, 06 Jun 2010) | 1 line

add some missing safety checks for Snds[] (Mantis #2216)
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r6166 | Goober5000 | 2010-06-04 01:12:02 -0500 (Fri, 04 Jun 2010) | 2 lines

backport of Sushi's commit 6092:
Some fixes/updates for the Circle Strafe behavior. The AI should use it a bit more effectively now.
------------------------------------------------------------------------
r6165 | Goober5000 | 2010-06-04 01:06:20 -0500 (Fri, 04 Jun 2010) | 2 lines

backport of Sushi's commit 6118:
Added $Random Sidethrust Percent to AI Profiles and AI.tbl. Allows ships with sidethrust capability to sometimes randomly use it in dogfighting situations to make life more miserable for the player.
------------------------------------------------------------------------
r6164 | Goober5000 | 2010-06-03 01:28:51 -0500 (Thu, 03 Jun 2010) | 1 line

minor fix to the -wcs flag removal
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r6162 | Goober5000 | 2010-06-03 01:26:37 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of karajorma's commit 6154:
Kill the -wcs flag. Should have done this years ago.
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r6161 | Goober5000 | 2010-06-03 01:22:03 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of Wanderer's commit 6134:
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
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r6160 | Goober5000 | 2010-06-03 00:58:26 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of Wanderer's commit 6150:
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
------------------------------------------------------------------------
r6159 | Goober5000 | 2010-06-03 00:55:23 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of karajorma's commit 6133:
Swap the engage enemies messages over.
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r6158 | Goober5000 | 2010-06-03 00:54:00 -0500 (Thu, 03 Jun 2010) | 1 line

add latest MSVC 2010 files
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r6157 | Goober5000 | 2010-06-03 00:50:27 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of Sushi's commit 6057:
Added $Turret Max Aim Update Delay (same as $Max Aim Update Delay, but affecting turrets instead).
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r6156 | Goober5000 | 2010-06-03 00:47:53 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of Sushi's commit 6074:
Fix for 6057 (game sometimes crashes if $Turret Max Aim Update Delay not set)
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r6155 | Goober5000 | 2010-06-03 00:46:13 -0500 (Thu, 03 Jun 2010) | 2 lines

backport of Sushi's revision 6075:
Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
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r6143 | taylor | 2010-05-29 10:52:38 -0500 (Sat, 29 May 2010) | 1 line

more sane memory reserve
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r6142 | taylor | 2010-05-29 10:52:34 -0500 (Sat, 29 May 2010) | 1 line

fix endless loop
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r6141 | taylor | 2010-05-29 09:55:31 -0500 (Sat, 29 May 2010) | 1 line

fix view skew math issue (Mantis #2213)
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r6137 | taylor | 2010-05-29 05:55:12 -0500 (Sat, 29 May 2010) | 1 line

bah!  remove debug code that slipped in with safety fixes
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r6136 | taylor | 2010-05-29 05:55:11 -0500 (Sat, 29 May 2010) | 1 line

support for newer versions of automake (Mantis #2145)
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r6120 | Goober5000 | 2010-05-18 23:29:09 -0500 (Tue, 18 May 2010) | 1 line

remove message from queue the correct way, thus fixing the training message crash
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r6115 | Goober5000 | 2010-05-15 19:35:34 -0500 (Sat, 15 May 2010) | 2 lines

backport of my commit 6102:
better handling of missing models
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r6114 | Goober5000 | 2010-05-15 19:34:58 -0500 (Sat, 15 May 2010) | 3 lines

backport of my commits 6100-6101:
fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
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r6113 | Goober5000 | 2010-05-15 19:24:22 -0500 (Sat, 15 May 2010) | 2 lines

backport of Sushi's commit 6097:
Fix for Mantis 2099
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r6112 | Goober5000 | 2010-05-15 19:22:58 -0500 (Sat, 15 May 2010) | 2 lines

backport of karajorma's commit 6090 and chief1983's commit 6091:
Fix compilation under OSX and Linux with WarningEx
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r6111 | Goober5000 | 2010-05-15 19:21:50 -0500 (Sat, 15 May 2010) | 2 lines

backport of The_E's commit 6089:
Genghis' fix for Mantis 2162 (Thruster cones have collision detection)
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r6110 | Goober5000 | 2010-05-15 19:21:10 -0500 (Sat, 15 May 2010) | 2 lines

backport of karajorma's commit 6087:
Genghis' fix for Mantis 2159 (Certain parsing errors are never reported)
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r6109 | Goober5000 | 2010-05-15 19:20:33 -0500 (Sat, 15 May 2010) | 2 lines

backport of karajorma's commit 6086:
Genghis' fix for Mantis 2157 (Invalid subsystems not properly detected on mission parse).
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r6108 | Goober5000 | 2010-05-15 19:20:05 -0500 (Sat, 15 May 2010) | 2 lines

backport of karajorma's commit 6085:
GencGenghis' fix for Mantis 2155 (No error checking for certain ship problems in the lab that FRED does pick up).
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r6107 | Goober5000 | 2010-05-15 19:19:41 -0500 (Sat, 15 May 2010) | 2 lines

backport of karajorma's commit 6084:
Genghis' fix for Mantis 2151 (No error checking for incorrect engine wash entries).
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r6106 | Goober5000 | 2010-05-15 19:14:56 -0500 (Sat, 15 May 2010) | 2 lines

backport of The_E's commit 6073:
Fix for Mantis 2189 (camera FOV may get corrupted by malformed commandline argument)
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r6105 | Goober5000 | 2010-05-15 19:13:05 -0500 (Sat, 15 May 2010) | 2 lines

backport of my commit 6071:
make sure Fred knows its base directory before loading the command line... this will allow it to load cmdline_fso.cfg which will allow Fred to recognize mods (Mantis #2185)
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r6104 | Goober5000 | 2010-05-15 19:12:03 -0500 (Sat, 15 May 2010) | 3 lines

backport of The_E's commits 6095-6096:
Patch for Mantis 2202 (Children of swarm weapons do not inherit parent target)
Swarm weapons should respect "$Free flight time" as well
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r6103 | Goober5000 | 2010-05-15 19:10:12 -0500 (Sat, 15 May 2010) | 2 lines

backport Sushi's commitbackport of Sushi's commit 6077:
Fix for bug causing AI to not fire secondaries, as well as a fix for other minor AI bugs
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r6082 | Goober5000 | 2010-04-30 01:35:33 -0500 (Fri, 30 Apr 2010) | 2 lines

prevent HUD formatting from destroying subsystem names - Mantis #2195
also made hud_targetbox_truncate_subsys_name return void to lessen the chance of people making the mistake in the future
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r6080 | Goober5000 | 2010-04-29 23:06:05 -0500 (Thu, 29 Apr 2010) | 1 line

fix Mantis #2194
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r6069 | chief1983 | 2010-04-19 18:38:16 -0500 (Mon, 19 Apr 2010) | 2 lines

Backport of r6068:
No 2-arg asserts on Linux.
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r6066 | Goober5000 | 2010-04-18 22:54:44 -0500 (Sun, 18 Apr 2010) | 2 lines

backport of karajorma's commit 6053:
Iss Mneur's mission-set-subspace and hud-display-gauge SEXPs
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r6065 | Goober5000 | 2010-04-18 22:51:12 -0500 (Sun, 18 Apr 2010) | 1 line

merge Iss_Mneur's fix for Mantis #2173 (better error message in cmdline.cpp)
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r6063 | Goober5000 | 2010-04-18 22:49:17 -0500 (Sun, 18 Apr 2010) | 1 line

merge Iss_Mneur's fix for Mantis #2178 (Assertion in missiontraining.cpp)
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r6061 | Goober5000 | 2010-04-18 22:40:21 -0500 (Sun, 18 Apr 2010) | 1 line

merge The E's fix for Mantis #2182 (NaN propagation leading to rendering wonkiness)
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r6059 | Goober5000 | 2010-04-18 22:34:16 -0500 (Sun, 18 Apr 2010) | 2 lines

backport of Sushi's commit 6049:
Fixes a bug where paths generated by exit paths aren't garbage collected. This can cause the game to crash in missions where a lot of ships launch from fighterbays.
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r6058 | Goober5000 | 2010-04-18 22:24:36 -0500 (Sun, 18 Apr 2010) | 2 lines

backport of karajorma's commit 6001:
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.  
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r6052 | Goober5000 | 2010-04-13 01:53:03 -0500 (Tue, 13 Apr 2010) | 1 line

fix Mantis #1953 (departure locations and anchors destroyed by ship editor dialog)
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r6047 | Goober5000 | 2010-03-31 15:31:33 -0500 (Wed, 31 Mar 2010) | 2 lines

prevent an endless loop if someone tries to assign a variable to itself
also, sync some formatting from trunk
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« Last Edit: July 12, 2010, 05:44:31 pm by chief1983 »
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

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iamzack:  lays

 

Offline sfried

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Great. Post-Processing effects are working now.

On that note, "Mystery of the Trinity" is kind of borked, with the ships too close to the hull of the Aquataine.
« Last Edit: June 22, 2010, 03:04:01 pm by sfried »

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
That would be a mission issue, probably. Unless you can show that it's different on RC2.

Also, when making bug reports, always be EXTREMELY specific when describing the bug.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Can we get the beam miss factors by team feature backported to 3.6.12 so War in Heaven can run on it?  :nervous:

Sorry to nag, you guys are amazing and I love you. Have had nothing but amazing experiences working with SCP coders.

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Yes, we can.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
It's backported.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
On that note, "Mystery of the Trinity" is kind of borked, with the ships too close to the hull of the Aquataine.

Confirmed as a mission issue.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline sfried

  • 27
Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
On that note, "Mystery of the Trinity" is kind of borked, with the ships too close to the hull of the Aquataine.

Confirmed as a mission issue.
I see. Is that being worked on or is there a work around? I already put the necessary files to fix the dialogue problems in /data/missions, and I'd assume they'd also help with this issue in that regard.

  

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
The only workaround is to open the mission in FRED and readjust the positions of the friendly fighters. This has been done in the mediavps svn, which means it'll be in the next release.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
On that note, "Mystery of the Trinity" is kind of borked, with the ships too close to the hull of the Aquataine.

Confirmed as a mission issue.
I see. Is that being worked on or is there a work around? I already put the necessary files to fix the dialogue problems in /data/missions, and I'd assume they'd also help with this issue in that regard.

They won't. The problem is that the HTL Hecate model used in the MediaVPs has slightly thicker wings than the retail Hecate.

 

Offline Spoon

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Quote
Added $Random Sidethrust Percent to AI Profiles and AI.tbl. Allows ships with sidethrust capability to sometimes randomly use it in dogfighting situations to make life more miserable for the player.
Cool
Can it be added to the wiki so I can make use of it (So I know where to put it in ai.tbl)?

Edit:
Seems the circle strafe a.i. changes affects difficulty for Wings of Dawn a bit. A.i. seems slightly more concerned with staying mobile instead of keeping the target in their sights 24/7. Instead of slowing down so they can keep shooting at you, they slow down a bit, then speed up, create a bit of distance and attempt to strafe again.
From initial tests I think its actually easier now. Less streams of constant fire going in your direction.

Edit 2:
Yeah, the new circle strafe ai makes the ai using it a joke. Very kindly request the old behavior back.
I balanced a whole campaign around the aggresive circle strafe ai. This ruins it quite a bit.
« Last Edit: June 22, 2010, 06:06:48 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Very minor thing - when I opened up FRED (Inferno SSE2), the top of the window says "FRED2_OPEN 3.6.12 RC1".  I presume that it isn't actually 3.6.12 RC1, but I just wanted to let you guys know.
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.  Now I am become Death, the destroyer of worlds."
-J. Robert Oppenheimer, quoting the Bhagavad Gita

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Yeah, that sort of fell through the cracks when RC3 was compiled. Don't worry though, FRED got recompiled as well, and thus benefited from a few of the bugfixes.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Sushi

  • Art Critic
  • 211
Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Quote
Added $Random Sidethrust Percent to AI Profiles and AI.tbl. Allows ships with sidethrust capability to sometimes randomly use it in dogfighting situations to make life more miserable for the player.
Cool
Can it be added to the wiki so I can make use of it (So I know where to put it in ai.tbl)?

I've held off on putting it in the wiki because I'm not actually done tweaking the feature yet. It wasn't intended for 3.6.12.

Edit:
Seems the circle strafe a.i. changes affects difficulty for Wings of Dawn a bit. A.i. seems slightly more concerned with staying mobile instead of keeping the target in their sights 24/7. Instead of slowing down so they can keep shooting at you, they slow down a bit, then speed up, create a bit of distance and attempt to strafe again. ...

Yeah, the new circle strafe ai makes the ai using it a joke. Very kindly request the old behavior back.
I balanced a whole campaign around the aggresive circle strafe ai. This ruins it quite a bit.

Objection noticed, cause identified, and patch committed. 6260 makes the circle strafe AI more aggressive again.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Thanks Sushi for immediately jumping on the case and patiencly throwing me build after build so we could figure things out  :)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Galemp

  • Actual father of Samus
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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Mantis 2200 is still there, and that bugs me. :mad:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline The E

  • He's Ebeneezer Goode
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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
I, for one, am unable to replicate that issue.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline emi_100

  • 28
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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
what exactly are the added graphical features?
I downloaded and tested it.
I only can see that normal and height maps are working..
is that all? or I missing something?
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Post Processing, but you need to use an experimental flag for it, additional shaders and a proper graphic card.

 

Offline emi_100

  • 28
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Re: RELEASE: 3.6.12 Release Candidate 3 (RC3)
Quote
Post Processing
Well, what exactly is that? Bloom fx? Motion blur? :confused:
Can you be more specific?

Quote
but you need to use an experimental flag for it
Yes, I alredy enabled it (Features tab -> Experimental -> Enable post Processing)

Quote
additional shaders
Where can i donwload them? :)

Quote
and a proper graphic card.
I have a nvidia 8800 Gt. It will work.

Thanks in advance :)
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)