Author Topic: no reverse thrust  (Read 3335 times)

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hello guys,I'm not new to free space but new to the mods, very impressive and nice job on the graphics, I had no choice to download from steam but Its all working Cept the reverse thrust, well and the other the Thrusters as well, not even on the Saitek joystick, help me help me please

 

Offline General Battuta

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Only ships with reverse thrust or thrusters will be able to use them. The Viper in Diaspora, for instance, has these features. None of the ships in stock FreeSpace 2 have them.

 
nooooooooo, lol geez I guess the babylon project rUined me for life, I'm not sure of the mission since I've started a new campaign with the new graphicsbut there's the mission where the massive alien dreadnought is approaching the Jumpgate and I have to take out its beam weapons before It Warps and reverse Thrust seems to be the only way, thanks for the rapid response

 
are there any replacement ship Packs that would accommodate my problem ,  thanks...

 

Offline General Battuta

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There might be some fairly basic mods that could do it, though I'm not aware of any. You can definitely beat that mission without any kind of reverse thrust!

 
thank you general Batutta sir, I like the word you chose, definitely, when I fail more than 5 times, I will definitely postfor further instructions

 

Offline General Battuta

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It's a notoriously tricky mission, but remember that you don't have to take out all four beams. I think you only need to kill two to pass the mission.

 

Offline Colonol Dekker

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Offline deathspeed

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If this is Bearbaiting, I used this walkthrough to complete the mission.  Good luck, pilot!
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yes yes,that's right I just started using that feature the other day, the dreaded twin launch,lol, that's the ticket... walkthrough czar fine only if you died 10 * in a row or 2 hours have gone by whichever comes first haha, I am most gracious for your help.... oh yeah I tried  star wars Trilogy yesterday, It was crazy wild, , going to save those major battles for a rainy day...

 
the s j Sathanas, completed on 1st try w 2 beam weapons taken out, I lEarned a tactic while flying the stealth scan mission, by flying just behind the tentacle and matchin speed piece of cake it was, talk about being all geared up and nervous before entering that mission... not that I'm that smart I had to replay the campaign up to this point because of the advanced ,Enhanced, graphics, See ya round the campfire, oh I mean jump gate

 

Offline potterman28wxcv

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the s j Sathanas, completed on 1st try w 2 beam weapons taken out, I lEarned a tactic while flying the stealth scan mission, by flying just behind the tentacle and matchin speed piece of cake it was, talk about being all geared up and nervous before entering that mission... not that I'm that smart I had to replay the campaign up to this point because of the advanced ,Enhanced, graphics, See ya round the campfire, oh I mean jump gate
OK, have a try in Insane now :P

 
I perceive that to be a huge disaster with a possible Demotion...

 
didn't want to start a new thread But...when a large ship goes between me and the sun it looks really great but is there anyway to disable the sun glare, I'm old and it hurts my brain

 

Offline The Dagger

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I believe you are talking about lightshafts. If you are using wxLauncher, you have to go to the "Advanced Settings" tab and check the option "Disable lightshafts" in the Graphics section.

 
yeah that will  help A bunch, but it's really when I fly directly into the sun,  those light shafts are really really cool, I hate to disable those but anything will help, appreciate the help

 

Offline Klaustrophobia

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If you're talking about the screen whiteout when facing the sun, I don't think it's possible to turn that off.  I would think messing with the lighting settings could reduce the severity, but the numerous times I've asked haven't garnered a response, and my tinkering has yet to fix it.  I would also be most appreciative if anyone knows how to tone it down. 
I like to stare at the sun.

 

Offline AdmiralRalwood

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Lighting settings won't affect whiteout. You can, however, tweak the whiteout in the context of lightshafts by means of post_processing.tbl; if you look in MV_Root.vp, in data/tables/post_processing.tbl, the following section is at the end:

Code: [Select]
#Light Shafts
$AlwaysOn: YES
$Density: 0.5
$Falloff: 1.0
$Weight: 0.02
$Intensity: 0.5
$Sample Number: 50
By tweaking these values (at a quick guess, decreasing "$Intensity:" should make it less intense), you can alter the appearance of lightshafts.

However, there is no equivalent way to easily tweak the non-lightshaft sunglare; the closest thing you can do is go through stars.tbl and add "$NoGlare:" to the end of every "$Sun:" entry (no, there is currently no way to adjust the values used).
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Offline jr2

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It'd be nice if you could have the sunglare hit you and then have your canopy or helmet compensate (like those sunglasses that get opaque in low light but darken in bright light).  That would sort of be the best of both worlds, I would think. 

Of course, if the light bothered you, you would want to be able to shut if off.  Anywho..

 

Offline BirdofPrey

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That would both be neat looking AND useful.
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