Author Topic: POLLTTUTA demands your FAVORITE WARSHIP  (Read 43562 times)

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Offline AndrewofDoom

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Atreus all the way. Because Steele is mah hero.
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20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Current standings are Colossus vs. Temeraire at four, Atreus, Lucifer and Guardian Angel at three, and the Bastion, Psamtik, Vassago, and Iceni at two! And maybe some stuff I forgot!

Temeraire at six, Colossus and Atreus at four, Lucifer and Guardian Angel at three, and the Bastion, Psamtik, Vassago, Iceni, and this, uh, Cleopatera creature at two!

 
Re: POLLTTUTA demands your FAVORITE WARSHIP
Casting my vote for Atreus.
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Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
AHHHHWWWWWHHUUUUUUUHHHHHOOOOOOO


Temeraire at six, Atreus at five, Colossus at four!

 

Offline Luis Dias

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Re: POLLTTUTA demands your FAVORITE WARSHIP
bp is way overrepresented here. the atreus isn't that cool compared with the Hattie. Come on.

PS: HEY WAITTA minute here. Cleopatera is a hattie.

 

Offline Kie99

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Another vote for the Custodian.
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Offline 0rph3u5

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Re: POLLTTUTA demands your FAVORITE WARSHIP
bp is way overrepresented here.

VOTE LUCIFER!
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==================

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"...because they are not Dragons."

 

Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Custodian's up to two!

 

Offline kimo

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Vote for Crys... er... for Guardian Angel!

 

Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP

Temeraire at six, Colossus, Guardian Angel, and Atreus at four, Lucifer at three, and the Bastion, Psamtik, Vassago, Iceni, Custodian, and this, uh, Cleopatera creature at two!

 

Offline Rhymes

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Re: POLLTTUTA demands your FAVORITE WARSHIP
+1 for the Psamtik.

First destroyer with real beams, and the Hatshepsut is a pretty, pretty ship.
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Offline Black Wolf

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Psamtik for pew-pew-peeeeeeeeeeew ing the Bellisarius, and if-then-else for its endless nesting potential.
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Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
WHY DOES ANYONE USE IF-THEN-ELSE  :mad:  :hopping:  :confused:  :mad:  :hopping:  :confused:  :mad:  :hopping:  :confused:

e: what i'm trying to say here is 'nested conditionals for life (because they do literally everything better)'

 

Offline Black Wolf

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Re: POLLTTUTA demands your FAVORITE WARSHIP
WHY DOES ANYONE USE IF-THEN-ELSE  :mad:  :hopping:  :confused:  :mad:  :hopping:  :confused:  :mad:  :hopping:  :confused:

e: what i'm trying to say here is 'nested conditionals for life (because they do literally everything better)'

if-then-else is a conditional, and moreover, is the best conditional (followed closely by when-argument).
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Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
If-then-else is a way to do exactly the same thing as a pair of whens, but make it less readable. :colbert:

 

Offline karajorma

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Re: POLLTTUTA demands your FAVORITE WARSHIP
I must admit, I'm no fan of the SEXP myself. For much that reason.
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Offline Black Wolf

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Disagree entirely, if-then-else makes it more readable by giving you a structured, ordered pathway through multiple outcomes for the same set of initial conditions. Nested whens can't do that anything like as tidily.

Imagine Command calls up a cruiser that's just seen off a bomber attack. With nested if-then-else, the response to that call can be selected from any number of responses determined by the hull strength of the cruiser, all within one neat and sequentially arranged event. It's a beautiful thing done right.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
Right, but you can just do that with whens, and it's a lot clearer how the event is organized because each subconditional's trigger logic is kept local. With if-then-else (which I've used in massive pyramids) it's easy to get lost regarding how deep you are and exactly what logic is currently producing the responses you're working with.

The bigger my events have gotten the more importance I've found elegance, internal robustness, and local storage of information to be. You want as little as possible of your event to be scattered across the event, and if-then-else violates that rule by forcing you to keep track of how deep you've gone in the branching.

So for example we could take your example of picking a response using if then else:

IF: situation's good AND we hit 'time for this to happen'
SAY YAY!
   ELSE - If: situation's okay
        SAY OKAY
             ELSE - If: situation's kinda bad
                SAY KINDA BAD
                    ELSE - If: situation's real ****ty!
                          SAY KINDA ****TY
                                ELSE - cruiser's gone!
                                      SAY CRUISER'S GONE

But with nested conditionals you can just use (and I'm going to write this in the worst case):

When: it's time for this to happen!
           IF SIT'S GOOD but NOT OKAY, BAD, ****TY OR GONE! say it's GOOD!
           IF SIT'S OKAY but NOT GOOD, BAD, ****TY OR GONE! say it's OKAY
           IF SIT'S BAD but not GOOD, OKAY, ****TY OR GONE! say it's BAD!
           IF SIT'S ****TY but not GOOD, OKAY, BAD, or GONE! say it's ****TY!
           IF SIT'S GONE but not GOOD, OKAY, BAD, or ****TY! say it's GONE!

I think that's a lot more readable and a lot easier to spot errors in. It's also more robust if you want to alter something, and it looks nicer in FRED

(if we stick to your hull strength example this is even easier, since you just say

When: it's time for this to happen!
           IF SIT'S GOOD say it's GOOD!
           IF SIT'S OKAY say it's OKAY
           IF SIT'S BAD say it's BAD!
           IF SIT'S ****TY say it's ****TY!
           IF SIT'S GONE say it's GONE!)


 

Offline General Battuta

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Re: POLLTTUTA demands your FAVORITE WARSHIP
See even Axem thinks so!

[21:03] <@Axem> if-then-elses are fine for a 2 outcome event
[21:03] <@Axem> but after that...
[21:03] <@Axem> when's just make more sense
[21:03] <@Axem> also if-then-elses are only good for a single sexp
[21:04] <@Axem> if you want more than one thing to happen on the then, you need to attach a when true then

 

Offline Axem

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Re: POLLTTUTA demands your FAVORITE WARSHIP
I also find if-then-else too limited for any complex use. I mean just a single expression that can be used when its true? What the heck!