I confirm having the same issue and RoniXT. Red Alert transitions completely exit to desktop. Relaunching the game allows playing the Red Alert and the game is fine until the next Red Alert transition mission. Will run debug's and catpure logs for them. (providing debug builds actually crash!)
Output from "Reaching the Zenith" in FSPort: (clipboard copy)
Assert: *ship_index != -1
File: C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\MissionUI\MissionShipChoice.cpp
Line: 3246
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
wl_get_default_weapons() wl_fill_slots() weapon_select_init_team() weapon_select_common_init() red_alert_init() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816f97()
------------------------------------------------------------------
From fs.log:
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
loading warp model 128
SHOCKWAVE => Loading default shockwave model...
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'sm3-05a.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Starting mission message count : 163
Ending mission message count : 179
Current soundtrack set to -1 in event_music_reset_choices
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
Loading model 'transport01.pof'
IBX: Found a good IBX to read for 'transport01.pof'.
IBX-DEBUG => POF checksum: 392743724, IBX checksum: 127716376 -- "transport01.pof"
Loading model 'science01.pof'
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 3662392276, IBX checksum: 132121399 -- "science01.pof"
Unknown special object type $reactor while reading model science01.pof
ANI shield-f10 with size 93x93 (27.3% wasted)
Loading model 'fighter10.pof'
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 440883452, IBX checksum: 1535327754 -- "fighter10.pof"
ANI shield-b03 with size 93x93 (27.3% wasted)
Loading model 'bomber03.pof'
IBX: Found a good IBX to read for 'bomber03.pof'.
IBX-DEBUG => POF checksum: 887026394, IBX checksum: 3306743245 -- "bomber03.pof"
ANI shield-capital02 with size 93x93 (27.3% wasted)
Loading model 'capital02.pof'
IBX: Found a good IBX to read for 'capital02.pof'.
IBX-DEBUG => POF checksum: 2758820462, IBX checksum: 1130155003 -- "capital02.pof"
Warning: Ignoring unrecognized subsystem reactor 4, believed to be in ship capital02.pof
Warning: Ignoring unrecognized subsystem reactor 5, believed to be in ship capital02.pof
Warning: Ignoring unrecognized subsystem reactor 3, believed to be in ship capital02.pof
Warning: Ignoring unrecognized subsystem reactor 2, believed to be in ship capital02.pof
Warning: Ignoring unrecognized subsystem reactor 1, believed to be in ship capital02.pof
Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital02.pof
Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital02.pof
Unknown special object type $baddaboom01-01 while reading model capital02.pof
Unknown special object type $baddaboom02-01 while reading model capital02.pof
This mission requires 209 Ship_subsystems. See #define MAX_SHIP_SUBOBJECTS.
Paging in mission messages
SOUND: C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\Sound\ds.cpp:1038 - OpenAL error = 'Invalid operation attempted.'
Stopping model page in...
ANI shield-f10.ani with size 93x93 (27.3% wasted)
ANI shield-b03.ani with size 93x93 (27.3% wasted)
ANI shield-capital02.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1936/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 4963, Estimated count = 2311
================================================
Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad.
Frame 0 too long!!: frametime = 14.214 (14.214)
Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_CMD_BRIEF (43)
Throwing out event 15 because of state set from 43 to 44
ANI icon_ml16 with size 24x24 (25.0% wasted)
ANI icon_disruptor with size 24x24 (25.0% wasted)
ANI icon_avenger with size 24x24 (25.0% wasted)
ANI icon_flail with size 24x24 (25.0% wasted)
ANI iconproms with size 24x24 (25.0% wasted)
ANI icon_banshee with size 24x24 (25.0% wasted)
ANI 2_ml16.ani with size 304x304 (40.6% wasted)
ANI 2_disruptor.ani with size 304x304 (40.6% wasted)
ANI 2_avenger.ani with size 304x304 (40.6% wasted)
ANI 2_flail.ani with size 304x304 (40.6% wasted)
ANI 2_proms.ani with size 304x304 (40.6% wasted)
ANI 2_banshee.ani with size 304x304 (40.6% wasted)
Int3(): From c:\languages\visual studio projects\visual c++\fs2_open_3_6_9\code\globalincs\windebug.cpp at line 1027
BTW, I _love_ now being able to target jump nodes, THANK YOU!