Author Topic: Alcibiades' Gamble Demo Released!  (Read 16542 times)

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Offline Droid803

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Re: Alcibiades' Gamble Demo Released!
They are beam-freed to start with, if I recall correctly... :wtf:
(´・ω・`)
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Re: Alcibiades' Gamble Demo Released!
I have identified the problem.  They respond to fighter commands.  When I tell my wingmen to disarm the corvette the cruisers hold fire, and they open up when I change the order to destroy.   :wtf:
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline blowfish

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Re: Alcibiades' Gamble Demo Released!
Code: [Select]
      ( is-previous-goal-true
         "AG_m04.fs2"
         "Defend Cruisers"
      )

Is there something wrong if I looked through AG_m04.fs2 and found no goal with that name? :wtf:

 

Offline Droid803

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Re: Alcibiades' Gamble Demo Released!
@blowfish: Where is that? The campaign?
@Renegade Paladin: Player orders should have been turned off...though it might be the same thing that happens/used to happen with the Colossus when you ordered 'all ships' to 'ignore target' or something.

Ever since that, I give orders per wing.
(´・ω・`)
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Offline blowfish

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Re: Alcibiades' Gamble Demo Released!
Yeah.  The campaign file.

 

Offline Droid803

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Re: Alcibiades' Gamble Demo Released!
Well, I didn't make that file so I donno. :P
(´・ω・`)
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Offline blowfish

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Re: Alcibiades' Gamble Demo Released!
:sigh: Turns out my download was corrupted :(

 

Offline Rodo

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Re: Alcibiades' Gamble Demo Released!
:sigh: Turns out my download was corrupted :(

yes the first download was corrupt, please re-download you should have no trouble with the campaign file after that. (delete the hole folder and uncompress the contents again as the vp file is named differently).
el hombre vicio...

 

Offline Colonol Dekker

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Re: Alcibiades' Gamble Demo Released!
Downloading, it ought to tide me over for now........or keep me from getting another job. BTW is Blue Planet 2 done yet?

 

Offline Rodo

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Re: Alcibiades' Gamble Demo Released!
BTW is Blue Planet 2 done yet?

I wouldn't know for sure, maybe Darius can help you with that one.

or keep me from getting another job

working is kinda frustrating, but well... it's the only way to keep you busy and out of madness (only personal experience, might not apply the same to everyone :P)
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Offline Rodo

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Re: Alcibiades' Gamble Demo Released!
I have identified the problem.  They respond to fighter commands.  When I tell my wingmen to disarm the corvette the cruisers hold fire, and they open up when I change the order to destroy.   :wtf:


havent noticed that one... I'll peek into it when I get back from work.
el hombre vicio...

 
Re: Alcibiades' Gamble Demo Released!
They respond to individual wing commands as well.  I typically tell Alpha to disarm and Delta to engage the fighters rather than instructing all fighters to do something.  I'm not sure what they do if I order to engage the enemy, but they open right up with all guns when I order fighters to destroy the corvette. 
"Courage is the complement of fear.  A fearless man cannot be courageous.  He is also a fool." -- Robert Heinlein

 

Offline Dilmah G

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Re: Alcibiades' Gamble Demo Released!
Just played the first 3-4 missions
Spoiler:
up to when the Rodair shows up again

Liked it :D

The Opening Cutscene was excellent. Could've been the intro for a movie as far as I was concerned, or the first part anyway, the cutscene bars were a nice addition. My only gripe was not being able to pick your loud-out on the first mission, I prefer triple Tempest banks over Rockeyes, but it wasn't a huge thing.
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Offline Snail

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Re: Alcibiades' Gamble Demo Released!
I've not finished it yet, but I do think it's quite good so far.

 

Offline Rodo

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Re: Alcibiades' Gamble Demo Released!
They respond to individual wing commands as well.  I typically tell Alpha to disarm and Delta to engage the fighters rather than instructing all fighters to do something.  I'm not sure what they do if I order to engage the enemy, but they open right up with all guns when I order fighters to destroy the corvette. 


checked, confirmed, fixed.

new package will be uploaded soon ^^
tnks for the feedback.


and thank you all others for the congrats :yes:

EDIT:

already uploaded new pack with bugfix
« Last Edit: March 07, 2009, 05:12:27 pm by Rodo »
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Offline Nemesis6

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Re: Alcibiades' Gamble Demo Released!
Downloaded it again, still crashing.

 

Offline Droid803

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Re: Alcibiades' Gamble Demo Released!
What build are you running it on?
You need a build compatible with the latest MVPs.

Also, restart the campaign if you didn't, or creating a new pilot. Yours could have gotten corrupted in that first run, and trying to continue on a corrupted file will do no good no matter how many fixes we make.
(´・ω・`)
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Offline Rodo

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Re: Alcibiades' Gamble Demo Released!
Downloaded it again, still crashing.

go to the folder of the mod and check you have only one VP file, if you have two, delete the one named: Alcibiades'_Gamble_Demo.vp
el hombre vicio...

 

Offline Droid803

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Re: Alcibiades' Gamble Demo Released!
  • MathisInverse... Another easter egg?

Gah. I knew I should have made it a stealth fighter!
Why did the "stealth" flag not set >.>

It's for the directive...
(´・ω・`)
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Re: Alcibiades' Gamble Demo Released!
I liked the intro a good bit and the story was ok, but I kinda had two gripes:

1) Dialogue voids: there's several times where there's just wing after wing of hostiles coming in for minutes, and no one says anything. Get's a little dull

2) Alpha 1 should not have to be precognative: Several campaigns seem to fall into this hole where the only way some mission objectvies could be satisfied is if you specifically kept secondaries in reserve, and started on the objectives before you had been ordered to, or often before you had any reason to start doing them (for instance, going full afterburner to a cruiser and starting to take out it's beams while the cruiser is arguing with your cruiser about surrendering and no one else is fighting).

-examples: The Modair's beam cannon really needs all your rockeyes unloaded into it along with a barrage of tempests, as soon as it warps in. Now disarming the front BC on a fenris/levi is common nature to a lot of us, but psuedo-command should still tell you to do it immediately if you want pilots to do it immediately
-same deal with the deimos's side cannon, swift failure comes in if you don't take that out as soon as the thing warped in

But overall not too bad, and it IS a demo so I can guess that you guys will do some rebalancing eventually :)

I just get a little uneasy when anything brings back memories of that one campaign I played where the only way to win one mission is if you go full burner towards where the Colossus shows up (essentially from everyone else's perspective you're hauling ass towards empty space for a minute or two), and then with pinpoint precision take out all of it's primary beam cannons in a certain order priority thus gauranteeing the chance for a much smaller capital ship to do serious damage to the Coli. It's missions like THAT that incur jokes that Alpha 1 is a superjuggernaunt in a fighter that may or may not be an omniscient God :P