I did a cursory search through the forums and the wiki and didn't find anything that immediately sounded like this.
I'm trying to come up with a concept bomber that fires its secondaries off-axis to the direction of flight. Perhaps as a part of its main hull or as a weapons hardpoint, that part's irrelevant.
My assumption is that the game engine will handle this, after all several capital ships fire anti-fighter missiles, turrets fire in any direction in their FOV. I suspect the largest problem from a gameplay perspective would be getting the generally slow-moving bombs to travel quickly on their own. Part of the heavy ordnance velocity is imparted by the speed of its launch vehicle after all. (Maybe the in-universe solution would be a "booster phase" to the bomb?) I can think of several other problems, such as missile lock on the target when it's not in your forward view, but like I said, it's still just a concept.
I'm curious if anyone else has messed around with this and what their results or reactions were before I start doing anything. It seems like a natural tactical solution--to NOT be directly flying at your intended target and thus getting caught in its defensive fire and eventual explosion.
I will also readily admit--even if I get this past the concept phase, it won't be much more than table files and/or scripts attached to a pre-existing model.
Thoughts?