i played around with it for some hours, but i cannot load any object into PCS2.1 correctly. the Scale axles read all 1.0 and Rotation ones 0.0, and the are no modifiers.
if i triangulate the default cube in Blender, it gets loaded properly into PCS2.1. but if i got to EditMode in Blender and move 1 vertex and then export it, then it gets messed up. before i export i use CTRL+A to apply Rot&Scale (althogh i did not rotate nor scale in Blender) and i uncheck everything i can from the export options. (has 8 verts and 12 polys in Blender and PCS)
i also tried a more complex object: Blender reports 6510 verts PCS reports about the half (3500 or so) is this normal? the poly count is about the same, "only" about 100 poly difference (around 12k of polys in total, all triangles) (it had only one modifier (mirror) to it, but it was applied before exporting)
PCS loads .pof objects OK. but i cannot see the textures (that is another issue).
i wanted to try out PCS2.1 for windows, but i cannot find it (only source, but i am not familiar with compiling on VC or something else on windows). i could only get v2.0.3, but it has no Collada support. yet.. (has anybody a working windows version of PCS2.1?, could someoen send it to me please: lionsgi<at>gmail<dot>com , thanks!
i would like to ask some n00b questions about PCS
as far as i understand, PCS is a conversion tool, so no polygon editing. but i guess i should see the SAME model in PCS2.1 just like in Blender not a similar one. does it matter which Blender render i use? (e.g: Blender render vs Cycles render). also is it OK to use the Collada exporter which comes with Blender? i have seen another Collada exporter for Blender (probably for older versions) which i cannot get working.