Author Topic: SILENT THREAT: REBORN RELEASED [Updated V1.4]  (Read 452724 times)

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Offline Nuclear1

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Re: SILENT THREAT: REBORN RELEASED
In terms of configuring FRED2?

Create a shortcut to FRED2 and in the target path add: -mod str (or whatever your ST:R folder is)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 
Re: SILENT THREAT: REBORN RELEASED
I have a problem

In the "Rescue Krios" mission, Escape pod 5 and 6 (my only survivors :( ) do not dock with the GTD Orion that jumped in to retrieve them.

I am using the latest 31 december nightly build.

 

Offline Mobius

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Re: SILENT THREAT: REBORN RELEASED
Dock? You mean...
Spoiler:
land?
[/mobius]
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FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Re: SILENT THREAT: REBORN RELEASED
Dock? You mean...
Spoiler:
land?
[/mobius]

Yes. They just sit in open space.

(... You have your own tag?)

 
Re: SILENT THREAT: REBORN RELEASED
Hmm. Using the wanderer build worked fine. Someone with more expertise then me should take a look at that 31 december build. Somewhat buggy.

 

Offline dragonsniper

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Re: SILENT THREAT: REBORN RELEASED
I've been trying to get this to work since it came out and I've just about had it. I did what VA said to do in his guide, but when I run the launcher and try to run STR I get an error saying that FreeSpace can't find 28 ship classes (obviously not reading from somewhere FS1 related, but I don't know what to do.)
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline General Battuta

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Re: SILENT THREAT: REBORN RELEASED
I've been trying to get this to work since it came out and I've just about had it. I did what VA said to do in his guide, but when I run the launcher and try to run STR I get an error saying that FreeSpace can't find 28 ship classes (obviously not reading from somewhere FS1 related, but I don't know what to do.)

Do you have the latest version of the Freespace Port? Just guessing here.

 

Offline Jeff Vader

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Re: SILENT THREAT: REBORN RELEASED
I've been trying to get this to work since it came out and I've just about had it. I did what VA said to do in his guide, but when I run the launcher and try to run STR I get an error saying that FreeSpace can't find 28 ship classes (obviously not reading from somewhere FS1 related, but I don't know what to do.)
An fs2_open.log generated by a 3.6.10 debug would reveal your fail.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Rick James

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Re: SILENT THREAT: REBORN RELEASED
Nice campaign, but two suggestions:

Spoiler:
1. It wasn't obvious to me to shake the Shivan off my fighter with afterburners until the third time I played that particular mission. Some sort of hint in that regard in-game would have been nice.

2. In  the Ross 128 mission where the Shivans are finally wiped off the map, it's difficult for me to jump out in time before the rogue GTI fighters nail my ship with an EMP and then proceed to perforate me.
« Last Edit: January 01, 2009, 10:46:51 am by Rick James »

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline FSW

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Re: SILENT THREAT: REBORN RELEASED
I never played the original Silent Threat, but wow! I've loved this mod so far. The missions are exciting, the graphics are more beautiful than the screenshots imply, and the story is well presented.

Negative criticism:
The difficulty progression is all over the place. One mission I might barely manage to complete after several tries, while the next is a complete joke. I'm playing on Medium.
I'm not sure whether this is an ST-R issue or an FSO one, but I have experienced a graphical glitch, where random polygons flash in and out, momentarily obscuring large segments of the screen. This happens from internal and external viewpoints, but only in a few particular missions. It happens too quickly for me to get a reliable screenshot, so I may need to make a video.

Spoiler:
In  the Ross 128 mission where the Shivans are finally wiped off the map, it's difficult for me to jump out in time before the rogue GTI fighters nail my ship with an EMP and then proceed to perforate me.
Spoiler:
That was a cool twist, but it seems a little unfair that you can't complete the mission unless you've already died and know what is going to happen in advance. If I jumped out every time a wingman said "I don't like this; we should get out of here", I'd never complete a mission! Is it possible to avoid the EMP and destroy the traitors, or is the engine knockout scripted?

 

Offline Droid803

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Re: SILENT THREAT: REBORN RELEASED
Well, I jumped out on the first time.
(´・ω・`)
=============================================================

  

Offline Mobius

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Re: SILENT THREAT: REBORN RELEASED
Spoiler:
1) The Shivans in space were no issue for me because a) it was logical to engage full throttle and b) I rarely sit and wait even if there are no hostiles to fight;

2) That was an issue for me, because it was unexpected. IMO there should have been a second message warning the player...as FSW said we would rarely complete missions if we follow our wingmen's "hints".
[/mobius]
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Inferno: Nostos - Alliance
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Rodo

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Re: SILENT THREAT: REBORN RELEASED
Spoiler:
2) That was an issue for me, because it was unexpected. IMO there should have been a second message warning the player...as FSW said we would rarely complete missions if we follow our wingmen's "hints".

Spoiler:
a directive and a reasonable amount of time to notice it might do the trick, I had the same issue as lots of others and found it somewhat annoying having to replay the hole mission again
el hombre vicio...

 

Offline Mobius

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Re: SILENT THREAT: REBORN RELEASED
Spoiler:
In fact I stopped playing for a while after that accident. It disencouraged me a bit because the mission took a while and I paid a lot of attention on kills, trying to achieve as many cruiser, transport and freighter kills as possible...
[/mobius]
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Re: SILENT THREAT: REBORN RELEASED
You know what works well with these fsport mods? The HTL Apollo, Valkyrie and Athena models. True they are made for the FS2 era, but comparing the models to the original ones, they have way more detail.
I put these models in my fsport and they fit right in with the other Terran craft.

If you want to follow my example, this is what I did. I created a maps and models file in my data folder in the str folder, put the map textures in their folder and models in theirs after making sure the model names were correct and there you are, nice shiny new models.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Androgeos Exeunt

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Re: SILENT THREAT: REBORN RELEASED
I thought those were in the FSPort Mediavps already...
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline ShivanSpS

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Re: SILENT THREAT: REBORN RELEASED
The only modification i whould made could be:

Spoiler:
1) Hades saying something... it didt say anything.

2) Someone has to say "Hey im the only one that still prefer the Athena? This Zeus looks weak and is slower."

3) The Basilisk and pods distance has to be increased... as i say before, you have virtually no-chance of killing them before they lauch hornet at the pods if they jump in front, and too little chance if they jump in sides...

Yesterday i have to repeat the mission 7 times in a row until those Basilisk apeared in the back and i could kill them all...

BTW. New version of "mistery video 2"
http://www.youtube.com/watch?v=GBJs7qKLZ2A
« Last Edit: January 01, 2009, 10:53:55 pm by ShivanSpS »

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED
The ST:R core pack now on the FTP (the one with the Alt-J bugfix) has an additional two-second delay before the EMP burst.
Spoiler:
However, the mission is really supposed to play like it currently does; the GTI are pretty on the ball with the "sanitization" missions.  It's supposed to be through luck, or good timing, or longer-than-anticipated-time-to-charge-the-EMP-burst that you escape; after all, none of the other squadrons from the Krios escaped.  And as far as "boo hoo I wanted more warning"... well, the discussion about not hearing from Command for ten minutes was supposed to raise a red flag.

Also: thanks for uploading the videos, ShivanSpS. :)

 

Offline ShivanSpS

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Re: SILENT THREAT: REBORN RELEASED
np, but i having a hard time in doing them because i only can in my old pc, i using vista and a audigy se in the newer one and none of my programs capture the sound :S no matter what i do :S

 

Offline Androgeos Exeunt

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Re: SILENT THREAT: REBORN RELEASED
...after all, none of the other squadrons from the Krios escaped...[/spoiler]

Spoiler:
In other words, they were "sanitised" in the exact same manner as in The Last Hurrah, right (since the Krios had no fighter escort)?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?