Author Topic: Seth [RELEASED]  (Read 39105 times)

0 Members and 1 Guest are viewing this topic.

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
I actually like the look of the texture.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Just a quick thing I forgot to mention. Be sure to set the glass to use a separate texture and be sure it uses the -trans flag. For example: black_glass-trans.dds
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
I liked the vents. But the missile pods work too.
I am a revolutionary.

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Those missiles bays are actually half the size of the Tauret's. So they're actually pretty small I think.
IIRC the EMP missile is about half as wide as the Seth is tall, so using that whole space for missile tubes was probably the best bet.  :yes2:
Anything worth doing is worth analyzing to death -Iranon

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
I'd say you pulled it off quite well. The missile tubes look very good in that location. Can't wait to see it finished.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
For what it's worth, I like the missiles a thousand times better than the old intakes. Pity about having to redo everything else though.

 

Offline The Dagger

  • 29
  • I like zod ships
I've been gone, but I'm back. I think the only thing left to texture is those greeble parts but I'm not too inspired right now to do it. After that, LODs...
« Last Edit: October 06, 2013, 03:52:16 am by The Dagger »

 
 

Offline CommanderDJ

  • Software engineer
  • 210
    • Minecraft
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Beskargam

  • 27
  • We'z got a nob to lead us boys, wadaful.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Add some dirt to it and we're ready to go!
el hombre vicio...

 

Offline Kolgena

  • 211
Dirt, scorches (?), greebles. THEN we're good to go. With a very nice new asset indeed.

(Bright yellow missles in the tubes look a bit tacky, could be ****ty image quality. Looks like a 40% quality jpeg)

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Dirt, scorches (?), greebles. THEN we're good to go. With a very nice new asset indeed.

(Bright yellow missles in the tubes look a bit tacky, could be ****ty image quality. Looks like a 40% quality jpeg)

 :wtf:

It already has greebles...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Kolgena

  • 211
I think the only thing left to texture is those greeble parts but I'm not too inspired right now to do it.

Greyish panels in the back of the ship. They're flat right now, could use some normal mapped pipes and stuff.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
OK, well to be clear, that's not generally considered "greebles" that's just a texturing trick.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline The Dagger

  • 29
  • I like zod ships
About the greebles, I'm not actually sure if I'm going to texture it to look like greeble or to model it. I'm modeling it, but I don't think it looks too great... I'll have to texture it to see if it fits.

And there is a little noise and smudge thing going on in the texture, but maybe the image is to low-res to show it clearly. I won't do much more scorches and dirt because I think it doesn't fit the general MediaVPS style, most ships are not that damaged and teared down.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
I wouldn't worry too much about making it look a bit dirty. At the moment, I think your major problem is that you don't have enough texture contrast. Might just be that image, but to me it barely looks textured in a lot of parts - more like bare geometry in varied colours. A bit of noise, some more emphasis on the scaly patterns - these could go a long way to changing it for the better, IMO.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Oh, that's a texture. I honestly thought that's it's just a painted model (they're occasionaly shown like that around here). It definitely needs more dirt and "noise".

 

Offline The Dagger

  • 29
  • I like zod ships
Well, I've added some more dirt on that texture. Here's the model with AO bake and basic colors without any dirt.

** images lost to the Void **

And here's the model with several dirt layers:

** images lost to the Void **

Hope you like it...
« Last Edit: October 06, 2013, 03:52:58 am by The Dagger »

 

Offline flecht

  • 24
IMHO to dirty right now.  I would consider less dirt and more grain/noise/whatever approach.
Of course de gustibus non est disputandum.