Author Topic: PCS 2.0.3 & other fixups  (Read 39521 times)

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Offline Vasudan Admiral

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Re: PCS 2.0.3 & other fixups
Kazan, that same cob works just fine on mine and Waters machines - we just tested it. So the question now is how is it possible that PCS2 will convert it correctly on ours, but fail during conversion on both of Getter Robo's quite different machines?
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Offline Kazan

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Re: PCS 2.0.3 & other fixups
no idea
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline Getter Robo G

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Re: PCS 2.0.3 & other fixups
 :wtf:

can you backwards reason this......

Why does PCs1 and MV cobbing work on my system if PCS2 cobs won't? (does that type of thinking help at all?)
Did something fundamental in the process change?

This really sucks, it means aside from my pitiful efforts I'm even more dependant on others than I thought...

I wonder how many models I arbitrarily tossed or filed away cause they failed on PCS1 that if PCS2 worked for me would actually pass muster and would be in game now after all this time...

I always thought it was the models.
 :mad: :mad: :mad:

« Last Edit: June 07, 2008, 02:09:47 pm by Getter Robo G »
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Offline Water

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Re: PCS 2.0.3 & other fixups
Yes in the beginning I had no protections until Macafee and one other on my old one, and on my new one I have Norton, AVG and spybot...
I really hope you don't have all three active at the same time!

 

Offline Getter Robo G

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Re: PCS 2.0.3 & other fixups
I do now... My new comp is less than a year old and about two montha ago I added SB SS... I had this problem vanilla so I'll turn them off on a whim and try again... *Cross your fingers*

Ended all their proceses in Task manager and tried a base I just got in game this afternoon. Nope, hard lock...

Does it help to know I have to use task manager to end PCS2 when I fail to open .cobs?
« Last Edit: June 08, 2008, 12:13:29 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

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Re: PCS 2.0.3 & other fixups
Heh you didn't have to PM that to mesh me Water, I can't be embarrassed anymore.  :)

I DID manage to open it without lockup but it's blank and the wireframe and solid mode don't show anything either. I click to add guns but no dots show up (just numbers do in the interface windows. So the program THINKS it's there but it isn't displaying anything at all...

[edit] I was about to delete it when I looked in the folder and saw you used that Stargate texture from the model I uploaded (By CLIPERKINS), he he Stargate the cargo container(TM)!  :lol:


« Last Edit: June 08, 2008, 10:46:32 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
what is your video card
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Water

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Re: PCS 2.0.3 & other fixups
Heh you didn't have to PM that to mesh me Water, I can't be embarrassed anymore.  :)

I DID manage to open it without lockup but it's blank and the wireframe and solid mode don't show anything either. I click to add guns but no dots show up (just numbers do in the interface windows. So the program THINKS it's there but it isn't displaying anything at all...
Just being sure, ;) some of the meshes you collect are not very game friendly.
On another idea, are you running a current version of FSO, or an old version?
And last question. What openGL version does your 8500GT report in PCS2: Options>Query Opengl?

 

Offline Getter Robo G

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Re: PCS 2.0.3 & other fixups
It says 2.1.2 openGL

Nvidia 8500GT 512mb

As for open, whatever version was on the online installer last 3-4 months (that's when I got my new comp and reinstalled from scratch).


"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
I'm not dead.. i promise.. just not feeling into it
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline chief1983

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Re: PCS 2.0.3 & other fixups
Shame then, the Collada importer could really use your help, such as tips on how to make sure the dll will be easily integrated into PCS2.  I'm assuming as long as it provides similar functionality to the COB code it will work ok.
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Offline Spicious

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Re: PCS 2.0.3 & other fixups
There shouldn't be any problems using a dll, but I don't think it's worth bothering since the main use would be pcs2. It's easier to just stick it into the current code.

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
no need for a DLL.. io'll give you write access to the repo if you want to write it
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline Bobboau

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Re: PCS 2.0.3 & other fixups


so where is the repo again? was it switched over to SVN?
I have spring break and there is a slim chance I might grace this project with some bug fixes.
(good time to post **** to mantis)
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Offline Vasudan Admiral

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Re: PCS 2.0.3 & other fixups
Even the slim chance is good news. :D

I think the stuff currently in mantis (aside from an odd tendancy for duplicates recently :wtf: ) is still all valid.
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Offline Bobboau

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Re: PCS 2.0.3 & other fixups
are there any well known bugs NOT in there?
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DEUTERONOMY 22:11
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Offline Vasudan Admiral

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Re: PCS 2.0.3 & other fixups
Not that I'm aware of. The major one is that whole PCS2 not working at all on only some systems: http://ferrium.org/mantis/view.php?id=63

Other than that, the big one is really only: http://ferrium.org/mantis/view.php?id=74 and the whole merging DAE support with the main branch thing, since I don't think that's been done yet. :)
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Offline Bobboau

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Re: PCS 2.0.3 & other fixups
DAE support?
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline chief1983

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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
it's still in CVS on sf.net

there is a list of bugs in mantis
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir