@all : Indeed I realize I'm a bit impatient, I'll have to go one step at a time and breathe between each one :p
Ok, the grammar:....
Nice! Now I feel more comfortable when I think of releasing my work. I was afraid that a mission could get boring because of bad english texts in it.
I Used my own experience in playing when creating the different phases of this training.
You should use the emptymessage.wmv
Oh my god I forgot to specify this detail, in fact I effectively added a few elements that I couldn't find in the mods. among them there's a cool emptymsg I cooked myself but, as I only gave the mission file, you got nothing. But there is an emptymsg.wav. Something's wrong here because I thought there would still be an emptymsg to play if I don't put mine. Or maybe it's really empty.
- I had bad times reading big 3 lines long messages while struggling to win a mission so I wanted others not to experience the same thing I did. Usually messages delay is 8s except when the speaker is cut short by someone else, also putting the same amount of time between each messages would feel kind of mechanical to me. But that means 8s is not enough, ok I'll change that.
I find it very hard to know where I am
Ha ha this is space man, you have to use your navigation instruments, this mission's first two parts are all about that as a matter of fact, your HUD has plenty of info, some of them are not used anymore because the missions we play do not require them, even in retail ones! As an example, that might be the reason why you can't both avoid Fenris and arrive on time near the instructor.
You have to get passed her as close as possible but not too close, nor too far because your travel would be longer and you'd be late, and then go straight and hit aftgerburner all the way to the navpoint. Maybe you targeted the cruiser to monitor how far you are from her? But if you just select the cruiser you will target it's turret and not it's center so you will deal with wrong coordinates, so you have to unselect the subsystems (Alt-S).
Do you think it's too tricky? Please tell me if so.
And also I hope you didn't run into the camera probe! you'd lose another point!
...I also suggest you look at the crates again...
This one is like a chinese puzzle, I love chinese puzzles ;7
...If you would put the containers that you need to scan at, maybe, F11...
"U" is the key you want for that, and "Alt-N" to not lose sight of the navpoint during the scan, see? your HUD has everything.
...Maybe it's better to guard them ...
But I will lose the point of this test, which is to control firepower and be more (less?) trigger friendly, so that you shoot only to hit. Sometimes I see on youtube videos players that follow their target while keeping the trigger pressed for a very long time, what if ETS didn't allow them to do that, like in Mechwarrior? And did you chain your primary or secondary (or both :p )? We all know about dogfight now, but who cares about efficiency? I think nobody ever looks at page 2 of the debriefing trying to get 100% hostile hit and 0% friendly hits in every mission anymore. Well if you do then I'll redo this entire test phase, I swear. Briefing said that they would depart so why not try to damage them 40 or 50 % and see if they give up? In FS we kill and destroy too much to my taste, I wanted to try something else. In this mission you won't die, obviously.
Problem is that I'm the one who created this mission so I know exactly what to do and what not to. That's why it's hard for me to make a good balance, and that's why I'll badly need more people to try it. Again in the first part, I used my personal record to establish the limit of 46 seconds to reach instructor. But I realize maybe I shouldn't have done it that way.
Anyway I find it very nice of you and also rewarding to have all these comments, we as FREDders need them so as to know what is a good crafted mission. I'll take consideration of everything you told me and hope I'll end up with something not too hard, but not too easy (hey it's an exam or not ? :lol:). For now I'm going abroad for my job so I won't get any further for the couple of weeks to come, but I will then post a fixed mission, or better, I'll wait for the campaign to be finished as karajorma said above. And also I'll try yours.
I can tell you more about other things you found difficult but there would be too much spoilers, so if you ask me, I'll pm you about it. Also I know you can dig in the mission file a bit, so try to change the pointsleft() default value and see how many points you need, I may use this info.