Gonna do a quick screenshot dump since it'll be awhile before there's another update.
New Narn anti-fighter pulse weapon. Got rid of the squiggly line from before. The final effect won't change much from this incarnation, if at all.
Finally changed the Earth Alliance's Minbari War-era weapons. No more ovoid blobs or "energy sperms" hopefully...
Fighters can have different countermeasures now! While the actual gameplay effect of the countermeasure will remain unchanged from TBP 3.4b for balance reasons, the actual graphic will vary from species to species now. The Earthers will no longer use the same exact looking countermeasure that the Minbari do, which also happens to be the same looking one the Dilgar use, etc. Here's some pictures of an EA fighter spamming flares:
Beginning of a Centauri bombardment. The little ruby orange glows with the long trails are the Palos missiles that the Vorchan and Secondus are armed with. They originally lacked the glow and the trail they left was a translucent white that I felt had to be changed. The adjustments make them just as visible as before so there should be no balance issues.
Something else the Secondus can do:
I tried to get the asteroid to spin just like in the show but my understanding is this is impossible without changing the mass driver to a secondary weapon, which it really should have been in the first place. Changing it to a secondary weapon could ruin backwards compatibility with any mission that customizes the Secondus' weapons, unfortunately. FRED2 cannot override primary/secondary weapon emplacements on ships, so going from one to the other could break a mission in this case. I tried to make up for it by giving the asteroid model an animated glow map and obviously the particle spews, the latter of which needs some fine tuning to make it look less like the comet from the opening of Deep Space Nine episodes.